#include "ientity.h"
-#include "stream/stringstream.h"
#include "math/quaternion.h"
#include "generic/callback.h"
#include "stringio.h"
+#include <sstream>
+
#include "angle.h"
typedef float Float9[9];
}
else
{
- StringOutputStream value( 256 );
+ std::ostringstream value;
value << rotation[0] << ' '
<< rotation[1] << ' '
<< rotation[2] << ' '
<< rotation[6] << ' '
<< rotation[7] << ' '
<< rotation[8];
- entity->setKeyValue( key, value.c_str() );
+ entity->setKeyValue( key, value.str().c_str() );
}
}
inline void read_rotation( Float9 rotation, const char* value ){