/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_NAMEDENTITY_H)
+#if !defined( INCLUDED_NAMEDENTITY_H )
#define INCLUDED_NAMEDENTITY_H
#include "entitylib.h"
class NameCallbackSet
{
- typedef std::set<NameCallback> NameCallbacks;
- NameCallbacks m_callbacks;
+typedef std::set<NameCallback> NameCallbacks;
+NameCallbacks m_callbacks;
public:
- void insert(const NameCallback& callback)
- {
- m_callbacks.insert(callback);
- }
- void erase(const NameCallback& callback)
- {
- m_callbacks.erase(callback);
- }
- void changed(const char* name) const
- {
- for(NameCallbacks::const_iterator i = m_callbacks.begin(); i != m_callbacks.end(); ++i)
- {
- (*i)(name);
- }
- }
+void insert( const NameCallback& callback ){
+ m_callbacks.insert( callback );
+}
+void erase( const NameCallback& callback ){
+ m_callbacks.erase( callback );
+}
+void changed( const char* name ) const {
+ for ( NameCallbacks::const_iterator i = m_callbacks.begin(); i != m_callbacks.end(); ++i )
+ {
+ ( *i )( name );
+ }
+}
};
class NamedEntity : public Nameable
{
- EntityKeyValues& m_entity;
- NameCallbackSet m_changed;
- CopiedString m_name;
+EntityKeyValues& m_entity;
+NameCallbackSet m_changed;
+CopiedString m_name;
public:
- NamedEntity(EntityKeyValues& entity) : m_entity(entity)
- {
- }
- const char* name() const
- {
- if(string_empty(m_name.c_str()))
- {
- return m_entity.getEntityClass().name();
- }
- return m_name.c_str();
- }
- void attach(const NameCallback& callback)
- {
- m_changed.insert(callback);
- }
- void detach(const NameCallback& callback)
- {
- m_changed.erase(callback);
- }
+NamedEntity( EntityKeyValues& entity ) : m_entity( entity ){
+}
+const char* name() const {
+ if ( string_empty( m_name.c_str() ) ) {
+ return m_entity.getEntityClass().name();
+ }
+ return m_name.c_str();
+}
+void attach( const NameCallback& callback ){
+ m_changed.insert( callback );
+}
+void detach( const NameCallback& callback ){
+ m_changed.erase( callback );
+}
- void identifierChanged(const char* value)
- {
- if(string_empty(value))
- {
- m_changed.changed(m_entity.getEntityClass().name());
- }
- else
- {
- m_changed.changed(value);
- }
- m_name = value;
- }
- typedef MemberCaller1<NamedEntity, const char*, &NamedEntity::identifierChanged> IdentifierChangedCaller;
+void identifierChanged( const char* value ){
+ if ( string_empty( value ) ) {
+ m_changed.changed( m_entity.getEntityClass().name() );
+ }
+ else
+ {
+ m_changed.changed( value );
+ }
+ m_name = value;
+}
+typedef MemberCaller1<NamedEntity, const char*, &NamedEntity::identifierChanged> IdentifierChangedCaller;
};
class RenderableNamedEntity : public OpenGLRenderable
{
- const NamedEntity& m_named;
- const Vector3& m_position;
+const NamedEntity& m_named;
+const Vector3& m_position;
public:
- RenderableNamedEntity(const NamedEntity& named, const Vector3& position)
- : m_named(named), m_position(position)
- {
- }
- void render(RenderStateFlags state) const
- {
- glRasterPos3fv(vector3_to_array(m_position));
- GlobalOpenGL().drawString(m_named.name());
- }
+RenderableNamedEntity( const NamedEntity& named, const Vector3& position )
+ : m_named( named ), m_position( position ){
+}
+void render( RenderStateFlags state ) const {
+ glRasterPos3fv( vector3_to_array( m_position ) );
+ GlobalOpenGL().drawString( m_named.name() );
+}
};