#if !defined( INCLUDED_LIGHT_H )
#define INCLUDED_LIGHT_H
-namespace scene {
- class Node;
+namespace scene
+{
+class Node;
}
class EntityClass;
-scene::Node &New_Light(EntityClass *eclass);
-
-enum LightType {
- LIGHTTYPE_DEFAULT,
- LIGHTTYPE_RTCW,
- LIGHTTYPE_DOOM3
+scene::Node& New_Light( EntityClass* eclass );
+enum LightType
+{
+ LIGHTTYPE_DEFAULT,
+ LIGHTTYPE_RTCW,
+ LIGHTTYPE_DOOM3
};
-
-void Light_Construct(LightType lightType);
-
+void Light_Construct( LightType lightType );
void Light_Destroy();
#endif