#define INCLUDED_ENTITY_H
class EntityCreator;
-EntityCreator& GetEntityCreator();
-enum EGameType
-{
- eGameTypeQuake3,
- eGameTypeRTCW,
- eGameTypeDoom3,
+EntityCreator &GetEntityCreator();
+
+enum EGameType {
+ eGameTypeQuake3,
+ eGameTypeRTCW,
+ eGameTypeDoom3,
};
extern EGameType g_gameType;
class FilterSystem;
-void Entity_Construct( EGameType gameType = eGameTypeQuake3 );
+
+void Entity_Construct(EGameType gameType = eGameTypeQuake3);
+
void Entity_Destroy();
extern bool g_showNames;