#define INCLUDED_ENTITY_H
class EntityCreator;
+EntityCreator& GetEntityCreator();
-EntityCreator &GetEntityCreator();
-
-enum EGameType {
- eGameTypeQuake3,
- eGameTypeRTCW,
- eGameTypeDoom3,
+enum EGameType
+{
+ eGameTypeQuake3,
+ eGameTypeRTCW,
+ eGameTypeDoom3,
};
extern EGameType g_gameType;
class FilterSystem;
-
-void Entity_Construct(EGameType gameType = eGameTypeQuake3);
-
+void Entity_Construct( EGameType gameType = eGameTypeQuake3 );
void Entity_Destroy();
extern bool g_showNames;