#include "entity.h"
class EclassModel :
- public Snappable
-{
-MatrixTransform m_transform;
-EntityKeyValues m_entity;
-KeyObserverMap m_keyObservers;
-
-OriginKey m_originKey;
-Vector3 m_origin;
-AngleKey m_angleKey;
-float m_angle;
-RotationKey m_rotationKey;
-Float9 m_rotation;
-SingletonModel m_model;
-
-ClassnameFilter m_filter;
-NamedEntity m_named;
-NameKeys m_nameKeys;
-RenderablePivot m_renderOrigin;
-RenderableNamedEntity m_renderName;
-ModelSkinKey m_skin;
-
-Callback<void()> m_transformChanged;
-Callback<void()> m_evaluateTransform;
-
-void construct(){
- default_rotation( m_rotation );
-
- m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) );
- m_keyObservers.insert( Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) );
- if ( g_gameType == eGameTypeDoom3 ) {
- m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) );
- m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) );
- }
- else
- {
- m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) );
- }
- m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) );
-}
+ public Snappable {
+ MatrixTransform m_transform;
+ EntityKeyValues m_entity;
+ KeyObserverMap m_keyObservers;
+
+ OriginKey m_originKey;
+ Vector3 m_origin;
+ AngleKey m_angleKey;
+ float m_angle;
+ RotationKey m_rotationKey;
+ Float9 m_rotation;
+ SingletonModel m_model;
+
+ ClassnameFilter m_filter;
+ NamedEntity m_named;
+ NameKeys m_nameKeys;
+ RenderablePivot m_renderOrigin;
+ RenderableNamedEntity m_renderName;
+ ModelSkinKey m_skin;
+
+ Callback<void()> m_transformChanged;
+ Callback<void()> m_evaluateTransform;
+
+ void construct()
+ {
+ default_rotation(m_rotation);
+
+ m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
+ m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
+ if (g_gameType == eGameTypeDoom3) {
+ m_keyObservers.insert("angle", RotationKey::AngleChangedCaller(m_rotationKey));
+ m_keyObservers.insert("rotation", RotationKey::RotationChangedCaller(m_rotationKey));
+ } else {
+ m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey));
+ }
+ m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
+ }
// vc 2k5 compiler fix
#if _MSC_VER >= 1400
-public:
+ public:
#endif
-void updateTransform(){
- m_transform.localToParent() = g_matrix4_identity;
- matrix4_translate_by_vec3( m_transform.localToParent(), m_origin );
+ void updateTransform()
+ {
+ m_transform.localToParent() = g_matrix4_identity;
+ matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
- if ( g_gameType == eGameTypeDoom3 ) {
- matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) );
- }
- else
- {
- matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) );
- }
+ if (g_gameType == eGameTypeDoom3) {
+ matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation));
+ } else {
+ matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_z_degrees(m_angle));
+ }
- m_transformChanged();
-}
-typedef MemberCaller<EclassModel, void(), &EclassModel::updateTransform> UpdateTransformCaller;
+ m_transformChanged();
+ }
-void originChanged(){
- m_origin = m_originKey.m_origin;
- updateTransform();
-}
-typedef MemberCaller<EclassModel, void(), &EclassModel::originChanged> OriginChangedCaller;
-void angleChanged(){
- m_angle = m_angleKey.m_angle;
- updateTransform();
-}
-typedef MemberCaller<EclassModel, void(), &EclassModel::angleChanged> AngleChangedCaller;
-void rotationChanged(){
- rotation_assign( m_rotation, m_rotationKey.m_rotation );
- updateTransform();
-}
-typedef MemberCaller<EclassModel, void(), &EclassModel::rotationChanged> RotationChangedCaller;
+ typedef MemberCaller<EclassModel, void(), &EclassModel::updateTransform> UpdateTransformCaller;
-void skinChanged(){
- scene::Node* node = m_model.getNode();
- if ( node != 0 ) {
- Node_modelSkinChanged( *node );
- }
-}
-typedef MemberCaller<EclassModel, void(), &EclassModel::skinChanged> SkinChangedCaller;
+ void originChanged()
+ {
+ m_origin = m_originKey.m_origin;
+ updateTransform();
+ }
-public:
+ typedef MemberCaller<EclassModel, void(), &EclassModel::originChanged> OriginChangedCaller;
-EclassModel( EntityClass* eclass, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
- m_entity( eclass ),
- m_originKey( OriginChangedCaller( *this ) ),
- m_origin( ORIGINKEY_IDENTITY ),
- m_angleKey( AngleChangedCaller( *this ) ),
- m_angle( ANGLEKEY_IDENTITY ),
- m_rotationKey( RotationChangedCaller( *this ) ),
- m_filter( m_entity, node ),
- m_named( m_entity ),
- m_nameKeys( m_entity ),
- m_renderName( m_named, g_vector3_identity ),
- m_skin( SkinChangedCaller( *this ) ),
- m_transformChanged( transformChanged ),
- m_evaluateTransform( evaluateTransform ){
- construct();
-}
-EclassModel( const EclassModel& other, scene::Node& node, const Callback<void()>& transformChanged, const Callback<void()>& evaluateTransform ) :
- m_entity( other.m_entity ),
- m_originKey( OriginChangedCaller( *this ) ),
- m_origin( ORIGINKEY_IDENTITY ),
- m_angleKey( AngleChangedCaller( *this ) ),
- m_angle( ANGLEKEY_IDENTITY ),
- m_rotationKey( RotationChangedCaller( *this ) ),
- m_filter( m_entity, node ),
- m_named( m_entity ),
- m_nameKeys( m_entity ),
- m_renderName( m_named, g_vector3_identity ),
- m_skin( SkinChangedCaller( *this ) ),
- m_transformChanged( transformChanged ),
- m_evaluateTransform( evaluateTransform ){
- construct();
-}
+ void angleChanged()
+ {
+ m_angle = m_angleKey.m_angle;
+ updateTransform();
+ }
-InstanceCounter m_instanceCounter;
-void instanceAttach( const scene::Path& path ){
- if ( ++m_instanceCounter.m_count == 1 ) {
- m_filter.instanceAttach();
- m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) );
- m_entity.attach( m_keyObservers );
- m_model.modelChanged( m_entity.getEntityClass().modelpath() );
- m_skin.skinChanged( m_entity.getEntityClass().skin() );
- }
-}
-void instanceDetach( const scene::Path& path ){
- if ( --m_instanceCounter.m_count == 0 ) {
- m_skin.skinChanged( "" );
- m_model.modelChanged( "" );
- m_entity.detach( m_keyObservers );
- m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) );
- m_filter.instanceDetach();
- }
-}
+ typedef MemberCaller<EclassModel, void(), &EclassModel::angleChanged> AngleChangedCaller;
-EntityKeyValues& getEntity(){
- return m_entity;
-}
-const EntityKeyValues& getEntity() const {
- return m_entity;
-}
+ void rotationChanged()
+ {
+ rotation_assign(m_rotation, m_rotationKey.m_rotation);
+ updateTransform();
+ }
-scene::Traversable& getTraversable(){
- return m_model.getTraversable();
-}
-Namespaced& getNamespaced(){
- return m_nameKeys;
-}
-Nameable& getNameable(){
- return m_named;
-}
-TransformNode& getTransformNode(){
- return m_transform;
-}
-ModelSkin& getModelSkin(){
- return m_skin.get();
-}
+ typedef MemberCaller<EclassModel, void(), &EclassModel::rotationChanged> RotationChangedCaller;
-void attach( scene::Traversable::Observer* observer ){
- m_model.attach( observer );
-}
-void detach( scene::Traversable::Observer* observer ){
- m_model.detach( observer );
-}
+ void skinChanged()
+ {
+ scene::Node *node = m_model.getNode();
+ if (node != 0) {
+ Node_modelSkinChanged(*node);
+ }
+ }
-void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
- if ( selected ) {
- m_renderOrigin.render( renderer, volume, localToWorld );
- }
+ typedef MemberCaller<EclassModel, void(), &EclassModel::skinChanged> SkinChangedCaller;
- renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
-}
-void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const {
- renderSolid( renderer, volume, localToWorld, selected );
- if ( g_showNames ) {
- renderer.addRenderable( m_renderName, localToWorld );
- }
-}
-
-void translate( const Vector3& translation ){
- m_origin = origin_translated( m_origin, translation );
-}
-void rotate( const Quaternion& rotation ){
- if ( g_gameType == eGameTypeDoom3 ) {
- rotation_rotate( m_rotation, rotation );
- }
- else
- {
- m_angle = angle_rotated( m_angle, rotation );
- }
-}
-void snapto( float snap ){
- m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap );
- m_originKey.write( &m_entity );
-}
-void revertTransform(){
- m_origin = m_originKey.m_origin;
- if ( g_gameType == eGameTypeDoom3 ) {
- rotation_assign( m_rotation, m_rotationKey.m_rotation );
- }
- else
- {
- m_angle = m_angleKey.m_angle;
- }
-}
-void freezeTransform(){
- m_originKey.m_origin = m_origin;
- m_originKey.write( &m_entity );
- if ( g_gameType == eGameTypeDoom3 ) {
- rotation_assign( m_rotationKey.m_rotation, m_rotation );
- m_rotationKey.write( &m_entity );
- }
- else
- {
- m_angleKey.m_angle = m_angle;
- m_angleKey.write( &m_entity );
- }
-}
-void transformChanged(){
- revertTransform();
- m_evaluateTransform();
- updateTransform();
-}
-typedef MemberCaller<EclassModel, void(), &EclassModel::transformChanged> TransformChangedCaller;
-};
-
-class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable
-{
-class TypeCasts
-{
-InstanceTypeCastTable m_casts;
-public:
-TypeCasts(){
- m_casts = TargetableInstance::StaticTypeCasts::instance().get();
- InstanceStaticCast<EclassModelInstance, Renderable>::install( m_casts );
- InstanceStaticCast<EclassModelInstance, Transformable>::install( m_casts );
- InstanceIdentityCast<EclassModelInstance>::install( m_casts );
-}
-InstanceTypeCastTable& get(){
- return m_casts;
-}
-};
-
-EclassModel& m_contained;
public:
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
-STRING_CONSTANT( Name, "EclassModelInstance" );
-EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) :
- TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ),
- TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ),
- m_contained( contained ){
- m_contained.instanceAttach( Instance::path() );
-
- StaticRenderableConnectionLines::instance().attach( *this );
-}
-~EclassModelInstance(){
- StaticRenderableConnectionLines::instance().detach( *this );
-
- m_contained.instanceDetach( Instance::path() );
-}
-void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
- m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
-}
-void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
- m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() );
-}
-
-void evaluateTransform(){
- if ( getType() == TRANSFORM_PRIMITIVE ) {
- m_contained.translate( getTranslation() );
- m_contained.rotate( getRotation() );
- }
-}
-void applyTransform(){
- m_contained.revertTransform();
- evaluateTransform();
- m_contained.freezeTransform();
-}
-typedef MemberCaller<EclassModelInstance, void(), &EclassModelInstance::applyTransform> ApplyTransformCaller;
+ EclassModel(EntityClass *eclass, scene::Node &node, const Callback<void()> &transformChanged,
+ const Callback<void()> &evaluateTransform) :
+ m_entity(eclass),
+ m_originKey(OriginChangedCaller(*this)),
+ m_origin(ORIGINKEY_IDENTITY),
+ m_angleKey(AngleChangedCaller(*this)),
+ m_angle(ANGLEKEY_IDENTITY),
+ m_rotationKey(RotationChangedCaller(*this)),
+ m_filter(m_entity, node),
+ m_named(m_entity),
+ m_nameKeys(m_entity),
+ m_renderName(m_named, g_vector3_identity),
+ m_skin(SkinChangedCaller(*this)),
+ m_transformChanged(transformChanged),
+ m_evaluateTransform(evaluateTransform)
+ {
+ construct();
+ }
+
+ EclassModel(const EclassModel &other, scene::Node &node, const Callback<void()> &transformChanged,
+ const Callback<void()> &evaluateTransform) :
+ m_entity(other.m_entity),
+ m_originKey(OriginChangedCaller(*this)),
+ m_origin(ORIGINKEY_IDENTITY),
+ m_angleKey(AngleChangedCaller(*this)),
+ m_angle(ANGLEKEY_IDENTITY),
+ m_rotationKey(RotationChangedCaller(*this)),
+ m_filter(m_entity, node),
+ m_named(m_entity),
+ m_nameKeys(m_entity),
+ m_renderName(m_named, g_vector3_identity),
+ m_skin(SkinChangedCaller(*this)),
+ m_transformChanged(transformChanged),
+ m_evaluateTransform(evaluateTransform)
+ {
+ construct();
+ }
+
+ InstanceCounter m_instanceCounter;
+
+ void instanceAttach(const scene::Path &path)
+ {
+ if (++m_instanceCounter.m_count == 1) {
+ m_filter.instanceAttach();
+ m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
+ m_entity.attach(m_keyObservers);
+ m_model.modelChanged(m_entity.getEntityClass().modelpath());
+ m_skin.skinChanged(m_entity.getEntityClass().skin());
+ }
+ }
+
+ void instanceDetach(const scene::Path &path)
+ {
+ if (--m_instanceCounter.m_count == 0) {
+ m_skin.skinChanged("");
+ m_model.modelChanged("");
+ m_entity.detach(m_keyObservers);
+ m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
+ m_filter.instanceDetach();
+ }
+ }
+
+ EntityKeyValues &getEntity()
+ {
+ return m_entity;
+ }
+
+ const EntityKeyValues &getEntity() const
+ {
+ return m_entity;
+ }
+
+ scene::Traversable &getTraversable()
+ {
+ return m_model.getTraversable();
+ }
+
+ Namespaced &getNamespaced()
+ {
+ return m_nameKeys;
+ }
+
+ Nameable &getNameable()
+ {
+ return m_named;
+ }
+
+ TransformNode &getTransformNode()
+ {
+ return m_transform;
+ }
+
+ ModelSkin &getModelSkin()
+ {
+ return m_skin.get();
+ }
+
+ void attach(scene::Traversable::Observer *observer)
+ {
+ m_model.attach(observer);
+ }
+
+ void detach(scene::Traversable::Observer *observer)
+ {
+ m_model.detach(observer);
+ }
+
+ void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld, bool selected) const
+ {
+ if (selected) {
+ m_renderOrigin.render(renderer, volume, localToWorld);
+ }
+
+ renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
+ }
+
+ void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld, bool selected) const
+ {
+ renderSolid(renderer, volume, localToWorld, selected);
+ if (g_showNames) {
+ renderer.addRenderable(m_renderName, localToWorld);
+ }
+ }
+
+ void translate(const Vector3 &translation)
+ {
+ m_origin = origin_translated(m_origin, translation);
+ }
+
+ void rotate(const Quaternion &rotation)
+ {
+ if (g_gameType == eGameTypeDoom3) {
+ rotation_rotate(m_rotation, rotation);
+ } else {
+ m_angle = angle_rotated(m_angle, rotation);
+ }
+ }
+
+ void snapto(float snap)
+ {
+ m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap);
+ m_originKey.write(&m_entity);
+ }
+
+ void revertTransform()
+ {
+ m_origin = m_originKey.m_origin;
+ if (g_gameType == eGameTypeDoom3) {
+ rotation_assign(m_rotation, m_rotationKey.m_rotation);
+ } else {
+ m_angle = m_angleKey.m_angle;
+ }
+ }
+
+ void freezeTransform()
+ {
+ m_originKey.m_origin = m_origin;
+ m_originKey.write(&m_entity);
+ if (g_gameType == eGameTypeDoom3) {
+ rotation_assign(m_rotationKey.m_rotation, m_rotation);
+ m_rotationKey.write(&m_entity);
+ } else {
+ m_angleKey.m_angle = m_angle;
+ m_angleKey.write(&m_entity);
+ }
+ }
+
+ void transformChanged()
+ {
+ revertTransform();
+ m_evaluateTransform();
+ updateTransform();
+ }
+
+ typedef MemberCaller<EclassModel, void(), &EclassModel::transformChanged> TransformChangedCaller;
};
-class EclassModelNode :
- public scene::Node::Symbiot,
- public scene::Instantiable,
- public scene::Cloneable,
- public scene::Traversable::Observer
-{
-class TypeCasts
-{
-NodeTypeCastTable m_casts;
+class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable {
+ class TypeCasts {
+ InstanceTypeCastTable m_casts;
+ public:
+ TypeCasts()
+ {
+ m_casts = TargetableInstance::StaticTypeCasts::instance().get();
+ InstanceStaticCast<EclassModelInstance, Renderable>::install(m_casts);
+ InstanceStaticCast<EclassModelInstance, Transformable>::install(m_casts);
+ InstanceIdentityCast<EclassModelInstance>::install(m_casts);
+ }
+
+ InstanceTypeCastTable &get()
+ {
+ return m_casts;
+ }
+ };
+
+ EclassModel &m_contained;
public:
-TypeCasts(){
- NodeStaticCast<EclassModelNode, scene::Instantiable>::install( m_casts );
- NodeStaticCast<EclassModelNode, scene::Cloneable>::install( m_casts );
- NodeContainedCast<EclassModelNode, scene::Traversable>::install( m_casts );
- NodeContainedCast<EclassModelNode, Snappable>::install( m_casts );
- NodeContainedCast<EclassModelNode, TransformNode>::install( m_casts );
- NodeContainedCast<EclassModelNode, Entity>::install( m_casts );
- NodeContainedCast<EclassModelNode, Nameable>::install( m_casts );
- NodeContainedCast<EclassModelNode, Namespaced>::install( m_casts );
- NodeContainedCast<EclassModelNode, ModelSkin>::install( m_casts );
-}
-NodeTypeCastTable& get(){
- return m_casts;
-}
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+ STRING_CONSTANT(Name, "EclassModelInstance");
+
+ EclassModelInstance(const scene::Path &path, scene::Instance *parent, EclassModel &contained) :
+ TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this),
+ TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)),
+ m_contained(contained)
+ {
+ m_contained.instanceAttach(Instance::path());
+
+ StaticRenderableConnectionLines::instance().attach(*this);
+ }
+
+ ~EclassModelInstance()
+ {
+ StaticRenderableConnectionLines::instance().detach(*this);
+
+ m_contained.instanceDetach(Instance::path());
+ }
+
+ void renderSolid(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
+ }
+
+ void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
+ {
+ m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected());
+ }
+
+ void evaluateTransform()
+ {
+ if (getType() == TRANSFORM_PRIMITIVE) {
+ m_contained.translate(getTranslation());
+ m_contained.rotate(getRotation());
+ }
+ }
+
+ void applyTransform()
+ {
+ m_contained.revertTransform();
+ evaluateTransform();
+ m_contained.freezeTransform();
+ }
+
+ typedef MemberCaller<EclassModelInstance, void(), &EclassModelInstance::applyTransform> ApplyTransformCaller;
};
-
-scene::Node m_node;
-InstanceSet m_instances;
-EclassModel m_contained;
-
-void construct(){
- m_contained.attach( this );
-}
-void destroy(){
- m_contained.detach( this );
-}
+class EclassModelNode :
+ public scene::Node::Symbiot,
+ public scene::Instantiable,
+ public scene::Cloneable,
+ public scene::Traversable::Observer {
+ class TypeCasts {
+ NodeTypeCastTable m_casts;
+ public:
+ TypeCasts()
+ {
+ NodeStaticCast<EclassModelNode, scene::Instantiable>::install(m_casts);
+ NodeStaticCast<EclassModelNode, scene::Cloneable>::install(m_casts);
+ NodeContainedCast<EclassModelNode, scene::Traversable>::install(m_casts);
+ NodeContainedCast<EclassModelNode, Snappable>::install(m_casts);
+ NodeContainedCast<EclassModelNode, TransformNode>::install(m_casts);
+ NodeContainedCast<EclassModelNode, Entity>::install(m_casts);
+ NodeContainedCast<EclassModelNode, Nameable>::install(m_casts);
+ NodeContainedCast<EclassModelNode, Namespaced>::install(m_casts);
+ NodeContainedCast<EclassModelNode, ModelSkin>::install(m_casts);
+ }
+
+ NodeTypeCastTable &get()
+ {
+ return m_casts;
+ }
+ };
+
+
+ scene::Node m_node;
+ InstanceSet m_instances;
+ EclassModel m_contained;
+
+ void construct()
+ {
+ m_contained.attach(this);
+ }
+
+ void destroy()
+ {
+ m_contained.detach(this);
+ }
public:
-typedef LazyStatic<TypeCasts> StaticTypeCasts;
-
-scene::Traversable& get( NullType<scene::Traversable>){
- return m_contained.getTraversable();
-}
-Snappable& get( NullType<Snappable>){
- return m_contained;
-}
-TransformNode& get( NullType<TransformNode>){
- return m_contained.getTransformNode();
-}
-Entity& get( NullType<Entity>){
- return m_contained.getEntity();
-}
-Nameable& get( NullType<Nameable>){
- return m_contained.getNameable();
-}
-Namespaced& get( NullType<Namespaced>){
- return m_contained.getNamespaced();
-}
-ModelSkin& get( NullType<ModelSkin>){
- return m_contained.getModelSkin();
-}
-
-EclassModelNode( EntityClass* eclass ) :
- m_node( this, this, StaticTypeCasts::instance().get() ),
- m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
- construct();
-}
-EclassModelNode( const EclassModelNode& other ) :
- scene::Node::Symbiot( other ),
- scene::Instantiable( other ),
- scene::Cloneable( other ),
- scene::Traversable::Observer( other ),
- m_node( this, this, StaticTypeCasts::instance().get() ),
- m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform<EclassModelInstance>::Caller( m_instances ) ){
- construct();
-}
-~EclassModelNode(){
- destroy();
-}
-void release(){
- delete this;
-}
-scene::Node& node(){
- return m_node;
-}
-
-void insert( scene::Node& child ){
- m_instances.insert( child );
-}
-void erase( scene::Node& child ){
- m_instances.erase( child );
-}
-
-scene::Node& clone() const {
- return ( new EclassModelNode( *this ) )->node();
-}
-
-scene::Instance* create( const scene::Path& path, scene::Instance* parent ){
- return new EclassModelInstance( path, parent, m_contained );
-}
-void forEachInstance( const scene::Instantiable::Visitor& visitor ){
- m_instances.forEachInstance( visitor );
-}
-void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){
- m_instances.insert( observer, path, instance );
-}
-scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){
- return m_instances.erase( observer, path );
-}
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+ scene::Traversable &get(NullType<scene::Traversable>)
+ {
+ return m_contained.getTraversable();
+ }
+
+ Snappable &get(NullType<Snappable>)
+ {
+ return m_contained;
+ }
+
+ TransformNode &get(NullType<TransformNode>)
+ {
+ return m_contained.getTransformNode();
+ }
+
+ Entity &get(NullType<Entity>)
+ {
+ return m_contained.getEntity();
+ }
+
+ Nameable &get(NullType<Nameable>)
+ {
+ return m_contained.getNameable();
+ }
+
+ Namespaced &get(NullType<Namespaced>)
+ {
+ return m_contained.getNamespaced();
+ }
+
+ ModelSkin &get(NullType<ModelSkin>)
+ {
+ return m_contained.getModelSkin();
+ }
+
+ EclassModelNode(EntityClass *eclass) :
+ m_node(this, this, StaticTypeCasts::instance().get()),
+ m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances),
+ InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
+ {
+ construct();
+ }
+
+ EclassModelNode(const EclassModelNode &other) :
+ scene::Node::Symbiot(other),
+ scene::Instantiable(other),
+ scene::Cloneable(other),
+ scene::Traversable::Observer(other),
+ m_node(this, this, StaticTypeCasts::instance().get()),
+ m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances),
+ InstanceSetEvaluateTransform<EclassModelInstance>::Caller(m_instances))
+ {
+ construct();
+ }
+
+ ~EclassModelNode()
+ {
+ destroy();
+ }
+
+ void release()
+ {
+ delete this;
+ }
+
+ scene::Node &node()
+ {
+ return m_node;
+ }
+
+ void insert(scene::Node &child)
+ {
+ m_instances.insert(child);
+ }
+
+ void erase(scene::Node &child)
+ {
+ m_instances.erase(child);
+ }
+
+ scene::Node &clone() const
+ {
+ return (new EclassModelNode(*this))->node();
+ }
+
+ scene::Instance *create(const scene::Path &path, scene::Instance *parent)
+ {
+ return new EclassModelInstance(path, parent, m_contained);
+ }
+
+ void forEachInstance(const scene::Instantiable::Visitor &visitor)
+ {
+ m_instances.forEachInstance(visitor);
+ }
+
+ void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
+ {
+ m_instances.insert(observer, path, instance);
+ }
+
+ scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
+ {
+ return m_instances.erase(observer, path);
+ }
};
-scene::Node& New_EclassModel( EntityClass* eclass ){
- return ( new EclassModelNode( eclass ) )->node();
+scene::Node &New_EclassModel(EntityClass *eclass)
+{
+ return (new EclassModelNode(eclass))->node();
}