#if !defined( INCLUDED_STATIC_H )
#define INCLUDED_STATIC_H
-namespace scene
-{
-class Node;
+namespace scene {
+ class Node;
}
class EntityClass;
void Doom3Group_construct();
+
void Doom3Group_destroy();
-scene::Node& New_Doom3Group( EntityClass* eclass );
+
+scene::Node &New_Doom3Group(EntityClass *eclass);
#endif