#if !defined( INCLUDED_STATIC_H )
#define INCLUDED_STATIC_H
-namespace scene {
- class Node;
+namespace scene
+{
+class Node;
}
class EntityClass;
void Doom3Group_construct();
-
void Doom3Group_destroy();
-
-scene::Node &New_Doom3Group(EntityClass *eclass);
+scene::Node& New_Doom3Group( EntityClass* eclass );
#endif