// actually, what we want is 266.6666 for 180bpm
// but 260 takes same amount of frames and is nicer to mappers
sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
sv_aircontrol 125
sv_aircontrol_penalty 150
sv_aircontrol_power 2
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
sv_airspeedlimit_nonqw 800
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0.5
sv_doublejump 0
sv_jumpspeedcap_min ""
sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
+g_teleport_minspeed 0
+sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 400
+g_movement_highspeed_q3_compat 0