// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
// jump duration == 2*sv_jumpvelocity / sv_gravity
-// in this case: 0.6888888888 (thus either 20 or 21 frames)
+// in this case: 0.65 (thus either 19 or 20 frames)
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
// in this case: 42.25
// player: 24+45 qu
sv_aircontrol 100
sv_aircontrol_penalty 0
sv_aircontrol_power 2
+sv_aircontrol_backwards 0
sv_airspeedlimit_nonqw 900
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593