g_mod_physics Overkill
sv_gravity 800
-sv_maxspeed 400
+sv_maxspeed 360
sv_maxairspeed 360
sv_stopspeed 100
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
sv_aircontrol_penalty 180
sv_aircontrol_power 2
sv_aircontrol_backwards 0
-sv_airspeedlimit_nonqw 900
+sv_aircontrol_sidewards 0
+sv_airspeedlimit_nonqw 800
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
+sv_gameplayfix_stepdown_maxspeed 400
+g_movement_highspeed_q3_compat 0