#include "quakedef.h"
#include "image.h"
-cvar_t r_colormap_palette = {0, "r_colormap_palette", "gfx/colormap_palette.lmp", "name of a palette lmp file to override the shirt/pants colors of player models. It consists of 16 shirt colors, 16 scoreboard shirt colors, 16 pants colors and 16 scoreboard pants colors"};
+cvar_t r_colormap_palette = {CF_CLIENT, "r_colormap_palette", "gfx/colormap_palette.lmp", "name of a palette lmp file to override the shirt/pants colors of player models. It consists of 16 shirt colors, 16 scoreboard shirt colors, 16 pants colors and 16 scoreboard pants colors"};
unsigned char palette_rgb[256][3];
unsigned char palette_rgb_pantscolormap[16][3];
scale = 1;
base = 0;
// COMMANDLINEOPTION: Client: -texgamma <number> sets the quake palette gamma, allowing you to make quake textures brighter/darker, not recommended
- i = COM_CheckParm("-texgamma");
+ i = Sys_CheckParm("-texgamma");
if (i)
- gamma = atof(com_argv[i + 1]);
+ gamma = atof(sys.argv[i + 1]);
// COMMANDLINEOPTION: Client: -texcontrast <number> sets the quake palette contrast, allowing you to make quake textures brighter/darker, not recommended
- i = COM_CheckParm("-texcontrast");
+ i = Sys_CheckParm("-texcontrast");
if (i)
- scale = atof(com_argv[i + 1]);
+ scale = atof(sys.argv[i + 1]);
// COMMANDLINEOPTION: Client: -texbrightness <number> sets the quake palette brightness (brightness of black), allowing you to make quake textures brighter/darker, not recommended
- i = COM_CheckParm("-texbrightness");
+ i = Sys_CheckParm("-texbrightness");
if (i)
- base = atof(com_argv[i + 1]);
+ base = atof(sys.argv[i + 1]);
gamma = bound(0.01, gamma, 10.0);
scale = bound(0.01, scale, 10.0);
base = bound(0, base, 0.95);