#include "quakedef.h"
unsigned int palette_complete[256];
+unsigned int palette_font[256];
+unsigned int palette_alpha[256];
+unsigned int palette_nocolormap[256];
+unsigned int palette_nocolormapnofullbrights[256];
unsigned int palette_nofullbrights[256];
unsigned int palette_onlyfullbrights[256];
-unsigned int palette_nocolormapnofullbrights[256];
-unsigned int palette_nocolormap[256];
unsigned int palette_pantsaswhite[256];
unsigned int palette_shirtaswhite[256];
-unsigned int palette_alpha[256];
-unsigned int palette_font[256];
+unsigned int palette_transparent[256];
// John Carmack said the quake palette.lmp can be considered public domain because it is not an important asset to id, so I include it here as a fallback if no external palette file is found.
-qbyte host_quakepal[768] =
+unsigned char host_quakepal[768] =
{
0,0,0,15,15,15,31,31,31,47,47,47,63,63,63,75,75,75,91,91,91,107,107,107,123,123,123,139,139,139,155,155,155,171,171,171,187,187,187,203,203,203,219,219,219,235,235,235,15,11,7,23,15,11,31,23,11,39,27,15,47,35,19,55,43,23,63,47,23,75,55,27,83,59,27,91,67,31,99,75,31,107,83,31,115,87,31,123,95,35,131,103,35,143,111,35,11,11,15,19,19,27,27,27,39,39,39,51,47,47,63,55,55,75,63,63,87,71,71,103,79,79,115,91,91,127,99,99,
139,107,107,151,115,115,163,123,123,175,131,131,187,139,139,203,0,0,0,7,7,0,11,11,0,19,19,0,27,27,0,35,35,0,43,43,7,47,47,7,55,55,7,63,63,7,71,71,7,75,75,11,83,83,11,91,91,11,99,99,11,107,107,15,7,0,0,15,0,0,23,0,0,31,0,0,39,0,0,47,0,0,55,0,0,63,0,0,71,0,0,79,0,0,87,0,0,95,0,0,103,0,0,111,0,0,119,0,0,127,0,0,19,19,0,27,27,0,35,35,0,47,43,0,55,47,0,67,
int pants_start, pants_end;
int shirt_start, shirt_end;
int reversed_start, reversed_end;
- qbyte *colormap;
+ int transparentcolor;
+ unsigned char *colormap;
+ fs_offset_t filesize;
- colormap = FS_LoadFile("gfx/colormap.lmp", tempmempool, true);
- if (colormap && fs_filesize >= 16385)
+ colormap = FS_LoadFile("gfx/colormap.lmp", tempmempool, true, &filesize);
+ if (colormap && filesize >= 16385)
fullbright_start = 256 - colormap[16384];
else
fullbright_start = 256;
shirt_end = 32;
reversed_start = 128;
reversed_end = 224;
+ transparentcolor = 255;
+
+ for (i = 0;i < 256;i++)
+ palette_transparent[i] = palette_complete[i];
+ palette_transparent[transparentcolor] = 0;
for (i = 0;i < fullbright_start;i++)
palette_nofullbrights[i] = palette_complete[i];
- for (i = fullbright_start;i < 255;i++)
+ for (i = fullbright_start;i < fullbright_end;i++)
palette_nofullbrights[i] = palette_complete[0];
- palette_nofullbrights[255] = 0;
for (i = 0;i < 256;i++)
palette_onlyfullbrights[i] = palette_complete[0];
for (i = fullbright_start;i < fullbright_end;i++)
palette_onlyfullbrights[i] = palette_complete[i];
- palette_onlyfullbrights[255] = 0;
for (i = 0;i < 256;i++)
palette_nocolormapnofullbrights[i] = palette_complete[i];
palette_nocolormapnofullbrights[i] = palette_complete[0];
for (i = fullbright_start;i < fullbright_end;i++)
palette_nocolormapnofullbrights[i] = palette_complete[0];
- palette_nocolormapnofullbrights[255] = 0;
for (i = 0;i < 256;i++)
palette_nocolormap[i] = palette_complete[i];
palette_nocolormap[i] = palette_complete[0];
for (i = shirt_start;i < shirt_end;i++)
palette_nocolormap[i] = palette_complete[0];
- palette_nocolormap[255] = 0;
for (i = 0;i < 256;i++)
palette_pantsaswhite[i] = palette_complete[0];
palette_shirtaswhite[i] = palette_complete[i - shirt_start];
}
- for (i = 0;i < 255;i++)
+ for (i = 0;i < 256;i++)
palette_alpha[i] = 0xFFFFFFFF;
- palette_alpha[255] = 0;
+ palette_alpha[transparentcolor] = 0;
- palette_font[0] = 0;
- for (i = 1;i < 255;i++)
+ for (i = 0;i < 256;i++)
palette_font[i] = palette_complete[i];
- palette_font[255] = 0;
+ palette_font[0] = 0;
}
-void BuildGammaTable8(float prescale, float gamma, float scale, float base, qbyte *out)
+void BuildGammaTable8(float prescale, float gamma, float scale, float base, unsigned char *out, int rampsize)
{
int i, adjusted;
- double invgamma, d;
+ double invgamma;
- gamma = bound(0.1, gamma, 5.0);
- if (gamma == 1) // LordHavoc: dodge the math
+ invgamma = 1.0 / gamma;
+ prescale /= (double) (rampsize - 1);
+ for (i = 0;i < rampsize;i++)
{
- for (i = 0;i < 256;i++)
- {
- adjusted = (int) (i * prescale * scale + base * 255.0);
- out[i] = bound(0, adjusted, 255);
- }
- }
- else
- {
- invgamma = 1.0 / gamma;
- prescale /= 255.0f;
- for (i = 0;i < 256;i++)
- {
- d = pow((double) i * prescale, invgamma) * scale + base;
- adjusted = (int) (255.0 * d);
- out[i] = bound(0, adjusted, 255);
- }
+ adjusted = (int) (255.0 * (pow((double) i * prescale, invgamma) * scale + base) + 0.5);
+ out[i] = bound(0, adjusted, 255);
}
}
-void BuildGammaTable16(float prescale, float gamma, float scale, float base, unsigned short *out)
+void BuildGammaTable16(float prescale, float gamma, float scale, float base, unsigned short *out, int rampsize)
{
int i, adjusted;
- double invgamma, d;
+ double invgamma;
- gamma = bound(0.1, gamma, 5.0);
- if (gamma == 1) // LordHavoc: dodge the math
+ invgamma = 1.0 / gamma;
+ prescale /= (double) (rampsize - 1);
+ for (i = 0;i < rampsize;i++)
{
- for (i = 0;i < 256;i++)
- {
- adjusted = (int) (i * 256.0 * prescale * scale + base * 65535.0);
- out[i] = bound(0, adjusted, 65535);
- }
- }
- else
- {
- invgamma = 1.0 / gamma;
- prescale /= 255.0f;
- for (i = 0;i < 256;i++)
- {
- d = pow((double) i * prescale, invgamma) * scale + base;
- adjusted = (int) (65535.0 * d);
- out[i] = bound(0, adjusted, 65535);
- }
+ adjusted = (int) (65535.0 * (pow((double) i * prescale, invgamma) * scale + base) + 0.5);
+ out[i] = bound(0, adjusted, 65535);
}
}
{
int i;
float gamma, scale, base;
- qbyte *in, *out, *palfile;
- qbyte texturegammaramp[256];
+ fs_offset_t filesize;
+ unsigned char *in, *out, *palfile;
+ unsigned char texturegammaramp[256];
gamma = 1;
scale = 1;
scale = bound(0.01, scale, 10.0);
base = bound(0, base, 0.95);
- BuildGammaTable8(1.0f, gamma, scale, base, texturegammaramp);
+ BuildGammaTable8(1.0f, gamma, scale, base, texturegammaramp, 256);
- palfile = (qbyte *)FS_LoadFile ("gfx/palette.lmp", tempmempool, false);
- if (palfile && fs_filesize >= 768)
+ palfile = (unsigned char *)FS_LoadFile ("gfx/palette.lmp", tempmempool, false, &filesize);
+ if (palfile && filesize >= 768)
in = palfile;
else
{
Con_DPrint("Couldn't load gfx/palette.lmp, falling back on internal palette\n");
in = host_quakepal;
}
- out = (qbyte *) palette_complete; // palette is accessed as 32bit for speed reasons, but is created as 8bit bytes
- for (i = 0;i < 255;i++)
+ out = (unsigned char *) palette_complete; // palette is accessed as 32bit for speed reasons, but is created as 8bit bytes
+ for (i = 0;i < 256;i++)
{
*out++ = texturegammaramp[*in++];
*out++ = texturegammaramp[*in++];
*out++ = texturegammaramp[*in++];
*out++ = 255;
}
- palette_complete[255] = 0; // completely transparent black
if (palfile)
Mem_Free(palfile);