#define NET_PROTOCOL_VERSION 3
+#define NET_EXTRESPONSE_MAX 16
// This is the network info/connection protocol. It is used to find Quake
// servers, get info about them, and connect to them. Once connected, the
double lastMessageTime;
double lastSendTime;
- qboolean canSend;
-
// writing buffer to send to peer as the next reliable message
// can be added to at any time, copied into sendMessage buffer when it is
// possible to send a reliable message and then cleared
// reliable message that is currently sending
// (for building fragments)
- unsigned int ackSequence;
- unsigned int sendSequence;
- unsigned int unreliableSendSequence;
int sendMessageLength;
unsigned char sendMessage[NET_MAXMESSAGE];
// reliable message that is currently being received
// (for putting together fragments)
- unsigned int receiveSequence;
- unsigned int unreliableReceiveSequence;
int receiveMessageLength;
unsigned char receiveMessage[NET_MAXMESSAGE];
+ struct netconn_nq_s
+ {
+ unsigned int ackSequence;
+ unsigned int sendSequence;
+ unsigned int unreliableSendSequence;
+
+ unsigned int receiveSequence;
+ unsigned int unreliableReceiveSequence;
+ }
+ nq;
+ struct netconn_qw_s
+ {
+ // QW protocol
+ qboolean fatal_error;
+
+ float last_received; // for timeouts
+
+ // the statistics are cleared at each client begin, because
+ // the server connecting process gives a bogus picture of the data
+ float frame_latency; // rolling average
+ float frame_rate;
+
+ int drop_count; // dropped packets, cleared each level
+ int good_count; // cleared each level
+
+ int qport;
+
+ // sequencing variables
+ int incoming_sequence;
+ int incoming_acknowledged;
+ int incoming_reliable_acknowledged; // single bit
+
+ int incoming_reliable_sequence; // single bit, maintained local
+
+ int outgoing_sequence;
+ int reliable_sequence; // single bit
+ int last_reliable_sequence; // sequence number of last send
+ }
+ qw;
+
+ // bandwidth estimator
+ double cleartime; // if realtime > nc->cleartime, free to go
+
+ // this tracks packet loss and packet sizes on the most recent packets
+ // used by shownetgraph feature
+#define NETGRAPH_PACKETS 100
+#define NETGRAPH_NOPACKET 0
+#define NETGRAPH_LOSTPACKET -1
+#define NETGRAPH_CHOKEDPACKET -2
+ int incoming_packetcounter;
+ int incoming_reliablesize[NETGRAPH_PACKETS];
+ int incoming_unreliablesize[NETGRAPH_PACKETS];
+ int incoming_acksize[NETGRAPH_PACKETS];
+ int outgoing_packetcounter;
+ int outgoing_reliablesize[NETGRAPH_PACKETS];
+ int outgoing_unreliablesize[NETGRAPH_PACKETS];
+ int outgoing_acksize[NETGRAPH_PACKETS];
+
char address[128];
} netconn_t;
extern cvar_t hostname;
extern cvar_t developer_networking;
-extern char playername[];
-extern int playercolor;
#define SERVERLIST_TOTALSIZE 2048
#define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
char name[128];
// max client number
int maxplayers;
- // number of currently connected players
+ // number of currently connected players (including bots)
int numplayers;
+ // number of currently connected players that are bots
+ int numbots;
+ // number of currently connected players that are not bots
+ int numhumans;
+ // number of free slots
+ int freeslots;
// protocol version
int protocol;
+ // game data version
+ // (an integer that is used for filtering incompatible servers,
+ // not filterable by QC)
+ int gameversion;
} serverlist_info_t;
typedef enum
SLIF_MAXPLAYERS,
SLIF_NUMPLAYERS,
SLIF_PROTOCOL,
+ SLIF_NUMBOTS,
+ SLIF_NUMHUMANS,
+ SLIF_FREESLOTS,
SLIF_COUNT
} serverlist_infofield_t;
SQS_NONE = 0,
SQS_QUERYING,
SQS_QUERIED,
- SQS_TIMEDOUT
+ SQS_TIMEDOUT,
+ SQS_REFRESHING
} serverlist_query_state;
typedef struct serverlist_entry_s
unsigned querycounter;
// used to calculate ping when update comes in
double querytime;
+ // query protocol to use on this server
+ int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
serverlist_info_t info;
extern qboolean serverlist_consoleoutput;
-#if !defined(_WIN32) && !defined(__linux__) && !defined(SUNOS)
-#ifndef htonl
-extern unsigned long htonl (unsigned long hostlong);
-#endif
-#ifndef htons
-extern unsigned short htons (unsigned short hostshort);
-#endif
-#ifndef ntohl
-extern unsigned long ntohl (unsigned long netlong);
-#endif
-#ifndef ntohs
-extern unsigned short ntohs (unsigned short netshort);
-#endif
-#endif
-
//============================================================================
//
// public network functions
//
//============================================================================
+extern char net_extresponse[NET_EXTRESPONSE_MAX][1400];
+extern int net_extresponse_count;
+extern int net_extresponse_last;
+
extern double masterquerytime;
extern int masterquerycount;
extern int masterreplycount;
extern sizebuf_t net_message;
+extern cvar_t sv_public;
+
extern cvar_t cl_netlocalping;
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
+extern cvar_t cl_netport;
+extern cvar_t sv_netport;
+extern cvar_t net_address;
+//extern cvar_t net_netaddress_ipv6;
+
+qboolean NetConn_CanSend(netconn_t *conn);
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables);
+qboolean NetConn_HaveClientPorts(void);
+qboolean NetConn_HaveServerPorts(void);
void NetConn_CloseClientPorts(void);
void NetConn_OpenClientPorts(void);
void NetConn_CloseServerPorts(void);
netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
+int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
+int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
+int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
int NetConn_IsLocalGame(void);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
-void NetConn_QueryMasters(void);
+void NetConn_SleepMicroseconds(int microseconds);
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
void NetConn_Heartbeat(int priority);
void NetConn_QueryQueueFrame(void);
void Net_Stats_f(void);
void Net_Slist_f(void);
+void Net_SlistQW_f(void);
+void Net_Refresh_f(void);
// ServerList interface (public)
// manually refresh the view set, do this after having changed the mask or any other flag
void ServerList_RebuildViewList(void);
void ServerList_ResetMasks(void);
-void ServerList_QueryList(void);
+void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput);
#endif