#define NET_PROTOCOL_VERSION 3
+#define NET_EXTRESPONSE_MAX 16
// This is the network info/connection protocol. It is used to find Quake
// servers, get info about them, and connect to them. Once connected, the
lhnetsocket_t *mysocket;
lhnetaddress_t peeraddress;
-
- // requested rate in bytes per second
- int rate;
// this is mostly identical to qsocket_t from quake
double lastMessageTime;
double lastSendTime;
- qboolean canSend;
- qboolean sendNext;
+ // writing buffer to send to peer as the next reliable message
+ // can be added to at any time, copied into sendMessage buffer when it is
+ // possible to send a reliable message and then cleared
+ sizebuf_t message;
+ unsigned char messagedata[NET_MAXMESSAGE];
- unsigned int ackSequence;
- unsigned int sendSequence;
- unsigned int unreliableSendSequence;
+ // reliable message that is currently sending
+ // (for building fragments)
int sendMessageLength;
- qbyte sendMessage[NET_MAXMESSAGE];
+ unsigned char sendMessage[NET_MAXMESSAGE];
- unsigned int receiveSequence;
- unsigned int unreliableReceiveSequence;
+ // reliable message that is currently being received
+ // (for putting together fragments)
int receiveMessageLength;
- qbyte receiveMessage[NET_MAXMESSAGE];
+ unsigned char receiveMessage[NET_MAXMESSAGE];
+
+ struct netconn_nq_s
+ {
+ unsigned int ackSequence;
+ unsigned int sendSequence;
+ unsigned int unreliableSendSequence;
+
+ unsigned int receiveSequence;
+ unsigned int unreliableReceiveSequence;
+ }
+ nq;
+ struct netconn_qw_s
+ {
+ // QW protocol
+ qboolean fatal_error;
+
+ float last_received; // for timeouts
+
+ // the statistics are cleared at each client begin, because
+ // the server connecting process gives a bogus picture of the data
+ float frame_latency; // rolling average
+ float frame_rate;
+
+ int drop_count; // dropped packets, cleared each level
+ int good_count; // cleared each level
+
+ int qport;
+
+ // sequencing variables
+ int incoming_sequence;
+ int incoming_acknowledged;
+ int incoming_reliable_acknowledged; // single bit
+
+ int incoming_reliable_sequence; // single bit, maintained local
+
+ int outgoing_sequence;
+ int reliable_sequence; // single bit
+ int last_reliable_sequence; // sequence number of last send
+ }
+ qw;
+
+ // bandwidth estimator
+ double cleartime; // if realtime > nc->cleartime, free to go
+
+ // this tracks packet loss and packet sizes on the most recent packets
+ // used by shownetgraph feature
+#define NETGRAPH_PACKETS 100
+#define NETGRAPH_NOPACKET 0
+#define NETGRAPH_LOSTPACKET -1
+#define NETGRAPH_CHOKEDPACKET -2
+ int incoming_packetcounter;
+ int incoming_reliablesize[NETGRAPH_PACKETS];
+ int incoming_unreliablesize[NETGRAPH_PACKETS];
+ int incoming_acksize[NETGRAPH_PACKETS];
+ int outgoing_packetcounter;
+ int outgoing_reliablesize[NETGRAPH_PACKETS];
+ int outgoing_unreliablesize[NETGRAPH_PACKETS];
+ int outgoing_acksize[NETGRAPH_PACKETS];
char address[128];
} netconn_t;
extern cvar_t hostname;
extern cvar_t developer_networking;
-extern char playername[];
-extern int playercolor;
-#define HOSTCACHESIZE 128
+#define SERVERLIST_TOTALSIZE 2048
+#define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
+#define SERVERLIST_ANDMASKCOUNT 5
+#define SERVERLIST_ORMASKCOUNT 5
-typedef struct
+typedef enum serverlist_maskop_e
{
+ // SLMO_CONTAINS is the default for strings
+ // SLMO_GREATEREQUAL is the default for numbers (also used when OP == CONTAINS or NOTCONTAINS
+ SLMO_CONTAINS,
+ SLMO_NOTCONTAIN,
+
+ SLMO_LESSEQUAL,
+ SLMO_LESS,
+ SLMO_EQUAL,
+ SLMO_GREATER,
+ SLMO_GREATEREQUAL,
+ SLMO_NOTEQUAL
+} serverlist_maskop_t;
+
+// struct with all fields that you can search for or sort by
+typedef struct serverlist_info_s
+{
+ // address for connecting
+ char cname[128];
// ping time for sorting servers
int ping;
+ // name of the game
+ char game[32];
+ // name of the mod
+ char mod[32];
+ // name of the map
+ char map[32];
+ // name of the session
+ char name[128];
+ // max client number
+ int maxplayers;
+ // number of currently connected players (including bots)
+ int numplayers;
+ // number of currently connected players that are bots
+ int numbots;
+ // number of currently connected players that are not bots
+ int numhumans;
+ // protocol version
+ int protocol;
+ // game data version
+ // (an integer that is used for filtering incompatible servers,
+ // not filterable by QC)
+ int gameversion;
+} serverlist_info_t;
+
+typedef enum
+{
+ SLIF_CNAME,
+ SLIF_PING,
+ SLIF_GAME,
+ SLIF_MOD,
+ SLIF_MAP,
+ SLIF_NAME,
+ SLIF_MAXPLAYERS,
+ SLIF_NUMPLAYERS,
+ SLIF_PROTOCOL,
+ SLIF_NUMBOTS,
+ SLIF_NUMHUMANS,
+ SLIF_COUNT
+} serverlist_infofield_t;
+
+typedef enum
+{
+ SQS_NONE = 0,
+ SQS_QUERYING,
+ SQS_QUERIED,
+ SQS_TIMEDOUT
+} serverlist_query_state;
+
+typedef struct serverlist_entry_s
+{
+ // used to determine whether this entry should be included into the final view
+ serverlist_query_state query;
+ // used to count the number of times the host has tried to query this server already
+ unsigned querycounter;
// used to calculate ping when update comes in
double querytime;
- // address for connecting
- char cname[128];
- // description (seen by user)
+ // query protocol to use on this server
+ int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
+
+ serverlist_info_t info;
+
+ // legacy stuff
char line1[128];
char line2[128];
-} hostcache_t;
+} serverlist_entry_t;
-extern int hostCacheCount;
-extern hostcache_t hostcache[HOSTCACHESIZE];
+typedef struct serverlist_mask_s
+{
+ qboolean active;
+ serverlist_maskop_t tests[SLIF_COUNT];
+ serverlist_info_t info;
+} serverlist_mask_t;
-#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
-#ifndef htonl
-extern unsigned long htonl (unsigned long hostlong);
-#endif
-#ifndef htons
-extern unsigned short htons (unsigned short hostshort);
-#endif
-#ifndef ntohl
-extern unsigned long ntohl (unsigned long netlong);
-#endif
-#ifndef ntohs
-extern unsigned short ntohs (unsigned short netshort);
-#endif
-#endif
+extern serverlist_mask_t serverlist_andmasks[SERVERLIST_ANDMASKCOUNT];
+extern serverlist_mask_t serverlist_ormasks[SERVERLIST_ORMASKCOUNT];
+
+extern serverlist_infofield_t serverlist_sortbyfield;
+extern qboolean serverlist_sortdescending;
+
+extern int serverlist_viewcount;
+extern serverlist_entry_t *serverlist_viewlist[SERVERLIST_VIEWLISTSIZE];
+
+extern int serverlist_cachecount;
+
+extern qboolean serverlist_consoleoutput;
//============================================================================
//
//
//============================================================================
+extern char net_extresponse[NET_EXTRESPONSE_MAX][1400];
+extern int net_extresponse_count;
+extern int net_extresponse_last;
+
extern double masterquerytime;
extern int masterquerycount;
extern int masterreplycount;
extern sizebuf_t net_message;
-extern cvar_t cl_fakelocalping_min;
-extern cvar_t cl_fakelocalping_max;
+extern cvar_t sv_public;
-int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
-//void NetConn_SendMessageNext(netconn_t *conn);
-//void NetConn_ReSendMessage(netconn_t *conn);
-qboolean NetConn_CanSendMessage(netconn_t *conn);
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
+extern cvar_t cl_netlocalping;
+
+extern cvar_t cl_netport;
+extern cvar_t sv_netport;
+extern cvar_t net_address;
+//extern cvar_t net_netaddress_ipv6;
+
+qboolean NetConn_CanSend(netconn_t *conn);
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables);
+qboolean NetConn_HaveClientPorts(void);
+qboolean NetConn_HaveServerPorts(void);
void NetConn_CloseClientPorts(void);
void NetConn_OpenClientPorts(void);
void NetConn_CloseServerPorts(void);
void NetConn_OpenServerPorts(int opennetports);
+void NetConn_UpdateSockets(void);
lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
void NetConn_Init(void);
netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
+int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
+int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
+int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
-void NetConn_QueryMasters(void);
+void NetConn_SleepMicroseconds(int microseconds);
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
void NetConn_Heartbeat(int priority);
-int NetConn_SendToAll(sizebuf_t *data, double blocktime);
+void NetConn_QueryQueueFrame(void);
void Net_Stats_f(void);
void Net_Slist_f(void);
+void Net_SlistQW_f(void);
+
+// ServerList interface (public)
+// manually refresh the view set, do this after having changed the mask or any other flag
+void ServerList_RebuildViewList(void);
+void ServerList_ResetMasks(void);
+void ServerList_QueryList(qboolean querydp, qboolean queryqw);
#endif