set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
+// ==========
+// overkill
+// ==========
+set g_overkill 0 "enable overkill"
+
+set g_overkill_100a_anyway 1
+set g_overkill_100h_anyway 1
+set g_overkill_powerups_replace 1
+set g_overkill_superguns_respawn_time 20
+
+set g_overkill_ammo_charge 1
+set g_overkill_ammo_charge_notice 1
+set g_overkill_ammo_charge_limit 1
+set g_overkill_ammo_charge_rate 0.5
+set g_overkill_ammo_charge_rate_vortex 0.5
+set g_overkill_ammo_charge_rate_machinegun 0.5
+set g_overkill_ammo_charge_rate_shotgun 0.5
+set g_overkill_ammo_charge_rate_hmg 0.25
+set g_overkill_ammo_charge_rate_rpc 1.5
+set g_overkill_ammo_decharge 0.1
+set g_overkill_ammo_decharge_machinegun 0.025
+set g_overkill_ammo_decharge_shotgun 0.15
+set g_overkill_ammo_decharge_vortex 0.2
+set g_overkill_ammo_decharge_rpc 1
+set g_overkill_ammo_decharge_hmg 0.01
+
+
// =========
// vampire
// =========
set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
+// ========
+// midair
+// ========
+set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
+set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
+
+
// =========
// sandbox
// =========
// at each time, everyone uses the same weapon,
// and in regular intervals, this weapon is cycled
set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
-set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
+set g_nix_with_blaster 0 "always carry the blaster as an additional weapon in NIX"
set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack"
set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit"
set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit"
-set g_buffs_medic_rot 0.7 "health rot rate multiplier"
+set g_buffs_medic_rot 0.2 "health rot rate multiplier"
set g_buffs_medic_max 1.5 "stable health medic limit multiplier"
set g_buffs_medic_regen 1.7 "health medic rate multiplier"
set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"