// ==========
// overkill
// ==========
-set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`"
+set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`"
+set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset."
-set g_overkill_powerups_replace 1
-set g_overkill_itemwaypoints 1
+set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC"
+set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns"
set g_overkill_filter_healthmega 0
-set g_overkill_filter_armormedium 0
-set g_overkill_filter_armorbig 0
+set g_overkill_filter_armormedium 1
+set g_overkill_filter_armorbig 1
set g_overkill_filter_armormega 0
// vampire
// =========
set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
+set g_vampire_factor 1.0 "Multiply damage done by this factor before adding it to the player's health"
+set g_vampire_use_total_damage 0 "If 1 then add combined damage (health + armor) to attackers health. If 0 add only health damage."
// ========
set g_nades_nade_radius 300
set g_nades_nade_force 650
set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between"
-set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap"
+set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil"
seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"
seta cl_nade_type 3
//
set g_nades_bonus 0 "Enable bonus grenades"
set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type"
-set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap"
+set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil"
set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup"
set g_nades_bonus_max 3 "Maximum number of bonus grenades"
set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used"
set g_nades_entrap_time 10 "Life time of the orb"
set g_nades_entrap_radius 500
+// Veil (9)
+set g_nades_veil_time 8 "Life time of the orb"
+set g_nades_veil_radius 200
+
// ============
// camp check
// ==========
set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns"
set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys"
-set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon"
+set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon"
// =======
set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up"
set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already"
set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs"
-set g_buffs_drop 1 "allow dropping buffs"
+set g_buffs_drop 0 "allow dropping buffs"
set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
set g_buffs_ammo 1 "ammo buff: infinite ammunition"
set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage"
set g_buffs_speed_time 60 "speed buff carry time"
set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff"
-set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff"
-set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff"
-set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff"
-set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff"
+set g_buffs_speed_rate 0.8 "weapon attack rate multiplier, smaller value means faster rate while holding the speed buff"
+set g_buffs_speed_weaponspeed 1.6 "projectile speed multiplier, higher value means faster projectiles while holding the speed buff"
+set g_buffs_speed_damage_take 1.2 "damage taken multiplier, higher value means more damage taken while holding speed buff"
+set g_buffs_speed_regen 1.2 "regeneration speed multiplier, higher value means faster health regeneration while holding speed buff"
set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier"
set g_buffs_vampire_time 60 "vampire buff carry time"
set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff"
set g_buffs_flight_time 60 "flight buff carry time"
+// ================
+// grappling hook
+// ================
+set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
+set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook"
+
+
// ==============
// vampire hook
// ==============
set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health"
+// =================
+// offhand blaster
+// =================
+set g_offhand_blaster 0 "whether to enable offhand blaster"
+
+
// ===============
// rocket minsta
// ===============