This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
// on the same machine.
#include "quakedef.h"
+#include "image.h"
-cvar_t r_mipsprites = {"r_mipsprites", "1", true};
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps skins (so they become blurrier in the distance), unlike skins the sprites do not have strange border colors"};
/*
===============
Cvar_RegisterVariable(&r_mipsprites);
}
-void Mod_Sprite_StripExtension(char *in, char *out)
+static void Mod_SpriteSetupTexture(mspriteframe_t *frame, qboolean fullbright, qboolean additive)
{
- char *end;
- end = in + strlen(in);
- if ((end - in) >= 6)
- if (strcmp(end - 6, ".spr32") == 0)
- end -= 6;
- if ((end - in) >= 4)
- if (strcmp(end - 4, ".spr") == 0)
- end -= 4;
- while (in < end)
- *out++ = *in++;
- *out++ = 0;
+ texture_t *texture = &frame->texture;
+ texture->basematerialflags = MATERIALFLAG_WALL;
+ if (fullbright)
+ texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
+ if (additive)
+ texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
+ else if (texture->skinframes[0].fog)
+ texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_NOSHADOW;
+ texture->currentmaterialflags = texture->basematerialflags;
+ texture->currentskinframe = texture->skinframes + 0;
}
-/*
-=================
-Mod_LoadSpriteFrame
-=================
-*/
-void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t *frame, int framenum, int bytesperpixel)
+static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, const unsigned int *alphapalette, qboolean additive)
{
+ int i, j, groupframes, realframes, x, y, origin[2], width, height, fullbright;
+ dspriteframetype_t *pinframetype;
dspriteframe_t *pinframe;
- mspriteframe_t *pspriteframe;
- int i, width, height, size, origin[2];
- char name[256], tempname[256];
- byte *pixbuf, *pixel, *inpixel;
+ dspritegroup_t *pingroup;
+ dspriteinterval_t *pinintervals;
+ float modelradius, interval;
+ char name[MAX_QPATH], fogname[MAX_QPATH];
+ const void *startframes;
+ modelradius = 0;
- pinframe = (dspriteframe_t *)pin;
+ if (loadmodel->numframes < 1)
+ Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes);
- width = LittleLong (pinframe->width);
- height = LittleLong (pinframe->height);
- size = width * height * bytesperpixel;
+ // LordHavoc: hack to allow sprites to be non-fullbright
+ fullbright = true;
+ for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
+ if (loadmodel->name[i] == '!')
+ fullbright = false;
- pspriteframe = frame;
+//
+// load the frames
+//
+ startframes = datapointer;
+ realframes = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ pinframetype = (dspriteframetype_t *)datapointer;
+ datapointer += sizeof(dspriteframetype_t);
- memset (pspriteframe, 0, sizeof (mspriteframe_t));
+ if (LittleLong (pinframetype->type) == SPR_SINGLE)
+ groupframes = 1;
+ else
+ {
+ pingroup = (dspritegroup_t *)datapointer;
+ datapointer += sizeof(dspritegroup_t);
-// pspriteframe->width = width;
-// pspriteframe->height = height;
- origin[0] = LittleLong (pinframe->origin[0]);
- origin[1] = LittleLong (pinframe->origin[1]);
+ groupframes = LittleLong(pingroup->numframes);
- pspriteframe->up = origin[1];
- pspriteframe->down = origin[1] - height;
- pspriteframe->left = origin[0];
- pspriteframe->right = width + origin[0];
+ datapointer += sizeof(dspriteinterval_t) * groupframes;
+ }
- Mod_Sprite_StripExtension(loadmodel->name, tempname);
- sprintf (name, "%s_%i", tempname, framenum);
- pspriteframe->texture = loadtextureimagewithmask(name, 0, 0, false, r_mipsprites.value, true);
- pspriteframe->fogtexture = image_masktex;
- if (!pspriteframe->texture)
+ for (j = 0;j < groupframes;j++)
+ {
+ pinframe = (dspriteframe_t *)datapointer;
+ if (version == SPRITE32_VERSION)
+ datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height) * 4;
+ else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+ datapointer += sizeof(dspriteframe_t) + LittleLong(pinframe->width) * LittleLong(pinframe->height);
+ }
+ realframes += groupframes;
+ }
+
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
+
+ datapointer = (unsigned char *)startframes;
+ realframes = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
{
- pspriteframe->texture = R_LoadTexture (name, width, height, (byte *)(pinframe + 1), TEXF_ALPHA | (bytesperpixel > 1 ? TEXF_RGBA : 0) | (r_mipsprites.value ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
- // make fog version (just alpha)
- pixbuf = pixel = qmalloc(width*height*4);
- inpixel = (byte *)(pinframe + 1);
- if (bytesperpixel == 1)
+ pinframetype = (dspriteframetype_t *)datapointer;
+ datapointer += sizeof(dspriteframetype_t);
+
+ if (LittleLong (pinframetype->type) == SPR_SINGLE)
{
- for (i = 0;i < width*height;i++)
- {
- *pixel++ = 255;
- *pixel++ = 255;
- *pixel++ = 255;
- if (*inpixel++ != 255)
- *pixel++ = 255;
- else
- *pixel++ = 0;
- }
+ groupframes = 1;
+ interval = 0.1f;
}
else
{
- inpixel+=3;
- for (i = 0;i < width*height;i++)
- {
- *pixel++ = 255;
- *pixel++ = 255;
- *pixel++ = 255;
- *pixel++ = *inpixel;
- inpixel+=4;
- }
+ pingroup = (dspritegroup_t *)datapointer;
+ datapointer += sizeof(dspritegroup_t);
+
+ groupframes = LittleLong(pingroup->numframes);
+
+ pinintervals = (dspriteinterval_t *)datapointer;
+ datapointer += sizeof(dspriteinterval_t) * groupframes;
+
+ interval = LittleFloat(pinintervals[0].interval);
+ if (interval < 0.01f)
+ Host_Error("Mod_Sprite_SharedSetup: invalid interval");
}
- sprintf (name, "%s_%ifog", loadmodel->name, framenum);
- pspriteframe->fogtexture = R_LoadTexture (name, width, height, pixbuf, TEXF_ALPHA | TEXF_RGBA | (r_mipsprites.value ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
- qfree(pixbuf);
- }
- return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
-}
+ sprintf(loadmodel->animscenes[i].name, "frame %i", i);
+ loadmodel->animscenes[i].firstframe = realframes;
+ loadmodel->animscenes[i].framecount = groupframes;
+ loadmodel->animscenes[i].framerate = 1.0f / interval;
+ loadmodel->animscenes[i].loop = true;
+ for (j = 0;j < groupframes;j++)
+ {
+ pinframe = (dspriteframe_t *)datapointer;
+ datapointer += sizeof(dspriteframe_t);
-/*
-=================
-Mod_LoadSpriteGroup
-=================
-*/
-void *Mod_LoadSpriteGroup (void * pin, mspriteframe_t *frame, int numframes, int framenum, int bytesperpixel)
-{
- int i;
- void *ptemp;
+ origin[0] = LittleLong (pinframe->origin[0]);
+ origin[1] = LittleLong (pinframe->origin[1]);
+ width = LittleLong (pinframe->width);
+ height = LittleLong (pinframe->height);
- ptemp = (void *)(sizeof(dspriteinterval_t) * numframes + sizeof(dspritegroup_t) + (int) pin);
+ loadmodel->sprite.sprdata_frames[realframes].left = origin[0];
+ loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width;
+ loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
+ loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
- for (i = 0;i < numframes;i++)
- ptemp = Mod_LoadSpriteFrame (ptemp, frame++, framenum * 100 + i, bytesperpixel);
+ x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
+ y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
+ if (modelradius < x + y)
+ modelradius = x + y;
- return ptemp;
-}
+ if (width > 0 && height > 0 && cls.state != ca_dedicated)
+ {
+ if (groupframes > 1)
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+ else
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!Mod_LoadSkinFrame(&loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0], name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false))
+ {
+ if (groupframes > 1)
+ sprintf (fogname, "%s_%i_%ifog", loadmodel->name, i, j);
+ else
+ sprintf (fogname, "%s_%ifog", loadmodel->name, i);
+ if (version == SPRITE32_VERSION)
+ Mod_LoadSkinFrame_Internal(&loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0], name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false, datapointer, width, height, 32, NULL, NULL);
+ else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+ Mod_LoadSkinFrame_Internal(&loadmodel->sprite.sprdata_frames[realframes].texture.skinframes[0], name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false, datapointer, width, height, 8, palette, alphapalette);
+ }
+ }
+ Mod_SpriteSetupTexture(&loadmodel->sprite.sprdata_frames[realframes], fullbright, additive);
-/*
-=================
-Mod_LoadSpriteModel
-=================
-*/
-void Mod_LoadSpriteModel (model_t *mod, void *buffer)
-{
- int i, j, version, numframes, realframes, size, bytesperpixel, start, end, total, maxwidth, maxheight;
- dsprite_t *pin;
- msprite_t *psprite;
- dspriteframetype_t *pframetype;
- dspriteframe_t *pframe;
- animscene_t *animscenes;
- mspriteframe_t *frames;
- dspriteframe_t **framedata;
-
- start = Hunk_LowMark ();
-
- mod->flags = EF_FULLBRIGHT;
- // LordHavoc: hack to allow sprites to be non-fullbright
- for (i = 0;i < MAX_QPATH && mod->name[i];i++)
- {
- if (mod->name[i] == '!')
- {
- mod->flags &= ~EF_FULLBRIGHT;
- break;
+ if (version == SPRITE32_VERSION)
+ datapointer += width * height * 4;
+ else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
+ datapointer += width * height;
+ realframes++;
}
}
- // build a list of frames while parsing
- framedata = qmalloc(65536*sizeof(dspriteframe_t));
-
- pin = (dsprite_t *)buffer;
-
- version = LittleLong (pin->version);
- if (version == 2)
+ modelradius = sqrt(modelradius);
+ for (i = 0;i < 3;i++)
{
- version = 32;
- Con_Printf("warning: %s is a version 2 sprite (RGBA), supported for now, please hex edit to version 32 incase HalfLife sprites might be supported at some point.\n", mod->name);
+ loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
}
- // LordHavoc: 32bit textures
- if (version != SPRITE_VERSION && version != SPRITE32_VERSION)
- Host_Error ("%s has wrong version number (%i should be %i or %i)", mod->name, version, SPRITE_VERSION, SPRITE32_VERSION);
- bytesperpixel = 1;
- if (version == SPRITE32_VERSION)
- bytesperpixel = 4;
-
- numframes = LittleLong (pin->numframes);
-
- psprite = Hunk_AllocName (sizeof(msprite_t), va("%s info", loadname));
-
-// mod->cache.data = psprite;
-
- psprite->type = LittleLong (pin->type);
- maxwidth = LittleLong (pin->width);
- maxheight = LittleLong (pin->height);
-// psprite->beamlength = LittleFloat (pin->beamlength);
- mod->synctype = LittleLong (pin->synctype);
-// psprite->numframes = numframes;
-
- mod->mins[0] = mod->mins[1] = -maxwidth/2;
- mod->maxs[0] = mod->maxs[1] = maxwidth/2;
- mod->mins[2] = -maxheight/2;
- mod->maxs[2] = maxheight/2;
-
-//
-// load the frames
-//
- if (numframes < 1)
- Host_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+}
- mod->numframes = numframes;
+extern void R_Model_Sprite_Draw(entity_render_t *ent);
+void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ int version;
+ const unsigned char *datapointer;
- pframetype = (dspriteframetype_t *)(pin + 1);
+ datapointer = (unsigned char *)buffer;
- animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname));
+ loadmodel->type = mod_sprite;
+ loadmodel->flags2 = EF_FULLBRIGHT;
- realframes = 0;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->CompileShadowVolume = NULL;
+ loadmodel->DrawShadowVolume = NULL;
+ loadmodel->DrawLight = NULL;
- for (i = 0;i < numframes;i++)
+ version = LittleLong(((dsprite_t *)buffer)->version);
+ if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
{
- spriteframetype_t frametype;
+ dsprite_t *pinqsprite;
- frametype = LittleLong (pframetype->type);
+ pinqsprite = (dsprite_t *)datapointer;
+ datapointer += sizeof(dsprite_t);
- sprintf(animscenes[i].name, "frame%i", i);
- animscenes[i].firstframe = realframes;
- animscenes[i].loop = true;
- if (frametype == SPR_SINGLE)
- {
- animscenes[i].framecount = 1;
- animscenes[i].framerate = 10;
- pframe = (dspriteframe_t *) (pframetype + 1);
- framedata[realframes] = pframe;
- size = LittleLong(pframe->width) * LittleLong(pframe->height) * bytesperpixel;
- pframetype = (dspriteframetype_t *) (size + sizeof(dspriteframe_t) + (int) pframe);
- realframes++;
- }
- else
+ loadmodel->numframes = LittleLong (pinqsprite->numframes);
+ loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
+ loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
+
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, NULL, false);
+ }
+ else if (version == SPRITEHL_VERSION)
+ {
+ int i, rendermode;
+ unsigned char palette[256][4], alphapalette[256][4];
+ const unsigned char *in;
+ dspritehl_t *pinhlsprite;
+
+ pinhlsprite = (dspritehl_t *)datapointer;
+ datapointer += sizeof(dspritehl_t);
+
+ loadmodel->numframes = LittleLong (pinhlsprite->numframes);
+ loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type);
+ loadmodel->synctype = (synctype_t)LittleLong (pinhlsprite->synctype);
+ rendermode = pinhlsprite->rendermode;
+
+ in = datapointer;
+ datapointer += 2;
+ i = in[0] + in[1] * 256;
+ if (i != 256)
+ Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i);
+ in = datapointer;
+ datapointer += 768;
+ switch(rendermode)
{
- j = LittleLong(((dspritegroup_t *) (sizeof(dspriteframetype_t) + (int) pframetype))->numframes);
- animscenes[i].framecount = j;
- // FIXME: support variable framerate?
- animscenes[i].framerate = 1.0f / LittleFloat(((dspriteinterval_t *) (sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype))->interval);
- pframe = (dspriteframe_t *) (sizeof(dspriteinterval_t) * j + sizeof(dspritegroup_t) + sizeof(dspriteframetype_t) + (int) pframetype);
- while (j--)
+ case SPRHL_OPAQUE:
+ for (i = 0;i < 256;i++)
+ {
+ palette[i][0] = *in++;
+ palette[i][1] = *in++;
+ palette[i][2] = *in++;
+ palette[i][3] = 255;
+ }
+ break;
+ case SPRHL_ADDITIVE:
+ for (i = 0;i < 256;i++)
+ {
+ palette[i][0] = *in++;
+ palette[i][1] = *in++;
+ palette[i][2] = *in++;
+ palette[i][3] = 255;
+ }
+ // also passes additive == true to Mod_Sprite_SharedSetup
+ break;
+ case SPRHL_INDEXALPHA:
+ for (i = 0;i < 256;i++)
+ {
+ palette[i][0] = in[765];
+ palette[i][1] = in[766];
+ palette[i][2] = in[767];
+ palette[i][3] = i;
+ in += 3;
+ }
+ break;
+ case SPRHL_ALPHATEST:
+ for (i = 0;i < 256;i++)
{
- framedata[realframes] = pframe;
- size = LittleLong(pframe->width) * LittleLong(pframe->height) * bytesperpixel;
- pframe = (dspriteframe_t *) (size + sizeof(dspriteframe_t) + (int) pframe);
- realframes++;
+ palette[i][0] = *in++;
+ palette[i][1] = *in++;
+ palette[i][2] = *in++;
+ palette[i][3] = 255;
}
- pframetype = (dspriteframetype_t *) pframe;
+ palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
+ // should this use alpha test or alpha blend? (currently blend)
+ break;
+ default:
+ Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
+ return;
}
- }
- mod->ofs_scenes = (int) animscenes - (int) psprite;
-
- frames = Hunk_AllocName(sizeof(mspriteframe_t) * realframes, va("%s frames", loadname));
-
- realframes = 0;
- for (i = 0;i < numframes;i++)
- {
- for (j = 0;j < animscenes[i].framecount;j++)
+ for (i = 0;i < 256;i++)
{
- Mod_LoadSpriteFrame (framedata[realframes], frames + realframes, i, bytesperpixel);
- realframes++;
+ alphapalette[i][0] = 255;
+ alphapalette[i][1] = 255;
+ alphapalette[i][2] = 255;
+ alphapalette[i][3] = palette[i][3];
}
+
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), (unsigned int *)(&alphapalette[0][0]), rendermode == SPRHL_ADDITIVE);
}
+ else
+ Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
+ loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
+}
+
- psprite->ofs_frames = (int) frames - (int) psprite;
+void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ int i, version, fullbright;
+ const dsprite2_t *pinqsprite;
+ float modelradius;
+
+ loadmodel->type = mod_sprite;
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->CompileShadowVolume = NULL;
+ loadmodel->DrawShadowVolume = NULL;
+ loadmodel->DrawLight = NULL;
- qfree(framedata);
+ pinqsprite = (dsprite2_t *)buffer;
- mod->type = mod_sprite;
+ version = LittleLong(pinqsprite->version);
+ if (version != SPRITE2_VERSION)
+ Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version);
+
+ loadmodel->numframes = LittleLong (pinqsprite->numframes);
+ if (loadmodel->numframes < 1)
+ Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes);
+ loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL;
+ loadmodel->synctype = ST_SYNC;
+
+ // LordHavoc: hack to allow sprites to be non-fullbright
+ fullbright = true;
+ for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
+ if (loadmodel->name[i] == '!')
+ fullbright = false;
-// move the complete, relocatable sprite model to the cache
- end = Hunk_LowMark ();
- mod->cachesize = total = end - start;
-
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, psprite, total);
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
- Hunk_FreeToLowMark (start);
+ modelradius = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ int origin[2], x, y, width, height;
+ const dsprite2frame_t *pinframe;
+ mspriteframe_t *sprframe;
+
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+
+ pinframe = &pinqsprite->frames[i];
+
+ origin[0] = LittleLong (pinframe->origin_x);
+ origin[1] = LittleLong (pinframe->origin_y);
+ width = LittleLong (pinframe->width);
+ height = LittleLong (pinframe->height);
+
+ sprframe = &loadmodel->sprite.sprdata_frames[i];
+
+ // note that sp2 origin[0] is positive, where as it is negative in
+ // spr/spr32/hlspr
+ sprframe->left = -origin[0];
+ sprframe->right = -origin[0] + width;
+ sprframe->up = origin[1];
+ sprframe->down = origin[1] - height;
+
+ x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
+ y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
+ if (modelradius < x + y)
+ modelradius = x + y;
+
+ if (width > 0 && height > 0 && cls.state != ca_dedicated)
+ if (!Mod_LoadSkinFrame(&sprframe->texture.skinframes[0], pinframe->name, (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, false, false))
+ Host_Error("Mod_IDS2_Load: failed to load %s", pinframe->name);
+
+ Mod_SpriteSetupTexture(sprframe, fullbright, false);
+ }
+
+ modelradius = sqrt(modelradius);
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
}