// on the same machine.
#include "quakedef.h"
-
-cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1"};
+#include "image.h"
+
+cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
+cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
+cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
+cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"};
+cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"};
+cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"};
+cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"};
+cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"};
+cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"};
+cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"};
+cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"};
/*
===============
void Mod_SpriteInit (void)
{
Cvar_RegisterVariable(&r_mipsprites);
+ Cvar_RegisterVariable(&r_labelsprites_scale);
+ Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
+ Cvar_RegisterVariable(&r_overheadsprites_perspective);
+ Cvar_RegisterVariable(&r_overheadsprites_pushback);
+ Cvar_RegisterVariable(&r_overheadsprites_scalex);
+ Cvar_RegisterVariable(&r_overheadsprites_scaley);
+ Cvar_RegisterVariable(&r_track_sprites);
+ Cvar_RegisterVariable(&r_track_sprites_flags);
+ Cvar_RegisterVariable(&r_track_sprites_scalew);
+ Cvar_RegisterVariable(&r_track_sprites_scaleh);
}
-static void Mod_Sprite_StripExtension(char *in, char *out)
+static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
{
- char *end;
- end = in + strlen(in);
- if ((end - in) >= 6)
- if (strcmp(end - 6, ".spr32") == 0)
- end -= 6;
- if ((end - in) >= 4)
- if (strcmp(end - 4, ".spr") == 0)
- end -= 4;
- while (in < end)
- *out++ = *in++;
- *out++ = 0;
+ if (!skinframe)
+ skinframe = R_SkinFrame_LoadMissing();
+ texture->offsetmapping = OFFSETMAPPING_OFF;
+ texture->offsetscale = 1;
+ texture->offsetbias = 0;
+ texture->specularscalemod = 1;
+ texture->specularpowermod = 1;
+ texture->basematerialflags = MATERIALFLAG_WALL;
+ if (fullbright)
+ texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
+ if (additive)
+ texture->basematerialflags |= MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+ else if (skinframe->hasalpha)
+ texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+ texture->currentmaterialflags = texture->basematerialflags;
+ texture->numskinframes = 1;
+ texture->currentskinframe = texture->skinframes[0] = skinframe;
+ texture->surfaceflags = 0;
+ texture->supercontents = SUPERCONTENTS_SOLID;
+ if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
+ texture->supercontents |= SUPERCONTENTS_OPAQUE;
+ texture->transparentsort = TRANSPARENTSORT_DISTANCE;
+ // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
+ // JUST GREP FOR "specularscalemod = 1".
}
-static void Mod_Sprite_SharedSetup(qbyte *datapointer, int version, int *palette)
+extern cvar_t gl_texturecompression_sprites;
+
+static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive)
{
- int i, j, k, groupframes, realframes, x, y, origin[2], width, height;
+ int i, j, groupframes, realframes, x, y, origin[2], width, height;
+ qboolean fullbright;
dspriteframetype_t *pinframetype;
dspriteframe_t *pinframe;
dspritegroup_t *pingroup;
dspriteinterval_t *pinintervals;
+ skinframe_t *skinframe;
float modelradius, interval;
- char tempname[MAX_QPATH], name[MAX_QPATH];
- qbyte *pixbuf;
- void *startframes;
+ char name[MAX_QPATH], fogname[MAX_QPATH];
+ const void *startframes;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP;
modelradius = 0;
- Mod_Sprite_StripExtension(loadmodel->name, tempname);
-
if (loadmodel->numframes < 1)
- Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d\n", loadmodel->numframes);
-
- loadmodel->type = mod_sprite;
- loadmodel->flags = EF_FULLBRIGHT;
+ Host_Error ("Mod_Sprite_SharedSetup: Invalid # of frames: %d", loadmodel->numframes);
// LordHavoc: hack to allow sprites to be non-fullbright
+ fullbright = true;
for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
- {
if (loadmodel->name[i] == '!')
- {
- loadmodel->flags &= ~EF_FULLBRIGHT;
- break;
- }
- }
-
- // LordHavoc: 32bit textures
- if (version != SPRITE_VERSION && version != SPRITE32_VERSION && version != SPRITEHL_VERSION)
- Host_Error("Mod_Sprite_SharedSetup: unsupported version %i, only %i (quake), %i (HalfLife), and %i (sprite32) supported", version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
+ fullbright = false;
//
// load the frames
realframes += groupframes;
}
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->sprdata_frames = Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * realframes);
+ loadmodel->num_textures = realframes;
+ loadmodel->num_texturesperskin = 1;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
- datapointer = startframes;
+ datapointer = (unsigned char *)startframes;
realframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
Host_Error("Mod_Sprite_SharedSetup: invalid interval");
}
- sprintf(loadmodel->animscenes[i].name, "frame %i", i);
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
loadmodel->animscenes[i].firstframe = realframes;
loadmodel->animscenes[i].framecount = groupframes;
loadmodel->animscenes[i].framerate = 1.0f / interval;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
- loadmodel->sprdata_frames[realframes].left = origin[0];
- loadmodel->sprdata_frames[realframes].right = origin[0] + width;
- loadmodel->sprdata_frames[realframes].up = origin[1];
- loadmodel->sprdata_frames[realframes].down = origin[1] - height;
+ loadmodel->sprite.sprdata_frames[realframes].left = origin[0];
+ loadmodel->sprite.sprdata_frames[realframes].right = origin[0] + width;
+ loadmodel->sprite.sprdata_frames[realframes].up = origin[1];
+ loadmodel->sprite.sprdata_frames[realframes].down = origin[1] - height;
- x = max(loadmodel->sprdata_frames[realframes].left * loadmodel->sprdata_frames[realframes].left, loadmodel->sprdata_frames[realframes].right * loadmodel->sprdata_frames[realframes].right);
- y = max(loadmodel->sprdata_frames[realframes].up * loadmodel->sprdata_frames[realframes].up, loadmodel->sprdata_frames[realframes].down * loadmodel->sprdata_frames[realframes].down);
+ x = (int)max(loadmodel->sprite.sprdata_frames[realframes].left * loadmodel->sprite.sprdata_frames[realframes].left, loadmodel->sprite.sprdata_frames[realframes].right * loadmodel->sprite.sprdata_frames[realframes].right);
+ y = (int)max(loadmodel->sprite.sprdata_frames[realframes].up * loadmodel->sprite.sprdata_frames[realframes].up, loadmodel->sprite.sprdata_frames[realframes].down * loadmodel->sprite.sprdata_frames[realframes].down);
if (modelradius < x + y)
modelradius = x + y;
- if (width > 0 && height > 0)
+ if (cls.state != ca_dedicated)
{
- if (groupframes > 1)
- sprintf (name, "%s_%i_%i", tempname, i, j);
- else
- sprintf (name, "%s_%i", tempname, i);
- loadmodel->sprdata_frames[realframes].texture = loadtextureimagewithmask(loadmodel->texturepool, name, 0, 0, false, r_mipsprites.integer, true);
- loadmodel->sprdata_frames[realframes].fogtexture = image_masktex;
-
- if (!loadmodel->sprdata_frames[realframes].texture)
+ skinframe = NULL;
+ // note: Nehahra's null.spr has width == 0 and height == 0
+ if (width > 0 && height > 0)
{
- pixbuf = Mem_Alloc(tempmempool, width*height*4);
- if (version == SPRITE32_VERSION)
- memcpy(pixbuf, datapointer, width*height*4);
- else //if (version == SPRITE_VERSION || version == SPRITEHL_VERSION)
- Image_Copy8bitRGBA(datapointer, pixbuf, width*height, palette);
-
- loadmodel->sprdata_frames[realframes].texture = R_LoadTexture (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
-
- // make fog version (just alpha)
- for (k = 0;k < width*height;k++)
+ if (groupframes > 1)
{
- pixbuf[k*4+0] = 255;
- pixbuf[k*4+1] = 255;
- pixbuf[k*4+2] = 255;
+ dpsnprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i, j);
+ dpsnprintf (fogname, sizeof(fogname), "%s_%i_%ifog", loadmodel->name, i, j);
}
- if (groupframes > 1)
- sprintf (name, "%s_%i_%ifog", tempname, i, j);
else
- sprintf (name, "%s_%ifog", tempname, i);
- loadmodel->sprdata_frames[realframes].fogtexture = R_LoadTexture (loadmodel->texturepool, name, width, height, pixbuf, TEXTYPE_RGBA, TEXF_ALPHA | (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_PRECACHE);
-
- Mem_Free(pixbuf);
+ {
+ dpsnprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
+ dpsnprintf (fogname, sizeof(fogname), "%s_%ifog", loadmodel->name, i);
+ }
+ if (!(skinframe = R_SkinFrame_LoadExternal(name, texflags | TEXF_COMPRESS, false)))
+ {
+ unsigned char *pixels = (unsigned char *) Mem_Alloc(loadmodel->mempool, width*height*4);
+ if (version == SPRITE32_VERSION)
+ {
+ for (x = 0;x < width*height;x++)
+ {
+ pixels[x*4+2] = datapointer[x*4+0];
+ pixels[x*4+1] = datapointer[x*4+1];
+ pixels[x*4+0] = datapointer[x*4+2];
+ pixels[x*4+3] = datapointer[x*4+3];
+ }
+ }
+ else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION)
+ Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent);
+ skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, false);
+ // texflags |= TEXF_COMPRESS;
+ Mem_Free(pixels);
+ }
}
+ if (skinframe == NULL)
+ skinframe = R_SkinFrame_LoadMissing();
+ Mod_SpriteSetupTexture(&loadmodel->data_textures[realframes], skinframe, fullbright, additive);
}
if (version == SPRITE32_VERSION)
loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
}
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
}
-/*
-=================
-Mod_LoadSpriteModel
-=================
-*/
-void Mod_LoadSpriteModel (model_t *mod, void *buffer)
+void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
- int version, i, rendermode;
- qbyte palette[256][4], *in;
- dsprite_t *pinqsprite;
- dspritehl_t *pinhlsprite;
- qbyte *datapointer;
+ int version;
+ const unsigned char *datapointer;
+
+ datapointer = (unsigned char *)buffer;
+
+ loadmodel->modeldatatypestring = "SPR1";
- datapointer = buffer;
+ loadmodel->type = mod_sprite;
- loadmodel->Draw = R_DrawSpriteModel;
loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->DrawDepth = NULL;
+ loadmodel->CompileShadowVolume = NULL;
+ loadmodel->DrawShadowVolume = NULL;
+ loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
- if (version == SPRITE_VERSION || SPRITE32_VERSION)
+ if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
{
+ dsprite_t *pinqsprite;
+
pinqsprite = (dsprite_t *)datapointer;
datapointer += sizeof(dsprite_t);
loadmodel->numframes = LittleLong (pinqsprite->numframes);
- loadmodel->sprnum_type = LittleLong (pinqsprite->type);
- loadmodel->synctype = LittleLong (pinqsprite->synctype);
+ loadmodel->sprite.sprnum_type = LittleLong (pinqsprite->type);
+ loadmodel->synctype = (synctype_t)LittleLong (pinqsprite->synctype);
- Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), d_8to24table);
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinqsprite->version), NULL, false);
}
else if (version == SPRITEHL_VERSION)
{
+ int i, rendermode;
+ unsigned char palette[256][4];
+ const unsigned char *in;
+ dspritehl_t *pinhlsprite;
+
pinhlsprite = (dspritehl_t *)datapointer;
datapointer += sizeof(dspritehl_t);
loadmodel->numframes = LittleLong (pinhlsprite->numframes);
- loadmodel->sprnum_type = LittleLong (pinhlsprite->type);
- loadmodel->synctype = LittleLong (pinhlsprite->synctype);
+ loadmodel->sprite.sprnum_type = LittleLong (pinhlsprite->type);
+ loadmodel->synctype = (synctype_t)LittleLong (pinhlsprite->synctype);
rendermode = pinhlsprite->rendermode;
in = datapointer;
datapointer += 2;
i = in[0] + in[1] * 256;
if (i != 256)
- Host_Error ("Mod_LoadHLSprite: unexpected number of palette colors %i (should be 256)", i);
+ Host_Error ("Mod_IDSP_Load: unexpected number of palette colors %i (should be 256)", i);
in = datapointer;
datapointer += 768;
switch(rendermode)
{
- case SPRHL_NORMAL:
- for (i = 0;i < 255;i++)
+ case SPRHL_OPAQUE:
+ for (i = 0;i < 256;i++)
{
- palette[i][0] = *in++;
- palette[i][1] = *in++;
- palette[i][2] = *in++;
+ palette[i][2] = in[i*3+0];
+ palette[i][1] = in[i*3+1];
+ palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
- palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
break;
case SPRHL_ADDITIVE:
for (i = 0;i < 256;i++)
{
- palette[i][0] = *in++;
- palette[i][1] = *in++;
- palette[i][2] = *in++;
+ palette[i][2] = in[i*3+0];
+ palette[i][1] = in[i*3+1];
+ palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
- loadmodel->flags |= EF_ADDITIVE;
+ // also passes additive == true to Mod_Sprite_SharedSetup
break;
case SPRHL_INDEXALPHA:
for (i = 0;i < 256;i++)
{
- palette[i][0] = 255;
- palette[i][1] = 255;
- palette[i][2] = 255;
+ palette[i][2] = in[765];
+ palette[i][1] = in[766];
+ palette[i][0] = in[767];
palette[i][3] = i;
in += 3;
}
break;
case SPRHL_ALPHATEST:
- for (i = 0;i < 255;i++)
+ for (i = 0;i < 256;i++)
{
- palette[i][0] = *in++;
- palette[i][1] = *in++;
- palette[i][2] = *in++;
+ palette[i][2] = in[i*3+0];
+ palette[i][1] = in[i*3+1];
+ palette[i][0] = in[i*3+2];
palette[i][3] = 255;
}
- palette[0][0] = palette[0][1] = palette[0][2] = palette[0][3] = 0;
+ palette[255][0] = palette[255][1] = palette[255][2] = palette[255][3] = 0;
+ // should this use alpha test or alpha blend? (currently blend)
break;
default:
- Host_Error("Mod_LoadHLSprite: unknown texFormat (%i, should be 0, 1, 2, or 3)\n", i);
+ Host_Error("Mod_IDSP_Load: unknown texFormat (%i, should be 0, 1, 2, or 3)", i);
return;
}
- Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (int *)(&palette[0][0]));
+ Mod_Sprite_SharedSetup(datapointer, LittleLong (pinhlsprite->version), (unsigned int *)(&palette[0][0]), rendermode == SPRHL_ADDITIVE);
}
else
- Host_Error ("Mod_LoadSpriteModel: %s has wrong version number (%i should be 1 (quake) or 32 (sprite32) or 2 (halflife)", loadmodel->name, version);
+ Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
+ loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}
+
+void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+ int i, version;
+ qboolean fullbright;
+ const dsprite2_t *pinqsprite;
+ skinframe_t *skinframe;
+ float modelradius;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
+
+ loadmodel->modeldatatypestring = "SPR2";
+
+ loadmodel->type = mod_sprite;
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Sprite_Draw;
+ loadmodel->DrawDepth = NULL;
+ loadmodel->CompileShadowVolume = NULL;
+ loadmodel->DrawShadowVolume = NULL;
+ loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
+
+ pinqsprite = (dsprite2_t *)buffer;
+
+ version = LittleLong(pinqsprite->version);
+ if (version != SPRITE2_VERSION)
+ Host_Error("Mod_IDS2_Load: %s has wrong version number (%i should be 2 (quake 2)", loadmodel->name, version);
+
+ loadmodel->numframes = LittleLong (pinqsprite->numframes);
+ if (loadmodel->numframes < 1)
+ Host_Error ("Mod_IDS2_Load: Invalid # of frames: %d", loadmodel->numframes);
+ loadmodel->sprite.sprnum_type = SPR_VP_PARALLEL;
+ loadmodel->synctype = ST_SYNC;
+
+ // LordHavoc: hack to allow sprites to be non-fullbright
+ fullbright = true;
+ for (i = 0;i < MAX_QPATH && loadmodel->name[i];i++)
+ if (loadmodel->name[i] == '!')
+ fullbright = false;
+
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->sprite.sprdata_frames = (mspriteframe_t *)Mem_Alloc(loadmodel->mempool, sizeof(mspriteframe_t) * loadmodel->numframes);
+ loadmodel->num_textures = loadmodel->numframes;
+ loadmodel->num_texturesperskin = 1;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t) * loadmodel->num_textures);
+
+ modelradius = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ int origin[2], x, y, width, height;
+ const dsprite2frame_t *pinframe;
+ mspriteframe_t *sprframe;
+
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "frame %i", i);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+
+ pinframe = &pinqsprite->frames[i];
+
+ origin[0] = LittleLong (pinframe->origin_x);
+ origin[1] = LittleLong (pinframe->origin_y);
+ width = LittleLong (pinframe->width);
+ height = LittleLong (pinframe->height);
+
+ sprframe = &loadmodel->sprite.sprdata_frames[i];
+
+ // note that sp2 origin[0] is positive, where as it is negative in
+ // spr/spr32/hlspr
+ sprframe->left = -origin[0];
+ sprframe->right = -origin[0] + width;
+ sprframe->up = origin[1];
+ sprframe->down = origin[1] - height;
+
+ x = (int)max(sprframe->left * sprframe->left, sprframe->right * sprframe->right);
+ y = (int)max(sprframe->up * sprframe->up, sprframe->down * sprframe->down);
+ if (modelradius < x + y)
+ modelradius = x + y;
+ }
+
+ if (cls.state != ca_dedicated)
+ {
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ const dsprite2frame_t *pinframe;
+ pinframe = &pinqsprite->frames[i];
+ if (!(skinframe = R_SkinFrame_LoadExternal(pinframe->name, texflags, false)))
+ {
+ Con_Printf("Mod_IDS2_Load: failed to load %s", pinframe->name);
+ skinframe = R_SkinFrame_LoadMissing();
+ }
+ Mod_SpriteSetupTexture(&loadmodel->data_textures[i], skinframe, fullbright, false);
+ }
+ }
+
+ modelradius = sqrt(modelradius);
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = loadmodel->yawmins[i] = loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->normalmaxs[i] = loadmodel->yawmaxs[i] = loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
+}