#include "image.h"
cvar_t r_mipsprites = {CVAR_SAVE, "r_mipsprites", "1", "mipmaps sprites so they render faster in the distance and do not display noise artifacts"};
-cvar_t r_picmipsprites = {CVAR_SAVE, "r_picmipsprites", "1", "make gl_picmip affect sprites too (saves some graphics memory in sprite heavy games)"};
cvar_t r_labelsprites_scale = {CVAR_SAVE, "r_labelsprites_scale", "1", "global scale to apply to label sprites before conversion to HUD coordinates"};
cvar_t r_labelsprites_roundtopixels = {CVAR_SAVE, "r_labelsprites_roundtopixels", "1", "try to make label sprites sharper by rounding their size to 0.5x or 1x and by rounding their position to whole pixels if possible"};
+cvar_t r_overheadsprites_perspective = {CVAR_SAVE, "r_overheadsprites_perspective", "5", "fake perspective effect for SPR_OVERHEAD sprites"};
+cvar_t r_overheadsprites_pushback = {CVAR_SAVE, "r_overheadsprites_pushback", "15", "how far to pull the SPR_OVERHEAD sprites toward the eye (used to avoid intersections with 3D models)"};
+cvar_t r_overheadsprites_scalex = {CVAR_SAVE, "r_overheadsprites_scalex", "1", "additional scale for overhead sprites for x axis"};
+cvar_t r_overheadsprites_scaley = {CVAR_SAVE, "r_overheadsprites_scaley", "1", "additional scale for overhead sprites for y axis"};
+cvar_t r_track_sprites = {CVAR_SAVE, "r_track_sprites", "1", "track SPR_LABEL* sprites by putting them as indicator at the screen border to rotate to"};
+cvar_t r_track_sprites_flags = {CVAR_SAVE, "r_track_sprites_flags", "1", "1: Rotate sprites accordingly, 2: Make it a continuous rotation"};
+cvar_t r_track_sprites_scalew = {CVAR_SAVE, "r_track_sprites_scalew", "1", "width scaling of tracked sprites"};
+cvar_t r_track_sprites_scaleh = {CVAR_SAVE, "r_track_sprites_scaleh", "1", "height scaling of tracked sprites"};
/*
===============
void Mod_SpriteInit (void)
{
Cvar_RegisterVariable(&r_mipsprites);
- Cvar_RegisterVariable(&r_picmipsprites);
Cvar_RegisterVariable(&r_labelsprites_scale);
Cvar_RegisterVariable(&r_labelsprites_roundtopixels);
+ Cvar_RegisterVariable(&r_overheadsprites_perspective);
+ Cvar_RegisterVariable(&r_overheadsprites_pushback);
+ Cvar_RegisterVariable(&r_overheadsprites_scalex);
+ Cvar_RegisterVariable(&r_overheadsprites_scaley);
+ Cvar_RegisterVariable(&r_track_sprites);
+ Cvar_RegisterVariable(&r_track_sprites_flags);
+ Cvar_RegisterVariable(&r_track_sprites_scalew);
+ Cvar_RegisterVariable(&r_track_sprites_scaleh);
}
static void Mod_SpriteSetupTexture(texture_t *texture, skinframe_t *skinframe, qboolean fullbright, qboolean additive)
{
if (!skinframe)
skinframe = R_SkinFrame_LoadMissing();
+ texture->offsetmapping = OFFSETMAPPING_OFF;
+ texture->offsetscale = 1;
+ texture->offsetbias = 0;
texture->specularscalemod = 1;
texture->specularpowermod = 1;
texture->basematerialflags = MATERIALFLAG_WALL;
+ texture->basealpha = 1.0f;
if (fullbright)
texture->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
if (additive)
texture->supercontents = SUPERCONTENTS_SOLID;
if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
texture->supercontents |= SUPERCONTENTS_OPAQUE;
+ texture->transparentsort = TRANSPARENTSORT_DISTANCE;
+ // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
+ // JUST GREP FOR "specularscalemod = 1".
}
+extern cvar_t gl_texturecompression_sprites;
+
static void Mod_Sprite_SharedSetup(const unsigned char *datapointer, int version, const unsigned int *palette, qboolean additive)
{
int i, j, groupframes, realframes, x, y, origin[2], width, height;
float modelradius, interval;
char name[MAX_QPATH], fogname[MAX_QPATH];
const void *startframes;
- int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_ALPHA | TEXF_CLAMP;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | ((gl_texturecompression.integer && gl_texturecompression_sprites.integer) ? TEXF_COMPRESS : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_ALPHA | TEXF_CLAMP;
modelradius = 0;
if (loadmodel->numframes < 1)
}
else //if (version == SPRITEHL_VERSION || version == SPRITE_VERSION)
Image_Copy8bitBGRA(datapointer, pixels, width*height, palette ? palette : palette_bgra_transparent);
- skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height);
+ skinframe = R_SkinFrame_LoadInternalBGRA(name, texflags, pixels, width, height, false);
+ // texflags |= TEXF_COMPRESS;
Mem_Free(pixels);
}
}
loadmodel->radius2 = modelradius * modelradius;
}
-extern void R_Model_Sprite_Draw(entity_render_t *ent);
void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int version;
Host_Error("Mod_IDSP_Load: %s has wrong version number (%i). Only %i (quake), %i (HalfLife), and %i (sprite32) supported",
loadmodel->name, version, SPRITE_VERSION, SPRITEHL_VERSION, SPRITE32_VERSION);
- loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+ // TODO: Note that isanimated only means whether vertices change due to
+ // the animation. This may happen due to sprframe parameters changing.
+ // Mere texture chanegs OTOH shouldn't require isanimated to be 1.
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}
const dsprite2_t *pinqsprite;
skinframe_t *skinframe;
float modelradius;
- int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | (r_picmipsprites.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
+ int texflags = (r_mipsprites.integer ? TEXF_MIPMAP : 0) | TEXF_ISSPRITE | TEXF_PICMIP | TEXF_COMPRESS | TEXF_ALPHA | TEXF_CLAMP;
loadmodel->modeldatatypestring = "SPR2";
loadmodel->radius = modelradius;
loadmodel->radius2 = modelradius * modelradius;
- loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+ // TODO: Note that isanimated only means whether vertices change due to
+ // the animation. This may happen due to sprframe parameters changing.
+ // Mere texture chanegs OTOH shouldn't require isanimated to be 1.
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
}