loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
loadmodel->CompileShadowVolume = NULL;
loadmodel->DrawShadowVolume = NULL;
loadmodel->DrawLight = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
pinqsprite = (dsprite2_t *)buffer;