static void mod_start(void)
{
- int i;
+ int i, count;
int nummodels = Mem_ExpandableArray_IndexRange(&models);
dp_model_t *mod;
- // parse the Q3 shader files
- Mod_LoadQ3Shaders();
-
+ SCR_PushLoadingScreen(false, "Loading models", 1.0);
+ count = 0;
for (i = 0;i < nummodels;i++)
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*')
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*')
if (mod->used)
- Mod_LoadModel(mod, true, false, mod->isworldmodel);
+ ++count;
+ for (i = 0;i < nummodels;i++)
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*')
+ if (mod->used)
+ {
+ SCR_PushLoadingScreen(true, mod->name, 1.0 / count);
+ Mod_LoadModel(mod, true, false);
+ SCR_PopLoadingScreen(false);
+ }
+ SCR_PopLoadingScreen(false);
}
static void mod_shutdown(void)
dp_model_t *mod;
for (i = 0;i < nummodels;i++)
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool))
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool))
Mod_UnloadModel(mod);
- Mem_FreePool (&q3shaders_mem);
+ Mod_FreeQ3Shaders();
}
static void mod_newmap(void)
R_SkinFrame_PrepareForPurge();
for (i = 0;i < nummodels;i++)
{
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_textures)
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_textures)
{
for (j = 0;j < mod->num_textures;j++)
{
for (i = 0;i < nummodels;i++)
{
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_surfaces)
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_surfaces)
{
for (surfacenum = 0, surface = mod->data_surfaces;surfacenum < mod->num_surfaces;surfacenum++, surface++)
{
*/
static void Mod_Print(void);
static void Mod_Precache (void);
+static void Mod_Decompile_f(void);
static void Mod_BuildVBOs(void);
void Mod_Init (void)
{
Cvar_RegisterVariable(&r_mipskins);
Cmd_AddCommand ("modellist", Mod_Print, "prints a list of loaded models");
Cmd_AddCommand ("modelprecache", Mod_Precache, "load a model");
+ Cmd_AddCommand ("modeldecompile", Mod_Decompile_f, "exports a model in several formats for editing purposes");
}
void Mod_RenderInit(void)
void Mod_UnloadModel (dp_model_t *mod)
{
char name[MAX_QPATH];
- qboolean isworldmodel;
qboolean used;
+ dp_model_t *parentmodel;
if (developer_loading.integer)
Con_Printf("unloading model %s\n", mod->name);
strlcpy(name, mod->name, sizeof(name));
- isworldmodel = mod->isworldmodel;
+ parentmodel = mod->brush.parentmodel;
used = mod->used;
if (mod->surfmesh.ebo3i)
R_Mesh_DestroyBufferObject(mod->surfmesh.ebo3i);
memset(mod, 0, sizeof(dp_model_t));
// restore the fields we want to preserve
strlcpy(mod->name, name, sizeof(mod->name));
- mod->isworldmodel = isworldmodel;
+ mod->brush.parentmodel = parentmodel;
mod->used = used;
mod->loaded = false;
}
+void R_Model_Null_Draw(entity_render_t *ent)
+{
+ return;
+}
+
+
+typedef void (*mod_framegroupify_parsegroups_t) (unsigned int i, int start, int len, float fps, qboolean loop, void *pass);
+
+int Mod_FrameGroupify_ParseGroups(const char *buf, mod_framegroupify_parsegroups_t cb, void *pass)
+{
+ const char *bufptr;
+ int start, len;
+ float fps;
+ unsigned int i;
+ qboolean loop;
+
+ bufptr = buf;
+ i = 0;
+ for(;;)
+ {
+ // an anim scene!
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if (!strcmp(com_token, "\n"))
+ continue; // empty line
+ start = atoi(com_token);
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if (!strcmp(com_token, "\n"))
+ {
+ Con_Printf("framegroups file: missing number of frames\n");
+ continue;
+ }
+ len = atoi(com_token);
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ // we default to looping as it's usually wanted, so to NOT loop you append a 0
+ if (strcmp(com_token, "\n"))
+ {
+ fps = atof(com_token);
+ if (!COM_ParseToken_Simple(&bufptr, true, false))
+ break;
+ if (strcmp(com_token, "\n"))
+ loop = atoi(com_token);
+ else
+ loop = true;
+ }
+ else
+ {
+ fps = 20;
+ loop = true;
+ }
+
+ if(cb)
+ cb(i, start, len, fps, loop, pass);
+ ++i;
+ }
+
+ return i;
+}
+
+void Mod_FrameGroupify_ParseGroups_Count (unsigned int i, int start, int len, float fps, qboolean loop, void *pass)
+{
+ unsigned int *cnt = (unsigned int *) pass;
+ ++*cnt;
+}
+
+void Mod_FrameGroupify_ParseGroups_Store (unsigned int i, int start, int len, float fps, qboolean loop, void *pass)
+{
+ dp_model_t *mod = (dp_model_t *) pass;
+ animscene_t *anim = &mod->animscenes[i];
+ dpsnprintf(anim->name, sizeof(anim[i].name), "groupified_%d", i);
+ anim->firstframe = bound(0, start, mod->num_poses - 1);
+ anim->framecount = bound(1, len, mod->num_poses - anim->firstframe);
+ anim->framerate = max(1, fps);
+ anim->loop = !!loop;
+ //Con_Printf("frame group %d is %d %d %f %d\n", i, start, len, fps, loop);
+}
+
+void Mod_FrameGroupify(dp_model_t *mod, const char *buf)
+{
+ unsigned int cnt;
+
+ // 0. count
+ cnt = Mod_FrameGroupify_ParseGroups(buf, NULL, NULL);
+ if(!cnt)
+ {
+ Con_Printf("no scene found in framegroups file, aborting\n");
+ return;
+ }
+ mod->numframes = cnt;
+
+ // 1. reallocate
+ // (we do not free the previous animscenes, but model unloading will free the pool owning them, so it's okay)
+ mod->animscenes = (animscene_t *) Mem_Alloc(mod->mempool, sizeof(animscene_t) * mod->numframes);
+
+ // 2. parse
+ Mod_FrameGroupify_ParseGroups(buf, Mod_FrameGroupify_ParseGroups_Store, mod);
+}
+
/*
==================
Mod_LoadModel
Loads a model
==================
*/
-dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
+dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk)
{
int num;
unsigned int crc;
if (mod->name[0] == '*') // submodel
return mod;
+
+ if (!strcmp(mod->name, "null"))
+ {
+ if(mod->loaded)
+ return mod;
+
+ if (mod->loaded || mod->mempool)
+ Mod_UnloadModel(mod);
+
+ if (developer_loading.integer)
+ Con_Printf("loading model %s\n", mod->name);
+
+ mod->used = true;
+ mod->crc = -1;
+ mod->loaded = false;
+
+ VectorClear(mod->normalmins);
+ VectorClear(mod->normalmaxs);
+ VectorClear(mod->yawmins);
+ VectorClear(mod->yawmaxs);
+ VectorClear(mod->rotatedmins);
+ VectorClear(mod->rotatedmaxs);
+
+ mod->modeldatatypestring = "null";
+ mod->type = mod_null;
+ mod->Draw = R_Model_Null_Draw;
+ mod->numframes = 2;
+ mod->numskins = 1;
+
+ // no fatal errors occurred, so this model is ready to use.
+ mod->loaded = true;
+
+ return mod;
+ }
crc = 0;
buf = NULL;
// even if the model is loaded it still may need reloading...
- // if the model is a worldmodel and is being referred to as a
- // non-worldmodel here, then it needs reloading to get rid of the
- // submodels
- if (mod->isworldmodel != isworldmodel)
- mod->loaded = false;
-
// if it is not loaded or checkdisk is true we need to calculate the crc
if (!mod->loaded || checkdisk)
{
if (developer_loading.integer)
Con_Printf("loading model %s\n", mod->name);
+
+ SCR_PushLoadingScreen(true, mod->name, 1);
// LordHavoc: unload the existing model in this slot (if there is one)
if (mod->loaded || mod->mempool)
Mod_UnloadModel(mod);
// load the model
- mod->isworldmodel = isworldmodel;
mod->used = true;
mod->crc = crc;
// errors can prevent the corresponding mod->loaded = true;
VectorSet(mod->rotatedmins, -mod->radius, -mod->radius, -mod->radius);
VectorSet(mod->rotatedmaxs, mod->radius, mod->radius, mod->radius);
- // if we're loading a worldmodel, then this is a level change
- if (mod->isworldmodel)
+ if (!q3shaders_mem)
{
- // clear out any stale submodels or worldmodels lying around
- // if we did this clear before now, an error might abort loading and
- // leave things in a bad state
- Mod_RemoveStaleWorldModels(mod);
- // reload q3 shaders, to make sure they are ready to go for this level
- // (including any models loaded for this level)
+ // load q3 shaders for the first time, or after a level change
Mod_LoadQ3Shaders();
}
num = LittleLong(*((int *)buf));
// call the apropriate loader
loadmodel = mod;
- if (!memcmp(buf, "IDPO", 4)) Mod_IDP0_Load(mod, buf, bufend);
+ if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend);
+ else if (!memcmp(buf, "IDPO", 4)) Mod_IDP0_Load(mod, buf, bufend);
else if (!memcmp(buf, "IDP2", 4)) Mod_IDP2_Load(mod, buf, bufend);
else if (!memcmp(buf, "IDP3", 4)) Mod_IDP3_Load(mod, buf, bufend);
else if (!memcmp(buf, "IDSP", 4)) Mod_IDSP_Load(mod, buf, bufend);
else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name);
Mem_Free(buf);
- Mod_BuildVBOs();
+ buf = FS_LoadFile (va("%s.framegroups", mod->name), tempmempool, false, &filesize);
+ if(buf)
+ {
+ Mod_FrameGroupify(mod, buf);
+ Mem_Free(buf);
+ }
- // no fatal errors occurred, so this model is ready to use.
- mod->loaded = true;
+ Mod_BuildVBOs();
}
else if (crash)
{
// LordHavoc: Sys_Error was *ANNOYING*
Con_Printf ("Mod_LoadModel: %s not found\n", mod->name);
}
+
+ // no fatal errors occurred, so this model is ready to use.
+ mod->loaded = true;
+
+ SCR_PopLoadingScreen(false);
+
return mod;
}
int nummodels = Mem_ExpandableArray_IndexRange(&models);
dp_model_t *mod;
for (i = 0;i < nummodels;i++)
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0])
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0])
mod->used = false;
}
dp_model_t *mod;
for (i = 0;i < nummodels;i++)
{
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used)
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used)
{
Mod_UnloadModel(mod);
Mem_ExpandableArray_FreeRecord(&models, mod);
}
}
-// only used during loading!
-void Mod_RemoveStaleWorldModels(dp_model_t *skip)
-{
- int i;
- int nummodels = Mem_ExpandableArray_IndexRange(&models);
- dp_model_t *mod;
- for (i = 0;i < nummodels;i++)
- {
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->isworldmodel && mod->loaded && skip != mod)
- {
- Mod_UnloadModel(mod);
- mod->isworldmodel = false;
- mod->used = false;
- }
- }
-}
-
/*
==================
Mod_FindName
==================
*/
-dp_model_t *Mod_FindName(const char *name)
+dp_model_t *Mod_FindName(const char *name, const char *parentname)
{
int i;
- int nummodels = Mem_ExpandableArray_IndexRange(&models);
+ int nummodels;
dp_model_t *mod;
+ if (!parentname)
+ parentname = "";
+
+ // if we're not dedicatd, the renderer calls will crash without video
+ Host_StartVideo();
+
+ nummodels = Mem_ExpandableArray_IndexRange(&models);
+
if (!name[0])
Host_Error ("Mod_ForName: NULL name");
// search the currently loaded models
for (i = 0;i < nummodels;i++)
{
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !strcmp(mod->name, name))
+ if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !strcmp(mod->name, name) && ((!mod->brush.parentmodel && !parentname[0]) || (mod->brush.parentmodel && parentname[0] && !strcmp(mod->brush.parentmodel->name, parentname))))
{
mod->used = true;
return mod;
}
// no match found, create a new one
- mod = Mem_ExpandableArray_AllocRecord(&models);
+ mod = (dp_model_t *) Mem_ExpandableArray_AllocRecord(&models);
strlcpy(mod->name, name, sizeof(mod->name));
+ if (parentname[0])
+ mod->brush.parentmodel = Mod_FindName(parentname, NULL);
+ else
+ mod->brush.parentmodel = NULL;
mod->loaded = false;
mod->used = true;
return mod;
Loads in a model for the given name
==================
*/
-dp_model_t *Mod_ForName(const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel)
+dp_model_t *Mod_ForName(const char *name, qboolean crash, qboolean checkdisk, const char *parentname)
{
dp_model_t *model;
- model = Mod_FindName(name);
- if (model->name[0] != '*' && (!model->loaded || checkdisk))
- Mod_LoadModel(model, crash, checkdisk, isworldmodel);
+ model = Mod_FindName(name, parentname);
+ if (!model->loaded || checkdisk)
+ Mod_LoadModel(model, crash, checkdisk);
return model;
}
*/
void Mod_Reload(void)
{
- int i;
+ int i, count;
int nummodels = Mem_ExpandableArray_IndexRange(&models);
dp_model_t *mod;
+
+ SCR_PushLoadingScreen(false, "Reloading models", 1.0);
+ count = 0;
+ for (i = 0;i < nummodels;i++)
+ if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used)
+ ++count;
for (i = 0;i < nummodels;i++)
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used)
- Mod_LoadModel(mod, true, true, mod->isworldmodel);
+ if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used)
+ {
+ SCR_PushLoadingScreen(true, mod->name, 1.0 / count);
+ Mod_LoadModel(mod, true, true);
+ SCR_PopLoadingScreen(false);
+ }
+ SCR_PopLoadingScreen(false);
}
unsigned char *mod_base;
Con_Print("Loaded models:\n");
for (i = 0;i < nummodels;i++)
- if ((mod = Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0])
- Con_Printf("%4iK %s\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name);
+ {
+ if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*')
+ {
+ if (mod->brush.numsubmodels)
+ Con_Printf("%4iK %s (%i submodels)\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name, mod->brush.numsubmodels);
+ else
+ Con_Printf("%4iK %s\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name);
+ }
+ }
}
/*
static void Mod_Precache(void)
{
if (Cmd_Argc() == 2)
- Mod_ForName(Cmd_Argv(1), false, true, cl.worldmodel && !strcasecmp(Cmd_Argv(1), cl.worldmodel->name));
+ Mod_ForName(Cmd_Argv(1), false, true, Cmd_Argv(1)[0] == '*' ? cl.model_name[1] : NULL);
else
Con_Print("usage: modelprecache <filename>\n");
}
match = -1;
n[p] = match;
}
+
+ // also send a keepalive here (this can take a while too!)
+ CL_KeepaliveMessage(false);
}
// free the allocated buffer
if (edgehashentries != edgehashentriesbuffer)
}
Mod_ShadowMesh_AddTriangle(mempool, mesh, map_diffuse, map_specular, map_normal, vbuf);
}
+
+ // the triangle calculation can take a while, so let's do a keepalive here
+ CL_KeepaliveMessage(false);
}
shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable)
{
+ // the preparation before shadow mesh initialization can take a while, so let's do a keepalive here
+ CL_KeepaliveMessage(false);
+
return Mod_ShadowMesh_Alloc(mempool, maxverts, maxtriangles, map_diffuse, map_specular, map_normal, light, neighbors, expandable);
}
}
Mem_Free(mesh);
}
+
+ // this can take a while, so let's do a keepalive here
+ CL_KeepaliveMessage(false);
+
return firstmesh;
}
return Q3WAVEFUNC_NONE;
}
-static void Q3Shaders_Clear()
+void Mod_FreeQ3Shaders(void)
{
- /* Just clear out everything... */
- Mem_FreePool (&q3shaders_mem);
- /* ...and alloc the structs again. */
- q3shaders_mem = Mem_AllocPool("q3shaders", 0, NULL);
- q3shader_data = (q3shader_data_t*)Mem_Alloc (q3shaders_mem,
- sizeof (q3shader_data_t));
- Mem_ExpandableArray_NewArray (&q3shader_data->hash_entries,
- q3shaders_mem, sizeof (q3shader_hash_entry_t), 256);
- Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs,
- q3shaders_mem, sizeof (char**), 256);
+ Mem_FreePool(&q3shaders_mem);
}
static void Q3Shader_AddToHash (q3shaderinfo_t* shader)
{
if (strcasecmp (entry->shader.name, shader->name) == 0)
{
- Con_Printf("Shader '%s' already defined\n", shader->name);
+ unsigned char *start, *end, *start2;
+ start = (unsigned char *) (&shader->Q3SHADERINFO_COMPARE_START);
+ end = ((unsigned char *) (&shader->Q3SHADERINFO_COMPARE_END)) + sizeof(shader->Q3SHADERINFO_COMPARE_END);
+ start2 = (unsigned char *) (&entry->shader.Q3SHADERINFO_COMPARE_START);
+ if(memcmp(start, start2, end - start))
+ Con_Printf("Shader '%s' already defined, ignoring mismatching redeclaration\n", shader->name);
+ else
+ Con_DPrintf("Shader '%s' already defined\n", shader->name);
return;
}
lastEntry = entry;
int numparameters;
char parameter[TEXTURE_MAXFRAMES + 4][Q3PATHLENGTH];
- Q3Shaders_Clear();
+ Mod_FreeQ3Shaders();
+
+ q3shaders_mem = Mem_AllocPool("q3shaders", 0, NULL);
+ q3shader_data = (q3shader_data_t*)Mem_Alloc (q3shaders_mem,
+ sizeof (q3shader_data_t));
+ Mem_ExpandableArray_NewArray (&q3shader_data->hash_entries,
+ q3shaders_mem, sizeof (q3shader_hash_entry_t), 256);
+ Mem_ExpandableArray_NewArray (&q3shader_data->char_ptrs,
+ q3shaders_mem, sizeof (char**), 256);
search = FS_Search("scripts/*.shader", true, false);
if (!search)
int i;
layer->numframes = min(numparameters - 2, TEXTURE_MAXFRAMES);
layer->framerate = atof(parameter[1]);
- layer->texturename = Mem_Alloc (q3shaders_mem, sizeof (char*) * layer->numframes);
+ layer->texturename = (char **) Mem_Alloc (q3shaders_mem, sizeof (char*) * layer->numframes);
for (i = 0;i < layer->numframes;i++)
layer->texturename[i] = Mem_strdup (q3shaders_mem, parameter[i + 2]);
}
else if (!strcasecmp(parameter[1], "vertex")) layer->alphagen.alphagen = Q3ALPHAGEN_VERTEX;
else if (!strcasecmp(parameter[1], "wave"))
{
- layer->alphagen.alphagen = Q3RGBGEN_WAVE;
+ layer->alphagen.alphagen = Q3ALPHAGEN_WAVE;
layer->alphagen.wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]);
for (i = 0;i < numparameters - 3 && i < Q3WAVEPARMS;i++)
layer->alphagen.waveparms[i] = atof(parameter[i+3]);
else if (!strcasecmp(parameter[1], "rotate")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_ROTATE;
else if (!strcasecmp(parameter[1], "scale")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCALE;
else if (!strcasecmp(parameter[1], "scroll")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCROLL;
+ else if (!strcasecmp(parameter[1], "page")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_PAGE;
else if (!strcasecmp(parameter[1], "stretch"))
{
layer->tcmods[tcmodindex].tcmod = Q3TCMOD_STRETCH;
layer->texflags = TEXF_ALPHA | TEXF_PRECACHE;
if (!(shader.surfaceparms & Q3SURFACEPARM_NOMIPMAPS))
layer->texflags |= TEXF_MIPMAP;
- if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP) && (r_picmipworld.integer || (layer->texturename && layer->texturename[0] && strncmp(layer->texturename[0], "textures/", 9))))
+ if (!(shader.textureflags & Q3TEXTUREFLAG_NOPICMIP))
layer->texflags |= TEXF_PICMIP | TEXF_COMPRESS;
if (layer->clampmap)
layer->texflags |= TEXF_CLAMP;
else
Con_DPrintf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[fileindex], parameter[1]);
}
+ else if (!strcasecmp(parameter[0], "dpshadow"))
+ shader.dpshadow = true;
+ else if (!strcasecmp(parameter[0], "dpnoshadow"))
+ shader.dpnoshadow = true;
else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
{
// some q3 skies don't have the sky parm set
q3shaderinfo_t *Mod_LookupQ3Shader(const char *name)
{
- unsigned short hash = CRC_Block_CaseInsensitive ((const unsigned char *)name, strlen (name));
- q3shader_hash_entry_t* entry = q3shader_data->hash + (hash % Q3SHADER_HASH_SIZE);
+ unsigned short hash;
+ q3shader_hash_entry_t* entry;
+ if (!q3shaders_mem)
+ Mod_LoadQ3Shaders();
+ hash = CRC_Block_CaseInsensitive ((const unsigned char *)name, strlen (name));
+ entry = q3shader_data->hash + (hash % Q3SHADER_HASH_SIZE);
while (entry != NULL)
{
if (strcasecmp (entry->shader.name, name) == 0)
qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean warnmissing, qboolean fallback, int defaulttexflags)
{
int j;
+ int texflagsmask;
qboolean success = true;
q3shaderinfo_t *shader;
if (!name)
name = "";
strlcpy(texture->name, name, sizeof(texture->name));
shader = name[0] ? Mod_LookupQ3Shader(name) : NULL;
+
+ texflagsmask = ~0;
+ if(!(defaulttexflags & TEXF_PICMIP))
+ texflagsmask &= ~TEXF_PICMIP;
+ if(!(defaulttexflags & TEXF_COMPRESS))
+ texflagsmask &= ~TEXF_COMPRESS;
+
if (shader)
{
if (developer_loading.integer)
Con_Printf("%s: loaded shader for %s\n", loadmodel->name, name);
texture->surfaceparms = shader->surfaceparms;
- texture->textureflags = shader->textureflags;
- texture->basematerialflags = 0;
+
+ // allow disabling of picmip or compression by defaulttexflags
+ texture->textureflags = shader->textureflags & texflagsmask;
+
if (shader->surfaceparms & Q3SURFACEPARM_SKY)
{
texture->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
texture->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
else
texture->basematerialflags = MATERIALFLAG_WALL;
+
if (shader->layers[0].alphatest)
texture->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_NOSHADOW;
if (shader->textureflags & Q3TEXTUREFLAG_TWOSIDED)
texture->skinframerate = primarylayer->framerate;
for (j = 0;j < primarylayer->numframes;j++)
{
- if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], primarylayer->texflags, false)))
+ if(cls.state == ca_dedicated)
+ {
+ texture->skinframes[j] = NULL;
+ }
+ else if (!(texture->skinframes[j] = R_SkinFrame_LoadExternal(primarylayer->texturename[j], primarylayer->texflags & texflagsmask, false)))
{
Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (frame %i) for shader ^2\"%s\"\n", loadmodel->name, primarylayer->texturename[j], j, texture->name);
texture->skinframes[j] = R_SkinFrame_LoadMissing();
if (shader->backgroundlayer >= 0)
{
q3shaderinfo_layer_t* backgroundlayer = shader->layers + shader->backgroundlayer;
+ // copy over one secondarylayer parameter
+ memcpy(texture->backgroundtcmods, backgroundlayer->tcmods, sizeof(texture->backgroundtcmods));
+ // load the textures
texture->backgroundnumskinframes = backgroundlayer->numframes;
texture->backgroundskinframerate = backgroundlayer->framerate;
for (j = 0;j < backgroundlayer->numframes;j++)
{
- if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], backgroundlayer->texflags, false)))
+ if(cls.state == ca_dedicated)
+ {
+ texture->skinframes[j] = NULL;
+ }
+ else if (!(texture->backgroundskinframes[j] = R_SkinFrame_LoadExternal(backgroundlayer->texturename[j], backgroundlayer->texflags & texflagsmask, false)))
{
Con_Printf("^1%s:^7 could not load texture ^3\"%s\"^7 (background frame %i) for shader ^2\"%s\"\n", loadmodel->name, backgroundlayer->texturename[j], j, texture->name);
texture->backgroundskinframes[j] = R_SkinFrame_LoadMissing();
}
}
}
+ if (shader->dpshadow)
+ texture->basematerialflags &= ~MATERIALFLAG_NOSHADOW;
+ if (shader->dpnoshadow)
+ texture->basematerialflags |= MATERIALFLAG_NOSHADOW;
memcpy(texture->deforms, shader->deforms, sizeof(texture->deforms));
texture->reflectmin = shader->reflectmin;
texture->reflectmax = shader->reflectmax;
texture->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
else
texture->basematerialflags |= MATERIALFLAG_WALL;
- if (defaulttexflags & TEXF_ALPHA)
- texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->numskinframes = 1;
- if (fallback)
+ if(cls.state == ca_dedicated)
{
- if (!(texture->skinframes[0] = R_SkinFrame_LoadExternal(texture->name, defaulttexflags, false)))
- success = false;
+ texture->skinframes[0] = NULL;
}
else
- success = false;
- if (!success && warnmissing)
- Con_Printf("^1%s:^7 could not load texture ^3\"%s\"\n", loadmodel->name, texture->name);
+ {
+ if (fallback)
+ {
+ qboolean has_alpha;
+ if ((texture->skinframes[0] = R_SkinFrame_LoadExternal_CheckAlpha(texture->name, defaulttexflags, false, &has_alpha)))
+ {
+ if(has_alpha && (defaulttexflags & TEXF_ALPHA))
+ texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+ }
+ else
+ success = false;
+ }
+ else
+ success = false;
+ if (!success && warnmissing)
+ Con_Printf("^1%s:^7 could not load texture ^3\"%s\"\n", loadmodel->name, texture->name);
+ }
}
// init the animation variables
texture->currentframe = texture;
int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f)
{
int i, outtriangles;
- float d, edgedir[3], temp[3];
+ float edgedir1[3], edgedir2[3], temp[3];
// a degenerate triangle is one with no width (thickness, surface area)
// these are characterized by having all 3 points colinear (along a line)
// or having two points identical
+ // the simplest check is to calculate the triangle's area
for (i = 0, outtriangles = 0;i < numtriangles;i++, inelement3i += 3)
{
// calculate first edge
- VectorSubtract(vertex3f + inelement3i[1] * 3, vertex3f + inelement3i[0] * 3, edgedir);
- if (VectorLength2(edgedir) < 0.0001f)
- continue; // degenerate first edge (no length)
- VectorNormalize(edgedir);
- // check if third point is on the edge (colinear)
- d = -DotProduct(vertex3f + inelement3i[2] * 3, edgedir);
- VectorMA(vertex3f + inelement3i[2] * 3, d, edgedir, temp);
- if (VectorLength2(temp) < 0.0001f)
- continue; // third point colinear with first edge
- // valid triangle (no colinear points, no duplicate points)
+ VectorSubtract(vertex3f + inelement3i[1] * 3, vertex3f + inelement3i[0] * 3, edgedir1);
+ VectorSubtract(vertex3f + inelement3i[2] * 3, vertex3f + inelement3i[0] * 3, edgedir2);
+ CrossProduct(edgedir1, edgedir2, temp);
+ if (VectorLength2(temp) < 0.001f)
+ continue; // degenerate triangle (no area)
+ // valid triangle (has area)
VectorCopy(inelement3i, outelement3i);
outelement3i += 3;
outtriangles++;
*lastvertexpointer = lastvertex;
}
+void Mod_MakeSortedSurfaces(dp_model_t *mod)
+{
+ // make an optimal set of texture-sorted batches to draw...
+ int j, t;
+ int *firstsurfacefortexture;
+ int *numsurfacesfortexture;
+ if (!mod->sortedmodelsurfaces)
+ mod->sortedmodelsurfaces = (int *) Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
+ firstsurfacefortexture = (int *) Mem_Alloc(tempmempool, mod->num_textures * sizeof(*firstsurfacefortexture));
+ numsurfacesfortexture = (int *) Mem_Alloc(tempmempool, mod->num_textures * sizeof(*numsurfacesfortexture));
+ memset(numsurfacesfortexture, 0, mod->num_textures * sizeof(*numsurfacesfortexture));
+ for (j = 0;j < mod->nummodelsurfaces;j++)
+ {
+ const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
+ int t = (int)(surface->texture - mod->data_textures);
+ numsurfacesfortexture[t]++;
+ }
+ j = 0;
+ for (t = 0;t < mod->num_textures;t++)
+ {
+ firstsurfacefortexture[t] = j;
+ j += numsurfacesfortexture[t];
+ }
+ for (j = 0;j < mod->nummodelsurfaces;j++)
+ {
+ const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
+ int t = (int)(surface->texture - mod->data_textures);
+ mod->sortedmodelsurfaces[firstsurfacefortexture[t]++] = j + mod->firstmodelsurface;
+ }
+ Mem_Free(firstsurfacefortexture);
+ Mem_Free(numsurfacesfortexture);
+}
+
static void Mod_BuildVBOs(void)
{
if (!gl_support_arb_vertex_buffer_object)
Mem_Free(mem);
}
}
+
+static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename)
+{
+ int vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0;
+ int a, b, c;
+ const char *texname;
+ const int *e;
+ const float *v, *vn, *vt;
+ size_t l;
+ size_t outbufferpos = 0;
+ size_t outbuffermax = 0x100000;
+ char *outbuffer = (char *) Z_Malloc(outbuffermax), *oldbuffer;
+ const msurface_t *surface;
+ const int maxtextures = 256;
+ char *texturenames = (char *) Z_Malloc(maxtextures * MAX_QPATH);
+
+ // construct the mtllib file
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# mtllib for %s exported by darkplaces engine\n", originalfilename);
+ if (l > 0)
+ outbufferpos += l;
+ for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++)
+ {
+ countsurfaces++;
+ countvertices += surface->num_vertices;
+ countfaces += surface->num_triangles;
+ texname = (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default";
+ for (textureindex = 0;textureindex < maxtextures && texturenames[textureindex*MAX_QPATH];textureindex++)
+ if (!strcmp(texturenames + textureindex * MAX_QPATH, texname))
+ break;
+ if (textureindex >= maxtextures)
+ continue; // just a precaution
+ if (counttextures < textureindex + 1)
+ counttextures = textureindex + 1;
+ strlcpy(texturenames + textureindex * MAX_QPATH, texname, MAX_QPATH);
+ if (outbufferpos >= outbuffermax >> 1)
+ {
+ outbuffermax *= 2;
+ oldbuffer = outbuffer;
+ outbuffer = (char *) Z_Malloc(outbuffermax);
+ memcpy(outbuffer, oldbuffer, outbufferpos);
+ Z_Free(oldbuffer);
+ }
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "newmtl %s\nNs 96.078431\nKa 0 0 0\nKd 0.64 0.64 0.64\nKs 0.5 0.5 0.5\nNi 1\nd 1\nillum 2\nmap_Kd %s%s\n\n", texname, texname, strstr(texname, ".tga") ? "" : ".tga");
+ if (l > 0)
+ outbufferpos += l;
+ }
+
+ // write the mtllib file
+ FS_WriteFile(mtlfilename, outbuffer, outbufferpos);
+ outbufferpos = 0;
+
+ // construct the obj file
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# model exported from %s by darkplaces engine\n# %i vertices, %i faces, %i surfaces\nmtllib %s\n", originalfilename, countvertices, countfaces, countsurfaces, mtlfilename);
+ if (l > 0)
+ outbufferpos += l;
+ for (vertexindex = 0, v = model->surfmesh.data_vertex3f, vn = model->surfmesh.data_normal3f, vt = model->surfmesh.data_texcoordtexture2f;vertexindex < model->surfmesh.num_vertices;vertexindex++, v += 3, vn += 3, vt += 2)
+ {
+ if (outbufferpos >= outbuffermax >> 1)
+ {
+ outbuffermax *= 2;
+ oldbuffer = outbuffer;
+ outbuffer = (char *) Z_Malloc(outbuffermax);
+ memcpy(outbuffer, oldbuffer, outbufferpos);
+ Z_Free(oldbuffer);
+ }
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "v %f %f %f\nvn %f %f %f\nvt %f %f\n", v[0], v[2], -v[1], vn[0], vn[2], -vn[1], vt[0], 1-vt[1]);
+ if (l > 0)
+ outbufferpos += l;
+ }
+ for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++)
+ {
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "usemtl %s\n", (surface->texture && surface->texture->name[0]) ? surface->texture->name : "default");
+ if (l > 0)
+ outbufferpos += l;
+ for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3)
+ {
+ if (outbufferpos >= outbuffermax >> 1)
+ {
+ outbuffermax *= 2;
+ oldbuffer = outbuffer;
+ outbuffer = (char *) Z_Malloc(outbuffermax);
+ memcpy(outbuffer, oldbuffer, outbufferpos);
+ Z_Free(oldbuffer);
+ }
+ a = e[0]+1;
+ b = e[2]+1;
+ c = e[1]+1;
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", a,a,a,b,b,b,c,c,c);
+ if (l > 0)
+ outbufferpos += l;
+ }
+ }
+
+ // write the obj file
+ FS_WriteFile(filename, outbuffer, outbufferpos);
+
+ // clean up
+ Z_Free(outbuffer);
+ Z_Free(texturenames);
+
+ // print some stats
+ Con_Printf("Wrote %s (%i bytes, %i vertices, %i faces, %i surfaces with %i distinct textures)\n", filename, (int)outbufferpos, countvertices, countfaces, countsurfaces, counttextures);
+}
+
+static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int firstpose, int numposes, qboolean writetriangles)
+{
+ int countnodes = 0, counttriangles = 0, countframes = 0;
+ int surfaceindex;
+ int triangleindex;
+ int transformindex;
+ int poseindex;
+ int cornerindex;
+ float modelscale;
+ const int *e;
+ const float *pose;
+ size_t l;
+ size_t outbufferpos = 0;
+ size_t outbuffermax = 0x100000;
+ char *outbuffer = (char *) Z_Malloc(outbuffermax), *oldbuffer;
+ const msurface_t *surface;
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "version 1\nnodes\n");
+ if (l > 0)
+ outbufferpos += l;
+ modelscale = 1;
+ if(model->num_poses >= 0)
+ modelscale = sqrt(model->data_poses[0] * model->data_poses[0] + model->data_poses[1] * model->data_poses[1] + model->data_poses[2] * model->data_poses[2]);
+ if(fabs(modelscale - 1) > 1e-4)
+ {
+ if(firstpose == 0) // only print the when writing the reference pose
+ Con_Printf("The model has an old-style model scale of %f\n", modelscale);
+ }
+ else
+ modelscale = 1;
+ for (transformindex = 0;transformindex < model->num_bones;transformindex++)
+ {
+ if (outbufferpos >= outbuffermax >> 1)
+ {
+ outbuffermax *= 2;
+ oldbuffer = outbuffer;
+ outbuffer = (char *) Z_Malloc(outbuffermax);
+ memcpy(outbuffer, oldbuffer, outbufferpos);
+ Z_Free(oldbuffer);
+ }
+ countnodes++;
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i \"%s\" %3i\n", transformindex, model->data_bones[transformindex].name, model->data_bones[transformindex].parent);
+ if (l > 0)
+ outbufferpos += l;
+ }
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "end\nskeleton\n");
+ if (l > 0)
+ outbufferpos += l;
+ for (poseindex = 0, pose = model->data_poses + model->num_bones * 12 * firstpose;poseindex < numposes;poseindex++)
+ {
+ countframes++;
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "time %i\n", poseindex);
+ if (l > 0)
+ outbufferpos += l;
+ for (transformindex = 0;transformindex < model->num_bones;transformindex++, pose += 12)
+ {
+ float a, b, c;
+ float angles[3];
+ float mtest[3][4];
+ if (outbufferpos >= outbuffermax >> 1)
+ {
+ outbuffermax *= 2;
+ oldbuffer = outbuffer;
+ outbuffer = (char *) Z_Malloc(outbuffermax);
+ memcpy(outbuffer, oldbuffer, outbufferpos);
+ Z_Free(oldbuffer);
+ }
+
+ // strangely the smd angles are for a transposed matrix, so we
+ // have to generate a transposed matrix, then convert that...
+ mtest[0][0] = pose[ 0];
+ mtest[0][1] = pose[ 4];
+ mtest[0][2] = pose[ 8];
+ mtest[0][3] = pose[ 3];
+ mtest[1][0] = pose[ 1];
+ mtest[1][1] = pose[ 5];
+ mtest[1][2] = pose[ 9];
+ mtest[1][3] = pose[ 7];
+ mtest[2][0] = pose[ 2];
+ mtest[2][1] = pose[ 6];
+ mtest[2][2] = pose[10];
+ mtest[2][3] = pose[11];
+ AnglesFromVectors(angles, mtest[0], mtest[2], false);
+ if (angles[0] >= 180) angles[0] -= 360;
+ if (angles[1] >= 180) angles[1] -= 360;
+ if (angles[2] >= 180) angles[2] -= 360;
+
+ a = DEG2RAD(angles[ROLL]);
+ b = DEG2RAD(angles[PITCH]);
+ c = DEG2RAD(angles[YAW]);
+
+#if 0
+{
+ float cy, sy, cp, sp, cr, sr;
+ float test[3][4];
+ // smd matrix construction, for comparing to non-transposed m
+ sy = sin(c);
+ cy = cos(c);
+ sp = sin(b);
+ cp = cos(b);
+ sr = sin(a);
+ cr = cos(a);
+
+ test[0][0] = cp*cy;
+ test[1][0] = cp*sy;
+ test[2][0] = -sp;
+ test[0][1] = sr*sp*cy+cr*-sy;
+ test[1][1] = sr*sp*sy+cr*cy;
+ test[2][1] = sr*cp;
+ test[0][2] = (cr*sp*cy+-sr*-sy);
+ test[1][2] = (cr*sp*sy+-sr*cy);
+ test[2][2] = cr*cp;
+ test[0][3] = pose[3];
+ test[1][3] = pose[7];
+ test[2][3] = pose[11];
+}
+#endif
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f\n", transformindex, pose[3] * modelscale, pose[7] * modelscale, pose[11] * modelscale, DEG2RAD(angles[ROLL]), DEG2RAD(angles[PITCH]), DEG2RAD(angles[YAW]));
+ if (l > 0)
+ outbufferpos += l;
+ }
+ }
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "end\n");
+ if (l > 0)
+ outbufferpos += l;
+ if (writetriangles)
+ {
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "triangles\n");
+ if (l > 0)
+ outbufferpos += l;
+ for (surfaceindex = 0, surface = model->data_surfaces;surfaceindex < model->num_surfaces;surfaceindex++, surface++)
+ {
+ for (triangleindex = 0, e = model->surfmesh.data_element3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3)
+ {
+ counttriangles++;
+ if (outbufferpos >= outbuffermax >> 1)
+ {
+ outbuffermax *= 2;
+ oldbuffer = outbuffer;
+ outbuffer = (char *) Z_Malloc(outbuffermax);
+ memcpy(outbuffer, oldbuffer, outbufferpos);
+ Z_Free(oldbuffer);
+ }
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%s\n", surface->texture && surface->texture->name[0] ? surface->texture->name : "default.bmp");
+ if (l > 0)
+ outbufferpos += l;
+ for (cornerindex = 0;cornerindex < 3;cornerindex++)
+ {
+ const int index = e[2-cornerindex];
+ const float *v = model->surfmesh.data_vertex3f + index * 3;
+ const float *vn = model->surfmesh.data_normal3f + index * 3;
+ const float *vt = model->surfmesh.data_texcoordtexture2f + index * 2;
+ const int *wi = model->surfmesh.data_vertexweightindex4i + index * 4;
+ const float *wf = model->surfmesh.data_vertexweightinfluence4f + index * 4;
+ if (wf[3]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 4 %i %f %i %f %i %f %i %f\n", wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1], wi[2], wf[2], wi[3], wf[3]);
+ else if (wf[2]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 3 %i %f %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1], wi[2], wf[2]);
+ else if (wf[1]) l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f 2 %i %f %i %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1], wi[0], wf[0], wi[1], wf[1]);
+ else l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "%3i %f %f %f %f %f %f %f %f\n" , wi[0], v[0], v[1], v[2], vn[0], vn[1], vn[2], vt[0], 1 - vt[1]);
+ if (l > 0)
+ outbufferpos += l;
+ }
+ }
+ }
+ l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "end\n");
+ if (l > 0)
+ outbufferpos += l;
+ }
+
+ FS_WriteFile(filename, outbuffer, outbufferpos);
+ Z_Free(outbuffer);
+
+ Con_Printf("Wrote %s (%i bytes, %i nodes, %i frames, %i triangles)\n", filename, (int)outbufferpos, countnodes, countframes, counttriangles);
+}
+
+/*
+================
+Mod_Decompile_f
+
+decompiles a model to editable files
+================
+*/
+static void Mod_Decompile_f(void)
+{
+ int i, j, k, l, first, count;
+ dp_model_t *mod;
+ char inname[MAX_QPATH];
+ char outname[MAX_QPATH];
+ char mtlname[MAX_QPATH];
+ char basename[MAX_QPATH];
+ char animname[MAX_QPATH];
+ char animname2[MAX_QPATH];
+ char zymtextbuffer[16384];
+ char dpmtextbuffer[16384];
+ int zymtextsize = 0;
+ int dpmtextsize = 0;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Print("usage: modeldecompile <filename>\n");
+ return;
+ }
+
+ strlcpy(inname, Cmd_Argv(1), sizeof(inname));
+ FS_StripExtension(inname, basename, sizeof(basename));
+
+ mod = Mod_ForName(inname, false, true, inname[0] == '*' ? cl.model_name[1] : NULL);
+ if (mod->brush.submodel)
+ {
+ // if we're decompiling a submodel, be sure to give it a proper name based on its parent
+ FS_StripExtension(cl.model_name[1], outname, sizeof(outname));
+ dpsnprintf(basename, sizeof(basename), "%s/%s", outname, mod->name);
+ outname[0] = 0;
+ }
+ if (!mod)
+ {
+ Con_Print("No such model\n");
+ return;
+ }
+ if (!mod->surfmesh.num_triangles)
+ {
+ Con_Print("Empty model (or sprite)\n");
+ return;
+ }
+
+ // export OBJ if possible (not on sprites)
+ if (mod->surfmesh.num_triangles)
+ {
+ dpsnprintf(outname, sizeof(outname), "%s_decompiled.obj", basename);
+ dpsnprintf(mtlname, sizeof(mtlname), "%s_decompiled.mtl", basename);
+ Mod_Decompile_OBJ(mod, outname, mtlname, inname);
+ }
+
+ // export SMD if possible (only for skeletal models)
+ if (mod->surfmesh.num_triangles && mod->num_bones)
+ {
+ dpsnprintf(outname, sizeof(outname), "%s_decompiled/ref1.smd", basename);
+ Mod_Decompile_SMD(mod, outname, 0, 1, true);
+ l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "output out.zym\nscale 1\norigin 0 0 0\nmesh ref1.smd\n");
+ if (l > 0) zymtextsize += l;
+ l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "outputdir .\nmodel out\nscale 1\norigin 0 0 0\nscene ref1.smd\n");
+ if (l > 0) dpmtextsize += l;
+ for (i = 0;i < mod->numframes;i = j)
+ {
+ strlcpy(animname, mod->animscenes[i].name, sizeof(animname));
+ first = mod->animscenes[i].firstframe;
+ if (mod->animscenes[i].framecount > 1)
+ {
+ // framegroup anim
+ count = mod->animscenes[i].framecount;
+ j = i + 1;
+ }
+ else
+ {
+ // individual frame
+ // check for additional frames with same name
+ for (l = 0, k = strlen(animname);animname[l];l++)
+ if ((animname[l] < '0' || animname[l] > '9') && animname[l] != '_')
+ k = l + 1;
+ animname[k] = 0;
+ count = mod->num_poses - first;
+ for (j = i + 1;j < mod->numframes;j++)
+ {
+ strlcpy(animname2, mod->animscenes[j].name, sizeof(animname2));
+ for (l = 0, k = strlen(animname2);animname2[l];l++)
+ if ((animname2[l] < '0' || animname2[l] > '9') && animname2[l] != '_')
+ k = l + 1;
+ animname2[k] = 0;
+ if (strcmp(animname2, animname) || mod->animscenes[j].framecount > 1)
+ {
+ count = mod->animscenes[j].firstframe - first;
+ break;
+ }
+ }
+ // if it's only one frame, use the original frame name
+ if (j == i + 1)
+ strlcpy(animname, mod->animscenes[i].name, sizeof(animname));
+
+ }
+ dpsnprintf(outname, sizeof(outname), "%s_decompiled/%s.smd", basename, animname);
+ Mod_Decompile_SMD(mod, outname, first, count, false);
+ if (zymtextsize < (int)sizeof(zymtextbuffer) - 100)
+ {
+ l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "scene %s.smd fps %g\n", animname, mod->animscenes[i].framerate);
+ if (l > 0) zymtextsize += l;
+ }
+ if (dpmtextsize < (int)sizeof(dpmtextbuffer) - 100)
+ {
+ l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "scene %s.smd\n", animname);
+ if (l > 0) dpmtextsize += l;
+ }
+ }
+ if (zymtextsize)
+ FS_WriteFile(va("%s_decompiled/out_zym.txt", basename), zymtextbuffer, (fs_offset_t)zymtextsize);
+ if (dpmtextsize)
+ FS_WriteFile(va("%s_decompiled/out_dpm.txt", basename), dpmtextbuffer, (fs_offset_t)dpmtextsize);
+ }
+}
+