//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
-cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
cvar_t r_picmipworld = {CVAR_SAVE, "r_picmipworld", "1", "whether gl_picmip shall apply to world textures too"};
cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
-cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
+cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
-cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "1", "minimum number of subdivisions (values above 1 will smooth curves that don't need it)"};
+cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
+cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
+cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
+cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
+cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
static texture_t mod_q1bsp_texture_solid;
static texture_t mod_q1bsp_texture_sky;
void Mod_BrushInit(void)
{
// Cvar_RegisterVariable(&r_subdivide_size);
- Cvar_RegisterVariable(&halflifebsp);
Cvar_RegisterVariable(&r_novis);
Cvar_RegisterVariable(&r_picmipworld);
Cvar_RegisterVariable(&r_nosurftextures);
Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
+ Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
+ Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
+ Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
+ Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
}
-static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
+static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
{
mnode_t *node;
return (mleaf_t *)node;
}
-static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
+static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
{
int i;
mleaf_t *leaf;
memset(out, 0, outsize);
}
-static int Mod_Q1BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
+static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
{
int numclusters = 0;
int nodestackindex = 0;
mnode_t *node, *nodestack[1024];
if (!model->brush.num_pvsclusters)
return -1;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
return numclusters;
}
-static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
+static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
{
int nodestackindex = 0;
mnode_t *node, *nodestack[1024];
if (!model->brush.num_pvsclusters)
return true;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
return false;
}
-static int Mod_Q1BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
+static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
{
int nodestackindex = 0;
mnode_t *node, *nodestack[1024];
if (!model->brush.num_leafs)
return true;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
return false;
}
-static int Mod_Q1BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
+static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
{
int nodestackindex = 0;
mnode_t *node, *nodestack[1024];
if (!model->brush.num_leafs)
return true;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
typedef struct findnonsolidlocationinfo_s
{
vec3_t center;
+ vec3_t absmin, absmax;
vec_t radius;
vec3_t nudge;
vec_t bestdist;
- model_t *model;
+ dp_model_t *model;
}
findnonsolidlocationinfo_t;
-static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
{
- int i, surfacenum, k, *tri, *mark;
+ int i, *tri;
float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
+
+ tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
+ VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
+ VectorSubtract(vert[1], vert[0], edge[0]);
+ VectorSubtract(vert[2], vert[1], edge[1]);
+ CrossProduct(edge[1], edge[0], facenormal);
+ if (facenormal[0] || facenormal[1] || facenormal[2])
+ {
+ VectorNormalize(facenormal);
+ f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (f <= info->bestdist && f >= -info->bestdist)
+ {
+ VectorSubtract(vert[0], vert[2], edge[2]);
+ VectorNormalize(edge[0]);
+ VectorNormalize(edge[1]);
+ VectorNormalize(edge[2]);
+ CrossProduct(facenormal, edge[0], edgenormal[0]);
+ CrossProduct(facenormal, edge[1], edgenormal[1]);
+ CrossProduct(facenormal, edge[2], edgenormal[2]);
+ // face distance
+ if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
+ && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
+ && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
+ {
+ // we got lucky, the center is within the face
+ dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (dist < 0)
+ {
+ dist = -dist;
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - -dist), info->nudge);
+ }
+ }
+ else
+ {
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - dist), info->nudge);
+ }
+ }
+ }
+ else
+ {
+ // check which edge or vertex the center is nearest
+ for (i = 0;i < 3;i++)
+ {
+ f = DotProduct(info->center, edge[i]);
+ if (f >= DotProduct(vert[0], edge[i])
+ && f <= DotProduct(vert[1], edge[i]))
+ {
+ // on edge
+ VectorMA(info->center, -f, edge[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ // skip both vertex checks
+ // (both are further away than this edge)
+ i++;
+ }
+ else
+ {
+ // not on edge, check first vertex of edge
+ VectorSubtract(info->center, vert[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+{
+ int surfacenum, k, *mark;
msurface_t *surface;
for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
{
surface = info->model->data_surfaces + *mark;
if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
{
- for (k = 0;k < surface->num_triangles;k++)
+ if(surface->num_bboxstride > 0)
{
- tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
- VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
- VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
- VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
- VectorSubtract(vert[1], vert[0], edge[0]);
- VectorSubtract(vert[2], vert[1], edge[1]);
- CrossProduct(edge[1], edge[0], facenormal);
- if (facenormal[0] || facenormal[1] || facenormal[2])
+ int i, cnt, tri;
+ cnt = (surface->num_triangles + surface->num_bboxstride - 1) / surface->num_bboxstride;
+ for(i = 0; i < cnt; ++i)
{
- VectorNormalize(facenormal);
- f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
- if (f <= info->bestdist && f >= -info->bestdist)
+ if(BoxesOverlap(surface->data_bbox6f + i * 6, surface->data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
{
- VectorSubtract(vert[0], vert[2], edge[2]);
- VectorNormalize(edge[0]);
- VectorNormalize(edge[1]);
- VectorNormalize(edge[2]);
- CrossProduct(facenormal, edge[0], edgenormal[0]);
- CrossProduct(facenormal, edge[1], edgenormal[1]);
- CrossProduct(facenormal, edge[2], edgenormal[2]);
- // face distance
- if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
- && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
- && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
- {
- // we got lucky, the center is within the face
- dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
- if (dist < 0)
- {
- dist = -dist;
- if (info->bestdist > dist)
- {
- info->bestdist = dist;
- VectorScale(facenormal, (info->radius - -dist), info->nudge);
- }
- }
- else
- {
- if (info->bestdist > dist)
- {
- info->bestdist = dist;
- VectorScale(facenormal, (info->radius - dist), info->nudge);
- }
- }
- }
- else
+ for(k = 0; k < surface->num_bboxstride; ++k)
{
- // check which edge or vertex the center is nearest
- for (i = 0;i < 3;i++)
- {
- f = DotProduct(info->center, edge[i]);
- if (f >= DotProduct(vert[0], edge[i])
- && f <= DotProduct(vert[1], edge[i]))
- {
- // on edge
- VectorMA(info->center, -f, edge[i], point);
- dist = sqrt(DotProduct(point, point));
- if (info->bestdist > dist)
- {
- info->bestdist = dist;
- VectorScale(point, (info->radius / dist), info->nudge);
- }
- // skip both vertex checks
- // (both are further away than this edge)
- i++;
- }
- else
- {
- // not on edge, check first vertex of edge
- VectorSubtract(info->center, vert[i], point);
- dist = sqrt(DotProduct(point, point));
- if (info->bestdist > dist)
- {
- info->bestdist = dist;
- VectorScale(point, (info->radius / dist), info->nudge);
- }
- }
- }
+ tri = i * surface->num_bboxstride + k;
+ if(tri >= surface->num_triangles)
+ break;
+ Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
}
}
}
}
+ else
+ {
+ for (k = 0;k < surface->num_triangles;k++)
+ {
+ Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
+ }
+ }
}
}
}
}
}
-static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
+static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
{
int i;
findnonsolidlocationinfo_t info;
{
VectorClear(info.nudge);
info.bestdist = radius;
+ VectorCopy(info.center, info.absmin);
+ VectorCopy(info.center, info.absmax);
+ info.absmin[0] -= info.radius + 1;
+ info.absmin[1] -= info.radius + 1;
+ info.absmin[2] -= info.radius + 1;
+ info.absmax[0] += info.radius + 1;
+ info.absmax[1] += info.radius + 1;
+ info.absmax[2] += info.radius + 1;
Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
VectorAdd(info.center, info.nudge, info.center);
}
VectorCopy(info.center, out);
}
-int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
+int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
{
switch(nativecontents)
{
case CONTENTS_EMPTY:
return 0;
case CONTENTS_SOLID:
- return SUPERCONTENTS_SOLID;
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
case CONTENTS_WATER:
return SUPERCONTENTS_WATER;
case CONTENTS_SLIME:
case CONTENTS_LAVA:
return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
case CONTENTS_SKY:
- return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
+ return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
}
return 0;
}
-int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
+int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
{
if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
return CONTENTS_SOLID;
}
//#endif
-static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
+{
+ RecursiveHullCheckTraceInfo_t rhc;
+
+ memset(&rhc, 0, sizeof(rhc));
+ memset(trace, 0, sizeof(trace_t));
+ rhc.trace = trace;
+ rhc.trace->fraction = 1;
+ rhc.trace->realfraction = 1;
+ rhc.trace->allsolid = true;
+ rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+ VectorCopy(start, rhc.start);
+ VectorCopy(start, rhc.end);
+ Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
+}
+
+static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+{
+ RecursiveHullCheckTraceInfo_t rhc;
+
+ if (VectorCompare(start, end))
+ {
+ Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
+ return;
+ }
+
+ memset(&rhc, 0, sizeof(rhc));
+ memset(trace, 0, sizeof(trace_t));
+ rhc.trace = trace;
+ rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
+ rhc.trace->fraction = 1;
+ rhc.trace->realfraction = 1;
+ rhc.trace->allsolid = true;
+ rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+ VectorCopy(start, rhc.start);
+ VectorCopy(end, rhc.end);
+ VectorSubtract(rhc.end, rhc.start, rhc.dist);
+#if COLLISIONPARANOID >= 2
+ Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
+ Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
+ {
+
+ double test[3];
+ trace_t testtrace;
+ VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
+ memset(&testtrace, 0, sizeof(trace_t));
+ rhc.trace = &testtrace;
+ rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
+ rhc.trace->fraction = 1;
+ rhc.trace->realfraction = 1;
+ rhc.trace->allsolid = true;
+ VectorCopy(test, rhc.start);
+ VectorCopy(test, rhc.end);
+ VectorClear(rhc.dist);
+ Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
+ //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
+ if (!trace->startsolid && testtrace.startsolid)
+ Con_Printf(" - ended in solid!\n");
+ }
+ Con_Print("\n");
+#else
+ if (VectorLength2(rhc.dist))
+ Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
+ else
+ Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
+#endif
+}
+
+static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
{
// this function currently only supports same size start and end
double boxsize[3];
RecursiveHullCheckTraceInfo_t rhc;
+ if (VectorCompare(boxmins, boxmaxs))
+ {
+ if (VectorCompare(start, end))
+ Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
+ else
+ Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
+ return;
+ }
+
memset(&rhc, 0, sizeof(rhc));
memset(trace, 0, sizeof(trace_t));
rhc.trace = trace;
static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
{
- int num = 0;
+ int num = model->brushq1.hulls[0].firstclipnode;
mplane_t *plane;
mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
mplane_t *planes = model->brushq1.hulls[0].planes;
#if 1
colbrushf_t cbox;
colplanef_t cbox_planes[6];
+ cbox.isaabb = true;
+ cbox.hasaabbplanes = true;
cbox.supercontents = boxsupercontents;
cbox.numplanes = 6;
cbox.numpoints = 0;
#endif
}
-static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
+void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
{
- double t1, t2;
- double midf, mid[3];
- int ret, side;
-
- // check for empty
- while (node->plane)
+ memset(trace, 0, sizeof(trace_t));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ if (BoxesOverlap(start, start, cmins, cmaxs))
{
- // find the point distances
- mplane_t *plane = node->plane;
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
-
- if (t1 < 0)
- {
- if (t2 < 0)
- {
- node = node->children[1];
- continue;
- }
- side = 1;
- }
- else
+ trace->startsupercontents |= boxsupercontents;
+ if (hitsupercontentsmask & boxsupercontents)
{
- if (t2 >= 0)
- {
- node = node->children[0];
- continue;
- }
- side = 0;
+ trace->startsolid = true;
+ trace->allsolid = true;
}
-
- midf = t1 / (t1 - t2);
- VectorLerp(p1, midf, p2, mid);
-
- // recurse both sides, front side first
- // return 2 if empty is followed by solid (hit something)
- // do not return 2 if both are solid or both empty,
- // or if start is solid and end is empty
- // as these degenerate cases usually indicate the eye is in solid and
- // should see the target point anyway
- ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
- if (ret != 0)
- return ret;
- ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
- if (ret != 1)
- return ret;
- return 2;
}
- return ((mleaf_t *)node)->clusterindex < 0;
}
static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
{
- // this function currently only supports same size start and end
- double tracestart[3], traceend[3];
- VectorCopy(start, tracestart);
- VectorCopy(end, traceend);
- return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
+ trace_t trace;
+ model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
+ return trace.fraction == 1;
}
-static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
+static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
{
int side;
float front, back;
}
}
-void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
{
// pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
VectorSet(diffusenormal, 0, 0, 1);
*/
void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
{
- int i, j;
- unsigned solidpixels[128*128], alphapixels[128*128];
+ int x, y;
+ int w = width/2;
+ int h = height;
+ unsigned *solidpixels = Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
+ unsigned *alphapixels = Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
// allocate a texture pool if we need it
if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
if (bytesperpixel == 4)
{
- for (i = 0;i < 128;i++)
+ for (y = 0;y < h;y++)
{
- for (j = 0;j < 128;j++)
+ for (x = 0;x < w;x++)
{
- solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
- alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
+ solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
+ alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
}
}
}
}
bgra;
r = g = b = 0;
- for (i = 0;i < 128;i++)
+ for (y = 0;y < h;y++)
{
- for (j = 0;j < 128;j++)
+ for (x = 0;x < w;x++)
{
- p = src[i*256 + j + 128];
+ p = src[x*width+y+w];
r += palette_rgb[p][0];
g += palette_rgb[p][1];
b += palette_rgb[p][2];
}
}
- bgra.b[2] = r/(128*128);
- bgra.b[1] = g/(128*128);
- bgra.b[0] = b/(128*128);
+ bgra.b[2] = r/(w*h);
+ bgra.b[1] = g/(w*h);
+ bgra.b[0] = b/(w*h);
bgra.b[3] = 0;
- for (i = 0;i < 128;i++)
+ for (y = 0;y < h;y++)
{
- for (j = 0;j < 128;j++)
+ for (x = 0;x < w;x++)
{
- solidpixels[(i*128) + j] = palette_bgra_complete[src[i*256 + j + 128]];
- p = src[i*256 + j];
- alphapixels[(i*128) + j] = p ? palette_bgra_complete[p] : bgra.i;
+ solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
+ p = src[y*width+x];
+ alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
}
}
}
- loadmodel->brush.solidskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_solidtexture", 128, 128, (unsigned char *) solidpixels, TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
- loadmodel->brush.alphaskytexture = R_LoadTexture2D(loadmodel->texturepool, "sky_alphatexture", 128, 128, (unsigned char *) alphapixels, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h);
+ loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h);
+ Mem_Free(solidpixels);
+ Mem_Free(alphapixels);
}
static void Mod_Q1BSP_LoadTextures(lump_t *l)
tx->skinframerate = 1;
tx->skinframes[0] = skinframe;
tx->currentskinframe = tx->skinframes[0];
- tx->basematerialflags = 0;
}
+ tx->basematerialflags = MATERIALFLAG_WALL;
if (i == loadmodel->num_textures - 1)
{
- tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
+ tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
tx->supercontents = mod_q1bsp_texture_water.supercontents;
tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
}
else
{
- tx->basematerialflags |= MATERIALFLAG_WALL;
tx->supercontents = mod_q1bsp_texture_solid.supercontents;
tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
}
tx->reflectfactor = 1;
Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
tx->r_water_wateralpha = 1;
+ tx->specularscalemod = 1;
+ tx->specularpowermod = 1;
}
if (!m)
// copy name, but only up to 16 characters
// (the output buffer can hold more than this, but the input buffer is
// only 16)
- for (j = 0;dmiptex->name[j] && j < 16;j++)
+ for (j = 0;j < 16 && dmiptex->name[j];j++)
name[j] = dmiptex->name[j];
name[j] = 0;
if (!name[0])
{
- sprintf(name, "unnamed%i", i);
+ dpsnprintf(name, sizeof(name), "unnamed%i", i);
Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
}
if (name[j] >= 'A' && name[j] <= 'Z')
name[j] += 'a' - 'A';
- if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, true, false, false))
+ if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
continue;
tx = loadmodel->data_textures + i;
if (cls.state != ca_dedicated)
{
// LordHavoc: HL sky textures are entirely different than quake
- if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
+ if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
{
- if (loadmodel->isworldmodel)
+ data = loadimagepixelsbgra(tx->name, false, false);
+ if (data && image_width == image_height * 2)
{
- data = loadimagepixelsbgra(tx->name, false, false);
- if (data && image_width == 256 && image_height == 128)
- {
- R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
- Mem_Free(data);
- }
- else if (mtdata != NULL)
- R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
+ R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
+ Mem_Free(data);
}
+ else if (mtdata != NULL)
+ R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
}
else
{
- skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
+ skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
if (!skinframe)
- skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
+ skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
if (!skinframe)
{
// did not find external texture, load it from the bsp or wad3
{
tx->width = image_width;
tx->height = image_height;
- skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
+ skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
}
if (freepixels)
Mem_Free(freepixels);
}
else if (mtdata) // texture included
- skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
+ skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
}
// if skinframe is still NULL the "missing" texture will be used
if (skinframe)
tx->skinframes[0] = skinframe;
}
- tx->basematerialflags = 0;
+ tx->basematerialflags = MATERIALFLAG_WALL;
if (tx->name[0] == '*')
{
// LordHavoc: some turbulent textures should not be affected by wateralpha
if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
{
// replace the texture with transparent black
- tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE, zero, 1, 1);
- tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
+ Vector4Set(zero, 128, 128, 128, 128);
+ tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zero, 1, 1);
+ tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
}
else if (!strncmp(tx->name,"*lava",5)
|| !strncmp(tx->name,"*teleport",9)
|| !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
- tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
+ tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
else
- tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
+ tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
+ if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+ tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
}
else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
{
- // replace the texture with transparent black
- tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
- tx->basematerialflags |= MATERIALFLAG_WALL | MATERIALFLAG_REFLECTION;
+ // replace the texture with black
+ tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zero, 1, 1);
+ tx->basematerialflags |= MATERIALFLAG_REFLECTION;
}
else if (!strncmp(tx->name, "sky", 3))
- tx->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+ tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
else if (!strcmp(tx->name, "caulk"))
- tx->basematerialflags = MATERIALFLAG_NODRAW;
- else
- tx->basematerialflags |= MATERIALFLAG_WALL;
- if (tx->skinframes[0] && tx->skinframes[0]->fog)
+ tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
+ else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
// start out with no animation
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
- Con_DPrintf("loaded %s\n", litfilename);
+ if (developer_loading.integer)
+ Con_Printf("loaded %s\n", litfilename);
loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
Mem_Free(data);
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
- Con_DPrintf("loaded %s\n", dlitfilename);
+ if (developer_loading.integer)
+ Con_Printf("loaded %s\n", dlitfilename);
loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
loadmodel->brushq3.deluxemapping_modelspace = false;
static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
{
char key[128], value[4096];
- char wadname[128];
int i, j, k;
if (!data)
return;
{
k = value[i];
value[i] = 0;
- strlcpy(wadname, "textures/", sizeof(wadname));
- strlcat(wadname, &value[j], sizeof(wadname));
- W_LoadTextureWadFile(wadname, false);
+ W_LoadTextureWadFile(&value[j], false);
j = i+1;
if (!k)
break;
loadmodel->brush.entities = NULL;
if (!l->filelen)
return;
- loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
+ loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ loadmodel->brush.entities[l->filelen] = 0;
if (loadmodel->brush.ishlbsp)
Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
}
if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
{
Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
+ if(!loadmodel->brushq1.numvertexes)
+ Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
+
out->v[0] = 0;
out->v[1] = 0;
}
{
// if texture chosen is NULL or the shader needs a lightmap,
// force to notexture water shader
- if (out->texture == NULL || out->texture->basematerialflags & MATERIALFLAG_WALL)
+ if (out->texture == NULL)
out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
}
else
}
#endif
-/* Maximum size of a single LM */
-#define MAX_SINGLE_LM_SIZE 256
-
-struct alloc_lm_row
-{
- int rowY;
- int currentX;
-};
-
-struct alloc_lm_state
-{
- int currentY;
- struct alloc_lm_row rows[MAX_SINGLE_LM_SIZE];
-};
-
-static void init_alloc_lm_state (struct alloc_lm_state* state)
-{
- int r;
-
- state->currentY = 0;
- for (r = 0; r < MAX_SINGLE_LM_SIZE; r++)
- {
- state->rows[r].currentX = 0;
- state->rows[r].rowY = -1;
- }
-}
-
-static qboolean Mod_Q1BSP_AllocLightmapBlock(struct alloc_lm_state* state, int totalwidth, int totalheight, int blockwidth, int blockheight, int *outx, int *outy)
-{
- struct alloc_lm_row* row;
- int r;
-
- row = &(state->rows[blockheight]);
- if ((row->rowY < 0) || (row->currentX + blockwidth > totalwidth))
- {
- if (state->currentY + blockheight <= totalheight)
- {
- row->rowY = state->currentY;
- row->currentX = 0;
- state->currentY += blockheight;
- }
- else
- {
- /* See if we can stuff the block into a higher row */
- row = NULL;
- for (r = blockheight; r < MAX_SINGLE_LM_SIZE; r++)
- {
- if ((state->rows[r].rowY >= 0)
- && (state->rows[r].currentX + blockwidth <= totalwidth))
- {
- row = &(state->rows[r]);
- break;
- }
- }
- if (row == NULL) return false;
- }
- }
- *outy = row->rowY;
- *outx = row->currentX;
- row->currentX += blockwidth;
-
- return true;
-}
-
-extern cvar_t gl_max_size;
+extern cvar_t gl_max_lightmapsize;
static void Mod_Q1BSP_LoadFaces(lump_t *l)
{
dface_t *in;
loadmodel->num_surfaces = count;
+ loadmodel->brushq1.firstrender = true;
+ loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
+
totalverts = 0;
totaltris = 0;
for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
lightmaptexture = NULL;
deluxemaptexture = r_texture_blanknormalmap;
- lightmapnumber = 1;
- lightmapsize = max(256, gl_max_size.integer);
+ lightmapnumber = 0;
+ lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
totallightmapsamples = 0;
totalverts = 0;
{
int lindex = loadmodel->brushq1.surfedges[firstedge + i];
float s, t;
- if (lindex > 0)
+ // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
+ if (lindex >= 0)
VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
else
VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
if (i == -1)
{
surface->lightmapinfo->samples = NULL;
+#if 1
// give non-lightmapped water a 1x white lightmap
- if ((surface->texture->basematerialflags & MATERIALFLAG_WATER) && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
+ if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
{
surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
surface->lightmapinfo->styles[0] = 0;
memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
}
+#endif
}
else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
// additionally this is used by the later code to see if a
// lightmap is needed on this surface (rather than duplicating the
// logic above)
- surface->cached_dlight = true;
+ loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
}
}
// small maps (such as ammo boxes especially) don't need big lightmap
// textures, so this code tries to guess a good size based on
// totallightmapsamples (size of the lightmaps lump basically), as well as
- // trying to max out the gl_max_size if there is a lot of lightmap data to
- // store
+ // trying to max out the size if there is a lot of lightmap data to store
// additionally, never choose a lightmapsize that is smaller than the
// largest surface encountered (as it would fail)
i = lightmapsize;
- for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < gl_max_size.integer) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
+ for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
;
// now that we've decided the lightmap texture size, we can do the rest
if (cls.state != ca_dedicated)
{
- struct alloc_lm_state allocState;
+ int stainmapsize = 0;
+ mod_alloclightmap_state_t allocState;
+ Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
{
- int i, iu, iv, lightmapx, lightmapy;
+ int i, iu, iv, lightmapx = 0, lightmapy = 0;
float u, v, ubase, vbase, uscale, vscale;
-
+
+ if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
+ continue;
+
smax = surface->lightmapinfo->extents[0] >> 4;
tmax = surface->lightmapinfo->extents[1] >> 4;
ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
-
- // stainmap for permanent marks on walls
- surface->lightmapinfo->stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
- // clear to white
- memset(surface->lightmapinfo->stainsamples, 255, ssize * tsize * 3);
+ stainmapsize += ssize * tsize * 3;
- if (!lightmaptexture || !Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy))
+ if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
{
// allocate a texture pool if we need it
if (loadmodel->texturepool == NULL)
loadmodel->texturepool = R_AllocTexturePool();
// could not find room, make a new lightmap
- lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
+ loadmodel->brushq3.data_lightmaps = Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
+ loadmodel->brushq3.data_deluxemaps = Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
+ loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, NULL);
if (loadmodel->brushq1.nmaplightdata)
- deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, NULL);
lightmapnumber++;
- init_alloc_lm_state (&allocState);
- Mod_Q1BSP_AllocLightmapBlock(&allocState, lightmapsize, lightmapsize, ssize, tsize, &lightmapx, &lightmapy);
+ Mod_AllocLightmap_Reset(&allocState);
+ Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
}
surface->lightmaptexture = lightmaptexture;
surface->deluxemaptexture = deluxemaptexture;
iv = (int) v;
(loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
}
+ }
+ if (cl_stainmaps.integer)
+ {
+ // allocate stainmaps for permanent marks on walls and clear white
+ unsigned char *stainsamples = NULL;
+ stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
+ memset(stainsamples, 255, stainmapsize);
+ // assign pointers
+ for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
+ {
+ if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
+ continue;
+ ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
+ tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
+ surface->lightmapinfo->stainsamples = stainsamples;
+ stainsamples += ssize * tsize * 3;
+ }
}
}
+
+ // generate ushort elements array if possible
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
}
static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
- if (out->firstleafsurface < 0 || (unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
+ if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
{
Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
out->firstleafsurface = NULL;
int i, j;
mleaf_t *leaf;
const unsigned char *pvs;
+ // if there's no vis data, assume supported (because everything is visible all the time)
+ if (!loadmodel->brush.data_pvsclusters)
+ return true;
// check all liquid leafs to see if they can see into empty leafs, if any
// can we can assume this map supports r_wateralpha
for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
{
- if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && (leaf->clusterindex >= 0 && loadmodel->brush.data_pvsclusters))
+ if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
{
pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
for (j = 0;j < loadmodel->brush.num_leafs;j++)
}
portal_t;
-static portal_t *portalchain;
-
-/*
-===========
-AllocPortal
-===========
-*/
-static portal_t *AllocPortal(void)
-{
- portal_t *p;
- p = (portal_t *)Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
- p->chain = portalchain;
- portalchain = p;
- return p;
-}
-
-static void FreePortal(portal_t *p)
-{
- Mem_Free(p);
-}
+static memexpandablearray_t portalarray;
static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
{
static void Mod_Q1BSP_FinalizePortals(void)
{
- int i, j, numportals, numpoints;
- portal_t *p, *pnext;
+ int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
+ portal_t *p;
mportal_t *portal;
mvertex_t *point;
mleaf_t *leaf, *endleaf;
VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
}
- p = portalchain;
numportals = 0;
numpoints = 0;
- while (p)
+ for (portalindex = 0;portalindex < portalrange;portalindex++)
{
+ p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
+ if (!p)
+ continue;
// note: this check must match the one below or it will usually corrupt memory
// the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
numportals += 2;
numpoints += p->numpoints * 2;
}
- p = p->chain;
}
loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
loadmodel->brush.num_portals = numportals;
// process all portals in the global portal chain, while freeing them
portal = loadmodel->brush.data_portals;
point = loadmodel->brush.data_portalpoints;
- p = portalchain;
- portalchain = NULL;
- while (p)
+ for (portalindex = 0;portalindex < portalrange;portalindex++)
{
- pnext = p->chain;
-
+ p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
+ if (!p)
+ continue;
if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
{
// note: this check must match the one above or it will usually corrupt memory
}
}
}
- FreePortal(p);
- p = pnext;
}
// now recalculate the node bounding boxes from the leafs
- Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
}
/*
}
#define PORTAL_DIST_EPSILON (1.0 / 32.0)
+static double *portalpointsbuffer;
+static int portalpointsbufferoffset;
+static int portalpointsbuffersize;
static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
{
int i, side;
mplane_t clipplane, *plane;
portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
int numfrontpoints, numbackpoints;
- double frontpoints[3*MAX_PORTALPOINTS], backpoints[3*MAX_PORTALPOINTS];
+ double *frontpoints, *backpoints;
// if a leaf, we're done
if (!node->plane)
return;
+ // get some space for our clipping operations to use
+ if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
+ {
+ portalpointsbuffersize = portalpointsbufferoffset * 2;
+ portalpointsbuffer = Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
+ }
+ frontpoints = portalpointsbuffer + portalpointsbufferoffset;
+ portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
+ backpoints = portalpointsbuffer + portalpointsbufferoffset;
+ portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
+
plane = node->plane;
front = node->children[0];
// create the new portal by generating a polygon for the node plane,
// and clipping it by all of the other portals(which came from nodes above this one)
- nodeportal = AllocPortal();
+ nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
nodeportal->plane = *plane;
// TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
}
// the portal is split
- splitportal = AllocPortal();
+ splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
temp = splitportal->chain;
*splitportal = *portal;
splitportal->chain = temp;
Mod_Q1BSP_RecursiveNodePortals(front);
Mod_Q1BSP_RecursiveNodePortals(back);
+
+ portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
}
static void Mod_Q1BSP_MakePortals(void)
{
- portalchain = NULL;
- Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
+ Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
+ portalpointsbufferoffset = 0;
+ portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
+ portalpointsbuffer = Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
+ Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
+ Mem_Free(portalpointsbuffer);
+ portalpointsbuffer = NULL;
+ portalpointsbufferoffset = 0;
+ portalpointsbuffersize = 0;
Mod_Q1BSP_FinalizePortals();
+ Mem_ExpandableArray_FreeArray(&portalarray);
}
//Returns PVS data for a given point
//(note: can return NULL)
-static unsigned char *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
+static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
{
mnode_t *node;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
while (node->plane)
node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
if (((mleaf_t *)node)->clusterindex >= 0)
return NULL;
}
-static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
+static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
{
while (node->plane)
{
//Calculates a PVS that is the inclusive or of all leafs within radius pixels
//of the given point.
-static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
+static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
{
int bytes = model->brush.num_pvsclusterbytes;
bytes = min(bytes, pvsbufferlength);
}
if (!merge)
memset(pvsbuffer, 0, bytes);
- Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
+ Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
return bytes;
}
-static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
+static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
{
vec3_t size;
const hull_t *hull;
VectorAdd(inmins, hull->clip_size, outmaxs);
}
-void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int i, j, k;
dheader_t *header;
dmodel_t *bm;
mempool_t *mainmempool;
- float dist, modelyawradius, modelradius, *vec;
+ float dist, modelyawradius, modelradius;
msurface_t *surface;
int numshadowmeshtriangles;
hullinfo_t hullinfo;
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q1BSP_TraceBox;
+ mod->TraceLine = Mod_Q1BSP_TraceLine;
+ mod->TracePoint = Mod_Q1BSP_TracePoint;
mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
-
- if (loadmodel->isworldmodel)
- Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ mod->Draw = R_Q1BSP_Draw;
+ mod->DrawDepth = R_Q1BSP_DrawDepth;
+ mod->DrawDebug = R_Q1BSP_DrawDebug;
+ mod->DrawPrepass = R_Q1BSP_DrawPrepass;
+ mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+ mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+ mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ mod->DrawLight = R_Q1BSP_DrawLight;
// load into heap
mod->brush.qw_md4sum2 = 0;
for (i = 0;i < HEADER_LUMPS;i++)
{
+ int temp;
if (i == LUMP_ENTITIES)
continue;
- mod->brush.qw_md4sum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
+ temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+ mod->brush.qw_md4sum ^= LittleLong(temp);
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
continue;
- mod->brush.qw_md4sum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen));
+ temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+ mod->brush.qw_md4sum2 ^= LittleLong(temp);
}
Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
if (loadmodel->brush.numsubmodels)
- loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
+ loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
// LordHavoc: to clear the fog around the original quake submodel code, I
// will explain:
if (i > 0)
{
char name[10];
- // LordHavoc: only register submodels if it is the world
- // (prevents external bsp models from replacing world submodels with
- // their own)
- if (!loadmodel->isworldmodel)
- continue;
// duplicate the basic information
- sprintf(name, "*%i", i);
- mod = Mod_FindName(name);
+ dpsnprintf(name, sizeof(name), "*%i", i);
+ mod = Mod_FindName(name, loadmodel->name);
// copy the base model to this one
*mod = *loadmodel;
// rename the clone back to its proper name
strlcpy(mod->name, name, sizeof(mod->name));
+ mod->brush.parentmodel = loadmodel;
// textures and memory belong to the main model
mod->texturepool = NULL;
mod->mempool = NULL;
+ mod->brush.GetPVS = NULL;
+ mod->brush.FatPVS = NULL;
+ mod->brush.BoxTouchingPVS = NULL;
+ mod->brush.BoxTouchingLeafPVS = NULL;
+ mod->brush.BoxTouchingVisibleLeafs = NULL;
+ mod->brush.FindBoxClusters = NULL;
+ mod->brush.LightPoint = NULL;
+ mod->brush.AmbientSoundLevelsForPoint = NULL;
}
mod->brush.submodel = i;
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
+ // set node/leaf parents for this submodel
+ Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
+
// make the model surface list (used by shadowing/lighting)
- mod->surfacelist = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
- for (j = 0;j < mod->nummodelsurfaces;j++)
- mod->surfacelist[j] = mod->firstmodelsurface + j;
+ mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
+ Mod_MakeSortedSurfaces(mod);
+
+ // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
+ // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
+ VectorCopy(bm->mins, mod->normalmins);
+ VectorCopy(bm->maxs, mod->normalmaxs);
+ dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
+ modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
+ modelyawradius = dist*dist+modelyawradius*modelyawradius;
+ modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
+ modelradius = modelyawradius + modelradius * modelradius;
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
+ mod->yawmins[2] = mod->normalmins[2];
+ mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
+ mod->yawmaxs[2] = mod->normalmaxs[2];
+ mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+ mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+ mod->radius = modelradius;
+ mod->radius2 = modelradius * modelradius;
// this gets altered below if sky or water is used
mod->DrawSky = NULL;
mod->DrawAddWaterPlanes = NULL;
- mod->Draw = R_Q1BSP_Draw;
- mod->DrawDepth = R_Q1BSP_DrawDepth;
- mod->DrawDebug = R_Q1BSP_DrawDebug;
- mod->GetLightInfo = R_Q1BSP_GetLightInfo;
- mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- mod->DrawLight = R_Q1BSP_DrawLight;
- if (i != 0)
- {
- mod->brush.TraceLineOfSight = NULL;
- mod->brush.GetPVS = NULL;
- mod->brush.FatPVS = NULL;
- mod->brush.BoxTouchingPVS = NULL;
- mod->brush.BoxTouchingLeafPVS = NULL;
- mod->brush.BoxTouchingVisibleLeafs = NULL;
- mod->brush.FindBoxClusters = NULL;
- mod->brush.LightPoint = NULL;
- mod->brush.AmbientSoundLevelsForPoint = NULL;
- }
+
+ // scan surfaces for sky and water and flag the submodel as possessing these features or not
+ // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
if (mod->nummodelsurfaces)
{
- // LordHavoc: calculate bmodel bounding box rather than trusting what it says
- mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
- mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
- modelyawradius = 0;
- modelradius = 0;
for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
- {
- // we only need to have a drawsky function if it is used(usually only on world model)
if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
- mod->DrawSky = R_Q1BSP_DrawSky;
+ break;
+ if (j < mod->nummodelsurfaces)
+ mod->DrawSky = R_Q1BSP_DrawSky;
+
+ for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
- mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
- // calculate bounding shapes
- for (k = 0, vec = (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex);k < surface->num_vertices;k++, vec += 3)
- {
- if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
- if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
- if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
- if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
- if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
- if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
- dist = vec[0]*vec[0]+vec[1]*vec[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += vec[2]*vec[2];
- if (modelradius < dist)
- modelradius = dist;
- }
- }
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
- mod->yawmins[2] = mod->normalmins[2];
- mod->yawmaxs[2] = mod->normalmaxs[2];
- mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
- mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
- mod->radius = modelradius;
- mod->radius2 = modelradius * modelradius;
+ break;
+ if (j < mod->nummodelsurfaces)
+ mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
// build lightstyle update chains
- // (used to rapidly mark surface->cached_dlight on many surfaces
+ // (used to rapidly mark lightmapupdateflags on many surfaces
// when d_lightstylevalue changes)
memset(stylecounts, 0, sizeof(stylecounts));
for (k = 0;k < mod->nummodelsurfaces;k++)
//Mod_Q1BSP_ProcessLightList();
- if (developer.integer >= 10)
- Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals);
+ Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
}
static void Mod_Q2BSP_LoadEntities(lump_t *l)
*/
}
-void static Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
+void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int i;
q2dheader_t *header;
i = LittleLong(header->version);
if (i != Q2BSPVERSION)
Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
- mod->brush.ishlbsp = false;
- if (loadmodel->isworldmodel)
- Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
mod_base = (unsigned char *)header;
Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
}
-static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
-static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
+static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
+static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
static void Mod_Q3BSP_LoadEntities(lump_t *l)
{
loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
if (!l->filelen)
return;
- loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen);
+ loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ loadmodel->brush.entities[l->filelen] = 0;
data = loadmodel->brush.entities;
// some Q3 maps override the lightgrid_cellsize with a worldspawn key
+ // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
+ loadmodel->brushq3.deluxemapping = false;
if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
{
while (1)
if (!COM_ParseToken_Simple(&data, false, false))
break; // error
strlcpy(value, com_token, sizeof(value));
- if (!strcmp("gridsize", key))
+ if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
{
+#if _MSC_VER >= 1400
+#define sscanf sscanf_s
+#endif
+#if 0
if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
+#else
+ VectorSet(v, 64, 64, 128);
+ if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
+ Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
+ if (v[0] != 0 && v[1] != 0 && v[2] != 0)
+ VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
+#endif
+ }
+ else if (!strcmp("deluxeMaps", key))
+ {
+ if (!strcmp(com_token, "1"))
+ {
+ loadmodel->brushq3.deluxemapping = true;
+ loadmodel->brushq3.deluxemapping_modelspace = true;
+ }
+ else if (!strcmp(com_token, "2"))
+ {
+ loadmodel->brushq3.deluxemapping = true;
+ loadmodel->brushq3.deluxemapping_modelspace = false;
+ }
}
}
}
{
q3dtexture_t *in;
texture_t *out;
- int i, count, c;
+ int i, count;
in = (q3dtexture_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
if (cls.state == ca_dedicated)
return;
- c = 0;
for (i = 0;i < count;i++, in++, out++)
- if (!Mod_LoadTextureFromQ3Shader(out, out->name, false, true, false))
- c++;
- if (c)
- Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
+ Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
}
static void Mod_Q3BSP_LoadPlanes(lump_t *l)
}
}
+static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
+{
+ q3dbrushside_ig_t *in;
+ q3mbrushside_t *out;
+ int i, n, count;
+
+ in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brush.data_brushsides = out;
+ loadmodel->brush.num_brushsides = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(in->planeindex);
+ if (n < 0 || n >= loadmodel->brush.num_planes)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
+ out->plane = loadmodel->brush.data_planes + n;
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
+ out->texture = loadmodel->data_textures + n;
+ }
+}
+
static void Mod_Q3BSP_LoadBrushes(lump_t *l)
{
q3dbrush_t *in;
q3mbrush_t *out;
- int i, j, n, c, count, maxplanes;
+ int i, j, n, c, count, maxplanes, q3surfaceflags;
colplanef_t *planes;
in = (q3dbrush_t *)(mod_base + l->fileofs);
Mem_Free(planes);
planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
}
+ q3surfaceflags = 0;
for (j = 0;j < out->numbrushsides;j++)
{
VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
planes[j].dist = out->firstbrushside[j].plane->dist;
planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
planes[j].texture = out->firstbrushside[j].texture;
+ q3surfaceflags |= planes[j].q3surfaceflags;
}
// make the colbrush from the planes
- out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
+ out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
+
+ // this whole loop can take a while (e.g. on redstarrepublic4)
+ CL_KeepaliveMessage(false);
}
if (planes)
Mem_Free(planes);
if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
{
Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
+ if(!loadmodel->brushq3.num_vertices)
+ Host_Error("Mod_Q1BSP_LoadTrianglles: %s has triangles but no vertexes, cannot fix\n", loadmodel->name);
*out = 0;
}
}
static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
{
- q3dlightmap_t *in;
+ q3dlightmap_t *input_pointer;
int i, j, k, count, power, power2, mask, endlightmap, mergewidth, mergeheight;
unsigned char *c;
- unsigned char convertedpixels[128*128*4];
- if (!l->filelen)
- return;
+ unsigned char *convertedpixels;
+ char mapname[MAX_QPATH];
+ int size, bytesperpixel, rgbmap[3];
+ qboolean external;
+ unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
+
+ // defaults for q3bsp
+ size = 128;
+ bytesperpixel = 3;
+ rgbmap[0] = 2;
+ rgbmap[1] = 1;
+ rgbmap[2] = 0;
+ external = false;
+ loadmodel->brushq3.lightmapsize = 128;
+
if (cls.state == ca_dedicated)
return;
- in = (q3dlightmap_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
- Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+
+ if(mod_q3bsp_nolightmaps.integer)
+ {
+ return;
+ }
+ else if(l->filelen)
+ {
+ // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
+ if (developer_loading.integer)
+ Con_Printf("Using internal lightmaps\n");
+ input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*input_pointer))
+ Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*input_pointer);
+ for(i = 0; i < count; ++i)
+ inpixels[i] = input_pointer[i].rgb;
+ }
+ else
+ {
+ // no internal lightmaps
+ // try external lightmaps
+ if (developer_loading.integer)
+ Con_Printf("Using external lightmaps\n");
+ FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
+ inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false);
+ if(!inpixels[0])
+ return;
+
+ // using EXTERNAL lightmaps instead
+ if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
+ {
+ Mem_Free(inpixels[0]);
+ Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
+ }
+
+ size = image_width;
+ bytesperpixel = 4;
+ rgbmap[0] = 0;
+ rgbmap[1] = 1;
+ rgbmap[2] = 2;
+ external = true;
+
+ for(count = 1; ; ++count)
+ {
+ inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false);
+ if(!inpixels[count])
+ break; // we got all of them
+ if(image_width != size || image_height != size)
+ {
+ for(i = 0; i <= count; ++i)
+ Mem_Free(inpixels[i]);
+ Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
+ }
+ }
+ }
+
+ convertedpixels = (unsigned char *) Mem_Alloc(tempmempool, size*size*4);
+ loadmodel->brushq3.lightmapsize = size;
loadmodel->brushq3.num_originallightmaps = count;
// now check the surfaces to see if any of them index an odd numbered
// reason when only one lightmap is used, which can throw off the
// deluxemapping detection method, so check 2-lightmap bsp's specifically
// to see if the second lightmap is blank, if so it is not deluxemapped.
- loadmodel->brushq3.deluxemapping = !(count & 1);
- loadmodel->brushq3.deluxemapping_modelspace = true;
- endlightmap = 0;
- if (loadmodel->brushq3.deluxemapping)
- {
- int facecount = faceslump->filelen / sizeof(q3dface_t);
- q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
- for (i = 0;i < facecount;i++)
- {
- j = LittleLong(faces[i].lightmapindex);
- if (j >= 0)
+ // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
+ // in Mod_Q3BSP_LoadEntities was failed
+ if (!loadmodel->brushq3.deluxemapping)
+ {
+ loadmodel->brushq3.deluxemapping = !(count & 1);
+ loadmodel->brushq3.deluxemapping_modelspace = true;
+ endlightmap = 0;
+ if (loadmodel->brushq3.deluxemapping)
+ {
+ int facecount = faceslump->filelen / sizeof(q3dface_t);
+ q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
+ for (i = 0;i < facecount;i++)
{
- endlightmap = max(endlightmap, j + 1);
- if ((j & 1) || j + 1 >= count)
+ j = LittleLong(faces[i].lightmapindex);
+ if (j >= 0)
{
- loadmodel->brushq3.deluxemapping = false;
- break;
+ endlightmap = max(endlightmap, j + 1);
+ if ((j & 1) || j + 1 >= count)
+ {
+ loadmodel->brushq3.deluxemapping = false;
+ break;
+ }
}
}
}
- }
- // q3map2 sometimes (or always?) makes a second blank lightmap for no
- // reason when only one lightmap is used, which can throw off the
- // deluxemapping detection method, so check 2-lightmap bsp's specifically
- // to see if the second lightmap is blank, if so it is not deluxemapped.
- //
- // further research has shown q3map2 sometimes creates a deluxemap and two
- // blank lightmaps, which must be handled properly as well
- if (endlightmap == 1 && count > 1)
- {
- c = in[1].rgb;
- for (i = 0;i < 128*128*3;i++)
- if (c[i])
- break;
- if (i == 128*128*3)
+ // q3map2 sometimes (or always?) makes a second blank lightmap for no
+ // reason when only one lightmap is used, which can throw off the
+ // deluxemapping detection method, so check 2-lightmap bsp's specifically
+ // to see if the second lightmap is blank, if so it is not deluxemapped.
+ //
+ // further research has shown q3map2 sometimes creates a deluxemap and two
+ // blank lightmaps, which must be handled properly as well
+ if (endlightmap == 1 && count > 1)
{
- // all pixels in the unused lightmap were black...
- loadmodel->brushq3.deluxemapping = false;
+ c = inpixels[1];
+ for (i = 0;i < size*size;i++)
+ {
+ if (c[bytesperpixel*i + rgbmap[0]])
+ break;
+ if (c[bytesperpixel*i + rgbmap[1]])
+ break;
+ if (c[bytesperpixel*i + rgbmap[2]])
+ break;
+ }
+ if (i == size*size)
+ {
+ // all pixels in the unused lightmap were black...
+ loadmodel->brushq3.deluxemapping = false;
+ }
}
}
Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
// figure out what the most reasonable merge power is within limits
+
loadmodel->brushq3.num_lightmapmergepower = 0;
- for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (128 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
+
+ for(i = 0; (128 << i) < size; ++i)
+ ;
+ // i is now 0 for 128, 1 for 256, etc
+
+ for (power = 1;power + i <= mod_q3bsp_lightmapmergepower.integer && (size << power) <= (int)vid.maxtexturesize_2d && (1 << (power * 2)) < 4 * (count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)); power++)
loadmodel->brushq3.num_lightmapmergepower = power;
+
loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
- loadmodel->brushq3.num_mergedlightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
+ loadmodel->brushq3.num_mergedlightmaps = ((count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
if (loadmodel->brushq3.deluxemapping)
loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
{
// figure out which merged lightmap texture this fits into
int lightmapindex = i >> (loadmodel->brushq3.deluxemapping + power2);
- for (k = 0;k < 128*128;k++)
+ for (k = 0;k < size*size;k++)
{
- convertedpixels[k*4+2] = in[i].rgb[k*3+0];
- convertedpixels[k*4+1] = in[i].rgb[k*3+1];
- convertedpixels[k*4+0] = in[i].rgb[k*3+2];
+ convertedpixels[k*4+0] = inpixels[i][k*bytesperpixel+rgbmap[0]];
+ convertedpixels[k*4+1] = inpixels[i][k*bytesperpixel+rgbmap[1]];
+ convertedpixels[k*4+2] = inpixels[i][k*bytesperpixel+rgbmap[2]];
convertedpixels[k*4+3] = 255;
}
if (loadmodel->brushq3.num_lightmapmergepower > 0)
if (!loadmodel->brushq3.data_lightmaps[lightmapindex])
{
// create a lightmap only as large as necessary to hold the
- // remaining 128x128 blocks
+ // remaining size*size blocks
// if there are multiple merged lightmap textures then they will
// all be full size except the last one which may be smaller
// because it only needs to the remaining blocks, and it will often
// be odd sizes like 2048x512 due to only being 25% full or so.
- j = (count >> loadmodel->brushq3.deluxemapping) - (lightmapindex << power2);
+ j = (count >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) - (lightmapindex << power2);
for (mergewidth = 1;mergewidth < j && mergewidth < (1 << power);mergewidth *= 2)
;
for (mergeheight = 1;mergewidth*mergeheight < j && mergeheight < (1 << power);mergeheight *= 2)
;
- Con_DPrintf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*128, mergeheight*128, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
- loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
+ if (developer_loading.integer)
+ Con_Printf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*size, mergeheight*size, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
+ loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES), NULL);
if (loadmodel->brushq3.data_deluxemaps)
- loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * 128, mergeheight * 128, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES), NULL);
}
- mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
- mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / 128;
- j = (i >> loadmodel->brushq3.deluxemapping) & ((1 << power2) - 1);
+ mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
+ mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
+ j = (i >> (loadmodel->brushq3.deluxemapping ? 1 : 0)) & ((1 << power2) - 1);
if (loadmodel->brushq3.deluxemapping && (i & 1))
- R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
+ R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
else
- R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * 128, (j / mergewidth) * 128, 128, 128);
+ R_UpdateTexture(loadmodel->brushq3.data_lightmaps [lightmapindex], convertedpixels, (j % mergewidth) * size, (j / mergewidth) * size, size, size);
}
else
{
// figure out which merged lightmap texture this fits into
if (loadmodel->brushq3.deluxemapping && (i & 1))
- loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), 128, 128, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
else
- loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), 128, 128, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
+ loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
+ }
+ }
+
+ Mem_Free(convertedpixels);
+ if(external)
+ {
+ for(i = 0; i < count; ++i)
+ Mem_Free(inpixels[i]);
+ }
+}
+
+static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
+{
+ int j, k, cnt, tri;
+ float *mins, *maxs;
+ const float *vert;
+ *collisionstride = stride;
+ if(stride > 0)
+ {
+ cnt = (num_triangles + stride - 1) / stride;
+ *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
+ for(j = 0; j < cnt; ++j)
+ {
+ mins = &((*collisionbbox6f)[6 * j + 0]);
+ maxs = &((*collisionbbox6f)[6 * j + 3]);
+ for(k = 0; k < stride; ++k)
+ {
+ tri = j * stride + k;
+ if(tri >= num_triangles)
+ break;
+ vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
+ if(!k || vert[0] < mins[0]) mins[0] = vert[0];
+ if(!k || vert[1] < mins[1]) mins[1] = vert[1];
+ if(!k || vert[2] < mins[2]) mins[2] = vert[2];
+ if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
+ if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
+ if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
+ vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
+ if(vert[0] < mins[0]) mins[0] = vert[0];
+ if(vert[1] < mins[1]) mins[1] = vert[1];
+ if(vert[2] < mins[2]) mins[2] = vert[2];
+ if(vert[0] > maxs[0]) maxs[0] = vert[0];
+ if(vert[1] > maxs[1]) maxs[1] = vert[1];
+ if(vert[2] > maxs[2]) maxs[2] = vert[2];
+ vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
+ if(vert[0] < mins[0]) mins[0] = vert[0];
+ if(vert[1] < mins[1]) mins[1] = vert[1];
+ if(vert[2] < mins[2]) mins[2] = vert[2];
+ if(vert[0] > maxs[0]) maxs[0] = vert[0];
+ if(vert[1] > maxs[1]) maxs[1] = vert[1];
+ if(vert[2] > maxs[2]) maxs[2] = vert[2];
+ }
}
}
+ else
+ *collisionbbox6f = NULL;
}
+typedef struct patchtess_s
+{
+ patchinfo_t info;
+
+ // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
+ int surface_id;
+ float lodgroup[6];
+ float *originalvertex3f;
+} patchtess_t;
+
+#define PATCHTESS_SAME_LODGROUP(a,b) \
+ ( \
+ (a).lodgroup[0] == (b).lodgroup[0] && \
+ (a).lodgroup[1] == (b).lodgroup[1] && \
+ (a).lodgroup[2] == (b).lodgroup[2] && \
+ (a).lodgroup[3] == (b).lodgroup[3] && \
+ (a).lodgroup[4] == (b).lodgroup[4] && \
+ (a).lodgroup[5] == (b).lodgroup[5] \
+ )
+
static void Mod_Q3BSP_LoadFaces(lump_t *l)
{
q3dface_t *in, *oldin;
msurface_t *out, *oldout;
- int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles;
+ int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles, cxtess, cytess;
float lightmaptcbase[2], lightmaptcscale[2];
//int *originalelement3i;
//int *originalneighbor3i;
float *originaltexcoordtexture2f;
float *originaltexcoordlightmap2f;
float *v;
+ patchtess_t *patchtess = NULL;
+ int patchtesscount = 0;
+ qboolean again;
in = (q3dface_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
loadmodel->data_surfaces = out;
loadmodel->num_surfaces = count;
+ if(count > 0)
+ patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
+
i = 0;
oldi = i;
oldin = in;
{
// check face type first
type = LittleLong(in->type);
- if (type != Q3FACETYPE_POLYGON
+ if (type != Q3FACETYPE_FLAT
&& type != Q3FACETYPE_PATCH
&& type != Q3FACETYPE_MESH
&& type != Q3FACETYPE_FLARE)
n = LittleLong(in->effectindex);
if (n < -1 || n >= loadmodel->brushq3.num_effects)
{
- if (developer.integer >= 100)
- Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
+ if (developer_extra.integer)
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
n = -1;
}
if (n == -1)
n = -1;
else if (n >= loadmodel->brushq3.num_originallightmaps)
{
- Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
+ if(loadmodel->brushq3.num_originallightmaps != 0)
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
n = -1;
}
else
}
switch(type)
{
- case Q3FACETYPE_POLYGON:
+ case Q3FACETYPE_FLAT:
case Q3FACETYPE_MESH:
// no processing necessary
break;
continue;
}
originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
+
// convert patch to Q3FACETYPE_MESH
xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
// bound to sanity settings
- xtess = bound(1, xtess, 1024);
- ytess = bound(1, ytess, 1024);
- // bound to user limit on vertices
- while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
- {
- if (xtess > ytess)
- xtess--;
- else
- ytess--;
- }
- finalwidth = ((patchsize[0] - 1) * xtess) + 1;
- finalheight = ((patchsize[1] - 1) * ytess) + 1;
- numvertices = finalwidth * finalheight;
- numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
+ xtess = bound(0, xtess, 1024);
+ ytess = bound(0, ytess, 1024);
+
+ // lower quality collision patches! Same procedure as before, but different cvars
+ // convert patch to Q3FACETYPE_MESH
+ cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
+ cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
+ // bound to user settings
+ cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
+ cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
+ // bound to sanity settings
+ cxtess = bound(0, cxtess, 1024);
+ cytess = bound(0, cytess, 1024);
+
+ // store it for the LOD grouping step
+ patchtess[patchtesscount].info.xsize = patchsize[0];
+ patchtess[patchtesscount].info.ysize = patchsize[1];
+ patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
+ patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
+ patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
+ patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
+
+ patchtess[patchtesscount].surface_id = i;
+ patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
+ patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
+ patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
+ patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
+ patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
+ patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
+ patchtess[patchtesscount].originalvertex3f = originalvertex3f;
+ ++patchtesscount;
break;
case Q3FACETYPE_FLARE:
- if (developer.integer >= 100)
- Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
+ if (developer_extra.integer)
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
// don't render it
continue;
}
meshtriangles += out->num_triangles;
}
+ // Fix patches tesselations so that they make no seams
+ do
+ {
+ again = false;
+ for(i = 0; i < patchtesscount; ++i)
+ {
+ for(j = i+1; j < patchtesscount; ++j)
+ {
+ if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
+ continue;
+
+ if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
+ again = true;
+ }
+ }
+ }
+ while (again);
+
+ // Calculate resulting number of triangles
+ for(i = 0; i < patchtesscount; ++i)
+ {
+ finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
+ finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
+ numvertices = finalwidth * finalheight;
+ numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
+
+ oldout[patchtess[i].surface_id].num_vertices = numvertices;
+ oldout[patchtess[i].surface_id].num_triangles = numtriangles;
+ meshvertices += oldout[patchtess[i].surface_id].num_vertices;
+ meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
+ }
+
i = oldi;
in = oldin;
out = oldout;
out->num_firsttriangle = meshtriangles;
switch(type)
{
- case Q3FACETYPE_POLYGON:
+ case Q3FACETYPE_FLAT:
case Q3FACETYPE_MESH:
// no processing necessary, except for lightmap merging
for (j = 0;j < out->num_vertices;j++)
originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
- // convert patch to Q3FACETYPE_MESH
- xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
- ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
- // bound to user settings
- xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
- ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
- // bound to sanity settings
- xtess = bound(1, xtess, 1024);
- ytess = bound(1, ytess, 1024);
- // bound to user limit on vertices
- while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
+
+ xtess = ytess = cxtess = cytess = -1;
+ for(j = 0; j < patchtesscount; ++j)
+ if(patchtess[j].surface_id == i)
+ {
+ xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
+ ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
+ cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
+ cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
+ break;
+ }
+ if(xtess == -1)
{
- if (xtess > ytess)
- xtess--;
- else
- ytess--;
+ Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
+ xtess = ytess = cxtess = cytess = 0;
}
- finalwidth = ((patchsize[0] - 1) * xtess) + 1;
- finalheight = ((patchsize[1] - 1) * ytess) + 1;
+
+ finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
+ finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
finalvertices = finalwidth * finalheight;
finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
type = Q3FACETYPE_MESH;
Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
+
out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
- if (developer.integer >= 100)
+
+ if (developer_extra.integer)
{
if (out->num_triangles < finaltriangles)
- Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
else
- Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
}
// q3map does not put in collision brushes for curves... ugh
// build the lower quality collision geometry
- xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
- ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
- // bound to user settings
- xtess = bound(r_subdivisions_collision_mintess.integer, xtess, r_subdivisions_collision_maxtess.integer);
- ytess = bound(r_subdivisions_collision_mintess.integer, ytess, r_subdivisions_collision_maxtess.integer);
- // bound to sanity settings
- xtess = bound(1, xtess, 1024);
- ytess = bound(1, ytess, 1024);
- // bound to user limit on vertices
- while ((xtess > 1 || ytess > 1) && (((patchsize[0] - 1) * xtess) + 1) * (((patchsize[1] - 1) * ytess) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
- {
- if (xtess > ytess)
- xtess--;
- else
- ytess--;
- }
- finalwidth = ((patchsize[0] - 1) * xtess) + 1;
- finalheight = ((patchsize[1] - 1) * ytess) + 1;
+ finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
+ finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
finalvertices = finalwidth * finalheight;
finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
out->data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
out->num_collisionvertices = finalvertices;
out->num_collisiontriangles = finaltriangles;
- Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
+ Q3PatchTesselateFloat(3, sizeof(float[3]), out->data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
Q3PatchTriangleElements(out->data_collisionelement3i, finalwidth, finalheight, 0);
//Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
oldnumtriangles = out->num_triangles;
oldnumtriangles2 = out->num_collisiontriangles;
out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
- if (developer.integer >= 100)
- Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
+
+ // now optimize the collision mesh by finding triangle bboxes...
+ Mod_Q3BSP_BuildBBoxes(out->data_collisionelement3i, out->num_collisiontriangles, out->data_collisionvertex3f, &out->data_collisionbbox6f, &out->num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
+ Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->data_bbox6f, &out->num_bboxstride, mod_q3bsp_curves_stride.integer);
+
+ if (developer_extra.integer)
+ Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
break;
default:
break;
if (cls.state != ca_dedicated && out->lightmaptexture)
{
// figure out which part of the merged lightmap this fits into
- int lightmapindex = LittleLong(in->lightmapindex) >> loadmodel->brushq3.deluxemapping;
- int mergewidth = R_TextureWidth(out->lightmaptexture) / 128;
- int mergeheight = R_TextureHeight(out->lightmaptexture) / 128;
+ int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
+ int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
+ int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
lightmapindex &= mergewidth * mergeheight - 1;
lightmaptcscale[0] = 1.0f / mergewidth;
lightmaptcscale[1] = 1.0f / mergeheight;
//out->lightmapinfo->styles[3] = 255;
}
+ i = oldi;
+ out = oldout;
+ for (;i < count;i++, out++)
+ {
+ if(out->num_vertices && out->num_triangles)
+ continue;
+ if(out->num_vertices == 0)
+ Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no vertices, ignoring\n", i);
+ if(out->num_triangles == 0)
+ Con_Printf("Mod_Q3BSP_LoadFaces: surface %d has no triangles, ignoring\n", i);
+ }
+
// for per pixel lighting
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ // generate ushort elements array if possible
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+
// free the no longer needed vertex data
loadmodel->brushq3.num_vertices = 0;
if (loadmodel->brushq3.data_vertex3f)
if (loadmodel->brushq3.data_element3i)
Mem_Free(loadmodel->brushq3.data_element3i);
loadmodel->brushq3.data_element3i = NULL;
+
+ if(patchtess)
+ Mem_Free(patchtess);
}
static void Mod_Q3BSP_LoadModels(lump_t *l)
if (l->filelen)
{
if (l->filelen < count * (int)sizeof(*in))
- Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
+ {
+ Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
+ return; // ignore the grid if we cannot understand it
+ }
if (l->filelen != count * (int)sizeof(*in))
Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
}
-static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
{
int i, j, k, index[3];
float transformed[3], blend1, blend2, blend, stylescale;
//Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
}
-static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t point, int markframe)
+static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
+{
+ double t1, t2;
+ double midf, mid[3];
+ int ret, side;
+
+ // check for empty
+ while (node->plane)
+ {
+ // find the point distances
+ mplane_t *plane = node->plane;
+ if (plane->type < 3)
+ {
+ t1 = p1[plane->type] - plane->dist;
+ t2 = p2[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, p1) - plane->dist;
+ t2 = DotProduct (plane->normal, p2) - plane->dist;
+ }
+
+ if (t1 < 0)
+ {
+ if (t2 < 0)
+ {
+ node = node->children[1];
+ continue;
+ }
+ side = 1;
+ }
+ else
+ {
+ if (t2 >= 0)
+ {
+ node = node->children[0];
+ continue;
+ }
+ side = 0;
+ }
+
+ midf = t1 / (t1 - t2);
+ VectorLerp(p1, midf, p2, mid);
+
+ // recurse both sides, front side first
+ // return 2 if empty is followed by solid (hit something)
+ // do not return 2 if both are solid or both empty,
+ // or if start is solid and end is empty
+ // as these degenerate cases usually indicate the eye is in solid and
+ // should see the target point anyway
+ ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
+ if (ret != 0)
+ return ret;
+ ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
+ if (ret != 1)
+ return ret;
+ return 2;
+ }
+ return ((mleaf_t *)node)->clusterindex < 0;
+}
+
+static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
+{
+ if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
+ {
+ trace_t trace;
+ model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
+ return trace.fraction == 1;
+ }
+ else
+ {
+ double tracestart[3], traceend[3];
+ VectorCopy(start, tracestart);
+ VectorCopy(end, traceend);
+ return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
+ }
+}
+
+static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
{
int i;
mleaf_t *leaf;
// can't do point traces on curves (they have no thickness)
}
-static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
+static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
int i, startside, endside;
float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
surface->collisionmarkframe = markframe;
- Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+ Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
}
}
}
}
-static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
+static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
{
int i;
int sides;
if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
{
surface->collisionmarkframe = markframe;
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
}
}
}
}
-static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+static int markframe = 0;
+
+static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
{
int i;
- float segmentmins[3], segmentmaxs[3];
- static int markframe = 0;
- msurface_t *surface;
q3mbrush_t *brush;
memset(trace, 0, sizeof(*trace));
trace->fraction = 1;
trace->realfraction = 1;
trace->hitsupercontentsmask = hitsupercontentsmask;
- if (mod_q3bsp_optimizedtraceline.integer && VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
+ if (model->brush.submodel)
{
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
+ }
+ else
+ Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
+}
+
+static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+{
+ int i;
+ float segmentmins[3], segmentmaxs[3];
+ msurface_t *surface;
+ q3mbrush_t *brush;
+
+ if (VectorCompare(start, end))
+ {
+ Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
+ return;
+ }
+
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(start[0], end[0]) - 1;
+ segmentmins[1] = min(start[1], end[1]) - 1;
+ segmentmins[2] = min(start[2], end[2]) - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + 1;
+ if (model->brush.submodel)
+ {
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
+ if (mod_q3bsp_curves_collisions.integer)
+ for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ if (surface->num_collisiontriangles)
+ Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+ }
+ else
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
+}
+
+static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+{
+ int i;
+ float segmentmins[3], segmentmaxs[3];
+ msurface_t *surface;
+ q3mbrush_t *brush;
+ colboxbrushf_t thisbrush_start, thisbrush_end;
+ vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+
+ if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
+ {
+ vec3_t shiftstart, shiftend;
+ VectorAdd(start, boxmins, shiftstart);
+ VectorAdd(end, boxmins, shiftend);
if (VectorCompare(start, end))
- {
- // point trace
- if (model->brush.submodel)
- {
- for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
- if (brush->colbrushf)
- Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
- }
- else
- Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
- }
+ Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, shiftstart, hitsupercontentsmask);
else
{
- // line trace
- segmentmins[0] = min(start[0], end[0]) - 1;
- segmentmins[1] = min(start[1], end[1]) - 1;
- segmentmins[2] = min(start[2], end[2]) - 1;
- segmentmaxs[0] = max(start[0], end[0]) + 1;
- segmentmaxs[1] = max(start[1], end[1]) + 1;
- segmentmaxs[2] = max(start[2], end[2]) + 1;
- if (model->brush.submodel)
- {
- for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
- if (brush->colbrushf)
- Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
- if (mod_q3bsp_curves_collisions.integer)
- for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
- if (surface->num_collisiontriangles)
- Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
- }
- else
- Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
+ Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
+ VectorSubtract(trace->endpos, boxmins, trace->endpos);
}
+ return;
}
- else
+
+ // box trace, performed as brush trace
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+ segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+ segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+ VectorAdd(start, boxmins, boxstartmins);
+ VectorAdd(start, boxmaxs, boxstartmaxs);
+ VectorAdd(end, boxmins, boxendmins);
+ VectorAdd(end, boxmaxs, boxendmaxs);
+ Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
+ Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
+ if (model->brush.submodel)
{
- // box trace, performed as brush trace
- colbrushf_t *thisbrush_start, *thisbrush_end;
- vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
- segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
- segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
- segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
- segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
- segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
- segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
- VectorAdd(start, boxmins, boxstartmins);
- VectorAdd(start, boxmaxs, boxstartmaxs);
- VectorAdd(end, boxmins, boxendmins);
- VectorAdd(end, boxmaxs, boxendmaxs);
- thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
- thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
- if (model->brush.submodel)
- {
- for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
- if (brush->colbrushf)
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
- if (mod_q3bsp_curves_collisions.integer)
- for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
- if (surface->num_collisiontriangles)
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
- }
- else
- Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, brush->colbrushf, brush->colbrushf);
+ if (mod_q3bsp_curves_collisions.integer)
+ for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ if (surface->num_collisiontriangles)
+ Collision_TraceBrushTriangleMeshFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
}
+ else
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, &thisbrush_start.brush, &thisbrush_end.brush, ++markframe, segmentmins, segmentmaxs);
}
static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
return supercontents;
}
-static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
+static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
{
int supercontents = 0;
if (nativecontents & CONTENTSQ3_SOLID)
supercontents |= SUPERCONTENTS_MONSTERCLIP;
if (nativecontents & CONTENTSQ3_DONOTENTER)
supercontents |= SUPERCONTENTS_DONOTENTER;
+ if (nativecontents & CONTENTSQ3_BOTCLIP)
+ supercontents |= SUPERCONTENTS_BOTCLIP;
+ if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
+ supercontents |= SUPERCONTENTS_OPAQUE;
return supercontents;
}
-static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
+static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
{
int nativecontents = 0;
if (supercontents & SUPERCONTENTS_SOLID)
nativecontents |= CONTENTSQ3_MONSTERCLIP;
if (supercontents & SUPERCONTENTS_DONOTENTER)
nativecontents |= CONTENTSQ3_DONOTENTER;
+ if (supercontents & SUPERCONTENTS_BOTCLIP)
+ nativecontents |= CONTENTSQ3_BOTCLIP;
+ if (!(supercontents & SUPERCONTENTS_OPAQUE))
+ nativecontents |= CONTENTSQ3_TRANSLUCENT;
return nativecontents;
}
loadmodel->brush.num_leafs = numleafs;
}
-void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
- int i, j, numshadowmeshtriangles;
+ int i, j, numshadowmeshtriangles, lumps;
q3dheader_t *header;
float corner[3], yawradius, modelradius;
msurface_t *surface;
mod->numskins = 1;
header = (q3dheader_t *)buffer;
+ if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
+ Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
i = LittleLong(header->version);
- if (i != Q3BSPVERSION)
+ if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
- mod->brush.ishlbsp = false;
- if (loadmodel->isworldmodel)
- Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q3BSP_TraceBox;
+ mod->TraceLine = Mod_Q3BSP_TraceLine;
+ mod->TracePoint = Mod_Q3BSP_TracePoint;
mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
- mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
+ mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+ mod->brush.AmbientSoundLevelsForPoint = NULL;
+ mod->brush.RoundUpToHullSize = NULL;
mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
mod->Draw = R_Q1BSP_Draw;
mod->DrawDepth = R_Q1BSP_DrawDepth;
mod->DrawDebug = R_Q1BSP_DrawDebug;
+ mod->DrawPrepass = R_Q1BSP_DrawPrepass;
mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+ mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
mod->DrawLight = R_Q1BSP_DrawLight;
- mod->DrawAddWaterPlanes = NULL;
mod_base = (unsigned char *)header;
// swap all the lumps
header->ident = LittleLong(header->ident);
header->version = LittleLong(header->version);
- for (i = 0;i < Q3HEADER_LUMPS;i++)
+ lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
+ for (i = 0;i < lumps;i++)
{
- header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
- header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
+ j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
+ if((char *) bufferend < (char *) buffer + j)
+ Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
+ j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
+ if((char *) bufferend < (char *) buffer + j)
+ Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
}
+ /*
+ * NO, do NOT clear them!
+ * they contain actual data referenced by other stuff.
+ * Instead, before using the advertisements lump, check header->versio
+ * again!
+ * Sorry, but otherwise it breaks memory of the first lump.
+ for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
+ {
+ header->lumps[i].fileofs = 0;
+ header->lumps[i].filelen = 0;
+ }
+ */
mod->brush.qw_md4sum = 0;
mod->brush.qw_md4sum2 = 0;
- for (i = 0;i < Q3HEADER_LUMPS;i++)
+ for (i = 0;i < lumps;i++)
{
if (i == Q3LUMP_ENTITIES)
continue;
if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
continue;
mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+
+ // all this checksumming can take a while, so let's send keepalives here too
+ CL_KeepaliveMessage(false);
}
Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
- Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
+ if (header->version == Q3BSPVERSION_IG)
+ Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
+ else
+ Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
// make a single combined shadow mesh to allow optimized shadow volume creation
numshadowmeshtriangles = 0;
- for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
+ if (cls.state != ca_dedicated)
{
- surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
- numshadowmeshtriangles += surface->num_triangles;
+ for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
+ {
+ surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
+ numshadowmeshtriangles += surface->num_triangles;
+ }
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
+ for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
+ if (surface->num_triangles > 0)
+ Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
+ loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
+ Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
}
- loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
- for (j = 0, surface = loadmodel->data_surfaces;j < loadmodel->num_surfaces;j++, surface++)
- if (surface->num_triangles > 0)
- Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
- loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true, false);
- Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
loadmodel->brush.num_leafs = 0;
Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
+ if (loadmodel->brush.numsubmodels)
+ loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
+
mod = loadmodel;
for (i = 0;i < loadmodel->brush.numsubmodels;i++)
{
if (i > 0)
{
char name[10];
- // LordHavoc: only register submodels if it is the world
- // (prevents external bsp models from replacing world submodels with
- // their own)
- if (!loadmodel->isworldmodel)
- continue;
// duplicate the basic information
- sprintf(name, "*%i", i);
- mod = Mod_FindName(name);
+ dpsnprintf(name, sizeof(name), "*%i", i);
+ mod = Mod_FindName(name, loadmodel->name);
+ // copy the base model to this one
*mod = *loadmodel;
+ // rename the clone back to its proper name
strlcpy(mod->name, name, sizeof(mod->name));
+ mod->brush.parentmodel = loadmodel;
// textures and memory belong to the main model
mod->texturepool = NULL;
mod->mempool = NULL;
- mod->brush.TraceLineOfSight = NULL;
mod->brush.GetPVS = NULL;
mod->brush.FatPVS = NULL;
mod->brush.BoxTouchingPVS = NULL;
mod->brush.BoxTouchingVisibleLeafs = NULL;
mod->brush.FindBoxClusters = NULL;
mod->brush.LightPoint = NULL;
- mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+ mod->brush.AmbientSoundLevelsForPoint = NULL;
}
mod->brush.submodel = i;
+ if (loadmodel->brush.submodels)
+ loadmodel->brush.submodels[i] = mod;
// make the model surface list (used by shadowing/lighting)
mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
- mod->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->surfacelist));
- for (j = 0;j < mod->nummodelsurfaces;j++)
- mod->surfacelist[j] = mod->firstmodelsurface + j;
+ mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
+ Mod_MakeSortedSurfaces(mod);
VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
+ // enlarge the bounding box to enclose all geometry of this model,
+ // because q3map2 sometimes lies (mostly to affect the lightgrid),
+ // which can in turn mess up the farclip (as well as culling when
+ // outside the level - an unimportant concern)
+
+ //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
+ for (j = 0;j < mod->nummodelsurfaces;j++)
+ {
+ const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
+ const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
+ int k;
+ if (!surface->num_vertices)
+ continue;
+ for (k = 0;k < surface->num_vertices;k++, v += 3)
+ {
+ mod->normalmins[0] = min(mod->normalmins[0], v[0]);
+ mod->normalmins[1] = min(mod->normalmins[1], v[1]);
+ mod->normalmins[2] = min(mod->normalmins[2], v[2]);
+ mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
+ mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
+ mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
+ }
+ }
+ //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
mod->radius = modelradius;
mod->radius2 = modelradius * modelradius;
+ // this gets altered below if sky or water is used
+ mod->DrawSky = NULL;
+ mod->DrawAddWaterPlanes = NULL;
+
for (j = 0;j < mod->nummodelsurfaces;j++)
if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
break;
if (j < mod->nummodelsurfaces)
mod->DrawSky = R_Q1BSP_DrawSky;
- else
- mod->DrawSky = NULL;
for (j = 0;j < mod->nummodelsurfaces;j++)
if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))
break;
if (j < mod->nummodelsurfaces)
mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
- else
- mod->DrawAddWaterPlanes = NULL;
}
+
+ Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
}
-void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int i = LittleLong(((int *)buffer)[1]);
- if (i == Q3BSPVERSION)
+ if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
Mod_Q3BSP_Load(mod,buffer, bufferend);
else if (i == Q2BSPVERSION)
Mod_Q2BSP_Load(mod,buffer, bufferend);
Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
}
-void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
+void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
Host_Error("Mod_MAP_Load: not yet implemented");
}
-qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
+#define OBJASMODEL
+
+#ifdef OBJASMODEL
+typedef struct objvertex_s
+{
+ int nextindex;
+ int textureindex;
+ float v[3];
+ float vt[2];
+ float vn[3];
+}
+objvertex_t;
+
+void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+ const char *textbase = (char *)buffer, *text = textbase;
+ char *s;
+ char *argv[512];
+ char line[1024];
+ char materialname[MAX_QPATH];
+ int i, j, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, numsurfaces, surfacevertices, surfacetriangles, surfaceelements;
+ int index1, index2, index3;
+ objvertex_t vfirst, vprev, vcurrent;
+ int argc;
+ int linelen;
+ int numtriangles = 0;
+ int maxtriangles = 0;
+ objvertex_t *vertices = NULL;
+ int linenumber = 0;
+ int maxtextures = 0, numtextures = 0, textureindex = 0;
+ int maxv = 0, numv = 1;
+ int maxvt = 0, numvt = 1;
+ int maxvn = 0, numvn = 1;
+ char *texturenames = NULL;
+ float dist, modelradius, modelyawradius;
+ float *v = NULL;
+ float *vt = NULL;
+ float *vn = NULL;
+ float mins[3];
+ float maxs[3];
+ objvertex_t *thisvertex = NULL;
+ int vertexhashindex;
+ int *vertexhashtable = NULL;
+ objvertex_t *vertexhashdata = NULL;
+ objvertex_t *vdata = NULL;
+ int vertexhashsize = 0;
+ int vertexhashcount = 0;
+ skinfile_t *skinfiles = NULL;
+ unsigned char *data = NULL;
+
+ memset(&vfirst, 0, sizeof(vfirst));
+ memset(&vprev, 0, sizeof(vprev));
+ memset(&vcurrent, 0, sizeof(vcurrent));
+
+ dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
+
+ loadmodel->modeldatatypestring = "OBJ";
+
+ loadmodel->type = mod_obj;
+ loadmodel->soundfromcenter = true;
+ loadmodel->TraceBox = NULL;
+ loadmodel->TraceLine = NULL;
+ loadmodel->TracePoint = NULL;
+ loadmodel->PointSuperContents = NULL;
+ loadmodel->brush.TraceLineOfSight = NULL;
+ loadmodel->brush.SuperContentsFromNativeContents = NULL;
+ loadmodel->brush.NativeContentsFromSuperContents = NULL;
+ loadmodel->brush.GetPVS = NULL;
+ loadmodel->brush.FatPVS = NULL;
+ loadmodel->brush.BoxTouchingPVS = NULL;
+ loadmodel->brush.BoxTouchingLeafPVS = NULL;
+ loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
+ loadmodel->brush.FindBoxClusters = NULL;
+ loadmodel->brush.LightPoint = NULL;
+ loadmodel->brush.FindNonSolidLocation = NULL;
+ loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
+ loadmodel->brush.RoundUpToHullSize = NULL;
+ loadmodel->brush.PointInLeaf = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ VectorClear(mins);
+ VectorClear(maxs);
+
+ // parse the OBJ text now
+ for(;;)
+ {
+ if (!*text)
+ break;
+ linenumber++;
+ linelen = 0;
+ for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
+ line[linelen] = text[linelen];
+ line[linelen] = 0;
+ for (argc = 0;argc < 4;argc++)
+ argv[argc] = "";
+ argc = 0;
+ s = line;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ while (*s)
+ {
+ argv[argc++] = s;
+ while (*s > ' ')
+ s++;
+ if (!*s)
+ break;
+ *s++ = 0;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ }
+ text += linelen;
+ if (*text == '\r')
+ text++;
+ if (*text == '\n')
+ text++;
+ if (!argc)
+ continue;
+ if (argv[0][0] == '#')
+ continue;
+ if (!strcmp(argv[0], "v"))
+ {
+ if (maxv <= numv)
+ {
+ maxv = max(maxv * 2, 1024);
+ v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
+ }
+ v[numv*3+0] = atof(argv[1]);
+ v[numv*3+2] = atof(argv[2]);
+ v[numv*3+1] = atof(argv[3]);
+ numv++;
+ }
+ else if (!strcmp(argv[0], "vt"))
+ {
+ if (maxvt <= numvt)
+ {
+ maxvt = max(maxvt * 2, 1024);
+ vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
+ }
+ vt[numvt*2+0] = atof(argv[1]);
+ vt[numvt*2+1] = 1-atof(argv[2]);
+ numvt++;
+ }
+ else if (!strcmp(argv[0], "vn"))
+ {
+ if (maxvn <= numvn)
+ {
+ maxvn = max(maxvn * 2, 1024);
+ vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
+ }
+ vn[numvn*3+0] = atof(argv[1]);
+ vn[numvn*3+2] = atof(argv[2]);
+ vn[numvn*3+1] = atof(argv[3]);
+ numvn++;
+ }
+ else if (!strcmp(argv[0], "f"))
+ {
+ if (!numtextures)
+ {
+ if (maxtextures <= numtextures)
+ {
+ maxtextures = max(maxtextures * 2, 256);
+ texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
+ }
+ textureindex = numtextures++;
+ strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
+ }
+ for (j = 1;j < argc;j++)
+ {
+ index1 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index2 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index3 = atoi(argv[j]);
+ // negative refers to a recent vertex
+ // zero means not specified
+ // positive means an absolute vertex index
+ if (index1 < 0)
+ index1 = numv - index1;
+ if (index2 < 0)
+ index2 = numvt - index2;
+ if (index3 < 0)
+ index3 = numvn - index3;
+ vcurrent.nextindex = -1;
+ vcurrent.textureindex = textureindex;
+ VectorCopy(v + 3*index1, vcurrent.v);
+ Vector2Copy(vt + 2*index2, vcurrent.vt);
+ VectorCopy(vn + 3*index3, vcurrent.vn);
+ if (numtriangles == 0)
+ {
+ VectorCopy(vcurrent.v, mins);
+ VectorCopy(vcurrent.v, maxs);
+ }
+ else
+ {
+ mins[0] = min(mins[0], vcurrent.v[0]);
+ mins[1] = min(mins[1], vcurrent.v[1]);
+ mins[2] = min(mins[2], vcurrent.v[2]);
+ maxs[0] = max(maxs[0], vcurrent.v[0]);
+ maxs[1] = max(maxs[1], vcurrent.v[1]);
+ maxs[2] = max(maxs[2], vcurrent.v[2]);
+ }
+ if (j == 1)
+ vfirst = vcurrent;
+ else if (j >= 3)
+ {
+ if (maxtriangles <= numtriangles)
+ {
+ maxtriangles = max(maxtriangles * 2, 32768);
+ vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
+ }
+ vertices[numtriangles*3+0] = vfirst;
+ vertices[numtriangles*3+1] = vprev;
+ vertices[numtriangles*3+2] = vcurrent;
+ numtriangles++;
+ }
+ vprev = vcurrent;
+ }
+ }
+ else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
+ ;
+ else if (!strcmp(argv[0], "usemtl"))
+ {
+ for (i = 0;i < numtextures;i++)
+ if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
+ break;
+ if (i < numtextures)
+ textureindex = i;
+ else
+ {
+ if (maxtextures <= numtextures)
+ {
+ maxtextures = max(maxtextures * 2, 256);
+ texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
+ }
+ textureindex = numtextures++;
+ strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
+ }
+ }
+ }
+
+ // now that we have the OBJ data loaded as-is, we can convert it
+
+ // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
+ VectorCopy(mins, loadmodel->normalmins);
+ VectorCopy(maxs, loadmodel->normalmaxs);
+ dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ modelyawradius = dist*dist+modelyawradius*modelyawradius;
+ modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
+ modelradius = modelyawradius + modelradius * modelradius;
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+
+ // allocate storage for triangles
+ loadmodel->num_surfaces = loadmodel->nummodelsurfaces = numsurfaces = numtextures;
+ loadmodel->surfmesh.data_element3i = Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
+ loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
+ // allocate vertex hash structures to build an optimal vertex subset
+ vertexhashsize = numtriangles*2;
+ vertexhashtable = Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
+ memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
+ vertexhashdata = Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
+ vertexhashcount = 0;
+
+ // gather surface stats for assigning vertex/triangle ranges
+ firstvertex = 0;
+ firsttriangle = 0;
+ elementindex = 0;
+ for (textureindex = 0;textureindex < numtextures;textureindex++)
+ {
+ msurface_t *surface = loadmodel->data_surfaces + textureindex;
+ // copy the mins/maxs of the model backwards so that the first vertex
+ // added will set the surface bounds to a point
+ VectorCopy(loadmodel->normalmaxs, surface->mins);
+ VectorCopy(loadmodel->normalmins, surface->maxs);
+ surfacevertices = 0;
+ surfaceelements = 0;
+ for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
+ {
+ thisvertex = vertices + vertexindex;
+ if (thisvertex->textureindex != textureindex)
+ continue;
+ surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
+ surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
+ surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
+ surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
+ surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
+ surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
+ vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
+ for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
+ {
+ vdata = vertexhashdata + i;
+ if (vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
+ break;
+ }
+ if (i < 0)
+ {
+ i = vertexhashcount++;
+ vdata = vertexhashdata + i;
+ *vdata = *thisvertex;
+ vdata->nextindex = vertexhashtable[vertexhashindex];
+ vertexhashtable[vertexhashindex] = i;
+ surfacevertices++;
+ }
+ loadmodel->surfmesh.data_element3i[elementindex++] = i;
+ surfaceelements++;
+ }
+ surfacetriangles = surfaceelements / 3;
+ surface->num_vertices = surfacevertices;
+ surface->num_triangles = surfacetriangles;
+ surface->num_firstvertex = firstvertex;
+ surface->num_firsttriangle = firsttriangle;
+ firstvertex += surface->num_vertices;
+ firsttriangle += surface->num_triangles;
+ }
+ numvertices = firstvertex;
+
+ // allocate storage for final mesh data
+ loadmodel->num_textures = numtextures * loadmodel->numskins;
+ loadmodel->num_texturesperskin = numtextures;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, numsurfaces * sizeof(int) + numsurfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + numvertices * sizeof(float[14]));
+ loadmodel->sortedmodelsurfaces = (int *)data;data += numsurfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += numsurfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = numvertices;
+ loadmodel->surfmesh.num_triangles = numtriangles;
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
+ if (loadmodel->surfmesh.num_vertices <= 65536)
+ loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
+
+ for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
+ {
+ VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
+ VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
+ VectorCopy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
+ }
+
+ // load the textures
+ for (textureindex = 0;textureindex < numtextures;textureindex++)
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
+ Mod_FreeSkinFiles(skinfiles);
+
+ // set the surface textures
+ for (textureindex = 0;textureindex < numtextures;textureindex++)
+ {
+ msurface_t *surface = loadmodel->data_surfaces + textureindex;
+ surface->texture = loadmodel->data_textures + textureindex;
+ }
+
+ // free data
+ Mem_Free(vertices);
+ Mem_Free(texturenames);
+ Mem_Free(v);
+ Mem_Free(vt);
+ Mem_Free(vn);
+ Mem_Free(vertexhashtable);
+ Mem_Free(vertexhashdata);
+
+ // compute all the mesh information that was not loaded from the file
+ Mod_MakeSortedSurfaces(loadmodel);
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
+ // generate normals if the file did not have them
+ if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+}
+
+
+
+
+
+
+
+
+
+
+#else // OBJASMODEL
+
+#ifdef OBJWORKS
+typedef struct objvertex_s
+{
+ float v[3];
+ float vt[2];
+ float vn[3];
+}
+objvertex_t;
+
+typedef struct objtriangle_s
+{
+ objvertex_t vertex[3];
+ int textureindex;
+ // these fields are used only in conversion to surfaces
+ int axis;
+ int surfaceindex;
+ int surfacevertexindex[3];
+ float edgeplane[3][4];
+}
+objtriangle_t;
+
+typedef objnode_s
+{
+ struct objnode_s *children[2];
+ struct objnode_s *parent;
+ objtriangle_t *triangles;
+ float normal[3];
+ float dist;
+ float mins[3];
+ float maxs[3];
+ int numtriangles;
+}
+objnode_t;
+
+objnode_t *Mod_OBJ_BSPNodeForTriangles(objnode_t *parent, objtriangle_t *triangles, int numtriangles, const float *mins, const float *maxs, mem_expandablearray_t *nodesarray, int maxclippedtriangles, objtriangle_t *clippedfronttriangles, objtriangle_t *clippedbacktriangles)
+{
+ int i, j;
+ float normal[3];
+ float dist;
+ int score;
+ float bestnormal[3];
+ float bestdist;
+ int bestscore;
+ float mins[3];
+ float maxs[3];
+ int numfronttriangles;
+ int numbacktriangles;
+ int count_front;
+ int count_back;
+ int count_both;
+ int count_on;
+ float outfrontpoints[5][3];
+ float outbackpoints[5][3];
+ int neededfrontpoints;
+ int neededbackpoints;
+ int countonpoints;
+ objnode_t *node;
+
+ node = (objnode_t *)Mem_ExpandableArray_AllocRecord(array);
+ node->parent = parent;
+ if (numtriangles)
+ {
+ VectorCopy(triangles[0].vertex[0].v, mins);
+ VectorCopy(triangles[0].vertex[0].v, maxs);
+ }
+ else if (parent && parent->children[0] == node)
+ {
+ VectorCopy(parent->mins, mins);
+ Vectorcopy(parent->maxs, maxs);
+ }
+ else if (parent && parent->children[1] == node)
+ {
+ VectorCopy(parent->mins, mins);
+ Vectorcopy(parent->maxs, maxs);
+ }
+ else
+ {
+ VectorClear(mins);
+ VectorClear(maxs);
+ }
+ for (i = 0;i < numtriangles;i++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ mins[0] = min(mins[0], triangles[i].vertex[j].v[0]);
+ mins[1] = min(mins[1], triangles[i].vertex[j].v[1]);
+ mins[2] = min(mins[2], triangles[i].vertex[j].v[2]);
+ maxs[0] = max(maxs[0], triangles[i].vertex[j].v[0]);
+ maxs[1] = max(maxs[1], triangles[i].vertex[j].v[1]);
+ maxs[2] = max(maxs[2], triangles[i].vertex[j].v[2]);
+ }
+ }
+ VectorCopy(mins, node->mins);
+ VectorCopy(maxs, node->maxs);
+ if (numtriangles <= mod_obj_leaftriangles.integer)
+ {
+ // create a leaf
+ loadmodel->brush.num_leafs++;
+ node->triangles = triangles;
+ node->numtriangles = numtriangles;
+ return node;
+ }
+
+ // create a node
+ loadmodel->brush.num_nodes++;
+ // pick a splitting plane from the various choices available to us...
+ // early splits simply halve the interval
+ bestscore = 0;
+ VectorClear(bestnormal);
+ bestdist = 0;
+ if (numtriangles <= mod_obj_splitterlimit.integer)
+ limit = numtriangles;
+ else
+ limit = 0;
+ for (i = -3;i < limit;i++)
+ {
+ if (i < 0)
+ {
+ // first we try 3 axial splits (kdtree-like)
+ j = i + 3;
+ VectorClear(normal);
+ normal[j] = 1;
+ dist = (mins[j] + maxs[j]) * 0.5f;
+ }
+ else
+ {
+ // then we try each triangle plane
+ TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
+ VectorNormalize(normal);
+ dist = DotProduct(normal, triangles[i].vertex[0].v);
+ // use positive axial values whenever possible
+ if (normal[0] == -1)
+ normal[0] = 1;
+ if (normal[1] == -1)
+ normal[1] = 1;
+ if (normal[2] == -1)
+ normal[2] = 1;
+ // skip planes that match the current best
+ if (VectorCompare(normal, bestnormal) && dist == bestdist)
+ continue;
+ }
+ count_on = 0;
+ count_front = 0;
+ count_back = 0;
+ count_both = 0;
+ for (j = 0;j < numtriangles;j++)
+ {
+ dists[0] = DotProduct(normal, triangles[j].vertex[0].v) - dist;
+ dists[1] = DotProduct(normal, triangles[j].vertex[1].v) - dist;
+ dists[2] = DotProduct(normal, triangles[j].vertex[2].v) - dist;
+ if (dists[0] < -DIST_EPSILON || dists[1] < -DIST_EPSILON || dists[2] < -DIST_EPSILON)
+ {
+ if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
+ count_both++;
+ else
+ count_back++;
+ }
+ else if (dists[0] > DIST_EPSILON || dists[1] > DIST_EPSILON || dists[2] > DIST_EPSILON)
+ count_front++;
+ else
+ count_on++;
+ }
+ // score is supposed to:
+ // prefer axial splits
+ // prefer evenly dividing the input triangles
+ // prefer triangles on the plane
+ // avoid triangles crossing the plane
+ score = count_on*count_on - count_both*count_both + min(count_front, count_back)*(count_front+count_back);
+ if (normal[0] == 1 || normal[1] == 1 || normal[2] == 1)
+ score *= 2;
+ if (i == -3 || bestscore < score)
+ {
+ VectorCopy(normal, bestnormal);
+ bestdist = dist;
+ bestscore = score;
+ }
+ }
+
+ // now we have chosen an optimal split plane...
+
+ // divide triangles by the splitting plane
+ numfronttriangles = 0;
+ numbacktriangles = 0;
+ for (i = 0;i < numtriangles;i++)
+ {
+ neededfrontpoints = 0;
+ neededbackpoints = 0;
+ countonpoints = 0;
+ PolygonF_Divide(3, triangles[i].vertex[0].v, bestnormal[0], bestnormal[1], bestnormal[2], bestdist, DIST_EPSILON, 5, outfrontpoints[0], &neededfrontpoints, 5, outbackpoints[0], &neededbackpoints, &countonpoints);
+ if (countonpoints > 1)
+ {
+ // triangle lies on plane, assign it to one child only
+ TriangleNormal(triangles[i].vertex[0].v, triangles[i].vertex[1].v, triangles[i].vertex[2].v, normal);
+ if (DotProduct(bestnormal, normal) >= 0)
+ {
+ // assign to front side child
+ obj_fronttriangles[numfronttriangles++] = triangles[i];
+ }
+ else
+ {
+ // assign to back side child
+ obj_backtriangles[numbacktriangles++] = triangles[i];
+ }
+ }
+ else
+ {
+ // convert clipped polygons to triangles
+ for (j = 0;j < neededfrontpoints-2;j++)
+ {
+ obj_fronttriangles[numfronttriangles] = triangles[i];
+ VectorCopy(outfrontpoints[0], obj_fronttriangles[numfronttriangles].vertex[0].v);
+ VectorCopy(outfrontpoints[j+1], obj_fronttriangles[numfronttriangles].vertex[1].v);
+ VectorCopy(outfrontpoints[j+2], obj_fronttriangles[numfronttriangles].vertex[2].v);
+ numfronttriangles++;
+ }
+ for (j = 0;j < neededbackpoints-2;j++)
+ {
+ obj_backtriangles[numbacktriangles] = triangles[i];
+ VectorCopy(outbackpoints[0], obj_backtriangles[numbacktriangles].vertex[0].v);
+ VectorCopy(outbackpoints[j+1], obj_backtriangles[numbacktriangles].vertex[1].v);
+ VectorCopy(outbackpoints[j+2], obj_backtriangles[numbacktriangles].vertex[2].v);
+ numbacktriangles++;
+ }
+ }
+ }
+
+ // now copy the triangles out of the big buffer
+ if (numfronttriangles)
+ {
+ fronttriangles = Mem_Alloc(loadmodel->mempool, fronttriangles * sizeof(*fronttriangles));
+ memcpy(fronttriangles, obj_fronttriangles, numfronttriangles * sizeof(*fronttriangles));
+ }
+ else
+ fronttriangles = NULL;
+ if (numbacktriangles)
+ {
+ backtriangles = Mem_Alloc(loadmodel->mempool, backtriangles * sizeof(*backtriangles));
+ memcpy(backtriangles, obj_backtriangles, numbacktriangles * sizeof(*backtriangles));
+ }
+ else
+ backtriangles = NULL;
+
+ // free the original triangles we were given
+ if (triangles)
+ Mem_Free(triangles);
+ triangles = NULL;
+ numtriangles = 0;
+
+ // now create the children...
+ node->children[0] = Mod_OBJ_BSPNodeForTriangles(node, fronttriangles, numfronttriangles, frontmins, frontmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
+ node->children[1] = Mod_OBJ_BSPNodeForTriangles(node, backtriangles, numbacktriangles, backmins, backmaxs, nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
+ return node;
+}
+
+void Mod_OBJ_SnapVertex(float *v)
+{
+ int i;
+ float a = mod_obj_vertexprecision.value;
+ float b = 1.0f / a;
+ v[0] -= floor(v[0] * a + 0.5f) * b;
+ v[1] -= floor(v[1] * a + 0.5f) * b;
+ v[2] -= floor(v[2] * a + 0.5f) * b;
+}
+
+void Mod_OBJ_ConvertBSPNode(objnode_t *objnode, mnode_t *mnodeparent)
+{
+ if (objnode->children[0])
+ {
+ // convert to mnode_t
+ mnode_t *mnode = loadmodel->brush.data_nodes + loadmodel->brush.num_nodes++;
+ mnode->parent = mnodeparent;
+ mnode->plane = loadmodel->brush.data_planes + loadmodel->brush.num_planes++;
+ VectorCopy(objnode->normal, mnode->plane->normal);
+ mnode->plane->dist = objnode->dist;
+ PlaneClassify(mnode->plane);
+ VectorCopy(objnode->mins, mnode->mins);
+ VectorCopy(objnode->maxs, mnode->maxs);
+ // push combinedsupercontents up to the parent
+ if (mnodeparent)
+ mnodeparent->combinedsupercontents |= mnode->combinedsupercontents;
+ mnode->children[0] = Mod_OBJ_ConvertBSPNode(objnode->children[0], mnode);
+ mnode->children[1] = Mod_OBJ_ConvertBSPNode(objnode->children[1], mnode);
+ }
+ else
+ {
+ // convert to mleaf_t
+ mleaf_t *mleaf = loadmodel->brush.data_leafs + loadmodel->brush.num_leafs++;
+ mleaf->parent = mnodeparent;
+ VectorCopy(objnode->mins, mleaf->mins);
+ VectorCopy(objnode->maxs, mleaf->maxs);
+ mleaf->clusterindex = loadmodel->brush.num_leafs - 1;
+ if (objnode->numtriangles)
+ {
+ objtriangle_t *triangles = objnode->triangles;
+ int numtriangles = objnode->numtriangles;
+ texture_t *texture;
+ float edge[3][3];
+ float normal[3];
+ objvertex_t vertex[3];
+ numsurfaces = 0;
+ maxsurfaces = numtriangles;
+ surfaces = NULL;
+ // calculate some more data on each triangle for surface gathering
+ for (i = 0;i < numtriangles;i++)
+ {
+ triangle = triangles + i;
+ texture = loadmodel->data_textures + triangle->textureindex;
+ Mod_OBJ_SnapVertex(triangle->vertex[0].v);
+ Mod_OBJ_SnapVertex(triangle->vertex[1].v);
+ Mod_OBJ_SnapVertex(triangle->vertex[2].v);
+ TriangleNormal(triangle->vertex[0].v, triangle->vertex[1].v, triangle->vertex[2].v, normal);
+ axis = 0;
+ if (fabs(normal[axis]) < fabs(normal[1]))
+ axis = 1;
+ if (fabs(normal[axis]) < fabs(normal[2]))
+ axis = 2;
+ VectorClear(normal);
+ normal[axis] = 1;
+ triangle->axis = axis;
+ VectorSubtract(triangle->vertex[1].v, triangle->vertex[0].v, edge[0]);
+ VectorSubtract(triangle->vertex[2].v, triangle->vertex[1].v, edge[1]);
+ VectorSubtract(triangle->vertex[0].v, triangle->vertex[2].v, edge[2]);
+ CrossProduct(edge[0], normal, triangle->edgeplane[0]);
+ CrossProduct(edge[1], normal, triangle->edgeplane[1]);
+ CrossProduct(edge[2], normal, triangle->edgeplane[2]);
+ VectorNormalize(triangle->edgeplane[0]);
+ VectorNormalize(triangle->edgeplane[1]);
+ VectorNormalize(triangle->edgeplane[2]);
+ triangle->edgeplane[0][3] = DotProduct(triangle->edgeplane[0], triangle->vertex[0].v);
+ triangle->edgeplane[1][3] = DotProduct(triangle->edgeplane[1], triangle->vertex[1].v);
+ triangle->edgeplane[2][3] = DotProduct(triangle->edgeplane[2], triangle->vertex[2].v);
+ triangle->surfaceindex = 0;
+ // add to the combined supercontents while we're here...
+ mleaf->combinedsupercontents |= texture->supercontents;
+ }
+ surfaceindex = 1;
+ for (i = 0;i < numtriangles;i++)
+ {
+ // skip already-assigned triangles
+ if (triangles[i].surfaceindex)
+ continue;
+ texture = loadmodel->data_textures + triangles[i].textureindex;
+ // assign a new surface to this triangle
+ triangles[i].surfaceindex = surfaceindex++;
+ axis = triangles[i].axis;
+ numvertices = 3;
+ // find the triangle's neighbors, this can take multiple passes
+ retry = true;
+ while (retry)
+ {
+ retry = false;
+ for (j = i+1;j < numtriangles;j++)
+ {
+ if (triangles[j].surfaceindex || triangles[j].axis != axis || triangles[j].texture != texture)
+ continue;
+ triangle = triangles + j;
+ for (k = i;k < j;k++)
+ {
+ if (triangles[k].surfaceindex != surfaceindex)
+ continue;
+ if (VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[0].v)
+ || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[1].v)
+ || VectorCompare(triangles[k].vertex[0].v, triangles[j].vertex[2].v)
+ || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[0].v)
+ || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[1].v)
+ || VectorCompare(triangles[k].vertex[1].v, triangles[j].vertex[2].v)
+ || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[0].v)
+ || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[1].v)
+ || VectorCompare(triangles[k].vertex[2].v, triangles[j].vertex[2].v))
+ {
+ // shares a vertex position
+ --- FIXME ---
+ }
+ }
+ for (k = 0;k < numvertices;k++)
+ if (!VectorCompare(vertex[k].v, triangles[j].vertex[0].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[1].v) || !VectorCompare(vertex[k].v, triangles[j].vertex[2].v))
+ break;
+ if (k == numvertices)
+ break; // not a neighbor
+ // this triangle is a neighbor and has the same axis and texture
+ // check now if it overlaps in lightmap projection space
+ triangles[j].surfaceindex;
+ if (triangles[j].
+ }
+ }
+ //triangles[i].surfaceindex = surfaceindex++;
+ for (surfaceindex = 0;surfaceindex < numsurfaces;surfaceindex++)
+ {
+ if (surfaces[surfaceindex].texture != texture)
+ continue;
+ // check if any triangles already in this surface overlap in lightmap projection space
+
+ {
+ }
+ break;
+ }
+ }
+ // let the collision code simply use the surfaces
+ mleaf->containscollisionsurfaces = mleaf->combinedsupercontents != 0;
+ mleaf->numleafsurfaces = ?;
+ mleaf->firstleafsurface = ?;
+ }
+ // push combinedsupercontents up to the parent
+ if (mnodeparent)
+ mnodeparent->combinedsupercontents |= mleaf->combinedsupercontents;
+ }
+}
+#endif
+
+void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+#ifdef OBJWORKS
+ const char *textbase = (char *)buffer, *text = textbase;
+ char *s;
+ char *argv[512];
+ char line[1024];
+ char materialname[MAX_QPATH];
+ int j, index1, index2, index3, first, prev, index;
+ int argc;
+ int linelen;
+ int numtriangles = 0;
+ int maxtriangles = 131072;
+ objtriangle_t *triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
+ int linenumber = 0;
+ int maxtextures = 256, numtextures = 0, textureindex = 0;
+ int maxv = 1024, numv = 0;
+ int maxvt = 1024, numvt = 0;
+ int maxvn = 1024, numvn = 0;
+ char **texturenames;
+ float *v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
+ float *vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
+ float *vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
+ objvertex_t vfirst, vprev, vcurrent;
+ float mins[3];
+ float maxs[3];
+#if 0
+ int hashindex;
+ int maxverthash = 65536, numverthash = 0;
+ int numhashindex = 65536;
+ struct objverthash_s
+ {
+ struct objverthash_s *next;
+ int s;
+ int v;
+ int vt;
+ int vn;
+ }
+ *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
+#endif
+
+ dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
+
+ loadmodel->modeldatatypestring = "OBJ";
+
+ loadmodel->type = mod_obj;
+ loadmodel->soundfromcenter = true;
+ loadmodel->TraceBox = Mod_OBJ_TraceBox;
+ loadmodel->TraceLine = Mod_OBJ_TraceLine;
+ loadmodel->TracePoint = Mod_OBJ_TracePoint;
+ loadmodel->PointSuperContents = Mod_OBJ_PointSuperContents;
+ loadmodel->brush.TraceLineOfSight = Mod_OBJ_TraceLineOfSight;
+ loadmodel->brush.SuperContentsFromNativeContents = Mod_OBJ_SuperContentsFromNativeContents;
+ loadmodel->brush.NativeContentsFromSuperContents = Mod_OBJ_NativeContentsFromSuperContents;
+ loadmodel->brush.GetPVS = Mod_OBJ_GetPVS;
+ loadmodel->brush.FatPVS = Mod_OBJ_FatPVS;
+ loadmodel->brush.BoxTouchingPVS = Mod_OBJ_BoxTouchingPVS;
+ loadmodel->brush.BoxTouchingLeafPVS = Mod_OBJ_BoxTouchingLeafPVS;
+ loadmodel->brush.BoxTouchingVisibleLeafs = Mod_OBJ_BoxTouchingVisibleLeafs;
+ loadmodel->brush.FindBoxClusters = Mod_OBJ_FindBoxClusters;
+ loadmodel->brush.LightPoint = Mod_OBJ_LightPoint;
+ loadmodel->brush.FindNonSolidLocation = Mod_OBJ_FindNonSolidLocation;
+ loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
+ loadmodel->brush.RoundUpToHullSize = NULL;
+ loadmodel->brush.PointInLeaf = Mod_OBJ_PointInLeaf;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+
+ VectorClear(mins);
+ VectorClear(maxs);
+
+ // parse the OBJ text now
+ for(;;)
+ {
+ if (!*text)
+ break;
+ linenumber++;
+ linelen = 0;
+ for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
+ line[linelen] = text[linelen];
+ line[linelen] = 0;
+ for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
+ argv[argc] = "";
+ argc = 0;
+ s = line;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ while (*s)
+ {
+ argv[argc++] = s;
+ while (*s > ' ')
+ s++;
+ if (!*s)
+ break;
+ *s++ = 0;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ }
+ if (!argc)
+ continue;
+ if (argv[0][0] == '#')
+ continue;
+ if (!strcmp(argv[0], "v"))
+ {
+ if (maxv <= numv)
+ {
+ float *oldv = v;
+ maxv *= 2;
+ v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
+ if (oldv)
+ {
+ memcpy(v, oldv, numv * sizeof(float[3]));
+ Mem_Free(oldv);
+ }
+ }
+ v[numv*3+0] = atof(argv[1]);
+ v[numv*3+1] = atof(argv[2]);
+ v[numv*3+2] = atof(argv[3]);
+ numv++;
+ }
+ else if (!strcmp(argv[0], "vt"))
+ {
+ if (maxvt <= numvt)
+ {
+ float *oldvt = vt;
+ maxvt *= 2;
+ vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
+ if (oldvt)
+ {
+ memcpy(vt, oldvt, numvt * sizeof(float[2]));
+ Mem_Free(oldvt);
+ }
+ }
+ vt[numvt*2+0] = atof(argv[1]);
+ vt[numvt*2+1] = atof(argv[2]);
+ numvt++;
+ }
+ else if (!strcmp(argv[0], "vn"))
+ {
+ if (maxvn <= numvn)
+ {
+ float *oldvn = vn;
+ maxvn *= 2;
+ vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
+ if (oldvn)
+ {
+ memcpy(vn, oldvn, numvn * sizeof(float[3]));
+ Mem_Free(oldvn);
+ }
+ }
+ vn[numvn*3+0] = atof(argv[1]);
+ vn[numvn*3+1] = atof(argv[2]);
+ vn[numvn*3+2] = atof(argv[3]);
+ numvn++;
+ }
+ else if (!strcmp(argv[0], "f"))
+ {
+ for (j = 1;j < argc;j++)
+ {
+ index1 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index2 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index3 = atoi(argv[j]);
+ // negative refers to a recent vertex
+ // zero means not specified
+ // positive means an absolute vertex index
+ if (index1 < 0)
+ index1 = numv - index1;
+ if (index2 < 0)
+ index2 = numvt - index2;
+ if (index3 < 0)
+ index3 = numvn - index3;
+ VectorCopy(v + 3*index1, vcurrent.v);
+ Vector2Copy(vt + 2*index2, vcurrent.vt);
+ VectorCopy(vn + 3*index3, vcurrent.vn);
+ if (numtriangles == 0)
+ {
+ VectorCopy(vcurrent.v, mins);
+ VectorCopy(vcurrent.v, maxs);
+ }
+ else
+ {
+ mins[0] = min(mins[0], vcurrent.v[0]);
+ mins[1] = min(mins[1], vcurrent.v[1]);
+ mins[2] = min(mins[2], vcurrent.v[2]);
+ maxs[0] = max(maxs[0], vcurrent.v[0]);
+ maxs[1] = max(maxs[1], vcurrent.v[1]);
+ maxs[2] = max(maxs[2], vcurrent.v[2]);
+ }
+ if (j == 1)
+ vfirst = vcurrent;
+ else if (j >= 3)
+ {
+ if (maxtriangles <= numtriangles)
+ {
+ objtriangle_t *oldtriangles = triangles;
+ maxtriangles *= 2;
+ triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
+ if (oldtriangles)
+ {
+ memcpy(triangles, oldtriangles, maxtriangles * sizeof(*triangles));
+ Mem_Free(oldtriangles);
+ }
+ }
+ triangles[numtriangles].textureindex = textureindex;
+ triangles[numtriangles].vertex[0] = vfirst;
+ triangles[numtriangles].vertex[1] = vprev;
+ triangles[numtriangles].vertex[2] = vcurrent;
+ numtriangles++;
+ }
+ vprev = vcurrent;
+ prev = index;
+ }
+ }
+ else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
+ ;
+ else if (!!strcmp(argv[0], "usemtl"))
+ {
+ for (i = 0;i < numtextures;i++)
+ if (!strcmp(texturenames[numtextures], argv[1]))
+ break;
+ if (i < numtextures)
+ texture = textures + i;
+ else
+ {
+ if (maxtextures <= numtextures)
+ {
+ texture_t *oldtextures = textures;
+ maxtextures *= 2;
+ textures = Mem_Alloc(tempmempool, maxtextures * sizeof(*textures));
+ if (oldtextures)
+ {
+ memcpy(textures, oldtextures, numtextures * sizeof(*textures));
+ Mem_Free(oldtextures);
+ }
+ }
+ textureindex = numtextures++;
+ texturenames[textureindex] = Mem_Alloc(tempmempool, strlen(argv[1]) + 1);
+ memcpy(texturenames[textureindex], argv[1], strlen(argv[1]) + 1);
+ }
+ }
+ text += linelen;
+ if (*text == '\r')
+ text++;
+ if (*text == '\n')
+ text++;
+ }
+
+ // now that we have the OBJ data loaded as-is, we can convert it
+
+ // load the textures
+ loadmodel->num_textures = numtextures;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
+ for (i = 0;i < numtextures;i++)
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+
+ // free the texturenames array since we are now done with it
+ for (i = 0;i < numtextures;i++)
+ {
+ Mem_Free(texturenames[i]);
+ texturenames[i] = NULL;
+ }
+ Mem_Free(texturenames);
+ texturenames = NULL;
+
+ // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
+ VectorCopy(mins, loadmodel->normalmins);
+ VectorCopy(maxs, loadmodel->normalmaxs);
+ dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ modelyawradius = dist*dist+modelyawradius*modelyawradius;
+ modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
+ modelradius = modelyawradius + modelradius * modelradius;
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+
+ // make sure the temp triangle buffer is big enough for BSP building
+ maxclippedtriangles = numtriangles*4;
+ if (numtriangles > 0)
+ {
+ clippedfronttriangles = Mem_Alloc(loadmodel->mempool, maxclippedtriangles * 2 * sizeof(objtriangle_t));
+ clippedbacktriangles = clippedfronttriangles + maxclippedtriangles;
+ }
+
+ // generate a rough BSP tree from triangle data, we don't have to be too careful here, it only has to define the basic areas of the map
+ loadmodel->brush.num_leafs = 0;
+ loadmodel->brush.num_nodes = 0;
+ Mem_ExpandableArray_NewArray(&nodesarray, loadmodel->mempool, sizeof(objnode_t), 1024);
+ rootnode = Mod_OBJ_BSPNodeForTriangles(triangles, numtriangles, mins, maxs, &nodesarray, maxclippedtriangles, clippedfronttriangles, clippedbacktriangles);
+
+ // convert the BSP tree to mnode_t and mleaf_t structures and convert the triangles to msurface_t...
+ loadmodel->brush.data_leafs = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
+ loadmodel->brush.data_nodes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mnode_t));
+ loadmodel->brush.data_planes = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(mplane_t));
+ loadmodel->brush.num_leafs = 0;
+ loadmodel->brush.num_nodes = 0;
+ loadmodel->brush.num_planes = 0;
+ Mod_OBJ_ConvertAndFreeBSPNode(rootnode);
+
+ if (clippedfronttriangles)
+ Mem_Free(clippedfronttriangles);
+ maxclippedtriangles = 0;
+ clippedfronttriangles = NULL;
+ clippedbacktriangles = NULL;
+
+--- NOTHING DONE PAST THIS POINT ---
+
+ loadmodel->numskins = LittleLong(pinmodel->num_skins);
+ numxyz = LittleLong(pinmodel->num_xyz);
+ numst = LittleLong(pinmodel->num_st);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
+ loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+ iskinwidth = 1.0f / skinwidth;
+ iskinheight = 1.0f / skinheight;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
+ loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+
+ loadmodel->synctype = ST_RAND;
+
+ // load the skins
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
+ {
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
+ {
+ // skins found (most likely not a player model)
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
+ }
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
+ }
+
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load the triangles and stvert data
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
+ // swap the triangle list
+ loadmodel->surfmesh.num_vertices = 0;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+ st = (unsigned short) LittleShort (intri[i].index_st[j]);
+ if (xyz >= numxyz)
+ {
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
+ }
+ hashindex = (xyz * 256 + st) & 65535;
+ for (hash = md2verthash[hashindex];hash;hash = hash->next)
+ if (hash->xyz == xyz && hash->st == st)
+ break;
+ if (hash == NULL)
+ {
+ hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
+ hash->xyz = xyz;
+ hash->st = st;
+ hash->next = md2verthash[hashindex];
+ md2verthash[hashindex] = hash;
+ }
+ loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
+ }
+ }
+
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
+ {
+ int sts, stt;
+ hash = md2verthashdata + i;
+ vertremap[i] = hash->xyz;
+ sts = LittleShort(inst[hash->st*2+0]);
+ stt = LittleShort(inst[hash->st*2+1]);
+ if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
+ {
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
+ sts = 0;
+ stt = 0;
+ }
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
+ }
+
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
+
+ // generate ushort elements array if possible
+ if (loadmodel->surfmesh.num_vertices <= 65536)
+ loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+
+ // load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
+ {
+ int k;
+ trivertx_t *v;
+ trivertx_t *out;
+ pinframe = (md2frame_t *)datapointer;
+ datapointer += sizeof(md2frame_t);
+ // store the frame scale/translate into the appropriate array
+ for (j = 0;j < 3;j++)
+ {
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
+ }
+ // convert the vertices
+ v = (trivertx_t *)datapointer;
+ out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
+ out[k] = v[vertremap[k]];
+ datapointer += numxyz * sizeof(trivertx_t);
+
+ strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ Mem_Free(vertremap);
+
+ Mod_MakeSortedSurfaces(loadmodel);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_MorphMesh_CompileFrames();
+
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
+
+ loadmodel->surfmesh.isanimated = false;
+
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+#endif
+}
+#endif // !OBJASMODEL
+
+qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
{
// we already have done PVS culling at this point...
// so we don't need to do it again.