// note: model_shared.c sets up r_notexture, and r_surf_notexture
-qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
+qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
cvar_t halflifebsp = {0, "halflifebsp", "0"};
cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
-/*
-===============
-Mod_BrushInit
-===============
-*/
-void Mod_BrushInit (void)
+void Mod_BrushInit(void)
{
// Cvar_RegisterVariable(&r_subdivide_size);
Cvar_RegisterVariable(&halflifebsp);
Cvar_RegisterVariable(&r_lightmaprgba);
Cvar_RegisterVariable(&r_nosurftextures);
Cvar_RegisterVariable(&r_sortsurfaces);
- memset(mod_novis, 0xff, sizeof(mod_novis));
+ memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
}
-/*
-===============
-Mod_PointInLeaf
-===============
-*/
-mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model)
+static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
{
mnode_t *node;
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
- node = model->nodes + model->hulls[0].firstclipnode;
+ node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
while (node->contents == 0)
- node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
return (mleaf_t *)node;
}
-int Mod_PointContents (const vec3_t p, model_t *model)
+static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
+{
+ int i;
+ mleaf_t *leaf;
+ leaf = Mod_Q1BSP_PointInLeaf(model, p);
+ if (leaf)
+ {
+ i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
+ if (i)
+ {
+ memcpy(out, leaf->ambient_sound_level, i);
+ out += i;
+ outsize -= i;
+ }
+ }
+ if (outsize)
+ memset(out, 0, outsize);
+}
+
+
+static int Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ int leafnum;
+loc0:
+ if (node->contents < 0)
+ {
+ // leaf
+ if (node->contents == CONTENTS_SOLID)
+ return false;
+ leafnum = (mleaf_t *)node - model->brushq1.leafs - 1;
+ return pvs[leafnum >> 3] & (1 << (leafnum & 7));
+ }
+
+ // node - recurse down the BSP tree
+ switch (BoxOnPlaneSide(mins, maxs, node->plane))
+ {
+ case 1: // front
+ node = node->children[0];
+ goto loc0;
+ case 2: // back
+ node = node->children[1];
+ goto loc0;
+ default: // crossing
+ if (node->children[0]->contents != CONTENTS_SOLID)
+ if (Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
+ return true;
+ node = node->children[1];
+ goto loc0;
+ }
+ // never reached
+ return false;
+}
+
+int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ return Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, pvs, mins, maxs);
+}
+
+/*
+static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
{
mnode_t *node;
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
- node = model->nodes + model->hulls[0].firstclipnode;
+ node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
while (node->contents == 0)
- node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
return ((mleaf_t *)node)->contents;
}
+*/
typedef struct findnonsolidlocationinfo_s
{
#if 0
extern cvar_t samelevel;
#endif
-void Mod_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
{
int i, surfnum, k, *tri, *mark;
float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
surfmesh_t *mesh;
for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
{
- surf = info->model->surfaces + *mark;
+ surf = info->model->brushq1.surfaces + *mark;
if (surf->flags & SURF_SOLIDCLIP)
{
#if 0
}
}
-void Mod_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
+static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
{
if (node->contents)
{
if (((mleaf_t *)node)->nummarksurfaces)
- Mod_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
+ Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
}
else
{
float f = PlaneDiff(info->center, node->plane);
if (f >= -info->bestdist)
- Mod_FindNonSolidLocation_r(info, node->children[0]);
+ Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
if (f <= info->bestdist)
- Mod_FindNonSolidLocation_r(info, node->children[1]);
+ Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
}
}
-void Mod_FindNonSolidLocation(vec3_t in, vec3_t out, model_t *model, float radius)
+static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
{
int i;
findnonsolidlocationinfo_t info;
+ if (model == NULL)
+ {
+ VectorCopy(in, out);
+ return;
+ }
VectorCopy(in, info.center);
info.radius = radius;
info.model = model;
{
VectorClear(info.nudge);
info.bestdist = radius;
- Mod_FindNonSolidLocation_r(&info, model->nodes + model->hulls[0].firstclipnode);
+ Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
VectorAdd(info.center, info.nudge, info.center);
}
- while(info.bestdist < radius && ++i < 10);
+ while (info.bestdist < radius && ++i < 10);
VectorCopy(info.center, out);
}
-/*
-===================
-Mod_DecompressVis
-===================
-*/
-static qbyte *Mod_DecompressVis (qbyte *in, model_t *model)
+typedef struct
{
- static qbyte decompressed[MAX_MAP_LEAFS/8];
- int c;
- qbyte *out;
- int row;
+ // the hull we're tracing through
+ const hull_t *hull;
- row = (model->numleafs+7)>>3;
- out = decompressed;
+ // the trace structure to fill in
+ trace_t *trace;
- do
+ // start, end, and end - start (in model space)
+ double start[3];
+ double end[3];
+ double dist[3];
+}
+RecursiveHullCheckTraceInfo_t;
+
+// 1/32 epsilon to keep floating point happy
+#define DIST_EPSILON (0.03125)
+
+#define HULLCHECKSTATE_EMPTY 0
+#define HULLCHECKSTATE_SOLID 1
+#define HULLCHECKSTATE_DONE 2
+
+static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
+{
+ // status variables, these don't need to be saved on the stack when
+ // recursing... but are because this should be thread-safe
+ // (note: tracing against a bbox is not thread-safe, yet)
+ int ret;
+ mplane_t *plane;
+ double t1, t2;
+
+ // variables that need to be stored on the stack when recursing
+ dclipnode_t *node;
+ int side;
+ double midf, mid[3];
+
+ // LordHavoc: a goto! everyone flee in terror... :)
+loc0:
+ // check for empty
+ if (num < 0)
{
- if (*in)
+ t->trace->endcontents = num;
+ if (t->trace->thiscontents)
{
- *out++ = *in++;
- continue;
+ if (num == t->trace->thiscontents)
+ t->trace->allsolid = false;
+ else
+ {
+ // if the first leaf is solid, set startsolid
+ if (t->trace->allsolid)
+ t->trace->startsolid = true;
+ return HULLCHECKSTATE_SOLID;
+ }
+ return HULLCHECKSTATE_EMPTY;
}
+ else
+ {
+ if (num != CONTENTS_SOLID)
+ {
+ t->trace->allsolid = false;
+ if (num == CONTENTS_EMPTY)
+ t->trace->inopen = true;
+ else
+ t->trace->inwater = true;
+ }
+ else
+ {
+ // if the first leaf is solid, set startsolid
+ if (t->trace->allsolid)
+ t->trace->startsolid = true;
+ return HULLCHECKSTATE_SOLID;
+ }
+ return HULLCHECKSTATE_EMPTY;
+ }
+ }
+
+ // find the point distances
+ node = t->hull->clipnodes + num;
+
+ plane = t->hull->planes + node->planenum;
+ if (plane->type < 3)
+ {
+ t1 = p1[plane->type] - plane->dist;
+ t2 = p2[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, p1) - plane->dist;
+ t2 = DotProduct (plane->normal, p2) - plane->dist;
+ }
- c = in[1];
- in += 2;
- while (c)
+ if (t1 < 0)
+ {
+ if (t2 < 0)
+ {
+ num = node->children[1];
+ goto loc0;
+ }
+ side = 1;
+ }
+ else
+ {
+ if (t2 >= 0)
{
- *out++ = 0;
- c--;
+ num = node->children[0];
+ goto loc0;
}
- } while (out - decompressed < row);
+ side = 0;
+ }
+
+ // the line intersects, find intersection point
+ // LordHavoc: this uses the original trace for maximum accuracy
+ if (plane->type < 3)
+ {
+ t1 = t->start[plane->type] - plane->dist;
+ t2 = t->end[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, t->start) - plane->dist;
+ t2 = DotProduct (plane->normal, t->end) - plane->dist;
+ }
+
+ midf = t1 / (t1 - t2);
+ midf = bound(p1f, midf, p2f);
+ VectorMA(t->start, midf, t->dist, mid);
+
+ // recurse both sides, front side first
+ ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
+ // if this side is not empty, return what it is (solid or done)
+ if (ret != HULLCHECKSTATE_EMPTY)
+ return ret;
- return decompressed;
+ ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
+ // if other side is not solid, return what it is (empty or done)
+ if (ret != HULLCHECKSTATE_SOLID)
+ return ret;
+
+ // front is air and back is solid, this is the impact point...
+ if (side)
+ {
+ t->trace->plane.dist = -plane->dist;
+ VectorNegate (plane->normal, t->trace->plane.normal);
+ }
+ else
+ {
+ t->trace->plane.dist = plane->dist;
+ VectorCopy (plane->normal, t->trace->plane.normal);
+ }
+
+ // bias away from surface a bit
+ t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON);
+ t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON);
+
+ midf = t1 / (t1 - t2);
+ t->trace->fraction = bound(0.0f, midf, 1.0);
+
+ return HULLCHECKSTATE_DONE;
}
-qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
+static void Mod_Q1BSP_TraceBox(struct model_s *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs)
{
- if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL)
- return mod_novis;
- return Mod_DecompressVis (leaf->compressed_vis, model);
+ // this function currently only supports same size start and end
+ double boxsize[3];
+ RecursiveHullCheckTraceInfo_t rhc;
+
+ memset(&rhc, 0, sizeof(rhc));
+ memset(trace, 0, sizeof(trace_t));
+ rhc.trace = trace;
+ rhc.trace->fraction = 1;
+ rhc.trace->allsolid = true;
+ VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
+ if (boxsize[0] < 3)
+ rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+ else if (model->brush.ishlbsp)
+ {
+ if (boxsize[0] <= 32)
+ {
+ if (boxsize[2] < 54) // pick the nearest of 36 or 72
+ rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
+ else
+ rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
+ }
+ else
+ rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
+ }
+ else
+ {
+ if (boxsize[0] <= 32)
+ rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
+ else
+ rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
+ }
+ VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
+ VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
+ VectorSubtract(rhc.end, rhc.start, rhc.dist);
+ Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
}
+static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
+{
+ int side, distz = endz - startz;
+ float front, back;
+ float mid;
+
+loc0:
+ if (node->contents < 0)
+ return false; // didn't hit anything
+
+ switch (node->plane->type)
+ {
+ case PLANE_X:
+ node = node->children[x < node->plane->dist];
+ goto loc0;
+ case PLANE_Y:
+ node = node->children[y < node->plane->dist];
+ goto loc0;
+ case PLANE_Z:
+ side = startz < node->plane->dist;
+ if ((endz < node->plane->dist) == side)
+ {
+ node = node->children[side];
+ goto loc0;
+ }
+ // found an intersection
+ mid = node->plane->dist;
+ break;
+ default:
+ back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
+ front += startz * node->plane->normal[2];
+ back += endz * node->plane->normal[2];
+ side = front < node->plane->dist;
+ if ((back < node->plane->dist) == side)
+ {
+ node = node->children[side];
+ goto loc0;
+ }
+ // found an intersection
+ mid = startz + distz * (front - node->plane->dist) / (front - back);
+ break;
+ }
+
+ // go down front side
+ if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
+ return true; // hit something
+ else
+ {
+ // check for impact on this node
+ if (node->numsurfaces)
+ {
+ int i, ds, dt;
+ msurface_t *surf;
+
+ surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
+ for (i = 0;i < node->numsurfaces;i++, surf++)
+ {
+ if (!(surf->flags & SURF_LIGHTMAP))
+ continue; // no lightmaps
+
+ ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]);
+ dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]);
+
+ if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
+ continue;
+
+ ds -= surf->texturemins[0];
+ dt -= surf->texturemins[1];
+
+ if (ds > surf->extents[0] || dt > surf->extents[1])
+ continue;
+
+ if (surf->samples)
+ {
+ qbyte *lightmap;
+ int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
+ line3 = ((surf->extents[0]>>4)+1)*3;
+ size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
+
+ lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color
+
+ for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
+ {
+ scale = d_lightstylevalue[surf->styles[maps]];
+ r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
+ r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
+ r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
+ r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
+ lightmap += size3;
+ }
+
/*
-=================
-Mod_LoadTextures
-=================
+LordHavoc: here's the readable version of the interpolation
+code, not quite as easy for the compiler to optimize...
+
+dsfrac is the X position in the lightmap pixel, * 16
+dtfrac is the Y position in the lightmap pixel, * 16
+r00 is top left corner, r01 is top right corner
+r10 is bottom left corner, r11 is bottom right corner
+g and b are the same layout.
+r0 and r1 are the top and bottom intermediate results
+
+first we interpolate the top two points, to get the top
+edge sample
+
+ r0 = (((r01-r00) * dsfrac) >> 4) + r00;
+ g0 = (((g01-g00) * dsfrac) >> 4) + g00;
+ b0 = (((b01-b00) * dsfrac) >> 4) + b00;
+
+then we interpolate the bottom two points, to get the
+bottom edge sample
+
+ r1 = (((r11-r10) * dsfrac) >> 4) + r10;
+ g1 = (((g11-g10) * dsfrac) >> 4) + g10;
+ b1 = (((b11-b10) * dsfrac) >> 4) + b10;
+
+then we interpolate the top and bottom samples to get the
+middle sample (the one which was requested)
+
+ r = (((r1-r0) * dtfrac) >> 4) + r0;
+ g = (((g1-g0) * dtfrac) >> 4) + g0;
+ b = (((b1-b0) * dtfrac) >> 4) + b0;
*/
-static void Mod_LoadTextures (lump_t *l)
+
+ ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
+ ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
+ ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
+ }
+ return true; // success
+ }
+ }
+
+ // go down back side
+ node = node->children[side ^ 1];
+ startz = mid;
+ distz = endz - startz;
+ goto loc0;
+ }
+}
+
+void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+{
+ Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
+}
+
+static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
+{
+ int c;
+ while (out < outend)
+ {
+ if (in == inend)
+ {
+ Con_Printf("Mod_Q1BSP_DecompressVis: input underrun\n");
+ return;
+ }
+ c = *in++;
+ if (c)
+ *out++ = c;
+ else
+ {
+ for (c = *in++;c > 0;c--)
+ {
+ if (out == outend)
+ {
+ Con_Printf("Mod_Q1BSP_DecompressVis: output overrun\n");
+ return;
+ }
+ *out++ = 0;
+ }
+ }
+ }
+}
+
+static void Mod_Q1BSP_LoadTextures(lump_t *l)
{
int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
miptex_t *dmiptex;
qbyte *data, *mtdata;
char name[256];
- loadmodel->textures = NULL;
+ loadmodel->brushq1.textures = NULL;
if (!l->filelen)
return;
m->nummiptex = LittleLong (m->nummiptex);
// add two slots for notexture walls and notexture liquids
- loadmodel->numtextures = m->nummiptex + 2;
- loadmodel->textures = Mem_Alloc(loadmodel->mempool, loadmodel->numtextures * sizeof(texture_t));
+ loadmodel->brushq1.numtextures = m->nummiptex + 2;
+ loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
// fill out all slots with notexture
- for (i = 0, tx = loadmodel->textures;i < loadmodel->numtextures;i++, tx++)
+ for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
{
tx->number = i;
strcpy(tx->name, "NO TEXTURE FOUND");
tx->skin.base = r_notexture;
tx->shader = &Cshader_wall_lightmap;
tx->flags = SURF_SOLIDCLIP;
- if (i == loadmodel->numtextures - 1)
+ if (i == loadmodel->brushq1.numtextures - 1)
{
tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
tx->shader = &Cshader_water;
name[j] = dmiptex->name[j];
name[j] = 0;
- mtwidth = LittleLong (dmiptex->width);
- mtheight = LittleLong (dmiptex->height);
+ mtwidth = LittleLong(dmiptex->width);
+ mtheight = LittleLong(dmiptex->height);
mtdata = NULL;
- j = LittleLong (dmiptex->offsets[0]);
+ j = LittleLong(dmiptex->offsets[0]);
if (j)
{
// texture included
if (j < 40 || j + mtwidth * mtheight > l->filelen)
{
- Con_Printf ("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
+ Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
continue;
}
mtdata = (qbyte *)dmiptex + j;
}
if ((mtwidth & 15) || (mtheight & 15))
- Con_Printf ("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
+ Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
// LordHavoc: force all names to lowercase
for (j = 0;name[j];j++)
if (name[j] >= 'A' && name[j] <= 'Z')
name[j] += 'a' - 'A';
- tx = loadmodel->textures + i;
+ tx = loadmodel->brushq1.textures + i;
strcpy(tx->name, name);
tx->width = mtwidth;
tx->height = mtheight;
}
// LordHavoc: HL sky textures are entirely different than quake
- if (!loadmodel->ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
+ if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
{
if (loadmodel->isworldmodel)
{
{
if (image_width == 256 && image_height == 128)
{
- R_InitSky (data, 4);
+ R_InitSky(data, 4);
Mem_Free(data);
}
else
{
Mem_Free(data);
- Con_Printf ("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+ Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
if (mtdata != NULL)
- R_InitSky (mtdata, 1);
+ R_InitSky(mtdata, 1);
}
}
else if (mtdata != NULL)
- R_InitSky (mtdata, 1);
+ R_InitSky(mtdata, 1);
}
}
else
if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
{
// did not find external texture, load it from the bsp or wad3
- if (loadmodel->ishlbsp)
+ if (loadmodel->brush.ishlbsp)
{
// internal texture overrides wad
- qbyte *pixels, *freepixels;
+ qbyte *pixels, *freepixels, *fogpixels;
pixels = freepixels = NULL;
if (mtdata)
pixels = W_ConvertWAD3Texture(dmiptex);
tx->width = image_width;
tx->height = image_height;
tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (Image_CheckAlpha(pixels, image_width * image_height, true))
+ {
+ fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
+ for (j = 0;j < image_width * image_height * 4;j += 4)
+ {
+ fogpixels[j + 0] = 255;
+ fogpixels[j + 1] = 255;
+ fogpixels[j + 2] = 255;
+ fogpixels[j + 3] = pixels[j + 3];
+ }
+ tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ Mem_Free(fogpixels);
+ }
}
if (freepixels)
Mem_Free(freepixels);
}
else if (mtdata) // texture included
- Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
+ Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
}
}
if (tx->skin.base == NULL)
// sequence the animations
for (i = 0;i < m->nummiptex;i++)
{
- tx = loadmodel->textures + i;
+ tx = loadmodel->brushq1.textures + i;
if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
continue;
if (tx->anim_total[0] || tx->anim_total[1])
continue; // already sequenced
// find the number of frames in the animation
- memset (anims, 0, sizeof(anims));
- memset (altanims, 0, sizeof(altanims));
+ memset(anims, 0, sizeof(anims));
+ memset(altanims, 0, sizeof(altanims));
for (j = i;j < m->nummiptex;j++)
{
- tx2 = loadmodel->textures + j;
- if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2))
+ tx2 = loadmodel->brushq1.textures + j;
+ if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
else if (num >= 'a' && num <= 'j')
altanims[num - 'a'] = tx2;
else
- Con_Printf ("Bad animating texture %s\n", tx->name);
+ Con_Printf("Bad animating texture %s\n", tx->name);
}
max = altmax = 0;
{
if (!anims[j])
{
- Con_Printf ("Missing frame %i of %s\n", j, tx->name);
+ Con_Printf("Missing frame %i of %s\n", j, tx->name);
incomplete = true;
}
}
{
if (!altanims[j])
{
- Con_Printf ("Missing altframe %i of %s\n", j, tx->name);
+ Con_Printf("Missing altframe %i of %s\n", j, tx->name);
incomplete = true;
}
}
}
}
-/*
-=================
-Mod_LoadLighting
-=================
-*/
-static void Mod_LoadLighting (lump_t *l)
+static void Mod_Q1BSP_LoadLighting(lump_t *l)
{
int i;
qbyte *in, *out, *data, d;
char litfilename[1024];
- loadmodel->lightdata = NULL;
- if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight
+ loadmodel->brushq1.lightdata = NULL;
+ if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
{
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
}
else // LordHavoc: bsp version 29 (normal white lighting)
{
strcpy(litfilename, loadmodel->name);
FS_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
- data = (qbyte*) FS_LoadFile (litfilename, false);
+ data = (qbyte*) FS_LoadFile(litfilename, false);
if (data)
{
if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
if (i == 1)
{
Con_DPrintf("loaded %s\n", litfilename);
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
- memcpy(loadmodel->lightdata, data + 8, fs_filesize - 8);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+ memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
Mem_Free(data);
return;
}
// LordHavoc: oh well, expand the white lighting data
if (!l->filelen)
return;
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
- in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
- out = loadmodel->lightdata;
- memcpy (in, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
+ in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
+ out = loadmodel->brushq1.lightdata;
+ memcpy(in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
}
}
-void Mod_LoadLightList(void)
+static void Mod_Q1BSP_LoadLightList(void)
{
int a, n, numlights;
char lightsfilename[1024], *s, *t, *lightsstring;
strcpy(lightsfilename, loadmodel->name);
FS_StripExtension(lightsfilename, lightsfilename);
strcat(lightsfilename, ".lights");
- s = lightsstring = (char *) FS_LoadFile (lightsfilename, false);
+ s = lightsstring = (char *) FS_LoadFile(lightsfilename, false);
if (s)
{
numlights = 0;
s++;
numlights++;
}
- loadmodel->lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+ loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
s = lightsstring;
n = 0;
while (*s && n < numlights)
Mem_Free(lightsstring);
Host_Error("misparsed lights file!\n");
}
- e = loadmodel->lights + n;
+ e = loadmodel->brushq1.lights + n;
*s = 0;
a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
*s = '\n';
Mem_Free(lightsstring);
Host_Error("misparsed lights file!\n");
}
- loadmodel->numlights = numlights;
+ loadmodel->brushq1.numlights = numlights;
Mem_Free(lightsstring);
}
}
-/*
-static int castshadowcount = 0;
-void Mod_ProcessLightList(void)
-{
- int j, k, l, *mark, lnum;
- mlight_t *e;
- msurface_t *surf;
- float dist;
- mleaf_t *leaf;
- qbyte *pvs;
- vec3_t temp;
- float *v, radius2;
- for (lnum = 0, e = loadmodel->lights;lnum < loadmodel->numlights;lnum++, e++)
- {
- e->cullradius2 = DotProduct(e->light, e->light) / (e->falloff * e->falloff * 8192.0f * 8192.0f * 2.0f * 2.0f);// + 4096.0f;
- if (e->cullradius2 > 4096.0f * 4096.0f)
- e->cullradius2 = 4096.0f * 4096.0f;
- e->cullradius = e->lightradius = sqrt(e->cullradius2);
- leaf = Mod_PointInLeaf(e->origin, loadmodel);
- if (leaf->compressed_vis)
- pvs = Mod_DecompressVis (leaf->compressed_vis, loadmodel);
- else
- pvs = mod_novis;
- for (j = 0;j < loadmodel->numsurfaces;j++)
- loadmodel->surfacevisframes[j] = -1;
- for (j = 0, leaf = loadmodel->leafs + 1;j < loadmodel->numleafs - 1;j++, leaf++)
- {
- if (pvs[j >> 3] & (1 << (j & 7)))
- {
- for (k = 0, mark = leaf->firstmarksurface;k < leaf->nummarksurfaces;k++, mark++)
- {
- surf = loadmodel->surfaces + *mark;
- if (surf->number != *mark)
- Con_Printf("%d != %d\n", surf->number, *mark);
- dist = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
- if (surf->flags & SURF_PLANEBACK)
- dist = -dist;
- if (dist > 0 && dist < e->cullradius)
- {
- temp[0] = bound(surf->poly_mins[0], e->origin[0], surf->poly_maxs[0]) - e->origin[0];
- temp[1] = bound(surf->poly_mins[1], e->origin[1], surf->poly_maxs[1]) - e->origin[1];
- temp[2] = bound(surf->poly_mins[2], e->origin[2], surf->poly_maxs[2]) - e->origin[2];
- if (DotProduct(temp, temp) < lightradius2)
- loadmodel->surfacevisframes[*mark] = -2;
- }
- }
- }
- }
- // build list of light receiving surfaces
- e->numsurfaces = 0;
- for (j = 0;j < loadmodel->numsurfaces;j++)
- if (loadmodel->surfacevisframes[j] == -2)
- e->numsurfaces++;
- e->surfaces = NULL;
- if (e->numsurfaces > 0)
- {
- e->surfaces = Mem_Alloc(loadmodel->mempool, sizeof(msurface_t *) * e->numsurfaces);
- e->numsurfaces = 0;
- for (j = 0;j < loadmodel->numsurfaces;j++)
- if (loadmodel->surfacevisframes[j] == -2)
- e->surfaces[e->numsurfaces++] = loadmodel->surfaces + j;
- }
- // find bounding box and sphere of lit surfaces
- // (these will be used for creating a shape to clip the light)
- radius2 = 0;
- for (j = 0;j < e->numsurfaces;j++)
- {
- surf = e->surfaces[j];
- if (j == 0)
- {
- VectorCopy(surf->poly_verts, e->mins);
- VectorCopy(surf->poly_verts, e->maxs);
- }
- for (k = 0, v = surf->poly_verts;k < surf->poly_numverts;k++, v += 3)
- {
- if (e->mins[0] > v[0]) e->mins[0] = v[0];if (e->maxs[0] < v[0]) e->maxs[0] = v[0];
- if (e->mins[1] > v[1]) e->mins[1] = v[1];if (e->maxs[1] < v[1]) e->maxs[1] = v[1];
- if (e->mins[2] > v[2]) e->mins[2] = v[2];if (e->maxs[2] < v[2]) e->maxs[2] = v[2];
- VectorSubtract(v, e->origin, temp);
- dist = DotProduct(temp, temp);
- if (radius2 < dist)
- radius2 = dist;
- }
- }
- if (e->cullradius2 > radius2)
- {
- e->cullradius2 = radius2;
- e->cullradius = sqrt(e->cullradius2);
- }
- if (e->mins[0] < e->origin[0] - e->lightradius) e->mins[0] = e->origin[0] - e->lightradius;
- if (e->maxs[0] > e->origin[0] + e->lightradius) e->maxs[0] = e->origin[0] + e->lightradius;
- if (e->mins[1] < e->origin[1] - e->lightradius) e->mins[1] = e->origin[1] - e->lightradius;
- if (e->maxs[1] > e->origin[1] + e->lightradius) e->maxs[1] = e->origin[1] + e->lightradius;
- if (e->mins[2] < e->origin[2] - e->lightradius) e->mins[2] = e->origin[2] - e->lightradius;
- if (e->maxs[2] > e->origin[2] + e->lightradius) e->maxs[2] = e->origin[2] + e->lightradius;
- // clip shadow volumes against eachother to remove unnecessary
- // polygons (and sections of polygons)
- {
- //vec3_t polymins, polymaxs;
- int maxverts = 4;
- float *verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
- float f, *v0, *v1, projectdistance;
-
- e->shadowvolume = Mod_ShadowMesh_Begin(loadmodel->mempool, 1024);
-#if 0
- {
- vec3_t outermins, outermaxs, innermins, innermaxs;
- innermins[0] = e->mins[0] - 1;
- innermins[1] = e->mins[1] - 1;
- innermins[2] = e->mins[2] - 1;
- innermaxs[0] = e->maxs[0] + 1;
- innermaxs[1] = e->maxs[1] + 1;
- innermaxs[2] = e->maxs[2] + 1;
- outermins[0] = loadmodel->normalmins[0] - 1;
- outermins[1] = loadmodel->normalmins[1] - 1;
- outermins[2] = loadmodel->normalmins[2] - 1;
- outermaxs[0] = loadmodel->normalmaxs[0] + 1;
- outermaxs[1] = loadmodel->normalmaxs[1] + 1;
- outermaxs[2] = loadmodel->normalmaxs[2] + 1;
- // add bounding box around the whole shadow volume set,
- // facing inward to limit light area, with an outer bounding box
- // facing outward (this is needed by the shadow rendering method)
- // X major
- verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
- verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
- verts[ 6] = innermaxs[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
- verts[ 9] = innermaxs[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
- verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
- verts[ 6] = outermaxs[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
- verts[ 9] = outermaxs[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- // X minor
- verts[ 0] = innermins[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
- verts[ 3] = innermins[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
- verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
- verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- verts[ 0] = outermins[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
- verts[ 3] = outermins[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
- verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
- verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- // Y major
- verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermaxs[2];
- verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermins[2];
- verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermins[2];
- verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- verts[ 0] = outermins[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
- verts[ 3] = outermins[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
- verts[ 6] = outermaxs[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
- verts[ 9] = outermaxs[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- // Y minor
- verts[ 0] = innermins[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
- verts[ 3] = innermins[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
- verts[ 6] = innermaxs[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
- verts[ 9] = innermaxs[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermaxs[2];
- verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermins[2];
- verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermins[2];
- verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- // Z major
- verts[ 0] = innermaxs[0];verts[ 1] = innermins[1];verts[ 2] = innermaxs[2];
- verts[ 3] = innermaxs[0];verts[ 4] = innermaxs[1];verts[ 5] = innermaxs[2];
- verts[ 6] = innermins[0];verts[ 7] = innermaxs[1];verts[ 8] = innermaxs[2];
- verts[ 9] = innermins[0];verts[10] = innermins[1];verts[11] = innermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- verts[ 0] = outermaxs[0];verts[ 1] = outermaxs[1];verts[ 2] = outermaxs[2];
- verts[ 3] = outermaxs[0];verts[ 4] = outermins[1];verts[ 5] = outermaxs[2];
- verts[ 6] = outermins[0];verts[ 7] = outermins[1];verts[ 8] = outermaxs[2];
- verts[ 9] = outermins[0];verts[10] = outermaxs[1];verts[11] = outermaxs[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- // Z minor
- verts[ 0] = innermaxs[0];verts[ 1] = innermaxs[1];verts[ 2] = innermins[2];
- verts[ 3] = innermaxs[0];verts[ 4] = innermins[1];verts[ 5] = innermins[2];
- verts[ 6] = innermins[0];verts[ 7] = innermins[1];verts[ 8] = innermins[2];
- verts[ 9] = innermins[0];verts[10] = innermaxs[1];verts[11] = innermins[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- verts[ 0] = outermaxs[0];verts[ 1] = outermins[1];verts[ 2] = outermins[2];
- verts[ 3] = outermaxs[0];verts[ 4] = outermaxs[1];verts[ 5] = outermins[2];
- verts[ 6] = outermins[0];verts[ 7] = outermaxs[1];verts[ 8] = outermins[2];
- verts[ 9] = outermins[0];verts[10] = outermins[1];verts[11] = outermins[2];
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- }
-#endif
- castshadowcount++;
- for (j = 0;j < e->numsurfaces;j++)
- {
- surf = e->surfaces[j];
- if (surf->flags & SURF_SHADOWCAST)
- surf->castshadow = castshadowcount;
- }
- for (j = 0;j < e->numsurfaces;j++)
- {
- surf = e->surfaces[j];
- if (surf->castshadow != castshadowcount)
- continue;
- f = DotProduct(e->origin, surf->plane->normal) - surf->plane->dist;
- if (surf->flags & SURF_PLANEBACK)
- f = -f;
- projectdistance = e->lightradius;
- if (maxverts < surf->poly_numverts)
- {
- maxverts = surf->poly_numverts;
- if (verts)
- Mem_Free(verts);
- verts = Mem_Alloc(loadmodel->mempool, maxverts * sizeof(float[3]));
- }
- // copy the original polygon, for the front cap of the volume
- for (k = 0, v0 = surf->poly_verts, v1 = verts;k < surf->poly_numverts;k++, v0 += 3, v1 += 3)
- VectorCopy(v0, v1);
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
- // project the original polygon, reversed, for the back cap of the volume
- for (k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = verts;k < surf->poly_numverts;k++, v0 -= 3, v1 += 3)
- {
- VectorSubtract(v0, e->origin, temp);
- VectorNormalize(temp);
- VectorMA(v0, projectdistance, temp, v1);
- }
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, surf->poly_numverts, verts);
- // project the shadow volume sides
- for (l = surf->poly_numverts - 1, k = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;k < surf->poly_numverts;l = k, k++, v0 = v1, v1 += 3)
- {
- if (!surf->neighborsurfaces[l] || surf->neighborsurfaces[l]->castshadow != castshadowcount)
- {
- VectorCopy(v1, &verts[0]);
- VectorCopy(v0, &verts[3]);
- VectorCopy(v0, &verts[6]);
- VectorCopy(v1, &verts[9]);
- VectorSubtract(&verts[6], e->origin, temp);
- VectorNormalize(temp);
- VectorMA(&verts[6], projectdistance, temp, &verts[6]);
- VectorSubtract(&verts[9], e->origin, temp);
- VectorNormalize(temp);
- VectorMA(&verts[9], projectdistance, temp, &verts[9]);
- Mod_ShadowMesh_AddPolygon(loadmodel->mempool, e->shadowvolume, 4, verts);
- }
- }
- }
- // build the triangle mesh
- e->shadowvolume = Mod_ShadowMesh_Finish(loadmodel->mempool, e->shadowvolume);
- {
- shadowmesh_t *mesh;
- l = 0;
- for (mesh = e->shadowvolume;mesh;mesh = mesh->next)
- l += mesh->numtriangles;
- Con_Printf("light %i shadow volume built containing %i triangles\n", lnum, l);
- }
- }
- }
-}
-*/
-
-
-/*
-=================
-Mod_LoadVisibility
-=================
-*/
-static void Mod_LoadVisibility (lump_t *l)
+static void Mod_Q1BSP_LoadVisibility(lump_t *l)
{
- loadmodel->visdata = NULL;
+ loadmodel->brushq1.num_compressedpvs = 0;
+ loadmodel->brushq1.data_compressedpvs = NULL;
if (!l->filelen)
return;
- loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.num_compressedpvs = l->filelen;
+ loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
}
// used only for HalfLife maps
-void Mod_ParseWadsFromEntityLump(const char *data)
+static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
{
char key[128], value[4096];
char wadname[128];
int i, j, k;
if (!data)
return;
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
strcpy(value, com_token);
if (!strcmp("wad", key)) // for HalfLife maps
{
- if (loadmodel->ishlbsp)
+ if (loadmodel->brush.ishlbsp)
{
j = 0;
for (i = 0;i < 4096;i++)
value[i] = 0;
strcpy(wadname, "textures/");
strcat(wadname, &value[j]);
- W_LoadTextureWadFile (wadname, false);
+ W_LoadTextureWadFile(wadname, false);
j = i+1;
if (!k)
break;
}
}
-/*
-=================
-Mod_LoadEntities
-=================
-*/
-static void Mod_LoadEntities (lump_t *l)
+static void Mod_Q1BSP_LoadEntities(lump_t *l)
{
- loadmodel->entities = NULL;
+ loadmodel->brush.entities = NULL;
if (!l->filelen)
return;
- loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
- if (loadmodel->ishlbsp)
- Mod_ParseWadsFromEntityLump(loadmodel->entities);
+ loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ if (loadmodel->brush.ishlbsp)
+ Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
}
-/*
-=================
-Mod_LoadVertexes
-=================
-*/
-static void Mod_LoadVertexes (lump_t *l)
+static void Mod_Q1BSP_LoadVertexes(lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->vertexes = out;
- loadmodel->numvertexes = count;
+ loadmodel->brushq1.vertexes = out;
+ loadmodel->brushq1.numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
- out->position[0] = LittleFloat (in->point[0]);
- out->position[1] = LittleFloat (in->point[1]);
- out->position[2] = LittleFloat (in->point[2]);
+ out->position[0] = LittleFloat(in->point[0]);
+ out->position[1] = LittleFloat(in->point[1]);
+ out->position[2] = LittleFloat(in->point[2]);
}
}
-/*
-=================
-Mod_LoadSubmodels
-=================
-*/
-static void Mod_LoadSubmodels (lump_t *l)
+static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
{
dmodel_t *in;
dmodel_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->submodels = out;
- loadmodel->numsubmodels = count;
+ loadmodel->brushq1.submodels = out;
+ loadmodel->brush.numsubmodels = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
// spread the mins / maxs by a pixel
- out->mins[j] = LittleFloat (in->mins[j]) - 1;
- out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
- out->origin[j] = LittleFloat (in->origin[j]);
+ out->mins[j] = LittleFloat(in->mins[j]) - 1;
+ out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
+ out->origin[j] = LittleFloat(in->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLS ; j++)
- out->headnode[j] = LittleLong (in->headnode[j]);
- out->visleafs = LittleLong (in->visleafs);
- out->firstface = LittleLong (in->firstface);
- out->numfaces = LittleLong (in->numfaces);
+ out->headnode[j] = LittleLong(in->headnode[j]);
+ out->visleafs = LittleLong(in->visleafs);
+ out->firstface = LittleLong(in->firstface);
+ out->numfaces = LittleLong(in->numfaces);
}
}
-/*
-=================
-Mod_LoadEdges
-=================
-*/
-static void Mod_LoadEdges (lump_t *l)
+static void Mod_Q1BSP_LoadEdges(lump_t *l)
{
dedge_t *in;
medge_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->edges = out;
- loadmodel->numedges = count;
+ loadmodel->brushq1.edges = out;
+ loadmodel->brushq1.numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
}
}
-/*
-=================
-Mod_LoadTexinfo
-=================
-*/
-static void Mod_LoadTexinfo (lump_t *l)
+static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->texinfo = out;
- loadmodel->numtexinfo = count;
+ loadmodel->brushq1.texinfo = out;
+ loadmodel->brushq1.numtexinfo = count;
for (i = 0;i < count;i++, in++, out++)
{
for (k = 0;k < 2;k++)
for (j = 0;j < 4;j++)
- out->vecs[k][j] = LittleFloat (in->vecs[k][j]);
+ out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
- miptex = LittleLong (in->miptex);
- out->flags = LittleLong (in->flags);
+ miptex = LittleLong(in->miptex);
+ out->flags = LittleLong(in->flags);
out->texture = NULL;
- if (loadmodel->textures)
+ if (loadmodel->brushq1.textures)
{
- if ((unsigned int) miptex >= (unsigned int) loadmodel->numtextures)
- Con_Printf ("error in model \"%s\": invalid miptex index %i (of %i)\n", loadmodel->name, miptex, loadmodel->numtextures);
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
+ Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
else
- out->texture = loadmodel->textures + miptex;
+ out->texture = loadmodel->brushq1.textures + miptex;
}
if (out->flags & TEX_SPECIAL)
{
// if texture chosen is NULL or the shader needs a lightmap,
// force to notexture water shader
if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
- out->texture = loadmodel->textures + (loadmodel->numtextures - 1);
+ out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
}
else
{
// if texture chosen is NULL, force to notexture
if (out->texture == NULL)
- out->texture = loadmodel->textures + (loadmodel->numtextures - 2);
+ out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
}
}
}
-void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
+#if 0
+void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
int i, j;
float *v;
}
}
-#if 0
#define MAX_SUBDIVPOLYTRIANGLES 4096
-#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
+#define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
static int subdivpolyverts, subdivpolytriangles;
static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
return subdivpolyverts++;
}
-static void SubdividePolygon (int numverts, float *verts)
+static void SubdividePolygon(int numverts, float *verts)
{
int i, i1, i2, i3, f, b, c, p;
vec3_t mins, maxs, front[256], back[256];
float m, *pv, *cv, dist[256], frac;
if (numverts > 250)
- Host_Error ("SubdividePolygon: ran out of verts in buffer");
+ Host_Error("SubdividePolygon: ran out of verts in buffer");
- BoundPoly (numverts, verts, mins, maxs);
+ BoundPoly(numverts, verts, mins, maxs);
for (i = 0;i < 3;i++)
{
m = (mins[i] + maxs[i]) * 0.5;
- m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5);
+ m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
if (maxs[i] - m < 8)
continue;
if (m - mins[i] < 8)
{
if (dist[p] >= 0)
{
- VectorCopy (pv, front[f]);
+ VectorCopy(pv, front[f]);
f++;
}
if (dist[p] <= 0)
{
- VectorCopy (pv, back[b]);
+ VectorCopy(pv, back[b]);
b++;
}
if (dist[p] == 0 || dist[c] == 0)
continue;
- if ( (dist[p] > 0) != (dist[c] > 0) )
+ if ((dist[p] > 0) != (dist[c] > 0) )
{
// clip point
frac = dist[p] / (dist[p] - dist[c]);
}
}
- SubdividePolygon (f, front[0]);
- SubdividePolygon (b, back[0]);
+ SubdividePolygon(f, front[0]);
+ SubdividePolygon(b, back[0]);
return;
}
}
}
-/*
-================
-Mod_GenerateWarpMesh
-
-Breaks a polygon up along axial 64 unit
-boundaries so that turbulent and sky warps
-can be done reasonably.
-================
-*/
-void Mod_GenerateWarpMesh (msurface_t *surf)
+//Breaks a polygon up along axial 64 unit
+//boundaries so that turbulent and sky warps
+//can be done reasonably.
+static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
{
int i, j;
surfvertex_t *v;
subdivpolytriangles = 0;
subdivpolyverts = 0;
- SubdividePolygon (surf->poly_numverts, surf->poly_verts);
+ SubdividePolygon(surf->poly_numverts, surf->poly_verts);
if (subdivpolytriangles < 1)
- Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
+ Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
mesh->numverts = subdivpolyverts;
for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
{
VectorCopy(subdivpolyvert[i], v->v);
- v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]);
- v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
+ v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
+ v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
}
}
#endif
-surfmesh_t *Mod_AllocSurfMesh(int numverts, int numtriangles)
+static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
{
surfmesh_t *mesh;
mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
return mesh;
}
-void Mod_GenerateSurfacePolygon (msurface_t *surf, int firstedge, int numedges)
+static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
{
int i, lindex, j;
float *vec, *vert, mins[3], maxs[3], val, *v;
vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
for (i = 0;i < numedges;i++)
{
- lindex = loadmodel->surfedges[firstedge + i];
+ lindex = loadmodel->brushq1.surfedges[firstedge + i];
if (lindex > 0)
- vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
+ vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
else
- vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
- VectorCopy (vec, vert);
+ vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
+ VectorCopy(vec, vert);
vert += 3;
}
}
}
-/*
-=================
-Mod_LoadFaces
-=================
-*/
-static void Mod_LoadFaces (lump_t *l)
+static void Mod_Q1BSP_LoadFaces(lump_t *l)
{
dface_t *in;
msurface_t *surf;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- loadmodel->surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
+ loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
- loadmodel->numsurfaces = count;
- loadmodel->surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- loadmodel->surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- loadmodel->pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.numsurfaces = count;
+ loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
+ for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
{
surf->number = surfnum;
// FIXME: validate edges, texinfo, etc?
firstedge = LittleLong(in->firstedge);
numedges = LittleShort(in->numedges);
- if ((unsigned int) firstedge > (unsigned int) loadmodel->numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->numsurfedges)
- Host_Error("Mod_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->numsurfedges);
- i = LittleShort (in->texinfo);
- if ((unsigned int) i >= (unsigned int) loadmodel->numtexinfo)
- Host_Error("Mod_LoadFaces: invalid texinfo index %i (model has %i texinfos)\n", i, loadmodel->numtexinfo);
- surf->texinfo = loadmodel->texinfo + i;
+ if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
+ i = LittleShort(in->texinfo);
+ if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
+ surf->texinfo = loadmodel->brushq1.texinfo + i;
surf->flags = surf->texinfo->texture->flags;
planenum = LittleShort(in->planenum);
- if ((unsigned int) planenum >= (unsigned int) loadmodel->numplanes)
- Host_Error("Mod_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->numplanes);
+ if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
if (LittleShort(in->side))
surf->flags |= SURF_PLANEBACK;
- surf->plane = loadmodel->planes + planenum;
+ surf->plane = loadmodel->brushq1.planes + planenum;
// clear lightmap (filled in later)
surf->lightmaptexture = NULL;
// force lightmap upload on first time seeing the surface
surf->cached_dlight = true;
- Mod_GenerateSurfacePolygon(surf, firstedge, numedges);
+ Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
ssize = (surf->extents[0] >> 4) + 1;
tsize = (surf->extents[1] >> 4) + 1;
i = LittleLong(in->lightofs);
if (i == -1)
surf->samples = NULL;
- else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- surf->samples = loadmodel->lightdata + i;
+ else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
+ surf->samples = loadmodel->brushq1.lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- surf->samples = loadmodel->lightdata + (i * 3);
+ surf->samples = loadmodel->brushq1.lightdata + (i * 3);
if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
{
if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
- Host_Error ("Bad surface extents");
+ Host_Error("Bad surface extents");
// stainmap for permanent marks on walls
surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
// clear to white
}
}
- loadmodel->entiremesh = Mod_AllocSurfMesh(totalverts, totaltris);
- loadmodel->surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
+ loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
+ loadmodel->brushq1.surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
- for (surfnum = 0, surf = loadmodel->surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
+ for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
{
- mesh = surf->mesh = loadmodel->surfmeshes + totalmeshes;
+ mesh = surf->mesh = loadmodel->brushq1.surfmeshes + totalmeshes;
mesh->numverts = surf->poly_numverts;
mesh->numtriangles = surf->poly_numverts - 2;
- mesh->vertex3f = loadmodel->entiremesh->vertex3f + totalverts * 3;
- mesh->texcoordtexture2f = loadmodel->entiremesh->texcoordtexture2f + totalverts * 2;
- mesh->texcoordlightmap2f = loadmodel->entiremesh->texcoordlightmap2f + totalverts * 2;
- mesh->texcoorddetail2f = loadmodel->entiremesh->texcoorddetail2f + totalverts * 2;
- mesh->svector3f = loadmodel->entiremesh->svector3f + totalverts * 3;
- mesh->tvector3f = loadmodel->entiremesh->tvector3f + totalverts * 3;
- mesh->normal3f = loadmodel->entiremesh->normal3f + totalverts * 3;
- mesh->lightmapoffsets = loadmodel->entiremesh->lightmapoffsets + totalverts;
- mesh->element3i = loadmodel->entiremesh->element3i + totaltris * 3;
- mesh->neighbor3i = loadmodel->entiremesh->neighbor3i + totaltris * 3;
+ mesh->vertex3f = loadmodel->brushq1.entiremesh->vertex3f + totalverts * 3;
+ mesh->texcoordtexture2f = loadmodel->brushq1.entiremesh->texcoordtexture2f + totalverts * 2;
+ mesh->texcoordlightmap2f = loadmodel->brushq1.entiremesh->texcoordlightmap2f + totalverts * 2;
+ mesh->texcoorddetail2f = loadmodel->brushq1.entiremesh->texcoorddetail2f + totalverts * 2;
+ mesh->svector3f = loadmodel->brushq1.entiremesh->svector3f + totalverts * 3;
+ mesh->tvector3f = loadmodel->brushq1.entiremesh->tvector3f + totalverts * 3;
+ mesh->normal3f = loadmodel->brushq1.entiremesh->normal3f + totalverts * 3;
+ mesh->lightmapoffsets = loadmodel->brushq1.entiremesh->lightmapoffsets + totalverts;
+ mesh->element3i = loadmodel->brushq1.entiremesh->element3i + totaltris * 3;
+ mesh->neighbor3i = loadmodel->brushq1.entiremesh->neighbor3i + totaltris * 3;
surf->lightmaptexturestride = 0;
surf->lightmaptexture = NULL;
mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
- s = DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+ s = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+ t = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
if (r_miplightmaps.integer)
{
surf->lightmaptexturestride = smax+1;
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
else
{
- surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
uscale = (uscale - ubase) / (smax + 1);
for (i = 0;i < mesh->numverts;i++)
{
- u = ((DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- v = ((DotProduct ((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+ u = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
// LordHavoc: calc lightmap data offset for vertex lighting to use
}
}
-/*
-=================
-Mod_SetParent
-=================
-*/
-static void Mod_SetParent (mnode_t *node, mnode_t *parent)
+static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
{
node->parent = parent;
if (node->contents < 0)
return;
- Mod_SetParent (node->children[0], node);
- Mod_SetParent (node->children[1], node);
+ Mod_Q1BSP_SetParent(node->children[0], node);
+ Mod_Q1BSP_SetParent(node->children[1], node);
}
-/*
-=================
-Mod_LoadNodes
-=================
-*/
-static void Mod_LoadNodes (lump_t *l)
+static void Mod_Q1BSP_LoadNodes(lump_t *l)
{
int i, j, count, p;
dnode_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->nodes = out;
- loadmodel->numnodes = count;
+ loadmodel->brushq1.nodes = out;
+ loadmodel->brushq1.numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
- out->mins[j] = LittleShort (in->mins[j]);
- out->maxs[j] = LittleShort (in->maxs[j]);
+ out->mins[j] = LittleShort(in->mins[j]);
+ out->maxs[j] = LittleShort(in->maxs[j]);
}
p = LittleLong(in->planenum);
- out->plane = loadmodel->planes + p;
+ out->plane = loadmodel->brushq1.planes + p;
- out->firstsurface = LittleShort (in->firstface);
- out->numsurfaces = LittleShort (in->numfaces);
+ out->firstsurface = LittleShort(in->firstface);
+ out->numsurfaces = LittleShort(in->numfaces);
for (j=0 ; j<2 ; j++)
{
- p = LittleShort (in->children[j]);
+ p = LittleShort(in->children[j]);
if (p >= 0)
- out->children[j] = loadmodel->nodes + p;
+ out->children[j] = loadmodel->brushq1.nodes + p;
else
- out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
+ out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
}
}
- Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
+ Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs
}
-/*
-=================
-Mod_LoadLeafs
-=================
-*/
-static void Mod_LoadLeafs (lump_t *l)
+static void Mod_Q1BSP_LoadLeafs(lump_t *l)
{
- dleaf_t *in;
- mleaf_t *out;
- int i, j, count, p;
+ dleaf_t *in;
+ mleaf_t *out;
+ int i, j, count, p, pvschainbytes;
+ qbyte *pvs;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->leafs = out;
- loadmodel->numleafs = count;
+ loadmodel->brushq1.leafs = out;
+ loadmodel->brushq1.numleafs = count;
+ pvschainbytes = ((loadmodel->brushq1.numleafs - 1)+7)>>3;
+ loadmodel->brushq1.data_decompressedpvs = pvs = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numleafs * pvschainbytes);
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
- out->mins[j] = LittleShort (in->mins[j]);
- out->maxs[j] = LittleShort (in->maxs[j]);
+ out->mins[j] = LittleShort(in->mins[j]);
+ out->maxs[j] = LittleShort(in->maxs[j]);
}
- p = LittleLong(in->contents);
- out->contents = p;
+ // FIXME: this function could really benefit from some error checking
+
+ out->contents = LittleLong(in->contents);
- out->firstmarksurface = loadmodel->marksurfaces +
- LittleShort(in->firstmarksurface);
+ out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
+ out->pvsdata = pvs;
+ pvs += pvschainbytes;
+
p = LittleLong(in->visofs);
- if (p == -1)
- out->compressed_vis = NULL;
+ if (p >= 0)
+ Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, out->pvsdata, out->pvsdata + pvschainbytes);
else
- out->compressed_vis = loadmodel->visdata + p;
+ memset(out->pvsdata, 0xFF, pvschainbytes);
- for (j=0 ; j<4 ; j++)
+ for (j = 0;j < 4;j++)
out->ambient_sound_level[j] = in->ambient_level[j];
// FIXME: Insert caustics here
}
}
-/*
-=================
-Mod_LoadClipnodes
-=================
-*/
-static void Mod_LoadClipnodes (lump_t *l)
+static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->clipnodes = out;
- loadmodel->numclipnodes = count;
+ loadmodel->brushq1.clipnodes = out;
+ loadmodel->brushq1.numclipnodes = count;
- if (loadmodel->ishlbsp)
+ if (loadmodel->brush.ishlbsp)
{
- hull = &loadmodel->hulls[1];
+ hull = &loadmodel->brushq1.hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -36;
hull->clip_maxs[2] = 36;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[2];
+ hull = &loadmodel->brushq1.hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[2] = 32;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[3];
+ hull = &loadmodel->brushq1.hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
}
else
{
- hull = &loadmodel->hulls[1];
+ hull = &loadmodel->brushq1.hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[2] = 32;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[2];
+ hull = &loadmodel->brushq1.hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
if (out->children[0] >= count || out->children[1] >= count)
- Host_Error("Corrupt clipping hull (out of range child)\n");
+ Host_Error("Corrupt clipping hull(out of range child)\n");
}
}
-/*
-=================
-Mod_MakeHull0
-
-Duplicate the drawing hull structure as a clipping hull
-=================
-*/
-static void Mod_MakeHull0 (void)
+//Duplicate the drawing hull structure as a clipping hull
+static void Mod_Q1BSP_MakeHull0(void)
{
mnode_t *in;
dclipnode_t *out;
int i;
hull_t *hull;
- hull = &loadmodel->hulls[0];
+ hull = &loadmodel->brushq1.hulls[0];
- in = loadmodel->nodes;
- out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t));
+ in = loadmodel->brushq1.nodes;
+ out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
hull->clipnodes = out;
hull->firstclipnode = 0;
- hull->lastclipnode = loadmodel->numnodes - 1;
- hull->planes = loadmodel->planes;
+ hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
+ hull->planes = loadmodel->brushq1.planes;
- for (i = 0;i < loadmodel->numnodes;i++, out++, in++)
+ for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
{
- out->planenum = in->plane - loadmodel->planes;
- out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes;
- out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->nodes;
+ out->planenum = in->plane - loadmodel->brushq1.planes;
+ out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
+ out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
}
}
-/*
-=================
-Mod_LoadMarksurfaces
-=================
-*/
-static void Mod_LoadMarksurfaces (lump_t *l)
+static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
{
int i, j;
short *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
- loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(int));
+ Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
+ loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
- for (i = 0;i < loadmodel->nummarksurfaces;i++)
+ for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
{
j = (unsigned) LittleShort(in[i]);
- if (j >= loadmodel->numsurfaces)
- Host_Error ("Mod_ParseMarksurfaces: bad surface number");
- loadmodel->marksurfaces[i] = j;
+ if (j >= loadmodel->brushq1.numsurfaces)
+ Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
+ loadmodel->brushq1.marksurfaces[i] = j;
}
}
-/*
-=================
-Mod_LoadSurfedges
-=================
-*/
-static void Mod_LoadSurfedges (lump_t *l)
+static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
{
int i;
int *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- loadmodel->numsurfedges = l->filelen / sizeof(*in);
- loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int));
+ Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
+ loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
- for (i = 0;i < loadmodel->numsurfedges;i++)
- loadmodel->surfedges[i] = LittleLong (in[i]);
+ for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
+ loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
}
-/*
-=================
-Mod_LoadPlanes
-=================
-*/
-static void Mod_LoadPlanes (lump_t *l)
+static void Mod_Q1BSP_LoadPlanes(lump_t *l)
{
int i;
mplane_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
- loadmodel->numplanes = l->filelen / sizeof(*in);
- loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out));
+ loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
+ loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
- for (i = 0;i < loadmodel->numplanes;i++, in++, out++)
+ for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
{
- out->normal[0] = LittleFloat (in->normal[0]);
- out->normal[1] = LittleFloat (in->normal[1]);
- out->normal[2] = LittleFloat (in->normal[2]);
- out->dist = LittleFloat (in->dist);
+ out->normal[0] = LittleFloat(in->normal[0]);
+ out->normal[1] = LittleFloat(in->normal[1]);
+ out->normal[2] = LittleFloat(in->normal[2]);
+ out->dist = LittleFloat(in->dist);
PlaneClassify(out);
}
NewWinding
==================
*/
-static winding_t *NewWinding (int points)
+static winding_t *NewWinding(int points)
{
winding_t *w;
int size;
size = sizeof(winding_t) + sizeof(double[3]) * (points - 8);
w = Mem_Alloc(loadmodel->mempool, size);
- memset (w, 0, size);
+ memset(w, 0, size);
return w;
}
-static void FreeWinding (winding_t *w)
+static void FreeWinding(winding_t *w)
{
Mem_Free(w);
}
BaseWindingForPlane
=================
*/
-static winding_t *BaseWindingForPlane (mplane_t *p)
+static winding_t *BaseWindingForPlane(mplane_t *p)
{
double org[3], vright[3], vup[3], normal[3];
winding_t *w;
VectorCopy(p->normal, normal);
VectorVectorsDouble(normal, vright, vup);
- VectorScale (vup, 1024.0*1024.0*1024.0, vup);
- VectorScale (vright, 1024.0*1024.0*1024.0, vright);
+ VectorScale(vup, 1024.0*1024.0*1024.0, vup);
+ VectorScale(vright, 1024.0*1024.0*1024.0, vright);
// project a really big axis aligned box onto the plane
- w = NewWinding (4);
+ w = NewWinding(4);
- VectorScale (p->normal, p->dist, org);
+ VectorScale(p->normal, p->dist, org);
- VectorSubtract (org, vright, w->points[0]);
- VectorAdd (w->points[0], vup, w->points[0]);
+ VectorSubtract(org, vright, w->points[0]);
+ VectorAdd(w->points[0], vup, w->points[0]);
- VectorAdd (org, vright, w->points[1]);
- VectorAdd (w->points[1], vup, w->points[1]);
+ VectorAdd(org, vright, w->points[1]);
+ VectorAdd(w->points[1], vup, w->points[1]);
- VectorAdd (org, vright, w->points[2]);
- VectorSubtract (w->points[2], vup, w->points[2]);
+ VectorAdd(org, vright, w->points[2]);
+ VectorSubtract(w->points[2], vup, w->points[2]);
- VectorSubtract (org, vright, w->points[3]);
- VectorSubtract (w->points[3], vup, w->points[3]);
+ VectorSubtract(org, vright, w->points[3]);
+ VectorSubtract(w->points[3], vup, w->points[3]);
w->numpoints = 4;
it will be clipped away.
==================
*/
-static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
+static winding_t *ClipWinding(winding_t *in, mplane_t *split, int keepon)
{
double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
// determine sides for each point
for (i = 0;i < in->numpoints;i++)
{
- dists[i] = dot = DotProduct (in->points[i], split->normal) - split->dist;
+ dists[i] = dot = DotProduct(in->points[i], split->normal) - split->dist;
if (dot > ON_EPSILON)
sides[i] = SIDE_FRONT;
else if (dot < -ON_EPSILON)
if (!counts[0])
{
- FreeWinding (in);
+ FreeWinding(in);
return NULL;
}
if (!counts[1])
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
if (maxpts > MAX_POINTS_ON_WINDING)
- Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+ Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
- neww = NewWinding (maxpts);
+ neww = NewWinding(maxpts);
for (i = 0;i < in->numpoints;i++)
{
if (neww->numpoints >= maxpts)
- Sys_Error ("ClipWinding: points exceeded estimate");
+ Sys_Error("ClipWinding: points exceeded estimate");
p1 = in->points[i];
if (sides[i] == SIDE_ON)
{
- VectorCopy (p1, neww->points[neww->numpoints]);
+ VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
- VectorCopy (p1, neww->points[neww->numpoints]);
+ VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
}
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ mid[j] = p1[j] + dot* (p2[j]-p1[j]);
}
- VectorCopy (mid, neww->points[neww->numpoints]);
+ VectorCopy(mid, neww->points[neww->numpoints]);
neww->numpoints++;
}
// free the original winding
- FreeWinding (in);
+ FreeWinding(in);
return neww;
}
new windings will be created.
==================
*/
-static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
+static void DivideWinding(winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
{
double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
// determine sides for each point
for (i = 0;i < in->numpoints;i++)
{
- dot = DotProduct (in->points[i], split->normal);
+ dot = DotProduct(in->points[i], split->normal);
dot -= split->dist;
dists[i] = dot;
if (dot > ON_EPSILON) sides[i] = SIDE_FRONT;
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
if (maxpts > MAX_POINTS_ON_WINDING)
- Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+ Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
- *front = f = NewWinding (maxpts);
- *back = b = NewWinding (maxpts);
+ *front = f = NewWinding(maxpts);
+ *back = b = NewWinding(maxpts);
for (i = 0;i < in->numpoints;i++)
{
if (f->numpoints >= maxpts || b->numpoints >= maxpts)
- Sys_Error ("DivideWinding: points exceeded estimate");
+ Sys_Error("DivideWinding: points exceeded estimate");
p1 = in->points[i];
if (sides[i] == SIDE_ON)
{
- VectorCopy (p1, f->points[f->numpoints]);
+ VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
- VectorCopy (p1, b->points[b->numpoints]);
+ VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
- VectorCopy (p1, f->points[f->numpoints]);
+ VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
}
else if (sides[i] == SIDE_BACK)
{
- VectorCopy (p1, b->points[b->numpoints]);
+ VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
}
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ mid[j] = p1[j] + dot* (p2[j]-p1[j]);
}
- VectorCopy (mid, f->points[f->numpoints]);
+ VectorCopy(mid, f->points[f->numpoints]);
f->numpoints++;
- VectorCopy (mid, b->points[b->numpoints]);
+ VectorCopy(mid, b->points[b->numpoints]);
b->numpoints++;
}
}
AllocPortal
===========
*/
-static portal_t *AllocPortal (void)
+static portal_t *AllocPortal(void)
{
portal_t *p;
p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
Mem_Free(p);
}
-static void Mod_RecursiveRecalcNodeBBox(mnode_t *node)
+static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
{
// calculate children first
if (node->children[0]->contents >= 0)
- Mod_RecursiveRecalcNodeBBox(node->children[0]);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
if (node->children[1]->contents >= 0)
- Mod_RecursiveRecalcNodeBBox(node->children[1]);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
// make combined bounding box from children
node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
}
-static void Mod_FinalizePortals(void)
+static void Mod_Q1BSP_FinalizePortals(void)
{
int i, j, numportals, numpoints;
portal_t *p, *pnext;
mleaf_t *leaf, *endleaf;
winding_t *w;
- // recalculate bounding boxes for all leafs (because qbsp is very sloppy)
- leaf = loadmodel->leafs;
- endleaf = leaf + loadmodel->numleafs;
+ // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
+ leaf = loadmodel->brushq1.leafs;
+ endleaf = leaf + loadmodel->brushq1.numleafs;
for (;leaf < endleaf;leaf++)
{
VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
}
p = portalchain;
- while(p)
+ while (p)
{
if (p->winding)
{
p = p->chain;
}
- Mod_RecursiveRecalcNodeBBox(loadmodel->nodes);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
// tally up portal and point counts
p = portalchain;
numportals = 0;
numpoints = 0;
- while(p)
+ while (p)
{
// note: this check must match the one below or it will usually corrupt memory
// the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
}
p = p->chain;
}
- loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
- loadmodel->numportals = numportals;
- loadmodel->portalpoints = (void *) ((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t));
- loadmodel->numportalpoints = numpoints;
+ loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
+ loadmodel->brushq1.numportals = numportals;
+ loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
+ loadmodel->brushq1.numportalpoints = numpoints;
// clear all leaf portal chains
- for (i = 0;i < loadmodel->numleafs;i++)
- loadmodel->leafs[i].portals = NULL;
+ for (i = 0;i < loadmodel->brushq1.numleafs;i++)
+ loadmodel->brushq1.leafs[i].portals = NULL;
// process all portals in the global portal chain, while freeing them
- portal = loadmodel->portals;
- point = loadmodel->portalpoints;
+ portal = loadmodel->brushq1.portals;
+ point = loadmodel->brushq1.portalpoints;
p = portalchain;
portalchain = NULL;
while (p)
&& p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
&& p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
{
- // first make the back to front portal (forward portal)
+ // first make the back to front portal(forward portal)
portal->points = point;
portal->numpoints = p->winding->numpoints;
portal->plane.dist = p->plane.dist;
// advance to next portal
portal++;
- // then make the front to back portal (backward portal)
+ // then make the front to back portal(backward portal)
portal->points = point;
portal->numpoints = p->winding->numpoints;
portal->plane.dist = -p->plane.dist;
AddPortalToNodes
=============
*/
-static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
+static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
{
if (!front)
- Host_Error ("AddPortalToNodes: NULL front node");
+ Host_Error("AddPortalToNodes: NULL front node");
if (!back)
- Host_Error ("AddPortalToNodes: NULL back node");
+ Host_Error("AddPortalToNodes: NULL back node");
if (p->nodes[0] || p->nodes[1])
- Host_Error ("AddPortalToNodes: already included");
+ Host_Error("AddPortalToNodes: already included");
// note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
p->nodes[0] = front;
{
t = *portalpointer;
if (!t)
- Host_Error ("RemovePortalFromNodes: portal not in leaf");
+ Host_Error("RemovePortalFromNodes: portal not in leaf");
if (t == portal)
{
portal->nodes[1] = NULL;
}
else
- Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ Host_Error("RemovePortalFromNodes: portal not bounding leaf");
break;
}
else if (t->nodes[1] == node)
portalpointer = (void **) &t->next[1];
else
- Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ Host_Error("RemovePortalFromNodes: portal not bounding leaf");
}
}
}
-static void Mod_RecursiveNodePortals (mnode_t *node)
+static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
{
int side;
mnode_t *front, *back, *other_node;
front = node->children[0];
back = node->children[1];
if (front == back)
- Host_Error("Mod_RecursiveNodePortals: corrupt node hierarchy");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
// create the new portal by generating a polygon for the node plane,
- // and clipping it by all of the other portals (which came from nodes above this one)
- nodeportal = AllocPortal ();
+ // and clipping it by all of the other portals(which came from nodes above this one)
+ nodeportal = AllocPortal();
nodeportal->plane = *node->plane;
- nodeportalwinding = BaseWindingForPlane (node->plane);
+ nodeportalwinding = BaseWindingForPlane(node->plane);
side = 0; // shut up compiler warning
for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
{
clipplane = portal->plane;
if (portal->nodes[0] == portal->nodes[1])
- Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (1)");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
if (portal->nodes[0] == node)
side = 0;
else if (portal->nodes[1] == node)
{
clipplane.dist = -clipplane.dist;
- VectorNegate (clipplane.normal, clipplane.normal);
+ VectorNegate(clipplane.normal, clipplane.normal);
side = 1;
}
else
- Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
- nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true);
+ nodeportalwinding = ClipWinding(nodeportalwinding, &clipplane, true);
if (!nodeportalwinding)
{
- Con_Printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
break;
}
}
{
// if the plane was not clipped on all sides, there was an error
nodeportal->winding = nodeportalwinding;
- AddPortalToNodes (nodeportal, front, back);
+ AddPortalToNodes(nodeportal, front, back);
}
// split the portals of this node along this node's plane and assign them to the children of this node
for (portal = (portal_t *)node->portals;portal;portal = nextportal)
{
if (portal->nodes[0] == portal->nodes[1])
- Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (2)");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
if (portal->nodes[0] == node)
side = 0;
else if (portal->nodes[1] == node)
side = 1;
else
- Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
nextportal = portal->next[side];
other_node = portal->nodes[!side];
- RemovePortalFromNodes (portal);
+ RemovePortalFromNodes(portal);
// cut the portal into two portals, one on each side of the node plane
- DivideWinding (portal->winding, plane, &frontwinding, &backwinding);
+ DivideWinding(portal->winding, plane, &frontwinding, &backwinding);
if (!frontwinding)
{
if (side == 0)
- AddPortalToNodes (portal, back, other_node);
+ AddPortalToNodes(portal, back, other_node);
else
- AddPortalToNodes (portal, other_node, back);
+ AddPortalToNodes(portal, other_node, back);
continue;
}
if (!backwinding)
{
if (side == 0)
- AddPortalToNodes (portal, front, other_node);
+ AddPortalToNodes(portal, front, other_node);
else
- AddPortalToNodes (portal, other_node, front);
+ AddPortalToNodes(portal, other_node, front);
continue;
}
// the winding is split
- splitportal = AllocPortal ();
+ splitportal = AllocPortal();
temp = splitportal->chain;
*splitportal = *portal;
splitportal->chain = temp;
splitportal->winding = backwinding;
- FreeWinding (portal->winding);
+ FreeWinding(portal->winding);
portal->winding = frontwinding;
if (side == 0)
{
- AddPortalToNodes (portal, front, other_node);
- AddPortalToNodes (splitportal, back, other_node);
+ AddPortalToNodes(portal, front, other_node);
+ AddPortalToNodes(splitportal, back, other_node);
}
else
{
- AddPortalToNodes (portal, other_node, front);
- AddPortalToNodes (splitportal, other_node, back);
+ AddPortalToNodes(portal, other_node, front);
+ AddPortalToNodes(splitportal, other_node, back);
}
}
- Mod_RecursiveNodePortals(front);
- Mod_RecursiveNodePortals(back);
+ Mod_Q1BSP_RecursiveNodePortals(front);
+ Mod_Q1BSP_RecursiveNodePortals(back);
}
-static void Mod_MakePortals(void)
+static void Mod_Q1BSP_MakePortals(void)
{
portalchain = NULL;
- Mod_RecursiveNodePortals (loadmodel->nodes);
- Mod_FinalizePortals();
+ Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
+ Mod_Q1BSP_FinalizePortals();
}
-static void Mod_BuildSurfaceNeighbors (msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
+static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
{
#if 0
int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
#endif
}
-void Mod_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
+static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
{
int i, j, stylecounts[256], totalcount, remapstyles[256];
msurface_t *surf;
memset(stylecounts, 0, sizeof(stylecounts));
- for (i = 0;i < model->nummodelsurfaces;i++)
+ for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
{
- surf = model->surfaces + model->firstmodelsurface + i;
+ surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
stylecounts[surf->styles[j]]++;
}
totalcount = 0;
- model->light_styles = 0;
+ model->brushq1.light_styles = 0;
for (i = 0;i < 255;i++)
{
if (stylecounts[i])
{
- remapstyles[i] = model->light_styles++;
+ remapstyles[i] = model->brushq1.light_styles++;
totalcount += stylecounts[i] + 1;
}
}
if (!totalcount)
return;
- model->light_style = Mem_Alloc(mempool, model->light_styles * sizeof(qbyte));
- model->light_stylevalue = Mem_Alloc(mempool, model->light_styles * sizeof(int));
- model->light_styleupdatechains = Mem_Alloc(mempool, model->light_styles * sizeof(msurface_t **));
- model->light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
- model->light_styles = 0;
+ model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
+ model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
+ model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
+ model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+ model->brushq1.light_styles = 0;
for (i = 0;i < 255;i++)
if (stylecounts[i])
- model->light_style[model->light_styles++] = i;
+ model->brushq1.light_style[model->brushq1.light_styles++] = i;
j = 0;
- for (i = 0;i < model->light_styles;i++)
+ for (i = 0;i < model->brushq1.light_styles;i++)
{
- model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
- j += stylecounts[model->light_style[i]] + 1;
+ model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->brushq1.light_style[i]] + 1;
}
- for (i = 0;i < model->nummodelsurfaces;i++)
+ for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
{
- surf = model->surfaces + model->firstmodelsurface + i;
+ surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
for (j = 0;j < MAXLIGHTMAPS;j++)
if (surf->styles[j] != 255)
- *model->light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
}
j = 0;
- for (i = 0;i < model->light_styles;i++)
+ for (i = 0;i < model->brushq1.light_styles;i++)
{
- *model->light_styleupdatechains[i] = NULL;
- model->light_styleupdatechains[i] = model->light_styleupdatechainsbuffer + j;
- j += stylecounts[model->light_style[i]] + 1;
+ *model->brushq1.light_styleupdatechains[i] = NULL;
+ model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->brushq1.light_style[i]] + 1;
}
}
-void Mod_BuildPVSTextureChains(model_t *model)
+static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
{
int i, j;
- for (i = 0;i < model->numtextures;i++)
- model->pvstexturechainslength[i] = 0;
- for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
+ for (i = 0;i < model->brushq1.numtextures;i++)
+ model->brushq1.pvstexturechainslength[i] = 0;
+ for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
{
- if (model->surfacepvsframes[j] == model->pvsframecount)
+ if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
{
- model->pvssurflist[model->pvssurflistlength++] = j;
- model->pvstexturechainslength[model->surfaces[j].texinfo->texture->number]++;
+ model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
+ model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
}
}
- for (i = 0, j = 0;i < model->numtextures;i++)
+ for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
{
- if (model->pvstexturechainslength[i])
+ if (model->brushq1.pvstexturechainslength[i])
{
- model->pvstexturechains[i] = model->pvstexturechainsbuffer + j;
- j += model->pvstexturechainslength[i] + 1;
+ model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
+ j += model->brushq1.pvstexturechainslength[i] + 1;
}
else
- model->pvstexturechains[i] = NULL;
+ model->brushq1.pvstexturechains[i] = NULL;
}
- for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
- if (model->surfacepvsframes[j] == model->pvsframecount)
- *model->pvstexturechains[model->surfaces[j].texinfo->texture->number]++ = model->surfaces + j;
- for (i = 0;i < model->numtextures;i++)
+ for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
+ if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
+ *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
+ for (i = 0;i < model->brushq1.numtextures;i++)
{
- if (model->pvstexturechainslength[i])
+ if (model->brushq1.pvstexturechainslength[i])
{
- *model->pvstexturechains[i] = NULL;
- model->pvstexturechains[i] -= model->pvstexturechainslength[i];
+ *model->brushq1.pvstexturechains[i] = NULL;
+ model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
}
}
}
-/*
-=================
-Mod_LoadBrushModel
-=================
-*/
+void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
+{
+ int i;
+ mplane_t *plane;
+ float d;
+
+ while (1)
+ {
+ // if this is a leaf, accumulate the pvs bits
+ if (node->contents < 0)
+ {
+ if (node->contents != CONTENTS_SOLID && ((mleaf_t *)node)->pvsdata)
+ for (i = 0;i < pvsbytes;i++)
+ pvsbuffer[i] |= ((mleaf_t *)node)->pvsdata[i];
+ return;
+ }
+
+ plane = node->plane;
+ d = DotProduct(org, plane->normal) - plane->dist;
+ if (d > radius)
+ node = node->children[0];
+ else if (d < -radius)
+ node = node->children[1];
+ else
+ { // go down both
+ Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
+ node = node->children[1];
+ }
+ }
+}
+
+//Calculates a PVS that is the inclusive or of all leafs within radius pixels
+//of the given point.
+int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
+{
+ int bytes = ((model->brushq1.numleafs - 1) + 7) >> 3;
+ bytes = min(bytes, pvsbufferlength);
+ memset(pvsbuffer, 0, bytes);
+ Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, sv.worldmodel->brushq1.nodes);
+ return bytes;
+}
+
+static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
+{
+ vec3_t size;
+ const hull_t *hull;
+
+ VectorSubtract(inmaxs, inmins, size);
+ if (cmodel->brush.ishlbsp)
+ {
+ if (size[0] < 3)
+ hull = &cmodel->brushq1.hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ {
+ if (size[2] < 54) // pick the nearest of 36 or 72
+ hull = &cmodel->brushq1.hulls[3]; // 32x32x36
+ else
+ hull = &cmodel->brushq1.hulls[1]; // 32x32x72
+ }
+ else
+ hull = &cmodel->brushq1.hulls[2]; // 64x64x64
+ }
+ else
+ {
+ if (size[0] < 3)
+ hull = &cmodel->brushq1.hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ hull = &cmodel->brushq1.hulls[1]; // 32x32x56
+ else
+ hull = &cmodel->brushq1.hulls[2]; // 64x64x88
+ }
+ VectorCopy(inmins, outmins);
+ VectorAdd(inmins, hull->clip_size, outmaxs);
+}
+
extern void R_Model_Brush_DrawSky(entity_render_t *ent);
extern void R_Model_Brush_Draw(entity_render_t *ent);
extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
-void Mod_LoadBrushModel (model_t *mod, void *buffer)
+void Mod_Q1BSP_Load(model_t *mod, void *buffer)
{
int i, j, k;
dheader_t *header;
header = (dheader_t *)buffer;
- i = LittleLong (header->version);
+ i = LittleLong(header->version);
if (i != BSPVERSION && i != 30)
- Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Quake) or 30 (HalfLife))", mod->name, i, BSPVERSION);
- mod->ishlbsp = i == 30;
+ Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
+ mod->brush.ishlbsp = i == 30;
+
+ mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
+ mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
+ mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+ mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
+ mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+ mod->brush.TraceBox = Mod_Q1BSP_TraceBox;
+ mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
+ mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+ mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
+
if (loadmodel->isworldmodel)
{
- Cvar_SetValue("halflifebsp", mod->ishlbsp);
+ Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
// until we get a texture for it...
R_ResetQuakeSky();
}
mod_base = (qbyte *)header;
for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
- ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
// load into heap
// store which lightmap format to use
- mod->lightmaprgba = r_lightmaprgba.integer;
-
- Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
- Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
- Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
- Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
- Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
- Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
- Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
- Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
- Mod_LoadFaces (&header->lumps[LUMP_FACES]);
- Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
- Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
- Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
- Mod_LoadNodes (&header->lumps[LUMP_NODES]);
- Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
- Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
-
- Mod_MakeHull0 ();
- Mod_MakePortals();
+ mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
+ Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
+ Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
+ Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
+ Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
+ Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
+ Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
+ Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
+ Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
+ Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
+ Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
+ Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
+ Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
+ Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
+ Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
+
+ if (mod->brushq1.data_compressedpvs)
+ Mem_Free(mod->brushq1.data_compressedpvs);
+ mod->brushq1.data_compressedpvs = NULL;
+ mod->brushq1.num_compressedpvs = 0;
+
+ Mod_Q1BSP_MakeHull0();
+ Mod_Q1BSP_MakePortals();
+
+ if (developer.integer)
+ Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.numleafs, loadmodel->brushq1.numleafs - 1, loadmodel->brushq1.numportals);
mod->numframes = 2; // regular and alternate animation
mainmempool = mod->mempool;
loadname = mod->name;
- Mod_LoadLightList ();
+ Mod_Q1BSP_LoadLightList();
originalloadmodel = loadmodel;
//
-// set up the submodels (FIXME: this is confusing)
+// set up the submodels(FIXME: this is confusing)
//
- for (i = 0;i < mod->numsubmodels;i++)
+ for (i = 0;i < mod->brush.numsubmodels;i++)
{
- bm = &mod->submodels[i];
+ bm = &mod->brushq1.submodels[i];
- mod->hulls[0].firstclipnode = bm->headnode[0];
+ mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
for (j=1 ; j<MAX_MAP_HULLS ; j++)
{
- mod->hulls[j].firstclipnode = bm->headnode[j];
- mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
+ mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
+ mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
}
- mod->firstmodelsurface = bm->firstface;
- mod->nummodelsurfaces = bm->numfaces;
+ mod->brushq1.firstmodelsurface = bm->firstface;
+ mod->brushq1.nummodelsurfaces = bm->numfaces;
// this gets altered below if sky is used
mod->DrawSky = NULL;
mod->DrawFakeShadow = NULL;
mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
mod->DrawLight = R_Model_Brush_DrawLight;
- mod->pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(msurface_t **));
- mod->pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool, (mod->nummodelsurfaces + mod->numtextures) * sizeof(msurface_t *));
- mod->pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->numtextures * sizeof(int));
- Mod_BuildPVSTextureChains(mod);
- Mod_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
- if (mod->nummodelsurfaces)
+ mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
+ mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
+ mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
+ Mod_Q1BSP_BuildPVSTextureChains(mod);
+ Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
+ if (mod->brushq1.nummodelsurfaces)
{
// LordHavoc: calculate bmodel bounding box rather than trusting what it says
mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
modelyawradius = 0;
modelradius = 0;
- for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
{
- // we only need to have a drawsky function if it is used (usually only on world model)
+ // we only need to have a drawsky function if it is used(usually only on world model)
if (surf->texinfo->texture->shader == &Cshader_sky)
mod->DrawSky = R_Model_Brush_DrawSky;
// LordHavoc: submodels always clip, even if water
- if (mod->numsubmodels - 1)
+ if (mod->brush.numsubmodels - 1)
surf->flags |= SURF_SOLIDCLIP;
// calculate bounding shapes
for (mesh = surf->mesh;mesh;mesh = mesh->chain)
}
modelyawradius = sqrt(modelyawradius);
modelradius = sqrt(modelradius);
- mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
+ mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
mod->yawmins[2] = mod->normalmins[2];
mod->yawmaxs[2] = mod->normalmaxs[2];
mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
}
else
{
- // LordHavoc: empty submodel (lacrima.bsp has such a glitch)
+ // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
}
- Mod_BuildSurfaceNeighbors(mod->surfaces + mod->firstmodelsurface, mod->nummodelsurfaces, originalloadmodel->mempool);
+ Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
- mod->numleafs = bm->visleafs;
+ mod->brushq1.visleafs = bm->visleafs;
// LordHavoc: only register submodels if it is the world
// (prevents bsp models from replacing world submodels)
- if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
+ if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
{
char name[10];
// duplicate the basic information
- sprintf (name, "*%i", i+1);
- loadmodel = Mod_FindName (name);
+ sprintf(name, "*%i", i+1);
+ loadmodel = Mod_FindName(name);
*loadmodel = *mod;
- strcpy (loadmodel->name, name);
+ strcpy(loadmodel->name, name);
// textures and memory belong to the main model
loadmodel->texturepool = NULL;
loadmodel->mempool = NULL;
}
loadmodel = originalloadmodel;
- //Mod_ProcessLightList ();
+ //Mod_Q1BSP_ProcessLightList();
+}
+
+static void Mod_Q2BSP_LoadEntities(lump_t *l)
+{
+}
+
+static void Mod_Q2BSP_LoadPlanes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVertices(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVisibility(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadNodes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLighting(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafs(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreas(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadModels(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+void Mod_Q2BSP_Load(model_t *mod, void *buffer)
+{
+ int i;
+ q2dheader_t *header;
+
+ Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
+
+ mod->type = mod_brushq2;
+
+ header = (q2dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q2BSPVERSION)
+ Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
+ mod->brush.ishlbsp = false;
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ // store which lightmap format to use
+ mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
+ Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
+ Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
+ Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
+ Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
+ Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
+ Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
+ Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
+ Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
+ Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
+ Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
+ Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
+ Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
+ Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
+ Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
+ Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
+ Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
+ // LordHavoc: must go last because this makes the submodels
+ Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
+}
+
+
+static void Mod_Q3BSP_LoadEntities(lump_t *l)
+{
+ const char *data;
+ char key[128], value[4096];
+ float v[3];
+ loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
+ loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
+ loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
+ if (!l->filelen)
+ return;
+ loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ data = loadmodel->brush.entities;
+ // some Q3 maps override the lightgrid_cellsize with a worldspawn key
+ if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
+ {
+ while (1)
+ {
+ if (!COM_ParseToken(&data, false))
+ break; // error
+ if (com_token[0] == '}')
+ break; // end of worldspawn
+ if (com_token[0] == '_')
+ strcpy(key, com_token + 1);
+ else
+ strcpy(key, com_token);
+ while (key[strlen(key)-1] == ' ') // remove trailing spaces
+ key[strlen(key)-1] = 0;
+ if (!COM_ParseToken(&data, false))
+ break; // error
+ strcpy(value, com_token);
+ if (!strcmp("gridsize", key))
+ {
+ if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
+ VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
+ }
+ }
+ }
+}
+
+static void Mod_Q3BSP_LoadTextures(lump_t *l)
+{
+ q3dtexture_t *in;
+ q3mtexture_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_textures = out;
+ loadmodel->brushq3.num_textures = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ strncpy(out->name, in->name, sizeof(out->name) - 1);
+ out->surfaceflags = LittleLong(in->surfaceflags);
+ out->contents = LittleLong(in->contents);
+
+ out->number = i;
+ Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
+ }
+}
+
+static void Mod_Q3BSP_LoadPlanes(lump_t *l)
+{
+ q3dplane_t *in;
+ mplane_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_planes = out;
+ loadmodel->brushq3.num_planes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->normal[0] = LittleLong(in->normal[0]);
+ out->normal[1] = LittleLong(in->normal[1]);
+ out->normal[2] = LittleLong(in->normal[2]);
+ out->dist = LittleLong(in->dist);
+ PlaneClassify(out);
+ }
+}
+
+static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
+{
+ q3dbrushside_t *in;
+ q3mbrushside_t *out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_brushsides = out;
+ loadmodel->brushq3.num_brushsides = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(in->planeindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_planes)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
+ out->plane = loadmodel->brushq3.data_planes + n;
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
+ out->texture = loadmodel->brushq3.data_textures + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadBrushes(lump_t *l)
+{
+ q3dbrush_t *in;
+ q3mbrush_t *out;
+ int i, j, k, m, n, c, count, numpoints, numplanes;
+ winding_t *w;
+ mplane_t plane;
+ colpointf_t pointsbuf[256*3];
+ colplanef_t planesbuf[256], colplanef;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_brushes = out;
+ loadmodel->brushq3.num_brushes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(in->firstbrushside);
+ c = LittleLong(in->numbrushsides);
+ if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
+ out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
+ out->numbrushsides = c;
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
+ out->texture = loadmodel->brushq3.data_textures + n;
+
+ // construct a collision brush, which needs points and planes...
+ // each point and plane should be unique, and they don't refer to
+ // eachother in any way, so keeping them unique is fairly easy
+ numpoints = 0;
+ numplanes = 0;
+ for (j = 0;j < out->numbrushsides;j++)
+ {
+ // for some reason the planes are all flipped compared to what I
+ // would expect, so this has to negate them...
+
+ // create a huge polygon for the plane
+ VectorNegate(out->firstbrushside[j].plane->normal, plane.normal);
+ plane.dist = -out->firstbrushside[j].plane->dist;
+ w = BaseWindingForPlane(&plane);
+ // clip it by all other planes
+ for (k = 0;k < out->numbrushsides && w;k++)
+ {
+ if (k != j)
+ {
+ VectorNegate(out->firstbrushside[k].plane->normal, plane.normal);
+ plane.dist = -out->firstbrushside[k].plane->dist;
+ w = ClipWinding(w, &plane, true);
+ }
+ }
+ // if nothing is left, skip it
+ // FIXME: should keep count of how many were skipped and report
+ // it, just for sake of statistics
+ if (!w)
+ continue;
+ // add the points uniquely (no duplicates)
+ for (k = 0;k < w->numpoints;k++)
+ {
+ for (m = 0;m < numpoints;m++)
+ if (VectorDistance2(w->points[k], pointsbuf[m].v) < DIST_EPSILON)
+ break;
+ if (m == numpoints)
+ {
+ // check if there are too many and skip the brush
+ if (numpoints >= 256)
+ {
+ Con_Printf("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many points for buffer\n");
+ FreeWinding(w);
+ goto failedtomakecolbrush;
+ }
+ // add the new one
+ VectorCopy(w->points[k], pointsbuf[numpoints].v);
+ numpoints++;
+ }
+ }
+ // add the plane uniquely (no duplicates)
+ memset(&colplanef, 0, sizeof(colplanef));
+ VectorCopy(out->firstbrushside[k].plane->normal, colplanef.normal);
+ colplanef.dist = out->firstbrushside[k].plane->dist;
+ for (k = 0;k < numplanes;k++)
+ if (VectorCompare(planesbuf[k].normal, colplanef.normal) && planesbuf[k].dist == colplanef.dist)
+ break;
+ if (k == numplanes)
+ {
+ // check if there are too many and skip the brush
+ if (numplanes >= 256)
+ {
+ Con_Printf("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n");
+ FreeWinding(w);
+ goto failedtomakecolbrush;
+ }
+ // add the new one
+ planesbuf[numplanes++] = colplanef;
+ }
+ FreeWinding(w);
+ }
+ // if anything is left, create the collision brush
+ if (numplanes && numpoints)
+ {
+ out->colbrushf = Collision_AllocBrushFloat(loadmodel->mempool, numpoints, numplanes);
+ memcpy(out->colbrushf->points, pointsbuf, numpoints * sizeof(colpointf_t));
+ memcpy(out->colbrushf->planes, planesbuf, numplanes * sizeof(colplanef_t));
+ }
+ // return from errors to here
+ failedtomakecolbrush:;
+ }
+}
+
+static void Mod_Q3BSP_LoadEffects(lump_t *l)
+{
+ q3deffect_t *in;
+ q3meffect_t *out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_effects = out;
+ loadmodel->brushq3.num_effects = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ strncpy(out->shadername, in->shadername, sizeof(out->shadername) - 1);
+ n = LittleLong(in->brushindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+ out->brush = loadmodel->brushq3.data_brushes + n;
+ out->unknown = LittleLong(in->unknown);
+ }
+}
+
+static void Mod_Q3BSP_LoadVertices(lump_t *l)
+{
+ q3dvertex_t *in;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
+ loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2]));
+ loadmodel->brushq3.data_texcoordlightmap2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2]));
+ loadmodel->brushq3.data_svector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_tvector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_normal3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_color4f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[4]));
+
+ for (i = 0;i < count;i++, in++)
+ {
+ loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
+ loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
+ loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
+ loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
+ loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
+ loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
+ loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
+ // svector/tvector are calculated later in face loading
+ loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
+ loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
+ loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
+ loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
+ loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
+ loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
+ loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
+ }
+}
+
+static void Mod_Q3BSP_LoadTriangles(lump_t *l)
+{
+ int *in;
+ int *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(int[3]))
+ Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.num_triangles = count / 3;
+ loadmodel->brushq3.data_element3i = out;
+ loadmodel->brushq3.data_neighbor3i = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ *out = LittleLong(*in);
+ if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
+ Host_Error("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices)\n", *out, loadmodel->brushq3.num_vertices);
+ }
+}
+
+static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
+{
+ q3dlightmap_t *in;
+ rtexture_t **out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_lightmaps = out;
+ loadmodel->brushq3.num_lightmaps = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+}
+
+static void Mod_Q3BSP_LoadFaces(lump_t *l)
+{
+ q3dface_t *in;
+ q3mface_t *out;
+ int i, j, n, count, invalidelements, patchsize[2];
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_faces = out;
+ loadmodel->brushq3.num_faces = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ // check face type first
+ out->type = LittleLong(in->type);
+ if (out->type != Q3FACETYPE_POLYGON
+ && out->type != Q3FACETYPE_PATCH
+ && out->type != Q3FACETYPE_MESH
+ && out->type != Q3FACETYPE_FLARE)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
+ out->type = 0; // error
+ continue;
+ }
+
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
+ out->type = 0; // error
+ continue;
+ n = 0;
+ }
+ out->texture = loadmodel->brushq3.data_textures + n;
+ n = LittleLong(in->effectindex);
+ if (n < -1 || n >= loadmodel->brushq3.num_effects)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
+ n = -1;
+ }
+ if (n == -1)
+ out->effect = NULL;
+ else
+ out->effect = loadmodel->brushq3.data_effects + n;
+ n = LittleLong(in->lightmapindex);
+ if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
+ n = -1;
+ }
+ if (n == -1)
+ out->lightmaptexture = NULL;
+ else
+ out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
+
+ out->firstvertex = LittleLong(in->firstvertex);
+ out->numvertices = LittleLong(in->numvertices);
+ out->firstelement = LittleLong(in->firstelement);
+ out->numelements = LittleLong(in->numelements);
+ out->numtriangles = out->numelements / 3;
+ if (out->firstvertex < 0 || out->firstvertex + out->numvertices > loadmodel->brushq3.num_vertices)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->numvertices, loadmodel->brushq3.num_vertices);
+ out->type = 0; // error
+ continue;
+ }
+ if (out->firstelement < 0 || out->firstelement + out->numelements > loadmodel->brushq3.num_triangles * 3)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->numelements, loadmodel->brushq3.num_triangles * 3);
+ out->type = 0; // error
+ continue;
+ }
+ if (out->numtriangles * 3 != out->numelements)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, out->numelements);
+ out->type = 0; // error
+ continue;
+ }
+ switch(out->type)
+ {
+ case Q3FACETYPE_POLYGON:
+ case Q3FACETYPE_MESH:
+ out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
+ out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
+ out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
+ out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
+ out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
+ out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
+ out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
+ out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
+ out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
+ break;
+ case Q3FACETYPE_PATCH:
+ patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
+ patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
+ if (patchsize[0] < 1 || patchsize[1] < 1)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
+ out->type = 0; // error
+ continue;
+ }
+ // FIXME: convert patch to triangles here!
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_PATCH not supported (yet)\n", i, out->texture->name);
+ out->type = 0;
+ continue;
+ break;
+ case Q3FACETYPE_FLARE:
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
+ out->type = 0;
+ continue;
+ break;
+ }
+ for (j = 0, invalidelements = 0;j < out->numelements;j++)
+ if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices)
+ invalidelements++;
+ if (invalidelements)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->contents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->contents, out->firstvertex, out->numvertices, out->firstelement, out->numelements);
+ for (j = 0;j < out->numelements;j++)
+ {
+ Con_Printf(" %i", out->data_element3i[j]);
+ if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices)
+ out->data_element3i[j] = 0;
+ }
+ Con_Printf("\n");
+ }
+ }
+}
+
+static void Mod_Q3BSP_LoadModels(lump_t *l)
+{
+ q3dmodel_t *in;
+ q3mmodel_t *out;
+ int i, j, n, c, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_models = out;
+ loadmodel->brushq3.num_models = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ out->mins[j] = LittleFloat(in->mins[j]);
+ out->maxs[j] = LittleFloat(in->maxs[j]);
+ }
+ n = LittleLong(in->firstface);
+ c = LittleLong(in->numfaces);
+ if (n < 0 || n + c > loadmodel->brushq3.num_faces)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
+ out->firstface = loadmodel->brushq3.data_faces + n;
+ out->numfaces = c;
+ n = LittleLong(in->firstbrush);
+ c = LittleLong(in->numbrushes);
+ if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
+ out->firstbrush = loadmodel->brushq3.data_brushes + n;
+ out->numbrushes = c;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
+{
+ int *in;
+ q3mbrush_t **out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leafbrushes = out;
+ loadmodel->brushq3.num_leafbrushes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(*in);
+ if (n < 0 || n >= loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+ *out = loadmodel->brushq3.data_brushes + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
+{
+ int *in;
+ q3mface_t **out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leaffaces = out;
+ loadmodel->brushq3.num_leaffaces = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(*in);
+ if (n < 0 || n >= loadmodel->brushq3.num_faces)
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
+ *out = loadmodel->brushq3.data_faces + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafs(lump_t *l)
+{
+ q3dleaf_t *in;
+ q3mleaf_t *out;
+ int i, j, n, c, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leafs = out;
+ loadmodel->brushq3.num_leafs = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->isnode = false;
+ out->parent = NULL;
+ out->clusterindex = LittleLong(in->clusterindex);
+ out->areaindex = LittleLong(in->areaindex);
+ for (j = 0;j < 3;j++)
+ {
+ // yes the mins/maxs are ints
+ out->mins[j] = LittleLong(in->mins[j]);
+ out->maxs[j] = LittleLong(in->maxs[j]);
+ }
+ n = LittleLong(in->firstleafface);
+ c = LittleLong(in->numleaffaces);
+ if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
+ out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
+ out->numleaffaces = c;
+ n = LittleLong(in->firstleafbrush);
+ c = LittleLong(in->numleafbrushes);
+ if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
+ out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
+ out->numleafbrushes = c;
+ }
+}
+
+static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
+{
+ if (node->parent)
+ Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
+ node->parent = parent;
+ if (node->isnode)
+ {
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
+ }
+}
+
+static void Mod_Q3BSP_LoadNodes(lump_t *l)
+{
+ q3dnode_t *in;
+ q3mnode_t *out;
+ int i, j, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_nodes = out;
+ loadmodel->brushq3.num_nodes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->isnode = true;
+ out->parent = NULL;
+ n = LittleLong(in->planeindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_planes)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
+ out->plane = loadmodel->brushq3.data_planes + n;
+ for (j = 0;j < 2;j++)
+ {
+ n = LittleLong(in->childrenindex[j]);
+ if (n >= 0)
+ {
+ if (n >= loadmodel->brushq3.num_nodes)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
+ out->children[j] = loadmodel->brushq3.data_nodes + n;
+ }
+ else
+ {
+ n = 1 - n;
+ if (n >= loadmodel->brushq3.num_leafs)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
+ out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
+ }
+ }
+ // we don't load the mins/maxs
+ }
+
+ // set the parent pointers
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
+}
+
+static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
+{
+ q3dlightgrid_t *in;
+ q3dlightgrid_t *out;
+ int count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
+ loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
+ loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
+ loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
+ loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
+ loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
+ loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
+ loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
+ loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
+ loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
+ loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
+ loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
+ count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
+ if (l->filelen < count * (int)sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
+ if (l->filelen != count * (int)sizeof(*in))
+ Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
+
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ loadmodel->brushq3.data_lightgrid = out;
+ loadmodel->brushq3.num_lightgrid = count;
+
+ // no swapping or validation necessary
+ memcpy(out, in, count * (int)sizeof(*out));
+
+ Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
+ Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
+}
+
+static void Mod_Q3BSP_LoadPVS(lump_t *l)
+{
+ q3dpvs_t *in;
+ int totalchains;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen < 9)
+ Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
+
+ loadmodel->brushq3.num_pvsclusters = LittleLong(in->numclusters);
+ loadmodel->brushq3.num_pvschainlength = LittleLong(in->chainlength);
+ if (loadmodel->brushq3.num_pvschainlength < ((loadmodel->brushq3.num_pvsclusters + 7) / 8))
+ Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brushq3.num_pvschainlength, loadmodel->brushq3.num_pvsclusters);
+ totalchains = loadmodel->brushq3.num_pvschainlength * loadmodel->brushq3.num_pvsclusters;
+ if (l->filelen < totalchains + (int)sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brushq3.num_pvsclusters, loadmodel->brushq3.num_pvschainlength, totalchains + sizeof(*in), l->filelen);
+
+ loadmodel->brushq3.data_pvschains = Mem_Alloc(loadmodel->mempool, totalchains);
+ memcpy(loadmodel->brushq3.data_pvschains, (qbyte *)(in + 1), totalchains);
+}
+
+void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
+{
+ // FIXME: finish this code
+ VectorCopy(in, out);
+}
+
+void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end)
+{
+ if (node->isnode)
+ {
+ // recurse down node sides
+ int i;
+ float dist;
+ colpointf_t *ps, *pe;
+ // FIXME? if TraceBrushPolygonTransform were to be made usable, the
+ // node planes would need to be transformed too
+ dist = node->plane->dist - (1.0f / 8.0f);
+ for (i = 0, ps = thisbrush_start->points, pe = thisbrush_end->points;i < thisbrush_start->numpoints;i++, ps++, pe++)
+ {
+ if (DotProduct(ps->v, node->plane->normal) > dist || DotProduct(pe->v, node->plane->normal) > dist)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end);
+ break;
+ }
+ }
+ dist = node->plane->dist + (1.0f / 8.0f);
+ for (i = 0, ps = thisbrush_start->points, pe = thisbrush_end->points;i < thisbrush_start->numpoints;i++, ps++, pe++)
+ {
+ if (DotProduct(ps->v, node->plane->normal) < dist || DotProduct(pe->v, node->plane->normal) < dist)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[1], thisbrush_start, thisbrush_end);
+ break;
+ }
+ }
+ /*
+ sides = BoxOnPlaneSide(boxstartmins, boxstartmaxs, node->plane) | BoxOnPlaneSide(boxendmins, boxendmaxs, node->plane);
+ if (sides & 1)
+ Mod_Q3BSP_TraceBox_RecursiveBSPNode(trace, node->children[0], boxstartmins, boxstartmaxs, boxendmins, boxendmaxs);
+ if (sides & 2)
+ Mod_Q3BSP_TraceBox_RecursiveBSPNode(trace, node->children[1], boxstartmins, boxstartmaxs, boxendmins, boxendmaxs);
+ */
+ }
+ else
+ {
+ int i;
+ q3mleaf_t *leaf;
+ leaf = (q3mleaf_t *)node;
+ for (i = 0;i < leaf->numleafbrushes;i++)
+ if (leaf->firstleafbrush[i]->colbrushf)
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
+ }
+}
+
+void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+{
+ // FIXME: write this
+ ambientcolor[0] += 255;
+ ambientcolor[1] += 255;
+ ambientcolor[2] += 255;
+}
+
+void Mod_Q3BSP_TraceBox(model_t *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs)
+{
+ int i;
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ matrix4x4_t startmatrix, endmatrix;
+ // FIXME: finish this code
+ Matrix4x4_CreateIdentity(&startmatrix);
+ Matrix4x4_CreateIdentity(&endmatrix);
+ thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ if (model->brushq3.num_nodes)
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end);
+ else
+ for (i = 0;i < model->brushq3.num_brushes;i++)
+ if (model->brushq3.data_brushes[i].colbrushf)
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_brushes[i].colbrushf, model->brushq3.data_brushes[i].colbrushf);
+}
+
+
+static int Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const q3mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ int clusterindex;
+loc0:
+ if (!node->isnode)
+ {
+ // leaf
+ clusterindex = ((q3mleaf_t *)node)->clusterindex;
+ return pvs[clusterindex >> 3] & (1 << (clusterindex & 7));
+ }
+
+ // node - recurse down the BSP tree
+ switch (BoxOnPlaneSide(mins, maxs, node->plane))
+ {
+ case 1: // front
+ node = node->children[0];
+ goto loc0;
+ case 2: // back
+ node = node->children[1];
+ goto loc0;
+ default: // crossing
+ if (Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
+ return true;
+ node = node->children[1];
+ goto loc0;
+ }
+ // never reached
+ return false;
+}
+
+int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ return Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq3.data_nodes, pvs, mins, maxs);
+}
+
+int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
+{
+ // FIXME: write this
+ memset(pvsbuffer, 0xFF, pvsbufferlength);
+ return pvsbufferlength;
+}
+
+//extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
+extern void R_Q3BSP_Draw(struct entity_render_s *ent);
+//extern void R_Q3BSP_DrawFakeShadow(struct entity_render_s *ent);
+//extern void R_Q3BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius);
+//extern void R_Q3BSP_DrawLight(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+void Mod_Q3BSP_Load(model_t *mod, void *buffer)
+{
+ int i;
+ q3dheader_t *header;
+
+ mod->type = mod_brushq3;
+
+ header = (q3dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q3BSPVERSION)
+ Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", false);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
+ mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
+ mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
+ mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
+ mod->brush.TraceBox = Mod_Q3BSP_TraceBox;
+ //mod->DrawSky = R_Q3BSP_DrawSky;
+ mod->Draw = R_Q3BSP_Draw;
+ //mod->DrawFakeShadow = R_Q3BSP_DrawFakeShadow;
+ //mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
+ //mod->DrawLight = R_Q3BSP_DrawLight;
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
+ Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
+ Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
+ Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
+ Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
+ Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
+ Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
+ Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
+ Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
+ Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
+ Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
+ Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
+ Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
+ Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
+ Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
+ Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
+ Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
+ loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
+
+ for (i = 0;i < loadmodel->brushq3.num_models;i++)
+ {
+ if (i == 0)
+ mod = loadmodel;
+ else
+ {
+ char name[10];
+ // LordHavoc: only register submodels if it is the world
+ // (prevents bsp models from replacing world submodels)
+ if (!loadmodel->isworldmodel)
+ continue;
+ // duplicate the basic information
+ sprintf(name, "*%i", i);
+ mod = Mod_FindName(name);
+ *mod = *loadmodel;
+ strcpy(mod->name, name);
+ // textures and memory belong to the main model
+ mod->texturepool = NULL;
+ mod->mempool = NULL;
+ }
+ mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
+ }
+}
+
+void Mod_IBSP_Load(model_t *mod, void *buffer)
+{
+ int i = LittleLong(((int *)buffer)[1]);
+ if (i == Q3BSPVERSION)
+ Mod_Q3BSP_Load(mod,buffer);
+ else if (i == Q2BSPVERSION)
+ Mod_Q2BSP_Load(mod,buffer);
+ else
+ Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
+}
+
+void Mod_MAP_Load(model_t *mod, void *buffer)
+{
+ Host_Error("Mod_MAP_Load: not yet implemented\n");
}