*/
#include "quakedef.h"
+#include "image.h"
+#include "r_shadow.h"
-qbyte mod_novis[(MAX_MAP_LEAFS + 7)/ 8];
+// note: model_shared.c sets up r_notexture, and r_surf_notexture
-cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
+qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
+
+//cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
cvar_t halflifebsp = {0, "halflifebsp", "0"};
cvar_t r_novis = {0, "r_novis", "0"};
cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
-cvar_t r_vertexsurfacesthreshold = {CVAR_SAVE, "r_vertexsurfacesthreshold", "0"};
+cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
+cvar_t r_sortsurfaces = {0, "r_sortsurfaces", "0"};
-/*
-===============
-Mod_BrushInit
-===============
-*/
-void Mod_BrushInit (void)
+void Mod_BrushInit(void)
{
- Cvar_RegisterVariable(&r_subdivide_size);
+// Cvar_RegisterVariable(&r_subdivide_size);
Cvar_RegisterVariable(&halflifebsp);
Cvar_RegisterVariable(&r_novis);
Cvar_RegisterVariable(&r_miplightmaps);
Cvar_RegisterVariable(&r_lightmaprgba);
- Cvar_RegisterVariable(&r_vertexsurfacesthreshold);
- memset(mod_novis, 0xff, sizeof(mod_novis));
+ Cvar_RegisterVariable(&r_nosurftextures);
+ Cvar_RegisterVariable(&r_sortsurfaces);
+ memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
}
-void Mod_Brush_SERAddEntity(void)
+static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
{
- R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
-}
+ mnode_t *node;
-/*
-===============
-Mod_PointInLeaf
-===============
-*/
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
-{
- mnode_t *node;
+ if (model == NULL)
+ return NULL;
Mod_CheckLoaded(model);
-// if (!model || !model->nodes)
-// Sys_Error ("Mod_PointInLeaf: bad model");
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
- node = model->nodes + model->hulls[0].firstclipnode;
+ node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
while (node->contents == 0)
- node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
return (mleaf_t *)node;
}
-void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
+static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
{
- if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[0]-=1;
- pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[1]-=1;
- pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
- pos[2]-=1;
+ int i;
+ mleaf_t *leaf;
+ leaf = Mod_Q1BSP_PointInLeaf(model, p);
+ if (leaf)
+ {
+ i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
+ if (i)
+ {
+ memcpy(out, leaf->ambient_sound_level, i);
+ out += i;
+ outsize -= i;
+ }
+ }
+ if (outsize)
+ memset(out, 0, outsize);
}
-/*
-mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
-{
- mnode_t *node;
- float d;
- mplane_t *plane;
- if (!model || !model->nodes)
- Sys_Error ("Mod_PointInLeaf: bad model");
+static int Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ int leafnum;
+loc0:
+ if (node->contents < 0)
+ {
+ // leaf
+ if (node->contents == CONTENTS_SOLID)
+ return false;
+ leafnum = (mleaf_t *)node - model->brushq1.leafs - 1;
+ return pvs[leafnum >> 3] & (1 << (leafnum & 7));
+ }
- node = model->nodes;
- while (1)
+ // node - recurse down the BSP tree
+ switch (BoxOnPlaneSide(mins, maxs, node->plane))
{
- if (node->contents < 0)
- return (mleaf_t *)node;
- plane = node->plane;
- d = DotProduct (p,plane->normal) - plane->dist;
- if (d > 0)
- node = node->children[0];
- else
- node = node->children[1];
+ case 1: // front
+ node = node->children[0];
+ goto loc0;
+ case 2: // back
+ node = node->children[1];
+ goto loc0;
+ default: // crossing
+ if (node->children[0]->contents != CONTENTS_SOLID)
+ if (Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
+ return true;
+ node = node->children[1];
+ goto loc0;
}
+ // never reached
+ return false;
+}
- return NULL; // never reached
+int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ return Mod_Q1BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode, pvs, mins, maxs);
}
-*/
/*
-===================
-Mod_DecompressVis
-===================
-*/
-static qbyte *Mod_DecompressVis (qbyte *in, model_t *model)
+static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
{
- static qbyte decompressed[MAX_MAP_LEAFS/8];
- int c;
- qbyte *out;
- int row;
+ mnode_t *node;
- row = (model->numleafs+7)>>3;
- out = decompressed;
+ if (model == NULL)
+ return CONTENTS_EMPTY;
- /*
- if (!in)
- { // no vis info, so make all visible
- while (row)
+ Mod_CheckLoaded(model);
+
+ // LordHavoc: modified to start at first clip node,
+ // in other words: first node of the (sub)model
+ node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
+ while (node->contents == 0)
+ node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
+
+ return ((mleaf_t *)node)->contents;
+}
+*/
+
+typedef struct findnonsolidlocationinfo_s
+{
+ vec3_t center;
+ vec_t radius;
+ vec3_t nudge;
+ vec_t bestdist;
+ model_t *model;
+}
+findnonsolidlocationinfo_t;
+
+#if 0
+extern cvar_t samelevel;
+#endif
+static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
+{
+ int i, surfnum, k, *tri, *mark;
+ float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
+#if 0
+ float surfnormal[3];
+#endif
+ msurface_t *surf;
+ surfmesh_t *mesh;
+ for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
+ {
+ surf = info->model->brushq1.surfaces + *mark;
+ if (surf->flags & SURF_SOLIDCLIP)
{
- *out++ = 0xff;
- row--;
+#if 0
+ VectorCopy(surf->plane->normal, surfnormal);
+ if (surf->flags & SURF_PLANEBACK)
+ VectorNegate(surfnormal, surfnormal);
+#endif
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0;k < mesh->numtriangles;k++)
+ {
+ tri = mesh->element3i + k * 3;
+ VectorCopy((mesh->vertex3f + tri[0] * 3), vert[0]);
+ VectorCopy((mesh->vertex3f + tri[1] * 3), vert[1]);
+ VectorCopy((mesh->vertex3f + tri[2] * 3), vert[2]);
+ VectorSubtract(vert[1], vert[0], edge[0]);
+ VectorSubtract(vert[2], vert[1], edge[1]);
+ CrossProduct(edge[1], edge[0], facenormal);
+ if (facenormal[0] || facenormal[1] || facenormal[2])
+ {
+ VectorNormalize(facenormal);
+#if 0
+ if (VectorDistance(facenormal, surfnormal) > 0.01f)
+ Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
+#endif
+ f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (f <= info->bestdist && f >= -info->bestdist)
+ {
+ VectorSubtract(vert[0], vert[2], edge[2]);
+ VectorNormalize(edge[0]);
+ VectorNormalize(edge[1]);
+ VectorNormalize(edge[2]);
+ CrossProduct(facenormal, edge[0], edgenormal[0]);
+ CrossProduct(facenormal, edge[1], edgenormal[1]);
+ CrossProduct(facenormal, edge[2], edgenormal[2]);
+#if 0
+ if (samelevel.integer & 1)
+ VectorNegate(edgenormal[0], edgenormal[0]);
+ if (samelevel.integer & 2)
+ VectorNegate(edgenormal[1], edgenormal[1]);
+ if (samelevel.integer & 4)
+ VectorNegate(edgenormal[2], edgenormal[2]);
+ for (i = 0;i < 3;i++)
+ if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
+ || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
+ Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
+#endif
+ // face distance
+ if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
+ && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
+ && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
+ {
+ // we got lucky, the center is within the face
+ dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
+ if (dist < 0)
+ {
+ dist = -dist;
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - -dist), info->nudge);
+ }
+ }
+ else
+ {
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(facenormal, (info->radius - dist), info->nudge);
+ }
+ }
+ }
+ else
+ {
+ // check which edge or vertex the center is nearest
+ for (i = 0;i < 3;i++)
+ {
+ f = DotProduct(info->center, edge[i]);
+ if (f >= DotProduct(vert[0], edge[i])
+ && f <= DotProduct(vert[1], edge[i]))
+ {
+ // on edge
+ VectorMA(info->center, -f, edge[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ // skip both vertex checks
+ // (both are further away than this edge)
+ i++;
+ }
+ else
+ {
+ // not on edge, check first vertex of edge
+ VectorSubtract(info->center, vert[i], point);
+ dist = sqrt(DotProduct(point, point));
+ if (info->bestdist > dist)
+ {
+ info->bestdist = dist;
+ VectorScale(point, (info->radius / dist), info->nudge);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
}
- return decompressed;
}
- */
+}
+
+static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
+{
+ if (node->contents)
+ {
+ if (((mleaf_t *)node)->nummarksurfaces)
+ Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
+ }
+ else
+ {
+ float f = PlaneDiff(info->center, node->plane);
+ if (f >= -info->bestdist)
+ Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
+ if (f <= info->bestdist)
+ Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
+ }
+}
+static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
+{
+ int i;
+ findnonsolidlocationinfo_t info;
+ if (model == NULL)
+ {
+ VectorCopy(in, out);
+ return;
+ }
+ VectorCopy(in, info.center);
+ info.radius = radius;
+ info.model = model;
+ i = 0;
do
{
- if (*in)
+ VectorClear(info.nudge);
+ info.bestdist = radius;
+ Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
+ VectorAdd(info.center, info.nudge, info.center);
+ }
+ while (info.bestdist < radius && ++i < 10);
+ VectorCopy(info.center, out);
+}
+
+typedef struct
+{
+ // the hull we're tracing through
+ const hull_t *hull;
+
+ // the trace structure to fill in
+ trace_t *trace;
+
+ // start, end, and end - start (in model space)
+ double start[3];
+ double end[3];
+ double dist[3];
+}
+RecursiveHullCheckTraceInfo_t;
+
+// 1/32 epsilon to keep floating point happy
+#define DIST_EPSILON (0.03125)
+
+#define HULLCHECKSTATE_EMPTY 0
+#define HULLCHECKSTATE_SOLID 1
+#define HULLCHECKSTATE_DONE 2
+
+static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
+{
+ // status variables, these don't need to be saved on the stack when
+ // recursing... but are because this should be thread-safe
+ // (note: tracing against a bbox is not thread-safe, yet)
+ int ret;
+ mplane_t *plane;
+ double t1, t2;
+
+ // variables that need to be stored on the stack when recursing
+ dclipnode_t *node;
+ int side;
+ double midf, mid[3];
+
+ // LordHavoc: a goto! everyone flee in terror... :)
+loc0:
+ // check for empty
+ if (num < 0)
+ {
+ t->trace->endcontents = num;
+ if (t->trace->thiscontents)
{
- *out++ = *in++;
- continue;
+ if (num == t->trace->thiscontents)
+ t->trace->allsolid = false;
+ else
+ {
+ // if the first leaf is solid, set startsolid
+ if (t->trace->allsolid)
+ t->trace->startsolid = true;
+ return HULLCHECKSTATE_SOLID;
+ }
+ return HULLCHECKSTATE_EMPTY;
+ }
+ else
+ {
+ if (num != CONTENTS_SOLID)
+ {
+ t->trace->allsolid = false;
+ if (num == CONTENTS_EMPTY)
+ t->trace->inopen = true;
+ else
+ t->trace->inwater = true;
+ }
+ else
+ {
+ // if the first leaf is solid, set startsolid
+ if (t->trace->allsolid)
+ t->trace->startsolid = true;
+ return HULLCHECKSTATE_SOLID;
+ }
+ return HULLCHECKSTATE_EMPTY;
}
+ }
+
+ // find the point distances
+ node = t->hull->clipnodes + num;
+
+ plane = t->hull->planes + node->planenum;
+ if (plane->type < 3)
+ {
+ t1 = p1[plane->type] - plane->dist;
+ t2 = p2[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, p1) - plane->dist;
+ t2 = DotProduct (plane->normal, p2) - plane->dist;
+ }
- c = in[1];
- in += 2;
- while (c)
+ if (t1 < 0)
+ {
+ if (t2 < 0)
+ {
+ num = node->children[1];
+ goto loc0;
+ }
+ side = 1;
+ }
+ else
+ {
+ if (t2 >= 0)
{
- *out++ = 0;
- c--;
+ num = node->children[0];
+ goto loc0;
}
- } while (out - decompressed < row);
+ side = 0;
+ }
+
+ // the line intersects, find intersection point
+ // LordHavoc: this uses the original trace for maximum accuracy
+ if (plane->type < 3)
+ {
+ t1 = t->start[plane->type] - plane->dist;
+ t2 = t->end[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, t->start) - plane->dist;
+ t2 = DotProduct (plane->normal, t->end) - plane->dist;
+ }
+
+ midf = t1 / (t1 - t2);
+ midf = bound(p1f, midf, p2f);
+ VectorMA(t->start, midf, t->dist, mid);
+
+ // recurse both sides, front side first
+ ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
+ // if this side is not empty, return what it is (solid or done)
+ if (ret != HULLCHECKSTATE_EMPTY)
+ return ret;
+
+ ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
+ // if other side is not solid, return what it is (empty or done)
+ if (ret != HULLCHECKSTATE_SOLID)
+ return ret;
+
+ // front is air and back is solid, this is the impact point...
+ if (side)
+ {
+ t->trace->plane.dist = -plane->dist;
+ VectorNegate (plane->normal, t->trace->plane.normal);
+ }
+ else
+ {
+ t->trace->plane.dist = plane->dist;
+ VectorCopy (plane->normal, t->trace->plane.normal);
+ }
+
+ // bias away from surface a bit
+ t1 = DotProduct(t->trace->plane.normal, t->start) - (t->trace->plane.dist + DIST_EPSILON);
+ t2 = DotProduct(t->trace->plane.normal, t->end) - (t->trace->plane.dist + DIST_EPSILON);
- return decompressed;
+ midf = t1 / (t1 - t2);
+ t->trace->fraction = bound(0.0f, midf, 1.0);
+
+ return HULLCHECKSTATE_DONE;
}
-qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
+static void Mod_Q1BSP_TraceBox(struct model_s *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs)
{
- if (r_novis.integer || leaf == model->leafs || leaf->compressed_vis == NULL)
- return mod_novis;
- return Mod_DecompressVis (leaf->compressed_vis, model);
+ // this function currently only supports same size start and end
+ double boxsize[3];
+ RecursiveHullCheckTraceInfo_t rhc;
+
+ memset(&rhc, 0, sizeof(rhc));
+ memset(trace, 0, sizeof(trace_t));
+ rhc.trace = trace;
+ rhc.trace->fraction = 1;
+ rhc.trace->allsolid = true;
+ VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
+ if (boxsize[0] < 3)
+ rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+ else if (model->brush.ishlbsp)
+ {
+ if (boxsize[0] <= 32)
+ {
+ if (boxsize[2] < 54) // pick the nearest of 36 or 72
+ rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
+ else
+ rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
+ }
+ else
+ rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
+ }
+ else
+ {
+ if (boxsize[0] <= 32)
+ rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
+ else
+ rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
+ }
+ VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
+ VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
+ VectorSubtract(rhc.end, rhc.start, rhc.dist);
+ Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
}
-void Mod_SetupNoTexture(void)
+static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
{
- int x, y;
- qbyte pix[16][16][4];
+ int side, distz = endz - startz;
+ float front, back;
+ float mid;
+
+loc0:
+ if (node->contents < 0)
+ return false; // didn't hit anything
+
+ switch (node->plane->type)
+ {
+ case PLANE_X:
+ node = node->children[x < node->plane->dist];
+ goto loc0;
+ case PLANE_Y:
+ node = node->children[y < node->plane->dist];
+ goto loc0;
+ case PLANE_Z:
+ side = startz < node->plane->dist;
+ if ((endz < node->plane->dist) == side)
+ {
+ node = node->children[side];
+ goto loc0;
+ }
+ // found an intersection
+ mid = node->plane->dist;
+ break;
+ default:
+ back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
+ front += startz * node->plane->normal[2];
+ back += endz * node->plane->normal[2];
+ side = front < node->plane->dist;
+ if ((back < node->plane->dist) == side)
+ {
+ node = node->children[side];
+ goto loc0;
+ }
+ // found an intersection
+ mid = startz + distz * (front - node->plane->dist) / (front - back);
+ break;
+ }
- for (y = 0;y < 16;y++)
+ // go down front side
+ if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
+ return true; // hit something
+ else
{
- for (x = 0;x < 16;x++)
+ // check for impact on this node
+ if (node->numsurfaces)
{
- if ((y < 8) ^ (x < 8))
+ int i, ds, dt;
+ msurface_t *surf;
+
+ surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
+ for (i = 0;i < node->numsurfaces;i++, surf++)
{
- pix[y][x][0] = 128;
- pix[y][x][1] = 128;
- pix[y][x][2] = 128;
- pix[y][x][3] = 255;
+ if (!(surf->flags & SURF_LIGHTMAP))
+ continue; // no lightmaps
+
+ ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]);
+ dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]);
+
+ if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
+ continue;
+
+ ds -= surf->texturemins[0];
+ dt -= surf->texturemins[1];
+
+ if (ds > surf->extents[0] || dt > surf->extents[1])
+ continue;
+
+ if (surf->samples)
+ {
+ qbyte *lightmap;
+ int maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
+ line3 = ((surf->extents[0]>>4)+1)*3;
+ size3 = ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3; // LordHavoc: *3 for colored lighting
+
+ lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3; // LordHavoc: *3 for color
+
+ for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
+ {
+ scale = d_lightstylevalue[surf->styles[maps]];
+ r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
+ r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
+ r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
+ r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
+ lightmap += size3;
+ }
+
+/*
+LordHavoc: here's the readable version of the interpolation
+code, not quite as easy for the compiler to optimize...
+
+dsfrac is the X position in the lightmap pixel, * 16
+dtfrac is the Y position in the lightmap pixel, * 16
+r00 is top left corner, r01 is top right corner
+r10 is bottom left corner, r11 is bottom right corner
+g and b are the same layout.
+r0 and r1 are the top and bottom intermediate results
+
+first we interpolate the top two points, to get the top
+edge sample
+
+ r0 = (((r01-r00) * dsfrac) >> 4) + r00;
+ g0 = (((g01-g00) * dsfrac) >> 4) + g00;
+ b0 = (((b01-b00) * dsfrac) >> 4) + b00;
+
+then we interpolate the bottom two points, to get the
+bottom edge sample
+
+ r1 = (((r11-r10) * dsfrac) >> 4) + r10;
+ g1 = (((g11-g10) * dsfrac) >> 4) + g10;
+ b1 = (((b11-b10) * dsfrac) >> 4) + b10;
+
+then we interpolate the top and bottom samples to get the
+middle sample (the one which was requested)
+
+ r = (((r1-r0) * dtfrac) >> 4) + r0;
+ g = (((g1-g0) * dtfrac) >> 4) + g0;
+ b = (((b1-b0) * dtfrac) >> 4) + b0;
+*/
+
+ ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
+ ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
+ ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
+ }
+ return true; // success
}
- else
+ }
+
+ // go down back side
+ node = node->children[side ^ 1];
+ startz = mid;
+ distz = endz - startz;
+ goto loc0;
+ }
+}
+
+void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+{
+ Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
+}
+
+static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
+{
+ int c;
+ while (out < outend)
+ {
+ if (in == inend)
+ {
+ Con_Printf("Mod_Q1BSP_DecompressVis: input underrun\n");
+ return;
+ }
+ c = *in++;
+ if (c)
+ *out++ = c;
+ else
+ {
+ for (c = *in++;c > 0;c--)
{
- pix[y][x][0] = 64;
- pix[y][x][1] = 64;
- pix[y][x][2] = 64;
- pix[y][x][3] = 255;
+ if (out == outend)
+ {
+ Con_Printf("Mod_Q1BSP_DecompressVis: output overrun\n");
+ return;
+ }
+ *out++ = 0;
}
}
}
-
- memset(&loadmodel->notexture, 0, sizeof(texture_t));
- strcpy(loadmodel->notexture.name, "notexture");
- loadmodel->notexture.width = 16;
- loadmodel->notexture.height = 16;
- loadmodel->notexture.flags = 0;
- loadmodel->notexture.texture = R_LoadTexture(loadmodel->texturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP);
}
-/*
-=================
-Mod_LoadTextures
-=================
-*/
-static void Mod_LoadTextures (lump_t *l)
+static void Mod_Q1BSP_LoadTextures(lump_t *l)
{
- int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs;
- miptex_t *dmiptex;
- texture_t *tx, *tx2, *anims[10], *altanims[10];
- dmiptexlump_t *m;
- qbyte *data, *mtdata, *data2;
- char name[256];
+ int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
+ miptex_t *dmiptex;
+ texture_t *tx, *tx2, *anims[10], *altanims[10];
+ dmiptexlump_t *m;
+ qbyte *data, *mtdata;
+ char name[256];
- Mod_SetupNoTexture();
+ loadmodel->brushq1.textures = NULL;
if (!l->filelen)
- {
- loadmodel->textures = NULL;
return;
- }
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
- loadmodel->numtextures = m->nummiptex;
- loadmodel->textures = Mem_Alloc(loadmodel->mempool, m->nummiptex * sizeof(*loadmodel->textures));
+ // add two slots for notexture walls and notexture liquids
+ loadmodel->brushq1.numtextures = m->nummiptex + 2;
+ loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
+
+ // fill out all slots with notexture
+ for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
+ {
+ tx->number = i;
+ strcpy(tx->name, "NO TEXTURE FOUND");
+ tx->width = 16;
+ tx->height = 16;
+ tx->skin.base = r_notexture;
+ tx->shader = &Cshader_wall_lightmap;
+ tx->flags = SURF_SOLIDCLIP;
+ if (i == loadmodel->brushq1.numtextures - 1)
+ {
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
+ tx->shader = &Cshader_water;
+ }
+ tx->currentframe = tx;
+ }
// just to work around bounds checking when debugging with it (array index out of bounds error thing)
dofs = m->dataofs;
+ // LordHavoc: mostly rewritten map texture loader
for (i = 0;i < m->nummiptex;i++)
{
dofs[i] = LittleLong(dofs[i]);
- if (dofs[i] == -1)
+ if (dofs[i] == -1 || r_nosurftextures.integer)
continue;
dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
- mtwidth = LittleLong (dmiptex->width);
- mtheight = LittleLong (dmiptex->height);
+
+ // make sure name is no more than 15 characters
+ for (j = 0;dmiptex->name[j] && j < 15;j++)
+ name[j] = dmiptex->name[j];
+ name[j] = 0;
+
+ mtwidth = LittleLong(dmiptex->width);
+ mtheight = LittleLong(dmiptex->height);
mtdata = NULL;
- j = LittleLong (dmiptex->offsets[0]);
+ j = LittleLong(dmiptex->offsets[0]);
if (j)
{
// texture included
if (j < 40 || j + mtwidth * mtheight > l->filelen)
- Host_Error ("Texture %s is corrupt or incomplete\n", dmiptex->name);
+ {
+ Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
+ continue;
+ }
mtdata = (qbyte *)dmiptex + j;
}
if ((mtwidth & 15) || (mtheight & 15))
- Host_Error ("Texture %s is not 16 aligned", dmiptex->name);
- // LordHavoc: rewriting the map texture loader for GLQuake
- tx = Mem_Alloc(loadmodel->mempool, sizeof(texture_t));
- memset(tx, 0, sizeof(texture_t));
- tx->anim_total = 0;
- tx->alternate_anims = NULL;
- loadmodel->textures[i] = tx;
-
- // LordHavoc: force all names to lowercase and make sure they are terminated while copying
- for (j = 0;dmiptex->name[j] && j < 15;j++)
- {
- if (dmiptex->name[j] >= 'A' && dmiptex->name[j] <= 'Z')
- tx->name[j] = dmiptex->name[j] + ('a' - 'A');
- else
- tx->name[j] = dmiptex->name[j];
- }
- for (;j < 16;j++)
- tx->name[j] = 0;
+ Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned", dmiptex->name, loadmodel->name);
- if (!tx->name[0])
- {
- Con_Printf("warning: unnamed texture in %s\n", loadmodel->name);
- sprintf(tx->name, "unnamed%i", i);
- }
+ // LordHavoc: force all names to lowercase
+ for (j = 0;name[j];j++)
+ if (name[j] >= 'A' && name[j] <= 'Z')
+ name[j] += 'a' - 'A';
+ tx = loadmodel->brushq1.textures + i;
+ strcpy(tx->name, name);
tx->width = mtwidth;
tx->height = mtheight;
- tx->texture = NULL;
- tx->glowtexture = NULL;
- tx->fogtexture = NULL;
- if (!loadmodel->ishlbsp && !strncmp(tx->name,"sky",3) && mtwidth == 256 && mtheight == 128) // LordHavoc: HL sky textures are entirely unrelated
- {
- data = loadimagepixels(tx->name, false, 0, 0);
- if (data)
- {
- if (image_width == 256 && image_height == 128)
- {
- if (loadmodel->isworldmodel)
- R_InitSky (data, 4);
- Mem_Free(data);
- }
- else
- {
- Mem_Free(data);
- Host_Error("Mod_LoadTextures: replacement sky image must be 256x128 pixels\n");
- }
- }
- else if (loadmodel->isworldmodel)
- R_InitSky (mtdata, 1);
- }
- else if ((tx->texture = loadtextureimagewithmask(loadmodel->texturepool, tx->name, 0, 0, false, true, true)))
+ if (!tx->name[0])
{
- tx->fogtexture = image_masktex;
- strcpy(name, tx->name);
- strcat(name, "_glow");
- tx->glowtexture = loadtextureimage(loadmodel->texturepool, name, 0, 0, false, true, true);
+ sprintf(tx->name, "unnamed%i", i);
+ Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
}
- else
+
+ // LordHavoc: HL sky textures are entirely different than quake
+ if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
{
- if (loadmodel->ishlbsp)
+ if (loadmodel->isworldmodel)
{
- if (mtdata && (data = W_ConvertWAD3Texture(dmiptex)))
+ data = loadimagepixels(tx->name, false, 0, 0);
+ if (data)
{
- // texture included
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
+ if (image_width == 256 && image_height == 128)
{
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+ R_InitSky(data, 4);
+ Mem_Free(data);
}
- Mem_Free(data);
- }
- else if ((data = W_GetTexture(tx->name)))
- {
- // get the size from the wad texture
- tx->width = image_width;
- tx->height = image_height;
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
- if (R_TextureHasAlpha(tx->texture))
+ else
{
- // make mask texture
- for (j = 0;j < image_width * image_height;j++)
- data[j*4+0] = data[j*4+1] = data[j*4+2] = 255;
- strcpy(name, tx->name);
- strcat(name, "_fog");
- tx->fogtexture = R_LoadTexture (loadmodel->texturepool, name, image_width, image_height, data, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE);
+ Mem_Free(data);
+ Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
+ if (mtdata != NULL)
+ R_InitSky(mtdata, 1);
}
- Mem_Free(data);
- }
- else
- {
- tx->width = 16;
- tx->height = 16;
- tx->texture = loadmodel->notexture.texture;
}
+ else if (mtdata != NULL)
+ R_InitSky(mtdata, 1);
}
- else
+ }
+ else
+ {
+ if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
{
- if (mtdata) // texture included
+ // did not find external texture, load it from the bsp or wad3
+ if (loadmodel->brush.ishlbsp)
{
- int fullbrights;
- data = mtdata;
- fullbrights = false;
- if (r_fullbrights.value && tx->name[0] != '*')
+ // internal texture overrides wad
+ qbyte *pixels, *freepixels, *fogpixels;
+ pixels = freepixels = NULL;
+ if (mtdata)
+ pixels = W_ConvertWAD3Texture(dmiptex);
+ if (pixels == NULL)
+ pixels = freepixels = W_GetTexture(tx->name);
+ if (pixels != NULL)
{
- for (j = 0;j < tx->width*tx->height;j++)
+ tx->width = image_width;
+ tx->height = image_height;
+ tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ if (Image_CheckAlpha(pixels, image_width * image_height, true))
{
- if (data[j] >= 224) // fullbright
+ fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
+ for (j = 0;j < image_width * image_height * 4;j += 4)
{
- fullbrights = true;
- break;
+ fogpixels[j + 0] = 255;
+ fogpixels[j + 1] = 255;
+ fogpixels[j + 2] = 255;
+ fogpixels[j + 3] = pixels[j + 3];
}
+ tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ Mem_Free(fogpixels);
}
}
- if (fullbrights)
- {
- data2 = Mem_Alloc(loadmodel->mempool, tx->width*tx->height);
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? 0 : data[j]; // no fullbrights
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- strcpy(name, tx->name);
- strcat(name, "_glow");
- for (j = 0;j < tx->width*tx->height;j++)
- data2[j] = data[j] >= 224 ? data[j] : 0; // only fullbrights
- tx->glowtexture = R_LoadTexture (loadmodel->texturepool, name, tx->width, tx->height, data2, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- Mem_Free(data2);
- }
- else
- tx->texture = R_LoadTexture (loadmodel->texturepool, tx->name, tx->width, tx->height, data, TEXTYPE_QPALETTE, TEXF_MIPMAP | TEXF_PRECACHE);
- }
- else // no texture, and no external replacement texture was found
- {
- tx->width = 16;
- tx->height = 16;
- tx->texture = loadmodel->notexture.texture;
+ if (freepixels)
+ Mem_Free(freepixels);
}
+ else if (mtdata) // texture included
+ Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
}
}
-
+ if (tx->skin.base == NULL)
+ {
+ // no texture found
+ tx->width = 16;
+ tx->height = 16;
+ tx->skin.base = r_notexture;
+ }
+
if (tx->name[0] == '*')
{
- tx->flags |= (SURF_DRAWTURB | SURF_LIGHTBOTHSIDES);
+ // turb does not block movement
+ tx->flags &= ~SURF_SOLIDCLIP;
+ tx->flags |= SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
// LordHavoc: some turbulent textures should be fullbright and solid
if (!strncmp(tx->name,"*lava",5)
|| !strncmp(tx->name,"*teleport",9)
|| !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
- tx->flags |= (SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA | SURF_CLIPSOLID);
+ tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
+ else
+ tx->flags |= SURF_WATERALPHA;
+ tx->shader = &Cshader_water;
}
else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
- tx->flags |= (SURF_DRAWSKY | SURF_CLIPSOLID);
+ {
+ tx->flags |= SURF_DRAWSKY;
+ tx->shader = &Cshader_sky;
+ }
else
{
tx->flags |= SURF_LIGHTMAP;
- if (!R_TextureHasAlpha(tx->texture))
- tx->flags |= SURF_CLIPSOLID;
+ if (!tx->skin.fog)
+ tx->flags |= SURF_SHADOWCAST | SURF_SHADOWLIGHT;
+ tx->shader = &Cshader_wall_lightmap;
}
+
+ // start out with no animation
+ tx->currentframe = tx;
}
-//
-// sequence the animations
-//
+ // sequence the animations
for (i = 0;i < m->nummiptex;i++)
{
- tx = loadmodel->textures[i];
- if (!tx || tx->name[0] != '+')
+ tx = loadmodel->brushq1.textures + i;
+ if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
continue;
- if (tx->anim_total)
+ if (tx->anim_total[0] || tx->anim_total[1])
continue; // already sequenced
// find the number of frames in the animation
- memset (anims, 0, sizeof(anims));
- memset (altanims, 0, sizeof(altanims));
- max = altmax = 0;
+ memset(anims, 0, sizeof(anims));
+ memset(altanims, 0, sizeof(altanims));
for (j = i;j < m->nummiptex;j++)
{
- tx2 = loadmodel->textures[j];
- if (!tx2 || tx2->name[0] != '+' || strcmp (tx2->name+2, tx->name+2))
+ tx2 = loadmodel->brushq1.textures + j;
+ if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
else if (num >= 'a' && num <= 'j')
altanims[num - 'a'] = tx2;
else
- Host_Error ("Bad animating texture %s", tx->name);
+ Con_Printf("Bad animating texture %s\n", tx->name);
}
+ max = altmax = 0;
for (j = 0;j < 10;j++)
{
- if (anims[j] != NULL)
+ if (anims[j])
max = j + 1;
- if (altanims[j] != NULL)
+ if (altanims[j])
altmax = j + 1;
}
+ //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
- // link them all together
+ incomplete = false;
for (j = 0;j < max;j++)
{
- tx2 = anims[j];
- if (!tx2)
- Host_Error ("Missing frame %i of %s", j, tx->name);
- tx2->anim_total = max;
- tx2->alternate_anims = altanims[0]; // NULL if there is no alternate
+ if (!anims[j])
+ {
+ Con_Printf("Missing frame %i of %s\n", j, tx->name);
+ incomplete = true;
+ }
+ }
+ for (j = 0;j < altmax;j++)
+ {
+ if (!altanims[j])
+ {
+ Con_Printf("Missing altframe %i of %s\n", j, tx->name);
+ incomplete = true;
+ }
+ }
+ if (incomplete)
+ continue;
+
+ if (altmax < 1)
+ {
+ // if there is no alternate animation, duplicate the primary
+ // animation into the alternate
+ altmax = max;
for (k = 0;k < 10;k++)
- tx2->anim_frames[k] = anims[k];
+ altanims[k] = anims[k];
}
- for (j = 0;j < altmax;j++)
+ // link together the primary animation
+ for (j = 0;j < max;j++)
{
- tx2 = altanims[j];
- if (!tx2)
- Host_Error ("Missing frame %i of %s", j, tx->name);
- tx2->anim_total = altmax;
- tx2->alternate_anims = anims[0]; // NULL if there is no alternate
+ tx2 = anims[j];
+ tx2->animated = true;
+ tx2->anim_total[0] = max;
+ tx2->anim_total[1] = altmax;
for (k = 0;k < 10;k++)
- tx2->anim_frames[k] = altanims[k];
+ {
+ tx2->anim_frames[0][k] = anims[k];
+ tx2->anim_frames[1][k] = altanims[k];
+ }
+ }
+
+ // if there really is an alternate anim...
+ if (anims[0] != altanims[0])
+ {
+ // link together the alternate animation
+ for (j = 0;j < altmax;j++)
+ {
+ tx2 = altanims[j];
+ tx2->animated = true;
+ // the primary/alternate are reversed here
+ tx2->anim_total[0] = altmax;
+ tx2->anim_total[1] = max;
+ for (k = 0;k < 10;k++)
+ {
+ tx2->anim_frames[0][k] = altanims[k];
+ tx2->anim_frames[1][k] = anims[k];
+ }
+ }
}
}
}
-/*
-=================
-Mod_LoadLighting
-=================
-*/
-static void Mod_LoadLighting (lump_t *l)
+static void Mod_Q1BSP_LoadLighting(lump_t *l)
{
int i;
qbyte *in, *out, *data, d;
char litfilename[1024];
- loadmodel->lightdata = NULL;
- if (loadmodel->ishlbsp) // LordHavoc: load the colored lighting data straight
+ loadmodel->brushq1.lightdata = NULL;
+ if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
{
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
}
else // LordHavoc: bsp version 29 (normal white lighting)
{
// LordHavoc: hope is not lost yet, check for a .lit file to load
strcpy(litfilename, loadmodel->name);
- COM_StripExtension(litfilename, litfilename);
+ FS_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
- data = (qbyte*) COM_LoadFile (litfilename, false);
+ data = (qbyte*) FS_LoadFile(litfilename, false);
if (data)
{
- if (loadsize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
- Con_DPrintf("%s loaded", litfilename);
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, loadsize - 8);
- memcpy(loadmodel->lightdata, data + 8, loadsize - 8);
+ Con_DPrintf("loaded %s\n", litfilename);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
+ memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
Mem_Free(data);
return;
}
}
else
{
- if (loadsize == 8)
+ if (fs_filesize == 8)
Con_Printf("Empty .lit file, ignoring\n");
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
// LordHavoc: oh well, expand the white lighting data
if (!l->filelen)
return;
- loadmodel->lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
- in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
- out = loadmodel->lightdata;
- memcpy (in, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
+ in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
+ out = loadmodel->brushq1.lightdata;
+ memcpy(in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
}
}
+static void Mod_Q1BSP_LoadLightList(void)
+{
+ int a, n, numlights;
+ char lightsfilename[1024], *s, *t, *lightsstring;
+ mlight_t *e;
+
+ strcpy(lightsfilename, loadmodel->name);
+ FS_StripExtension(lightsfilename, lightsfilename);
+ strcat(lightsfilename, ".lights");
+ s = lightsstring = (char *) FS_LoadFile(lightsfilename, false);
+ if (s)
+ {
+ numlights = 0;
+ while (*s)
+ {
+ while (*s && *s != '\n')
+ s++;
+ if (!*s)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("lights file must end with a newline\n");
+ }
+ s++;
+ numlights++;
+ }
+ loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
+ s = lightsstring;
+ n = 0;
+ while (*s && n < numlights)
+ {
+ t = s;
+ while (*s && *s != '\n')
+ s++;
+ if (!*s)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("misparsed lights file!\n");
+ }
+ e = loadmodel->brushq1.lights + n;
+ *s = 0;
+ a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
+ *s = '\n';
+ if (a != 14)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
+ }
+ s++;
+ n++;
+ }
+ if (*s)
+ {
+ Mem_Free(lightsstring);
+ Host_Error("misparsed lights file!\n");
+ }
+ loadmodel->brushq1.numlights = numlights;
+ Mem_Free(lightsstring);
+ }
+}
-/*
-=================
-Mod_LoadVisibility
-=================
-*/
-static void Mod_LoadVisibility (lump_t *l)
+static void Mod_Q1BSP_LoadVisibility(lump_t *l)
{
+ loadmodel->brushq1.num_compressedpvs = 0;
+ loadmodel->brushq1.data_compressedpvs = NULL;
if (!l->filelen)
- {
- loadmodel->visdata = NULL;
return;
- }
- loadmodel->visdata = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.num_compressedpvs = l->filelen;
+ loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
}
// used only for HalfLife maps
-void Mod_ParseWadsFromEntityLump(char *data)
+static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
{
char key[128], value[4096];
char wadname[128];
int i, j, k;
if (!data)
return;
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- data = COM_Parse(data);
- if (!data)
+ if (!COM_ParseToken(&data, false))
return; // error
strcpy(value, com_token);
if (!strcmp("wad", key)) // for HalfLife maps
{
- if (loadmodel->ishlbsp)
+ if (loadmodel->brush.ishlbsp)
{
j = 0;
for (i = 0;i < 4096;i++)
value[i] = 0;
strcpy(wadname, "textures/");
strcat(wadname, &value[j]);
- W_LoadTextureWadFile (wadname, false);
+ W_LoadTextureWadFile(wadname, false);
j = i+1;
if (!k)
break;
}
}
-/*
-=================
-Mod_LoadEntities
-=================
-*/
-static void Mod_LoadEntities (lump_t *l)
+static void Mod_Q1BSP_LoadEntities(lump_t *l)
{
+ loadmodel->brush.entities = NULL;
if (!l->filelen)
- {
- loadmodel->entities = NULL;
return;
- }
- loadmodel->entities = Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
- if (loadmodel->ishlbsp)
- Mod_ParseWadsFromEntityLump(loadmodel->entities);
+ loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ if (loadmodel->brush.ishlbsp)
+ Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
}
-/*
-=================
-Mod_LoadVertexes
-=================
-*/
-static void Mod_LoadVertexes (lump_t *l)
+static void Mod_Q1BSP_LoadVertexes(lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->vertexes = out;
- loadmodel->numvertexes = count;
+ loadmodel->brushq1.vertexes = out;
+ loadmodel->brushq1.numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
- out->position[0] = LittleFloat (in->point[0]);
- out->position[1] = LittleFloat (in->point[1]);
- out->position[2] = LittleFloat (in->point[2]);
+ out->position[0] = LittleFloat(in->point[0]);
+ out->position[1] = LittleFloat(in->point[1]);
+ out->position[2] = LittleFloat(in->point[2]);
}
}
-/*
-=================
-Mod_LoadSubmodels
-=================
-*/
-static void Mod_LoadSubmodels (lump_t *l)
+static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
{
dmodel_t *in;
dmodel_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->submodels = out;
- loadmodel->numsubmodels = count;
+ loadmodel->brushq1.submodels = out;
+ loadmodel->brush.numsubmodels = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
// spread the mins / maxs by a pixel
- out->mins[j] = LittleFloat (in->mins[j]) - 1;
- out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
- out->origin[j] = LittleFloat (in->origin[j]);
+ out->mins[j] = LittleFloat(in->mins[j]) - 1;
+ out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
+ out->origin[j] = LittleFloat(in->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLS ; j++)
- out->headnode[j] = LittleLong (in->headnode[j]);
- out->visleafs = LittleLong (in->visleafs);
- out->firstface = LittleLong (in->firstface);
- out->numfaces = LittleLong (in->numfaces);
+ out->headnode[j] = LittleLong(in->headnode[j]);
+ out->visleafs = LittleLong(in->visleafs);
+ out->firstface = LittleLong(in->firstface);
+ out->numfaces = LittleLong(in->numfaces);
}
}
-/*
-=================
-Mod_LoadEdges
-=================
-*/
-static void Mod_LoadEdges (lump_t *l)
+static void Mod_Q1BSP_LoadEdges(lump_t *l)
{
dedge_t *in;
medge_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->edges = out;
- loadmodel->numedges = count;
+ loadmodel->brushq1.edges = out;
+ loadmodel->brushq1.numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
}
}
-/*
-=================
-Mod_LoadTexinfo
-=================
-*/
-static void Mod_LoadTexinfo (lump_t *l)
+static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
- int i, j, k, count;
- int miptex;
+ int i, j, k, count, miptex;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
- loadmodel->texinfo = out;
- loadmodel->numtexinfo = count;
+ loadmodel->brushq1.texinfo = out;
+ loadmodel->brushq1.numtexinfo = count;
for (i = 0;i < count;i++, in++, out++)
{
for (k = 0;k < 2;k++)
for (j = 0;j < 4;j++)
- out->vecs[k][j] = LittleFloat (in->vecs[k][j]);
+ out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
- miptex = LittleLong (in->miptex);
- out->flags = LittleLong (in->flags);
+ miptex = LittleLong(in->miptex);
+ out->flags = LittleLong(in->flags);
- if (!loadmodel->textures)
- out->texture = &loadmodel->notexture;
- else
+ out->texture = NULL;
+ if (loadmodel->brushq1.textures)
{
- if (miptex < 0)
- Host_Error ("miptex < 0");
- if (miptex >= loadmodel->numtextures)
- Host_Error ("miptex >= loadmodel->numtextures");
- out->texture = loadmodel->textures[miptex];
+ if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
+ Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
+ else
+ out->texture = loadmodel->brushq1.textures + miptex;
+ }
+ if (out->flags & TEX_SPECIAL)
+ {
+ // if texture chosen is NULL or the shader needs a lightmap,
+ // force to notexture water shader
+ if (out->texture == NULL || out->texture->shader->flags & SHADERFLAGS_NEEDLIGHTMAP)
+ out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
}
- if (!out->texture)
- out->texture = &loadmodel->notexture;
- }
-}
-
-/*
-================
-CalcSurfaceExtents
-
-Fills in s->texturemins[] and s->extents[]
-================
-*/
-static void CalcSurfaceExtents (msurface_t *s)
-{
- float mins[2], maxs[2], val;
- int i,j, e;
- mvertex_t *v;
- mtexinfo_t *tex;
- int bmins[2], bmaxs[2];
-
- mins[0] = mins[1] = 999999999;
- maxs[0] = maxs[1] = -999999999;
-
- tex = s->texinfo;
-
- for (i=0 ; i<s->numedges ; i++)
- {
- e = loadmodel->surfedges[s->firstedge+i];
- if (e >= 0)
- v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
- v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
-
- for (j=0 ; j<2 ; j++)
{
- val = v->position[0] * tex->vecs[j][0] +
- v->position[1] * tex->vecs[j][1] +
- v->position[2] * tex->vecs[j][2] +
- tex->vecs[j][3];
- if (val < mins[j])
- mins[j] = val;
- if (val > maxs[j])
- maxs[j] = val;
+ // if texture chosen is NULL, force to notexture
+ if (out->texture == NULL)
+ out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
}
}
-
- for (i=0 ; i<2 ; i++)
- {
- bmins[i] = floor(mins[i]/16);
- bmaxs[i] = ceil(maxs[i]/16);
-
- s->texturemins[i] = bmins[i] * 16;
- s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
- }
}
-
-void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
+#if 0
+void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
int i, j;
float *v;
}
#define MAX_SUBDIVPOLYTRIANGLES 4096
-#define MAX_SUBDIVPOLYVERTS (MAX_SUBDIVPOLYTRIANGLES * 3)
+#define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
static int subdivpolyverts, subdivpolytriangles;
static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
return subdivpolyverts++;
}
-static void SubdividePolygon (int numverts, float *verts)
+static void SubdividePolygon(int numverts, float *verts)
{
int i, i1, i2, i3, f, b, c, p;
vec3_t mins, maxs, front[256], back[256];
float m, *pv, *cv, dist[256], frac;
if (numverts > 250)
- Host_Error ("SubdividePolygon: ran out of verts in buffer");
+ Host_Error("SubdividePolygon: ran out of verts in buffer");
- BoundPoly (numverts, verts, mins, maxs);
+ BoundPoly(numverts, verts, mins, maxs);
for (i = 0;i < 3;i++)
{
m = (mins[i] + maxs[i]) * 0.5;
- m = r_subdivide_size.value * floor (m/r_subdivide_size.value + 0.5);
+ m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
if (maxs[i] - m < 8)
continue;
if (m - mins[i] < 8)
{
if (dist[p] >= 0)
{
- VectorCopy (pv, front[f]);
+ VectorCopy(pv, front[f]);
f++;
}
if (dist[p] <= 0)
{
- VectorCopy (pv, back[b]);
+ VectorCopy(pv, back[b]);
b++;
}
if (dist[p] == 0 || dist[c] == 0)
continue;
- if ( (dist[p] > 0) != (dist[c] > 0) )
+ if ((dist[p] > 0) != (dist[c] > 0) )
{
// clip point
frac = dist[p] / (dist[p] - dist[c]);
}
}
- SubdividePolygon (f, front[0]);
- SubdividePolygon (b, back[0]);
+ SubdividePolygon(f, front[0]);
+ SubdividePolygon(b, back[0]);
return;
}
}
}
-/*
-================
-Mod_GenerateWarpMesh
-
-Breaks a polygon up along axial 64 unit
-boundaries so that turbulent and sky warps
-can be done reasonably.
-================
-*/
-void Mod_GenerateWarpMesh (msurface_t *surf)
+//Breaks a polygon up along axial 64 unit
+//boundaries so that turbulent and sky warps
+//can be done reasonably.
+static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
{
- int i, j;
- surfvertex_t *v;
- surfmesh_t *mesh;
+ int i, j;
+ surfvertex_t *v;
+ surfmesh_t *mesh;
subdivpolytriangles = 0;
subdivpolyverts = 0;
- SubdividePolygon (surf->poly_numverts, surf->poly_verts);
+ SubdividePolygon(surf->poly_numverts, surf->poly_verts);
+ if (subdivpolytriangles < 1)
+ Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
- mesh = &surf->mesh;
+ surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
mesh->numverts = subdivpolyverts;
mesh->numtriangles = subdivpolytriangles;
- if (mesh->numtriangles < 1)
- Host_Error("Mod_GenerateWarpMesh: no triangles?\n");
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
+ mesh->vertex = (surfvertex_t *)(mesh + 1);
+ mesh->index = (int *)(mesh->vertex + mesh->numverts);
memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
for (i = 0;i < mesh->numtriangles;i++)
- {
for (j = 0;j < 3;j++)
- {
mesh->index[i*3+j] = subdivpolyindex[i][j];
- //if (mesh->index[i] < 0 || mesh->index[i] >= mesh->numverts)
- // Host_Error("Mod_GenerateWarpMesh: invalid index generated\n");
- }
- }
for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
{
VectorCopy(subdivpolyvert[i], v->v);
- v->st[0] = DotProduct (v->v, surf->texinfo->vecs[0]);
- v->st[1] = DotProduct (v->v, surf->texinfo->vecs[1]);
+ v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
+ v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
}
}
+#endif
-void Mod_GenerateVertexLitMesh (msurface_t *surf)
+static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
{
- int i, is, it, *index, smax, tmax;
- float *in, s, t;
- surfvertex_t *out;
- surfmesh_t *mesh;
-
- //surf->flags |= SURF_LIGHTMAP;
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
-
- mesh = &surf->mesh;
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
- memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
-
- for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
- {
- VectorCopy (in, out->v);
-
- s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
- out->st[0] = s / surf->texinfo->texture->width;
- out->st[1] = t / surf->texinfo->texture->height;
-
- s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
- // lightmap coordinates
- out->uv[0] = 0;
- out->uv[1] = 0;
-
- // LordHavoc: calc lightmap data offset for vertex lighting to use
- is = (int) s;
- it = (int) t;
- is = bound(0, is, smax);
- it = bound(0, it, tmax);
- out->lightmapoffset = ((it * (smax+1) + is) * 3);
- }
+ surfmesh_t *mesh;
+ mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
+ mesh->numverts = numverts;
+ mesh->numtriangles = numtriangles;
+ mesh->vertex3f = (float *)(mesh + 1);
+ mesh->texcoordtexture2f = mesh->vertex3f + mesh->numverts * 3;
+ mesh->texcoordlightmap2f = mesh->texcoordtexture2f + mesh->numverts * 2;
+ mesh->texcoorddetail2f = mesh->texcoordlightmap2f + mesh->numverts * 2;
+ mesh->svector3f = (float *)(mesh->texcoorddetail2f + mesh->numverts * 2);
+ mesh->tvector3f = mesh->svector3f + mesh->numverts * 3;
+ mesh->normal3f = mesh->tvector3f + mesh->numverts * 3;
+ mesh->lightmapoffsets = (int *)(mesh->normal3f + mesh->numverts * 3);
+ mesh->element3i = mesh->lightmapoffsets + mesh->numverts;
+ mesh->neighbor3i = mesh->element3i + mesh->numtriangles * 3;
+ return mesh;
}
-void Mod_GenerateLightmappedMesh (msurface_t *surf)
+static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
{
- int i, is, it, *index, smax, tmax;
- float *in, s, t, xbase, ybase, xscale, yscale;
- surfvertex_t *out;
- surfmesh_t *mesh;
-
- surf->flags |= SURF_LIGHTMAP;
- smax = surf->extents[0] >> 4;
- tmax = surf->extents[1] >> 4;
- if (r_miplightmaps.integer)
- {
- surf->lightmaptexturestride = (surf->extents[0]>>4)+1;
- surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_PRECACHE, NULL, NULL, 0);
- }
- else
- {
- surf->lightmaptexturestride = R_CompatibleFragmentWidth((surf->extents[0]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
- surf->lightmaptexture = R_ProceduralTexture(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE, NULL, NULL, 0);
- }
-// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_PRECACHE);
-// surf->lightmaptexture = R_LoadTexture(loadmodel->texturepool, va("lightmap%08x", lightmapnum), surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_PRECACHE);
- R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &xbase, &ybase, &xscale, &yscale);
- xscale = (xscale - xbase) * 16.0 / ((surf->extents[0] & ~15) + 16);
- yscale = (yscale - ybase) * 16.0 / ((surf->extents[1] & ~15) + 16);
+ int i, lindex, j;
+ float *vec, *vert, mins[3], maxs[3], val, *v;
+ mtexinfo_t *tex;
- mesh = &surf->mesh;
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
- memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
- {
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
- }
-
- for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+ // convert edges back to a normal polygon
+ surf->poly_numverts = numedges;
+ vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
+ for (i = 0;i < numedges;i++)
{
- VectorCopy (in, out->v);
-
- s = DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
- t = DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
-
- out->st[0] = s / surf->texinfo->texture->width;
- out->st[1] = t / surf->texinfo->texture->height;
-
- s = (s + 8 - surf->texturemins[0]) * (1.0 / 16.0);
- t = (t + 8 - surf->texturemins[1]) * (1.0 / 16.0);
-
- // lightmap coordinates
- out->uv[0] = s * xscale + xbase;
- out->uv[1] = t * yscale + ybase;
-
- // LordHavoc: calc lightmap data offset for vertex lighting to use
- is = (int) s;
- it = (int) t;
- is = bound(0, is, smax);
- it = bound(0, it, tmax);
- out->lightmapoffset = ((it * (smax+1) + is) * 3);
+ lindex = loadmodel->brushq1.surfedges[firstedge + i];
+ if (lindex > 0)
+ vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
+ else
+ vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
+ VectorCopy(vec, vert);
+ vert += 3;
}
-}
-void Mod_GenerateVertexMesh (msurface_t *surf)
-{
- int i, *index;
- float *in;
- surfvertex_t *out;
- surfmesh_t *mesh;
-
- surf->lightmaptexturestride = 0;
- surf->lightmaptexture = NULL;
-
- mesh = &surf->mesh;
- mesh->numverts = surf->poly_numverts;
- mesh->numtriangles = surf->poly_numverts - 2;
- mesh->index = Mem_Alloc(loadmodel->mempool, mesh->numtriangles * sizeof(int[3]) + mesh->numverts * sizeof(surfvertex_t));
- mesh->vertex = (surfvertex_t *)((qbyte *) mesh->index + mesh->numtriangles * sizeof(int[3]));
- memset(mesh->vertex, 0, mesh->numverts * sizeof(surfvertex_t));
-
- index = mesh->index;
- for (i = 0;i < mesh->numtriangles;i++)
+ // calculate polygon bounding box and center
+ vert = surf->poly_verts;
+ VectorCopy(vert, mins);
+ VectorCopy(vert, maxs);
+ vert += 3;
+ for (i = 1;i < surf->poly_numverts;i++, vert += 3)
{
- *index++ = 0;
- *index++ = i + 1;
- *index++ = i + 2;
+ if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
+ if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
+ if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
}
-
- for (i = 0, in = surf->poly_verts, out = mesh->vertex;i < mesh->numverts;i++, in += 3, out++)
+ VectorCopy(mins, surf->poly_mins);
+ VectorCopy(maxs, surf->poly_maxs);
+ surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
+ surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
+ surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
+
+ // generate surface extents information
+ tex = surf->texinfo;
+ mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
+ mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
+ for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
{
- VectorCopy (in, out->v);
- out->st[0] = (DotProduct (out->v, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) / surf->texinfo->texture->width;
- out->st[1] = (DotProduct (out->v, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) / surf->texinfo->texture->height;
+ for (j = 0;j < 2;j++)
+ {
+ val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
+ if (mins[j] > val)
+ mins[j] = val;
+ if (maxs[j] < val)
+ maxs[j] = val;
+ }
}
-}
-
-void Mod_GenerateSurfacePolygon (msurface_t *surf)
-{
- float *vert;
- int i;
- int lindex;
- float *vec;
-
- // convert edges back to a normal polygon
- surf->poly_numverts = surf->numedges;
- vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * surf->numedges);
- for (i = 0;i < surf->numedges;i++)
+ for (i = 0;i < 2;i++)
{
- lindex = loadmodel->surfedges[surf->firstedge + i];
- if (lindex > 0)
- vec = loadmodel->vertexes[loadmodel->edges[lindex].v[0]].position;
- else
- vec = loadmodel->vertexes[loadmodel->edges[-lindex].v[1]].position;
- VectorCopy (vec, vert);
- vert += 3;
+ surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
+ surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
}
}
-/*
-=================
-Mod_LoadFaces
-=================
-*/
-static void Mod_LoadFaces (lump_t *l)
+static void Mod_Q1BSP_LoadFaces(lump_t *l)
{
- dface_t *in;
- msurface_t *out;
- int i, count, surfnum, planenum, side, ssize, tsize;
+ dface_t *in;
+ msurface_t *surf;
+ int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
+ surfmesh_t *mesh;
+ float s, t;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
- out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
+ loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
- loadmodel->surfaces = out;
- loadmodel->numsurfaces = count;
+ loadmodel->brushq1.numsurfaces = count;
+ loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
+ loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
- for (surfnum = 0;surfnum < count;surfnum++, in++, out++)
+ for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
{
+ surf->number = surfnum;
// FIXME: validate edges, texinfo, etc?
- out->firstedge = LittleLong(in->firstedge);
- out->numedges = LittleShort(in->numedges);
-
- out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
- out->flags = out->texinfo->texture->flags;
+ firstedge = LittleLong(in->firstedge);
+ numedges = LittleShort(in->numedges);
+ if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
+ i = LittleShort(in->texinfo);
+ if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
+ surf->texinfo = loadmodel->brushq1.texinfo + i;
+ surf->flags = surf->texinfo->texture->flags;
planenum = LittleShort(in->planenum);
- side = LittleShort(in->side);
- if (side)
- out->flags |= SURF_PLANEBACK;
+ if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
- out->plane = loadmodel->planes + planenum;
+ if (LittleShort(in->side))
+ surf->flags |= SURF_PLANEBACK;
+
+ surf->plane = loadmodel->brushq1.planes + planenum;
// clear lightmap (filled in later)
- out->lightmaptexture = NULL;
+ surf->lightmaptexture = NULL;
// force lightmap upload on first time seeing the surface
- out->cached_dlight = true;
- out->cached_ambient = -1000;
- out->cached_lightscalebit = -1000;
+ surf->cached_dlight = true;
- CalcSurfaceExtents (out);
+ Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
- ssize = (out->extents[0] >> 4) + 1;
- tsize = (out->extents[1] >> 4) + 1;
+ ssize = (surf->extents[0] >> 4) + 1;
+ tsize = (surf->extents[1] >> 4) + 1;
// lighting info
for (i = 0;i < MAXLIGHTMAPS;i++)
- out->styles[i] = in->styles[i];
+ surf->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
- out->samples = NULL;
- else if (loadmodel->ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- out->samples = loadmodel->lightdata + i;
+ surf->samples = NULL;
+ else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
+ surf->samples = loadmodel->brushq1.lightdata + i;
else // LordHavoc: white lighting (bsp version 29)
- out->samples = loadmodel->lightdata + (i * 3);
-
- Mod_GenerateSurfacePolygon(out);
+ surf->samples = loadmodel->brushq1.lightdata + (i * 3);
- if (out->texinfo->texture->flags & SURF_DRAWSKY)
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
{
- out->shader = &Cshader_sky;
- out->samples = NULL;
- Mod_GenerateWarpMesh (out);
- continue;
+ if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
+ Host_Error("Bad surface extents");
+ // stainmap for permanent marks on walls
+ surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
+ // clear to white
+ memset(surf->stainsamples, 255, ssize * tsize * 3);
}
+ }
- if (out->texinfo->texture->flags & SURF_DRAWTURB)
- {
- out->shader = &Cshader_water;
- /*
- for (i=0 ; i<2 ; i++)
- {
- out->extents[i] = 16384*1024;
- out->texturemins[i] = -8192*1024;
- }
- */
- out->samples = NULL;
- Mod_GenerateWarpMesh (out);
- continue;
- }
+ loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
+ loadmodel->brushq1.surfmeshes = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) * totalmeshes);
- if (!R_TextureHasAlpha(out->texinfo->texture->texture))
- out->flags |= SURF_CLIPSOLID;
- if (out->texinfo->flags & TEX_SPECIAL)
+ for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
+ {
+ mesh = surf->mesh = loadmodel->brushq1.surfmeshes + totalmeshes;
+ mesh->numverts = surf->poly_numverts;
+ mesh->numtriangles = surf->poly_numverts - 2;
+ mesh->vertex3f = loadmodel->brushq1.entiremesh->vertex3f + totalverts * 3;
+ mesh->texcoordtexture2f = loadmodel->brushq1.entiremesh->texcoordtexture2f + totalverts * 2;
+ mesh->texcoordlightmap2f = loadmodel->brushq1.entiremesh->texcoordlightmap2f + totalverts * 2;
+ mesh->texcoorddetail2f = loadmodel->brushq1.entiremesh->texcoorddetail2f + totalverts * 2;
+ mesh->svector3f = loadmodel->brushq1.entiremesh->svector3f + totalverts * 3;
+ mesh->tvector3f = loadmodel->brushq1.entiremesh->tvector3f + totalverts * 3;
+ mesh->normal3f = loadmodel->brushq1.entiremesh->normal3f + totalverts * 3;
+ mesh->lightmapoffsets = loadmodel->brushq1.entiremesh->lightmapoffsets + totalverts;
+ mesh->element3i = loadmodel->brushq1.entiremesh->element3i + totaltris * 3;
+ mesh->neighbor3i = loadmodel->brushq1.entiremesh->neighbor3i + totaltris * 3;
+
+ surf->lightmaptexturestride = 0;
+ surf->lightmaptexture = NULL;
+
+ for (i = 0;i < mesh->numverts;i++)
{
- // qbsp couldn't find the texture for this surface, but it was either turb or sky... assume turb
- out->shader = &Cshader_water;
- out->shader = &Cshader_water;
- out->samples = NULL;
- Mod_GenerateWarpMesh (out);
+ mesh->vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
+ mesh->vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
+ mesh->vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
+ s = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
+ t = DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
+ mesh->texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
+ mesh->texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
+ mesh->texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
+ mesh->texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
+ mesh->texcoordlightmap2f[i * 2 + 0] = 0;
+ mesh->texcoordlightmap2f[i * 2 + 1] = 0;
+ mesh->lightmapoffsets[i] = 0;
}
- else if ((out->extents[0]+1) > (256*16) || (out->extents[1]+1) > (256*16))
+
+ for (i = 0;i < mesh->numtriangles;i++)
{
- Con_Printf ("Bad surface extents, converting to fullbright polygon");
- out->shader = &Cshader_wall_fullbright;
- out->samples = NULL;
- Mod_GenerateVertexMesh(out);
+ mesh->element3i[i * 3 + 0] = 0;
+ mesh->element3i[i * 3 + 1] = i + 1;
+ mesh->element3i[i * 3 + 2] = i + 2;
}
- else
+
+ Mod_BuildTriangleNeighbors(mesh->neighbor3i, mesh->element3i, mesh->numtriangles);
+ Mod_BuildTextureVectorsAndNormals(mesh->numverts, mesh->numtriangles, mesh->vertex3f, mesh->texcoordtexture2f, mesh->element3i, mesh->svector3f, mesh->tvector3f, mesh->normal3f);
+
+ if (surf->texinfo->texture->shader == &Cshader_wall_lightmap)
{
- // stainmap for permanent marks on walls
- out->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
- // clear to white
- memset(out->stainsamples, 255, ssize * tsize * 3);
- if (out->extents[0] < r_vertexsurfacesthreshold.integer && out->extents[1] < r_vertexsurfacesthreshold.integer)
+ int i, iu, iv, smax, tmax;
+ float u, v, ubase, vbase, uscale, vscale;
+
+ smax = surf->extents[0] >> 4;
+ tmax = surf->extents[1] >> 4;
+
+ surf->flags |= SURF_LIGHTMAP;
+ if (r_miplightmaps.integer)
{
- out->shader = &Cshader_wall_vertex;
- Mod_GenerateVertexLitMesh(out);
+ surf->lightmaptexturestride = smax+1;
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
else
{
- out->shader = &Cshader_wall_lightmap;
- Mod_GenerateLightmappedMesh(out);
+ surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
+ surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ }
+ R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
+ uscale = (uscale - ubase) / (smax + 1);
+ vscale = (vscale - vbase) / (tmax + 1);
+
+ for (i = 0;i < mesh->numverts;i++)
+ {
+ u = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
+ v = ((DotProduct((mesh->vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
+ mesh->texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
+ mesh->texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
+ // LordHavoc: calc lightmap data offset for vertex lighting to use
+ iu = (int) u;
+ iv = (int) v;
+ mesh->lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
}
}
}
}
-static model_t *sortmodel;
-
-static int Mod_SurfaceQSortCompare(const void *voida, const void *voidb)
-{
- const msurface_t *a, *b;
- a = *((const msurface_t **)voida);
- b = *((const msurface_t **)voidb);
- if (a->shader != b->shader)
- return (qbyte *) a->shader - (qbyte *) b->shader;
- if (a->texinfo->texture != b->texinfo->texture);
- return a->texinfo->texture - b->texinfo->texture;
- return 0;
-}
-
-static void Mod_BrushSortedSurfaces(model_t *model, mempool_t *pool)
-{
- int surfnum;
- sortmodel = model;
- sortmodel->modelsortedsurfaces = Mem_Alloc(pool, sortmodel->nummodelsurfaces * sizeof(msurface_t *));
- for (surfnum = 0;surfnum < sortmodel->nummodelsurfaces;surfnum++)
- sortmodel->modelsortedsurfaces[surfnum] = &sortmodel->surfaces[surfnum + sortmodel->firstmodelsurface];
-
- qsort(sortmodel->modelsortedsurfaces, sortmodel->nummodelsurfaces, sizeof(msurface_t *), Mod_SurfaceQSortCompare);
-}
-
-
-/*
-=================
-Mod_SetParent
-=================
-*/
-static void Mod_SetParent (mnode_t *node, mnode_t *parent)
+static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
{
node->parent = parent;
if (node->contents < 0)
return;
- Mod_SetParent (node->children[0], node);
- Mod_SetParent (node->children[1], node);
+ Mod_Q1BSP_SetParent(node->children[0], node);
+ Mod_Q1BSP_SetParent(node->children[1], node);
}
-/*
-=================
-Mod_LoadNodes
-=================
-*/
-static void Mod_LoadNodes (lump_t *l)
+static void Mod_Q1BSP_LoadNodes(lump_t *l)
{
int i, j, count, p;
dnode_t *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->nodes = out;
- loadmodel->numnodes = count;
+ loadmodel->brushq1.nodes = out;
+ loadmodel->brushq1.numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
- out->mins[j] = LittleShort (in->mins[j]);
- out->maxs[j] = LittleShort (in->maxs[j]);
+ out->mins[j] = LittleShort(in->mins[j]);
+ out->maxs[j] = LittleShort(in->maxs[j]);
}
p = LittleLong(in->planenum);
- out->plane = loadmodel->planes + p;
+ out->plane = loadmodel->brushq1.planes + p;
- out->firstsurface = LittleShort (in->firstface);
- out->numsurfaces = LittleShort (in->numfaces);
+ out->firstsurface = LittleShort(in->firstface);
+ out->numsurfaces = LittleShort(in->numfaces);
for (j=0 ; j<2 ; j++)
{
- p = LittleShort (in->children[j]);
+ p = LittleShort(in->children[j]);
if (p >= 0)
- out->children[j] = loadmodel->nodes + p;
+ out->children[j] = loadmodel->brushq1.nodes + p;
else
- out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
+ out->children[j] = (mnode_t *)(loadmodel->brushq1.leafs + (-1 - p));
}
}
- Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
+ Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs
}
-/*
-=================
-Mod_LoadLeafs
-=================
-*/
-static void Mod_LoadLeafs (lump_t *l)
+static void Mod_Q1BSP_LoadLeafs(lump_t *l)
{
- dleaf_t *in;
- mleaf_t *out;
- int i, j, count, p;
+ dleaf_t *in;
+ mleaf_t *out;
+ int i, j, count, p, pvschainbytes;
+ qbyte *pvs;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->leafs = out;
- loadmodel->numleafs = count;
+ loadmodel->brushq1.leafs = out;
+ loadmodel->brushq1.numleafs = count;
+ pvschainbytes = ((loadmodel->brushq1.numleafs - 1)+7)>>3;
+ loadmodel->brushq1.data_decompressedpvs = pvs = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numleafs * pvschainbytes);
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
- out->mins[j] = LittleShort (in->mins[j]);
- out->maxs[j] = LittleShort (in->maxs[j]);
+ out->mins[j] = LittleShort(in->mins[j]);
+ out->maxs[j] = LittleShort(in->maxs[j]);
}
- p = LittleLong(in->contents);
- out->contents = p;
+ // FIXME: this function could really benefit from some error checking
+
+ out->contents = LittleLong(in->contents);
- out->firstmarksurface = loadmodel->marksurfaces +
- LittleShort(in->firstmarksurface);
+ out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
+ out->pvsdata = pvs;
+ pvs += pvschainbytes;
+
p = LittleLong(in->visofs);
- if (p == -1)
- out->compressed_vis = NULL;
+ if (p >= 0)
+ Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, out->pvsdata, out->pvsdata + pvschainbytes);
else
- out->compressed_vis = loadmodel->visdata + p;
+ memset(out->pvsdata, 0xFF, pvschainbytes);
- for (j=0 ; j<4 ; j++)
+ for (j = 0;j < 4;j++)
out->ambient_sound_level[j] = in->ambient_level[j];
- // gl underwater warp
- // LordHavoc: disabled underwater warping
- /*
- if (out->contents != CONTENTS_EMPTY)
- {
- for (j=0 ; j<out->nummarksurfaces ; j++)
- out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
- }
- */
+ // FIXME: Insert caustics here
}
}
-/*
-=================
-Mod_LoadClipnodes
-=================
-*/
-static void Mod_LoadClipnodes (lump_t *l)
+static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
- loadmodel->clipnodes = out;
- loadmodel->numclipnodes = count;
+ loadmodel->brushq1.clipnodes = out;
+ loadmodel->brushq1.numclipnodes = count;
- if (loadmodel->ishlbsp)
+ if (loadmodel->brush.ishlbsp)
{
- hull = &loadmodel->hulls[1];
+ hull = &loadmodel->brushq1.hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -36;
hull->clip_maxs[2] = 36;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[2];
+ hull = &loadmodel->brushq1.hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[2] = 32;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[3];
+ hull = &loadmodel->brushq1.hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
}
else
{
- hull = &loadmodel->hulls[1];
+ hull = &loadmodel->brushq1.hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[2] = 32;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
- hull = &loadmodel->hulls[2];
+ hull = &loadmodel->brushq1.hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
- hull->planes = loadmodel->planes;
+ hull->planes = loadmodel->brushq1.planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
if (out->children[0] >= count || out->children[1] >= count)
- Host_Error("Corrupt clipping hull (out of range child)\n");
+ Host_Error("Corrupt clipping hull(out of range child)\n");
}
}
-/*
-=================
-Mod_MakeHull0
-
-Duplicate the drawing hull structure as a clipping hull
-=================
-*/
-static void Mod_MakeHull0 (void)
+//Duplicate the drawing hull structure as a clipping hull
+static void Mod_Q1BSP_MakeHull0(void)
{
mnode_t *in;
dclipnode_t *out;
int i;
hull_t *hull;
- hull = &loadmodel->hulls[0];
+ hull = &loadmodel->brushq1.hulls[0];
- in = loadmodel->nodes;
- out = Mem_Alloc(loadmodel->mempool, loadmodel->numnodes * sizeof(dclipnode_t));
+ in = loadmodel->brushq1.nodes;
+ out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
hull->clipnodes = out;
hull->firstclipnode = 0;
- hull->lastclipnode = loadmodel->numnodes - 1;
- hull->planes = loadmodel->planes;
+ hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
+ hull->planes = loadmodel->brushq1.planes;
- for (i = 0;i < loadmodel->numnodes;i++, out++, in++)
+ for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
{
- out->planenum = in->plane - loadmodel->planes;
- out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->nodes;
- out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->nodes;
+ out->planenum = in->plane - loadmodel->brushq1.planes;
+ out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
+ out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
}
}
-/*
-=================
-Mod_LoadMarksurfaces
-=================
-*/
-static void Mod_LoadMarksurfaces (lump_t *l)
+static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
{
- int i, j;
- short *in;
+ int i, j;
+ short *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- loadmodel->nummarksurfaces = l->filelen / sizeof(*in);
- loadmodel->marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->nummarksurfaces * sizeof(msurface_t *));
+ Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
+ loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
- for (i = 0;i < loadmodel->nummarksurfaces;i++)
+ for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
{
j = (unsigned) LittleShort(in[i]);
- if (j >= loadmodel->numsurfaces)
- Host_Error ("Mod_ParseMarksurfaces: bad surface number");
- loadmodel->marksurfaces[i] = loadmodel->surfaces + j;
+ if (j >= loadmodel->brushq1.numsurfaces)
+ Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
+ loadmodel->brushq1.marksurfaces[i] = j;
}
}
-/*
-=================
-Mod_LoadSurfedges
-=================
-*/
-static void Mod_LoadSurfedges (lump_t *l)
+static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
{
int i;
int *in;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
- loadmodel->numsurfedges = l->filelen / sizeof(*in);
- loadmodel->surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->numsurfedges * sizeof(int));
+ Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
+ loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
- for (i = 0;i < loadmodel->numsurfedges;i++)
- loadmodel->surfedges[i] = LittleLong (in[i]);
+ for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
+ loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
}
-/*
-=================
-Mod_LoadPlanes
-=================
-*/
-static void Mod_LoadPlanes (lump_t *l)
+static void Mod_Q1BSP_LoadPlanes(lump_t *l)
{
int i;
mplane_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
- Host_Error ("MOD_LoadBmodel: funny lump size in %s", loadmodel->name);
+ Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
- loadmodel->numplanes = l->filelen / sizeof(*in);
- loadmodel->planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->numplanes * sizeof(*out));
+ loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
+ loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
- for (i = 0;i < loadmodel->numplanes;i++, in++, out++)
+ for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
{
- out->normal[0] = LittleFloat (in->normal[0]);
- out->normal[1] = LittleFloat (in->normal[1]);
- out->normal[2] = LittleFloat (in->normal[2]);
- out->dist = LittleFloat (in->dist);
+ out->normal[0] = LittleFloat(in->normal[0]);
+ out->normal[1] = LittleFloat(in->normal[1]);
+ out->normal[2] = LittleFloat(in->normal[2]);
+ out->dist = LittleFloat(in->dist);
- // LordHavoc: recalculated by PlaneClassify, FIXME: validate type and report error if type does not match normal?
-// out->type = LittleLong (in->type);
PlaneClassify(out);
}
}
NewWinding
==================
*/
-static winding_t *NewWinding (int points)
+static winding_t *NewWinding(int points)
{
winding_t *w;
int size;
size = sizeof(winding_t) + sizeof(double[3]) * (points - 8);
w = Mem_Alloc(loadmodel->mempool, size);
- memset (w, 0, size);
+ memset(w, 0, size);
return w;
}
-static void FreeWinding (winding_t *w)
+static void FreeWinding(winding_t *w)
{
Mem_Free(w);
}
BaseWindingForPlane
=================
*/
-static winding_t *BaseWindingForPlane (mplane_t *p)
+static winding_t *BaseWindingForPlane(mplane_t *p)
{
double org[3], vright[3], vup[3], normal[3];
winding_t *w;
VectorCopy(p->normal, normal);
VectorVectorsDouble(normal, vright, vup);
- VectorScale (vup, 1024.0*1024.0*1024.0, vup);
- VectorScale (vright, 1024.0*1024.0*1024.0, vright);
+ VectorScale(vup, 1024.0*1024.0*1024.0, vup);
+ VectorScale(vright, 1024.0*1024.0*1024.0, vright);
// project a really big axis aligned box onto the plane
- w = NewWinding (4);
+ w = NewWinding(4);
- VectorScale (p->normal, p->dist, org);
+ VectorScale(p->normal, p->dist, org);
- VectorSubtract (org, vright, w->points[0]);
- VectorAdd (w->points[0], vup, w->points[0]);
+ VectorSubtract(org, vright, w->points[0]);
+ VectorAdd(w->points[0], vup, w->points[0]);
- VectorAdd (org, vright, w->points[1]);
- VectorAdd (w->points[1], vup, w->points[1]);
+ VectorAdd(org, vright, w->points[1]);
+ VectorAdd(w->points[1], vup, w->points[1]);
- VectorAdd (org, vright, w->points[2]);
- VectorSubtract (w->points[2], vup, w->points[2]);
+ VectorAdd(org, vright, w->points[2]);
+ VectorSubtract(w->points[2], vup, w->points[2]);
- VectorSubtract (org, vright, w->points[3]);
- VectorSubtract (w->points[3], vup, w->points[3]);
+ VectorSubtract(org, vright, w->points[3]);
+ VectorSubtract(w->points[3], vup, w->points[3]);
w->numpoints = 4;
it will be clipped away.
==================
*/
-static winding_t *ClipWinding (winding_t *in, mplane_t *split, int keepon)
+static winding_t *ClipWinding(winding_t *in, mplane_t *split, int keepon)
{
double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
// determine sides for each point
for (i = 0;i < in->numpoints;i++)
{
- dists[i] = dot = DotProduct (in->points[i], split->normal) - split->dist;
+ dists[i] = dot = DotProduct(in->points[i], split->normal) - split->dist;
if (dot > ON_EPSILON)
sides[i] = SIDE_FRONT;
else if (dot < -ON_EPSILON)
if (!counts[0])
{
- FreeWinding (in);
+ FreeWinding(in);
return NULL;
}
if (!counts[1])
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
if (maxpts > MAX_POINTS_ON_WINDING)
- Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+ Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
- neww = NewWinding (maxpts);
+ neww = NewWinding(maxpts);
for (i = 0;i < in->numpoints;i++)
{
if (neww->numpoints >= maxpts)
- Sys_Error ("ClipWinding: points exceeded estimate");
+ Sys_Error("ClipWinding: points exceeded estimate");
p1 = in->points[i];
if (sides[i] == SIDE_ON)
{
- VectorCopy (p1, neww->points[neww->numpoints]);
+ VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
- VectorCopy (p1, neww->points[neww->numpoints]);
+ VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
}
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ mid[j] = p1[j] + dot* (p2[j]-p1[j]);
}
- VectorCopy (mid, neww->points[neww->numpoints]);
+ VectorCopy(mid, neww->points[neww->numpoints]);
neww->numpoints++;
}
// free the original winding
- FreeWinding (in);
-
- // debugging
- //Mem_CheckSentinels(neww);
+ FreeWinding(in);
return neww;
}
new windings will be created.
==================
*/
-static void DivideWinding (winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
+static void DivideWinding(winding_t *in, mplane_t *split, winding_t **front, winding_t **back)
{
double dists[MAX_POINTS_ON_WINDING + 1];
int sides[MAX_POINTS_ON_WINDING + 1];
// determine sides for each point
for (i = 0;i < in->numpoints;i++)
{
- dot = DotProduct (in->points[i], split->normal);
+ dot = DotProduct(in->points[i], split->normal);
dot -= split->dist;
dists[i] = dot;
if (dot > ON_EPSILON) sides[i] = SIDE_FRONT;
maxpts = in->numpoints+4; // can't use counts[0]+2 because of fp grouping errors
if (maxpts > MAX_POINTS_ON_WINDING)
- Sys_Error ("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
+ Sys_Error("ClipWinding: maxpts > MAX_POINTS_ON_WINDING");
- *front = f = NewWinding (maxpts);
- *back = b = NewWinding (maxpts);
+ *front = f = NewWinding(maxpts);
+ *back = b = NewWinding(maxpts);
for (i = 0;i < in->numpoints;i++)
{
if (f->numpoints >= maxpts || b->numpoints >= maxpts)
- Sys_Error ("DivideWinding: points exceeded estimate");
+ Sys_Error("DivideWinding: points exceeded estimate");
p1 = in->points[i];
if (sides[i] == SIDE_ON)
{
- VectorCopy (p1, f->points[f->numpoints]);
+ VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
- VectorCopy (p1, b->points[b->numpoints]);
+ VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT)
{
- VectorCopy (p1, f->points[f->numpoints]);
+ VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
}
else if (sides[i] == SIDE_BACK)
{
- VectorCopy (p1, b->points[b->numpoints]);
+ VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
}
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
- mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ mid[j] = p1[j] + dot* (p2[j]-p1[j]);
}
- VectorCopy (mid, f->points[f->numpoints]);
+ VectorCopy(mid, f->points[f->numpoints]);
f->numpoints++;
- VectorCopy (mid, b->points[b->numpoints]);
+ VectorCopy(mid, b->points[b->numpoints]);
b->numpoints++;
}
-
- // debugging
- //Mem_CheckSentinels(f);
- //Mem_CheckSentinels(b);
}
typedef struct portal_s
AllocPortal
===========
*/
-static portal_t *AllocPortal (void)
+static portal_t *AllocPortal(void)
{
portal_t *p;
p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
- //memset(p, 0, sizeof(portal_t));
p->chain = portalchain;
portalchain = p;
return p;
Mem_Free(p);
}
-static void Mod_RecursiveRecalcNodeBBox(mnode_t *node)
+static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
{
// calculate children first
if (node->children[0]->contents >= 0)
- Mod_RecursiveRecalcNodeBBox(node->children[0]);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
if (node->children[1]->contents >= 0)
- Mod_RecursiveRecalcNodeBBox(node->children[1]);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
// make combined bounding box from children
node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
}
-static void Mod_FinalizePortals(void)
+static void Mod_Q1BSP_FinalizePortals(void)
{
int i, j, numportals, numpoints;
portal_t *p, *pnext;
mleaf_t *leaf, *endleaf;
winding_t *w;
- //Mem_CheckSentinelsGlobal();
-
- // recalculate bounding boxes for all leafs (because qbsp is very sloppy)
- leaf = loadmodel->leafs;
- endleaf = leaf + loadmodel->numleafs;
+ // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
+ leaf = loadmodel->brushq1.leafs;
+ endleaf = leaf + loadmodel->brushq1.numleafs;
for (;leaf < endleaf;leaf++)
{
VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
}
p = portalchain;
- while(p)
+ while (p)
{
if (p->winding)
{
p = p->chain;
}
- Mod_RecursiveRecalcNodeBBox(loadmodel->nodes);
-
- //Mem_CheckSentinelsGlobal();
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
// tally up portal and point counts
p = portalchain;
numportals = 0;
numpoints = 0;
- while(p)
+ while (p)
{
// note: this check must match the one below or it will usually corrupt memory
// the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
}
p = p->chain;
}
- loadmodel->portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
- loadmodel->numportals = numportals;
- loadmodel->portalpoints = (void *) ((qbyte *) loadmodel->portals + numportals * sizeof(mportal_t));
- loadmodel->numportalpoints = numpoints;
+ loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
+ loadmodel->brushq1.numportals = numportals;
+ loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
+ loadmodel->brushq1.numportalpoints = numpoints;
// clear all leaf portal chains
- for (i = 0;i < loadmodel->numleafs;i++)
- loadmodel->leafs[i].portals = NULL;
+ for (i = 0;i < loadmodel->brushq1.numleafs;i++)
+ loadmodel->brushq1.leafs[i].portals = NULL;
// process all portals in the global portal chain, while freeing them
- portal = loadmodel->portals;
- point = loadmodel->portalpoints;
+ portal = loadmodel->brushq1.portals;
+ point = loadmodel->brushq1.portalpoints;
p = portalchain;
portalchain = NULL;
while (p)
&& p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
&& p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
{
- // first make the back to front portal (forward portal)
+ // first make the back to front portal(forward portal)
portal->points = point;
portal->numpoints = p->winding->numpoints;
portal->plane.dist = p->plane.dist;
// advance to next portal
portal++;
- // then make the front to back portal (backward portal)
+ // then make the front to back portal(backward portal)
portal->points = point;
portal->numpoints = p->winding->numpoints;
portal->plane.dist = -p->plane.dist;
FreePortal(p);
p = pnext;
}
-
- //Mem_CheckSentinelsGlobal();
}
/*
AddPortalToNodes
=============
*/
-static void AddPortalToNodes (portal_t *p, mnode_t *front, mnode_t *back)
+static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
{
if (!front)
- Host_Error ("AddPortalToNodes: NULL front node");
+ Host_Error("AddPortalToNodes: NULL front node");
if (!back)
- Host_Error ("AddPortalToNodes: NULL back node");
+ Host_Error("AddPortalToNodes: NULL back node");
if (p->nodes[0] || p->nodes[1])
- Host_Error ("AddPortalToNodes: already included");
+ Host_Error("AddPortalToNodes: already included");
// note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
p->nodes[0] = front;
{
t = *portalpointer;
if (!t)
- Host_Error ("RemovePortalFromNodes: portal not in leaf");
+ Host_Error("RemovePortalFromNodes: portal not in leaf");
if (t == portal)
{
portal->nodes[1] = NULL;
}
else
- Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ Host_Error("RemovePortalFromNodes: portal not bounding leaf");
break;
}
else if (t->nodes[1] == node)
portalpointer = (void **) &t->next[1];
else
- Host_Error ("RemovePortalFromNodes: portal not bounding leaf");
+ Host_Error("RemovePortalFromNodes: portal not bounding leaf");
}
}
}
-static void Mod_RecursiveNodePortals (mnode_t *node)
+static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
{
int side;
mnode_t *front, *back, *other_node;
portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
winding_t *nodeportalwinding, *frontwinding, *backwinding;
- // CheckLeafPortalConsistancy (node);
-
// if a leaf, we're done
if (node->contents)
return;
front = node->children[0];
back = node->children[1];
if (front == back)
- Host_Error("Mod_RecursiveNodePortals: corrupt node hierarchy");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
// create the new portal by generating a polygon for the node plane,
- // and clipping it by all of the other portals (which came from nodes above this one)
- nodeportal = AllocPortal ();
+ // and clipping it by all of the other portals(which came from nodes above this one)
+ nodeportal = AllocPortal();
nodeportal->plane = *node->plane;
- nodeportalwinding = BaseWindingForPlane (node->plane);
- //Mem_CheckSentinels(nodeportalwinding);
+ nodeportalwinding = BaseWindingForPlane(node->plane);
side = 0; // shut up compiler warning
for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
{
clipplane = portal->plane;
if (portal->nodes[0] == portal->nodes[1])
- Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (1)");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
if (portal->nodes[0] == node)
side = 0;
else if (portal->nodes[1] == node)
{
clipplane.dist = -clipplane.dist;
- VectorNegate (clipplane.normal, clipplane.normal);
+ VectorNegate(clipplane.normal, clipplane.normal);
side = 1;
}
else
- Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
- nodeportalwinding = ClipWinding (nodeportalwinding, &clipplane, true);
+ nodeportalwinding = ClipWinding(nodeportalwinding, &clipplane, true);
if (!nodeportalwinding)
{
- printf ("Mod_RecursiveNodePortals: WARNING: new portal was clipped away\n");
+ Con_Printf("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
break;
}
}
{
// if the plane was not clipped on all sides, there was an error
nodeportal->winding = nodeportalwinding;
- AddPortalToNodes (nodeportal, front, back);
+ AddPortalToNodes(nodeportal, front, back);
}
// split the portals of this node along this node's plane and assign them to the children of this node
for (portal = (portal_t *)node->portals;portal;portal = nextportal)
{
if (portal->nodes[0] == portal->nodes[1])
- Host_Error("Mod_RecursiveNodePortals: portal has same node on both sides (2)");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
if (portal->nodes[0] == node)
side = 0;
else if (portal->nodes[1] == node)
side = 1;
else
- Host_Error ("Mod_RecursiveNodePortals: mislinked portal");
+ Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
nextportal = portal->next[side];
other_node = portal->nodes[!side];
- RemovePortalFromNodes (portal);
+ RemovePortalFromNodes(portal);
// cut the portal into two portals, one on each side of the node plane
- DivideWinding (portal->winding, plane, &frontwinding, &backwinding);
+ DivideWinding(portal->winding, plane, &frontwinding, &backwinding);
if (!frontwinding)
{
if (side == 0)
- AddPortalToNodes (portal, back, other_node);
+ AddPortalToNodes(portal, back, other_node);
else
- AddPortalToNodes (portal, other_node, back);
+ AddPortalToNodes(portal, other_node, back);
continue;
}
if (!backwinding)
{
if (side == 0)
- AddPortalToNodes (portal, front, other_node);
+ AddPortalToNodes(portal, front, other_node);
else
- AddPortalToNodes (portal, other_node, front);
+ AddPortalToNodes(portal, other_node, front);
continue;
}
// the winding is split
- splitportal = AllocPortal ();
+ splitportal = AllocPortal();
temp = splitportal->chain;
*splitportal = *portal;
splitportal->chain = temp;
splitportal->winding = backwinding;
- FreeWinding (portal->winding);
+ FreeWinding(portal->winding);
portal->winding = frontwinding;
if (side == 0)
{
- AddPortalToNodes (portal, front, other_node);
- AddPortalToNodes (splitportal, back, other_node);
+ AddPortalToNodes(portal, front, other_node);
+ AddPortalToNodes(splitportal, back, other_node);
}
else
{
- AddPortalToNodes (portal, other_node, front);
- AddPortalToNodes (splitportal, other_node, back);
+ AddPortalToNodes(portal, other_node, front);
+ AddPortalToNodes(splitportal, other_node, back);
}
}
- Mod_RecursiveNodePortals(front);
- Mod_RecursiveNodePortals(back);
+ Mod_Q1BSP_RecursiveNodePortals(front);
+ Mod_Q1BSP_RecursiveNodePortals(back);
}
-/*
-void Mod_MakeOutsidePortals(mnode_t *node)
+
+static void Mod_Q1BSP_MakePortals(void)
{
- int i, j;
- portal_t *p, *portals[6];
- mnode_t *outside_node;
+ portalchain = NULL;
+ Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
+ Mod_Q1BSP_FinalizePortals();
+}
- outside_node = Mem_Alloc(loadmodel->mempool, sizeof(mnode_t));
- outside_node->contents = CONTENTS_SOLID;
- outside_node->portals = NULL;
+static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
+{
+#if 0
+ int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
+ msurface_t *surf, *s;
+ float *v0, *v1, *v2, *v3;
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+ surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
+ for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
+ {
+ for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
+ {
+ if (surf->neighborsurfaces[vertnum])
+ continue;
+ surf->neighborsurfaces[vertnum] = NULL;
+ for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
+ {
+ if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
+ || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
+ || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
+ || s == surf)
+ continue;
+ for (vnum = 0;vnum < s->poly_numverts;vnum++)
+ if (s->neighborsurfaces[vnum] == surf)
+ break;
+ if (vnum < s->poly_numverts)
+ continue;
+ for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
+ {
+ if (s->neighborsurfaces[vnum] == NULL
+ && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
+ || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
+ {
+ surf->neighborsurfaces[vertnum] = s;
+ s->neighborsurfaces[vnum] = surf;
+ break;
+ }
+ }
+ if (vnum < s->poly_numverts)
+ break;
+ }
+ }
+ }
+#endif
+}
- for (i = 0;i < 3;i++)
+static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
+{
+ int i, j, stylecounts[256], totalcount, remapstyles[256];
+ msurface_t *surf;
+ memset(stylecounts, 0, sizeof(stylecounts));
+ for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
{
- for (j = 0;j < 2;j++)
+ surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ stylecounts[surf->styles[j]]++;
+ }
+ totalcount = 0;
+ model->brushq1.light_styles = 0;
+ for (i = 0;i < 255;i++)
+ {
+ if (stylecounts[i])
{
- portals[j*3 + i] = p = AllocPortal ();
- memset (&p->plane, 0, sizeof(mplane_t));
- p->plane.normal[i] = j ? -1 : 1;
- p->plane.dist = -65536;
- p->winding = BaseWindingForPlane (&p->plane);
- if (j)
- AddPortalToNodes (p, outside_node, node);
- else
- AddPortalToNodes (p, node, outside_node);
+ remapstyles[i] = model->brushq1.light_styles++;
+ totalcount += stylecounts[i] + 1;
}
}
+ if (!totalcount)
+ return;
+ model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
+ model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
+ model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
+ model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
+ model->brushq1.light_styles = 0;
+ for (i = 0;i < 255;i++)
+ if (stylecounts[i])
+ model->brushq1.light_style[model->brushq1.light_styles++] = i;
+ j = 0;
+ for (i = 0;i < model->brushq1.light_styles;i++)
+ {
+ model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->brushq1.light_style[i]] + 1;
+ }
+ for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
+ {
+ surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
+ for (j = 0;j < MAXLIGHTMAPS;j++)
+ if (surf->styles[j] != 255)
+ *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
+ }
+ j = 0;
+ for (i = 0;i < model->brushq1.light_styles;i++)
+ {
+ *model->brushq1.light_styleupdatechains[i] = NULL;
+ model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
+ j += stylecounts[model->brushq1.light_style[i]] + 1;
+ }
+}
- // clip the basewindings by all the other planes
- for (i = 0;i < 6;i++)
+static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
+{
+ int i, j;
+ for (i = 0;i < model->brushq1.numtextures;i++)
+ model->brushq1.pvstexturechainslength[i] = 0;
+ for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
{
- for (j = 0;j < 6;j++)
+ if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
{
- if (j == i)
- continue;
- portals[i]->winding = ClipWinding (portals[i]->winding, &portals[j]->plane, true);
+ model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
+ model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
+ }
+ }
+ for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
+ {
+ if (model->brushq1.pvstexturechainslength[i])
+ {
+ model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
+ j += model->brushq1.pvstexturechainslength[i] + 1;
+ }
+ else
+ model->brushq1.pvstexturechains[i] = NULL;
+ }
+ for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
+ if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
+ *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
+ for (i = 0;i < model->brushq1.numtextures;i++)
+ {
+ if (model->brushq1.pvstexturechainslength[i])
+ {
+ *model->brushq1.pvstexturechains[i] = NULL;
+ model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
}
}
}
-*/
-static void Mod_MakePortals(void)
+void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
{
-// Con_Printf("building portals for %s\n", loadmodel->name);
+ int i;
+ mplane_t *plane;
+ float d;
- portalchain = NULL;
-// Mod_MakeOutsidePortals (loadmodel->nodes);
- Mod_RecursiveNodePortals (loadmodel->nodes);
- Mod_FinalizePortals();
+ while (1)
+ {
+ // if this is a leaf, accumulate the pvs bits
+ if (node->contents < 0)
+ {
+ if (node->contents != CONTENTS_SOLID && ((mleaf_t *)node)->pvsdata)
+ for (i = 0;i < pvsbytes;i++)
+ pvsbuffer[i] |= ((mleaf_t *)node)->pvsdata[i];
+ return;
+ }
+
+ plane = node->plane;
+ d = DotProduct(org, plane->normal) - plane->dist;
+ if (d > radius)
+ node = node->children[0];
+ else if (d < -radius)
+ node = node->children[1];
+ else
+ { // go down both
+ Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
+ node = node->children[1];
+ }
+ }
}
-/*
-=================
-Mod_LoadBrushModel
-=================
-*/
-void Mod_LoadBrushModel (model_t *mod, void *buffer)
+//Calculates a PVS that is the inclusive or of all leafs within radius pixels
+//of the given point.
+int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
+{
+ int bytes = ((model->brushq1.numleafs - 1) + 7) >> 3;
+ bytes = min(bytes, pvsbufferlength);
+ memset(pvsbuffer, 0, bytes);
+ Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, sv.worldmodel->brushq1.nodes);
+ return bytes;
+}
+
+static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
+{
+ vec3_t size;
+ const hull_t *hull;
+
+ VectorSubtract(inmaxs, inmins, size);
+ if (cmodel->brush.ishlbsp)
+ {
+ if (size[0] < 3)
+ hull = &cmodel->brushq1.hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ {
+ if (size[2] < 54) // pick the nearest of 36 or 72
+ hull = &cmodel->brushq1.hulls[3]; // 32x32x36
+ else
+ hull = &cmodel->brushq1.hulls[1]; // 32x32x72
+ }
+ else
+ hull = &cmodel->brushq1.hulls[2]; // 64x64x64
+ }
+ else
+ {
+ if (size[0] < 3)
+ hull = &cmodel->brushq1.hulls[0]; // 0x0x0
+ else if (size[0] <= 32)
+ hull = &cmodel->brushq1.hulls[1]; // 32x32x56
+ else
+ hull = &cmodel->brushq1.hulls[2]; // 64x64x88
+ }
+ VectorCopy(inmins, outmins);
+ VectorAdd(inmins, hull->clip_size, outmaxs);
+}
+
+extern void R_Model_Brush_DrawSky(entity_render_t *ent);
+extern void R_Model_Brush_Draw(entity_render_t *ent);
+extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+void Mod_Q1BSP_Load(model_t *mod, void *buffer)
{
- int i, j;
- dheader_t *header;
- dmodel_t *bm;
- mempool_t *mainmempool;
- char *loadname;
+ int i, j, k;
+ dheader_t *header;
+ dmodel_t *bm;
+ mempool_t *mainmempool;
+ char *loadname;
+ model_t *originalloadmodel;
+ float dist, modelyawradius, modelradius, *vec;
+ msurface_t *surf;
+ surfmesh_t *mesh;
mod->type = mod_brush;
header = (dheader_t *)buffer;
- i = LittleLong (header->version);
+ i = LittleLong(header->version);
if (i != BSPVERSION && i != 30)
- Host_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i or 30 (HalfLife))", mod->name, i, BSPVERSION);
- mod->ishlbsp = i == 30;
+ Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
+ mod->brush.ishlbsp = i == 30;
+
+ mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
+ mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
+ mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
+ mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
+ mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
+ mod->brush.TraceBox = Mod_Q1BSP_TraceBox;
+ mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
+ mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
+ mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
+
if (loadmodel->isworldmodel)
- Cvar_SetValue("halflifebsp", mod->ishlbsp);
+ {
+ Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
// swap all the lumps
mod_base = (qbyte *)header;
- for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
- ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
+ for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
// load into heap
// store which lightmap format to use
- mod->lightmaprgba = r_lightmaprgba.integer;
-
-// Mem_CheckSentinelsGlobal();
- // LordHavoc: had to move entity loading above everything to allow parsing various settings from worldspawn
- Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadFaces (&header->lumps[LUMP_FACES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadNodes (&header->lumps[LUMP_NODES]);
-// Mem_CheckSentinelsGlobal();
- Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
-// Mem_CheckSentinelsGlobal();
-// Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
- Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
-// Mem_CheckSentinelsGlobal();
-
- Mod_MakeHull0 ();
-// Mem_CheckSentinelsGlobal();
- Mod_MakePortals();
-// Mem_CheckSentinelsGlobal();
+ mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
+ Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
+ Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
+ Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
+ Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
+ Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
+ Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
+ Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
+ Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
+ Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
+ Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
+ Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
+ Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
+ Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
+ Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
+
+ if (mod->brushq1.data_compressedpvs)
+ Mem_Free(mod->brushq1.data_compressedpvs);
+ mod->brushq1.data_compressedpvs = NULL;
+ mod->brushq1.num_compressedpvs = 0;
+
+ Mod_Q1BSP_MakeHull0();
+ Mod_Q1BSP_MakePortals();
+
+ if (developer.integer)
+ Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.numleafs, loadmodel->brushq1.numleafs - 1, loadmodel->brushq1.numportals);
mod->numframes = 2; // regular and alternate animation
mainmempool = mod->mempool;
loadname = mod->name;
+ Mod_Q1BSP_LoadLightList();
+ originalloadmodel = loadmodel;
+
//
-// set up the submodels (FIXME: this is confusing)
+// set up the submodels(FIXME: this is confusing)
//
- for (i = 0;i < mod->numsubmodels;i++)
+ for (i = 0;i < mod->brush.numsubmodels;i++)
{
- int k, l;
- float dist, modelyawradius, modelradius, *vec;
- msurface_t *surf;
+ bm = &mod->brushq1.submodels[i];
- mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
- mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
- modelyawradius = 0;
- modelradius = 0;
-
- bm = &mod->submodels[i];
-
- mod->hulls[0].firstclipnode = bm->headnode[0];
+ mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
for (j=1 ; j<MAX_MAP_HULLS ; j++)
{
- mod->hulls[j].firstclipnode = bm->headnode[j];
- mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
+ mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
+ mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
}
- mod->firstmodelsurface = bm->firstface;
- mod->nummodelsurfaces = bm->numfaces;
+ mod->brushq1.firstmodelsurface = bm->firstface;
+ mod->brushq1.nummodelsurfaces = bm->numfaces;
+ // this gets altered below if sky is used
mod->DrawSky = NULL;
- // LordHavoc: calculate bmodel bounding box rather than trusting what it says
- for (j = 0, surf = &mod->surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surf++)
+ mod->Draw = R_Model_Brush_Draw;
+ mod->DrawFakeShadow = NULL;
+ mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
+ mod->DrawLight = R_Model_Brush_DrawLight;
+ mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
+ mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
+ mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
+ Mod_Q1BSP_BuildPVSTextureChains(mod);
+ Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
+ if (mod->brushq1.nummodelsurfaces)
{
- // we only need to have a drawsky function if it is used (usually only on world model)
- if (surf->shader == &Cshader_sky)
- mod->DrawSky = R_DrawBrushModelSky;
- for (k = 0;k < surf->numedges;k++)
+ // LordHavoc: calculate bmodel bounding box rather than trusting what it says
+ mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
+ mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
+ modelyawradius = 0;
+ modelradius = 0;
+ for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
{
- l = mod->surfedges[k + surf->firstedge];
- if (l > 0)
- vec = mod->vertexes[mod->edges[l].v[0]].position;
- else
- vec = mod->vertexes[mod->edges[-l].v[1]].position;
- if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
- if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
- if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
- if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
- if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
- if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
- dist = vec[0]*vec[0]+vec[1]*vec[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += vec[2]*vec[2];
- if (modelradius < dist)
- modelradius = dist;
+ // we only need to have a drawsky function if it is used(usually only on world model)
+ if (surf->texinfo->texture->shader == &Cshader_sky)
+ mod->DrawSky = R_Model_Brush_DrawSky;
+ // LordHavoc: submodels always clip, even if water
+ if (mod->brush.numsubmodels - 1)
+ surf->flags |= SURF_SOLIDCLIP;
+ // calculate bounding shapes
+ for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+ {
+ for (k = 0, vec = mesh->vertex3f;k < mesh->numverts;k++, vec += 3)
+ {
+ if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
+ if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
+ if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
+ if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
+ if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
+ if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
+ dist = vec[0]*vec[0]+vec[1]*vec[1];
+ if (modelyawradius < dist)
+ modelyawradius = dist;
+ dist += vec[2]*vec[2];
+ if (modelradius < dist)
+ modelradius = dist;
+ }
+ }
}
+ modelyawradius = sqrt(modelyawradius);
+ modelradius = sqrt(modelradius);
+ mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
+ mod->yawmins[2] = mod->normalmins[2];
+ mod->yawmaxs[2] = mod->normalmaxs[2];
+ mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
+ mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
+ mod->radius = modelradius;
+ mod->radius2 = modelradius * modelradius;
}
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- mod->yawmins[0] = mod->yawmins[1] = -(mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
- mod->yawmins[2] = mod->normalmins[2];
- mod->yawmaxs[2] = mod->normalmaxs[2];
- mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
- mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
-// mod->modelradius = modelradius;
- // LordHavoc: check for empty submodels (lacrima.bsp has such a glitch)
- if (mod->normalmins[0] > mod->normalmaxs[0] || mod->normalmins[1] > mod->normalmaxs[1] || mod->normalmins[2] > mod->normalmaxs[2])
+ else
{
+ // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
- VectorClear(mod->normalmins);
- VectorClear(mod->normalmaxs);
- VectorClear(mod->yawmins);
- VectorClear(mod->yawmaxs);
- VectorClear(mod->rotatedmins);
- VectorClear(mod->rotatedmaxs);
- //mod->modelradius = 0;
}
+ Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
-// VectorCopy (bm->maxs, mod->maxs);
-// VectorCopy (bm->mins, mod->mins);
-
-// mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
-
- mod->numleafs = bm->visleafs;
-
- mod->SERAddEntity = Mod_Brush_SERAddEntity;
- mod->Draw = R_DrawBrushModelNormal;
- mod->DrawShadow = NULL;
-
- Mod_BrushSortedSurfaces(mod, mainmempool);
+ mod->brushq1.visleafs = bm->visleafs;
// LordHavoc: only register submodels if it is the world
// (prevents bsp models from replacing world submodels)
- if (loadmodel->isworldmodel && i < (mod->numsubmodels - 1))
+ if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
{
char name[10];
// duplicate the basic information
- sprintf (name, "*%i", i+1);
- loadmodel = Mod_FindName (name);
+ sprintf(name, "*%i", i+1);
+ loadmodel = Mod_FindName(name);
*loadmodel = *mod;
- strcpy (loadmodel->name, name);
+ strcpy(loadmodel->name, name);
// textures and memory belong to the main model
loadmodel->texturepool = NULL;
loadmodel->mempool = NULL;
mod = loadmodel;
}
}
-// Mem_CheckSentinelsGlobal();
+
+ loadmodel = originalloadmodel;
+ //Mod_Q1BSP_ProcessLightList();
+}
+
+static void Mod_Q2BSP_LoadEntities(lump_t *l)
+{
+}
+
+static void Mod_Q2BSP_LoadPlanes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVertices(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadVisibility(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadNodes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLighting(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafs(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
}
+
+static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushes(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreas(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+static void Mod_Q2BSP_LoadModels(lump_t *l)
+{
+/*
+ d_t *in;
+ m_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel-> = out;
+ loadmodel->num = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ }
+*/
+}
+
+void Mod_Q2BSP_Load(model_t *mod, void *buffer)
+{
+ int i;
+ q2dheader_t *header;
+
+ Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
+
+ mod->type = mod_brushq2;
+
+ header = (q2dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q2BSPVERSION)
+ Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
+ mod->brush.ishlbsp = false;
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ // store which lightmap format to use
+ mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
+
+ Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
+ Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
+ Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
+ Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
+ Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
+ Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
+ Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
+ Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
+ Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
+ Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
+ Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
+ Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
+ Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
+ Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
+ Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
+ Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
+ Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
+ // LordHavoc: must go last because this makes the submodels
+ Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
+}
+
+
+static void Mod_Q3BSP_LoadEntities(lump_t *l)
+{
+ const char *data;
+ char key[128], value[4096];
+ float v[3];
+ loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
+ loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
+ loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
+ if (!l->filelen)
+ return;
+ loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
+ memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
+ data = loadmodel->brush.entities;
+ // some Q3 maps override the lightgrid_cellsize with a worldspawn key
+ if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
+ {
+ while (1)
+ {
+ if (!COM_ParseToken(&data, false))
+ break; // error
+ if (com_token[0] == '}')
+ break; // end of worldspawn
+ if (com_token[0] == '_')
+ strcpy(key, com_token + 1);
+ else
+ strcpy(key, com_token);
+ while (key[strlen(key)-1] == ' ') // remove trailing spaces
+ key[strlen(key)-1] = 0;
+ if (!COM_ParseToken(&data, false))
+ break; // error
+ strcpy(value, com_token);
+ if (!strcmp("gridsize", key))
+ {
+ if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
+ VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
+ }
+ }
+ }
+}
+
+static void Mod_Q3BSP_LoadTextures(lump_t *l)
+{
+ q3dtexture_t *in;
+ q3mtexture_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_textures = out;
+ loadmodel->brushq3.num_textures = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ strncpy(out->name, in->name, sizeof(out->name) - 1);
+ out->surfaceflags = LittleLong(in->surfaceflags);
+ out->contents = LittleLong(in->contents);
+
+ out->number = i;
+ Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
+ }
+}
+
+static void Mod_Q3BSP_LoadPlanes(lump_t *l)
+{
+ q3dplane_t *in;
+ mplane_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_planes = out;
+ loadmodel->brushq3.num_planes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->normal[0] = LittleLong(in->normal[0]);
+ out->normal[1] = LittleLong(in->normal[1]);
+ out->normal[2] = LittleLong(in->normal[2]);
+ out->dist = LittleLong(in->dist);
+ PlaneClassify(out);
+ }
+}
+
+static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
+{
+ q3dbrushside_t *in;
+ q3mbrushside_t *out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_brushsides = out;
+ loadmodel->brushq3.num_brushsides = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(in->planeindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_planes)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
+ out->plane = loadmodel->brushq3.data_planes + n;
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
+ out->texture = loadmodel->brushq3.data_textures + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadBrushes(lump_t *l)
+{
+ q3dbrush_t *in;
+ q3mbrush_t *out;
+ int i, j, k, m, n, c, count, numpoints, numplanes;
+ winding_t *w;
+ mplane_t plane;
+ colpointf_t pointsbuf[256*3];
+ colplanef_t planesbuf[256], colplanef;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_brushes = out;
+ loadmodel->brushq3.num_brushes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(in->firstbrushside);
+ c = LittleLong(in->numbrushsides);
+ if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
+ out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
+ out->numbrushsides = c;
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
+ out->texture = loadmodel->brushq3.data_textures + n;
+
+ // construct a collision brush, which needs points and planes...
+ // each point and plane should be unique, and they don't refer to
+ // eachother in any way, so keeping them unique is fairly easy
+ numpoints = 0;
+ numplanes = 0;
+ for (j = 0;j < out->numbrushsides;j++)
+ {
+ // for some reason the planes are all flipped compared to what I
+ // would expect, so this has to negate them...
+
+ // create a huge polygon for the plane
+ VectorNegate(out->firstbrushside[j].plane->normal, plane.normal);
+ plane.dist = -out->firstbrushside[j].plane->dist;
+ w = BaseWindingForPlane(&plane);
+ // clip it by all other planes
+ for (k = 0;k < out->numbrushsides && w;k++)
+ {
+ if (k != j)
+ {
+ VectorNegate(out->firstbrushside[k].plane->normal, plane.normal);
+ plane.dist = -out->firstbrushside[k].plane->dist;
+ w = ClipWinding(w, &plane, true);
+ }
+ }
+ // if nothing is left, skip it
+ // FIXME: should keep count of how many were skipped and report
+ // it, just for sake of statistics
+ if (!w)
+ continue;
+ // add the points uniquely (no duplicates)
+ for (k = 0;k < w->numpoints;k++)
+ {
+ for (m = 0;m < numpoints;m++)
+ if (VectorDistance2(w->points[k], pointsbuf[m].v) < DIST_EPSILON)
+ break;
+ if (m == numpoints)
+ {
+ // check if there are too many and skip the brush
+ if (numpoints >= 256)
+ {
+ Con_Printf("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many points for buffer\n");
+ FreeWinding(w);
+ goto failedtomakecolbrush;
+ }
+ // add the new one
+ VectorCopy(w->points[k], pointsbuf[numpoints].v);
+ numpoints++;
+ }
+ }
+ // add the plane uniquely (no duplicates)
+ memset(&colplanef, 0, sizeof(colplanef));
+ VectorCopy(out->firstbrushside[k].plane->normal, colplanef.normal);
+ colplanef.dist = out->firstbrushside[k].plane->dist;
+ for (k = 0;k < numplanes;k++)
+ if (VectorCompare(planesbuf[k].normal, colplanef.normal) && planesbuf[k].dist == colplanef.dist)
+ break;
+ if (k == numplanes)
+ {
+ // check if there are too many and skip the brush
+ if (numplanes >= 256)
+ {
+ Con_Printf("Mod_Q3BSP_LoadBrushes: failed to build collision brush: too many planes for buffer\n");
+ FreeWinding(w);
+ goto failedtomakecolbrush;
+ }
+ // add the new one
+ planesbuf[numplanes++] = colplanef;
+ }
+ FreeWinding(w);
+ }
+ // if anything is left, create the collision brush
+ if (numplanes && numpoints)
+ {
+ out->colbrushf = Collision_AllocBrushFloat(loadmodel->mempool, numpoints, numplanes);
+ memcpy(out->colbrushf->points, pointsbuf, numpoints * sizeof(colpointf_t));
+ memcpy(out->colbrushf->planes, planesbuf, numplanes * sizeof(colplanef_t));
+ }
+ // return from errors to here
+ failedtomakecolbrush:;
+ }
+}
+
+static void Mod_Q3BSP_LoadEffects(lump_t *l)
+{
+ q3deffect_t *in;
+ q3meffect_t *out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_effects = out;
+ loadmodel->brushq3.num_effects = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ strncpy(out->shadername, in->shadername, sizeof(out->shadername) - 1);
+ n = LittleLong(in->brushindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+ out->brush = loadmodel->brushq3.data_brushes + n;
+ out->unknown = LittleLong(in->unknown);
+ }
+}
+
+static void Mod_Q3BSP_LoadVertices(lump_t *l)
+{
+ q3dvertex_t *in;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
+ loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2]));
+ loadmodel->brushq3.data_texcoordlightmap2f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[2]));
+ loadmodel->brushq3.data_svector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_tvector3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_normal3f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[3]));
+ loadmodel->brushq3.data_color4f = Mem_Alloc(loadmodel->mempool, count * sizeof(float[4]));
+
+ for (i = 0;i < count;i++, in++)
+ {
+ loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
+ loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
+ loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
+ loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
+ loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
+ loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
+ loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
+ // svector/tvector are calculated later in face loading
+ loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
+ loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
+ loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
+ loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
+ loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
+ loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
+ loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
+ loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
+ }
+}
+
+static void Mod_Q3BSP_LoadTriangles(lump_t *l)
+{
+ int *in;
+ int *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(int[3]))
+ Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.num_triangles = count / 3;
+ loadmodel->brushq3.data_element3i = out;
+ loadmodel->brushq3.data_neighbor3i = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ *out = LittleLong(*in);
+ if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
+ Host_Error("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices)\n", *out, loadmodel->brushq3.num_vertices);
+ }
+}
+
+static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
+{
+ q3dlightmap_t *in;
+ rtexture_t **out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_lightmaps = out;
+ loadmodel->brushq3.num_lightmaps = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+}
+
+static void Mod_Q3BSP_LoadFaces(lump_t *l)
+{
+ q3dface_t *in;
+ q3mface_t *out;
+ int i, j, n, count, invalidelements, patchsize[2];
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_faces = out;
+ loadmodel->brushq3.num_faces = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ // check face type first
+ out->type = LittleLong(in->type);
+ if (out->type != Q3FACETYPE_POLYGON
+ && out->type != Q3FACETYPE_PATCH
+ && out->type != Q3FACETYPE_MESH
+ && out->type != Q3FACETYPE_FLARE)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
+ out->type = 0; // error
+ continue;
+ }
+
+ n = LittleLong(in->textureindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_textures)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
+ out->type = 0; // error
+ continue;
+ n = 0;
+ }
+ out->texture = loadmodel->brushq3.data_textures + n;
+ n = LittleLong(in->effectindex);
+ if (n < -1 || n >= loadmodel->brushq3.num_effects)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
+ n = -1;
+ }
+ if (n == -1)
+ out->effect = NULL;
+ else
+ out->effect = loadmodel->brushq3.data_effects + n;
+ n = LittleLong(in->lightmapindex);
+ if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
+ n = -1;
+ }
+ if (n == -1)
+ out->lightmaptexture = NULL;
+ else
+ out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
+
+ out->firstvertex = LittleLong(in->firstvertex);
+ out->numvertices = LittleLong(in->numvertices);
+ out->firstelement = LittleLong(in->firstelement);
+ out->numelements = LittleLong(in->numelements);
+ out->numtriangles = out->numelements / 3;
+ if (out->firstvertex < 0 || out->firstvertex + out->numvertices > loadmodel->brushq3.num_vertices)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->numvertices, loadmodel->brushq3.num_vertices);
+ out->type = 0; // error
+ continue;
+ }
+ if (out->firstelement < 0 || out->firstelement + out->numelements > loadmodel->brushq3.num_triangles * 3)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->numelements, loadmodel->brushq3.num_triangles * 3);
+ out->type = 0; // error
+ continue;
+ }
+ if (out->numtriangles * 3 != out->numelements)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, out->numelements);
+ out->type = 0; // error
+ continue;
+ }
+ switch(out->type)
+ {
+ case Q3FACETYPE_POLYGON:
+ case Q3FACETYPE_MESH:
+ out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
+ out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
+ out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
+ out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
+ out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
+ out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
+ out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
+ out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
+ out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
+ break;
+ case Q3FACETYPE_PATCH:
+ patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
+ patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
+ if (patchsize[0] < 1 || patchsize[1] < 1)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
+ out->type = 0; // error
+ continue;
+ }
+ // FIXME: convert patch to triangles here!
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_PATCH not supported (yet)\n", i, out->texture->name);
+ out->type = 0;
+ continue;
+ break;
+ case Q3FACETYPE_FLARE:
+ Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
+ out->type = 0;
+ continue;
+ break;
+ }
+ for (j = 0, invalidelements = 0;j < out->numelements;j++)
+ if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices)
+ invalidelements++;
+ if (invalidelements)
+ {
+ Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->contents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->contents, out->firstvertex, out->numvertices, out->firstelement, out->numelements);
+ for (j = 0;j < out->numelements;j++)
+ {
+ Con_Printf(" %i", out->data_element3i[j]);
+ if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->numvertices)
+ out->data_element3i[j] = 0;
+ }
+ Con_Printf("\n");
+ }
+ }
+}
+
+static void Mod_Q3BSP_LoadModels(lump_t *l)
+{
+ q3dmodel_t *in;
+ q3mmodel_t *out;
+ int i, j, n, c, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_models = out;
+ loadmodel->brushq3.num_models = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ out->mins[j] = LittleFloat(in->mins[j]);
+ out->maxs[j] = LittleFloat(in->maxs[j]);
+ }
+ n = LittleLong(in->firstface);
+ c = LittleLong(in->numfaces);
+ if (n < 0 || n + c > loadmodel->brushq3.num_faces)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
+ out->firstface = loadmodel->brushq3.data_faces + n;
+ out->numfaces = c;
+ n = LittleLong(in->firstbrush);
+ c = LittleLong(in->numbrushes);
+ if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
+ out->firstbrush = loadmodel->brushq3.data_brushes + n;
+ out->numbrushes = c;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
+{
+ int *in;
+ q3mbrush_t **out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leafbrushes = out;
+ loadmodel->brushq3.num_leafbrushes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(*in);
+ if (n < 0 || n >= loadmodel->brushq3.num_brushes)
+ Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
+ *out = loadmodel->brushq3.data_brushes + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
+{
+ int *in;
+ q3mface_t **out;
+ int i, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leaffaces = out;
+ loadmodel->brushq3.num_leaffaces = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ n = LittleLong(*in);
+ if (n < 0 || n >= loadmodel->brushq3.num_faces)
+ Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
+ *out = loadmodel->brushq3.data_faces + n;
+ }
+}
+
+static void Mod_Q3BSP_LoadLeafs(lump_t *l)
+{
+ q3dleaf_t *in;
+ q3mleaf_t *out;
+ int i, j, n, c, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_leafs = out;
+ loadmodel->brushq3.num_leafs = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->isnode = false;
+ out->parent = NULL;
+ out->clusterindex = LittleLong(in->clusterindex);
+ out->areaindex = LittleLong(in->areaindex);
+ for (j = 0;j < 3;j++)
+ {
+ // yes the mins/maxs are ints
+ out->mins[j] = LittleLong(in->mins[j]);
+ out->maxs[j] = LittleLong(in->maxs[j]);
+ }
+ n = LittleLong(in->firstleafface);
+ c = LittleLong(in->numleaffaces);
+ if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
+ out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
+ out->numleaffaces = c;
+ n = LittleLong(in->firstleafbrush);
+ c = LittleLong(in->numleafbrushes);
+ if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
+ Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
+ out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
+ out->numleafbrushes = c;
+ }
+}
+
+static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
+{
+ if (node->parent)
+ Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
+ node->parent = parent;
+ if (node->isnode)
+ {
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
+ }
+}
+
+static void Mod_Q3BSP_LoadNodes(lump_t *l)
+{
+ q3dnode_t *in;
+ q3mnode_t *out;
+ int i, j, n, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+
+ loadmodel->brushq3.data_nodes = out;
+ loadmodel->brushq3.num_nodes = count;
+
+ for (i = 0;i < count;i++, in++, out++)
+ {
+ out->isnode = true;
+ out->parent = NULL;
+ n = LittleLong(in->planeindex);
+ if (n < 0 || n >= loadmodel->brushq3.num_planes)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
+ out->plane = loadmodel->brushq3.data_planes + n;
+ for (j = 0;j < 2;j++)
+ {
+ n = LittleLong(in->childrenindex[j]);
+ if (n >= 0)
+ {
+ if (n >= loadmodel->brushq3.num_nodes)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
+ out->children[j] = loadmodel->brushq3.data_nodes + n;
+ }
+ else
+ {
+ n = 1 - n;
+ if (n >= loadmodel->brushq3.num_leafs)
+ Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
+ out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
+ }
+ }
+ // we don't load the mins/maxs
+ }
+
+ // set the parent pointers
+ Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
+}
+
+static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
+{
+ q3dlightgrid_t *in;
+ q3dlightgrid_t *out;
+ int count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
+ loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
+ loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
+ loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
+ loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
+ loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
+ loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
+ loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
+ loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
+ loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
+ loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
+ loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
+ loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
+ count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
+ if (l->filelen < count * (int)sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
+ if (l->filelen != count * (int)sizeof(*in))
+ Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
+
+ out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
+ loadmodel->brushq3.data_lightgrid = out;
+ loadmodel->brushq3.num_lightgrid = count;
+
+ // no swapping or validation necessary
+ memcpy(out, in, count * (int)sizeof(*out));
+
+ Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
+ Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
+}
+
+static void Mod_Q3BSP_LoadPVS(lump_t *l)
+{
+ q3dpvs_t *in;
+ int totalchains;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen < 9)
+ Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
+
+ loadmodel->brushq3.num_pvsclusters = LittleLong(in->numclusters);
+ loadmodel->brushq3.num_pvschainlength = LittleLong(in->chainlength);
+ if (loadmodel->brushq3.num_pvschainlength < ((loadmodel->brushq3.num_pvsclusters + 7) / 8))
+ Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brushq3.num_pvschainlength, loadmodel->brushq3.num_pvsclusters);
+ totalchains = loadmodel->brushq3.num_pvschainlength * loadmodel->brushq3.num_pvsclusters;
+ if (l->filelen < totalchains + (int)sizeof(*in))
+ Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brushq3.num_pvsclusters, loadmodel->brushq3.num_pvschainlength, totalchains + sizeof(*in), l->filelen);
+
+ loadmodel->brushq3.data_pvschains = Mem_Alloc(loadmodel->mempool, totalchains);
+ memcpy(loadmodel->brushq3.data_pvschains, (qbyte *)(in + 1), totalchains);
+}
+
+void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
+{
+ // FIXME: finish this code
+ VectorCopy(in, out);
+}
+
+void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end)
+{
+ if (node->isnode)
+ {
+ // recurse down node sides
+ int i;
+ float dist;
+ colpointf_t *ps, *pe;
+ // FIXME? if TraceBrushPolygonTransform were to be made usable, the
+ // node planes would need to be transformed too
+ dist = node->plane->dist - (1.0f / 8.0f);
+ for (i = 0, ps = thisbrush_start->points, pe = thisbrush_end->points;i < thisbrush_start->numpoints;i++, ps++, pe++)
+ {
+ if (DotProduct(ps->v, node->plane->normal) > dist || DotProduct(pe->v, node->plane->normal) > dist)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end);
+ break;
+ }
+ }
+ dist = node->plane->dist + (1.0f / 8.0f);
+ for (i = 0, ps = thisbrush_start->points, pe = thisbrush_end->points;i < thisbrush_start->numpoints;i++, ps++, pe++)
+ {
+ if (DotProduct(ps->v, node->plane->normal) < dist || DotProduct(pe->v, node->plane->normal) < dist)
+ {
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[1], thisbrush_start, thisbrush_end);
+ break;
+ }
+ }
+ /*
+ sides = BoxOnPlaneSide(boxstartmins, boxstartmaxs, node->plane) | BoxOnPlaneSide(boxendmins, boxendmaxs, node->plane);
+ if (sides & 1)
+ Mod_Q3BSP_TraceBox_RecursiveBSPNode(trace, node->children[0], boxstartmins, boxstartmaxs, boxendmins, boxendmaxs);
+ if (sides & 2)
+ Mod_Q3BSP_TraceBox_RecursiveBSPNode(trace, node->children[1], boxstartmins, boxstartmaxs, boxendmins, boxendmaxs);
+ */
+ }
+ else
+ {
+ int i;
+ q3mleaf_t *leaf;
+ leaf = (q3mleaf_t *)node;
+ for (i = 0;i < leaf->numleafbrushes;i++)
+ if (leaf->firstleafbrush[i]->colbrushf)
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
+ }
+}
+
+void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+{
+ // FIXME: write this
+ ambientcolor[0] += 255;
+ ambientcolor[1] += 255;
+ ambientcolor[2] += 255;
+}
+
+void Mod_Q3BSP_TraceBox(model_t *model, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs)
+{
+ int i;
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ matrix4x4_t startmatrix, endmatrix;
+ // FIXME: finish this code
+ Matrix4x4_CreateIdentity(&startmatrix);
+ Matrix4x4_CreateIdentity(&endmatrix);
+ thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ if (model->brushq3.num_nodes)
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end);
+ else
+ for (i = 0;i < model->brushq3.num_brushes;i++)
+ if (model->brushq3.data_brushes[i].colbrushf)
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_brushes[i].colbrushf, model->brushq3.data_brushes[i].colbrushf);
+}
+
+
+static int Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(const model_t *model, const q3mnode_t *node, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ int clusterindex;
+loc0:
+ if (!node->isnode)
+ {
+ // leaf
+ clusterindex = ((q3mleaf_t *)node)->clusterindex;
+ return pvs[clusterindex >> 3] & (1 << (clusterindex & 7));
+ }
+
+ // node - recurse down the BSP tree
+ switch (BoxOnPlaneSide(mins, maxs, node->plane))
+ {
+ case 1: // front
+ node = node->children[0];
+ goto loc0;
+ case 2: // back
+ node = node->children[1];
+ goto loc0;
+ default: // crossing
+ if (Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(model, node->children[0], pvs, mins, maxs))
+ return true;
+ node = node->children[1];
+ goto loc0;
+ }
+ // never reached
+ return false;
+}
+
+int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
+{
+ return Mod_Q3BSP_BoxTouchingPVS_RecursiveBSPNode(model, model->brushq3.data_nodes, pvs, mins, maxs);
+}
+
+int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
+{
+ // FIXME: write this
+ memset(pvsbuffer, 0xFF, pvsbufferlength);
+ return pvsbufferlength;
+}
+
+//extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
+extern void R_Q3BSP_Draw(struct entity_render_s *ent);
+//extern void R_Q3BSP_DrawFakeShadow(struct entity_render_s *ent);
+//extern void R_Q3BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius);
+//extern void R_Q3BSP_DrawLight(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+void Mod_Q3BSP_Load(model_t *mod, void *buffer)
+{
+ int i;
+ q3dheader_t *header;
+
+ mod->type = mod_brushq3;
+
+ header = (q3dheader_t *)buffer;
+
+ i = LittleLong(header->version);
+ if (i != Q3BSPVERSION)
+ Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
+ if (loadmodel->isworldmodel)
+ {
+ Cvar_SetValue("halflifebsp", false);
+ // until we get a texture for it...
+ R_ResetQuakeSky();
+ }
+
+ mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
+ mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
+ mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
+ mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
+ mod->brush.TraceBox = Mod_Q3BSP_TraceBox;
+ //mod->DrawSky = R_Q3BSP_DrawSky;
+ mod->Draw = R_Q3BSP_Draw;
+ //mod->DrawFakeShadow = R_Q3BSP_DrawFakeShadow;
+ //mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
+ //mod->DrawLight = R_Q3BSP_DrawLight;
+
+ mod_base = (qbyte *)header;
+
+ // swap all the lumps
+ for (i = 0;i < (int) sizeof(*header) / 4;i++)
+ ((int *)header)[i] = LittleLong(((int *)header)[i]);
+
+ Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
+ Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
+ Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
+ Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
+ Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
+ Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
+ Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
+ Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
+ Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
+ Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
+ Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
+ Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
+ Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
+ Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
+ Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
+ Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
+ Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
+ loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
+
+ for (i = 0;i < loadmodel->brushq3.num_models;i++)
+ {
+ if (i == 0)
+ mod = loadmodel;
+ else
+ {
+ char name[10];
+ // LordHavoc: only register submodels if it is the world
+ // (prevents bsp models from replacing world submodels)
+ if (!loadmodel->isworldmodel)
+ continue;
+ // duplicate the basic information
+ sprintf(name, "*%i", i);
+ mod = Mod_FindName(name);
+ *mod = *loadmodel;
+ strcpy(mod->name, name);
+ // textures and memory belong to the main model
+ mod->texturepool = NULL;
+ mod->mempool = NULL;
+ }
+ mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
+ }
+}
+
+void Mod_IBSP_Load(model_t *mod, void *buffer)
+{
+ int i = LittleLong(((int *)buffer)[1]);
+ if (i == Q3BSPVERSION)
+ Mod_Q3BSP_Load(mod,buffer);
+ else if (i == Q2BSPVERSION)
+ Mod_Q2BSP_Load(mod,buffer);
+ else
+ Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
+}
+
+void Mod_MAP_Load(model_t *mod, void *buffer)
+{
+ Host_Error("Mod_MAP_Load: not yet implemented\n");
+}
+