cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
- cbox_planes[0].supercontents = boxsupercontents;cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
- cbox_planes[1].supercontents = boxsupercontents;cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
- cbox_planes[2].supercontents = boxsupercontents;cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
- cbox_planes[3].supercontents = boxsupercontents;cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
- cbox_planes[4].supercontents = boxsupercontents;cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
- cbox_planes[5].supercontents = boxsupercontents;cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
+ cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
+ cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
+ cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
+ cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
+ cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
+ cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
memset(trace, 0, sizeof(trace_t));
trace->hitsupercontentsmask = hitsupercontentsmask;
trace->fraction = 1;
texture_t *tx, *tx2, *anims[10], *altanims[10];
dmiptexlump_t *m;
unsigned char *data, *mtdata;
- char name[MAX_QPATH];
+ const char *s;
+ char mapname[MAX_QPATH], name[MAX_QPATH];
loadmodel->data_textures = NULL;
if (!m)
return;
+ s = loadmodel->name;
+ if (!strncasecmp(s, "maps/", 5))
+ s += 5;
+ FS_StripExtension(s, mapname, sizeof(mapname));
+
// just to work around bounds checking when debugging with it (array index out of bounds error thing)
dofs = m->dataofs;
// LordHavoc: mostly rewritten map texture loader
}
else
{
- if (!Mod_LoadSkinFrame(&tx->skin, gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
+ if (!Mod_LoadSkinFrame(&tx->skin, gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true)
+ && !Mod_LoadSkinFrame(&tx->skin, gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true))
{
// did not find external texture, load it from the bsp or wad3
if (loadmodel->brush.ishlbsp)
int i, j, k;
if (!data)
return;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
dpsnprintf(value, sizeof(value), "%s", com_token);
if (!strcmp("wad", key)) // for HalfLife maps
if (!maptext)
return;
text = maptext;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
submodel = 0;
for (;;)
{
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
break;
if (com_token[0] != '{')
return; // error
brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
for (;;)
{
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
if (com_token[0] == '}')
break; // end of entity
}
for (;;)
{
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
return; // error
if (com_token[0] == '}')
break; // end of brush
// FIXME: support hl .map format
for (pointnum = 0;pointnum < 3;pointnum++)
{
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
for (componentnum = 0;componentnum < 3;componentnum++)
{
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
point[pointnum][componentnum] = atof(com_token);
}
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
}
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
strlcpy(facetexture, com_token, sizeof(facetexture));
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
//scroll_s = atof(com_token);
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
//scroll_t = atof(com_token);
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
//rotate = atof(com_token);
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
//scale_s = atof(com_token);
- COM_ParseToken(&data, false);
+ COM_ParseTokenConsole(&data);
//scale_t = atof(com_token);
TriangleNormal(point[0], point[1], point[2], planenormal);
VectorNormalizeDouble(planenormal);
memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
data = loadmodel->brush.entities;
// some Q3 maps override the lightgrid_cellsize with a worldspawn key
- if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
+ if (data && COM_ParseTokenConsole(&data) && com_token[0] == '{')
{
while (1)
{
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
break; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken(&data, false))
+ if (!COM_ParseTokenConsole(&data))
break; // error
strcpy(value, com_token);
if (!strcmp("gridsize", key))
dpsnprintf(loadmodel->brush.skybox, sizeof(loadmodel->brush.skybox), "%s_", shader->skyboxname);
}
}
- else if ((shader->surfaceparms & Q3SURFACEPARM_NODRAW) || shader->numlayers == 0)
+ else if ((out->surfaceflags & Q3SURFACEFLAG_NODRAW) || shader->numlayers == 0)
out->basematerialflags |= MATERIALFLAG_NODRAW;
else if (shader->surfaceparms & Q3SURFACEPARM_LAVA)
out->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_FULLBRIGHT;
{
VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
planes[j].dist = out->firstbrushside[j].plane->dist;
- planes[j].supercontents = out->firstbrushside[j].texture->supercontents;
planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
planes[j].texture = out->firstbrushside[j].texture;
}
// make the colbrush from the planes
- out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes);
+ out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents);
}
if (planes)
Mem_Free(planes);