This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "modelgen.h"
-typedef struct {
+typedef struct daliashdr_s
+{
int ident;
int version;
vec3_t scale;
synctype_t synctype;
int flags;
float size;
-} daliashdr_t;
-
-#define MAXALIASVERTS 4096
-#define MAXALIASFRAMES 1024
-#define MAXALIASTRIS 4096
+}
+daliashdr_t;
/*
========================================================================
// renamed a things to avoid conflicts
#define MD2ALIAS_VERSION 8
+#define MD2_SKINNAME 64
-#define MD2MAX_TRIANGLES 4096
-#define MD2MAX_VERTS 4096
-#define MD2MAX_FRAMES 1024
-#define MD2MAX_SKINNAME 64
-// sanity checking size
-#define MD2MAX_SIZE (16777216)
-
-typedef struct
+typedef struct md2stvert_s
{
short s;
short t;
} md2stvert_t;
-typedef struct
+typedef struct md2triangle_s
{
short index_xyz[3];
short index_st[3];
} md2triangle_t;
-typedef struct
+typedef struct md2frame_s
{
float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
// and an integer vertex index.
-typedef struct
+typedef struct md2_s
{
int ident;
int version;
int ofs_end; // end of file
} md2_t;
-// LordHavoc: Q1 and Q2 models are converted to the same internal format
-#define ALIASTYPE_MDLMD2 1
-#define ALIASTYPE_ZYM 2
-
-extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer);
-extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer);
-
-extern void Mod_AliasInit(void);
-
-#include "model_zymotic.h"
-
// all md3 ints, floats, and shorts, are little endian, and thus need to be
// passed through LittleLong/LittleFloat/LittleShort to avoid breaking on
// bigendian machines (Macs for example)
#define MD3NAME 64
#define MD3FRAMENAME 16
-// the origin is at 1/16th scale
+// the origin is at 1/64th scale
// the pitch and yaw are encoded as 8 bits each
typedef struct md3vertex_s
{
//
// to find the next mesh in the file, you must go to lump_end, which puts you
// at the beginning of the next mesh
-//
-// the comments after each field are example values from 4 models I examined
typedef struct md3mesh_s
{
char identifier[4]; // "IDP3"
char name[MD3NAME];
- int num_unknown1; // 0 0 0 0
- int num_frames; // 1 9 1 138
- int num_shaders; // 1 1 1 1
- int num_vertices; // 68 275 346 42
- int num_triangles; // 96 324 324 55
- int lump_elements; // 108 108 108 176
- int lump_shaders; // 1260 3996 3996 108
- int lump_texcoords; // 1328 4064 4064 836
- int lump_framevertices; // 1872 6264 6832 1172
- int lump_end; // 2416 26064 9600 47540
+ int flags;
+ int num_frames;
+ int num_shaders;
+ int num_vertices;
+ int num_triangles;
+ int lump_elements;
+ int lump_shaders;
+ int lump_texcoords;
+ int lump_framevertices;
+ int lump_end;
}
md3mesh_t;
//
// note that the lump_ offsets in this struct are relative to the beginning
// of the header struct (which is the beginning of the file)
-//
-// the comments after each field are example values from 4 models I examined
typedef struct md3modelheader_s
{
char identifier[4]; // "IDP3"
- int version; // 15 15 15 15
- char name[MD3NAME]; // "eyes" "v_axe" "armor" "models/players/brandon/brandon.md3"
- int unknown1; // 0 0 0 0
- int num_frames; // 1 9 1 138
- int num_tags; // 0 0 3 0
- int num_meshes; // 1 1 1 3
- int unknown2; // 0 0 0 0
- int lump_frameinfo; // 108 108 108 108
- int lump_tags; // 164 612 164 7836
- int lump_meshes; // 164 612 164 54204
- int lump_end; // 2580 26676 9764 219904
+ int version; // 15
+ char name[MD3NAME];
+ int flags;
+ int num_frames;
+ int num_tags;
+ int num_meshes;
+ int num_skins;
+ int lump_frameinfo;
+ int lump_tags;
+ int lump_meshes;
+ int lump_end;
}
md3modelheader_t;
+typedef struct aliastag_s
+{
+ char name[MD3NAME];
+ matrix4x4_t matrix;
+}
+aliastag_t;
+
+typedef struct aliasbone_s
+{
+ char name[MD3NAME];
+ int flags;
+ int parent; // -1 for no parent
+}
+aliasbone_t;
+
+#include "model_zymotic.h"
+
+#include "model_dpmodel.h"
+
+#include "model_psk.h"
+
#endif