#include "quakedef.h"
#include "image.h"
-
-static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
+#include "r_shadow.h"
void Mod_AliasInit (void)
{
- Cvar_RegisterVariable(&r_mipskins);
}
-// LordHavoc: proper bounding box considerations
-static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
+void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const aliasmesh_t *mesh, float *out3f)
+{
+ if (mesh->num_vertexboneweights)
+ {
+ int i, k, blends;
+ aliasvertexboneweight_t *v;
+ float *out, *matrix, m[12], bonepose[256][12];
+ // vertex weighted skeletal
+ // interpolate matrices and concatenate them to their parents
+ for (i = 0;i < model->alias.aliasnum_bones;i++)
+ {
+ for (k = 0;k < 12;k++)
+ m[k] = 0;
+ for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
+ {
+ matrix = model->alias.aliasdata_poses + (frameblend[blends].frame * model->alias.aliasnum_bones + i) * 12;
+ for (k = 0;k < 12;k++)
+ m[k] += matrix[k] * frameblend[blends].lerp;
+ }
+ if (model->alias.aliasdata_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose[model->alias.aliasdata_bones[i].parent], m, bonepose[i]);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[i][k] = m[k];
+ }
+ // blend the vertex bone weights
+ memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
+ v = mesh->data_vertexboneweights;
+ for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
+ {
+ out = out3f + v->vertexindex * 3;
+ matrix = bonepose[v->boneindex];
+ // FIXME: this can very easily be optimized with SSE or 3DNow
+ out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
+ out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
+ out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
+ }
+ }
+ else
+ {
+ int i, vertcount;
+ float lerp1, lerp2, lerp3, lerp4;
+ const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
+ // vertex morph
+ vertsbase = mesh->data_morphvertex3f;
+ vertcount = mesh->num_vertices;
+ verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
+ lerp1 = frameblend[0].lerp;
+ if (frameblend[1].lerp)
+ {
+ verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
+ lerp2 = frameblend[1].lerp;
+ if (frameblend[2].lerp)
+ {
+ verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
+ lerp3 = frameblend[2].lerp;
+ if (frameblend[3].lerp)
+ {
+ verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
+ lerp4 = frameblend[3].lerp;
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
+ }
+ else
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
+ }
+ else
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
+ }
+ else
+ memcpy(out3f, verts1, vertcount * sizeof(float[3]));
+ }
+}
+
+static void Mod_Alias_Mesh_CompileFrameZero(aliasmesh_t *mesh)
+{
+ frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
+ mesh->data_basevertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
+ mesh->data_basesvector3f = mesh->data_basevertex3f + mesh->num_vertices * 3;
+ mesh->data_basetvector3f = mesh->data_basevertex3f + mesh->num_vertices * 6;
+ mesh->data_basenormal3f = mesh->data_basevertex3f + mesh->num_vertices * 9;
+ Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_basevertex3f);
+ Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_basevertex3f, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_basesvector3f, mesh->data_basetvector3f, mesh->data_basenormal3f);
+}
+
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+{
+ int i, framenum;
+ float segmentmins[3], segmentmaxs[3];
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ matrix4x4_t startmatrix, endmatrix;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
+ segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
+ segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
+ segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
+ segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
+ segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
+ if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
+ {
+ // line trace
+ for (i = 0;i < model->alias.aliasnum_meshes;i++)
+ {
+ framenum = frame;
+ if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes)
+ framenum = 0;
+ if (model->alias.aliasdata_meshes[i].data_morphvertex3f)
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ //else
+ // FIXME!!! this needs to handle skeletal!
+ }
+ }
+ else
+ {
+ // box trace, performed as brush trace
+ Matrix4x4_CreateIdentity(&startmatrix);
+ Matrix4x4_CreateIdentity(&endmatrix);
+ thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+ for (i = 0;i < model->alias.aliasnum_meshes;i++)
+ {
+ framenum = frame;
+ if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes)
+ framenum = 0;
+ if (model->alias.aliasdata_meshes[i].data_morphvertex3f)
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ //else
+ // FIXME!!! this needs to handle skeletal!
+ }
+ }
+}
-static float vertst[MAXALIASVERTS][2];
-static int vertusage[MAXALIASVERTS];
-static int vertonseam[MAXALIASVERTS];
-static int vertremap[MAXALIASVERTS];
-static int temptris[MAXALIASTRIS][3];
+static void Mod_CalcAliasModelBBoxes (void)
+{
+ int vnum, meshnum;
+ float dist, yawradius, radius;
+ aliasmesh_t *mesh;
+ float *v;
+ VectorClear(loadmodel->normalmins);
+ VectorClear(loadmodel->normalmaxs);
+ yawradius = 0;
+ radius = 0;
+ for (meshnum = 0, mesh = loadmodel->alias.aliasdata_meshes;meshnum < loadmodel->alias.aliasnum_meshes;meshnum++, mesh++)
+ {
+ for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
+ {
+ if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+ if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+ if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+ if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+ if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+ if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+ dist = v[0] * v[0] + v[1] * v[1];
+ if (yawradius < dist)
+ yawradius = dist;
+ dist += v[2] * v[2];
+ if (radius < dist)
+ radius = dist;
+ }
+ }
+ radius = sqrt(radius);
+ yawradius = sqrt(yawradius);
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
+ loadmodel->radius = radius;
+ loadmodel->radius2 = radius * radius;
+}
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out)
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
{
int i, j;
- float dist;
vec3_t temp;
for (i = 0;i < inverts;i++)
{
if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
continue;
-
temp[0] = v[i].v[0] * scale[0] + translate[0];
temp[1] = v[i].v[1] * scale[1] + translate[1];
temp[2] = v[i].v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- dist = temp[0]*temp[0]+temp[1]*temp[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += temp[2]*temp[2];
- if (modelradius < dist)
- modelradius = dist;
-
j = vertremap[i]; // not onseam
if (j >= 0)
- VectorCopy(temp, out[j].origin);
+ VectorCopy(temp, out3f + j * 3);
j = vertremap[i+inverts]; // onseam
if (j >= 0)
- VectorCopy(temp, out[j].origin);
+ VectorCopy(temp, out3f + j * 3);
}
}
-static void Mod_BuildAliasVertexTextureVectors(int numtriangles, const int *elements, int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer)
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
{
- int i;
- for (i = 0;i < numverts;i++)
- VectorCopy(vertices[i].origin, &vertexbuffer[i * 4]);
- Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
- for (i = 0;i < numverts;i++)
- {
- // LordHavoc: alias models are backwards, apparently
- vertices[i].normal[0] = normalsbuffer[i * 4 + 0];
- vertices[i].normal[1] = normalsbuffer[i * 4 + 1];
- vertices[i].normal[2] = normalsbuffer[i * 4 + 2];
- vertices[i].svector[0] = svectorsbuffer[i * 4 + 0];
- vertices[i].svector[1] = svectorsbuffer[i * 4 + 1];
- vertices[i].svector[2] = svectorsbuffer[i * 4 + 2];
- }
-}
-
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate)
-{
- daliasframetype_t *pframetype;
- daliasframe_t *pinframe;
- daliasgroup_t *group;
- daliasinterval_t *intervals;
- int i, f, pose, groupframes;
- float interval;
- animscene_t *scene;
- float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ int i, f, pose, groupframes;
+ float interval;
+ daliasframetype_t *pframetype;
+ daliasframe_t *pinframe;
+ daliasgroup_t *group;
+ daliasinterval_t *intervals;
+ animscene_t *scene;
pose = 0;
scene = loadmodel->animscenes;
- vertexbuffer = Mem_Alloc(tempmempool, loadmodel->numverts * sizeof(float[4]) * 4);
- svectorsbuffer = vertexbuffer + loadmodel->numverts * 4;
- tvectorsbuffer = svectorsbuffer + loadmodel->numverts * 4;
- normalsbuffer = tvectorsbuffer + loadmodel->numverts * 4;
for (f = 0;f < loadmodel->numframes;f++)
{
pframetype = (daliasframetype_t *)datapointer;
interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
if (interval < 0.01f)
- Host_Error("Mod_LoadAliasGroup: invalid interval");
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
}
// get scene name from first frame
{
pinframe = (daliasframe_t *)datapointer;
datapointer += sizeof(daliasframe_t);
- Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * loadmodel->numverts);
- Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, loadmodel->mdlmd2data_indices, loadmodel->numverts, loadmodel->mdlmd2data_pose + pose * loadmodel->numverts, loadmodel->mdlmd2data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
+ Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, vertremap);
datapointer += sizeof(trivertx_t) * inverts;
pose++;
}
}
- Mem_Free(vertexbuffer);
}
-static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache)
+static skinframe_t missingskinframe;
+aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
+void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
{
- int i;
- for (i = 0;i < width*height;i++)
- if (((qbyte *)&palette[in[i]])[3] > 0)
- return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette);
- return NULL;
-}
-
-static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
-{
- skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
- if (!skinframe->base)
- skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
- skinframe->fog = image_masktex;
- skinframe->nmap = image_nmaptex;
- skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
- skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
- skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
- skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
- skinframe->merged = NULL;
- return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
-}
+ aliaslayer_t *layer;
-static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache)
-{
- qbyte *temp1, *temp2;
- if (!skindata)
- return false;
- temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8);
- temp2 = temp1 + width * height * 4;
- Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights);
- Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1);
- skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL);
- Mem_Free(temp1);
- skinframe->gloss = NULL;
- skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants
- skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt
- skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow
- if (skinframe->pants || skinframe->shirt)
+ // hack
+ if (skinframe == NULL)
{
- skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors)
- skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow)
+ skinframe = &missingskinframe;
+ memset(skinframe, 0, sizeof(*skinframe));
+ skinframe->base = r_notexture;
}
- else
- skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors
- // quake model skins don't have alpha
- skinframe->fog = NULL;
- return true;
-}
-void Mod_BuildMDLMD2MeshInfo(void)
-{
- int i;
- aliasmesh_t *mesh;
- aliasskin_t *skin;
- aliaslayer_t *layer;
- skinframe_t *skinframe;
-
- loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
- Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
-
- loadmodel->mdlmd2num_meshes = 1;
- mesh = loadmodel->mdlmd2data_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->mdlmd2num_meshes * sizeof(aliasmesh_t));
- mesh->num_skins = 0;
- mesh->num_frames = 0;
- for (i = 0;i < loadmodel->numframes;i++)
- mesh->num_frames += loadmodel->animscenes[i].framecount;
- for (i = 0;i < loadmodel->numskins;i++)
- mesh->num_skins += loadmodel->skinscenes[i].framecount;
- mesh->num_triangles = loadmodel->numtris;
- mesh->num_vertices = loadmodel->numverts;
- mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
- mesh->data_elements = loadmodel->mdlmd2data_indices;
- mesh->data_neighbors = loadmodel->mdlmd2data_triangleneighbors;
- mesh->data_texcoords = loadmodel->mdlmd2data_texcoords;
- mesh->data_vertices = loadmodel->mdlmd2data_pose;
- for (i = 0, skin = mesh->data_skins, skinframe = loadmodel->skinframes;i < mesh->num_skins;i++, skin++, skinframe++)
+ memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
+ layer = mod_alias_layersbuffer;
+ layer->flags = ALIASLAYER_SPECULAR;
+ layer->texture = skinframe->gloss;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ if (skinframe->merged != NULL)
{
- skin->flags = 0;
- // fog texture only exists if some pixels are transparent...
- if (skinframe->fog != NULL)
- skin->flags |= ALIASSKIN_TRANSPARENT;
- // fog and gloss layers always exist
- skin->num_layers = 2;
- if (skinframe->glow != NULL)
- skin->num_layers++;
- if (skinframe->merged != NULL)
- skin->num_layers += 2;
- if (skinframe->base != NULL)
- skin->num_layers += 2;
- if (skinframe->pants != NULL)
- skin->num_layers += 2;
- if (skinframe->shirt != NULL)
- skin->num_layers += 2;
- layer = skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
- if (skinframe->glow != NULL)
- {
- layer->flags = 0;
- layer->texture = skinframe->glow;
- layer++;
- }
+ layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_COLORMAPPED;
+ layer->texture = skinframe->merged;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->base != NULL)
+ {
+ layer->flags = ALIASLAYER_DIFFUSE;
if (skinframe->merged != NULL)
- {
- layer->flags = ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
- if (skinframe->glow != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->merged;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->base != NULL)
- {
- layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
- if (skinframe->glow != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->base;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->pants != NULL)
- {
- layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
- if (skinframe->glow != NULL || skinframe->base != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->pants;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->shirt != NULL)
- {
- layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
- if (skinframe->glow != NULL || skinframe->base != NULL || skinframe->pants != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->shirt;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- layer->flags = ALIASLAYER_FOG;
- layer->texture = skinframe->fog;
+ layer->flags |= ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED;
+ layer->texture = skinframe->base;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->pants != NULL)
+ {
+ layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_PANTS;
+ layer->texture = skinframe->pants;
+ layer->nmap = skinframe->nmap;
layer++;
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_SPECULAR;
- layer->texture = skinframe->gloss;
+ }
+ if (skinframe->shirt != NULL)
+ {
+ layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_SHIRT;
+ layer->texture = skinframe->shirt;
layer->nmap = skinframe->nmap;
layer++;
- if (skinframe->merged != NULL)
- {
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
- layer->texture = skinframe->merged;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->base != NULL)
- {
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
- layer->texture = skinframe->base;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->pants != NULL)
+ }
+
+ if (skinframe->glow != NULL)
+ {
+ layer->flags = 0;
+ layer->texture = skinframe->glow;
+ layer++;
+ }
+
+ layer->flags = ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS;
+ layer->texture = skinframe->fog;
+ layer++;
+
+ skin->flags = 0;
+ // fog texture only exists if some pixels are transparent...
+ if (skinframe->fog != NULL)
+ skin->flags |= ALIASSKIN_TRANSPARENT;
+
+ skin->num_layers = layer - mod_alias_layersbuffer;
+ skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
+ memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
+}
+
+void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
+{
+ int i;
+ skinfileitem_t *skinfileitem;
+ skinframe_t tempskinframe;
+ if (skinfile)
+ {
+ for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
{
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_PANTS;
- layer->texture = skinframe->pants;
- layer->nmap = skinframe->nmap;
- layer++;
+ memset(skin, 0, sizeof(*skin));
+ for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
+ {
+ // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+ if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
+ }
+ }
}
- if (skinframe->shirt != NULL)
+ }
+ else
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
{
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
- layer->texture = skinframe->shirt;
- layer->nmap = skinframe->nmap;
- layer++;
+ Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
}
}
}
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
extern void R_Model_Alias_Draw(entity_render_t *ent);
-extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
-extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
-void Mod_LoadAliasModel (model_t *mod, void *buffer)
+extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
+extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
+void Mod_IDP0_Load(model_t *mod, void *buffer)
{
- int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
- mdl_t *pinmodel;
- stvert_t *pinstverts;
- dtriangle_t *pintriangles;
- daliasskintype_t *pinskintype;
- daliasskingroup_t *pinskingroup;
- daliasskininterval_t *pinskinintervals;
- daliasframetype_t *pinframetype;
- daliasgroup_t *pinframegroup;
- float scales, scalet, scale[3], translate[3], interval;
- qbyte *datapointer, *startframes, *startskins;
- char name[MAX_QPATH];
- skinframe_t tempskinframe;
- animscene_t *tempskinscenes;
- skinframe_t *tempskinframes;
- modelyawradius = 0;
- modelradius = 0;
+ int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+ float scales, scalet, scale[3], translate[3], interval;
+ mdl_t *pinmodel;
+ stvert_t *pinstverts;
+ dtriangle_t *pintriangles;
+ daliasskintype_t *pinskintype;
+ daliasskingroup_t *pinskingroup;
+ daliasskininterval_t *pinskinintervals;
+ daliasframetype_t *pinframetype;
+ daliasgroup_t *pinframegroup;
+ qbyte *datapointer, *startframes, *startskins;
+ char name[MAX_QPATH];
+ skinframe_t tempskinframe;
+ animscene_t *tempskinscenes;
+ aliasskin_t *tempaliasskins;
+ float *vertst;
+ int *vertonseam, *vertremap;
+ skinfile_t *skinfiles;
datapointer = buffer;
pinmodel = (mdl_t *)datapointer;
loadmodel->name, version, ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MDLMD2;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
+ loadmodel->alias.aliasnum_meshes = 1;
+ loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
loadmodel->numskins = LittleLong(pinmodel->numskins);
- BOUNDI(loadmodel->numskins,0,256);
+ BOUNDI(loadmodel->numskins,0,65536);
skinwidth = LittleLong (pinmodel->skinwidth);
- BOUNDI(skinwidth,0,4096);
+ BOUNDI(skinwidth,0,65536);
skinheight = LittleLong (pinmodel->skinheight);
- BOUNDI(skinheight,0,4096);
- loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
- BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
- loadmodel->numtris = LittleLong(pinmodel->numtris);
- BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
+ BOUNDI(skinheight,0,65536);
+ numverts = LittleLong(pinmodel->numverts);
+ BOUNDI(numverts,0,65536);
+ loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
+ BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
loadmodel->synctype = LittleLong (pinmodel->synctype);
datapointer += sizeof(stvert_t) * numverts;
pintriangles = (dtriangle_t *)datapointer;
- datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
+ datapointer += sizeof(dtriangle_t) * loadmodel->alias.aliasdata_meshes->num_triangles;
startframes = datapointer;
- totalposes = 0;
+ loadmodel->alias.aliasdata_meshes->num_morphframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
pinframetype = (daliasframetype_t *)datapointer;
{
datapointer += sizeof(daliasframe_t);
datapointer += sizeof(trivertx_t) * numverts;
- totalposes++;
+ loadmodel->alias.aliasdata_meshes->num_morphframes++;
}
}
- // load the skins
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
- totalskins = 0;
- datapointer = startskins;
- for (i = 0;i < loadmodel->numskins;i++)
- {
- pinskintype = (daliasskintype_t *)datapointer;
- datapointer += sizeof(daliasskintype_t);
+ // store texture coordinates into temporary array, they will be stored
+ // after usage is determined (triangle data)
+ vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+ vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertonseam = vertremap + numverts * 2;
- if (pinskintype->type == ALIAS_SKIN_SINGLE)
- {
- groupskins = 1;
- interval = 0.1f;
- }
- else
- {
- pinskingroup = (daliasskingroup_t *)datapointer;
- datapointer += sizeof(daliasskingroup_t);
-
- groupskins = LittleLong (pinskingroup->numskins);
-
- pinskinintervals = (daliasskininterval_t *)datapointer;
- datapointer += sizeof(daliasskininterval_t) * groupskins;
-
- interval = LittleFloat(pinskinintervals[0].interval);
- if (interval < 0.01f)
- Host_Error("Mod_LoadAliasModel: invalid interval\n");
- }
-
- sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
- loadmodel->skinscenes[i].firstframe = totalskins;
- loadmodel->skinscenes[i].framecount = groupskins;
- loadmodel->skinscenes[i].framerate = 1.0f / interval;
- loadmodel->skinscenes[i].loop = true;
-
- for (j = 0;j < groupskins;j++)
- {
- if (groupskins > 1)
- sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
- else
- sprintf (name, "%s_%i", loadmodel->name, i);
- if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
- Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
- datapointer += skinwidth * skinheight;
- totalskins++;
- }
- }
- // check for skins that don't exist in the model, but do exist as external images
- // (this was added because yummyluv kept pestering me about support for it)
- for (;;)
- {
- sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
- if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
- {
- // expand the arrays to make room
- tempskinscenes = loadmodel->skinscenes;
- tempskinframes = loadmodel->skinframes;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
- memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
- memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
- Mem_Free(tempskinscenes);
- Mem_Free(tempskinframes);
- // store the info about the new skin
- strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
- loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
- loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
- loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
- loadmodel->skinscenes[loadmodel->numskins].loop = true;
- loadmodel->skinframes[totalskins] = tempskinframe;
- loadmodel->numskins++;
- totalskins++;
- }
- else
- break;
- }
-
- // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
scales = 1.0 / skinwidth;
scalet = 1.0 / skinheight;
for (i = 0;i < numverts;i++)
{
vertonseam[i] = LittleLong(pinstverts[i].onseam);
- vertst[i][0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
- vertst[i][1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
- vertst[i+numverts][0] = vertst[i][0] + 0.5;
- vertst[i+numverts][1] = vertst[i][1];
- vertusage[i] = 0;
- vertusage[i+numverts] = 0;
+ vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+ vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
+ vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
+ vertst[(i+numverts)*2+1] = vertst[i*2+1];
}
// load triangle data
- loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
+ loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->alias.aliasdata_meshes->num_triangles);
- // count the vertices used
- for (i = 0;i < numverts*2;i++)
- vertusage[i] = 0;
- for (i = 0;i < loadmodel->numtris;i++)
- {
- temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
- temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
- temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
+ // read the triangle elements
+ for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
+ for (j = 0;j < 3;j++)
+ loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+ // validate (note numverts is used because this is the original data)
+ Mod_ValidateElements(loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
+ // now butcher the elements according to vertonseam and tri->facesfront
+ // and then compact the vertex set to remove duplicates
+ for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
if (!LittleLong(pintriangles[i].facesfront)) // backface
- {
- if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
- if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
- if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
- }
- vertusage[temptris[i][0]]++;
- vertusage[temptris[i][1]]++;
- vertusage[temptris[i][2]]++;
- }
+ for (j = 0;j < 3;j++)
+ if (vertonseam[loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j]])
+ loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] += numverts;
+ // count the usage
+ // (this uses vertremap to count usage to save some memory)
+ for (i = 0;i < numverts*2;i++)
+ vertremap[i] = 0;
+ for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles*3;i++)
+ vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]++;
// build remapping table and compact array
- totalverts = 0;
+ loadmodel->alias.aliasdata_meshes->num_vertices = 0;
for (i = 0;i < numverts*2;i++)
{
- if (vertusage[i])
+ if (vertremap[i])
{
- vertremap[i] = totalverts;
- vertst[totalverts][0] = vertst[i][0];
- vertst[totalverts][1] = vertst[i][1];
- totalverts++;
+ vertremap[i] = loadmodel->alias.aliasdata_meshes->num_vertices;
+ vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
+ vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
+ loadmodel->alias.aliasdata_meshes->num_vertices++;
}
else
vertremap[i] = -1; // not used at all
}
- loadmodel->numverts = totalverts;
- // remap the triangle references
- for (i = 0;i < loadmodel->numtris;i++)
- {
- loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
- loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
- loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
- }
+ // remap the elements to the new vertex set
+ for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles * 3;i++)
+ loadmodel->alias.aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]];
// store the texture coordinates
- loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
- for (i = 0;i < totalverts;i++)
+ loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->alias.aliasdata_meshes->num_vertices);
+ for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_vertices;i++)
{
- loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0];
- loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1];
+ loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
+ loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
}
// load the frames
loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
-
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
-
- Mod_MDL_LoadFrames (startframes, numverts, scale, translate);
+ loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->alias.aliasdata_meshes->num_morphframes * loadmodel->alias.aliasdata_meshes->num_vertices);
+ loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
+ Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+ Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
+ Mod_CalcAliasModelBBoxes();
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes);
+
+ Mem_Free(vertst);
+ Mem_Free(vertremap);
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- for (j = 0;j < 3;j++)
+ // load the skins
+ if ((skinfiles = Mod_LoadSkinFiles()))
{
- loadmodel->normalmins[j] = aliasbboxmin[j];
- loadmodel->normalmaxs[j] = aliasbboxmax[j];
- loadmodel->rotatedmins[j] = -modelradius;
- loadmodel->rotatedmaxs[j] = modelradius;
+ loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
}
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
- loadmodel->radius = modelradius;
- loadmodel->radius2 = modelradius * modelradius;
+ else
+ {
+ loadmodel->alias.aliasdata_meshes->num_skins = totalskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ totalskins = 0;
+ datapointer = startskins;
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
+
+ if (pinskintype->type == ALIAS_SKIN_SINGLE)
+ {
+ groupskins = 1;
+ interval = 0.1f;
+ }
+ else
+ {
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
+
+ groupskins = LittleLong (pinskingroup->numskins);
+
+ pinskinintervals = (daliasskininterval_t *)datapointer;
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
+
+ interval = LittleFloat(pinskinintervals[0].interval);
+ if (interval < 0.01f)
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
+ }
+
+ sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+ loadmodel->skinscenes[i].firstframe = totalskins;
+ loadmodel->skinscenes[i].framecount = groupskins;
+ loadmodel->skinscenes[i].framerate = 1.0f / interval;
+ loadmodel->skinscenes[i].loop = true;
- Mod_BuildMDLMD2MeshInfo();
+ for (j = 0;j < groupskins;j++)
+ {
+ if (groupskins > 1)
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+ else
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+ datapointer += skinwidth * skinheight;
+ totalskins++;
+ }
+ }
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
+ {
+ // expand the arrays to make room
+ tempskinscenes = loadmodel->skinscenes;
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+ Mem_Free(tempskinscenes);
+
+ tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t));
+ memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t));
+ Mem_Free(tempaliasskins);
+
+ // store the info about the new skin
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+ strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+ loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+ loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+ loadmodel->skinscenes[loadmodel->numskins].loop = true;
+
+ //increase skin counts
+ loadmodel->alias.aliasdata_meshes->num_skins++;
+ loadmodel->numskins++;
+ totalskins++;
+ }
+ }
}
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int *vertremap)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
{
int i;
- float dist;
trivertx_t *in;
- vec3_t temp;
- for (i = 0;i < loadmodel->numverts;i++)
+ for (i = 0;i < numverts;i++, out3f += 3)
{
in = v + vertremap[i];
- temp[0] = in->v[0] * scale[0] + translate[0];
- temp[1] = in->v[1] * scale[1] + translate[1];
- temp[2] = in->v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- dist = temp[0]*temp[0]+temp[1]*temp[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += temp[2]*temp[2];
- if (modelradius < dist)
- modelradius = dist;
- VectorCopy(temp, out[i].origin);
+ out3f[0] = in->v[0] * scale[0] + translate[0];
+ out3f[1] = in->v[1] * scale[1] + translate[1];
+ out3f[2] = in->v[2] * scale[2] + translate[2];
}
}
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
+void Mod_IDP2_Load(model_t *mod, void *buffer)
{
- int *vertremap;
- md2_t *pinmodel;
- qbyte *base;
- int version, end;
- int i, j, k, hashindex, num, numxyz, numst, xyz, st;
+ int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
float *stverts, s, t, scale[3], translate[3];
+ md2_t *pinmodel;
+ qbyte *base, *datapointer;
+ md2frame_t *pinframe;
+ char *inskin;
+ md2triangle_t *intri;
+ unsigned short *inst;
struct md2verthash_s
{
struct md2verthash_s *next;
float st[2];
}
*hash, **md2verthash, *md2verthashdata;
- qbyte *datapointer;
- md2frame_t *pinframe;
- char *inskin;
- md2triangle_t *intri;
- unsigned short *inst;
- int skinwidth, skinheight;
- float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ skinframe_t tempskinframe;
+ skinfile_t *skinfiles;
pinmodel = buffer;
base = buffer;
loadmodel->name, version, MD2ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MDLMD2;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
- if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
+ if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
- if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
+ if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
- if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
+ if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
- if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
+ if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
end = LittleLong(pinmodel->ofs_end);
- if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
+ if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
+ if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
+ if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
+ if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
+ if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
+ loadmodel->alias.aliasnum_meshes = 1;
+ loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
loadmodel->numskins = LittleLong(pinmodel->num_skins);
numxyz = LittleLong(pinmodel->num_xyz);
numst = LittleLong(pinmodel->num_st);
- loadmodel->numtris = LittleLong(pinmodel->num_tris);
+ loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->alias.aliasdata_meshes->num_morphframes = loadmodel->numframes;
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
// load the skins
inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
- if (loadmodel->numskins)
+ if ((skinfiles = Mod_LoadSkinFiles()))
{
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
- for (i = 0;i < loadmodel->numskins;i++)
+ loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
+ {
+ // skins found (most likely not a player model)
+ loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
- loadmodel->skinscenes[i].firstframe = i;
- loadmodel->skinscenes[i].framecount = 1;
- loadmodel->skinscenes[i].loop = true;
- loadmodel->skinscenes[i].framerate = 10;
- loadmodel->skinframes[i].base = loadtextureimagewithmaskandnmap (loadmodel->texturepool, inskin, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
- loadmodel->skinframes[i].fog = image_masktex;
- loadmodel->skinframes[i].nmap = image_nmaptex;
- loadmodel->skinframes[i].gloss = NULL;
- loadmodel->skinframes[i].pants = NULL;
- loadmodel->skinframes[i].shirt = NULL;
- loadmodel->skinframes[i].glow = NULL;
- loadmodel->skinframes[i].merged = NULL;
- inskin += MD2MAX_SKINNAME;
+ if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+ else
+ {
+ Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
+ }
}
}
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
+ }
+
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
// load the triangles and stvert data
inst = (void*)(base + LittleLong(pinmodel->ofs_st));
k = (unsigned short) LittleShort(inst[i*2+1]);
if (j >= skinwidth || k >= skinheight)
{
- Mem_Free(stverts);
- Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
+ j = 0;
+ k = 0;
}
stverts[i*2+0] = j * s;
stverts[i*2+1] = k * t;
}
md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
+ md2verthashdata = Mem_Alloc(tempmempool, loadmodel->alias.aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
// swap the triangle list
num = 0;
- loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
- for (i = 0;i < loadmodel->numtris;i++)
+ loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
+ for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
{
for (j = 0;j < 3;j++)
{
xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
st = (unsigned short) LittleShort (intri[i].index_st[j]);
- if (xyz >= numxyz || st >= numst)
+ if (xyz >= numxyz)
{
- Mem_Free(md2verthash);
- Mem_Free(md2verthashdata);
- Mem_Free(stverts);
- if (xyz >= numxyz)
- Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
- if (st >= numst)
- Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
}
s = stverts[st*2+0];
t = stverts[st*2+1];
hash->next = md2verthash[hashindex];
md2verthash[hashindex] = hash;
}
- loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
+ loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
}
}
Mem_Free(stverts);
- loadmodel->numverts = num;
+ numverts = num;
+ loadmodel->alias.aliasdata_meshes->num_vertices = numverts;
vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
+ loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
for (i = 0;i < num;i++)
{
hash = md2verthashdata + i;
vertremap[i] = hash->xyz;
- loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0];
- loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1];
+ loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
+ loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
}
Mem_Free(md2verthash);
Mem_Free(md2verthashdata);
- // load frames
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
- modelyawradius = 0;
- modelradius = 0;
-
- datapointer = (base + LittleLong(pinmodel->ofs_frames));
// load the frames
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
-
- vertexbuffer = Mem_Alloc(tempmempool, loadmodel->numverts * sizeof(float[4]) * 4);
- svectorsbuffer = vertexbuffer + loadmodel->numverts * 4;
- tvectorsbuffer = svectorsbuffer + loadmodel->numverts * 4;
- normalsbuffer = tvectorsbuffer + loadmodel->numverts * 4;
- for (i = 0;i < loadmodel->numframes;i++)
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->alias.aliasdata_meshes->num_morphframes * sizeof(float[3]));
+ for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_morphframes;i++)
{
pinframe = (md2frame_t *)datapointer;
datapointer += sizeof(md2frame_t);
scale[j] = LittleFloat(pinframe->scale[j]);
translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->mdlmd2data_pose + i * loadmodel->numverts, vertremap);
- Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, loadmodel->mdlmd2data_indices, loadmodel->numverts, loadmodel->mdlmd2data_pose + i * loadmodel->numverts, loadmodel->mdlmd2data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
+ Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
datapointer += numxyz * sizeof(trivertx_t);
strcpy(loadmodel->animscenes[i].name, pinframe->name);
loadmodel->animscenes[i].framerate = 10;
loadmodel->animscenes[i].loop = true;
}
- Mem_Free(vertexbuffer);
Mem_Free(vertremap);
- // LordHavoc: model bbox
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- for (j = 0;j < 3;j++)
+ loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
+ Mod_CalcAliasModelBBoxes();
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes);
+}
+
+void Mod_IDP3_Load(model_t *mod, void *buffer)
+{
+ int i, j, k, version;
+ md3modelheader_t *pinmodel;
+ md3frameinfo_t *pinframe;
+ md3mesh_t *pinmesh;
+ md3tag_t *pintag;
+ aliasmesh_t *mesh;
+ skinfile_t *skinfiles;
+
+ pinmodel = buffer;
+
+ if (memcmp(pinmodel->identifier, "IDP3", 4))
+ Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ version = LittleLong (pinmodel->version);
+ if (version != MD3VERSION)
+ Host_Error ("%s has wrong version number (%i should be %i)",
+ loadmodel->name, version, MD3VERSION);
+
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = LittleLong(pinmodel->flags);
+ loadmodel->synctype = ST_RAND;
+
+ // set up some global info about the model
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes);
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
{
- loadmodel->normalmins[j] = aliasbboxmin[j];
- loadmodel->normalmaxs[j] = aliasbboxmax[j];
- loadmodel->rotatedmins[j] = -modelradius;
- loadmodel->rotatedmaxs[j] = modelradius;
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
}
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
- loadmodel->radius = modelradius;
- loadmodel->radius2 = modelradius * modelradius;
- Mod_BuildMDLMD2MeshInfo();
+ // load frameinfo
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
+ {
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ // load tags
+ loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
+ loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
+ loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
+ for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
+ {
+ strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
+ Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
+ for (j = 0;j < 3;j++)
+ {
+ for (k = 0;k < 3;k++)
+ loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+ loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
+ }
+ //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
+ }
+
+ // load meshes
+ loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t));
+ for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->alias.aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+ {
+ if (memcmp(pinmesh->identifier, "IDP3", 4))
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
+ mesh = loadmodel->alias.aliasdata_meshes + i;
+ mesh->num_skins = loadmodel->numskins;
+ mesh->num_morphframes = LittleLong(pinmesh->num_frames);
+ mesh->num_vertices = LittleLong(pinmesh->num_vertices);
+ mesh->num_triangles = LittleLong(pinmesh->num_triangles);
+ mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+ mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+ mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+ }
+ for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
+ {
+ mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+ }
+
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ if (LittleLong(pinmesh->num_shaders) >= 1)
+ Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+ else
+ for (j = 0;j < mesh->num_skins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
+ }
+ Mod_CalcAliasModelBBoxes();
+ Mod_FreeSkinFiles(skinfiles);
}
-extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
-extern void R_Model_Zymotic_Draw(entity_render_t *ent);
-extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
-extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
-void Mod_LoadZymoticModel(model_t *mod, void *buffer)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
{
zymtype1header_t *pinmodel, *pheader;
qbyte *pbase;
+ int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
+ float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
+ zymvertex_t *verts, *vertdata;
+ zymscene_t *scene;
+ zymbone_t *bone;
+ char *shadername;
+ skinfile_t *skinfiles;
+ aliasmesh_t *mesh;
pinmodel = (void *)buffer;
pbase = buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
- Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
+ Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_ZYM;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Zymotic_Draw;
- loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
- loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
- loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ //loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; // FIXME: implement collisions
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
// byteswap header
pheader = pinmodel;
pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
pheader->radius = BigFloat(pinmodel->radius);
- pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
- pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
- pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
- pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
- pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+ pheader->numverts = BigLong(pinmodel->numverts);
+ pheader->numtris = BigLong(pinmodel->numtris);
+ pheader->numshaders = BigLong(pinmodel->numshaders);
+ pheader->numbones = BigLong(pinmodel->numbones);
+ pheader->numscenes = BigLong(pinmodel->numscenes);
pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
- loadmodel->flags = 0; // there are no flags
loadmodel->numframes = pheader->numscenes;
- loadmodel->synctype = ST_SYNC;
- loadmodel->numtris = pheader->numtris;
- loadmodel->numverts = 0;
+ loadmodel->alias.aliasnum_meshes = pheader->numshaders;
+
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
{
- unsigned int i;
- float modelradius, corner[2];
- // model bbox
- modelradius = pheader->radius;
- for (i = 0;i < 3;i++)
- {
- loadmodel->normalmins[i] = pheader->mins[i];
- loadmodel->normalmaxs[i] = pheader->maxs[i];
- loadmodel->rotatedmins[i] = -modelradius;
- loadmodel->rotatedmaxs[i] = modelradius;
- }
- corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
- corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
- if (loadmodel->yawmaxs[0] > modelradius)
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
- loadmodel->radius = modelradius;
- loadmodel->radius2 = modelradius * modelradius;
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
}
+ // model bbox
+ modelradius = pheader->radius;
+ for (i = 0;i < 3;i++)
{
- // FIXME: add shaders, and make them switchable shader sets and...
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
- loadmodel->skinscenes[0].firstframe = 0;
- loadmodel->skinscenes[0].framecount = 1;
- loadmodel->skinscenes[0].loop = true;
- loadmodel->skinscenes[0].framerate = 10;
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
- loadmodel->skinframes->base = NULL;
- loadmodel->skinframes->fog = NULL;
- loadmodel->skinframes->pants = NULL;
- loadmodel->skinframes->shirt = NULL;
- loadmodel->skinframes->glow = NULL;
- loadmodel->skinframes->merged = NULL;
- loadmodel->numskins = 1;
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->rotatedmaxs[i] = modelradius;
}
+ corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ if (loadmodel->yawmaxs[0] > modelradius)
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
// go through the lumps, swapping things
+ //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (void *) (pheader->lump_scenes.start + pbase);
+ numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
+ for (i = 0;i < pheader->numscenes;i++)
{
- int i, numposes;
- zymscene_t *scene;
- // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- scene = (void *) (pheader->lump_scenes.start + pbase);
- numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
- for (i = 0;i < pheader->numscenes;i++)
- {
- memcpy(loadmodel->animscenes[i].name, scene->name, 32);
- loadmodel->animscenes[i].firstframe = BigLong(scene->start);
- loadmodel->animscenes[i].framecount = BigLong(scene->length);
- loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
- loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
- if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
- if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
- if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
- scene++;
- }
+ memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+ loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+ loadmodel->animscenes[i].framecount = BigLong(scene->length);
+ loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+ loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+ if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
+ if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ if (loadmodel->animscenes[i].framerate < 0)
+ Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
+ scene++;
}
+ //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ loadmodel->alias.aliasnum_poses = pheader->lump_poses.length / sizeof(float[3][4]);
+ loadmodel->alias.aliasdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (void *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->alias.aliasdata_poses[i] = BigFloat(poses[i]);
+
+ //zymlump_t lump_bones; // zymbone_t bone[numbones];
+ loadmodel->alias.aliasnum_bones = pheader->numbones;
+ loadmodel->alias.aliasdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
+ bone = (void *) (pheader->lump_bones.start + pbase);
+ for (i = 0;i < pheader->numbones;i++)
{
- int i;
- float *poses;
- // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
- poses = (void *) (pheader->lump_poses.start + pbase);
- for (i = 0;i < pheader->lump_poses.length / 4;i++)
- loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
+ memcpy(loadmodel->alias.aliasdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->alias.aliasdata_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->alias.aliasdata_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->alias.aliasdata_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
}
+ //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
{
- int i;
- zymbone_t *bone;
- // zymlump_t lump_bones; // zymbone_t bone[numbones];
- loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
- bone = (void *) (pheader->lump_bones.start + pbase);
- for (i = 0;i < pheader->numbones;i++)
- {
- memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
- loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
- loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
- if (loadmodel->zymdata_bones[i].parent >= i)
- Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
- }
+ vertbonecounts[i] = BigLong(bonecount[i]);
+ if (vertbonecounts[i] < 1)
+ Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
}
+ //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (void *) (pheader->lump_verts.start + pbase);
+ for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
{
- int i, *bonecount;
- // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
- for (i = 0;i < pheader->numverts;i++)
- {
- loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
- if (loadmodel->zymdata_vertbonecounts[i] < 1)
- Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
- }
+ verts[i].bonenum = BigLong(vertdata[i].bonenum);
+ verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
+ verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
+ verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
}
+ //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+ intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
{
- int i;
- zymvertex_t *vertdata;
- // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
- vertdata = (void *) (pheader->lump_verts.start + pbase);
- for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
- {
- loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
- loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
- loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
- loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
- }
+ outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
+ // flip T coordinate for OpenGL
+ outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
}
+ //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+ //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+ //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+
+ loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t));
+
+ //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ renderlist = (void *) (pheader->lump_render.start + pbase);
+ renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < loadmodel->alias.aliasnum_meshes;i++)
{
- int i;
- float *intexcoord, *outtexcoord;
- // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
- intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
- for (i = 0;i < pheader->numverts;i++)
+ if (renderlist >= renderlistend)
+ Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
+ Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ mesh = loadmodel->alias.aliasdata_meshes + i;
+ mesh->num_skins = loadmodel->numskins;
+ mesh->num_triangles = count;
+ mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+ mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ outelements = mesh->data_element3i;
+ for (j = 0;j < mesh->num_triangles;j++)
{
- outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
- // flip T coordinate for OpenGL
- outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
+ outelements[2] = BigLong(renderlist[0]);
+ outelements[1] = BigLong(renderlist[1]);
+ outelements[0] = BigLong(renderlist[2]);
+ if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
+ || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
+ || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
+ Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
+ renderlist += 3;
+ outelements += 3;
}
- }
-
- {
- int i, count, *renderlist, *renderlistend, *outrenderlist;
- // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
- loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
- // byteswap, validate, and swap winding order of tris
- count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
- if (pheader->lump_render.length != count)
- Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
- outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
- renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
- for (i = 0;i < pheader->numshaders;i++)
+ remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ for (j = 0;j < pheader->numverts;j++)
{
- if (renderlist >= renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- count = BigLong(*renderlist);renderlist++;
- if (renderlist + count * 3 > renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- *outrenderlist++ = count;
- while (count--)
+ if (remapvertices[j] >= 0)
{
- outrenderlist[2] = BigLong(renderlist[0]);
- outrenderlist[1] = BigLong(renderlist[1]);
- outrenderlist[0] = BigLong(renderlist[2]);
- if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
- || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
- || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
- renderlist += 3;
- outrenderlist += 3;
+ mesh->data_texcoord2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
+ mesh->data_texcoord2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
+ }
+ }
+ mesh->num_vertexboneweights = 0;
+ for (j = 0;j < mesh->num_vertices;j++)
+ if (remapvertices[j] >= 0)
+ mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
+ mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(aliasvertexboneweight_t));
+ mesh->num_vertexboneweights = 0;
+ // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
+ l = 0;
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ if (remapvertices[j] < 0)
+ {
+ l += vertbonecounts[j];
+ continue;
+ }
+ for (k = 0;k < vertbonecounts[j];k++)
+ {
+ // this format really should have had a per vertexweight weight value...
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->num_vertexboneweights++;
+ l++;
}
}
- }
- {
- int i;
- char *shadername;
- // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
- loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
- shadername = (void *) (pheader->lump_shaders.start + pbase);
- for (i = 0;i < pheader->numshaders;i++)
- loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
- }
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
- {
- // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
- loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
- memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+ // since zym models do not have named sections, reuse their shader
+ // name as the section name
+ shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
+ if (shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, shadername, shadername);
+ else
+ for (j = 0;j < mesh->num_skins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
}
+
+ Mem_Free(vertbonecounts);
+ Mem_Free(verts);
+ Mem_Free(outtexcoord2f);
}
+