#include "image.h"
#include "r_shadow.h"
+cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"};
+cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"};
+cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"};
+cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"};
+cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"};
+cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"};
+
void Mod_AliasInit (void)
{
+ Cvar_RegisterVariable(&r_skeletal_debugbone);
+ Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
+ Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
}
-void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const aliasmesh_t *mesh, float *out3f)
+void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
{
if (mesh->num_vertexboneweights)
{
int i, k, blends;
- aliasvertexboneweight_t *v;
+ surfmeshvertexboneweight_t *v;
float *out, *matrix, m[12], bonepose[256][12];
// vertex weighted skeletal
// interpolate matrices and concatenate them to their parents
- for (i = 0;i < model->alias.aliasnum_bones;i++)
+ for (i = 0;i < model->num_bones;i++)
{
for (k = 0;k < 12;k++)
m[k] = 0;
for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
{
- matrix = model->alias.aliasdata_poses + (frameblend[blends].frame * model->alias.aliasnum_bones + i) * 12;
+ matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
for (k = 0;k < 12;k++)
m[k] += matrix[k] * frameblend[blends].lerp;
}
- if (model->alias.aliasdata_bones[i].parent >= 0)
- R_ConcatTransforms(bonepose[model->alias.aliasdata_bones[i].parent], m, bonepose[i]);
+ if (i == r_skeletal_debugbone.integer)
+ m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
+ m[3] *= r_skeletal_debugtranslatex.value;
+ m[7] *= r_skeletal_debugtranslatey.value;
+ m[11] *= r_skeletal_debugtranslatez.value;
+ if (model->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
else
for (k = 0;k < 12;k++)
bonepose[i][k] = m[k];
float lerp1, lerp2, lerp3, lerp4;
const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
// vertex morph
+ if (!mesh->data_morphvertex3f)
+ Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
vertsbase = mesh->data_morphvertex3f;
vertcount = mesh->num_vertices;
verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
}
}
-static void Mod_Alias_Mesh_CompileFrameZero(aliasmesh_t *mesh)
+int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
+{
+ const float *boneframe;
+ float tempbonematrix[12], bonematrix[12];
+ Matrix4x4_CreateIdentity(outmatrix);
+ if (model->num_bones)
+ {
+ if (tagindex < 0 || tagindex >= model->num_bones)
+ return 4;
+ if (poseframe >= model->num_poses)
+ return 6;
+ boneframe = model->data_poses + poseframe * model->num_bones * 12;
+ memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
+ while (model->data_bones[tagindex].parent >= 0)
+ {
+ memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
+ R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
+ tagindex = model->data_bones[tagindex].parent;
+ }
+ outmatrix->m[0][0] = bonematrix[0];
+ outmatrix->m[0][1] = bonematrix[1];
+ outmatrix->m[0][2] = bonematrix[2];
+ outmatrix->m[0][3] = bonematrix[3];
+ outmatrix->m[1][0] = bonematrix[4];
+ outmatrix->m[1][1] = bonematrix[5];
+ outmatrix->m[1][2] = bonematrix[6];
+ outmatrix->m[1][3] = bonematrix[7];
+ outmatrix->m[2][0] = bonematrix[8];
+ outmatrix->m[2][1] = bonematrix[9];
+ outmatrix->m[2][2] = bonematrix[10];
+ outmatrix->m[2][3] = bonematrix[11];
+ outmatrix->m[3][0] = 0;
+ outmatrix->m[3][1] = 0;
+ outmatrix->m[3][2] = 0;
+ outmatrix->m[3][3] = 1;
+ }
+ else if (model->num_tags)
+ {
+ if (tagindex < 0 || tagindex >= model->num_tags)
+ return 4;
+ if (poseframe >= model->num_tagframes)
+ return 6;
+ *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
+ }
+ return 0;
+}
+
+int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
+{
+ int i;
+ if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
+ for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
+ if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
+ return i + 1;
+ if (model->num_bones)
+ for (i = 0;i < model->num_bones;i++)
+ if (!strcasecmp(tagname, model->data_bones[i].name))
+ return i + 1;
+ if (model->num_tags)
+ for (i = 0;i < model->num_tags;i++)
+ if (!strcasecmp(tagname, model->data_tags[i].name))
+ return i + 1;
+ return 0;
+}
+
+static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
{
frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
- mesh->data_basevertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
- mesh->data_basesvector3f = mesh->data_basevertex3f + mesh->num_vertices * 3;
- mesh->data_basetvector3f = mesh->data_basevertex3f + mesh->num_vertices * 6;
- mesh->data_basenormal3f = mesh->data_basevertex3f + mesh->num_vertices * 9;
- Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_basevertex3f);
- Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_basevertex3f, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_basesvector3f, mesh->data_basetvector3f, mesh->data_basenormal3f);
+ mesh->data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
+ mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
+ mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
+ mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
+ Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
+ Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
}
static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
{
- int i, framenum;
+ int i, linetrace;
float segmentmins[3], segmentmaxs[3];
- colbrushf_t *thisbrush_start, *thisbrush_end;
+ frameblend_t frameblend[4];
+ msurface_t *surface;
+ surfmesh_t *mesh;
+ colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
matrix4x4_t startmatrix, endmatrix;
memset(trace, 0, sizeof(*trace));
trace->fraction = 1;
segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
- if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
- {
- // line trace
- for (i = 0;i < model->alias.aliasnum_meshes;i++)
- {
- framenum = frame;
- if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes)
- framenum = 0;
- if (model->alias.aliasdata_meshes[i].data_morphvertex3f)
- Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
- //else
- // FIXME!!! this needs to handle skeletal!
- }
- }
- else
+ linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
+ if (!linetrace)
{
// box trace, performed as brush trace
Matrix4x4_CreateIdentity(&startmatrix);
Matrix4x4_CreateIdentity(&endmatrix);
thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
- for (i = 0;i < model->alias.aliasnum_meshes;i++)
- {
- framenum = frame;
- if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes)
- framenum = 0;
- if (model->alias.aliasdata_meshes[i].data_morphvertex3f)
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
- //else
- // FIXME!!! this needs to handle skeletal!
- }
+ }
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].frame = frame;
+ frameblend[0].lerp = 1;
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ mesh = surface->groupmesh;
+ Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
+ if (linetrace)
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ else
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
}
}
{
int vnum, meshnum;
float dist, yawradius, radius;
- aliasmesh_t *mesh;
+ surfmesh_t *mesh;
float *v;
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
radius = 0;
- for (meshnum = 0, mesh = loadmodel->alias.aliasdata_meshes;meshnum < loadmodel->alias.aliasnum_meshes;meshnum++, mesh++)
+ for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
{
+ mesh = loadmodel->meshlist[meshnum];
for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
{
if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
}
}
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
+static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
{
int i, f, pose, groupframes;
float interval;
{
pinframe = (daliasframe_t *)datapointer;
datapointer += sizeof(daliasframe_t);
- Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, vertremap);
+ Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
datapointer += sizeof(trivertx_t) * inverts;
pose++;
}
}
static skinframe_t missingskinframe;
-aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
-void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
+static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
{
- aliaslayer_t *layer;
-
// hack
if (skinframe == NULL)
{
skinframe = &missingskinframe;
memset(skinframe, 0, sizeof(*skinframe));
- skinframe->base = r_notexture;
- }
-
- memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
- layer = mod_alias_layersbuffer;
- layer->flags = ALIASLAYER_SPECULAR;
- layer->texture = skinframe->gloss;
- layer->nmap = skinframe->nmap;
- layer++;
- if (skinframe->merged != NULL)
- {
- layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_COLORMAPPED;
- layer->texture = skinframe->merged;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->base != NULL)
- {
- layer->flags = ALIASLAYER_DIFFUSE;
- if (skinframe->merged != NULL)
- layer->flags |= ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED;
- layer->texture = skinframe->base;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->pants != NULL)
- {
- layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_PANTS;
- layer->texture = skinframe->pants;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->shirt != NULL)
- {
- layer->flags = ALIASLAYER_DIFFUSE | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_COLORMAP_SHIRT;
- layer->texture = skinframe->shirt;
- layer->nmap = skinframe->nmap;
- layer++;
- }
-
- if (skinframe->glow != NULL)
- {
- layer->flags = 0;
- layer->texture = skinframe->glow;
- layer++;
+ skinframe->base = r_texture_notexture;
}
- layer->flags = ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS;
- layer->texture = skinframe->fog;
- layer++;
-
- skin->flags = 0;
- // fog texture only exists if some pixels are transparent...
- if (skinframe->fog != NULL)
- skin->flags |= ALIASSKIN_TRANSPARENT;
-
- skin->num_layers = layer - mod_alias_layersbuffer;
- skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
- memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
+ skin->skin = *skinframe;
+ skin->currentframe = skin;
+ skin->basematerialflags = MATERIALFLAG_WALL;
+ if (skin->skin.fog)
+ skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+ skin->currentmaterialflags = skin->basematerialflags;
}
-void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
+static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
{
int i;
skinfileitem_t *skinfileitem;
skinframe_t tempskinframe;
if (skinfile)
{
- for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
+ // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
+ for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
{
memset(skin, 0, sizeof(*skin));
for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
{
memset(&tempskinframe, 0, sizeof(tempskinframe));
- if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
{
- Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
- if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ if (cls.state != ca_dedicated)
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
{
- Con_Printf("failed to load skin \"%s\"\n", shadername);
+ if (cls.state != ca_dedicated)
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
}
}
else
{
memset(&tempskinframe, 0, sizeof(tempskinframe));
- if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
else
{
- Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+ if (cls.state != ca_dedicated)
+ Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname);
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
}
}
}
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
-extern void R_Model_Alias_Draw(entity_render_t *ent);
-extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
-extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
-void Mod_IDP0_Load(model_t *mod, void *buffer)
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
+void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
float scales, scalet, scale[3], translate[3], interval;
+ msurface_t *surface;
+ unsigned char *data;
mdl_t *pinmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
daliasskininterval_t *pinskinintervals;
daliasframetype_t *pinframetype;
daliasgroup_t *pinframegroup;
- qbyte *datapointer, *startframes, *startskins;
+ unsigned char *datapointer, *startframes, *startskins;
char name[MAX_QPATH];
skinframe_t tempskinframe;
animscene_t *tempskinscenes;
- aliasskin_t *tempaliasskins;
+ texture_t *tempaliasskins;
float *vertst;
int *vertonseam, *vertremap;
skinfile_t *skinfiles;
- datapointer = buffer;
+ datapointer = (unsigned char *)buffer;
pinmodel = (mdl_t *)datapointer;
datapointer += sizeof(mdl_t);
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
- loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
- loadmodel->alias.aliasnum_meshes = 1;
- loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,65536);
BOUNDI(skinheight,0,65536);
numverts = LittleLong(pinmodel->numverts);
BOUNDI(numverts,0,65536);
- loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
- BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536);
+ loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
+ BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
- loadmodel->synctype = LittleLong (pinmodel->synctype);
+ loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
BOUNDI(loadmodel->synctype,0,2);
loadmodel->flags = LittleLong (pinmodel->flags);
datapointer += sizeof(stvert_t) * numverts;
pintriangles = (dtriangle_t *)datapointer;
- datapointer += sizeof(dtriangle_t) * loadmodel->alias.aliasdata_meshes->num_triangles;
+ datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
startframes = datapointer;
- loadmodel->alias.aliasdata_meshes->num_morphframes = 0;
+ loadmodel->meshlist[0]->num_morphframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
pinframetype = (daliasframetype_t *)datapointer;
{
datapointer += sizeof(daliasframe_t);
datapointer += sizeof(trivertx_t) * numverts;
- loadmodel->alias.aliasdata_meshes->num_morphframes++;
+ loadmodel->meshlist[0]->num_morphframes++;
}
}
// store texture coordinates into temporary array, they will be stored
// after usage is determined (triangle data)
- vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
- vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+ vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
vertonseam = vertremap + numverts * 2;
scales = 1.0 / skinwidth;
}
// load triangle data
- loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->alias.aliasdata_meshes->num_triangles);
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
// read the triangle elements
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
for (j = 0;j < 3;j++)
- loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+ loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
// validate (note numverts is used because this is the original data)
- Mod_ValidateElements(loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
+ Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
// now butcher the elements according to vertonseam and tri->facesfront
// and then compact the vertex set to remove duplicates
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
if (!LittleLong(pintriangles[i].facesfront)) // backface
for (j = 0;j < 3;j++)
- if (vertonseam[loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j]])
- loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] += numverts;
+ if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
+ loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
// count the usage
// (this uses vertremap to count usage to save some memory)
for (i = 0;i < numverts*2;i++)
vertremap[i] = 0;
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles*3;i++)
- vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]++;
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
+ vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
// build remapping table and compact array
- loadmodel->alias.aliasdata_meshes->num_vertices = 0;
+ loadmodel->meshlist[0]->num_vertices = 0;
for (i = 0;i < numverts*2;i++)
{
if (vertremap[i])
{
- vertremap[i] = loadmodel->alias.aliasdata_meshes->num_vertices;
- vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
- vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
- loadmodel->alias.aliasdata_meshes->num_vertices++;
+ vertremap[i] = loadmodel->meshlist[0]->num_vertices;
+ vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
+ vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
+ loadmodel->meshlist[0]->num_vertices++;
}
else
vertremap[i] = -1; // not used at all
}
// remap the elements to the new vertex set
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles * 3;i++)
- loadmodel->alias.aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]];
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
+ loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
// store the texture coordinates
- loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->alias.aliasdata_meshes->num_vertices);
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_vertices;i++)
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
+ for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
{
- loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
- loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
}
// load the frames
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->alias.aliasdata_meshes->num_morphframes * loadmodel->alias.aliasdata_meshes->num_vertices);
- loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
- Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
+ Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
Mod_CalcAliasModelBBoxes();
- Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes);
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
Mem_Free(vertst);
Mem_Free(vertremap);
// load the skins
- if ((skinfiles = Mod_LoadSkinFiles()))
+ skinfiles = Mod_LoadSkinFiles();
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ if (skinfiles)
{
- loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
- Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
}
else
{
- loadmodel->alias.aliasdata_meshes->num_skins = totalskins;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
totalskins = 0;
datapointer = startskins;
for (i = 0;i < loadmodel->numskins;i++)
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
else
sprintf (name, "%s_%i", loadmodel->name, i);
- if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
- Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+ if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
datapointer += skinwidth * skinheight;
totalskins++;
}
}
// check for skins that don't exist in the model, but do exist as external images
// (this was added because yummyluv kept pestering me about support for it)
- while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
+ while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
{
// expand the arrays to make room
tempskinscenes = loadmodel->skinscenes;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
Mem_Free(tempskinscenes);
- tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t));
- memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t));
+ tempaliasskins = loadmodel->data_textures;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
+ memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
Mem_Free(tempaliasskins);
// store the info about the new skin
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
loadmodel->skinscenes[loadmodel->numskins].loop = true;
//increase skin counts
- loadmodel->alias.aliasdata_meshes->num_skins++;
loadmodel->numskins++;
totalskins++;
}
}
+
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->groupmesh = loadmodel->meshlist[0];
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = surface->groupmesh->num_vertices;
}
static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
}
}
-void Mod_IDP2_Load(model_t *mod, void *buffer)
+void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
float *stverts, s, t, scale[3], translate[3];
+ unsigned char *data;
+ msurface_t *surface;
md2_t *pinmodel;
- qbyte *base, *datapointer;
+ unsigned char *base, *datapointer;
md2frame_t *pinframe;
char *inskin;
md2triangle_t *intri;
skinframe_t tempskinframe;
skinfile_t *skinfiles;
- pinmodel = buffer;
- base = buffer;
+ pinmodel = (md2_t *)buffer;
+ base = (unsigned char *)buffer;
version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
- loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- loadmodel->alias.aliasnum_meshes = 1;
- loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
loadmodel->numskins = LittleLong(pinmodel->num_skins);
numxyz = LittleLong(pinmodel->num_xyz);
numst = LittleLong(pinmodel->num_st);
- loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
+ loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
- loadmodel->alias.aliasdata_meshes->num_morphframes = loadmodel->numframes;
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
// load the skins
- inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
- if ((skinfiles = Mod_LoadSkinFiles()))
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
{
- loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
- Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
}
else if (loadmodel->numskins)
{
// skins found (most likely not a player model)
- loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
- if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+ if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
else
{
Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
}
}
}
{
// no skins (most likely a player model)
loadmodel->numskins = 1;
- loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
}
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
}
// load the triangles and stvert data
- inst = (void*)(base + LittleLong(pinmodel->ofs_st));
- intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
skinwidth = LittleLong(pinmodel->skinwidth);
skinheight = LittleLong(pinmodel->skinheight);
- stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+ stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2]));
s = 1.0f / skinwidth;
t = 1.0f / skinheight;
for (i = 0;i < numst;i++)
stverts[i*2+1] = k * t;
}
- md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, loadmodel->alias.aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
// swap the triangle list
num = 0;
- loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
{
for (j = 0;j < 3;j++)
{
hash->next = md2verthash[hashindex];
md2verthash[hashindex] = hash;
}
- loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
+ loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
}
}
Mem_Free(stverts);
numverts = num;
- loadmodel->alias.aliasdata_meshes->num_vertices = numverts;
- vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+ loadmodel->meshlist[0]->num_vertices = numverts;
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
for (i = 0;i < num;i++)
{
hash = md2verthashdata + i;
vertremap[i] = hash->xyz;
- loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
- loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
}
Mem_Free(md2verthash);
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
- loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->alias.aliasdata_meshes->num_morphframes * sizeof(float[3]));
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_morphframes;i++)
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
+ for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
{
pinframe = (md2frame_t *)datapointer;
datapointer += sizeof(md2frame_t);
scale[j] = LittleFloat(pinframe->scale[j]);
translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
+ Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
datapointer += numxyz * sizeof(trivertx_t);
strcpy(loadmodel->animscenes[i].name, pinframe->name);
Mem_Free(vertremap);
- loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
- Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
Mod_CalcAliasModelBBoxes();
- Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes);
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
+
+ surface = loadmodel->data_surfaces;
+ surface->groupmesh = loadmodel->meshlist[0];
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = surface->groupmesh->num_vertices;
}
-void Mod_IDP3_Load(model_t *mod, void *buffer)
+void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, k, version;
+ unsigned char *data;
+ msurface_t *surface;
+ surfmesh_t *mesh;
md3modelheader_t *pinmodel;
md3frameinfo_t *pinframe;
md3mesh_t *pinmesh;
md3tag_t *pintag;
- aliasmesh_t *mesh;
skinfile_t *skinfiles;
- pinmodel = buffer;
+ pinmodel = (md3modelheader_t *)buffer;
if (memcmp(pinmodel->identifier, "IDP3", 4))
- Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
version = LittleLong (pinmodel->version);
if (version != MD3VERSION)
Host_Error ("%s has wrong version number (%i should be %i)",
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
- loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = LittleLong(pinmodel->flags);
loadmodel->synctype = ST_RAND;
// set up some global info about the model
loadmodel->numframes = LittleLong(pinmodel->num_frames);
- loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes);
+ loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
// make skinscenes for the skins (no groups)
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
}
// load frameinfo
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
{
strcpy(loadmodel->animscenes[i].name, pinframe->name);
loadmodel->animscenes[i].firstframe = i;
}
// load tags
- loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
- loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
- loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
- for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
+ loadmodel->num_tagframes = loadmodel->numframes;
+ loadmodel->num_tags = LittleLong(pinmodel->num_tags);
+ loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
+ for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
{
- strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
- Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
+ strcpy(loadmodel->data_tags[i].name, pintag->name);
+ Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
for (j = 0;j < 3;j++)
{
for (k = 0;k < 3;k++)
- loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
- loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
+ loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+ loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
}
- //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
+ //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
}
// load meshes
- loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t));
- for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->alias.aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
+ for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
- Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
- mesh = loadmodel->alias.aliasdata_meshes + i;
- mesh->num_skins = loadmodel->numskins;
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
+ mesh = loadmodel->meshlist[i];
mesh->num_morphframes = LittleLong(pinmesh->num_frames);
mesh->num_vertices = LittleLong(pinmesh->num_vertices);
mesh->num_triangles = LittleLong(pinmesh->num_triangles);
- mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
for (j = 0;j < mesh->num_triangles * 3;j++)
- mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
+ mesh->data_element3i[j] = LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
for (j = 0;j < mesh->num_vertices;j++)
{
- mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
- mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
+ mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
+ mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
}
for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
{
- mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
- mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
- mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
}
Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
Mod_Alias_Mesh_CompileFrameZero(mesh);
if (LittleLong(pinmesh->num_shaders) >= 1)
- Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
else
- for (j = 0;j < mesh->num_skins;j++)
- Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
}
Mod_CalcAliasModelBBoxes();
Mod_FreeSkinFiles(skinfiles);
}
-void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
zymtype1header_t *pinmodel, *pheader;
- qbyte *pbase;
+ unsigned char *pbase;
int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
zymvertex_t *verts, *vertdata;
zymbone_t *bone;
char *shadername;
skinfile_t *skinfiles;
- aliasmesh_t *mesh;
+ unsigned char *data;
+ msurface_t *surface;
+ surfmesh_t *mesh;
- pinmodel = (void *)buffer;
- pbase = buffer;
+ pinmodel = (zymtype1header_t *)buffer;
+ pbase = (unsigned char *)buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
- Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
+ Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model");
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
- loadmodel->DrawLight = R_Model_Alias_DrawLight;
- //loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; // FIXME: implement collisions
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
loadmodel->numframes = pheader->numscenes;
- loadmodel->alias.aliasnum_meshes = pheader->numshaders;
+ loadmodel->num_surfaces = pheader->numshaders;
skinfiles = Mod_LoadSkinFiles();
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
// make skinscenes for the skins (no groups)
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
// go through the lumps, swapping things
//zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- scene = (void *) (pheader->lump_scenes.start + pbase);
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
for (i = 0;i < pheader->numscenes;i++)
{
loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
- Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
- Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
+ Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
scene++;
}
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- loadmodel->alias.aliasnum_poses = pheader->lump_poses.length / sizeof(float[3][4]);
- loadmodel->alias.aliasdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
- poses = (void *) (pheader->lump_poses.start + pbase);
+ loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (float *) (pheader->lump_poses.start + pbase);
for (i = 0;i < pheader->lump_poses.length / 4;i++)
- loadmodel->alias.aliasdata_poses[i] = BigFloat(poses[i]);
+ loadmodel->data_poses[i] = BigFloat(poses[i]);
//zymlump_t lump_bones; // zymbone_t bone[numbones];
- loadmodel->alias.aliasnum_bones = pheader->numbones;
- loadmodel->alias.aliasdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
- bone = (void *) (pheader->lump_bones.start + pbase);
+ loadmodel->num_bones = pheader->numbones;
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
+ bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
for (i = 0;i < pheader->numbones;i++)
{
- memcpy(loadmodel->alias.aliasdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
- loadmodel->alias.aliasdata_bones[i].flags = BigLong(bone[i].flags);
- loadmodel->alias.aliasdata_bones[i].parent = BigLong(bone[i].parent);
- if (loadmodel->alias.aliasdata_bones[i].parent >= i)
- Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
+ memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
//zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
for (i = 0;i < pheader->numverts;i++)
{
vertbonecounts[i] = BigLong(bonecount[i]);
if (vertbonecounts[i] < 1)
- Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
+ Host_Error("%s bonecount[%i] < 1", loadmodel->name, i);
}
//zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
- vertdata = (void *) (pheader->lump_verts.start + pbase);
+ verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
{
verts[i].bonenum = BigLong(vertdata[i].bonenum);
}
//zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
- intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
+ outtexcoord2f = (float *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+ intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
for (i = 0;i < pheader->numverts;i++)
{
outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
//loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
//memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
- loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t));
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
//zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
//zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
// byteswap, validate, and swap winding order of tris
count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
if (pheader->lump_render.length != count)
- Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
- renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
- for (i = 0;i < loadmodel->alias.aliasnum_meshes;i++)
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
+ renderlist = (int *) (pheader->lump_render.start + pbase);
+ renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
{
if (renderlist >= renderlistend)
- Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
count = BigLong(*renderlist);renderlist++;
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
- Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
- mesh = loadmodel->alias.aliasdata_meshes + i;
- mesh->num_skins = loadmodel->numskins;
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
+ mesh = loadmodel->meshlist[i];
mesh->num_triangles = count;
- mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
outelements = mesh->data_element3i;
for (j = 0;j < mesh->num_triangles;j++)
{
if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
|| (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
|| (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
- Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
+ if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0)
+ Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name);
renderlist += 3;
outelements += 3;
}
- remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ remapvertices = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
for (j = 0;j < mesh->num_triangles * 3;j++)
mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
- Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
for (j = 0;j < pheader->numverts;j++)
{
if (remapvertices[j] >= 0)
{
- mesh->data_texcoord2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
- mesh->data_texcoord2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
+ mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
+ mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
}
}
mesh->num_vertexboneweights = 0;
- for (j = 0;j < mesh->num_vertices;j++)
+ for (j = 0;j < pheader->numverts;j++)
if (remapvertices[j] >= 0)
mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
- mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(aliasvertexboneweight_t));
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
mesh->num_vertexboneweights = 0;
// note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
l = 0;
- for (j = 0;j < mesh->num_vertices;j++)
+ for (j = 0;j < pheader->numverts;j++)
{
if (remapvertices[j] < 0)
{
l++;
}
}
+ shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
+ // since zym models do not have named sections, reuse their shader
+ // name as the section name
+ if (shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
Mod_Alias_Mesh_CompileFrameZero(mesh);
- // since zym models do not have named sections, reuse their shader
- // name as the section name
- shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
- if (shadername[0])
- Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, shadername, shadername);
- else
- for (j = 0;j < mesh->num_skins;j++)
- Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
}
Mem_Free(vertbonecounts);
Mem_Free(outtexcoord2f);
}
+void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ dpmheader_t *pheader;
+ dpmframe_t *frame;
+ dpmbone_t *bone;
+ dpmmesh_t *dpmmesh;
+ unsigned char *pbase;
+ int i, j, k;
+ skinfile_t *skinfiles;
+ unsigned char *data;
+
+ pheader = (dpmheader_t *)buffer;
+ pbase = (unsigned char *)buffer;
+ if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
+ Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model");
+ if (BigLong(pheader->type) != 2)
+ Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
+
+ // byteswap header
+ pheader->type = BigLong(pheader->type);
+ pheader->filesize = BigLong(pheader->filesize);
+ pheader->mins[0] = BigFloat(pheader->mins[0]);
+ pheader->mins[1] = BigFloat(pheader->mins[1]);
+ pheader->mins[2] = BigFloat(pheader->mins[2]);
+ pheader->maxs[0] = BigFloat(pheader->maxs[0]);
+ pheader->maxs[1] = BigFloat(pheader->maxs[1]);
+ pheader->maxs[2] = BigFloat(pheader->maxs[2]);
+ pheader->yawradius = BigFloat(pheader->yawradius);
+ pheader->allradius = BigFloat(pheader->allradius);
+ pheader->num_bones = BigLong(pheader->num_bones);
+ pheader->num_meshs = BigLong(pheader->num_meshs);
+ pheader->num_frames = BigLong(pheader->num_frames);
+ pheader->ofs_bones = BigLong(pheader->ofs_bones);
+ pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
+ pheader->ofs_frames = BigLong(pheader->ofs_frames);
+
+ // model bbox
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
+ loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -pheader->allradius;
+ loadmodel->rotatedmaxs[i] = pheader->allradius;
+ }
+ loadmodel->radius = pheader->allradius;
+ loadmodel->radius2 = pheader->allradius * pheader->allradius;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ loadmodel->numframes = pheader->num_frames;
+ loadmodel->num_bones = pheader->num_bones;
+ loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
+
+ // do most allocations as one merged chunk
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
+
+ // load the bone info
+ bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+ }
+
+ // load the frames
+ frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ const float *poses;
+ memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name));
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].loop = true;
+ loadmodel->animscenes[i].framerate = 10;
+ // load the bone poses for this frame
+ poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
+ for (j = 0;j < loadmodel->num_bones*12;j++)
+ loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
+ // stuff not processed here: mins, maxs, yawradius, allradius
+ frame++;
+ }
+
+ // load the meshes now
+ dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ const int *inelements;
+ int *outelements;
+ const float *intexcoord;
+ surfmesh_t *mesh;
+ msurface_t *surface;
+
+ mesh = loadmodel->meshlist[i];
+ mesh->num_triangles = BigLong(dpmmesh->num_tris);
+ mesh->num_vertices = BigLong(dpmmesh->num_verts);
+
+ // to find out how many weights exist we two a two-stage load...
+ mesh->num_vertexboneweights = 0;
+ data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ int numweights = BigLong(((dpmvertex_t *)data)->numbones);
+ mesh->num_vertexboneweights += numweights;
+ data += sizeof(dpmvertex_t);
+ data += numweights * sizeof(dpmbonevert_t);
+ }
+
+ // allocate things now that we know how many
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+
+ inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
+ outelements = mesh->data_element3i;
+ for (j = 0;j < mesh->num_triangles;j++)
+ {
+ // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
+ outelements[0] = BigLong(inelements[2]);
+ outelements[1] = BigLong(inelements[1]);
+ outelements[2] = BigLong(inelements[0]);
+ inelements += 3;
+ outelements += 3;
+ }
+
+ intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
+ for (j = 0;j < mesh->num_vertices*2;j++)
+ mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]);
+
+ // now load them for real
+ mesh->num_vertexboneweights = 0;
+ data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ int numweights = BigLong(((dpmvertex_t *)data)->numbones);
+ data += sizeof(dpmvertex_t);
+ for (k = 0;k < numweights;k++)
+ {
+ const dpmbonevert_t *vert = (dpmbonevert_t *) data;
+ // stuff not processed here: normal
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = BigFloat(vert->origin[0]);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = BigFloat(vert->origin[1]);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = BigFloat(vert->origin[2]);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = BigFloat(vert->influence);
+ mesh->num_vertexboneweights++;
+ data += sizeof(dpmbonevert_t);
+ }
+ }
+
+ // since dpm models do not have named sections, reuse their shader name as the section name
+ if (dpmmesh->shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
+
+ dpmmesh++;
+ }
+}
+
+static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
+{
+ float x = quat[0], y = quat[1], z = quat[2], w = quat[3];
+ m->m[0][0]=1-2*(y*y+z*z);m->m[0][1]= 2*(x*y-z*w);m->m[0][2]= 2*(x*z+y*w);m->m[0][3]=origin[0];
+ m->m[1][0]= 2*(x*y+z*w);m->m[1][1]=1-2*(x*x+z*z);m->m[1][2]= 2*(y*z-x*w);m->m[1][3]=origin[1];
+ m->m[2][0]= 2*(x*z-y*w);m->m[2][1]= 2*(y*z+x*w);m->m[2][2]=1-2*(x*x+y*y);m->m[2][3]=origin[2];
+ m->m[3][0]= 0 ;m->m[3][1]= 0 ;m->m[3][2]= 0 ;m->m[3][3]=1;
+}
+
+// no idea why PSK/PSA files contain weird quaternions but they do...
+#define PSKQUATNEGATIONS
+void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ int i, j, index, version, recordsize, numrecords;
+ int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
+ fs_offset_t filesize;
+ pskpnts_t *pnts;
+ pskvtxw_t *vtxw;
+ pskface_t *faces;
+ pskmatt_t *matts;
+ pskboneinfo_t *bones;
+ pskrawweights_t *rawweights;
+ pskboneinfo_t *animbones;
+ pskaniminfo_t *anims;
+ pskanimkeys_t *animkeys;
+ void *animfilebuffer, *animbuffer, *animbufferend;
+ pskchunk_t *pchunk;
+ surfmesh_t *mesh;
+ skinfile_t *skinfiles;
+ char animname[MAX_QPATH];
+
+ pchunk = (pskchunk_t *)buffer;
+ if (strcmp(pchunk->id, "ACTRHEAD"))
+ Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model");
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ FS_StripExtension(loadmodel->name, animname, sizeof(animname));
+ strlcat(animname, ".psa", sizeof(animname));
+ animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
+ animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
+ if (animbuffer == NULL)
+ Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
+
+ numpnts = 0;
+ pnts = NULL;
+ numvtxw = 0;
+ vtxw = NULL;
+ numfaces = 0;
+ faces = NULL;
+ nummatts = 0;
+ matts = NULL;
+ numbones = 0;
+ bones = NULL;
+ numrawweights = 0;
+ rawweights = NULL;
+ numanims = 0;
+ anims = NULL;
+ numanimkeys = 0;
+ animkeys = NULL;
+
+ while (buffer < bufferend)
+ {
+ pchunk = (pskchunk_t *)buffer;
+ buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
+ version = LittleLong(pchunk->version);
+ recordsize = LittleLong(pchunk->recordsize);
+ numrecords = LittleLong(pchunk->numrecords);
+ if (developer.integer)
+ Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
+ if (!strcmp(pchunk->id, "ACTRHEAD"))
+ {
+ // nothing to do
+ }
+ else if (!strcmp(pchunk->id, "PNTS0000"))
+ {
+ pskpnts_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numpnts = numrecords;
+ pnts = (pskpnts_t *)buffer;
+ for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->origin[0] = LittleFloat(p->origin[0]);
+ p->origin[1] = LittleFloat(p->origin[1]);
+ p->origin[2] = LittleFloat(p->origin[2]);
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "VTXW0000"))
+ {
+ pskvtxw_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numvtxw = numrecords;
+ vtxw = (pskvtxw_t *)buffer;
+ for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->pntsindex = LittleShort(p->pntsindex);
+ p->texcoord[0] = LittleFloat(p->texcoord[0]);
+ p->texcoord[1] = LittleFloat(p->texcoord[1]);
+ if (p->pntsindex >= numpnts)
+ {
+ Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
+ p->pntsindex = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "FACE0000"))
+ {
+ pskface_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numfaces = numrecords;
+ faces = (pskface_t *)buffer;
+ for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
+ p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
+ p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
+ p->group = LittleLong(p->group);
+ if (p->vtxwindex[0] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
+ p->vtxwindex[0] = 0;
+ }
+ if (p->vtxwindex[1] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
+ p->vtxwindex[1] = 0;
+ }
+ if (p->vtxwindex[2] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
+ p->vtxwindex[2] = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "MATT0000"))
+ {
+ pskmatt_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ nummatts = numrecords;
+ matts = (pskmatt_t *)buffer;
+ for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
+ {
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "REFSKELT"))
+ {
+ pskboneinfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numbones = numrecords;
+ bones = (pskboneinfo_t *)buffer;
+ for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->numchildren = LittleLong(p->numchildren);
+ p->parent = LittleLong(p->parent);
+ p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
+ p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
+ p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
+ p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
+ p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
+ p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
+ p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
+ p->basepose.unknown = LittleFloat(p->basepose.unknown);
+ p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
+ p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
+ p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
+#ifdef PSKQUATNEGATIONS
+ if (index)
+ {
+ p->basepose.quat[0] *= -1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= -1;
+ }
+ else
+ {
+ p->basepose.quat[0] *= 1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= 1;
+ }
+#endif
+ if (p->parent < 0 || p->parent >= numbones)
+ {
+ Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
+ p->parent = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
+ {
+ pskrawweights_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numrawweights = numrecords;
+ rawweights = (pskrawweights_t *)buffer;
+ for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->weight = LittleFloat(p->weight);
+ p->pntsindex = LittleLong(p->pntsindex);
+ p->boneindex = LittleLong(p->boneindex);
+ if (p->pntsindex < 0 || p->pntsindex >= numpnts)
+ {
+ Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
+ p->pntsindex = 0;
+ }
+ if (p->boneindex < 0 || p->boneindex >= numbones)
+ {
+ Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
+ p->boneindex = 0;
+ }
+ }
+ buffer = p;
+ }
+ }
+
+ while (animbuffer < animbufferend)
+ {
+ pchunk = (pskchunk_t *)animbuffer;
+ animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
+ version = LittleLong(pchunk->version);
+ recordsize = LittleLong(pchunk->recordsize);
+ numrecords = LittleLong(pchunk->numrecords);
+ if (developer.integer)
+ Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
+ if (!strcmp(pchunk->id, "ANIMHEAD"))
+ {
+ // nothing to do
+ }
+ else if (!strcmp(pchunk->id, "BONENAMES"))
+ {
+ pskboneinfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ // byteswap in place and keep the pointer
+ numanimbones = numrecords;
+ animbones = (pskboneinfo_t *)animbuffer;
+ // NOTE: supposedly psa does not need to match the psk model, the
+ // bones missing from the psa would simply use their base
+ // positions from the psk, but this is hard for me to implement
+ // and people can easily make animations that match.
+ if (numanimbones != numbones)
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh");
+ for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->numchildren = LittleLong(p->numchildren);
+ p->parent = LittleLong(p->parent);
+ p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
+ p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
+ p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
+ p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
+ p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
+ p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
+ p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
+ p->basepose.unknown = LittleFloat(p->basepose.unknown);
+ p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
+ p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
+ p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
+#ifdef PSKQUATNEGATIONS
+ if (index)
+ {
+ p->basepose.quat[0] *= -1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= -1;
+ }
+ else
+ {
+ p->basepose.quat[0] *= 1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= 1;
+ }
+#endif
+ if (p->parent < 0 || p->parent >= numanimbones)
+ {
+ Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
+ p->parent = 0;
+ }
+ // check that bones are the same as in the base
+ if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
+ }
+ animbuffer = p;
+ }
+ else if (!strcmp(pchunk->id, "ANIMINFO"))
+ {
+ pskaniminfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ // byteswap in place and keep the pointer
+ numanims = numrecords;
+ anims = (pskaniminfo_t *)animbuffer;
+ for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->numbones = LittleLong(p->numbones);
+ p->playtime = LittleFloat(p->playtime);
+ p->fps = LittleFloat(p->fps);
+ p->firstframe = LittleLong(p->firstframe);
+ p->numframes = LittleLong(p->numframes);
+ if (p->numbones != numbones)
+ {
+ Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
+ }
+ }
+ animbuffer = p;
+ }
+ else if (!strcmp(pchunk->id, "ANIMKEYS"))
+ {
+ pskanimkeys_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ numanimkeys = numrecords;
+ animkeys = (pskanimkeys_t *)animbuffer;
+ for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->origin[0] = LittleFloat(p->origin[0]);
+ p->origin[1] = LittleFloat(p->origin[1]);
+ p->origin[2] = LittleFloat(p->origin[2]);
+ p->quat[0] = LittleFloat(p->quat[0]);
+ p->quat[1] = LittleFloat(p->quat[1]);
+ p->quat[2] = LittleFloat(p->quat[2]);
+ p->quat[3] = LittleFloat(p->quat[3]);
+ p->frametime = LittleFloat(p->frametime);
+#ifdef PSKQUATNEGATIONS
+ if (index % numbones)
+ {
+ p->quat[0] *= -1;
+ p->quat[1] *= -1;
+ p->quat[2] *= -1;
+ }
+ else
+ {
+ p->quat[0] *= 1;
+ p->quat[1] *= -1;
+ p->quat[2] *= 1;
+ }
+#endif
+ }
+ animbuffer = p;
+ // TODO: allocate bonepose stuff
+ }
+ else
+ Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
+ }
+
+ if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
+ Host_Error("%s: missing required chunks", loadmodel->name);
+
+ // FIXME: model bbox
+ // model bbox
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = -128;
+ loadmodel->normalmaxs[i] = 128;
+ loadmodel->yawmins[i] = -128;
+ loadmodel->yawmaxs[i] = 128;
+ loadmodel->rotatedmins[i] = -128;
+ loadmodel->rotatedmaxs[i] = 128;
+ }
+ loadmodel->radius = 128;
+ loadmodel->radius2 = loadmodel->radius * loadmodel->radius;
+
+ loadmodel->numframes = 0;
+ for (index = 0;index < numanims;index++)
+ loadmodel->numframes += anims[index].numframes;
+
+ loadmodel->num_bones = numbones;
+ loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
+
+ if (numanimkeys != loadmodel->num_bones * loadmodel->numframes)
+ Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
+
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
+
+ loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
+ mesh = loadmodel->meshlist[0] = (surfmesh_t *)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
+ mesh->num_vertices = numvtxw;
+ mesh->num_triangles = numfaces;
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+
+ // create surfaces
+ for (index = 0, i = 0;index < nummatts;index++)
+ {
+ // since psk models do not have named sections, reuse their shader name as the section name
+ if (matts[index].name[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
+ loadmodel->surfacelist[index] = index;
+ loadmodel->data_surfaces[index].groupmesh = loadmodel->meshlist[0];
+ loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
+ loadmodel->data_surfaces[index].num_firstvertex = 0;
+ loadmodel->data_surfaces[index].num_vertices = loadmodel->meshlist[0]->num_vertices;
+ }
+
+ // copy over the texcoords
+ for (index = 0;index < numvtxw;index++)
+ {
+ mesh->data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
+ mesh->data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
+ }
+
+ // loading the faces is complicated because we need to sort them into surfaces by mattindex
+ for (index = 0;index < numfaces;index++)
+ loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
+ for (index = 0, i = 0;index < nummatts;index++)
+ {
+ loadmodel->data_surfaces[index].num_firsttriangle = i;
+ i += loadmodel->data_surfaces[index].num_triangles;
+ loadmodel->data_surfaces[index].num_triangles = 0;
+ }
+ for (index = 0;index < numfaces;index++)
+ {
+ i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
+ mesh->data_element3i[i+0] = faces[index].vtxwindex[0];
+ mesh->data_element3i[i+1] = faces[index].vtxwindex[1];
+ mesh->data_element3i[i+2] = faces[index].vtxwindex[2];
+ }
+
+ // copy over the bones
+ for (index = 0;index < numbones;index++)
+ {
+ strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
+ loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
+ if (loadmodel->data_bones[index].parent >= index)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
+ }
+
+ // build bone-relative vertex weights from the psk point weights
+ mesh->num_vertexboneweights = 0;
+ for (index = 0;index < numvtxw;index++)
+ for (j = 0;j < numrawweights;j++)
+ if (rawweights[j].pntsindex == vtxw[index].pntsindex)
+ mesh->num_vertexboneweights++;
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->num_vertexboneweights = 0;
+ for (index = 0;index < numvtxw;index++)
+ {
+ for (j = 0;j < numrawweights;j++)
+ {
+ if (rawweights[j].pntsindex == vtxw[index].pntsindex)
+ {
+ matrix4x4_t matrix, inversematrix;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight;
+ Matrix4x4_CreateIdentity(&matrix);
+ for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent)
+ {
+ matrix4x4_t childmatrix, tempmatrix;
+ Mod_PSKMODEL_AnimKeyToMatrix(bones[i].basepose.origin, bones[i].basepose.quat, &tempmatrix);
+ childmatrix = matrix;
+ Matrix4x4_Concat(&matrix, &tempmatrix, &childmatrix);
+ }
+ Matrix4x4_Invert_Simple(&inversematrix, &matrix);
+ Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
+ VectorScale(mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
+ mesh->num_vertexboneweights++;
+ }
+ }
+ }
+
+ // set up the animscenes based on the anims
+ for (index = 0, i = 0;index < numanims;index++)
+ {
+ for (j = 0;j < anims[index].numframes;j++, i++)
+ {
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].loop = true;
+ loadmodel->animscenes[i].framerate = 10;
+ }
+ }
+
+ // load the poses from the animkeys
+ for (index = 0;index < numanimkeys;index++)
+ {
+ matrix4x4_t matrix;
+ Mod_PSKMODEL_AnimKeyToMatrix(animkeys[index].origin, animkeys[index].quat, &matrix);
+ loadmodel->data_poses[index*12+0] = matrix.m[0][0];
+ loadmodel->data_poses[index*12+1] = matrix.m[0][1];
+ loadmodel->data_poses[index*12+2] = matrix.m[0][2];
+ loadmodel->data_poses[index*12+3] = matrix.m[0][3];
+ loadmodel->data_poses[index*12+4] = matrix.m[1][0];
+ loadmodel->data_poses[index*12+5] = matrix.m[1][1];
+ loadmodel->data_poses[index*12+6] = matrix.m[1][2];
+ loadmodel->data_poses[index*12+7] = matrix.m[1][3];
+ loadmodel->data_poses[index*12+8] = matrix.m[2][0];
+ loadmodel->data_poses[index*12+9] = matrix.m[2][1];
+ loadmodel->data_poses[index*12+10] = matrix.m[2][2];
+ loadmodel->data_poses[index*12+11] = matrix.m[2][3];
+ }
+
+ // compile extra data we want
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ Mem_Free(animfilebuffer);
+}
+