*/
#include "quakedef.h"
+#include "image.h"
+#include "r_shadow.h"
-static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
+cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"};
+cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"};
+cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"};
+cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"};
+cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"};
+cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"};
void Mod_AliasInit (void)
{
- Cvar_RegisterVariable(&r_mipskins);
+ Cvar_RegisterVariable(&r_skeletal_debugbone);
+ Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
+ Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
}
-static void Mod_Alias_SERAddEntity(void)
+void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
{
- R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
+ if (mesh->num_vertexboneweights)
+ {
+ int i, k, blends;
+ surfmeshvertexboneweight_t *v;
+ float *out, *matrix, m[12], bonepose[256][12];
+ // vertex weighted skeletal
+ // interpolate matrices and concatenate them to their parents
+ for (i = 0;i < model->num_bones;i++)
+ {
+ for (k = 0;k < 12;k++)
+ m[k] = 0;
+ for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
+ {
+ matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
+ for (k = 0;k < 12;k++)
+ m[k] += matrix[k] * frameblend[blends].lerp;
+ }
+ if (i == r_skeletal_debugbone.integer)
+ m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
+ m[3] *= r_skeletal_debugtranslatex.value;
+ m[7] *= r_skeletal_debugtranslatey.value;
+ m[11] *= r_skeletal_debugtranslatez.value;
+ if (model->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[i][k] = m[k];
+ }
+ // blend the vertex bone weights
+ memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
+ v = mesh->data_vertexboneweights;
+ for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
+ {
+ out = out3f + v->vertexindex * 3;
+ matrix = bonepose[v->boneindex];
+ // FIXME: this can very easily be optimized with SSE or 3DNow
+ out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
+ out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
+ out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
+ }
+ }
+ else
+ {
+ int i, vertcount;
+ float lerp1, lerp2, lerp3, lerp4;
+ const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
+ // vertex morph
+ if (!mesh->data_morphvertex3f)
+ Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
+ vertsbase = mesh->data_morphvertex3f;
+ vertcount = mesh->num_vertices;
+ verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
+ lerp1 = frameblend[0].lerp;
+ if (frameblend[1].lerp)
+ {
+ verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
+ lerp2 = frameblend[1].lerp;
+ if (frameblend[2].lerp)
+ {
+ verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
+ lerp3 = frameblend[2].lerp;
+ if (frameblend[3].lerp)
+ {
+ verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
+ lerp4 = frameblend[3].lerp;
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
+ }
+ else
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
+ }
+ else
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
+ }
+ else
+ memcpy(out3f, verts1, vertcount * sizeof(float[3]));
+ }
+}
+
+int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
+{
+ const float *boneframe;
+ float tempbonematrix[12], bonematrix[12];
+ Matrix4x4_CreateIdentity(outmatrix);
+ if (model->num_bones)
+ {
+ if (tagindex < 0 || tagindex >= model->num_bones)
+ return 4;
+ if (poseframe >= model->num_poses)
+ return 6;
+ boneframe = model->data_poses + poseframe * model->num_bones * 12;
+ memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
+ while (model->data_bones[tagindex].parent >= 0)
+ {
+ memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
+ R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
+ tagindex = model->data_bones[tagindex].parent;
+ }
+ outmatrix->m[0][0] = bonematrix[0];
+ outmatrix->m[0][1] = bonematrix[1];
+ outmatrix->m[0][2] = bonematrix[2];
+ outmatrix->m[0][3] = bonematrix[3];
+ outmatrix->m[1][0] = bonematrix[4];
+ outmatrix->m[1][1] = bonematrix[5];
+ outmatrix->m[1][2] = bonematrix[6];
+ outmatrix->m[1][3] = bonematrix[7];
+ outmatrix->m[2][0] = bonematrix[8];
+ outmatrix->m[2][1] = bonematrix[9];
+ outmatrix->m[2][2] = bonematrix[10];
+ outmatrix->m[2][3] = bonematrix[11];
+ outmatrix->m[3][0] = 0;
+ outmatrix->m[3][1] = 0;
+ outmatrix->m[3][2] = 0;
+ outmatrix->m[3][3] = 1;
+ }
+ else if (model->num_tags)
+ {
+ if (tagindex < 0 || tagindex >= model->num_tags)
+ return 4;
+ if (poseframe >= model->num_tagframes)
+ return 6;
+ *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
+ }
+ return 0;
+}
+
+int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
+{
+ int i;
+ if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
+ for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
+ if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
+ return i + 1;
+ if (model->num_bones)
+ for (i = 0;i < model->num_bones;i++)
+ if (!strcasecmp(tagname, model->data_bones[i].name))
+ return i + 1;
+ if (model->num_tags)
+ for (i = 0;i < model->num_tags;i++)
+ if (!strcasecmp(tagname, model->data_tags[i].name))
+ return i + 1;
+ return 0;
}
-// LordHavoc: proper bounding box considerations
-static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
+static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
+{
+ frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
+ mesh->data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
+ mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
+ mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
+ mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
+ Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
+ Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
+}
+
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+{
+ int i, linetrace;
+ float segmentmins[3], segmentmaxs[3];
+ frameblend_t frameblend[4];
+ msurface_t *surface;
+ surfmesh_t *mesh;
+ colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
+ matrix4x4_t startmatrix, endmatrix;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
+ segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
+ segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
+ segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
+ segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
+ segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
+ linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
+ if (!linetrace)
+ {
+ // box trace, performed as brush trace
+ Matrix4x4_CreateIdentity(&startmatrix);
+ Matrix4x4_CreateIdentity(&endmatrix);
+ thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+ }
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].frame = frame;
+ frameblend[0].lerp = 1;
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ mesh = surface->groupmesh;
+ Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
+ if (linetrace)
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ else
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ }
+}
-static float vertst[MAXALIASVERTS][2];
-static int vertusage[MAXALIASVERTS];
-static int vertonseam[MAXALIASVERTS];
-static int vertremap[MAXALIASVERTS];
-static int temptris[MAXALIASTRIS][3];
+static void Mod_CalcAliasModelBBoxes (void)
+{
+ int vnum, meshnum;
+ float dist, yawradius, radius;
+ surfmesh_t *mesh;
+ float *v;
+ VectorClear(loadmodel->normalmins);
+ VectorClear(loadmodel->normalmaxs);
+ yawradius = 0;
+ radius = 0;
+ for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
+ {
+ mesh = loadmodel->meshlist[meshnum];
+ for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
+ {
+ if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+ if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+ if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+ if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+ if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+ if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+ dist = v[0] * v[0] + v[1] * v[1];
+ if (yawradius < dist)
+ yawradius = dist;
+ dist += v[2] * v[2];
+ if (radius < dist)
+ radius = dist;
+ }
+ }
+ radius = sqrt(radius);
+ yawradius = sqrt(yawradius);
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
+ loadmodel->radius = radius;
+ loadmodel->radius2 = radius * radius;
+}
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
{
- int i, j, invalidnormals = 0;
- float dist;
+ int i, j;
vec3_t temp;
for (i = 0;i < inverts;i++)
{
if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
continue;
-
temp[0] = v[i].v[0] * scale[0] + translate[0];
temp[1] = v[i].v[1] * scale[1] + translate[1];
temp[2] = v[i].v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- dist = temp[0]*temp[0]+temp[1]*temp[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += temp[2]*temp[2];
- if (modelradius < dist)
- modelradius = dist;
-
j = vertremap[i]; // not onseam
if (j >= 0)
- {
- VectorCopy(v[i].v, out[j].v);
- out[j].lightnormalindex = v[i].lightnormalindex;
- if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
- {
- invalidnormals++;
- out[j].lightnormalindex = 0;
- }
- }
+ VectorCopy(temp, out3f + j * 3);
j = vertremap[i+inverts]; // onseam
if (j >= 0)
- {
- VectorCopy(v[i].v, out[j].v);
- out[j].lightnormalindex = v[i].lightnormalindex;
- if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
- {
- invalidnormals++;
- out[j].lightnormalindex = 0;
- }
- }
+ VectorCopy(temp, out3f + j * 3);
}
- if (invalidnormals)
- Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
}
-static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
+static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
{
- daliasframetype_t *pframetype;
- daliasframe_t *pinframe;
- daliasgroup_t *group;
- daliasinterval_t *intervals;
- int i, f, pose, groupframes;
- float interval;
- animscene_t *scene;
+ int i, f, pose, groupframes;
+ float interval;
+ daliasframetype_t *pframetype;
+ daliasframe_t *pinframe;
+ daliasgroup_t *group;
+ daliasinterval_t *intervals;
+ animscene_t *scene;
pose = 0;
scene = loadmodel->animscenes;
for (f = 0;f < loadmodel->numframes;f++)
interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
if (interval < 0.01f)
- Host_Error("Mod_LoadAliasGroup: invalid interval");
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
}
// get scene name from first frame
{
pinframe = (daliasframe_t *)datapointer;
datapointer += sizeof(daliasframe_t);
-
- // convert to MD2 frame headers
- strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
- VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
- VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
-
- Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts);
+ Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
datapointer += sizeof(trivertx_t) * inverts;
pose++;
}
}
}
-static rtexture_t *GL_SkinSplitShirt(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
+static skinframe_t missingskinframe;
+static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
{
- int i, pixels, passed;
- qbyte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
- {
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
- {
- passed++;
- // turn to white while copying
- if (*in >= 128 && *in < 224) // backwards ranges
- *out = (*in & 15) ^ 15;
- else
- *out = *in & 15;
- }
- else
- *out = 0;
- in++;
- out++;
+ // hack
+ if (skinframe == NULL)
+ {
+ skinframe = &missingskinframe;
+ memset(skinframe, 0, sizeof(*skinframe));
+ skinframe->base = r_texture_notexture;
}
- if (passed)
- return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
- else
- return NULL;
+
+ skin->skin = *skinframe;
+ skin->currentframe = skin;
+ skin->basematerialflags = MATERIALFLAG_WALL;
+ if (skin->skin.fog)
+ skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+ skin->currentmaterialflags = skin->basematerialflags;
}
-static rtexture_t *GL_SkinSplit(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
+static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
{
- int i, pixels, passed;
- qbyte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
+ int i;
+ skinfileitem_t *skinfileitem;
+ skinframe_t tempskinframe;
+ if (skinfile)
{
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
+ // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
+ for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
{
- passed++;
- *out = *in;
+ memset(skin, 0, sizeof(*skin));
+ for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
+ {
+ // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+ if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
+ }
+ }
}
- else
- *out = 0;
- in++;
- out++;
- }
- if (passed)
- return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
- else
- return NULL;
-}
-
-static void Mod_LoadSkin (char *basename, qbyte *skindata, qbyte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
-{
- skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->fog = image_masktex;
- skinframe->pants = NULL;
- skinframe->shirt = NULL;
- skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->merged = NULL;
- if (skinframe->base)
- {
- skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, precache);
}
else
{
- skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, true, true);
- skinframe->fog = image_masktex;
- if (!skinframe->base)
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
{
- skinframe->pants = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
- skinframe->shirt = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
- skinframe->glow = GL_SkinSplit (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), precache); // glow
- if (skinframe->pants || skinframe->shirt)
- {
- skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
- skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), precache); // body (normal + pants + shirt, but not glow)
- }
- else
- skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), precache); // no special colors
- // quake model skins don't have alpha
- skinframe->fog = NULL;
+ if (cls.state != ca_dedicated)
+ Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
}
}
}
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
-void Mod_LoadAliasModel (model_t *mod, void *buffer)
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
+void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
- mdl_t *pinmodel;
- stvert_t *pinstverts;
- dtriangle_t *pintriangles;
- daliasskintype_t *pinskintype;
- daliasskingroup_t *pinskingroup;
- daliasskininterval_t *pinskinintervals;
- daliasframetype_t *pinframetype;
- daliasgroup_t *pinframegroup;
- float scales, scalet, scale[3], translate[3], interval;
- qbyte *datapointer, *startframes, *startskins;
- char name[MAX_QPATH];
- qbyte *skintemp = NULL;
- modelyawradius = 0;
- modelradius = 0;
-
- datapointer = buffer;
+ int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+ float scales, scalet, scale[3], translate[3], interval;
+ msurface_t *surface;
+ unsigned char *data;
+ mdl_t *pinmodel;
+ stvert_t *pinstverts;
+ dtriangle_t *pintriangles;
+ daliasskintype_t *pinskintype;
+ daliasskingroup_t *pinskingroup;
+ daliasskininterval_t *pinskinintervals;
+ daliasframetype_t *pinframetype;
+ daliasgroup_t *pinframegroup;
+ unsigned char *datapointer, *startframes, *startskins;
+ char name[MAX_QPATH];
+ skinframe_t tempskinframe;
+ animscene_t *tempskinscenes;
+ texture_t *tempaliasskins;
+ float *vertst;
+ int *vertonseam, *vertremap;
+ skinfile_t *skinfiles;
+
+ datapointer = (unsigned char *)buffer;
pinmodel = (mdl_t *)datapointer;
datapointer += sizeof(mdl_t);
loadmodel->name, version, ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MDLMD2;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
loadmodel->numskins = LittleLong(pinmodel->numskins);
- BOUNDI(loadmodel->numskins,0,256);
+ BOUNDI(loadmodel->numskins,0,65536);
skinwidth = LittleLong (pinmodel->skinwidth);
- BOUNDI(skinwidth,0,4096);
+ BOUNDI(skinwidth,0,65536);
skinheight = LittleLong (pinmodel->skinheight);
- BOUNDI(skinheight,0,4096);
- loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
- BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
- loadmodel->numtris = LittleLong(pinmodel->numtris);
- BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
+ BOUNDI(skinheight,0,65536);
+ numverts = LittleLong(pinmodel->numverts);
+ BOUNDI(numverts,0,65536);
+ loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
+ BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
- loadmodel->synctype = LittleLong (pinmodel->synctype);
+ loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
BOUNDI(loadmodel->synctype,0,2);
loadmodel->flags = LittleLong (pinmodel->flags);
datapointer += sizeof(stvert_t) * numverts;
pintriangles = (dtriangle_t *)datapointer;
- datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
+ datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
startframes = datapointer;
- totalposes = 0;
+ loadmodel->meshlist[0]->num_morphframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
pinframetype = (daliasframetype_t *)datapointer;
{
datapointer += sizeof(daliasframe_t);
datapointer += sizeof(trivertx_t) * numverts;
- totalposes++;
+ loadmodel->meshlist[0]->num_morphframes++;
}
}
- // load the skins
- skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight);
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
- totalskins = 0;
- datapointer = startskins;
- for (i = 0;i < loadmodel->numskins;i++)
- {
- pinskintype = (daliasskintype_t *)datapointer;
- datapointer += sizeof(daliasskintype_t);
-
- if (pinskintype->type == ALIAS_SKIN_SINGLE)
- {
- groupskins = 1;
- interval = 0.1f;
- }
- else
- {
- pinskingroup = (daliasskingroup_t *)datapointer;
- datapointer += sizeof(daliasskingroup_t);
-
- groupskins = LittleLong (pinskingroup->numskins);
-
- pinskinintervals = (daliasskininterval_t *)datapointer;
- datapointer += sizeof(daliasskininterval_t) * groupskins;
-
- interval = LittleFloat(pinskinintervals[0].interval);
- if (interval < 0.01f)
- Host_Error("Mod_LoadAliasModel: invalid interval\n");
- }
-
- sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
- loadmodel->skinscenes[i].firstframe = totalskins;
- loadmodel->skinscenes[i].framecount = groupskins;
- loadmodel->skinscenes[i].framerate = 1.0f / interval;
- loadmodel->skinscenes[i].loop = true;
-
- for (j = 0;j < groupskins;j++)
- {
- if (groupskins > 1)
- sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
- else
- sprintf (name, "%s_%i", loadmodel->name, i);
- Mod_LoadSkin(name, (qbyte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
- datapointer += skinwidth * skinheight;
- totalskins++;
- }
- }
- Mem_Free(skintemp);
+ // store texture coordinates into temporary array, they will be stored
+ // after usage is determined (triangle data)
+ vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+ vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertonseam = vertremap + numverts * 2;
- // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
scales = 1.0 / skinwidth;
scalet = 1.0 / skinheight;
for (i = 0;i < numverts;i++)
{
vertonseam[i] = LittleLong(pinstverts[i].onseam);
- vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
- vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
- vertst[i+numverts][0] = vertst[i][0] + 0.5;
- vertst[i+numverts][1] = vertst[i][1];
- vertusage[i] = 0;
- vertusage[i+numverts] = 0;
+ vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+ vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
+ vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
+ vertst[(i+numverts)*2+1] = vertst[i*2+1];
}
// load triangle data
- loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
- // count the vertices used
- for (i = 0;i < numverts*2;i++)
- vertusage[i] = 0;
- for (i = 0;i < loadmodel->numtris;i++)
- {
- temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
- temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
- temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
+ // read the triangle elements
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
+ for (j = 0;j < 3;j++)
+ loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+ // validate (note numverts is used because this is the original data)
+ Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
+ // now butcher the elements according to vertonseam and tri->facesfront
+ // and then compact the vertex set to remove duplicates
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
if (!LittleLong(pintriangles[i].facesfront)) // backface
- {
- if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
- if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
- if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
- }
- vertusage[temptris[i][0]]++;
- vertusage[temptris[i][1]]++;
- vertusage[temptris[i][2]]++;
- }
+ for (j = 0;j < 3;j++)
+ if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
+ loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
+ // count the usage
+ // (this uses vertremap to count usage to save some memory)
+ for (i = 0;i < numverts*2;i++)
+ vertremap[i] = 0;
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
+ vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
// build remapping table and compact array
- totalverts = 0;
+ loadmodel->meshlist[0]->num_vertices = 0;
for (i = 0;i < numverts*2;i++)
{
- if (vertusage[i])
+ if (vertremap[i])
{
- vertremap[i] = totalverts;
- vertst[totalverts][0] = vertst[i][0];
- vertst[totalverts][1] = vertst[i][1];
- totalverts++;
+ vertremap[i] = loadmodel->meshlist[0]->num_vertices;
+ vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
+ vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
+ loadmodel->meshlist[0]->num_vertices++;
}
else
vertremap[i] = -1; // not used at all
}
- loadmodel->numverts = totalverts;
- // remap the triangle references
- for (i = 0;i < loadmodel->numtris;i++)
- {
- loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
- loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
- loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
- }
+ // remap the elements to the new vertex set
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
+ loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
// store the texture coordinates
- loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
- for (i = 0;i < totalverts;i++)
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
+ for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
{
- loadmodel->mdlmd2data_texcoords[i*2+0] = vertst[i][0];
- loadmodel->mdlmd2data_texcoords[i*2+1] = vertst[i][1];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
}
// load the frames
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
- loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts);
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+ Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
+ Mod_CalcAliasModelBBoxes();
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
+
+ Mem_Free(vertst);
+ Mem_Free(vertremap);
+
+ // load the skins
+ skinfiles = Mod_LoadSkinFiles();
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ if (skinfiles)
+ {
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+ }
+ else
+ {
+ totalskins = 0;
+ datapointer = startskins;
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
+ if (pinskintype->type == ALIAS_SKIN_SINGLE)
+ {
+ groupskins = 1;
+ interval = 0.1f;
+ }
+ else
+ {
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
- Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
+ groupskins = LittleLong (pinskingroup->numskins);
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- for (j = 0;j < 3;j++)
- {
- loadmodel->normalmins[j] = aliasbboxmin[j];
- loadmodel->normalmaxs[j] = aliasbboxmax[j];
- loadmodel->rotatedmins[j] = -modelradius;
- loadmodel->rotatedmaxs[j] = modelradius;
+ pinskinintervals = (daliasskininterval_t *)datapointer;
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
+
+ interval = LittleFloat(pinskinintervals[0].interval);
+ if (interval < 0.01f)
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
+ }
+
+ sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+ loadmodel->skinscenes[i].firstframe = totalskins;
+ loadmodel->skinscenes[i].framecount = groupskins;
+ loadmodel->skinscenes[i].framerate = 1.0f / interval;
+ loadmodel->skinscenes[i].loop = true;
+
+ for (j = 0;j < groupskins;j++)
+ {
+ if (groupskins > 1)
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+ else
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
+ datapointer += skinwidth * skinheight;
+ totalskins++;
+ }
+ }
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
+ {
+ // expand the arrays to make room
+ tempskinscenes = loadmodel->skinscenes;
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+ Mem_Free(tempskinscenes);
+
+ tempaliasskins = loadmodel->data_textures;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
+ memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ Mem_Free(tempaliasskins);
+
+ // store the info about the new skin
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
+ strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+ loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+ loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+ loadmodel->skinscenes[loadmodel->numskins].loop = true;
+
+ //increase skin counts
+ loadmodel->numskins++;
+ totalskins++;
+ }
}
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->groupmesh = loadmodel->meshlist[0];
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = surface->groupmesh->num_vertices;
}
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
{
- int i, invalidnormals = 0;
- float dist;
+ int i;
trivertx_t *in;
- vec3_t temp;
- for (i = 0;i < loadmodel->numverts;i++)
+ for (i = 0;i < numverts;i++, out3f += 3)
{
in = v + vertremap[i];
- VectorCopy(in->v, out[i].v);
- temp[0] = in->v[0] * scale[0] + translate[0];
- temp[1] = in->v[1] * scale[1] + translate[1];
- temp[2] = in->v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- dist = temp[0]*temp[0]+temp[1]*temp[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += temp[2]*temp[2];
- if (modelradius < dist)
- modelradius = dist;
- out[i].lightnormalindex = in->lightnormalindex;
- if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
- {
- invalidnormals++;
- out[i].lightnormalindex = 0;
- }
- }
- if (invalidnormals)
- Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
+ out3f[0] = in->v[0] * scale[0] + translate[0];
+ out3f[1] = in->v[1] * scale[1] + translate[1];
+ out3f[2] = in->v[2] * scale[2] + translate[2];
+ }
}
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
+void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
{
- int *vertremap;
+ int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
+ float *stverts, s, t, scale[3], translate[3];
+ unsigned char *data;
+ msurface_t *surface;
md2_t *pinmodel;
- qbyte *base;
- int version, end;
- int i, j, k, hashindex, num, numxyz, numst, xyz, st;
- float *stverts, s, t;
+ unsigned char *base, *datapointer;
+ md2frame_t *pinframe;
+ char *inskin;
+ md2triangle_t *intri;
+ unsigned short *inst;
struct md2verthash_s
{
struct md2verthash_s *next;
float st[2];
}
*hash, **md2verthash, *md2verthashdata;
- qbyte *datapointer;
- md2frame_t *pinframe;
- char *inskin;
- md2triangle_t *intri;
- unsigned short *inst;
- int skinwidth, skinheight;
+ skinframe_t tempskinframe;
+ skinfile_t *skinfiles;
- pinmodel = buffer;
- base = buffer;
+ pinmodel = (md2_t *)buffer;
+ base = (unsigned char *)buffer;
version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
loadmodel->name, version, MD2ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MDLMD2;
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
- if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
+ if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
- if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
+ if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
- if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
+ if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
- if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
+ if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
end = LittleLong(pinmodel->ofs_end);
- if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
+ if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
+ if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
+ if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
+ if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
+ if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
+
loadmodel->numskins = LittleLong(pinmodel->num_skins);
numxyz = LittleLong(pinmodel->num_xyz);
numst = LittleLong(pinmodel->num_st);
- loadmodel->numtris = LittleLong(pinmodel->num_tris);
+ loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
// load the skins
- inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
- if (loadmodel->numskins)
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
{
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
- for (i = 0;i < loadmodel->numskins;i++)
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
+ {
+ // skins found (most likely not a player model)
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
- loadmodel->skinscenes[i].firstframe = i;
- loadmodel->skinscenes[i].framecount = 1;
- loadmodel->skinscenes[i].loop = true;
- loadmodel->skinscenes[i].framerate = 10;
- loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, inskin, 0, 0, true, r_mipskins.integer, true);
- loadmodel->skinframes[i].fog = image_masktex;
- loadmodel->skinframes[i].pants = NULL;
- loadmodel->skinframes[i].shirt = NULL;
- loadmodel->skinframes[i].glow = NULL;
- loadmodel->skinframes[i].merged = NULL;
- inskin += MD2MAX_SKINNAME;
+ if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
+ else
+ {
+ Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
+ }
}
}
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
+ }
+
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
// load the triangles and stvert data
- inst = (void*)(base + LittleLong(pinmodel->ofs_st));
- intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
skinwidth = LittleLong(pinmodel->skinwidth);
skinheight = LittleLong(pinmodel->skinheight);
- stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+ stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2]));
s = 1.0f / skinwidth;
t = 1.0f / skinheight;
for (i = 0;i < numst;i++)
k = (unsigned short) LittleShort(inst[i*2+1]);
if (j >= skinwidth || k >= skinheight)
{
- Mem_Free(stverts);
- Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
+ j = 0;
+ k = 0;
}
stverts[i*2+0] = j * s;
stverts[i*2+1] = k * t;
}
- md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
// swap the triangle list
num = 0;
- loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
- for (i = 0;i < loadmodel->numtris;i++)
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
{
for (j = 0;j < 3;j++)
{
xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
st = (unsigned short) LittleShort (intri[i].index_st[j]);
- if (xyz >= numxyz || st >= numst)
+ if (xyz >= numxyz)
+ {
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
{
- Mem_Free(md2verthash);
- Mem_Free(md2verthashdata);
- Mem_Free(stverts);
- if (xyz >= numxyz)
- Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
- if (st >= numst)
- Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
}
s = stverts[st*2+0];
t = stverts[st*2+1];
hash->next = md2verthash[hashindex];
md2verthash[hashindex] = hash;
}
- loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
+ loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
}
}
Mem_Free(stverts);
- loadmodel->numverts = num;
- vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+ numverts = num;
+ loadmodel->meshlist[0]->num_vertices = numverts;
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
for (i = 0;i < num;i++)
{
hash = md2verthashdata + i;
vertremap[i] = hash->xyz;
- loadmodel->mdlmd2data_texcoords[i*2+0] = hash->st[0];
- loadmodel->mdlmd2data_texcoords[i*2+1] = hash->st[1];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
+ loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
}
Mem_Free(md2verthash);
Mem_Free(md2verthashdata);
- // load frames
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
- modelyawradius = 0;
- modelradius = 0;
-
- datapointer = (base + LittleLong(pinmodel->ofs_frames));
// load the frames
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
- loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
-
- for (i = 0;i < loadmodel->numframes;i++)
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
+ for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
{
pinframe = (md2frame_t *)datapointer;
datapointer += sizeof(md2frame_t);
- strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
for (j = 0;j < 3;j++)
{
- loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
- loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
+ scale[j] = LittleFloat(pinframe->scale[j]);
+ translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
+ Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
datapointer += numxyz * sizeof(trivertx_t);
- strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
Mem_Free(vertremap);
- // LordHavoc: model bbox
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
- for (j = 0;j < 3;j++)
- {
- loadmodel->normalmins[j] = aliasbboxmin[j];
- loadmodel->normalmaxs[j] = aliasbboxmax[j];
- loadmodel->rotatedmins[j] = -modelradius;
- loadmodel->rotatedmaxs[j] = modelradius;
- }
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
+ Mod_CalcAliasModelBBoxes();
+ Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
+
+ surface = loadmodel->data_surfaces;
+ surface->groupmesh = loadmodel->meshlist[0];
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = surface->groupmesh->num_vertices;
}
-static void zymswapintblock(int *m, int size)
+void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
{
- size /= 4;
- while(size--)
+ int i, j, k, version;
+ unsigned char *data;
+ msurface_t *surface;
+ surfmesh_t *mesh;
+ md3modelheader_t *pinmodel;
+ md3frameinfo_t *pinframe;
+ md3mesh_t *pinmesh;
+ md3tag_t *pintag;
+ skinfile_t *skinfiles;
+
+ pinmodel = (md3modelheader_t *)buffer;
+
+ if (memcmp(pinmodel->identifier, "IDP3", 4))
+ Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
+ version = LittleLong (pinmodel->version);
+ if (version != MD3VERSION)
+ Host_Error ("%s has wrong version number (%i should be %i)",
+ loadmodel->name, version, MD3VERSION);
+
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = LittleLong(pinmodel->flags);
+ loadmodel->synctype = ST_RAND;
+
+ // set up some global info about the model
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
{
- *m = BigLong(*m);
- m++;
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load frameinfo
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
+ {
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
}
+
+ // load tags
+ loadmodel->num_tagframes = loadmodel->numframes;
+ loadmodel->num_tags = LittleLong(pinmodel->num_tags);
+ loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
+ for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
+ {
+ strcpy(loadmodel->data_tags[i].name, pintag->name);
+ Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
+ for (j = 0;j < 3;j++)
+ {
+ for (k = 0;k < 3;k++)
+ loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+ loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
+ }
+ //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
+ }
+
+ // load meshes
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
+ for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
+ {
+ if (memcmp(pinmesh->identifier, "IDP3", 4))
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
+ mesh = loadmodel->meshlist[i];
+ mesh->num_morphframes = LittleLong(pinmesh->num_frames);
+ mesh->num_vertices = LittleLong(pinmesh->num_vertices);
+ mesh->num_triangles = LittleLong(pinmesh->num_triangles);
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_element3i[j] = LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
+ mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
+ }
+ for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
+ {
+ mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
+ }
+
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ if (LittleLong(pinmesh->num_shaders) >= 1)
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
+ }
+ Mod_CalcAliasModelBBoxes();
+ Mod_FreeSkinFiles(skinfiles);
}
-void Mod_LoadZymoticModel(model_t *mod, void *buffer)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, pbase, *bonecount, numposes;
- unsigned int count, a, b, c, *renderlist, *renderlistend;
- rtexture_t **texture;
- char *shadername;
zymtype1header_t *pinmodel, *pheader;
+ unsigned char *pbase;
+ int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
+ float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
+ zymvertex_t *verts, *vertdata;
zymscene_t *scene;
zymbone_t *bone;
- float corner[2], modelradius;
-
- pinmodel = (void *)buffer;
+ char *shadername;
+ skinfile_t *skinfiles;
+ unsigned char *data;
+ msurface_t *surface;
+ surfmesh_t *mesh;
+ pinmodel = (zymtype1header_t *)buffer;
+ pbase = (unsigned char *)buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
- Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
-
+ Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model");
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_ZYM;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
- loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize));
+ // byteswap header
+ pheader = pinmodel;
+ pheader->type = BigLong(pinmodel->type);
+ pheader->filesize = BigLong(pinmodel->filesize);
+ pheader->mins[0] = BigFloat(pinmodel->mins[0]);
+ pheader->mins[1] = BigFloat(pinmodel->mins[1]);
+ pheader->mins[2] = BigFloat(pinmodel->mins[2]);
+ pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
+ pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
+ pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
+ pheader->radius = BigFloat(pinmodel->radius);
+ pheader->numverts = BigLong(pinmodel->numverts);
+ pheader->numtris = BigLong(pinmodel->numtris);
+ pheader->numshaders = BigLong(pinmodel->numshaders);
+ pheader->numbones = BigLong(pinmodel->numbones);
+ pheader->numscenes = BigLong(pinmodel->numscenes);
+ pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
+ pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
+ pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
+ pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
+ pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
+ pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
+ pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
+ pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
+ pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
+ pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
+ pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
+ pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
+ pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
+ pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
+ pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
+ pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
+ pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
+ pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
- pbase = (int) pheader;
+ loadmodel->numframes = pheader->numscenes;
+ loadmodel->num_surfaces = pheader->numshaders;
- memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
- // byteswap header
-#define SWAPLONG(var) var = BigLong(var)
-#define SWAPFLOAT(var) var = BigFloat(var)
-#define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2])
- SWAPLONG(pheader->type);
- SWAPLONG(pheader->filesize);
- SWAPVEC(pheader->mins);
- SWAPVEC(pheader->maxs);
- SWAPFLOAT(pheader->radius);
- SWAPLONG(pheader->numverts);
- SWAPLONG(pheader->numtris);
- SWAPLONG(pheader->numshaders);
- SWAPLONG(pheader->numbones);
- SWAPLONG(pheader->numscenes);
-
-#define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length)
- SWAPLUMPINFO(scenes);
- SWAPLUMPINFO(poses);
- SWAPLUMPINFO(bones);
- SWAPLUMPINFO(vertbonecounts);
- SWAPLUMPINFO(verts);
- SWAPLUMPINFO(texcoords);
- SWAPLUMPINFO(render);
- SWAPLUMPINFO(shaders);
- SWAPLUMPINFO(trizone);
-
- loadmodel->flags = 0; // there are no flags
- loadmodel->numframes = pheader->numscenes;
- loadmodel->synctype = ST_SYNC;
- loadmodel->numtris = pheader->numtris;
-
- // FIXME: add skin support and texturing and shaders and...
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
- loadmodel->skinscenes[0].firstframe = 0;
- loadmodel->skinscenes[0].framecount = 1;
- loadmodel->skinscenes[0].loop = true;
- loadmodel->skinscenes[0].framerate = 10;
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
- loadmodel->skinframes->base = NULL;
- loadmodel->skinframes->fog = NULL;
- loadmodel->skinframes->pants = NULL;
- loadmodel->skinframes->shirt = NULL;
- loadmodel->skinframes->glow = NULL;
- loadmodel->skinframes->merged = NULL;
- loadmodel->numskins = 1;
- numposes = pheader->lump_poses.length / sizeof(float[3][4]) / pheader->numbones;
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // model bbox
+ modelradius = pheader->radius;
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ if (loadmodel->yawmaxs[0] > modelradius)
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
// go through the lumps, swapping things
-// zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- scene = (void *) (pheader->lump_scenes.start + pbase);
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
+ numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
for (i = 0;i < pheader->numscenes;i++)
{
- SWAPVEC(scene->mins);
- SWAPVEC(scene->maxs);
- SWAPFLOAT(scene->radius);
- SWAPFLOAT(scene->framerate);
- SWAPLONG(scene->flags);
- SWAPLONG(scene->start);
- SWAPLONG(scene->length);
-
memcpy(loadmodel->animscenes[i].name, scene->name, 32);
- loadmodel->animscenes[i].firstframe = scene->start;
- loadmodel->animscenes[i].framecount = scene->length;
- loadmodel->animscenes[i].framerate = scene->framerate;
- loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
-
- if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
- if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+ loadmodel->animscenes[i].framecount = BigLong(scene->length);
+ loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+ loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+ if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
+ if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+ Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
scene++;
}
-// zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
-
-// zymlump_t lump_bones; // zymbone_t bone[numbones];
- bone = (void *) (pheader->lump_bones.start + pbase);
+ //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (float *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->data_poses[i] = BigFloat(poses[i]);
+
+ //zymlump_t lump_bones; // zymbone_t bone[numbones];
+ loadmodel->num_bones = pheader->numbones;
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
+ bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
for (i = 0;i < pheader->numbones;i++)
{
- SWAPLONG(bone[i].flags);
- SWAPLONG(bone[i].parent);
- if (bone[i].parent >= i)
- Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
+ memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
-// zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
- for (i = 0;i < pheader->numbones;i++)
- if (bonecount[i] < 1)
- Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
+ //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ vertbonecounts[i] = BigLong(bonecount[i]);
+ if (vertbonecounts[i] < 1)
+ Host_Error("%s bonecount[%i] < 1", loadmodel->name, i);
+ }
-// zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
+ //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
+ for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
+ {
+ verts[i].bonenum = BigLong(vertdata[i].bonenum);
+ verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
+ verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
+ verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
+ }
+
+ //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ outtexcoord2f = (float *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+ intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
+ // flip T coordinate for OpenGL
+ outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
+ }
-// zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
+ //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+ //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+ //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->nummeshes = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
-// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
- zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
- // validate renderlist and swap winding order of tris
- renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
- i = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
- if (pheader->lump_render.length != i)
- Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, i);
- for (i = 0;i < pheader->numshaders;i++)
+ //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
+ renderlist = (int *) (pheader->lump_render.start + pbase);
+ renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
{
if (renderlist >= renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- count = *renderlist++;
- if (renderlist + count * 3 > renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- while (count--)
- {
- a = renderlist[0];
- b = renderlist[1];
- c = renderlist[2];
- if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
- renderlist[0] = c;
- renderlist[1] = b;
- renderlist[2] = a;
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
+ mesh = loadmodel->meshlist[i];
+ mesh->num_triangles = count;
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ outelements = mesh->data_element3i;
+ for (j = 0;j < mesh->num_triangles;j++)
+ {
+ outelements[2] = BigLong(renderlist[0]);
+ outelements[1] = BigLong(renderlist[1]);
+ outelements[0] = BigLong(renderlist[2]);
+ if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
+ || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
+ || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
+ Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
+ if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0)
+ Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name);
renderlist += 3;
+ outelements += 3;
+ }
+ remapvertices = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ for (j = 0;j < pheader->numverts;j++)
+ {
+ if (remapvertices[j] >= 0)
+ {
+ mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
+ mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
+ }
}
+ mesh->num_vertexboneweights = 0;
+ for (j = 0;j < pheader->numverts;j++)
+ if (remapvertices[j] >= 0)
+ mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->num_vertexboneweights = 0;
+ // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
+ l = 0;
+ for (j = 0;j < pheader->numverts;j++)
+ {
+ if (remapvertices[j] < 0)
+ {
+ l += vertbonecounts[j];
+ continue;
+ }
+ for (k = 0;k < vertbonecounts[j];k++)
+ {
+ // this format really should have had a per vertexweight weight value...
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
+ mesh->num_vertexboneweights++;
+ l++;
+ }
+ }
+ shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
+ // since zym models do not have named sections, reuse their shader
+ // name as the section name
+ if (shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
}
-// zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
- shadername = (void *) (pheader->lump_shaders.start + pbase);
- texture = (void *) shadername;
- for (i = 0;i < pheader->numshaders;i++)
- {
- rtexture_t *rt;
- rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true);
- shadername += 32;
- *texture++ = rt; // reuse shader name list for texture pointers
- }
+ Mem_Free(vertbonecounts);
+ Mem_Free(verts);
+ Mem_Free(outtexcoord2f);
+}
+
+void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ dpmheader_t *pheader;
+ dpmframe_t *frame;
+ dpmbone_t *bone;
+ dpmmesh_t *dpmmesh;
+ unsigned char *pbase;
+ int i, j, k;
+ skinfile_t *skinfiles;
+ unsigned char *data;
+
+ pheader = (dpmheader_t *)buffer;
+ pbase = (unsigned char *)buffer;
+ if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
+ Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model");
+ if (BigLong(pheader->type) != 2)
+ Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
-// zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
- zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
+ // byteswap header
+ pheader->type = BigLong(pheader->type);
+ pheader->filesize = BigLong(pheader->filesize);
+ pheader->mins[0] = BigFloat(pheader->mins[0]);
+ pheader->mins[1] = BigFloat(pheader->mins[1]);
+ pheader->mins[2] = BigFloat(pheader->mins[2]);
+ pheader->maxs[0] = BigFloat(pheader->maxs[0]);
+ pheader->maxs[1] = BigFloat(pheader->maxs[1]);
+ pheader->maxs[2] = BigFloat(pheader->maxs[2]);
+ pheader->yawradius = BigFloat(pheader->yawradius);
+ pheader->allradius = BigFloat(pheader->allradius);
+ pheader->num_bones = BigLong(pheader->num_bones);
+ pheader->num_meshs = BigLong(pheader->num_meshs);
+ pheader->num_frames = BigLong(pheader->num_frames);
+ pheader->ofs_bones = BigLong(pheader->ofs_bones);
+ pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
+ pheader->ofs_frames = BigLong(pheader->ofs_frames);
// model bbox
- modelradius = pheader->radius;
for (i = 0;i < 3;i++)
{
loadmodel->normalmins[i] = pheader->mins[i];
loadmodel->normalmaxs[i] = pheader->maxs[i];
- loadmodel->rotatedmins[i] = -modelradius;
- loadmodel->rotatedmaxs[i] = modelradius;
+ loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
+ loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -pheader->allradius;
+ loadmodel->rotatedmaxs[i] = pheader->allradius;
+ }
+ loadmodel->radius = pheader->allradius;
+ loadmodel->radius2 = pheader->allradius * pheader->allradius;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ loadmodel->numframes = pheader->num_frames;
+ loadmodel->num_bones = pheader->num_bones;
+ loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
+
+ // do most allocations as one merged chunk
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ loadmodel->surfacelist[i] = i;
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
+ }
+
+ // load the bone info
+ bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+ }
+
+ // load the frames
+ frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ const float *poses;
+ memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name));
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].loop = true;
+ loadmodel->animscenes[i].framerate = 10;
+ // load the bone poses for this frame
+ poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
+ for (j = 0;j < loadmodel->num_bones*12;j++)
+ loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
+ // stuff not processed here: mins, maxs, yawradius, allradius
+ frame++;
}
- corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
- corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
- if (loadmodel->yawmaxs[0] > modelradius)
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
+ // load the meshes now
+ dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ const int *inelements;
+ int *outelements;
+ const float *intexcoord;
+ surfmesh_t *mesh;
+ msurface_t *surface;
+
+ mesh = loadmodel->meshlist[i];
+ mesh->num_triangles = BigLong(dpmmesh->num_tris);
+ mesh->num_vertices = BigLong(dpmmesh->num_verts);
+
+ // to find out how many weights exist we two a two-stage load...
+ mesh->num_vertexboneweights = 0;
+ data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ int numweights = BigLong(((dpmvertex_t *)data)->numbones);
+ mesh->num_vertexboneweights += numweights;
+ data += sizeof(dpmvertex_t);
+ data += numweights * sizeof(dpmbonevert_t);
+ }
+
+ // allocate things now that we know how many
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+
+ inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
+ outelements = mesh->data_element3i;
+ for (j = 0;j < mesh->num_triangles;j++)
+ {
+ // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
+ outelements[0] = BigLong(inelements[2]);
+ outelements[1] = BigLong(inelements[1]);
+ outelements[2] = BigLong(inelements[0]);
+ inelements += 3;
+ outelements += 3;
+ }
+
+ intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
+ for (j = 0;j < mesh->num_vertices*2;j++)
+ mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]);
+
+ // now load them for real
+ mesh->num_vertexboneweights = 0;
+ data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ int numweights = BigLong(((dpmvertex_t *)data)->numbones);
+ data += sizeof(dpmvertex_t);
+ for (k = 0;k < numweights;k++)
+ {
+ const dpmbonevert_t *vert = (dpmbonevert_t *) data;
+ // stuff not processed here: normal
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = BigFloat(vert->origin[0]);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = BigFloat(vert->origin[1]);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = BigFloat(vert->origin[2]);
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = BigFloat(vert->influence);
+ mesh->num_vertexboneweights++;
+ data += sizeof(dpmbonevert_t);
+ }
+ }
+
+ // since dpm models do not have named sections, reuse their shader name as the section name
+ if (dpmmesh->shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ surface = loadmodel->data_surfaces + i;
+ surface->groupmesh = mesh;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = mesh->num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = mesh->num_vertices;
+
+ dpmmesh++;
+ }
+}
+
+static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
+{
+ float x = quat[0], y = quat[1], z = quat[2], w = quat[3];
+ m->m[0][0]=1-2*(y*y+z*z);m->m[0][1]= 2*(x*y-z*w);m->m[0][2]= 2*(x*z+y*w);m->m[0][3]=origin[0];
+ m->m[1][0]= 2*(x*y+z*w);m->m[1][1]=1-2*(x*x+z*z);m->m[1][2]= 2*(y*z-x*w);m->m[1][3]=origin[1];
+ m->m[2][0]= 2*(x*z-y*w);m->m[2][1]= 2*(y*z+x*w);m->m[2][2]=1-2*(x*x+y*y);m->m[2][3]=origin[2];
+ m->m[3][0]= 0 ;m->m[3][1]= 0 ;m->m[3][2]= 0 ;m->m[3][3]=1;
+}
+
+// no idea why PSK/PSA files contain weird quaternions but they do...
+#define PSKQUATNEGATIONS
+void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ int i, j, index, version, recordsize, numrecords;
+ int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
+ fs_offset_t filesize;
+ pskpnts_t *pnts;
+ pskvtxw_t *vtxw;
+ pskface_t *faces;
+ pskmatt_t *matts;
+ pskboneinfo_t *bones;
+ pskrawweights_t *rawweights;
+ pskboneinfo_t *animbones;
+ pskaniminfo_t *anims;
+ pskanimkeys_t *animkeys;
+ void *animfilebuffer, *animbuffer, *animbufferend;
+ pskchunk_t *pchunk;
+ surfmesh_t *mesh;
+ skinfile_t *skinfiles;
+ char animname[MAX_QPATH];
+
+ pchunk = (pskchunk_t *)buffer;
+ if (strcmp(pchunk->id, "ACTRHEAD"))
+ Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model");
+
+ loadmodel->type = mod_alias;
loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ FS_StripExtension(loadmodel->name, animname, sizeof(animname));
+ strlcat(animname, ".psa", sizeof(animname));
+ animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
+ animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
+ if (animbuffer == NULL)
+ Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
+
+ numpnts = 0;
+ pnts = NULL;
+ numvtxw = 0;
+ vtxw = NULL;
+ numfaces = 0;
+ faces = NULL;
+ nummatts = 0;
+ matts = NULL;
+ numbones = 0;
+ bones = NULL;
+ numrawweights = 0;
+ rawweights = NULL;
+ numanims = 0;
+ anims = NULL;
+ numanimkeys = 0;
+ animkeys = NULL;
+
+ while (buffer < bufferend)
+ {
+ pchunk = (pskchunk_t *)buffer;
+ buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
+ version = LittleLong(pchunk->version);
+ recordsize = LittleLong(pchunk->recordsize);
+ numrecords = LittleLong(pchunk->numrecords);
+ if (developer.integer)
+ Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
+ if (!strcmp(pchunk->id, "ACTRHEAD"))
+ {
+ // nothing to do
+ }
+ else if (!strcmp(pchunk->id, "PNTS0000"))
+ {
+ pskpnts_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numpnts = numrecords;
+ pnts = (pskpnts_t *)buffer;
+ for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->origin[0] = LittleFloat(p->origin[0]);
+ p->origin[1] = LittleFloat(p->origin[1]);
+ p->origin[2] = LittleFloat(p->origin[2]);
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "VTXW0000"))
+ {
+ pskvtxw_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numvtxw = numrecords;
+ vtxw = (pskvtxw_t *)buffer;
+ for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->pntsindex = LittleShort(p->pntsindex);
+ p->texcoord[0] = LittleFloat(p->texcoord[0]);
+ p->texcoord[1] = LittleFloat(p->texcoord[1]);
+ if (p->pntsindex >= numpnts)
+ {
+ Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
+ p->pntsindex = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "FACE0000"))
+ {
+ pskface_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numfaces = numrecords;
+ faces = (pskface_t *)buffer;
+ for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
+ p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
+ p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
+ p->group = LittleLong(p->group);
+ if (p->vtxwindex[0] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
+ p->vtxwindex[0] = 0;
+ }
+ if (p->vtxwindex[1] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
+ p->vtxwindex[1] = 0;
+ }
+ if (p->vtxwindex[2] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
+ p->vtxwindex[2] = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "MATT0000"))
+ {
+ pskmatt_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ nummatts = numrecords;
+ matts = (pskmatt_t *)buffer;
+ for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
+ {
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "REFSKELT"))
+ {
+ pskboneinfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numbones = numrecords;
+ bones = (pskboneinfo_t *)buffer;
+ for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->numchildren = LittleLong(p->numchildren);
+ p->parent = LittleLong(p->parent);
+ p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
+ p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
+ p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
+ p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
+ p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
+ p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
+ p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
+ p->basepose.unknown = LittleFloat(p->basepose.unknown);
+ p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
+ p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
+ p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
+#ifdef PSKQUATNEGATIONS
+ if (index)
+ {
+ p->basepose.quat[0] *= -1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= -1;
+ }
+ else
+ {
+ p->basepose.quat[0] *= 1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= 1;
+ }
+#endif
+ if (p->parent < 0 || p->parent >= numbones)
+ {
+ Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
+ p->parent = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
+ {
+ pskrawweights_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numrawweights = numrecords;
+ rawweights = (pskrawweights_t *)buffer;
+ for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->weight = LittleFloat(p->weight);
+ p->pntsindex = LittleLong(p->pntsindex);
+ p->boneindex = LittleLong(p->boneindex);
+ if (p->pntsindex < 0 || p->pntsindex >= numpnts)
+ {
+ Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
+ p->pntsindex = 0;
+ }
+ if (p->boneindex < 0 || p->boneindex >= numbones)
+ {
+ Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
+ p->boneindex = 0;
+ }
+ }
+ buffer = p;
+ }
+ }
+
+ while (animbuffer < animbufferend)
+ {
+ pchunk = (pskchunk_t *)animbuffer;
+ animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
+ version = LittleLong(pchunk->version);
+ recordsize = LittleLong(pchunk->recordsize);
+ numrecords = LittleLong(pchunk->numrecords);
+ if (developer.integer)
+ Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
+ if (!strcmp(pchunk->id, "ANIMHEAD"))
+ {
+ // nothing to do
+ }
+ else if (!strcmp(pchunk->id, "BONENAMES"))
+ {
+ pskboneinfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ // byteswap in place and keep the pointer
+ numanimbones = numrecords;
+ animbones = (pskboneinfo_t *)animbuffer;
+ // NOTE: supposedly psa does not need to match the psk model, the
+ // bones missing from the psa would simply use their base
+ // positions from the psk, but this is hard for me to implement
+ // and people can easily make animations that match.
+ if (numanimbones != numbones)
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh");
+ for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->numchildren = LittleLong(p->numchildren);
+ p->parent = LittleLong(p->parent);
+ p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
+ p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
+ p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
+ p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
+ p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
+ p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
+ p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
+ p->basepose.unknown = LittleFloat(p->basepose.unknown);
+ p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
+ p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
+ p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
+#ifdef PSKQUATNEGATIONS
+ if (index)
+ {
+ p->basepose.quat[0] *= -1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= -1;
+ }
+ else
+ {
+ p->basepose.quat[0] *= 1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= 1;
+ }
+#endif
+ if (p->parent < 0 || p->parent >= numanimbones)
+ {
+ Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
+ p->parent = 0;
+ }
+ // check that bones are the same as in the base
+ if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
+ }
+ animbuffer = p;
+ }
+ else if (!strcmp(pchunk->id, "ANIMINFO"))
+ {
+ pskaniminfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ // byteswap in place and keep the pointer
+ numanims = numrecords;
+ anims = (pskaniminfo_t *)animbuffer;
+ for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->numbones = LittleLong(p->numbones);
+ p->playtime = LittleFloat(p->playtime);
+ p->fps = LittleFloat(p->fps);
+ p->firstframe = LittleLong(p->firstframe);
+ p->numframes = LittleLong(p->numframes);
+ if (p->numbones != numbones)
+ {
+ Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
+ }
+ }
+ animbuffer = p;
+ }
+ else if (!strcmp(pchunk->id, "ANIMKEYS"))
+ {
+ pskanimkeys_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ numanimkeys = numrecords;
+ animkeys = (pskanimkeys_t *)animbuffer;
+ for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->origin[0] = LittleFloat(p->origin[0]);
+ p->origin[1] = LittleFloat(p->origin[1]);
+ p->origin[2] = LittleFloat(p->origin[2]);
+ p->quat[0] = LittleFloat(p->quat[0]);
+ p->quat[1] = LittleFloat(p->quat[1]);
+ p->quat[2] = LittleFloat(p->quat[2]);
+ p->quat[3] = LittleFloat(p->quat[3]);
+ p->frametime = LittleFloat(p->frametime);
+#ifdef PSKQUATNEGATIONS
+ if (index % numbones)
+ {
+ p->quat[0] *= -1;
+ p->quat[1] *= -1;
+ p->quat[2] *= -1;
+ }
+ else
+ {
+ p->quat[0] *= 1;
+ p->quat[1] *= -1;
+ p->quat[2] *= 1;
+ }
+#endif
+ }
+ animbuffer = p;
+ // TODO: allocate bonepose stuff
+ }
+ else
+ Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
+ }
+
+ if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
+ Host_Error("%s: missing required chunks", loadmodel->name);
+
+ // FIXME: model bbox
+ // model bbox
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = -128;
+ loadmodel->normalmaxs[i] = 128;
+ loadmodel->yawmins[i] = -128;
+ loadmodel->yawmaxs[i] = 128;
+ loadmodel->rotatedmins[i] = -128;
+ loadmodel->rotatedmaxs[i] = 128;
+ }
+ loadmodel->radius = 128;
+ loadmodel->radius2 = loadmodel->radius * loadmodel->radius;
+
+ loadmodel->numframes = 0;
+ for (index = 0;index < numanims;index++)
+ loadmodel->numframes += anims[index].numframes;
+
+ loadmodel->num_bones = numbones;
+ loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
+
+ if (numanimkeys != loadmodel->num_bones * loadmodel->numframes)
+ Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
+
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
+
+ loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
+ mesh = loadmodel->meshlist[0] = (surfmesh_t *)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
+ mesh->num_vertices = numvtxw;
+ mesh->num_triangles = numfaces;
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+
+ // create surfaces
+ for (index = 0, i = 0;index < nummatts;index++)
+ {
+ // since psk models do not have named sections, reuse their shader name as the section name
+ if (matts[index].name[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
+ loadmodel->surfacelist[index] = index;
+ loadmodel->data_surfaces[index].groupmesh = loadmodel->meshlist[0];
+ loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
+ loadmodel->data_surfaces[index].num_firstvertex = 0;
+ loadmodel->data_surfaces[index].num_vertices = loadmodel->meshlist[0]->num_vertices;
+ }
+
+ // copy over the texcoords
+ for (index = 0;index < numvtxw;index++)
+ {
+ mesh->data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
+ mesh->data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
+ }
+
+ // loading the faces is complicated because we need to sort them into surfaces by mattindex
+ for (index = 0;index < numfaces;index++)
+ loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
+ for (index = 0, i = 0;index < nummatts;index++)
+ {
+ loadmodel->data_surfaces[index].num_firsttriangle = i;
+ i += loadmodel->data_surfaces[index].num_triangles;
+ loadmodel->data_surfaces[index].num_triangles = 0;
+ }
+ for (index = 0;index < numfaces;index++)
+ {
+ i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
+ mesh->data_element3i[i+0] = faces[index].vtxwindex[0];
+ mesh->data_element3i[i+1] = faces[index].vtxwindex[1];
+ mesh->data_element3i[i+2] = faces[index].vtxwindex[2];
+ }
+
+ // copy over the bones
+ for (index = 0;index < numbones;index++)
+ {
+ strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
+ loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
+ if (loadmodel->data_bones[index].parent >= index)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
+ }
+
+ // build bone-relative vertex weights from the psk point weights
+ mesh->num_vertexboneweights = 0;
+ for (index = 0;index < numvtxw;index++)
+ for (j = 0;j < numrawweights;j++)
+ if (rawweights[j].pntsindex == vtxw[index].pntsindex)
+ mesh->num_vertexboneweights++;
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->num_vertexboneweights = 0;
+ for (index = 0;index < numvtxw;index++)
+ {
+ for (j = 0;j < numrawweights;j++)
+ {
+ if (rawweights[j].pntsindex == vtxw[index].pntsindex)
+ {
+ matrix4x4_t matrix, inversematrix;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex;
+ mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight;
+ Matrix4x4_CreateIdentity(&matrix);
+ for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent)
+ {
+ matrix4x4_t childmatrix, tempmatrix;
+ Mod_PSKMODEL_AnimKeyToMatrix(bones[i].basepose.origin, bones[i].basepose.quat, &tempmatrix);
+ childmatrix = matrix;
+ Matrix4x4_Concat(&matrix, &tempmatrix, &childmatrix);
+ }
+ Matrix4x4_Invert_Simple(&inversematrix, &matrix);
+ Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
+ VectorScale(mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
+ mesh->num_vertexboneweights++;
+ }
+ }
+ }
+
+ // set up the animscenes based on the anims
+ for (index = 0, i = 0;index < numanims;index++)
+ {
+ for (j = 0;j < anims[index].numframes;j++, i++)
+ {
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].loop = true;
+ loadmodel->animscenes[i].framerate = 10;
+ }
+ }
+
+ // load the poses from the animkeys
+ for (index = 0;index < numanimkeys;index++)
+ {
+ matrix4x4_t matrix;
+ Mod_PSKMODEL_AnimKeyToMatrix(animkeys[index].origin, animkeys[index].quat, &matrix);
+ loadmodel->data_poses[index*12+0] = matrix.m[0][0];
+ loadmodel->data_poses[index*12+1] = matrix.m[0][1];
+ loadmodel->data_poses[index*12+2] = matrix.m[0][2];
+ loadmodel->data_poses[index*12+3] = matrix.m[0][3];
+ loadmodel->data_poses[index*12+4] = matrix.m[1][0];
+ loadmodel->data_poses[index*12+5] = matrix.m[1][1];
+ loadmodel->data_poses[index*12+6] = matrix.m[1][2];
+ loadmodel->data_poses[index*12+7] = matrix.m[1][3];
+ loadmodel->data_poses[index*12+8] = matrix.m[2][0];
+ loadmodel->data_poses[index*12+9] = matrix.m[2][1];
+ loadmodel->data_poses[index*12+10] = matrix.m[2][2];
+ loadmodel->data_poses[index*12+11] = matrix.m[2][3];
+ }
+
+ // compile extra data we want
+ Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero(mesh);
+
+ Mem_Free(animfilebuffer);
}