#include "image.h"
#include "r_shadow.h"
-static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
+cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
+
+float mod_md3_sin[320];
void Mod_AliasInit (void)
{
- Cvar_RegisterVariable(&r_mipskins);
+ int i;
+ Cvar_RegisterVariable(&r_skeletal_debugbone);
+ Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
+ Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
+ Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
+ for (i = 0;i < 320;i++)
+ mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
}
-static float vertst[MAXALIASVERTS][2];
-static int vertusage[MAXALIASVERTS];
-static int vertonseam[MAXALIASVERTS];
-static int vertremap[MAXALIASVERTS];
-static int temptris[MAXALIASTRIS][3];
+void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+{
+#define MAX_BONES 256
+ if (model->surfmesh.data_vertexweightindex4i)
+ {
+ // vertex weighted skeletal
+ int i, k;
+ float boneposerelative[MAX_BONES][12];
+ // interpolate matrices and concatenate them to their parents
+ for (i = 0;i < model->num_bones;i++)
+ {
+ int blends;
+ float *matrix, m[12], bonepose[MAX_BONES][12];
+ for (k = 0;k < 12;k++)
+ m[k] = 0;
+ for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
+ {
+ matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
+ for (k = 0;k < 12;k++)
+ m[k] += matrix[k] * frameblend[blends].lerp;
+ }
+ if (i == r_skeletal_debugbone.integer)
+ m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
+ m[3] *= r_skeletal_debugtranslatex.value;
+ m[7] *= r_skeletal_debugtranslatey.value;
+ m[11] *= r_skeletal_debugtranslatez.value;
+ if (model->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[i][k] = m[k];
+ // create a relative deformation matrix to describe displacement
+ // from the base mesh, which is used by the actual weighting
+ R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
+ }
+ // blend the vertex bone weights
+ // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases)
+ // special case for the first bone because it avoids the need to memset the arrays before filling
+ {
+ const float *v = model->surfmesh.data_vertex3f;
+ const int *wi = model->surfmesh.data_vertexweightindex4i;
+ const float *wf = model->surfmesh.data_vertexweightinfluence4f;
+ for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3)
+ {
+ if (wf[0] == 1)
+ {
+ const float *m = boneposerelative[wi[0]];
+ vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
+ vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
+ vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
+ }
+ else
+ {
+ const float *m = boneposerelative[wi[0]];
+ float f = wf[0];
+ vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
+ vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
+ vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
+ for (k = 1;k < 4 && wf[k];k++)
+ {
+ const float *m = boneposerelative[wi[k]];
+ float f = wf[k];
+ vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
+ vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
+ vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
+ }
+ }
+ }
+ }
+ if (normal3f)
+ {
+ const float *n = model->surfmesh.data_normal3f;
+ const int *wi = model->surfmesh.data_vertexweightindex4i;
+ const float *wf = model->surfmesh.data_vertexweightinfluence4f;
+ for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3)
+ {
+ if (wf[0] == 1)
+ {
+ const float *m = boneposerelative[wi[0]];
+ normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
+ normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
+ normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
+ }
+ else
+ {
+ const float *m = boneposerelative[wi[0]];
+ float f = wf[0];
+ normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
+ normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
+ normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
+ for (k = 1;k < 4 && wf[k];k++)
+ {
+ const float *m = boneposerelative[wi[k]];
+ float f = wf[k];
+ normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
+ normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
+ normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
+ }
+ }
+ }
+ }
+ if (svector3f)
+ {
+ const float *sv = model->surfmesh.data_svector3f;
+ const int *wi = model->surfmesh.data_vertexweightindex4i;
+ const float *wf = model->surfmesh.data_vertexweightinfluence4f;
+ for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3)
+ {
+ if (wf[0] == 1)
+ {
+ const float *m = boneposerelative[wi[0]];
+ svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
+ svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
+ svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
+ }
+ else
+ {
+ const float *m = boneposerelative[wi[0]];
+ float f = wf[0];
+ svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
+ svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
+ svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
+ for (k = 1;k < 4 && wf[k];k++)
+ {
+ const float *m = boneposerelative[wi[k]];
+ float f = wf[k];
+ svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
+ svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
+ svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
+ }
+ }
+ }
+ }
+ if (tvector3f)
+ {
+ const float *tv = model->surfmesh.data_tvector3f;
+ const int *wi = model->surfmesh.data_vertexweightindex4i;
+ const float *wf = model->surfmesh.data_vertexweightinfluence4f;
+ for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3)
+ {
+ if (wf[0] == 1)
+ {
+ const float *m = boneposerelative[wi[0]];
+ tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
+ tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
+ tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
+ }
+ else
+ {
+ const float *m = boneposerelative[wi[0]];
+ float f = wf[0];
+ tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
+ tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
+ tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
+ for (k = 1;k < 4 && wf[k];k++)
+ {
+ const float *m = boneposerelative[wi[k]];
+ float f = wf[k];
+ tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
+ tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
+ tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
+ }
+ }
+ }
+ }
+ }
+ else if (model->surfmesh.data_morphmd3vertex)
+ {
+ // vertex morph
+ int i, numblends, blendnum;
+ int numverts = model->surfmesh.num_vertices;
+ numblends = 0;
+ for (blendnum = 0;blendnum < 4;blendnum++)
+ {
+ //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
+ if (frameblend[blendnum].lerp > 0)
+ numblends = blendnum + 1;
+ }
+ // special case for the first blend because it avoids some adds and the need to memset the arrays first
+ for (blendnum = 0;blendnum < numblends;blendnum++)
+ {
+ const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
+ float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
+ if (blendnum == 0)
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] = verts[i].origin[0] * scale;
+ vertex3f[i * 3 + 1] = verts[i].origin[1] * scale;
+ vertex3f[i * 3 + 2] = verts[i].origin[2] * scale;
+ }
+ }
+ else
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
+ vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
+ vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
+ }
+ }
+ // the yaw and pitch stored in md3 models are 8bit quantized angles
+ // (0-255), and as such a lookup table is very well suited to
+ // decoding them, and since cosine is equivilant to sine with an
+ // extra 45 degree rotation, this uses one lookup table for both
+ // sine and cosine with a +64 bias to get cosine.
+ if (normal3f)
+ {
+ float lerp = frameblend[blendnum].lerp;
+ if (blendnum == 0)
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp;
+ normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp;
+ normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp;
+ }
+ }
+ else
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp;
+ normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp;
+ normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp;
+ }
+ }
+ }
+ }
+ // md3 model vertices do not include tangents, so we have to generate them (extremely slow)
+ if (normal3f)
+ if (svector3f)
+ Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
+ }
+ else if (model->surfmesh.data_morphmdlvertex)
+ {
+ // vertex morph
+ int i, numblends, blendnum;
+ int numverts = model->surfmesh.num_vertices;
+ float translate[3];
+ VectorClear(translate);
+ numblends = 0;
+ // blend the frame translates to avoid redundantly doing so on each vertex
+ // (a bit of a brain twister but it works)
+ for (blendnum = 0;blendnum < 4;blendnum++)
+ {
+ if (model->surfmesh.data_morphmd2framesize6f)
+ VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
+ else
+ VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
+ if (frameblend[blendnum].lerp > 0)
+ numblends = blendnum + 1;
+ }
+ // special case for the first blend because it avoids some adds and the need to memset the arrays first
+ for (blendnum = 0;blendnum < numblends;blendnum++)
+ {
+ const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
+ float scale[3];
+ if (model->surfmesh.data_morphmd2framesize6f)
+ VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
+ else
+ VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
+ if (blendnum == 0)
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0];
+ vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1];
+ vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2];
+ }
+ }
+ else
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
+ vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
+ vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
+ }
+ }
+ // the vertex normals in mdl models are an index into a table of
+ // 162 unique values, this very crude quantization reduces the
+ // vertex normal to only one byte, which saves a lot of space but
+ // also makes lighting pretty coarse
+ if (normal3f)
+ {
+ float lerp = frameblend[blendnum].lerp;
+ if (blendnum == 0)
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ const float *vn = m_bytenormals[verts[i].lightnormalindex];
+ VectorScale(vn, lerp, normal3f + i*3);
+ }
+ }
+ else
+ {
+ for (i = 0;i < numverts;i++)
+ {
+ const float *vn = m_bytenormals[verts[i].lightnormalindex];
+ VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3);
+ }
+ }
+ }
+ }
+ if (normal3f)
+ if (svector3f)
+ Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
+ }
+ else
+ Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
+}
-static void Mod_CalcAliasModelBBoxes (void)
+int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
{
- int vnum, meshnum;
+ const float *boneframe;
+ float tempbonematrix[12], bonematrix[12];
+ *outmatrix = identitymatrix;
+ if (model->num_bones)
+ {
+ if (tagindex < 0 || tagindex >= model->num_bones)
+ return 4;
+ if (poseframe >= model->num_poses)
+ return 6;
+ boneframe = model->data_poses + poseframe * model->num_bones * 12;
+ memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
+ while (model->data_bones[tagindex].parent >= 0)
+ {
+ memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
+ R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
+ tagindex = model->data_bones[tagindex].parent;
+ }
+ Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix);
+ }
+ else if (model->num_tags)
+ {
+ if (tagindex < 0 || tagindex >= model->num_tags)
+ return 4;
+ if (poseframe >= model->num_tagframes)
+ return 6;
+ Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
+ }
+ return 0;
+}
+
+int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
+{
+ int i;
+ if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
+ for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
+ if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
+ return i + 1;
+ if (model->num_bones)
+ for (i = 0;i < model->num_bones;i++)
+ if (!strcasecmp(tagname, model->data_bones[i].name))
+ return i + 1;
+ if (model->num_tags)
+ for (i = 0;i < model->num_tags;i++)
+ if (!strcasecmp(tagname, model->data_tags[i].name))
+ return i + 1;
+ return 0;
+}
+
+static void Mod_BuildBaseBonePoses(void)
+{
+ int i, k;
+ double scale;
+ float *in12f = loadmodel->data_poses;
+ float *out12f = loadmodel->data_basebonepose;
+ float *outinv12f = loadmodel->data_baseboneposeinverse;
+ for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12)
+ {
+ if (loadmodel->data_bones[i].parent >= 0)
+ R_ConcatTransforms(loadmodel->data_basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f);
+ else
+ for (k = 0;k < 12;k++)
+ out12f[k] = in12f[k];
+
+ // invert The Matrix
+
+ // we only support uniform scaling, so assume the first row is enough
+ // (note the lack of sqrt here, because we're trying to undo the scaling,
+ // this means multiplying by the inverse scale twice - squaring it, which
+ // makes the sqrt a waste of time)
+ scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]);
+
+ // invert the rotation by transposing and multiplying by the squared
+ // recipricol of the input matrix scale as described above
+ outinv12f[ 0] = (float)(out12f[ 0] * scale);
+ outinv12f[ 1] = (float)(out12f[ 4] * scale);
+ outinv12f[ 2] = (float)(out12f[ 8] * scale);
+ outinv12f[ 4] = (float)(out12f[ 1] * scale);
+ outinv12f[ 5] = (float)(out12f[ 5] * scale);
+ outinv12f[ 6] = (float)(out12f[ 9] * scale);
+ outinv12f[ 8] = (float)(out12f[ 2] * scale);
+ outinv12f[ 9] = (float)(out12f[ 6] * scale);
+ outinv12f[10] = (float)(out12f[10] * scale);
+
+ // invert the translate
+ outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]);
+ outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]);
+ outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]);
+ }
+}
+
+static void Mod_Alias_CalculateBoundingBox(void)
+{
+ int i, j;
+ int vnum;
+ qboolean firstvertex = true;
float dist, yawradius, radius;
- aliasmesh_t *mesh;
- aliasvertex_t *v;
+ float *v;
+ float *vertex3f;
+ frameblend_t frameblend[4];
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].lerp = 1;
+ vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
radius = 0;
- for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
+ for (i = 0;i < loadmodel->numframes;i++)
{
- for (vnum = 0, v = mesh->data_vertices;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v++)
+ for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++)
{
- if (loadmodel->normalmins[0] > v->origin[0]) loadmodel->normalmins[0] = v->origin[0];
- if (loadmodel->normalmins[1] > v->origin[1]) loadmodel->normalmins[1] = v->origin[1];
- if (loadmodel->normalmins[2] > v->origin[2]) loadmodel->normalmins[2] = v->origin[2];
- if (loadmodel->normalmaxs[0] < v->origin[0]) loadmodel->normalmaxs[0] = v->origin[0];
- if (loadmodel->normalmaxs[1] < v->origin[1]) loadmodel->normalmaxs[1] = v->origin[1];
- if (loadmodel->normalmaxs[2] < v->origin[2]) loadmodel->normalmaxs[2] = v->origin[2];
- dist = v->origin[0] * v->origin[0] + v->origin[1] * v->origin[1];
- if (yawradius < dist)
- yawradius = dist;
- dist += v->origin[2] * v->origin[2];
- if (radius < dist)
- radius = dist;
+ Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL);
+ for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
+ {
+ if (firstvertex)
+ {
+ firstvertex = false;
+ VectorCopy(v, loadmodel->normalmins);
+ VectorCopy(v, loadmodel->normalmaxs);
+ }
+ else
+ {
+ if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+ if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+ if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+ if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+ if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+ if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+ }
+ dist = v[0] * v[0] + v[1] * v[1];
+ if (yawradius < dist)
+ yawradius = dist;
+ dist += v[2] * v[2];
+ if (radius < dist)
+ radius = dist;
+ }
}
}
+ Mem_Free(vertex3f);
radius = sqrt(radius);
yawradius = sqrt(yawradius);
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
loadmodel->radius2 = radius * radius;
}
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out)
+static void Mod_Alias_Mesh_CompileFrameZero(void)
+{
+ frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
+ loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4]));
+ loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3;
+ loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6;
+ loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9;
+ Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL);
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+}
+
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+{
+ int i;
+ float segmentmins[3], segmentmaxs[3];
+ frameblend_t frameblend[4];
+ msurface_t *surface;
+ static int maxvertices = 0;
+ static float *vertex3f = NULL;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].frame = frame;
+ frameblend[0].lerp = 1;
+ if (maxvertices < model->surfmesh.num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
+ vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
+ {
+ // line trace
+ segmentmins[0] = min(start[0], end[0]) - 1;
+ segmentmins[1] = min(start[1], end[1]) - 1;
+ segmentmins[2] = min(start[2], end[2]) - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + 1;
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
+ Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+ }
+ }
+ else
+ {
+ // box trace, performed as brush trace
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+ segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+ segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+ segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+ VectorAdd(start, boxmins, boxstartmins);
+ VectorAdd(start, boxmaxs, boxstartmaxs);
+ VectorAdd(end, boxmins, boxendmins);
+ VectorAdd(end, boxmaxs, boxendmaxs);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ if (maxvertices < model->surfmesh.num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
+ vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+ }
+ }
+}
+
+static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
{
int i, j;
- vec3_t temp;
for (i = 0;i < inverts;i++)
{
if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
continue;
- temp[0] = v[i].v[0] * scale[0] + translate[0];
- temp[1] = v[i].v[1] * scale[1] + translate[1];
- temp[2] = v[i].v[2] * scale[2] + translate[2];
j = vertremap[i]; // not onseam
if (j >= 0)
- VectorCopy(temp, out[j].origin);
+ out[j] = v[i];
j = vertremap[i+inverts]; // onseam
if (j >= 0)
- VectorCopy(temp, out[j].origin);
- }
-}
-
-static void Mod_BuildAliasVertexTextureVectors(int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer, int numtriangles, const int *elements)
-{
- int i;
- for (i = 0;i < numverts;i++)
- VectorCopy(vertices[i].origin, &vertexbuffer[i * 4]);
- Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
- for (i = 0;i < numverts;i++)
- {
- // LordHavoc: alias models are backwards, apparently
- vertices[i].normal[0] = normalsbuffer[i * 4 + 0];
- vertices[i].normal[1] = normalsbuffer[i * 4 + 1];
- vertices[i].normal[2] = normalsbuffer[i * 4 + 2];
- vertices[i].svector[0] = svectorsbuffer[i * 4 + 0];
- vertices[i].svector[1] = svectorsbuffer[i * 4 + 1];
- vertices[i].svector[2] = svectorsbuffer[i * 4 + 2];
+ out[j] = v[i];
}
}
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate, float *texcoords, aliasvertex_t *posedata, int numtris, int *elements)
+static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap)
{
int i, f, pose, groupframes;
- float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ float interval;
daliasframetype_t *pframetype;
daliasframe_t *pinframe;
daliasgroup_t *group;
animscene_t *scene;
pose = 0;
scene = loadmodel->animscenes;
- vertexbuffer = Mem_Alloc(tempmempool, outverts * sizeof(float[4]) * 4);
- svectorsbuffer = vertexbuffer + outverts * 4;
- tvectorsbuffer = svectorsbuffer + outverts * 4;
- normalsbuffer = tvectorsbuffer + outverts * 4;
for (f = 0;f < loadmodel->numframes;f++)
{
pframetype = (daliasframetype_t *)datapointer;
interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
if (interval < 0.01f)
- Host_Error("Mod_MDL_LoadFrames: invalid interval");
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
}
// get scene name from first frame
pinframe = (daliasframe_t *)datapointer;
- strcpy(scene->name, pinframe->name);
+ strlcpy(scene->name, pinframe->name, sizeof(scene->name));
scene->firstframe = pose;
scene->framecount = groupframes;
scene->framerate = 1.0f / interval;
{
pinframe = (daliasframe_t *)datapointer;
datapointer += sizeof(daliasframe_t);
- Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * outverts);
- Mod_BuildAliasVertexTextureVectors(outverts, posedata + pose * outverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+ Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap);
datapointer += sizeof(trivertx_t) * inverts;
pose++;
}
}
- Mem_Free(vertexbuffer);
}
-void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
+static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *skinframe)
{
- aliaslayer_t *layer;
- skin->flags = 0;
- // fog texture only exists if some pixels are transparent...
- if (skinframe->fog != NULL)
- skin->flags |= ALIASSKIN_TRANSPARENT;
- // fog and gloss layers always exist
- skin->num_layers = 2;
- if (skinframe->glow != NULL)
- skin->num_layers++;
- if (skinframe->merged != NULL)
- skin->num_layers += 2;
- if (skinframe->base != NULL)
- skin->num_layers += 2;
- if (skinframe->pants != NULL)
- skin->num_layers += 2;
- if (skinframe->shirt != NULL)
- skin->num_layers += 2;
- layer = skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
- if (skinframe->glow != NULL)
- {
- layer->flags = 0;
- layer->texture = skinframe->glow;
- layer++;
- }
- if (skinframe->merged != NULL)
- {
- layer->flags = ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
- if (skinframe->glow != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->merged;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->base != NULL)
- {
- layer->flags = (skinframe->merged != NULL ? ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED : 0) | ALIASLAYER_DIFFUSE;
- if (skinframe->glow != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->base;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->pants != NULL)
- {
- layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
- if (skinframe->glow != NULL || skinframe->base != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->pants;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->shirt != NULL)
- {
- layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
- if (skinframe->glow != NULL || skinframe->base != NULL || skinframe->pants != NULL)
- layer->flags |= ALIASLAYER_ADD;
- layer->texture = skinframe->shirt;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- layer->flags = ALIASLAYER_FOG;
- layer->texture = skinframe->fog;
- layer++;
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_SPECULAR;
- layer->texture = skinframe->gloss;
- layer->nmap = skinframe->nmap;
- layer++;
- if (skinframe->merged != NULL)
- {
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
- layer->texture = skinframe->merged;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->base != NULL)
- {
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | (skinframe->merged != NULL ? ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED : 0) | ALIASLAYER_DIFFUSE;
- layer->texture = skinframe->base;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->pants != NULL)
- {
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_PANTS;
- layer->texture = skinframe->pants;
- layer->nmap = skinframe->nmap;
- layer++;
- }
- if (skinframe->shirt != NULL)
- {
- layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
- layer->texture = skinframe->shirt;
- layer->nmap = skinframe->nmap;
- layer++;
+ texture->currentframe = texture;
+ texture->numskinframes = 1;
+ texture->skinframerate = 1;
+ texture->currentskinframe = texture->skinframes + 0;
+ if (skinframe)
+ texture->skinframes[0] = *skinframe;
+ else
+ {
+ // hack
+ memset(texture->skinframes, 0, sizeof(texture->skinframes));
+ texture->skinframes[0].base = r_texture_notexture;
}
+
+ texture->basematerialflags = MATERIALFLAG_WALL;
+ if (texture->currentskinframe->fog)
+ texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
+ texture->currentmaterialflags = texture->basematerialflags;
}
-void Mod_BuildMDLMD2MeshInfo(int numverts, int numtris, int *elements, float *texcoords, aliasvertex_t *posedata)
+static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
{
int i;
- aliasmesh_t *mesh;
-
- loadmodel->aliasnum_meshes = 1;
- mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
- mesh->num_skins = 0;
- mesh->num_frames = 0;
- for (i = 0;i < loadmodel->numframes;i++)
- mesh->num_frames += loadmodel->animscenes[i].framecount;
- for (i = 0;i < loadmodel->numskins;i++)
- mesh->num_skins += loadmodel->skinscenes[i].framecount;
- mesh->num_triangles = numtris;
- mesh->num_vertices = numverts;
- mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
- mesh->data_elements = elements;
- mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
- Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
- mesh->data_texcoords = texcoords;
- mesh->data_vertices = posedata;
- for (i = 0;i < mesh->num_skins;i++)
- Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + i, loadmodel->skinframes + i);
- Mod_CalcAliasModelBBoxes();
+ skinfileitem_t *skinfileitem;
+ skinframe_t tempskinframe;
+ if (skinfile)
+ {
+ // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
+ for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
+ {
+ memset(skin, 0, sizeof(*skin));
+ for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
+ {
+ // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+ if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ if (cls.state != ca_dedicated)
+ Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
}
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
-extern void R_Model_Alias_Draw(entity_render_t *ent);
-extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
-extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
-void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
+void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, j, version, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements, numverts, numtris;
- float scales, scalet, scale[3], translate[3], interval, *texcoords;
+ int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+ float scales, scalet, interval;
+ msurface_t *surface;
+ unsigned char *data;
mdl_t *pinmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
daliasskininterval_t *pinskinintervals;
daliasframetype_t *pinframetype;
daliasgroup_t *pinframegroup;
- aliasvertex_t *posedata;
- qbyte *datapointer, *startframes, *startskins;
+ unsigned char *datapointer, *startframes, *startskins;
char name[MAX_QPATH];
skinframe_t tempskinframe;
animscene_t *tempskinscenes;
- skinframe_t *tempskinframes;
+ texture_t *tempaliasskins;
+ float *vertst;
+ int *vertonseam, *vertremap;
+ skinfile_t *skinfiles;
- datapointer = buffer;
+ datapointer = (unsigned char *)buffer;
pinmodel = (mdl_t *)datapointer;
datapointer += sizeof(mdl_t);
loadmodel->name, version, ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_ALIAS;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
- loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
- loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfacelist[0] = 0;
loadmodel->numskins = LittleLong(pinmodel->numskins);
- BOUNDI(loadmodel->numskins,0,256);
+ BOUNDI(loadmodel->numskins,0,65536);
skinwidth = LittleLong (pinmodel->skinwidth);
- BOUNDI(skinwidth,0,4096);
+ BOUNDI(skinwidth,0,65536);
skinheight = LittleLong (pinmodel->skinheight);
- BOUNDI(skinheight,0,4096);
+ BOUNDI(skinheight,0,65536);
numverts = LittleLong(pinmodel->numverts);
- BOUNDI(numverts,0,MAXALIASVERTS);
- numtris = LittleLong(pinmodel->numtris);
- BOUNDI(numtris,0,MAXALIASTRIS);
+ BOUNDI(numverts,0,65536);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris);
+ BOUNDI(loadmodel->surfmesh.num_triangles,0,65536);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
- loadmodel->synctype = LittleLong (pinmodel->synctype);
+ loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
BOUNDI(loadmodel->synctype,0,2);
loadmodel->flags = LittleLong (pinmodel->flags);
for (i = 0;i < 3;i++)
{
- scale[i] = LittleFloat (pinmodel->scale[i]);
- translate[i] = LittleFloat (pinmodel->scale_origin[i]);
+ loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]);
+ loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]);
}
startskins = datapointer;
datapointer += sizeof(stvert_t) * numverts;
pintriangles = (dtriangle_t *)datapointer;
- datapointer += sizeof(dtriangle_t) * numtris;
+ datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles;
startframes = datapointer;
- totalposes = 0;
+ loadmodel->surfmesh.num_morphframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
pinframetype = (daliasframetype_t *)datapointer;
{
datapointer += sizeof(daliasframe_t);
datapointer += sizeof(trivertx_t) * numverts;
- totalposes++;
+ loadmodel->surfmesh.num_morphframes++;
}
}
- // load the skins
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
- totalskins = 0;
- datapointer = startskins;
- for (i = 0;i < loadmodel->numskins;i++)
+ // store texture coordinates into temporary array, they will be stored
+ // after usage is determined (triangle data)
+ vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+ vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertonseam = vertremap + numverts * 2;
+
+ scales = 1.0 / skinwidth;
+ scalet = 1.0 / skinheight;
+ for (i = 0;i < numverts;i++)
{
- pinskintype = (daliasskintype_t *)datapointer;
- datapointer += sizeof(daliasskintype_t);
+ vertonseam[i] = LittleLong(pinstverts[i].onseam);
+ vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+ vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
+ vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
+ vertst[(i+numverts)*2+1] = vertst[i*2+1];
+ }
+
+// load triangle data
+ loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles);
- if (pinskintype->type == ALIAS_SKIN_SINGLE)
+ // read the triangle elements
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
+ for (j = 0;j < 3;j++)
+ loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+ // validate (note numverts is used because this is the original data)
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__);
+ // now butcher the elements according to vertonseam and tri->facesfront
+ // and then compact the vertex set to remove duplicates
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
+ if (!LittleLong(pintriangles[i].facesfront)) // backface
+ for (j = 0;j < 3;j++)
+ if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]])
+ loadmodel->surfmesh.data_element3i[i*3+j] += numverts;
+ // count the usage
+ // (this uses vertremap to count usage to save some memory)
+ for (i = 0;i < numverts*2;i++)
+ vertremap[i] = 0;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ vertremap[loadmodel->surfmesh.data_element3i[i]]++;
+ // build remapping table and compact array
+ loadmodel->surfmesh.num_vertices = 0;
+ for (i = 0;i < numverts*2;i++)
+ {
+ if (vertremap[i])
{
- groupskins = 1;
- interval = 0.1f;
+ vertremap[i] = loadmodel->surfmesh.num_vertices;
+ vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0];
+ vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1];
+ loadmodel->surfmesh.num_vertices++;
}
else
+ vertremap[i] = -1; // not used at all
+ }
+ // remap the elements to the new vertex set
+ for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++)
+ loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]];
+ // store the texture coordinates
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
+ {
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
+ }
+
+// load the frames
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
+ loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ Mod_MDL_LoadFrames (startframes, numverts, vertremap);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_Mesh_CompileFrameZero();
+
+ Mem_Free(vertst);
+ Mem_Free(vertremap);
+
+ // load the skins
+ skinfiles = Mod_LoadSkinFiles();
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ if (skinfiles)
+ {
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ for (i = 0;i < loadmodel->numskins;i++)
{
- pinskingroup = (daliasskingroup_t *)datapointer;
- datapointer += sizeof(daliasskingroup_t);
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+ }
+ else
+ {
+ totalskins = 0;
+ datapointer = startskins;
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
+
+ if (pinskintype->type == ALIAS_SKIN_SINGLE)
+ {
+ groupskins = 1;
+ interval = 0.1f;
+ }
+ else
+ {
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
- groupskins = LittleLong (pinskingroup->numskins);
+ groupskins = LittleLong (pinskingroup->numskins);
- pinskinintervals = (daliasskininterval_t *)datapointer;
- datapointer += sizeof(daliasskininterval_t) * groupskins;
+ pinskinintervals = (daliasskininterval_t *)datapointer;
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
- interval = LittleFloat(pinskinintervals[0].interval);
- if (interval < 0.01f)
- Host_Error("Mod_LoadQ1AliasModel: invalid interval\n");
- }
+ interval = LittleFloat(pinskinintervals[0].interval);
+ if (interval < 0.01f)
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
+ }
- sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
- loadmodel->skinscenes[i].firstframe = totalskins;
- loadmodel->skinscenes[i].framecount = groupskins;
- loadmodel->skinscenes[i].framerate = 1.0f / interval;
- loadmodel->skinscenes[i].loop = true;
+ sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+ loadmodel->skinscenes[i].firstframe = totalskins;
+ loadmodel->skinscenes[i].framecount = groupskins;
+ loadmodel->skinscenes[i].framerate = 1.0f / interval;
+ loadmodel->skinscenes[i].loop = true;
- for (j = 0;j < groupskins;j++)
- {
- if (groupskins > 1)
- sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
- else
- sprintf (name, "%s_%i", loadmodel->name, i);
- if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true))
- Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
- datapointer += skinwidth * skinheight;
- totalskins++;
+ for (j = 0;j < groupskins;j++)
+ {
+ if (groupskins > 1)
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+ else
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
+ datapointer += skinwidth * skinheight;
+ totalskins++;
+ }
}
- }
- // check for skins that don't exist in the model, but do exist as external images
- // (this was added because yummyluv kept pestering me about support for it)
- for (;;)
- {
- sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
- if (Mod_LoadSkinFrame (&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA, true, false, true))
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
{
// expand the arrays to make room
tempskinscenes = loadmodel->skinscenes;
- tempskinframes = loadmodel->skinframes;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
- memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
Mem_Free(tempskinscenes);
- Mem_Free(tempskinframes);
+
+ tempaliasskins = loadmodel->data_textures;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
+ memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ Mem_Free(tempaliasskins);
+
// store the info about the new skin
- strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
+ strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
loadmodel->skinscenes[loadmodel->numskins].loop = true;
- loadmodel->skinframes[totalskins] = tempskinframe;
+
+ //increase skin counts
loadmodel->numskins++;
totalskins++;
}
- else
- break;
- }
-
- // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
- scales = 1.0 / skinwidth;
- scalet = 1.0 / skinheight;
- for (i = 0;i < numverts;i++)
- {
- vertonseam[i] = LittleLong(pinstverts[i].onseam);
- vertst[i][0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
- vertst[i][1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
- vertst[i+numverts][0] = vertst[i][0] + 0.5;
- vertst[i+numverts][1] = vertst[i][1];
- vertusage[i] = 0;
- vertusage[i+numverts] = 0;
}
-// load triangle data
- elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * numtris);
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
- // count the vertices used
- for (i = 0;i < numverts*2;i++)
- vertusage[i] = 0;
- for (i = 0;i < numtris;i++)
- {
- temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
- temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
- temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
- if (!LittleLong(pintriangles[i].facesfront)) // backface
- {
- if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
- if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
- if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
- }
- vertusage[temptris[i][0]]++;
- vertusage[temptris[i][1]]++;
- vertusage[temptris[i][2]]++;
- }
- // build remapping table and compact array
- totalverts = 0;
- for (i = 0;i < numverts*2;i++)
- {
- if (vertusage[i])
- {
- vertremap[i] = totalverts;
- vertst[totalverts][0] = vertst[i][0];
- vertst[totalverts][1] = vertst[i][1];
- totalverts++;
- }
- else
- vertremap[i] = -1; // not used at all
- }
- // remap the triangle references
- for (i = 0;i < numtris;i++)
- {
- elements[i*3+0] = vertremap[temptris[i][0]];
- elements[i*3+1] = vertremap[temptris[i][1]];
- elements[i*3+2] = vertremap[temptris[i][2]];
- }
- // store the texture coordinates
- texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
- for (i = 0;i < totalverts;i++)
- {
- texcoords[i*4+0] = vertst[i][0];
- texcoords[i*4+1] = vertst[i][1];
- }
-
-// load the frames
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
- Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate, texcoords, posedata, numtris, elements);
- Mod_BuildMDLMD2MeshInfo(totalverts, numtris, elements, texcoords, posedata);
-}
-
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int numverts, int *vertremap)
-{
- int i;
- trivertx_t *in;
- for (i = 0;i < numverts;i++)
- {
- in = v + vertremap[i];
- out[i].origin[0] = in->v[0] * scale[0] + translate[0];
- out[i].origin[1] = in->v[1] * scale[1] + translate[1];
- out[i].origin[2] = in->v[2] * scale[2] + translate[2];
- }
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
+void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements, numverts, numtris;
- float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords;
- aliasvertex_t *posedata;
+ int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
+ float iskinwidth, iskinheight;
+ unsigned char *data;
+ msurface_t *surface;
md2_t *pinmodel;
- qbyte *base, *datapointer;
+ unsigned char *base, *datapointer;
md2frame_t *pinframe;
char *inskin;
md2triangle_t *intri;
struct md2verthash_s
{
struct md2verthash_s *next;
- int xyz;
- float st[2];
+ unsigned short xyz;
+ unsigned short st;
}
*hash, **md2verthash, *md2verthashdata;
+ skinframe_t tempskinframe;
+ skinfile_t *skinfiles;
- pinmodel = buffer;
- base = buffer;
+ pinmodel = (md2_t *)buffer;
+ base = (unsigned char *)buffer;
version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
loadmodel->name, version, MD2ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_ALIAS;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
- loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
- loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
- if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
+ if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
- if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
+ if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
- if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
+ if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
- if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
+ if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
end = LittleLong(pinmodel->ofs_end);
- if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
+ if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
+ if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
+ if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
+ if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
+ if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
loadmodel->numskins = LittleLong(pinmodel->num_skins);
numxyz = LittleLong(pinmodel->num_xyz);
numst = LittleLong(pinmodel->num_st);
- numtris = LittleLong(pinmodel->num_tris);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+ iskinwidth = 1.0f / skinwidth;
+ iskinheight = 1.0f / skinheight;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfacelist[0] = 0;
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
+ loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
// load the skins
- inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
- if (loadmodel->numskins)
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
{
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
- for (i = 0;i < loadmodel->numskins;i++)
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
+ {
+ // skins found (most likely not a player model)
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
- loadmodel->skinscenes[i].firstframe = i;
- loadmodel->skinscenes[i].framecount = 1;
- loadmodel->skinscenes[i].loop = true;
- loadmodel->skinscenes[i].framerate = 10;
- Mod_LoadSkinFrame (loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE, true, false, true);
- inskin += MD2MAX_SKINNAME;
+ if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
+ else
+ {
+ Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
+ }
}
}
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
+ }
- // load the triangles and stvert data
- inst = (void*)(base + LittleLong(pinmodel->ofs_st));
- intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
- skinwidth = LittleLong(pinmodel->skinwidth);
- skinheight = LittleLong(pinmodel->skinheight);
-
- stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
- s = 1.0f / skinwidth;
- t = 1.0f / skinheight;
- for (i = 0;i < numst;i++)
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
{
- j = (unsigned short) LittleShort(inst[i*2+0]);
- k = (unsigned short) LittleShort(inst[i*2+1]);
- if (j >= skinwidth || k >= skinheight)
- {
- Mem_Free(stverts);
- Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
- }
- stverts[i*2+0] = j * s;
- stverts[i*2+1] = k * t;
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
}
- md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, numtris * 3 * sizeof(*hash));
+ // load the triangles and stvert data
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
// swap the triangle list
- num = 0;
- elements = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
- for (i = 0;i < numtris;i++)
+ loadmodel->surfmesh.num_vertices = 0;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
{
for (j = 0;j < 3;j++)
{
xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
st = (unsigned short) LittleShort (intri[i].index_st[j]);
- if (xyz >= numxyz || st >= numst)
+ if (xyz >= numxyz)
{
- Mem_Free(md2verthash);
- Mem_Free(md2verthashdata);
- Mem_Free(stverts);
- if (xyz >= numxyz)
- Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
- if (st >= numst)
- Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
}
- s = stverts[st*2+0];
- t = stverts[st*2+1];
- hashindex = (xyz * 17 + st) & 255;
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
+ }
+ hashindex = (xyz * 256 + st) & 65535;
for (hash = md2verthash[hashindex];hash;hash = hash->next)
- if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
+ if (hash->xyz == xyz && hash->st == st)
break;
if (hash == NULL)
{
- hash = md2verthashdata + num++;
+ hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
hash->xyz = xyz;
- hash->st[0] = s;
- hash->st[1] = t;
+ hash->st = st;
hash->next = md2verthash[hashindex];
md2verthash[hashindex] = hash;
}
- elements[i*3+j] = (hash - md2verthashdata);
+ loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
}
}
- Mem_Free(stverts);
-
- numverts = num;
- vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
- for (i = 0;i < num;i++)
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
{
+ int sts, stt;
hash = md2verthashdata + i;
vertremap[i] = hash->xyz;
- texcoords[i*4+0] = hash->st[0];
- texcoords[i*4+1] = hash->st[1];
+ sts = LittleShort(inst[hash->st*2+0]);
+ stt = LittleShort(inst[hash->st*2+1]);
+ if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
+ {
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
+ sts = 0;
+ stt = 0;
+ }
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
}
Mem_Free(md2verthash);
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- posedata = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->numframes * sizeof(trivertx_t));
-
- vertexbuffer = Mem_Alloc(tempmempool, numverts * sizeof(float[4]) * 4);
- svectorsbuffer = vertexbuffer + numverts * 4;
- tvectorsbuffer = svectorsbuffer + numverts * 4;
- normalsbuffer = tvectorsbuffer + numverts * 4;
- for (i = 0;i < loadmodel->numframes;i++)
+ for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
{
+ int k;
+ trivertx_t *v;
+ trivertx_t *out;
pinframe = (md2frame_t *)datapointer;
datapointer += sizeof(md2frame_t);
+ // store the frame scale/translate into the appropriate array
for (j = 0;j < 3;j++)
{
- scale[j] = LittleFloat(pinframe->scale[j]);
- translate[j] = LittleFloat(pinframe->translate[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * numverts, numverts, vertremap);
- Mod_BuildAliasVertexTextureVectors(numverts, posedata + i * numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+ // convert the vertices
+ v = (trivertx_t *)datapointer;
+ out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
+ out[k] = v[vertremap[k]];
datapointer += numxyz * sizeof(trivertx_t);
- strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->animscenes[i].loop = true;
}
- Mem_Free(vertexbuffer);
Mem_Free(vertremap);
- Mod_BuildMDLMD2MeshInfo(numverts, numtris, elements, texcoords, posedata);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_Mesh_CompileFrameZero();
+
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
-void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
+void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, j, version;
- float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ int i, j, k, version, meshvertices, meshtriangles;
+ unsigned char *data;
+ msurface_t *surface;
md3modelheader_t *pinmodel;
md3frameinfo_t *pinframe;
md3mesh_t *pinmesh;
- aliasmesh_t *mesh;
- skinframe_t tempskinframe;
+ md3tag_t *pintag;
+ skinfile_t *skinfiles;
- pinmodel = buffer;
+ pinmodel = (md3modelheader_t *)buffer;
if (memcmp(pinmodel->identifier, "IDP3", 4))
- Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
version = LittleLong (pinmodel->version);
if (version != MD3VERSION)
Host_Error ("%s has wrong version number (%i should be %i)",
loadmodel->name, version, MD3VERSION);
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_ALIAS;
loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
- loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
- loadmodel->DrawLight = R_Model_Alias_DrawLight;
- loadmodel->flags = 0;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = LittleLong(pinmodel->flags);
loadmodel->synctype = ST_RAND;
// set up some global info about the model
loadmodel->numframes = LittleLong(pinmodel->num_frames);
- loadmodel->numskins = 1;
- loadmodel->aliasnum_meshes = LittleLong(pinmodel->num_meshes);
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->skinscenes[0].firstframe = 0;
- loadmodel->skinscenes[0].framecount = 1;
- loadmodel->skinscenes[0].loop = true;
- loadmodel->skinscenes[0].framerate = 10;
+ loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
// load frameinfo
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
{
- strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->animscenes[i].loop = true;
}
- // tags are not loaded yet
+ // load tags
+ loadmodel->num_tagframes = loadmodel->numframes;
+ loadmodel->num_tags = LittleLong(pinmodel->num_tags);
+ loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
+ for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
+ {
+ strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
+ for (j = 0;j < 9;j++)
+ loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
+ for (j = 0;j < 3;j++)
+ loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]);
+ //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
+ }
// load meshes
- loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
- for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+ meshvertices = 0;
+ meshtriangles = 0;
+ for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
- Host_Error("Mod_LoadQ3AliasModel: invalid mesh identifier (not IDP3)\n");
- mesh = loadmodel->aliasdata_meshes + i;
- mesh->num_skins = loadmodel->numskins;
- mesh->num_frames = LittleLong(pinmesh->num_frames);
- mesh->num_vertices = LittleLong(pinmesh->num_vertices);
- mesh->num_triangles = LittleLong(pinmesh->num_triangles);
- mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
- mesh->data_elements = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoords = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[4]));
- mesh->data_vertices = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(aliasvertex_t));
- for (j = 0;j < mesh->num_triangles * 3;j++)
- mesh->data_elements[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
- for (j = 0;j < mesh->num_vertices;j++)
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
+ if (LittleLong(pinmesh->num_frames) != loadmodel->numframes)
+ Host_Error("Mod_IDP3_Load: mesh numframes differs from header");
+ meshvertices += LittleLong(pinmesh->num_vertices);
+ meshtriangles += LittleLong(pinmesh->num_triangles);
+ }
+
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
+
+ meshvertices = 0;
+ meshtriangles = 0;
+ for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
+ {
+ if (memcmp(pinmesh->identifier, "IDP3", 4))
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
+ loadmodel->surfacelist[i] = i;
+ surface = loadmodel->data_surfaces + i;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = meshtriangles;
+ surface->num_triangles = LittleLong(pinmesh->num_triangles);
+ surface->num_firstvertex = meshvertices;
+ surface->num_vertices = LittleLong(pinmesh->num_vertices);
+ meshvertices += surface->num_vertices;
+ meshtriangles += surface->num_triangles;
+
+ for (j = 0;j < surface->num_triangles * 3;j++)
+ loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
+ for (j = 0;j < surface->num_vertices;j++)
{
- mesh->data_texcoords[j * 4 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
- mesh->data_texcoords[j * 4 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+ loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
+ loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
}
- for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
+ for (j = 0;j < loadmodel->numframes;j++)
{
- mesh->data_vertices[j].origin[0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
- mesh->data_vertices[j].origin[1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
- mesh->data_vertices[j].origin[2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+ const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices;
+ md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < surface->num_vertices;k++, in++, out++)
+ {
+ out->origin[0] = LittleShort(in->origin[0]);
+ out->origin[1] = LittleShort(in->origin[1]);
+ out->origin[2] = LittleShort(in->origin[2]);
+ out->pitch = in->pitch;
+ out->yaw = in->yaw;
+ }
}
- vertexbuffer = Mem_Alloc(tempmempool, mesh->num_vertices * sizeof(float[4]) * 4);
- svectorsbuffer = vertexbuffer + mesh->num_vertices * 4;
- tvectorsbuffer = svectorsbuffer + mesh->num_vertices * 4;
- normalsbuffer = tvectorsbuffer + mesh->num_vertices * 4;
- for (j = 0;j < mesh->num_frames;j++)
- Mod_BuildAliasVertexTextureVectors(mesh->num_vertices, mesh->data_vertices + j * mesh->num_vertices, mesh->data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, mesh->num_triangles, mesh->data_elements);
- Mem_Free(vertexbuffer);
- memset(&tempskinframe, 0, sizeof(tempskinframe));
- if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
- Mod_LoadSkinFrame (&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE, true, false, true);
- Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
- Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
+ if (LittleLong(pinmesh->num_shaders) >= 1)
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
}
- Mod_CalcAliasModelBBoxes();
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero();
+ Mod_Alias_CalculateBoundingBox();
+ Mod_FreeSkinFiles(skinfiles);
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
-extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
-extern void R_Model_Zymotic_Draw(entity_render_t *ent);
-extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
-extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
-void Mod_LoadZymoticModel(model_t *mod, void *buffer)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
zymtype1header_t *pinmodel, *pheader;
- qbyte *pbase;
-
- pinmodel = (void *)buffer;
- pbase = buffer;
+ unsigned char *pbase;
+ int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements;
+ float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose;
+ zymvertex_t *verts, *vertdata;
+ zymscene_t *scene;
+ zymbone_t *bone;
+ char *shadername;
+ skinfile_t *skinfiles;
+ unsigned char *data;
+ msurface_t *surface;
+
+ pinmodel = (zymtype1header_t *)buffer;
+ pbase = (unsigned char *)buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
- Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
+ Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model", loadmodel->name);
if (BigLong(pinmodel->type) != 1)
- Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+ Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_ZYM;
- loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Model_Zymotic_Draw;
- loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
- loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
- loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
// byteswap header
pheader = pinmodel;
pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
pheader->radius = BigFloat(pinmodel->radius);
- pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
- pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
- pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
- pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
- pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+ pheader->numverts = BigLong(pinmodel->numverts);
+ pheader->numtris = BigLong(pinmodel->numtris);
+ pheader->numshaders = BigLong(pinmodel->numshaders);
+ pheader->numbones = BigLong(pinmodel->numbones);
+ pheader->numscenes = BigLong(pinmodel->numscenes);
pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
- loadmodel->flags = 0; // there are no flags
+ if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
+ {
+ Con_Printf("%s has no geometry\n", loadmodel->name);
+ return;
+ }
+ if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
+ {
+ Con_Printf("%s has no animations\n", loadmodel->name);
+ return;
+ }
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
loadmodel->numframes = pheader->numscenes;
- loadmodel->synctype = ST_SYNC;
- //loadmodel->numtris = pheader->numtris;
- //loadmodel->numverts = 0;
+ loadmodel->num_surfaces = pheader->numshaders;
- {
- unsigned int i;
- float modelradius, corner[2];
- // model bbox
- modelradius = pheader->radius;
- for (i = 0;i < 3;i++)
- {
- loadmodel->normalmins[i] = pheader->mins[i];
- loadmodel->normalmaxs[i] = pheader->maxs[i];
- loadmodel->rotatedmins[i] = -modelradius;
- loadmodel->rotatedmaxs[i] = modelradius;
- }
- corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
- corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
- if (loadmodel->yawmaxs[0] > modelradius)
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
- loadmodel->radius = modelradius;
- loadmodel->radius2 = modelradius * modelradius;
- }
-
- {
- // FIXME: add shaders, and make them switchable shader sets and...
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
- loadmodel->skinscenes[0].firstframe = 0;
- loadmodel->skinscenes[0].framecount = 1;
- loadmodel->skinscenes[0].loop = true;
- loadmodel->skinscenes[0].framerate = 10;
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
}
+ // model bbox
+ modelradius = pheader->radius;
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ if (loadmodel->yawmaxs[0] > modelradius)
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+
// go through the lumps, swapping things
+ //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
+ numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
+ for (i = 0;i < pheader->numscenes;i++)
{
- int i, numposes;
- zymscene_t *scene;
- // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- scene = (void *) (pheader->lump_scenes.start + pbase);
- numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
- for (i = 0;i < pheader->numscenes;i++)
- {
- memcpy(loadmodel->animscenes[i].name, scene->name, 32);
- loadmodel->animscenes[i].firstframe = BigLong(scene->start);
- loadmodel->animscenes[i].framecount = BigLong(scene->length);
- loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
- loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
- if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
- if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
- if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
- scene++;
- }
+ memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+ loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+ loadmodel->animscenes[i].framecount = BigLong(scene->length);
+ loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+ loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+ if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
+ if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ if (loadmodel->animscenes[i].framerate < 0)
+ Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
+ scene++;
+ }
+
+ //zymlump_t lump_bones; // zymbone_t bone[numbones];
+ loadmodel->num_bones = pheader->numbones;
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
+ bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
+ for (i = 0;i < pheader->numbones;i++)
+ {
+ memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
+ //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
{
- int i;
- float *poses;
- // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
- poses = (void *) (pheader->lump_poses.start + pbase);
- for (i = 0;i < pheader->lump_poses.length / 4;i++)
- loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
+ vertbonecounts[i] = BigLong(bonecount[i]);
+ if (vertbonecounts[i] != 1)
+ Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i);
}
+ loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
+
+ meshvertices = pheader->numverts;
+ meshtriangles = pheader->numtris;
+
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[36]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
+ loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+
+ //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ poses = (float *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->data_poses[i] = BigFloat(poses[i]);
+
+ //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
+ // reconstruct frame 0 matrices to allow reconstruction of the base mesh
+ // (converting from weight-blending skeletal animation to
+ // deformation-based skeletal animation)
+ bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ const float *m = loadmodel->data_poses + i * 12;
+ if (loadmodel->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[12*i+k] = m[k];
+ }
+ for (j = 0;j < pheader->numverts;j++)
{
- int i;
- zymbone_t *bone;
- // zymlump_t lump_bones; // zymbone_t bone[numbones];
- loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
- bone = (void *) (pheader->lump_bones.start + pbase);
- for (i = 0;i < pheader->numbones;i++)
+ // this format really should have had a per vertexweight weight value...
+ // but since it does not, the weighting is completely ignored and
+ // only one weight is allowed per vertex
+ int boneindex = BigLong(vertdata[j].bonenum);
+ const float *m = bonepose + 12 * boneindex;
+ float relativeorigin[3];
+ relativeorigin[0] = BigFloat(vertdata[j].origin[0]);
+ relativeorigin[1] = BigFloat(vertdata[j].origin[1]);
+ relativeorigin[2] = BigFloat(vertdata[j].origin[2]);
+ // transform the vertex bone weight into the base mesh
+ loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3];
+ loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7];
+ loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11];
+ // store the weight as the primary weight on this vertex
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1;
+ }
+ Z_Free(bonepose);
+ // normals and tangents are calculated after elements are loaded
+
+ //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f;
+ intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
+ // flip T coordinate for OpenGL
+ outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
+ }
+
+ //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+ //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+ //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+
+ //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
+ renderlist = (int *) (pheader->lump_render.start + pbase);
+ renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
+ meshtriangles = 0;
+ for (i = 0;i < loadmodel->num_surfaces;i++)
+ {
+ int firstvertex, lastvertex;
+ if (renderlist >= renderlistend)
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
+ Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
+
+ loadmodel->surfacelist[i] = i;
+ surface = loadmodel->data_surfaces + i;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = meshtriangles;
+ surface->num_triangles = count;
+ meshtriangles += surface->num_triangles;
+
+ // load the elements
+ outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
+ for (j = 0;j < surface->num_triangles;j++, renderlist += 3)
+ {
+ outelements[j*3+2] = BigLong(renderlist[0]);
+ outelements[j*3+1] = BigLong(renderlist[1]);
+ outelements[j*3+0] = BigLong(renderlist[2]);
+ }
+ // validate the elements and find the used vertex range
+ firstvertex = meshvertices;
+ lastvertex = 0;
+ for (j = 0;j < surface->num_triangles * 3;j++)
{
- memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
- loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
- loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
- if (loadmodel->zymdata_bones[i].parent >= i)
- Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
+ if ((unsigned int)outelements[j] >= (unsigned int)meshvertices)
+ Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
+ firstvertex = min(firstvertex, outelements[j]);
+ lastvertex = max(lastvertex, outelements[j]);
}
+ surface->num_firstvertex = firstvertex;
+ surface->num_vertices = lastvertex + 1 - firstvertex;
+
+ // since zym models do not have named sections, reuse their shader
+ // name as the section name
+ shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
+ if (shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+ }
+ Mod_FreeSkinFiles(skinfiles);
+ Mem_Free(vertbonecounts);
+ Mem_Free(verts);
+
+ // compute all the mesh information that was not loaded from the file
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
+ Mod_BuildBaseBonePoses();
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+}
+
+void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ dpmheader_t *pheader;
+ dpmframe_t *frame;
+ dpmbone_t *bone;
+ dpmmesh_t *dpmmesh;
+ unsigned char *pbase;
+ int i, j, k, meshvertices, meshtriangles;
+ skinfile_t *skinfiles;
+ unsigned char *data;
+ float *bonepose;
+
+ pheader = (dpmheader_t *)buffer;
+ pbase = (unsigned char *)buffer;
+ if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
+ Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model", loadmodel->name);
+ if (BigLong(pheader->type) != 2)
+ Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
+
+ loadmodel->type = mod_alias;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
+
+ // byteswap header
+ pheader->type = BigLong(pheader->type);
+ pheader->filesize = BigLong(pheader->filesize);
+ pheader->mins[0] = BigFloat(pheader->mins[0]);
+ pheader->mins[1] = BigFloat(pheader->mins[1]);
+ pheader->mins[2] = BigFloat(pheader->mins[2]);
+ pheader->maxs[0] = BigFloat(pheader->maxs[0]);
+ pheader->maxs[1] = BigFloat(pheader->maxs[1]);
+ pheader->maxs[2] = BigFloat(pheader->maxs[2]);
+ pheader->yawradius = BigFloat(pheader->yawradius);
+ pheader->allradius = BigFloat(pheader->allradius);
+ pheader->num_bones = BigLong(pheader->num_bones);
+ pheader->num_meshs = BigLong(pheader->num_meshs);
+ pheader->num_frames = BigLong(pheader->num_frames);
+ pheader->ofs_bones = BigLong(pheader->ofs_bones);
+ pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
+ pheader->ofs_frames = BigLong(pheader->ofs_frames);
+
+ if (pheader->num_bones < 1 || pheader->num_meshs < 1)
+ {
+ Con_Printf("%s has no geometry\n", loadmodel->name);
+ return;
+ }
+ if (pheader->num_frames < 1)
+ {
+ Con_Printf("%s has no frames\n", loadmodel->name);
+ return;
}
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
+ // model bbox
+ for (i = 0;i < 3;i++)
{
- int i, *bonecount;
- // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
- for (i = 0;i < pheader->numverts;i++)
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
+ loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -pheader->allradius;
+ loadmodel->rotatedmaxs[i] = pheader->allradius;
+ }
+ loadmodel->radius = pheader->allradius;
+ loadmodel->radius2 = pheader->allradius * pheader->allradius;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ meshvertices = 0;
+ meshtriangles = 0;
+
+ // gather combined statistics from the meshes
+ dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
+ for (i = 0;i < (int)pheader->num_meshs;i++)
+ {
+ int numverts = BigLong(dpmmesh->num_verts);
+ meshvertices += numverts;;
+ meshtriangles += BigLong(dpmmesh->num_tris);
+ dpmmesh++;
+ }
+
+ loadmodel->numframes = pheader->num_frames;
+ loadmodel->num_bones = pheader->num_bones;
+ loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
+ // do most allocations as one merged chunk
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
+ loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load the bone info
+ bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+ }
+
+ // load the frames
+ frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ const float *poses;
+ memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name));
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].loop = true;
+ loadmodel->animscenes[i].framerate = 10;
+ // load the bone poses for this frame
+ poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
+ for (j = 0;j < loadmodel->num_bones*12;j++)
+ loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
+ // stuff not processed here: mins, maxs, yawradius, allradius
+ frame++;
+ }
+
+ // load the meshes now
+ dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
+ meshvertices = 0;
+ meshtriangles = 0;
+ // reconstruct frame 0 matrices to allow reconstruction of the base mesh
+ // (converting from weight-blending skeletal animation to
+ // deformation-based skeletal animation)
+ bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ const float *m = loadmodel->data_poses + i * 12;
+ if (loadmodel->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[12*i+k] = m[k];
+ }
+ for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++)
+ {
+ const int *inelements;
+ int *outelements;
+ const float *intexcoord;
+ msurface_t *surface;
+
+ loadmodel->surfacelist[i] = i;
+ surface = loadmodel->data_surfaces + i;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = meshtriangles;
+ surface->num_triangles = BigLong(dpmmesh->num_tris);
+ surface->num_firstvertex = meshvertices;
+ surface->num_vertices = BigLong(dpmmesh->num_verts);
+ meshvertices += surface->num_vertices;
+ meshtriangles += surface->num_triangles;
+
+ inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
+ outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
+ for (j = 0;j < surface->num_triangles;j++)
{
- loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
- if (loadmodel->zymdata_vertbonecounts[i] < 1)
- Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
+ // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
+ outelements[0] = surface->num_firstvertex + BigLong(inelements[2]);
+ outelements[1] = surface->num_firstvertex + BigLong(inelements[1]);
+ outelements[2] = surface->num_firstvertex + BigLong(inelements[0]);
+ inelements += 3;
+ outelements += 3;
}
+
+ intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
+ for (j = 0;j < surface->num_vertices*2;j++)
+ loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]);
+
+ data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
+ for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++)
+ {
+ float sum;
+ int l;
+ int numweights = BigLong(((dpmvertex_t *)data)->numbones);
+ data += sizeof(dpmvertex_t);
+ for (k = 0;k < numweights;k++)
+ {
+ const dpmbonevert_t *vert = (dpmbonevert_t *) data;
+ int boneindex = BigLong(vert->bonenum);
+ const float *m = bonepose + 12 * boneindex;
+ float influence = BigFloat(vert->influence);
+ float relativeorigin[3], relativenormal[3];
+ relativeorigin[0] = BigFloat(vert->origin[0]);
+ relativeorigin[1] = BigFloat(vert->origin[1]);
+ relativeorigin[2] = BigFloat(vert->origin[2]);
+ relativenormal[0] = BigFloat(vert->normal[0]);
+ relativenormal[1] = BigFloat(vert->normal[1]);
+ relativenormal[2] = BigFloat(vert->normal[2]);
+ // blend the vertex bone weights into the base mesh
+ loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3];
+ loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7];
+ loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11];
+ loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2];
+ loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6];
+ loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10];
+ if (!k)
+ {
+ // store the first (and often only) weight
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence;
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
+ }
+ else
+ {
+ // sort the new weight into this vertex's weight table
+ // (which only accepts up to 4 bones per vertex)
+ for (l = 0;l < 4;l++)
+ {
+ if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence)
+ {
+ // move weaker influence weights out of the way first
+ int l2;
+ for (l2 = 3;l2 > l;l2--)
+ {
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1];
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1];
+ }
+ // store the new weight
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence;
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex;
+ break;
+ }
+ }
+ }
+ data += sizeof(dpmbonevert_t);
+ }
+ sum = 0;
+ for (l = 0;l < 4;l++)
+ sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l];
+ if (sum && fabs(sum - 1) > (1.0f / 256.0f))
+ {
+ float f = 1.0f / sum;
+ for (l = 0;l < 4;l++)
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f;
+ }
+ }
+
+ // since dpm models do not have named sections, reuse their shader name as the section name
+ if (dpmmesh->shadername[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
+
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
}
+ Z_Free(bonepose);
+ Mod_FreeSkinFiles(skinfiles);
+
+ // compute all the mesh information that was not loaded from the file
+ Mod_BuildBaseBonePoses();
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+}
+
+// no idea why PSK/PSA files contain weird quaternions but they do...
+#define PSKQUATNEGATIONS
+void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
+{
+ int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
+ int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
+ fs_offset_t filesize;
+ pskpnts_t *pnts;
+ pskvtxw_t *vtxw;
+ pskface_t *faces;
+ pskmatt_t *matts;
+ pskboneinfo_t *bones;
+ pskrawweights_t *rawweights;
+ pskboneinfo_t *animbones;
+ pskaniminfo_t *anims;
+ pskanimkeys_t *animkeys;
+ void *animfilebuffer, *animbuffer, *animbufferend;
+ unsigned char *data;
+ pskchunk_t *pchunk;
+ skinfile_t *skinfiles;
+ char animname[MAX_QPATH];
+
+ pchunk = (pskchunk_t *)buffer;
+ if (strcmp(pchunk->id, "ACTRHEAD"))
+ Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name);
+
+ loadmodel->type = mod_alias;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = 0; // there are no flags on zym models
+ loadmodel->synctype = ST_RAND;
+ FS_StripExtension(loadmodel->name, animname, sizeof(animname));
+ strlcat(animname, ".psa", sizeof(animname));
+ animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
+ animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
+ if (animbuffer == NULL)
+ Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
+
+ numpnts = 0;
+ pnts = NULL;
+ numvtxw = 0;
+ vtxw = NULL;
+ numfaces = 0;
+ faces = NULL;
+ nummatts = 0;
+ matts = NULL;
+ numbones = 0;
+ bones = NULL;
+ numrawweights = 0;
+ rawweights = NULL;
+ numanims = 0;
+ anims = NULL;
+ numanimkeys = 0;
+ animkeys = NULL;
+
+ while (buffer < bufferend)
{
- int i;
- zymvertex_t *vertdata;
- // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
- vertdata = (void *) (pheader->lump_verts.start + pbase);
- for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
+ pchunk = (pskchunk_t *)buffer;
+ buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
+ version = LittleLong(pchunk->version);
+ recordsize = LittleLong(pchunk->recordsize);
+ numrecords = LittleLong(pchunk->numrecords);
+ if (developer.integer >= 100)
+ Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
+ if (!strcmp(pchunk->id, "ACTRHEAD"))
+ {
+ // nothing to do
+ }
+ else if (!strcmp(pchunk->id, "PNTS0000"))
+ {
+ pskpnts_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numpnts = numrecords;
+ pnts = (pskpnts_t *)buffer;
+ for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->origin[0] = LittleFloat(p->origin[0]);
+ p->origin[1] = LittleFloat(p->origin[1]);
+ p->origin[2] = LittleFloat(p->origin[2]);
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "VTXW0000"))
+ {
+ pskvtxw_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numvtxw = numrecords;
+ vtxw = (pskvtxw_t *)buffer;
+ for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->pntsindex = LittleShort(p->pntsindex);
+ p->texcoord[0] = LittleFloat(p->texcoord[0]);
+ p->texcoord[1] = LittleFloat(p->texcoord[1]);
+ if (p->pntsindex >= numpnts)
+ {
+ Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
+ p->pntsindex = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "FACE0000"))
+ {
+ pskface_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numfaces = numrecords;
+ faces = (pskface_t *)buffer;
+ for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
+ p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
+ p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
+ p->group = LittleLong(p->group);
+ if (p->vtxwindex[0] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
+ p->vtxwindex[0] = 0;
+ }
+ if (p->vtxwindex[1] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
+ p->vtxwindex[1] = 0;
+ }
+ if (p->vtxwindex[2] >= numvtxw)
+ {
+ Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
+ p->vtxwindex[2] = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "MATT0000"))
{
- loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
- loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
- loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
- loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
+ pskmatt_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ nummatts = numrecords;
+ matts = (pskmatt_t *)buffer;
+ for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
+ {
+ // nothing to do
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "REFSKELT"))
+ {
+ pskboneinfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numbones = numrecords;
+ bones = (pskboneinfo_t *)buffer;
+ for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->numchildren = LittleLong(p->numchildren);
+ p->parent = LittleLong(p->parent);
+ p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
+ p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
+ p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
+ p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
+ p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
+ p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
+ p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
+ p->basepose.unknown = LittleFloat(p->basepose.unknown);
+ p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
+ p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
+ p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
+#ifdef PSKQUATNEGATIONS
+ if (index)
+ {
+ p->basepose.quat[0] *= -1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= -1;
+ }
+ else
+ {
+ p->basepose.quat[0] *= 1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= 1;
+ }
+#endif
+ if (p->parent < 0 || p->parent >= numbones)
+ {
+ Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
+ p->parent = 0;
+ }
+ }
+ buffer = p;
+ }
+ else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
+ {
+ pskrawweights_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
+ // byteswap in place and keep the pointer
+ numrawweights = numrecords;
+ rawweights = (pskrawweights_t *)buffer;
+ for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
+ {
+ p->weight = LittleFloat(p->weight);
+ p->pntsindex = LittleLong(p->pntsindex);
+ p->boneindex = LittleLong(p->boneindex);
+ if (p->pntsindex < 0 || p->pntsindex >= numpnts)
+ {
+ Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
+ p->pntsindex = 0;
+ }
+ if (p->boneindex < 0 || p->boneindex >= numbones)
+ {
+ Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
+ p->boneindex = 0;
+ }
+ }
+ buffer = p;
}
}
+ while (animbuffer < animbufferend)
{
- int i;
- float *intexcoord, *outtexcoord;
- // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
- intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
- for (i = 0;i < pheader->numverts;i++)
+ pchunk = (pskchunk_t *)animbuffer;
+ animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
+ version = LittleLong(pchunk->version);
+ recordsize = LittleLong(pchunk->recordsize);
+ numrecords = LittleLong(pchunk->numrecords);
+ if (developer.integer >= 100)
+ Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
+ if (!strcmp(pchunk->id, "ANIMHEAD"))
{
- outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
- // flip T coordinate for OpenGL
- outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
+ // nothing to do
}
+ else if (!strcmp(pchunk->id, "BONENAMES"))
+ {
+ pskboneinfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ // byteswap in place and keep the pointer
+ numanimbones = numrecords;
+ animbones = (pskboneinfo_t *)animbuffer;
+ // NOTE: supposedly psa does not need to match the psk model, the
+ // bones missing from the psa would simply use their base
+ // positions from the psk, but this is hard for me to implement
+ // and people can easily make animations that match.
+ if (numanimbones != numbones)
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh", loadmodel->name);
+ for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->numchildren = LittleLong(p->numchildren);
+ p->parent = LittleLong(p->parent);
+ p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
+ p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
+ p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
+ p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
+ p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
+ p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
+ p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
+ p->basepose.unknown = LittleFloat(p->basepose.unknown);
+ p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
+ p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
+ p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
+#ifdef PSKQUATNEGATIONS
+ if (index)
+ {
+ p->basepose.quat[0] *= -1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= -1;
+ }
+ else
+ {
+ p->basepose.quat[0] *= 1;
+ p->basepose.quat[1] *= -1;
+ p->basepose.quat[2] *= 1;
+ }
+#endif
+ if (p->parent < 0 || p->parent >= numanimbones)
+ {
+ Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
+ p->parent = 0;
+ }
+ // check that bones are the same as in the base
+ if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
+ Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
+ }
+ animbuffer = p;
+ }
+ else if (!strcmp(pchunk->id, "ANIMINFO"))
+ {
+ pskaniminfo_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ // byteswap in place and keep the pointer
+ numanims = numrecords;
+ anims = (pskaniminfo_t *)animbuffer;
+ for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->numbones = LittleLong(p->numbones);
+ p->playtime = LittleFloat(p->playtime);
+ p->fps = LittleFloat(p->fps);
+ p->firstframe = LittleLong(p->firstframe);
+ p->numframes = LittleLong(p->numframes);
+ if (p->numbones != numbones)
+ Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
+ }
+ animbuffer = p;
+ }
+ else if (!strcmp(pchunk->id, "ANIMKEYS"))
+ {
+ pskanimkeys_t *p;
+ if (recordsize != sizeof(*p))
+ Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
+ numanimkeys = numrecords;
+ animkeys = (pskanimkeys_t *)animbuffer;
+ for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
+ {
+ p->origin[0] = LittleFloat(p->origin[0]);
+ p->origin[1] = LittleFloat(p->origin[1]);
+ p->origin[2] = LittleFloat(p->origin[2]);
+ p->quat[0] = LittleFloat(p->quat[0]);
+ p->quat[1] = LittleFloat(p->quat[1]);
+ p->quat[2] = LittleFloat(p->quat[2]);
+ p->quat[3] = LittleFloat(p->quat[3]);
+ p->frametime = LittleFloat(p->frametime);
+#ifdef PSKQUATNEGATIONS
+ if (index % numbones)
+ {
+ p->quat[0] *= -1;
+ p->quat[1] *= -1;
+ p->quat[2] *= -1;
+ }
+ else
+ {
+ p->quat[0] *= 1;
+ p->quat[1] *= -1;
+ p->quat[2] *= 1;
+ }
+#endif
+ }
+ animbuffer = p;
+ // TODO: allocate bonepose stuff
+ }
+ else
+ Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
}
+ if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
+ Host_Error("%s: missing required chunks", loadmodel->name);
+
+ loadmodel->numframes = 0;
+ for (index = 0;index < numanims;index++)
+ loadmodel->numframes += anims[index].numframes;
+
+ if (numanimkeys != numbones * loadmodel->numframes)
+ Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
+
+ meshvertices = numvtxw;
+ meshtriangles = numfaces;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+ loadmodel->num_bones = numbones;
+ loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
+ loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
+ // do most allocations as one merged chunk
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
+ loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // create surfaces
+ for (index = 0, i = 0;index < nummatts;index++)
+ {
+ // since psk models do not have named sections, reuse their shader name as the section name
+ if (matts[index].name[0])
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
+ else
+ for (j = 0;j < loadmodel->numskins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
+ loadmodel->surfacelist[index] = index;
+ loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
+ loadmodel->data_surfaces[index].num_firstvertex = 0;
+ loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
+ }
+
+ // copy over the vertex locations and texcoords
+ for (index = 0;index < numvtxw;index++)
+ {
+ loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0];
+ loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1];
+ loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2];
+ loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
+ loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
+ }
+
+ // loading the faces is complicated because we need to sort them into surfaces by mattindex
+ for (index = 0;index < numfaces;index++)
+ loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
+ for (index = 0, i = 0;index < nummatts;index++)
+ {
+ loadmodel->data_surfaces[index].num_firsttriangle = i;
+ i += loadmodel->data_surfaces[index].num_triangles;
+ loadmodel->data_surfaces[index].num_triangles = 0;
+ }
+ for (index = 0;index < numfaces;index++)
+ {
+ i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
+ loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0];
+ loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1];
+ loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2];
+ }
+
+ // copy over the bones
+ for (index = 0;index < numbones;index++)
+ {
+ strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
+ loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
+ if (loadmodel->data_bones[index].parent >= index)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
+ }
+
+ // sort the psk point weights into the vertex weight tables
+ // (which only accept up to 4 bones per vertex)
+ for (index = 0;index < numvtxw;index++)
{
- int i, count, *renderlist, *renderlistend, *outrenderlist;
- // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
- loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
- // byteswap, validate, and swap winding order of tris
- count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
- if (pheader->lump_render.length != count)
- Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
- outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
- renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
- for (i = 0;i < pheader->numshaders;i++)
+ int l;
+ float sum;
+ for (j = 0;j < numrawweights;j++)
{
- if (renderlist >= renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- count = BigLong(*renderlist);renderlist++;
- if (renderlist + count * 3 > renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- *outrenderlist++ = count;
- while (count--)
+ if (rawweights[j].pntsindex == vtxw[index].pntsindex)
{
- outrenderlist[2] = BigLong(renderlist[0]);
- outrenderlist[1] = BigLong(renderlist[1]);
- outrenderlist[0] = BigLong(renderlist[2]);
- if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
- || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
- || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
- renderlist += 3;
- outrenderlist += 3;
+ int boneindex = rawweights[j].boneindex;
+ float influence = rawweights[j].weight;
+ for (l = 0;l < 4;l++)
+ {
+ if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence)
+ {
+ // move lower influence weights out of the way first
+ int l2;
+ for (l2 = 3;l2 > l;l2--)
+ {
+ loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1];
+ loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1];
+ }
+ // store the new weight
+ loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence;
+ loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex;
+ break;
+ }
+ }
}
}
+ sum = 0;
+ for (l = 0;l < 4;l++)
+ sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l];
+ if (sum && fabs(sum - 1) > (1.0f / 256.0f))
+ {
+ float f = 1.0f / sum;
+ for (l = 0;l < 4;l++)
+ loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f;
+ }
}
+ // set up the animscenes based on the anims
+ for (index = 0, i = 0;index < numanims;index++)
{
- int i;
- char *shadername;
- // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
- loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
- shadername = (void *) (pheader->lump_shaders.start + pbase);
- for (i = 0;i < pheader->numshaders;i++)
- loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ for (j = 0;j < anims[index].numframes;j++, i++)
+ {
+ dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].loop = true;
+ loadmodel->animscenes[i].framerate = 10;
+ }
}
+ // load the poses from the animkeys
+ for (index = 0;index < numanimkeys;index++)
{
- // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
- loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
- memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+ pskanimkeys_t *k = animkeys + index;
+ matrix4x4_t matrix;
+ Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]);
+ Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12);
}
+ Mod_FreeSkinFiles(skinfiles);
+ Mem_Free(animfilebuffer);
+
+ // compute all the mesh information that was not loaded from the file
+ // TODO: honor smoothing groups somehow?
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
+ Mod_BuildBaseBonePoses();
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
+