#include "image.h"
#include "r_shadow.h"
-cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1"};
-cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3"};
-cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100"};
-cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1"};
-cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1"};
-cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1"};
+cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
+
+float mod_md3_sin[320];
void Mod_AliasInit (void)
{
+ int i;
Cvar_RegisterVariable(&r_skeletal_debugbone);
Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
+ for (i = 0;i < 320;i++)
+ mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
}
-void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
+void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
{
- if (mesh->num_vertexboneweights)
+ if (model->surfmesh.data_vertexweightindex4i)
{
int i, k, blends;
- surfmeshvertexboneweight_t *v;
- float *out, *matrix, m[12], bonepose[256][12];
+ const float *v = model->surfmesh.data_vertex3f;
+ const float *n = model->surfmesh.data_normal3f;
+ const float *sv = model->surfmesh.data_svector3f;
+ const float *tv = model->surfmesh.data_tvector3f;
+ const int *wi = model->surfmesh.data_vertexweightindex4i;
+ const float *wf = model->surfmesh.data_vertexweightinfluence4f;
+ float *matrix, m[12], bonepose[256][12], boneposerelative[256][12];
// vertex weighted skeletal
+ memset(vertex3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
+ if (normal3f)
+ memset(normal3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
+ if (svector3f)
+ {
+ memset(svector3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
+ memset(tvector3f, 0, model->surfmesh.num_vertices * sizeof(float[3]));
+ }
// interpolate matrices and concatenate them to their parents
for (i = 0;i < model->num_bones;i++)
{
else
for (k = 0;k < 12;k++)
bonepose[i][k] = m[k];
+ // create a relative deformation matrix to describe displacement
+ // from the base mesh, which is used by the actual weighting
+ R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
}
// blend the vertex bone weights
- memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
- v = mesh->data_vertexboneweights;
- for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
+ if (svector3f)
{
- out = out3f + v->vertexindex * 3;
- matrix = bonepose[v->boneindex];
- // FIXME: this can very easily be optimized with SSE or 3DNow
- out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
- out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
- out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
+ for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, sv += 3, tv += 3, wi += 4, wf += 4, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3)
+ {
+ for (k = 0;k < 4 && wf[k];k++)
+ {
+ const float *m = boneposerelative[wi[k]];
+ float f = wf[k];
+ vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
+ vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
+ vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
+ normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
+ normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
+ normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
+ svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
+ svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
+ svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
+ tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
+ tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
+ tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
+ }
+ }
+ }
+ else if (normal3f)
+ {
+ for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, n += 3, wi += 4, wf += 4, vertex3f += 3, normal3f += 3)
+ {
+ for (k = 0;k < 4 && wf[k];k++)
+ {
+ const float *m = boneposerelative[wi[k]];
+ float f = wf[k];
+ vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
+ vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
+ vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
+ normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
+ normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
+ normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
+ }
+ }
+ }
+ else
+ {
+ for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3)
+ {
+ for (k = 0;k < 4 && wf[k];k++)
+ {
+ const float *m = boneposerelative[wi[k]];
+ float f = wf[k];
+ vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
+ vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
+ vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
+ }
+ }
}
}
- else
+ else if (model->surfmesh.data_morphmd3vertex)
{
- int i, vertcount;
- float lerp1, lerp2, lerp3, lerp4;
- const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
// vertex morph
- if (!mesh->data_morphvertex3f)
- Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
- vertsbase = mesh->data_morphvertex3f;
- vertcount = mesh->num_vertices;
- verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
- lerp1 = frameblend[0].lerp;
- if (frameblend[1].lerp)
+ int i, numblends, blendnum;
+ int numverts = model->surfmesh.num_vertices;
+ numblends = 0;
+ for (blendnum = 0;blendnum < 4;blendnum++)
+ {
+ //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
+ if (frameblend[blendnum].lerp > 0)
+ numblends = blendnum + 1;
+ }
+ memset(vertex3f, 0, numverts * sizeof(float[3]));
+ if (normal3f)
+ for (i = 0;i < numverts;i++)
+ VectorClear(normal3f + i * 3);
+ for (blendnum = 0;blendnum < numblends;blendnum++)
{
- verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
- lerp2 = frameblend[1].lerp;
- if (frameblend[2].lerp)
+ const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
+ float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
+ vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
+ vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
+ }
+ // the yaw and pitch stored in md3 models are 8bit quantized angles
+ // (0-255), and as such a lookup table is very well suited to
+ // decoding them, and since cosine is equivilant to sine with an
+ // extra 45 degree rotation, this uses one lookup table for both
+ // sine and cosine with a +64 bias to get cosine.
+ if (normal3f)
{
- verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
- lerp3 = frameblend[2].lerp;
- if (frameblend[3].lerp)
+ float lerp = frameblend[blendnum].lerp;
+ for (i = 0;i < numverts;i++)
{
- verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
- lerp4 = frameblend[3].lerp;
- for (i = 0;i < vertcount * 3;i++)
- VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
+ normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp;
+ normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp;
+ normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp;
}
- else
- for (i = 0;i < vertcount * 3;i++)
- VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
}
+ }
+ if (normal3f)
+ if (svector3f)
+ Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
+ }
+ else if (model->surfmesh.data_morphmdlvertex)
+ {
+ // vertex morph
+ int i, numblends, blendnum;
+ int numverts = model->surfmesh.num_vertices;
+ float translate[3];
+ VectorClear(translate);
+ numblends = 0;
+ for (blendnum = 0;blendnum < 4;blendnum++)
+ {
+ if (model->surfmesh.data_morphmd2framesize6f)
+ VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
else
- for (i = 0;i < vertcount * 3;i++)
- VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
+ VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
+ if (frameblend[blendnum].lerp > 0)
+ numblends = blendnum + 1;
}
- else
- memcpy(out3f, verts1, vertcount * sizeof(float[3]));
+ for (i = 0;i < numverts;i++)
+ VectorCopy(translate, vertex3f + i * 3);
+ if (normal3f)
+ for (i = 0;i < numverts;i++)
+ VectorClear(normal3f + i * 3);
+ for (blendnum = 0;blendnum < numblends;blendnum++)
+ {
+ const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
+ float scale[3];
+ if (model->surfmesh.data_morphmd2framesize6f)
+ VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
+ else
+ VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
+ for (i = 0;i < numverts;i++)
+ {
+ vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
+ vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
+ vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
+ }
+ // the vertex normals in mdl models are an index into a table of
+ // 162 unique values, this very crude quantization reduces the
+ // vertex normal to only one byte, which saves a lot of space but
+ // also makes lighting pretty coarse
+ if (normal3f)
+ {
+ float lerp = frameblend[blendnum].lerp;
+ for (i = 0;i < numverts;i++)
+ {
+ const float *vn = m_bytenormals[verts[i].lightnormalindex];
+ VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3);
+ }
+ }
+ }
+ if (normal3f)
+ if (svector3f)
+ Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
}
+ else
+ Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
}
int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
{
const float *boneframe;
float tempbonematrix[12], bonematrix[12];
- Matrix4x4_CreateIdentity(outmatrix);
+ *outmatrix = identitymatrix;
if (model->num_bones)
{
if (tagindex < 0 || tagindex >= model->num_bones)
return 0;
}
-static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
+static void Mod_BuildBaseBonePoses(void)
{
- frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
- mesh->data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
- mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
- mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
- mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
- Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
- Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f, true);
-}
-
-static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
-{
- int i, linetrace;
- float segmentmins[3], segmentmaxs[3];
- frameblend_t frameblend[4];
- msurface_t *surface;
- surfmesh_t *mesh;
- colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
- matrix4x4_t startmatrix, endmatrix;
- memset(trace, 0, sizeof(*trace));
- trace->fraction = 1;
- trace->realfraction = 1;
- trace->hitsupercontentsmask = hitsupercontentsmask;
- segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
- segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
- segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
- segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
- segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
- segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
- linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
- if (!linetrace)
- {
- // box trace, performed as brush trace
- Matrix4x4_CreateIdentity(&startmatrix);
- Matrix4x4_CreateIdentity(&endmatrix);
- thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
- thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
- }
- memset(frameblend, 0, sizeof(frameblend));
- frameblend[0].frame = frame;
- frameblend[0].lerp = 1;
- for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
- {
- mesh = surface->groupmesh;
- Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
- if (linetrace)
- Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ int i, k;
+ double scale;
+ float *in12f = loadmodel->data_poses;
+ float *out12f = loadmodel->data_basebonepose;
+ float *outinv12f = loadmodel->data_baseboneposeinverse;
+ for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12)
+ {
+ if (loadmodel->data_bones[i].parent >= 0)
+ R_ConcatTransforms(loadmodel->data_basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f);
else
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ for (k = 0;k < 12;k++)
+ out12f[k] = in12f[k];
+
+ // invert The Matrix
+
+ // we only support uniform scaling, so assume the first row is enough
+ // (note the lack of sqrt here, because we're trying to undo the scaling,
+ // this means multiplying by the inverse scale twice - squaring it, which
+ // makes the sqrt a waste of time)
+ scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]);
+
+ // invert the rotation by transposing and multiplying by the squared
+ // recipricol of the input matrix scale as described above
+ outinv12f[ 0] = (float)(out12f[ 0] * scale);
+ outinv12f[ 1] = (float)(out12f[ 4] * scale);
+ outinv12f[ 2] = (float)(out12f[ 8] * scale);
+ outinv12f[ 4] = (float)(out12f[ 1] * scale);
+ outinv12f[ 5] = (float)(out12f[ 5] * scale);
+ outinv12f[ 6] = (float)(out12f[ 9] * scale);
+ outinv12f[ 8] = (float)(out12f[ 2] * scale);
+ outinv12f[ 9] = (float)(out12f[ 6] * scale);
+ outinv12f[10] = (float)(out12f[10] * scale);
+
+ // invert the translate
+ outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]);
+ outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]);
+ outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]);
}
}
-static void Mod_CalcAliasModelBBoxes (void)
+static void Mod_Alias_CalculateBoundingBox(void)
{
- int vnum, meshnum;
+ int i, j;
+ int vnum;
+ qboolean firstvertex = true;
float dist, yawradius, radius;
- surfmesh_t *mesh;
float *v;
+ float *vertex3f;
+ frameblend_t frameblend[4];
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].lerp = 1;
+ vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
radius = 0;
- for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
+ for (i = 0;i < loadmodel->numframes;i++)
{
- mesh = loadmodel->meshlist[meshnum];
- for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
+ for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++)
{
- if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
- if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
- if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
- if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
- if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
- if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
- dist = v[0] * v[0] + v[1] * v[1];
- if (yawradius < dist)
- yawradius = dist;
- dist += v[2] * v[2];
- if (radius < dist)
- radius = dist;
+ Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL);
+ for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
+ {
+ if (firstvertex)
+ {
+ firstvertex = false;
+ VectorCopy(v, loadmodel->normalmins);
+ VectorCopy(v, loadmodel->normalmaxs);
+ }
+ else
+ {
+ if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+ if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+ if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+ if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+ if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+ if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+ }
+ dist = v[0] * v[0] + v[1] * v[1];
+ if (yawradius < dist)
+ yawradius = dist;
+ dist += v[2] * v[2];
+ if (radius < dist)
+ radius = dist;
+ }
}
}
+ Mem_Free(vertex3f);
radius = sqrt(radius);
yawradius = sqrt(yawradius);
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
loadmodel->radius2 = radius * radius;
}
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
+static void Mod_Alias_Mesh_CompileFrameZero(void)
+{
+ frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
+ loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4]));
+ loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3;
+ loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6;
+ loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9;
+ Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, NULL, NULL, NULL);
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+}
+
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+{
+ int i;
+ float segmentmins[3], segmentmaxs[3];
+ frameblend_t frameblend[4];
+ msurface_t *surface;
+ static int maxvertices = 0;
+ static float *vertex3f = NULL;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].frame = frame;
+ frameblend[0].lerp = 1;
+ if (maxvertices < model->surfmesh.num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
+ vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
+ {
+ // line trace
+ segmentmins[0] = min(start[0], end[0]) - 1;
+ segmentmins[1] = min(start[1], end[1]) - 1;
+ segmentmins[2] = min(start[2], end[2]) - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + 1;
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
+ Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+ }
+ }
+ else
+ {
+ // box trace, performed as brush trace
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+ segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+ segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+ segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+ VectorAdd(start, boxmins, boxstartmins);
+ VectorAdd(start, boxmaxs, boxstartmaxs);
+ VectorAdd(end, boxmins, boxendmins);
+ VectorAdd(end, boxmaxs, boxendmaxs);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
+ for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
+ {
+ if (maxvertices < model->surfmesh.num_vertices)
+ {
+ if (vertex3f)
+ Z_Free(vertex3f);
+ maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
+ vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
+ }
+ Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
+ }
+ }
+}
+
+static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
{
int i, j;
- vec3_t temp;
for (i = 0;i < inverts;i++)
{
if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
continue;
- temp[0] = v[i].v[0] * scale[0] + translate[0];
- temp[1] = v[i].v[1] * scale[1] + translate[1];
- temp[2] = v[i].v[2] * scale[2] + translate[2];
j = vertremap[i]; // not onseam
if (j >= 0)
- VectorCopy(temp, out3f + j * 3);
+ out[j] = v[i];
j = vertremap[i+inverts]; // onseam
if (j >= 0)
- VectorCopy(temp, out3f + j * 3);
+ out[j] = v[i];
}
}
-static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
+static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap)
{
int i, f, pose, groupframes;
float interval;
{
pinframe = (daliasframe_t *)datapointer;
datapointer += sizeof(daliasframe_t);
- Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
+ Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap);
datapointer += sizeof(trivertx_t) * inverts;
pose++;
}
skin->currentframe = skin;
skin->basematerialflags = MATERIALFLAG_WALL;
if (skin->skin.fog)
- skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
+ skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_TRANSPARENT;
skin->currentmaterialflags = skin->basematerialflags;
}
void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
- float scales, scalet, scale[3], translate[3], interval;
+ float scales, scalet, interval;
msurface_t *surface;
unsigned char *data;
mdl_t *pinmodel;
loadmodel->num_surfaces = 1;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
- loadmodel->nummeshes = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- for (i = 0;i < loadmodel->num_surfaces;i++)
- {
- loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
- }
+ loadmodel->surfacelist[0] = 0;
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,65536);
BOUNDI(skinheight,0,65536);
numverts = LittleLong(pinmodel->numverts);
BOUNDI(numverts,0,65536);
- loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
- BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris);
+ BOUNDI(loadmodel->surfmesh.num_triangles,0,65536);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
for (i = 0;i < 3;i++)
{
- scale[i] = LittleFloat (pinmodel->scale[i]);
- translate[i] = LittleFloat (pinmodel->scale_origin[i]);
+ loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]);
+ loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]);
}
startskins = datapointer;
datapointer += sizeof(stvert_t) * numverts;
pintriangles = (dtriangle_t *)datapointer;
- datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
+ datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles;
startframes = datapointer;
- loadmodel->meshlist[0]->num_morphframes = 0;
+ loadmodel->surfmesh.num_morphframes = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
pinframetype = (daliasframetype_t *)datapointer;
{
datapointer += sizeof(daliasframe_t);
datapointer += sizeof(trivertx_t) * numverts;
- loadmodel->meshlist[0]->num_morphframes++;
+ loadmodel->surfmesh.num_morphframes++;
}
}
}
// load triangle data
- loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
+ loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles);
// read the triangle elements
- for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
for (j = 0;j < 3;j++)
- loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+ loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
// validate (note numverts is used because this is the original data)
- Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__);
// now butcher the elements according to vertonseam and tri->facesfront
// and then compact the vertex set to remove duplicates
- for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
if (!LittleLong(pintriangles[i].facesfront)) // backface
for (j = 0;j < 3;j++)
- if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
- loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
+ if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]])
+ loadmodel->surfmesh.data_element3i[i*3+j] += numverts;
// count the usage
// (this uses vertremap to count usage to save some memory)
for (i = 0;i < numverts*2;i++)
vertremap[i] = 0;
- for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
- vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ vertremap[loadmodel->surfmesh.data_element3i[i]]++;
// build remapping table and compact array
- loadmodel->meshlist[0]->num_vertices = 0;
+ loadmodel->surfmesh.num_vertices = 0;
for (i = 0;i < numverts*2;i++)
{
if (vertremap[i])
{
- vertremap[i] = loadmodel->meshlist[0]->num_vertices;
- vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
- vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
- loadmodel->meshlist[0]->num_vertices++;
+ vertremap[i] = loadmodel->surfmesh.num_vertices;
+ vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0];
+ vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1];
+ loadmodel->surfmesh.num_vertices++;
}
else
vertremap[i] = -1; // not used at all
}
// remap the elements to the new vertex set
- for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
- loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
+ for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++)
+ loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]];
// store the texture coordinates
- loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
- for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
{
- loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
- loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
}
// load the frames
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
- loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
- Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
- Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
- Mod_CalcAliasModelBBoxes();
- Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
+ loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ Mod_MDL_LoadFrames (startframes, numverts, vertremap);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_Mesh_CompileFrameZero();
Mem_Free(vertst);
Mem_Free(vertremap);
else
sprintf (name, "%s_%i", loadmodel->name, i);
if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, true))
- Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight);
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
datapointer += skinwidth * skinheight;
totalskins++;
surface = loadmodel->data_surfaces;
surface->texture = loadmodel->data_textures;
- surface->groupmesh = loadmodel->meshlist[0];
surface->num_firsttriangle = 0;
- surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
surface->num_firstvertex = 0;
- surface->num_vertices = surface->groupmesh->num_vertices;
-}
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
-{
- int i;
- trivertx_t *in;
- for (i = 0;i < numverts;i++, out3f += 3)
- {
- in = v + vertremap[i];
- out3f[0] = in->v[0] * scale[0] + translate[0];
- out3f[1] = in->v[1] * scale[1] + translate[1];
- out3f[2] = in->v[2] * scale[2] + translate[2];
- }
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
- float *stverts, s, t, scale[3], translate[3];
+ int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
+ float iskinwidth, iskinheight;
unsigned char *data;
msurface_t *surface;
md2_t *pinmodel;
struct md2verthash_s
{
struct md2verthash_s *next;
- int xyz;
- float st[2];
+ unsigned short xyz;
+ unsigned short st;
}
*hash, **md2verthash, *md2verthashdata;
skinframe_t tempskinframe;
if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- loadmodel->num_surfaces = 1;
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
- loadmodel->nummeshes = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- for (i = 0;i < loadmodel->num_surfaces;i++)
- {
- loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
- }
-
loadmodel->numskins = LittleLong(pinmodel->num_skins);
numxyz = LittleLong(pinmodel->num_xyz);
numst = LittleLong(pinmodel->num_st);
- loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
- loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
- loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+ iskinwidth = 1.0f / skinwidth;
+ iskinheight = 1.0f / skinheight;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfacelist[0] = 0;
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
+ loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
// load the triangles and stvert data
inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
- skinwidth = LittleLong(pinmodel->skinwidth);
- skinheight = LittleLong(pinmodel->skinheight);
-
- stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2]));
- s = 1.0f / skinwidth;
- t = 1.0f / skinheight;
- for (i = 0;i < numst;i++)
- {
- j = (unsigned short) LittleShort(inst[i*2+0]);
- k = (unsigned short) LittleShort(inst[i*2+1]);
- if (j >= skinwidth || k >= skinheight)
- {
- Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
- j = 0;
- k = 0;
- }
- stverts[i*2+0] = j * s;
- stverts[i*2+1] = k * t;
- }
-
- md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
// swap the triangle list
- num = 0;
- loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
- for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
+ loadmodel->surfmesh.num_vertices = 0;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
{
for (j = 0;j < 3;j++)
{
Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
st = 0;
}
- s = stverts[st*2+0];
- t = stverts[st*2+1];
- hashindex = (xyz * 17 + st) & 255;
+ hashindex = (xyz * 256 + st) & 65535;
for (hash = md2verthash[hashindex];hash;hash = hash->next)
- if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
+ if (hash->xyz == xyz && hash->st == st)
break;
if (hash == NULL)
{
- hash = md2verthashdata + num++;
+ hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
hash->xyz = xyz;
- hash->st[0] = s;
- hash->st[1] = t;
+ hash->st = st;
hash->next = md2verthash[hashindex];
md2verthash[hashindex] = hash;
}
- loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
+ loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
}
}
- Mem_Free(stverts);
-
- numverts = num;
- loadmodel->meshlist[0]->num_vertices = numverts;
- vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
- for (i = 0;i < num;i++)
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
{
+ int sts, stt;
hash = md2verthashdata + i;
vertremap[i] = hash->xyz;
- loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
- loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
+ sts = LittleShort(inst[hash->st*2+0]);
+ stt = LittleShort(inst[hash->st*2+1]);
+ if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
+ {
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
+ sts = 0;
+ stt = 0;
+ }
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
}
Mem_Free(md2verthash);
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
- loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
- for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
+ for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
{
+ int k;
+ trivertx_t *v;
+ trivertx_t *out;
pinframe = (md2frame_t *)datapointer;
datapointer += sizeof(md2frame_t);
+ // store the frame scale/translate into the appropriate array
for (j = 0;j < 3;j++)
{
- scale[j] = LittleFloat(pinframe->scale[j]);
- translate[j] = LittleFloat(pinframe->translate[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
+ // convert the vertices
+ v = (trivertx_t *)datapointer;
+ out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
+ out[k] = v[vertremap[k]];
datapointer += numxyz * sizeof(trivertx_t);
strcpy(loadmodel->animscenes[i].name, pinframe->name);
Mem_Free(vertremap);
- loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
- Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
- Mod_CalcAliasModelBBoxes();
- Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_Mesh_CompileFrameZero();
surface = loadmodel->data_surfaces;
- surface->groupmesh = loadmodel->meshlist[0];
surface->texture = loadmodel->data_textures;
surface->num_firsttriangle = 0;
- surface->num_triangles = surface->groupmesh->num_triangles;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
surface->num_firstvertex = 0;
- surface->num_vertices = surface->groupmesh->num_vertices;
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, j, k, version;
+ int i, j, k, version, meshvertices, meshtriangles;
unsigned char *data;
msurface_t *surface;
- surfmesh_t *mesh;
md3modelheader_t *pinmodel;
md3frameinfo_t *pinframe;
md3mesh_t *pinmesh;
for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
{
strcpy(loadmodel->data_tags[i].name, pintag->name);
- Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
+ loadmodel->data_tags[i].matrix = identitymatrix;
for (j = 0;j < 3;j++)
{
for (k = 0;k < 3;k++)
}
// load meshes
+ meshvertices = 0;
+ meshtriangles = 0;
+ for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
+ {
+ if (memcmp(pinmesh->identifier, "IDP3", 4))
+ Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
+ if (LittleLong(pinmesh->num_frames) != loadmodel->numframes)
+ Host_Error("Mod_IDP3_Load: mesh numframes differs from header");
+ meshvertices += LittleLong(pinmesh->num_vertices);
+ meshtriangles += LittleLong(pinmesh->num_triangles);
+ }
+
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
- loadmodel->nummeshes = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- for (i = 0;i < loadmodel->num_surfaces;i++)
- {
- loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
- }
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
+
+ meshvertices = 0;
+ meshtriangles = 0;
for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
- mesh = loadmodel->meshlist[i];
- mesh->num_morphframes = LittleLong(pinmesh->num_frames);
- mesh->num_vertices = LittleLong(pinmesh->num_vertices);
- mesh->num_triangles = LittleLong(pinmesh->num_triangles);
- mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- mesh->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
- for (j = 0;j < mesh->num_triangles * 3;j++)
- mesh->data_element3i[j] = LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
- for (j = 0;j < mesh->num_vertices;j++)
+ loadmodel->surfacelist[i] = i;
+ surface = loadmodel->data_surfaces + i;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = meshtriangles;
+ surface->num_triangles = LittleLong(pinmesh->num_triangles);
+ surface->num_firstvertex = meshvertices;
+ surface->num_vertices = LittleLong(pinmesh->num_vertices);
+ meshvertices += surface->num_vertices;
+ meshtriangles += surface->num_triangles;
+
+ for (j = 0;j < surface->num_triangles * 3;j++)
+ loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
+ for (j = 0;j < surface->num_vertices;j++)
{
- mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
- mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
+ loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
+ loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
}
- for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
+ for (j = 0;j < loadmodel->numframes;j++)
{
- mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
- mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
- mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
+ const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices;
+ md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < surface->num_vertices;k++, in++, out++)
+ {
+ out->origin[0] = LittleShort(in->origin[0]);
+ out->origin[1] = LittleShort(in->origin[1]);
+ out->origin[2] = LittleShort(in->origin[2]);
+ out->pitch = in->pitch;
+ out->yaw = in->yaw;
+ }
}
- Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- Mod_Alias_Mesh_CompileFrameZero(mesh);
-
if (LittleLong(pinmesh->num_shaders) >= 1)
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
else
for (j = 0;j < loadmodel->numskins;j++)
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
- surface = loadmodel->data_surfaces + i;
- surface->groupmesh = mesh;
- surface->texture = loadmodel->data_textures + i;
- surface->num_firsttriangle = 0;
- surface->num_triangles = mesh->num_triangles;
- surface->num_firstvertex = 0;
- surface->num_vertices = mesh->num_vertices;
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
}
- Mod_CalcAliasModelBBoxes();
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_Mesh_CompileFrameZero();
+ Mod_Alias_CalculateBoundingBox();
Mod_FreeSkinFiles(skinfiles);
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
zymtype1header_t *pinmodel, *pheader;
unsigned char *pbase;
- int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
- float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
+ int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements;
+ float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose;
zymvertex_t *verts, *vertdata;
zymscene_t *scene;
zymbone_t *bone;
skinfile_t *skinfiles;
unsigned char *data;
msurface_t *surface;
- surfmesh_t *mesh;
pinmodel = (zymtype1header_t *)buffer;
pbase = (unsigned char *)buffer;
Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
- loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
+ if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
+ {
+ Con_Printf("%s has no geometry\n");
+ return;
+ }
+ if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
+ {
+ Con_Printf("%s has no animations\n");
+ return;
+ }
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
loadmodel->numframes = pheader->numscenes;
loadmodel->num_surfaces = pheader->numshaders;
scene++;
}
- //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
- loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
- poses = (float *) (pheader->lump_poses.start + pbase);
- for (i = 0;i < pheader->lump_poses.length / 4;i++)
- loadmodel->data_poses[i] = BigFloat(poses[i]);
-
//zymlump_t lump_bones; // zymbone_t bone[numbones];
loadmodel->num_bones = pheader->numbones;
loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
for (i = 0;i < pheader->numverts;i++)
{
vertbonecounts[i] = BigLong(bonecount[i]);
- if (vertbonecounts[i] < 1)
- Host_Error("%s bonecount[%i] < 1", loadmodel->name, i);
+ if (vertbonecounts[i] != 1)
+ Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i);
}
+ loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
+
+ meshvertices = pheader->numverts;
+ meshtriangles = pheader->numtris;
+
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->num_textures = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[36]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
+ loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+
+ //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ poses = (float *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->data_poses[i] = BigFloat(poses[i]);
+
//zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
- for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
+ // reconstruct frame 0 matrices to allow reconstruction of the base mesh
+ // (converting from weight-blending skeletal animation to
+ // deformation-based skeletal animation)
+ bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
+ for (i = 0;i < loadmodel->num_bones;i++)
{
- verts[i].bonenum = BigLong(vertdata[i].bonenum);
- verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
- verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
- verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
- }
+ const float *m = loadmodel->data_poses + i * 12;
+ if (loadmodel->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[12*i+k] = m[k];
+ }
+ for (j = 0;j < pheader->numverts;j++)
+ {
+ // this format really should have had a per vertexweight weight value...
+ // but since it does not, the weighting is completely ignored and
+ // only one weight is allowed per vertex
+ int boneindex = BigLong(vertdata[j].bonenum);
+ const float *m = bonepose + 12 * boneindex;
+ float relativeorigin[3];
+ relativeorigin[0] = BigFloat(vertdata[j].origin[0]);
+ relativeorigin[1] = BigFloat(vertdata[j].origin[1]);
+ relativeorigin[2] = BigFloat(vertdata[j].origin[2]);
+ // transform the vertex bone weight into the base mesh
+ loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3];
+ loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7];
+ loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11];
+ // store the weight as the primary weight on this vertex
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1;
+ }
+ Z_Free(bonepose);
+ // normals and tangents are calculated after elements are loaded
//zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- outtexcoord2f = (float *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+ outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f;
intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
for (i = 0;i < pheader->numverts;i++)
{
//loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
//memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
- loadmodel->nummeshes = loadmodel->num_surfaces;
- loadmodel->num_textures = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- for (i = 0;i < loadmodel->num_surfaces;i++)
- {
- loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
- }
-
//zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
//zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
// byteswap, validate, and swap winding order of tris
Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
renderlist = (int *) (pheader->lump_render.start + pbase);
renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
+ meshtriangles = 0;
for (i = 0;i < loadmodel->num_surfaces;i++)
{
+ int firstvertex, lastvertex;
if (renderlist >= renderlistend)
Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
count = BigLong(*renderlist);renderlist++;
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
- mesh = loadmodel->meshlist[i];
- mesh->num_triangles = count;
- mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- outelements = mesh->data_element3i;
- for (j = 0;j < mesh->num_triangles;j++)
- {
- outelements[2] = BigLong(renderlist[0]);
- outelements[1] = BigLong(renderlist[1]);
- outelements[0] = BigLong(renderlist[2]);
- if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
- || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
- || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
- Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
- if (vertbonecounts[outelements[0]] == 0 || vertbonecounts[outelements[1]] == 0 || vertbonecounts[outelements[2]] == 0)
- Host_Error("%s corrupt renderlist (references vertex with no bone weights", loadmodel->name);
- renderlist += 3;
- outelements += 3;
- }
- remapvertices = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
- mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
- for (j = 0;j < mesh->num_triangles * 3;j++)
- mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
- mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- for (j = 0;j < pheader->numverts;j++)
+
+ loadmodel->surfacelist[i] = i;
+ surface = loadmodel->data_surfaces + i;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = meshtriangles;
+ surface->num_triangles = count;
+ meshtriangles += surface->num_triangles;
+
+ // load the elements
+ outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
+ for (j = 0;j < surface->num_triangles;j++, renderlist += 3)
{
- if (remapvertices[j] >= 0)
- {
- mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
- mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
- }
+ outelements[j*3+2] = BigLong(renderlist[0]);
+ outelements[j*3+1] = BigLong(renderlist[1]);
+ outelements[j*3+0] = BigLong(renderlist[2]);
}
- mesh->num_vertexboneweights = 0;
- for (j = 0;j < pheader->numverts;j++)
- if (remapvertices[j] >= 0)
- mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
- mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
- mesh->num_vertexboneweights = 0;
- // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
- l = 0;
- for (j = 0;j < pheader->numverts;j++)
+ // validate the elements and find the used vertex range
+ firstvertex = meshvertices;
+ lastvertex = 0;
+ for (j = 0;j < surface->num_triangles * 3;j++)
{
- if (remapvertices[j] < 0)
- {
- l += vertbonecounts[j];
- continue;
- }
- for (k = 0;k < vertbonecounts[j];k++)
- {
- // this format really should have had a per vertexweight weight value...
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
- mesh->num_vertexboneweights++;
- l++;
- }
+ if ((unsigned int)outelements[j] >= (unsigned int)meshvertices)
+ Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
+ firstvertex = min(firstvertex, outelements[j]);
+ lastvertex = max(lastvertex, outelements[j]);
}
- shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
+ surface->num_firstvertex = firstvertex;
+ surface->num_vertices = lastvertex + 1 - firstvertex;
+
// since zym models do not have named sections, reuse their shader
// name as the section name
+ shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
if (shadername[0])
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
else
for (j = 0;j < loadmodel->numskins;j++)
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
-
- Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- Mod_Alias_Mesh_CompileFrameZero(mesh);
-
- surface = loadmodel->data_surfaces + i;
- surface->groupmesh = mesh;
- surface->texture = loadmodel->data_textures + i;
- surface->num_firsttriangle = 0;
- surface->num_triangles = mesh->num_triangles;
- surface->num_firstvertex = 0;
- surface->num_vertices = mesh->num_vertices;
}
-
+ Mod_FreeSkinFiles(skinfiles);
Mem_Free(vertbonecounts);
Mem_Free(verts);
- Mem_Free(outtexcoord2f);
+
+ // compute all the mesh information that was not loaded from the file
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
+ Mod_BuildBaseBonePoses();
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
dpmbone_t *bone;
dpmmesh_t *dpmmesh;
unsigned char *pbase;
- int i, j, k;
+ int i, j, k, meshvertices, meshtriangles;
skinfile_t *skinfiles;
unsigned char *data;
+ float *bonepose;
pheader = (dpmheader_t *)buffer;
pbase = (unsigned char *)buffer;
Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
- loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
pheader->ofs_frames = BigLong(pheader->ofs_frames);
+ if (pheader->num_bones < 1 || pheader->num_meshs < 1)
+ {
+ Con_Printf("%s has no geometry\n");
+ return;
+ }
+ if (pheader->num_frames < 1)
+ {
+ Con_Printf("%s has no frames\n");
+ return;
+ }
+
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+
// model bbox
for (i = 0;i < 3;i++)
{
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
+ meshvertices = 0;
+ meshtriangles = 0;
+
+ // gather combined statistics from the meshes
+ dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
+ for (i = 0;i < (int)pheader->num_meshs;i++)
+ {
+ int numverts = BigLong(dpmmesh->num_verts);
+ meshvertices += numverts;;
+ meshtriangles += BigLong(dpmmesh->num_tris);
+ dpmmesh++;
+ }
+
loadmodel->numframes = pheader->num_frames;
loadmodel->num_bones = pheader->num_bones;
loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
- loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
-
+ loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
// do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
+ loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
loadmodel->skinscenes[i].loop = true;
loadmodel->skinscenes[i].framerate = 10;
}
- for (i = 0;i < loadmodel->num_surfaces;i++)
- {
- loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
- }
// load the bone info
bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
// load the meshes now
dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
- for (i = 0;i < loadmodel->num_surfaces;i++)
+ meshvertices = 0;
+ meshtriangles = 0;
+ // reconstruct frame 0 matrices to allow reconstruction of the base mesh
+ // (converting from weight-blending skeletal animation to
+ // deformation-based skeletal animation)
+ bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ const float *m = loadmodel->data_poses + i * 12;
+ if (loadmodel->data_bones[i].parent >= 0)
+ R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
+ else
+ for (k = 0;k < 12;k++)
+ bonepose[12*i+k] = m[k];
+ }
+ for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++)
{
const int *inelements;
int *outelements;
const float *intexcoord;
- surfmesh_t *mesh;
msurface_t *surface;
- mesh = loadmodel->meshlist[i];
- mesh->num_triangles = BigLong(dpmmesh->num_tris);
- mesh->num_vertices = BigLong(dpmmesh->num_verts);
-
- // to find out how many weights exist we two a two-stage load...
- mesh->num_vertexboneweights = 0;
- data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
- for (j = 0;j < mesh->num_vertices;j++)
- {
- int numweights = BigLong(((dpmvertex_t *)data)->numbones);
- mesh->num_vertexboneweights += numweights;
- data += sizeof(dpmvertex_t);
- data += numweights * sizeof(dpmbonevert_t);
- }
-
- // allocate things now that we know how many
- mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
- mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ loadmodel->surfacelist[i] = i;
+ surface = loadmodel->data_surfaces + i;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = meshtriangles;
+ surface->num_triangles = BigLong(dpmmesh->num_tris);
+ surface->num_firstvertex = meshvertices;
+ surface->num_vertices = BigLong(dpmmesh->num_verts);
+ meshvertices += surface->num_vertices;
+ meshtriangles += surface->num_triangles;
inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
- outelements = mesh->data_element3i;
- for (j = 0;j < mesh->num_triangles;j++)
+ outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
+ for (j = 0;j < surface->num_triangles;j++)
{
// swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
- outelements[0] = BigLong(inelements[2]);
- outelements[1] = BigLong(inelements[1]);
- outelements[2] = BigLong(inelements[0]);
+ outelements[0] = surface->num_firstvertex + BigLong(inelements[2]);
+ outelements[1] = surface->num_firstvertex + BigLong(inelements[1]);
+ outelements[2] = surface->num_firstvertex + BigLong(inelements[0]);
inelements += 3;
outelements += 3;
}
intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
- for (j = 0;j < mesh->num_vertices*2;j++)
- mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]);
+ for (j = 0;j < surface->num_vertices*2;j++)
+ loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]);
- // now load them for real
- mesh->num_vertexboneweights = 0;
data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
- for (j = 0;j < mesh->num_vertices;j++)
+ for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++)
{
+ float sum;
+ int l;
int numweights = BigLong(((dpmvertex_t *)data)->numbones);
data += sizeof(dpmvertex_t);
for (k = 0;k < numweights;k++)
{
const dpmbonevert_t *vert = (dpmbonevert_t *) data;
- // stuff not processed here: normal
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j;
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum);
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = BigFloat(vert->origin[0]);
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = BigFloat(vert->origin[1]);
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = BigFloat(vert->origin[2]);
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = BigFloat(vert->influence);
- mesh->num_vertexboneweights++;
+ int boneindex = BigLong(vert->bonenum);
+ const float *m = bonepose + 12 * boneindex;
+ float influence = BigFloat(vert->influence);
+ float relativeorigin[3], relativenormal[3];
+ relativeorigin[0] = BigFloat(vert->origin[0]);
+ relativeorigin[1] = BigFloat(vert->origin[1]);
+ relativeorigin[2] = BigFloat(vert->origin[2]);
+ relativenormal[0] = BigFloat(vert->normal[0]);
+ relativenormal[1] = BigFloat(vert->normal[1]);
+ relativenormal[2] = BigFloat(vert->normal[2]);
+ // blend the vertex bone weights into the base mesh
+ loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3];
+ loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7];
+ loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11];
+ loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2];
+ loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6];
+ loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10];
+ if (!k)
+ {
+ // store the first (and often only) weight
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence;
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
+ }
+ else
+ {
+ // sort the new weight into this vertex's weight table
+ // (which only accepts up to 4 bones per vertex)
+ for (l = 0;l < 4;l++)
+ {
+ if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence)
+ {
+ // move weaker influence weights out of the way first
+ int l2;
+ for (l2 = 3;l2 > l;l2--)
+ {
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1];
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1];
+ }
+ // store the new weight
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence;
+ loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex;
+ break;
+ }
+ }
+ }
data += sizeof(dpmbonevert_t);
}
+ sum = 0;
+ for (l = 0;l < 4;l++)
+ sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l];
+ if (sum && fabs(sum - 1) > (1.0f / 256.0f))
+ {
+ float f = 1.0f / sum;
+ for (l = 0;l < 4;l++)
+ loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f;
+ }
}
// since dpm models do not have named sections, reuse their shader name as the section name
for (j = 0;j < loadmodel->numskins;j++)
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
- Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- Mod_Alias_Mesh_CompileFrameZero(mesh);
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
+ }
+ Z_Free(bonepose);
+ Mod_FreeSkinFiles(skinfiles);
- surface = loadmodel->data_surfaces + i;
- surface->groupmesh = mesh;
- surface->texture = loadmodel->data_textures + i;
- surface->num_firsttriangle = 0;
- surface->num_triangles = mesh->num_triangles;
- surface->num_firstvertex = 0;
- surface->num_vertices = mesh->num_vertices;
+ // compute all the mesh information that was not loaded from the file
+ Mod_BuildBaseBonePoses();
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
- dpmmesh++;
- }
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
#define PSKQUATNEGATIONS
void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
- int i, j, index, version, recordsize, numrecords;
+ int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
fs_offset_t filesize;
pskpnts_t *pnts;
pskaniminfo_t *anims;
pskanimkeys_t *animkeys;
void *animfilebuffer, *animbuffer, *animbufferend;
+ unsigned char *data;
pskchunk_t *pchunk;
- surfmesh_t *mesh;
skinfile_t *skinfiles;
char animname[MAX_QPATH];
loadmodel->flags = 0; // there are no flags on zym models
loadmodel->synctype = ST_RAND;
- // load external .skin files if present
- skinfiles = Mod_LoadSkinFiles();
- if (loadmodel->numskins < 1)
- loadmodel->numskins = 1;
- loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- for (i = 0;i < loadmodel->numskins;i++)
- {
- loadmodel->skinscenes[i].firstframe = i;
- loadmodel->skinscenes[i].framecount = 1;
- loadmodel->skinscenes[i].loop = true;
- loadmodel->skinscenes[i].framerate = 10;
- }
-
FS_StripExtension(loadmodel->name, animname, sizeof(animname));
strlcat(animname, ".psa", sizeof(animname));
animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
version = LittleLong(pchunk->version);
recordsize = LittleLong(pchunk->recordsize);
numrecords = LittleLong(pchunk->numrecords);
- if (developer.integer)
+ if (developer.integer >= 100)
Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
- if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
- Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
if (!strcmp(pchunk->id, "ACTRHEAD"))
{
// nothing to do
matts = (pskmatt_t *)buffer;
for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
{
+ // nothing to do
}
buffer = p;
}
version = LittleLong(pchunk->version);
recordsize = LittleLong(pchunk->recordsize);
numrecords = LittleLong(pchunk->numrecords);
- if (developer.integer)
+ if (developer.integer >= 100)
Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
- if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e)
- Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179 and 0x2e are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
+ if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
+ Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
if (!strcmp(pchunk->id, "ANIMHEAD"))
{
// nothing to do
p->firstframe = LittleLong(p->firstframe);
p->numframes = LittleLong(p->numframes);
if (p->numbones != numbones)
- {
Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
- }
}
animbuffer = p;
}
if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
Host_Error("%s: missing required chunks", loadmodel->name);
- // FIXME: model bbox
- // model bbox
- for (i = 0;i < 3;i++)
- {
- loadmodel->normalmins[i] = -128;
- loadmodel->normalmaxs[i] = 128;
- loadmodel->yawmins[i] = -128;
- loadmodel->yawmaxs[i] = 128;
- loadmodel->rotatedmins[i] = -128;
- loadmodel->rotatedmaxs[i] = 128;
- }
- loadmodel->radius = 128;
- loadmodel->radius2 = loadmodel->radius * loadmodel->radius;
-
loadmodel->numframes = 0;
for (index = 0;index < numanims;index++)
loadmodel->numframes += anims[index].numframes;
+ if (numanimkeys != numbones * loadmodel->numframes)
+ Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
+
+ meshvertices = numvtxw;
+ meshtriangles = numfaces;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
loadmodel->num_bones = numbones;
loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
- loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
-
- if (numanimkeys != loadmodel->num_bones * loadmodel->numframes)
- Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
+ loadmodel->num_textures = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
+ // do most allocations as one merged chunk
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[36]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
+ loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_basebonepose = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
- loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
- loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
- loadmodel->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
- loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
-
- loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
- mesh = loadmodel->meshlist[0] = (surfmesh_t *)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
- mesh->num_vertices = numvtxw;
- mesh->num_triangles = numfaces;
- mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
// create surfaces
for (index = 0, i = 0;index < nummatts;index++)
for (j = 0;j < loadmodel->numskins;j++)
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
loadmodel->surfacelist[index] = index;
- loadmodel->data_surfaces[index].groupmesh = loadmodel->meshlist[0];
loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
loadmodel->data_surfaces[index].num_firstvertex = 0;
- loadmodel->data_surfaces[index].num_vertices = loadmodel->meshlist[0]->num_vertices;
+ loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
}
- // copy over the texcoords
+ // copy over the vertex locations and texcoords
for (index = 0;index < numvtxw;index++)
{
- mesh->data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
- mesh->data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
+ loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0];
+ loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1];
+ loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2];
+ loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
+ loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
}
// loading the faces is complicated because we need to sort them into surfaces by mattindex
for (index = 0;index < numfaces;index++)
{
i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
- mesh->data_element3i[i+0] = faces[index].vtxwindex[0];
- mesh->data_element3i[i+1] = faces[index].vtxwindex[1];
- mesh->data_element3i[i+2] = faces[index].vtxwindex[2];
+ loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0];
+ loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1];
+ loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2];
}
// copy over the bones
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
}
- // build bone-relative vertex weights from the psk point weights
- mesh->num_vertexboneweights = 0;
- for (index = 0;index < numvtxw;index++)
- for (j = 0;j < numrawweights;j++)
- if (rawweights[j].pntsindex == vtxw[index].pntsindex)
- mesh->num_vertexboneweights++;
- mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
- mesh->num_vertexboneweights = 0;
+ // sort the psk point weights into the vertex weight tables
+ // (which only accept up to 4 bones per vertex)
for (index = 0;index < numvtxw;index++)
{
+ int l;
+ float sum;
for (j = 0;j < numrawweights;j++)
{
if (rawweights[j].pntsindex == vtxw[index].pntsindex)
{
- matrix4x4_t matrix, inversematrix;
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = index;
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = rawweights[j].boneindex;
- mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight = rawweights[j].weight;
- Matrix4x4_CreateIdentity(&matrix);
- for (i = rawweights[j].boneindex;i >= 0;i = loadmodel->data_bones[i].parent)
+ int boneindex = rawweights[j].boneindex;
+ float influence = rawweights[j].weight;
+ for (l = 0;l < 4;l++)
{
- matrix4x4_t childmatrix, tempmatrix;
- Mod_PSKMODEL_AnimKeyToMatrix(bones[i].basepose.origin, bones[i].basepose.quat, &tempmatrix);
- childmatrix = matrix;
- Matrix4x4_Concat(&matrix, &tempmatrix, &childmatrix);
+ if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence)
+ {
+ // move lower influence weights out of the way first
+ int l2;
+ for (l2 = 3;l2 > l;l2--)
+ {
+ loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1];
+ loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1];
+ }
+ // store the new weight
+ loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence;
+ loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex;
+ break;
+ }
}
- Matrix4x4_Invert_Simple(&inversematrix, &matrix);
- Matrix4x4_Transform(&inversematrix, pnts[rawweights[j].pntsindex].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
- VectorScale(mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin, mesh->data_vertexboneweights[mesh->num_vertexboneweights].weight, mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin);
- mesh->num_vertexboneweights++;
}
}
+ sum = 0;
+ for (l = 0;l < 4;l++)
+ sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l];
+ if (sum && fabs(sum - 1) > (1.0f / 256.0f))
+ {
+ float f = 1.0f / sum;
+ for (l = 0;l < 4;l++)
+ loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f;
+ }
}
// set up the animscenes based on the anims
loadmodel->data_poses[index*12+10] = matrix.m[2][2];
loadmodel->data_poses[index*12+11] = matrix.m[2][3];
}
+ Mod_FreeSkinFiles(skinfiles);
+ Mem_Free(animfilebuffer);
- // compile extra data we want
- Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- Mod_Alias_Mesh_CompileFrameZero(mesh);
+ // compute all the mesh information that was not loaded from the file
+ // TODO: honor smoothing groups somehow?
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
+ Mod_BuildBaseBonePoses();
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
- Mem_Free(animfilebuffer);
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}