#include "quakedef.h"
#include "image.h"
#include "r_shadow.h"
+#include "mod_skeletal_animatevertices_generic.h"
+#ifdef SSE_POSSIBLE
+#include "mod_skeletal_animatevertices_sse.h"
+#endif
+#ifdef SSE_POSSIBLE
+static qboolean r_skeletal_use_sse_defined = false;
+cvar_t r_skeletal_use_sse = {0, "r_skeletal_use_sse", "1", "use SSE for skeletal model animation"};
+#endif
cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
float mod_md3_sin[320];
+static size_t Mod_Skeltal_AnimateVertices_maxbonepose = 0;
+static void *Mod_Skeltal_AnimateVertices_bonepose = NULL;
+void Mod_Skeletal_FreeBuffers(void)
+{
+ if(Mod_Skeltal_AnimateVertices_bonepose)
+ Mem_Free(Mod_Skeltal_AnimateVertices_bonepose);
+ Mod_Skeltal_AnimateVertices_maxbonepose = 0;
+ Mod_Skeltal_AnimateVertices_bonepose = NULL;
+}
+void *Mod_Skeletal_AnimateVertices_AllocBuffers(size_t nbytes)
+{
+ if(Mod_Skeltal_AnimateVertices_maxbonepose < nbytes)
+ {
+ if(Mod_Skeltal_AnimateVertices_bonepose)
+ Mem_Free(Mod_Skeltal_AnimateVertices_bonepose);
+ Mod_Skeltal_AnimateVertices_bonepose = Z_Malloc(nbytes);
+ Mod_Skeltal_AnimateVertices_maxbonepose = nbytes;
+ }
+ return Mod_Skeltal_AnimateVertices_bonepose;
+}
+
+void Mod_Skeletal_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
+{
+#ifdef SSE_POSSIBLE
+ if(r_skeletal_use_sse_defined)
+ if(r_skeletal_use_sse.integer)
+ {
+ Mod_Skeletal_AnimateVertices_SSE(model, frameblend, skeleton, vertex3f, normal3f, svector3f, tvector3f);
+ return;
+ }
+#endif
+ Mod_Skeletal_AnimateVertices_Generic(model, frameblend, skeleton, vertex3f, normal3f, svector3f, tvector3f);
+}
+
+#ifdef SSE_POSSIBLE
+#ifndef SSE_PRESENT
+// code from SDL, shortened as we can expect CPUID to work
+static int CPUID_Features(void)
+{
+ int features = 0;
+# if defined(__GNUC__) && defined(__i386__)
+ __asm__ (
+" movl %%ebx,%%edi\n"
+" xorl %%eax,%%eax \n"
+" incl %%eax \n"
+" cpuid # Get family/model/stepping/features\n"
+" movl %%edx,%0 \n"
+" movl %%edi,%%ebx\n"
+ : "=m" (features)
+ :
+ : "%eax", "%ecx", "%edx", "%edi"
+ );
+# elif (defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)
+ __asm {
+ xor eax, eax
+ inc eax
+ cpuid ; Get family/model/stepping/features
+ mov features, edx
+ }
+# else
+# error SSE_POSSIBLE set but no CPUID implementation
+# endif
+ return features;
+}
+#endif
+static qboolean Have_SSE(void)
+{
+ // COMMANDLINEOPTION: SSE: -nosse disables SSE support and detection
+ if(COM_CheckParm("-nosse"))
+ return false;
+ // COMMANDLINEOPTION: SSE: -forcesse enables SSE support and disables detection
+#ifdef SSE_PRESENT
+ return true;
+#else
+ if(COM_CheckParm("-forcesse"))
+ return true;
+ if(CPUID_Features() & (1 << 25))
+ return true;
+ return false;
+#endif
+}
+#endif
+
void Mod_AliasInit (void)
{
int i;
Cvar_RegisterVariable(&mod_alias_supporttagscale);
for (i = 0;i < 320;i++)
mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
-}
-
-void Mod_Skeletal_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
-{
-#define MAX_BONES 256
- // vertex weighted skeletal
- int i, k;
- int blends;
- float boneposerelative[MAX_BONES][12];
- float matrix[12], m[12], bonepose[MAX_BONES][12];
-
- if (skeleton && !skeleton->relativetransforms)
- skeleton = NULL;
-
- // interpolate matrices
- if (skeleton)
- {
- for (i = 0;i < model->num_bones;i++)
- {
- Matrix4x4_ToArray12FloatD3D(&skeleton->relativetransforms[i], m);
- if (model->data_bones[i].parent >= 0)
- R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
- else
- for (k = 0;k < 12;k++)
- bonepose[i][k] = m[k];
-
- // create a relative deformation matrix to describe displacement
- // from the base mesh, which is used by the actual weighting
- R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
- }
- }
- else
+#ifdef SSE_POSSIBLE
{
- float originscale = model->num_posescale;
- float x,y,z,w;
- const short *pose6s;
- for (i = 0;i < model->num_bones;i++)
+ if(Have_SSE())
{
- for (k = 0;k < 12;k++)
- m[k] = 0;
- for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
- {
- pose6s = model->data_poses6s + 6 * (frameblend[blends].subframe * model->num_bones + i);
- x = pose6s[3] * (1.0f / 32767.0f);
- y = pose6s[4] * (1.0f / 32767.0f);
- z = pose6s[5] * (1.0f / 32767.0f);
- w = 1.0f - (x*x+y*y+z*z);
- w = w > 0.0f ? -sqrt(w) : 0.0f;
- matrix[ 0]=1-2*(y*y+z*z);
- matrix[ 1]= 2*(x*y-z*w);
- matrix[ 2]= 2*(x*z+y*w);
- matrix[ 3]=pose6s[0] * originscale;
- matrix[ 4]= 2*(x*y+z*w);
- matrix[ 5]=1-2*(x*x+z*z);
- matrix[ 6]= 2*(y*z-x*w);
- matrix[ 7]=pose6s[1] * originscale;
- matrix[ 8]= 2*(x*z-y*w);
- matrix[ 9]= 2*(y*z+x*w);
- matrix[10]=1-2*(x*x+y*y);
- matrix[11]=pose6s[2] * originscale;
- for (k = 0;k < 12;k++)
- m[k] += matrix[k] * frameblend[blends].lerp;
- }
- VectorNormalize(m );
- VectorNormalize(m + 4);
- VectorNormalize(m + 8);
- if (i == r_skeletal_debugbone.integer)
- m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
- m[3] *= r_skeletal_debugtranslatex.value;
- m[7] *= r_skeletal_debugtranslatey.value;
- m[11] *= r_skeletal_debugtranslatez.value;
- if (model->data_bones[i].parent >= 0)
- R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
- else
- for (k = 0;k < 12;k++)
- bonepose[i][k] = m[k];
- // create a relative deformation matrix to describe displacement
- // from the base mesh, which is used by the actual weighting
- R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
+ Con_Printf("Skeletal animation uses SSE code path\n");
+ r_skeletal_use_sse_defined = true;
+ Cvar_RegisterVariable(&r_skeletal_use_sse);
}
+ else
+ Con_Printf("Skeletal animation uses generic code path (SSE disabled or not detected)\n");
}
+#else
+ Con_Printf("Skeletal animation uses generic code path (SSE not compiled in)\n");
+#endif
+}
- // blend the vertex bone weights
- // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases)
- // special case for the first bone because it avoids the need to memset the arrays before filling
- if (vertex3f)
- {
- const float *v = model->surfmesh.data_vertex3f;
- const int *wi = model->surfmesh.data_vertexweightindex4i;
- const float *wf = model->surfmesh.data_vertexweightinfluence4f;
- memset(vertex3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
- for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3)
- {
- if (wf[0] == 1)
- {
- const float *m = boneposerelative[wi[0]];
- vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
- vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
- vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
- }
- else
- {
- const float *m = boneposerelative[wi[0]];
- float f = wf[0];
- vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
- vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
- vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
- for (k = 1;k < 4 && wf[k];k++)
- {
- const float *m = boneposerelative[wi[k]];
- float f = wf[k];
- vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
- vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
- vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
- }
- }
- }
- }
- if (normal3f)
- {
- const float *n = model->surfmesh.data_normal3f;
- const int *wi = model->surfmesh.data_vertexweightindex4i;
- const float *wf = model->surfmesh.data_vertexweightinfluence4f;
- memset(normal3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
- for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3)
- {
- if (wf[0] == 1)
- {
- const float *m = boneposerelative[wi[0]];
- normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
- normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
- normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
- }
- else
- {
- const float *m = boneposerelative[wi[0]];
- float f = wf[0];
- normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
- normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
- normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
- for (k = 1;k < 4 && wf[k];k++)
- {
- const float *m = boneposerelative[wi[k]];
- float f = wf[k];
- normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
- normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
- normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
- }
- }
- }
- }
- if (svector3f)
- {
- const float *sv = model->surfmesh.data_svector3f;
- const int *wi = model->surfmesh.data_vertexweightindex4i;
- const float *wf = model->surfmesh.data_vertexweightinfluence4f;
- memset(svector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
- for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3)
+int Mod_Skeletal_AddBlend(dp_model_t *model, const blendweights_t *newweights)
+{
+ int i;
+ blendweights_t *weights;
+ if(!newweights->influence[1])
+ return newweights->index[0];
+ weights = model->surfmesh.data_blendweights;
+ for (i = 0;i < model->surfmesh.num_blends;i++, weights++)
+ {
+ if (!memcmp(weights, newweights, sizeof(blendweights_t)))
+ return model->num_bones + i;
+ }
+ model->surfmesh.num_blends++;
+ memcpy(weights, newweights, sizeof(blendweights_t));
+ return model->num_bones + i;
+}
+
+int Mod_Skeletal_CompressBlend(dp_model_t *model, const int *newindex, const float *newinfluence)
+{
+ int i, total;
+ float scale;
+ blendweights_t newweights;
+ if(!newinfluence[1])
+ return newindex[0];
+ scale = 0;
+ for (i = 0;i < 4;i++)
+ scale += newinfluence[i];
+ scale = 255.0f / scale;
+ total = 0;
+ for (i = 0;i < 4;i++)
+ {
+ newweights.index[i] = newindex[i];
+ newweights.influence[i] = (unsigned char)(newinfluence[i] * scale);
+ total += newweights.influence[i];
+ }
+ while (total > 255)
+ {
+ for (i = 0;i < 4;i++)
{
- if (wf[0] == 1)
- {
- const float *m = boneposerelative[wi[0]];
- svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
- svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
- svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
- }
- else
- {
- const float *m = boneposerelative[wi[0]];
- float f = wf[0];
- svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
- svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
- svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
- for (k = 1;k < 4 && wf[k];k++)
- {
- const float *m = boneposerelative[wi[k]];
- float f = wf[k];
- svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
- svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
- svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
- }
+ if(newweights.influence[i] > 0 && total > 255)
+ {
+ newweights.influence[i]--;
+ total--;
}
}
}
- if (tvector3f)
+ while (total < 255)
{
- const float *tv = model->surfmesh.data_tvector3f;
- const int *wi = model->surfmesh.data_vertexweightindex4i;
- const float *wf = model->surfmesh.data_vertexweightinfluence4f;
- memset(tvector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
- for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3)
+ for (i = 0; i < 4;i++)
{
- if (wf[0] == 1)
- {
- const float *m = boneposerelative[wi[0]];
- tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
- tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
- tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
- }
- else
- {
- const float *m = boneposerelative[wi[0]];
- float f = wf[0];
- tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
- tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
- tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
- for (k = 1;k < 4 && wf[k];k++)
- {
- const float *m = boneposerelative[wi[k]];
- float f = wf[k];
- tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
- tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
- tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
- }
+ if(newweights.influence[i] < 255 && total < 255)
+ {
+ newweights.influence[i]++;
+ total++;
}
}
}
+ return Mod_Skeletal_AddBlend(model, &newweights);
}
-void Mod_MD3_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+void Mod_MD3_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
// vertex morph
int i, numblends, blendnum;
}
// the yaw and pitch stored in md3 models are 8bit quantized angles
// (0-255), and as such a lookup table is very well suited to
- // decoding them, and since cosine is equivilant to sine with an
+ // decoding them, and since cosine is equivalent to sine with an
// extra 45 degree rotation, this uses one lookup table for both
// sine and cosine with a +64 bias to get cosine.
if (normal3f)
}
}
}
-
-void Mod_MDL_AnimateVertices(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+void Mod_MDL_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
// vertex morph
int i, numblends, blendnum;
{
VectorAdd(start, boxmins, shiftstart);
VectorAdd(end, boxmins, shiftend);
- Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
+ Mod_MDLMD2MD3_TraceLine(model, frameblend, skeleton, trace, shiftstart, shiftend, hitsupercontentsmask);
VectorSubtract(trace->endpos, boxmins, trace->endpos);
return;
}
if (texture->currentskinframe->hasalpha)
texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
texture->currentmaterialflags = texture->basematerialflags;
+ texture->offsetmapping = OFFSETMAPPING_OFF;
+ texture->offsetscale = 1;
texture->specularscalemod = 1;
texture->specularpowermod = 1;
+ texture->surfaceflags = 0;
+ texture->supercontents = SUPERCONTENTS_SOLID;
+ if (!(texture->basematerialflags & MATERIALFLAG_BLENDED))
+ texture->supercontents |= SUPERCONTENTS_OPAQUE;
}
void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername)
{
int i;
+ static char stripbuf[MAX_QPATH];
skinfileitem_t *skinfileitem;
+ if(developer_extra.integer)
+ Con_DPrintf("Looking up texture for %s (default: %s)\n", meshname, shadername);
if (skinfile)
{
// the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
// leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
if (!strcmp(skinfileitem->name, meshname))
{
- Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
+ Image_StripImageExtension(skinfileitem->replacement, stripbuf, sizeof(stripbuf));
+ if(developer_extra.integer)
+ Con_DPrintf("--> got %s from skin file\n", stripbuf);
+ Mod_LoadTextureFromQ3Shader(skin, stripbuf, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
break;
}
}
{
// don't render unmentioned meshes
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ if(developer_extra.integer)
+ Con_DPrintf("--> skipping\n");
skin->basematerialflags = skin->currentmaterialflags = MATERIALFLAG_NOSHADOW | MATERIALFLAG_NODRAW;
}
}
}
else
- Mod_LoadTextureFromQ3Shader(skin, shadername, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("--> using default\n");
+ Image_StripImageExtension(shadername, stripbuf, sizeof(stripbuf));
+ Mod_LoadTextureFromQ3Shader(skin, stripbuf, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
+ }
}
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
loadmodel->DrawLight = R_Q1BSP_DrawLight;
loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
+ // FIXME add TraceBrush!
loadmodel->PointSuperContents = NULL;
loadmodel->num_surfaces = 1;
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
- BOUNDI(loadmodel->synctype,0,2);
+ BOUNDI((int)loadmodel->synctype,0,2);
// convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
i = LittleLong (pinmodel->flags);
loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
// load the frames
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
- loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ if (r_enableshadowvolumes.integer)
+ loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
Mod_MDL_LoadFrames (startframes, numverts, vertremap);
- Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ if (loadmodel->surfmesh.data_neighbor3i)
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
Mod_Alias_CalculateBoundingBox();
Mod_Alias_MorphMesh_CompileFrames();
surface->num_vertices = loadmodel->surfmesh.num_vertices;
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
loadmodel->num_surfaces = 1;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->sortedmodelsurfaces[0] = 0;
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
- loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ if (r_enableshadowvolumes.integer)
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->synctype = ST_RAND;
Mem_Free(vertremap);
- Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ if (loadmodel->surfmesh.data_neighbor3i)
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
Mod_Alias_CalculateBoundingBox();
Mod_Alias_MorphMesh_CompileFrames();
surface->num_vertices = loadmodel->surfmesh.num_vertices;
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ if (r_enableshadowvolumes.integer)
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
if (meshvertices <= 65536)
if (loadmodel->surfmesh.data_element3s)
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ if (loadmodel->surfmesh.data_neighbor3i)
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
Mod_Alias_MorphMesh_CompileFrames();
Mod_Alias_CalculateBoundingBox();
Mod_FreeSkinFiles(skinfiles);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1
|| (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ if (r_enableshadowvolumes.integer)
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
- loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
- loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->surfmesh.num_blends = 0;
+ loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->surfmesh.data_blendweights = NULL;
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
poses = (float *) (pheader->lump_poses.start + pbase);
loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7];
loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11];
// store the weight as the primary weight on this vertex
- loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
- loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1;
+ loadmodel->surfmesh.blends[j] = boneindex;
}
Z_Free(bonepose);
// normals and tangents are calculated after elements are loaded
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
Mod_BuildBaseBonePoses();
- Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
- Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
- Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
+ if (loadmodel->surfmesh.data_neighbor3i)
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
// do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ if (r_enableshadowvolumes.integer)
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
- loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
- loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.num_blends = 0;
+ loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
if (meshvertices <= 65536)
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
{
data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++)
{
- float sum;
+ int weightindex[4] = { 0, 0, 0, 0 };
+ float weightinfluence[4] = { 0, 0, 0, 0 };
int l;
int numweights = BigLong(((dpmvertex_t *)data)->numbones);
data += sizeof(dpmvertex_t);
if (!k)
{
// store the first (and often only) weight
- loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence;
- loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
+ weightinfluence[0] = influence;
+ weightindex[0] = boneindex;
}
else
{
// (which only accepts up to 4 bones per vertex)
for (l = 0;l < 4;l++)
{
- if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence)
+ if (weightinfluence[l] < influence)
{
// move weaker influence weights out of the way first
int l2;
for (l2 = 3;l2 > l;l2--)
{
- loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1];
- loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1];
+ weightinfluence[l2] = weightinfluence[l2-1];
+ weightindex[l2] = weightindex[l2-1];
}
// store the new weight
- loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence;
- loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex;
+ weightinfluence[l] = influence;
+ weightindex[l] = boneindex;
break;
}
}
}
data += sizeof(dpmbonevert_t);
}
- sum = 0;
- for (l = 0;l < 4;l++)
- sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l];
- if (sum && fabs(sum - 1) > (1.0f / 256.0f))
- {
- float f = 1.0f / sum;
- for (l = 0;l < 4;l++)
- loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f;
- }
+ loadmodel->surfmesh.blends[j] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence);
}
// since dpm models do not have named sections, reuse their shader name as the section name
Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
}
+ if (loadmodel->surfmesh.num_blends < meshvertices)
+ loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
Z_Free(bonepose);
Mod_FreeSkinFiles(skinfiles);
Mod_MakeSortedSurfaces(loadmodel);
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_BuildBaseBonePoses();
- Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
- Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
+ if (loadmodel->surfmesh.data_neighbor3i)
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
// no idea why PSK/PSA files contain weird quaternions but they do...
pskmatt_t *matts;
pskboneinfo_t *bones;
pskrawweights_t *rawweights;
- pskboneinfo_t *animbones;
+ //pskboneinfo_t *animbones;
pskaniminfo_t *anims;
pskanimkeys_t *animkeys;
void *animfilebuffer, *animbuffer, *animbufferend;
Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
// byteswap in place and keep the pointer
numanimbones = numrecords;
- animbones = (pskboneinfo_t *)animbuffer;
+ //animbones = (pskboneinfo_t *)animbuffer;
// NOTE: supposedly psa does not need to match the psk model, the
// bones missing from the psa would simply use their base
// positions from the psk, but this is hard for me to implement
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
// do most allocations as one merged chunk
- size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
+ size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + (r_enableshadowvolumes.integer ? loadmodel->surfmesh.num_triangles * sizeof(int[3]) : 0) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
- loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ if (r_enableshadowvolumes.integer)
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
- loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += loadmodel->surfmesh.num_vertices * sizeof(int[4]);
- loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[4]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.num_blends = 0;
+ loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
{
// (which only accept up to 4 bones per vertex)
for (index = 0;index < numvtxw;index++)
{
+ int weightindex[4] = { 0, 0, 0, 0 };
+ float weightinfluence[4] = { 0, 0, 0, 0 };
int l;
- float sum;
for (j = 0;j < numrawweights;j++)
{
if (rawweights[j].pntsindex == vtxw[index].pntsindex)
float influence = rawweights[j].weight;
for (l = 0;l < 4;l++)
{
- if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence)
+ if (weightinfluence[l] < influence)
{
// move lower influence weights out of the way first
int l2;
for (l2 = 3;l2 > l;l2--)
{
- loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1];
- loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1];
+ weightinfluence[l2] = weightinfluence[l2-1];
+ weightindex[l2] = weightindex[l2-1];
}
// store the new weight
- loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence;
- loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex;
+ weightinfluence[l] = influence;
+ weightindex[l] = boneindex;
break;
}
}
}
}
- sum = 0;
- for (l = 0;l < 4;l++)
- sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l];
- if (sum && fabs(sum - 1) > (1.0f / 256.0f))
- {
- float f = 1.0f / sum;
- for (l = 0;l < 4;l++)
- loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f;
- }
+ loadmodel->surfmesh.blends[index] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence);
}
+ if (loadmodel->surfmesh.num_blends < loadmodel->surfmesh.num_vertices)
+ loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
// set up the animscenes based on the anims
for (index = 0, i = 0;index < numanims;index++)
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].loop = true;
- loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].framerate = anims[index].fps;
}
}
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
Mod_BuildBaseBonePoses();
- Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
- Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
- Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
+ if (loadmodel->surfmesh.data_neighbor3i)
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
Mod_Alias_CalculateBoundingBox();
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
}
+
+void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+ unsigned char *data;
+ const char *text;
+ unsigned char *pbase, *pend;
+ iqmheader_t *header;
+ skinfile_t *skinfiles;
+ int i, j, k, meshvertices, meshtriangles;
+ float *vposition = NULL, *vtexcoord = NULL, *vnormal = NULL, *vtangent = NULL;
+ unsigned char *vblendindexes = NULL, *vblendweights = NULL;
+ iqmjoint_t *joint;
+ iqmanim_t *anim;
+ iqmpose_t *pose;
+ iqmmesh_t *mesh;
+ iqmbounds_t *bounds;
+ iqmvertexarray_t *va;
+ unsigned short *framedata;
+ float biggestorigin;
+ const int *inelements;
+ int *outelements;
+ float *outvertex, *outnormal, *outtexcoord, *outsvector, *outtvector;
+
+ pbase = (unsigned char *)buffer;
+ pend = (unsigned char *)bufferend;
+ header = (iqmheader_t *)buffer;
+ if (memcmp(header->id, "INTERQUAKEMODEL", 16))
+ Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name);
+ if (LittleLong(header->version) != 1)
+ Host_Error ("Mod_INTERQUAKEMODEL_Load: only version 1 models are currently supported (name = %s)", loadmodel->name);
+
+ loadmodel->modeldatatypestring = "IQM";
+
+ loadmodel->type = mod_alias;
+ loadmodel->synctype = ST_RAND;
+
+ // byteswap header
+ header->version = LittleLong(header->version);
+ header->filesize = LittleLong(header->filesize);
+ header->flags = LittleLong(header->flags);
+ header->num_text = LittleLong(header->num_text);
+ header->ofs_text = LittleLong(header->ofs_text);
+ header->num_meshes = LittleLong(header->num_meshes);
+ header->ofs_meshes = LittleLong(header->ofs_meshes);
+ header->num_vertexarrays = LittleLong(header->num_vertexarrays);
+ header->num_vertexes = LittleLong(header->num_vertexes);
+ header->ofs_vertexarrays = LittleLong(header->ofs_vertexarrays);
+ header->num_triangles = LittleLong(header->num_triangles);
+ header->ofs_triangles = LittleLong(header->ofs_triangles);
+ header->ofs_neighbors = LittleLong(header->ofs_neighbors);
+ header->num_joints = LittleLong(header->num_joints);
+ header->ofs_joints = LittleLong(header->ofs_joints);
+ header->num_poses = LittleLong(header->num_poses);
+ header->ofs_poses = LittleLong(header->ofs_poses);
+ header->num_anims = LittleLong(header->num_anims);
+ header->ofs_anims = LittleLong(header->ofs_anims);
+ header->num_frames = LittleLong(header->num_frames);
+ header->num_framechannels = LittleLong(header->num_framechannels);
+ header->ofs_frames = LittleLong(header->ofs_frames);
+ header->ofs_bounds = LittleLong(header->ofs_bounds);
+ header->num_comment = LittleLong(header->num_comment);
+ header->ofs_comment = LittleLong(header->ofs_comment);
+ header->num_extensions = LittleLong(header->num_extensions);
+ header->ofs_extensions = LittleLong(header->ofs_extensions);
+
+ if (header->num_triangles < 1 || header->num_vertexes < 3 || header->num_vertexarrays < 1 || header->num_meshes < 1)
+ {
+ Con_Printf("%s has no geometry\n", loadmodel->name);
+ return;
+ }
+ if (header->num_frames < 1 || header->num_anims < 1)
+ {
+ Con_Printf("%s has no animations\n", loadmodel->name);
+ return;
+ }
+
+ if (pbase + header->ofs_text + header->num_text > pend ||
+ pbase + header->ofs_meshes + header->num_meshes*sizeof(iqmmesh_t) > pend ||
+ pbase + header->ofs_vertexarrays + header->num_vertexarrays*sizeof(iqmvertexarray_t) > pend ||
+ pbase + header->ofs_triangles + header->num_triangles*sizeof(int[3]) > pend ||
+ (header->ofs_neighbors && pbase + header->ofs_neighbors + header->num_triangles*sizeof(int[3]) > pend) ||
+ pbase + header->ofs_joints + header->num_joints*sizeof(iqmjoint_t) > pend ||
+ pbase + header->ofs_poses + header->num_poses*sizeof(iqmpose_t) > pend ||
+ pbase + header->ofs_anims + header->num_anims*sizeof(iqmanim_t) > pend ||
+ pbase + header->ofs_frames + header->num_frames*header->num_framechannels*sizeof(unsigned short) > pend ||
+ (header->ofs_bounds && pbase + header->ofs_bounds + header->num_frames*sizeof(iqmbounds_t) > pend) ||
+ pbase + header->ofs_comment + header->num_comment > pend)
+ {
+ Con_Printf("%s has invalid size or offset information\n", loadmodel->name);
+ return;
+ }
+
+ va = (iqmvertexarray_t *)(pbase + header->ofs_vertexarrays);
+ for (i = 0;i < (int)header->num_vertexarrays;i++)
+ {
+ size_t vsize;
+ va[i].type = LittleLong(va[i].type);
+ va[i].flags = LittleLong(va[i].flags);
+ va[i].format = LittleLong(va[i].format);
+ va[i].size = LittleLong(va[i].size);
+ va[i].offset = LittleLong(va[i].offset);
+ vsize = header->num_vertexes*va[i].size;
+ switch (va[i].format)
+ {
+ case IQM_FLOAT: vsize *= sizeof(float); break;
+ case IQM_UBYTE: vsize *= sizeof(unsigned char); break;
+ default: continue;
+ }
+ if (pbase + va[i].offset + vsize > pend)
+ continue;
+ switch (va[i].type)
+ {
+ case IQM_POSITION:
+ if (va[i].format == IQM_FLOAT && va[i].size == 3)
+ vposition = (float *)(pbase + va[i].offset);
+ break;
+ case IQM_TEXCOORD:
+ if (va[i].format == IQM_FLOAT && va[i].size == 2)
+ vtexcoord = (float *)(pbase + va[i].offset);
+ break;
+ case IQM_NORMAL:
+ if (va[i].format == IQM_FLOAT && va[i].size == 3)
+ vnormal = (float *)(pbase + va[i].offset);
+ break;
+ case IQM_TANGENT:
+ if (va[i].format == IQM_FLOAT && va[i].size == 4)
+ vtangent = (float *)(pbase + va[i].offset);
+ break;
+ case IQM_BLENDINDEXES:
+ if (va[i].format == IQM_UBYTE && va[i].size == 4)
+ vblendindexes = (unsigned char *)(pbase + va[i].offset);
+ break;
+ case IQM_BLENDWEIGHTS:
+ if (va[i].format == IQM_UBYTE && va[i].size == 4)
+ vblendweights = (unsigned char *)(pbase + va[i].offset);
+ break;
+ }
+ }
+ if (!vposition || !vtexcoord || !vblendindexes || !vblendweights)
+ {
+ Con_Printf("%s is missing vertex array data\n", loadmodel->name);
+ return;
+ }
+
+ text = header->num_text && header->ofs_text ? (const char *)(pbase + header->ofs_text) : "";
+
+ loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices;
+ loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
+ loadmodel->PointSuperContents = NULL;
+
+ // load external .skin files if present
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
+ loadmodel->numframes = header->num_anims;
+ loadmodel->num_bones = header->num_joints;
+ loadmodel->num_poses = header->num_frames;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header->num_meshes;
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+
+ meshvertices = header->num_vertexes;
+ meshtriangles = header->num_triangles;
+
+ // do most allocations as one merged chunk
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? meshtriangles * sizeof(int[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->surfmesh.num_vertices = meshvertices;
+ loadmodel->surfmesh.num_triangles = meshtriangles;
+ loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ if (r_enableshadowvolumes.integer)
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.num_blends = 0;
+ loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+ if (meshvertices <= 65536)
+ loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+ loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+ loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
+
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load the bone info
+ joint = (iqmjoint_t *) (pbase + header->ofs_joints);
+ for (i = 0;i < loadmodel->num_bones;i++)
+ {
+ matrix4x4_t relbase, relinvbase, pinvbase, invbase;
+ joint[i].name = LittleLong(joint[i].name);
+ joint[i].parent = LittleLong(joint[i].parent);
+ for (j = 0;j < 3;j++)
+ {
+ joint[i].origin[j] = LittleFloat(joint[i].origin[j]);
+ joint[i].rotation[j] = LittleFloat(joint[i].rotation[j]);
+ joint[i].scale[j] = LittleFloat(joint[i].scale[j]);
+ }
+ strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
+ loadmodel->data_bones[i].parent = joint[i].parent;
+ if (loadmodel->data_bones[i].parent >= i)
+ Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+ Matrix4x4_FromDoom3Joint(&relbase, joint[i].origin[0], joint[i].origin[1], joint[i].origin[2], joint[i].rotation[0], joint[i].rotation[1], joint[i].rotation[2]);
+ Matrix4x4_Invert_Simple(&relinvbase, &relbase);
+ if (loadmodel->data_bones[i].parent >= 0)
+ {
+ Matrix4x4_FromArray12FloatD3D(&pinvbase, loadmodel->data_baseboneposeinverse + 12*loadmodel->data_bones[i].parent);
+ Matrix4x4_Concat(&invbase, &relinvbase, &pinvbase);
+ Matrix4x4_ToArray12FloatD3D(&invbase, loadmodel->data_baseboneposeinverse + 12*i);
+ }
+ else Matrix4x4_ToArray12FloatD3D(&relinvbase, loadmodel->data_baseboneposeinverse + 12*i);
+ }
+
+ // set up the animscenes based on the anims
+ anim = (iqmanim_t *) (pbase + header->ofs_anims);
+ for (i = 0;i < (int)header->num_anims;i++)
+ {
+ anim[i].name = LittleLong(anim[i].name);
+ anim[i].first_frame = LittleLong(anim[i].first_frame);
+ anim[i].num_frames = LittleLong(anim[i].num_frames);
+ anim[i].framerate = LittleFloat(anim[i].framerate);
+ anim[i].flags = LittleLong(anim[i].flags);
+ strlcpy(loadmodel->animscenes[i].name, &text[anim[i].name], sizeof(loadmodel->animscenes[i].name));
+ loadmodel->animscenes[i].firstframe = anim[i].first_frame;
+ loadmodel->animscenes[i].framecount = anim[i].num_frames;
+ loadmodel->animscenes[i].loop = ((anim[i].flags & IQM_LOOP) != 0);
+ loadmodel->animscenes[i].framerate = anim[i].framerate;
+ }
+
+ pose = (iqmpose_t *) (pbase + header->ofs_poses);
+ biggestorigin = 0;
+ for (i = 0;i < (int)header->num_poses;i++)
+ {
+ float f;
+ pose[i].parent = LittleLong(pose[i].parent);
+ pose[i].channelmask = LittleLong(pose[i].channelmask);
+ pose[i].channeloffset[0] = LittleFloat(pose[i].channeloffset[0]);
+ pose[i].channeloffset[1] = LittleFloat(pose[i].channeloffset[1]);
+ pose[i].channeloffset[2] = LittleFloat(pose[i].channeloffset[2]);
+ pose[i].channeloffset[3] = LittleFloat(pose[i].channeloffset[3]);
+ pose[i].channeloffset[4] = LittleFloat(pose[i].channeloffset[4]);
+ pose[i].channeloffset[5] = LittleFloat(pose[i].channeloffset[5]);
+ pose[i].channeloffset[6] = LittleFloat(pose[i].channeloffset[6]);
+ pose[i].channeloffset[7] = LittleFloat(pose[i].channeloffset[7]);
+ pose[i].channeloffset[8] = LittleFloat(pose[i].channeloffset[8]);
+ pose[i].channelscale[0] = LittleFloat(pose[i].channelscale[0]);
+ pose[i].channelscale[1] = LittleFloat(pose[i].channelscale[1]);
+ pose[i].channelscale[2] = LittleFloat(pose[i].channelscale[2]);
+ pose[i].channelscale[3] = LittleFloat(pose[i].channelscale[3]);
+ pose[i].channelscale[4] = LittleFloat(pose[i].channelscale[4]);
+ pose[i].channelscale[5] = LittleFloat(pose[i].channelscale[5]);
+ pose[i].channelscale[6] = LittleFloat(pose[i].channelscale[6]);
+ pose[i].channelscale[7] = LittleFloat(pose[i].channelscale[7]);
+ pose[i].channelscale[8] = LittleFloat(pose[i].channelscale[8]);
+ f = fabs(pose[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[2]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[0] + 0xFFFF*pose[i].channelscale[0]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[1] + 0xFFFF*pose[i].channelscale[1]); biggestorigin = max(biggestorigin, f);
+ f = fabs(pose[i].channeloffset[2] + 0xFFFF*pose[i].channelscale[2]); biggestorigin = max(biggestorigin, f);
+ }
+ loadmodel->num_posescale = biggestorigin / 32767.0f;
+ loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
+
+ // load the pose data
+ framedata = (unsigned short *) (pbase + header->ofs_frames);
+ for (i = 0, k = 0;i < (int)header->num_frames;i++)
+ {
+ for (j = 0;j < (int)header->num_poses;j++, k++)
+ {
+ loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[0] : 0));
+ loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[1] : 0));
+ loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[2] : 0));
+ loadmodel->data_poses6s[k*6 + 3] = 32767.0f * (pose[j].channeloffset[3] + (pose[j].channelmask&8 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[3] : 0));
+ loadmodel->data_poses6s[k*6 + 4] = 32767.0f * (pose[j].channeloffset[4] + (pose[j].channelmask&16 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[4] : 0));
+ loadmodel->data_poses6s[k*6 + 5] = 32767.0f * (pose[j].channeloffset[5] + (pose[j].channelmask&32 ? (unsigned short)LittleShort(*framedata++) * pose[j].channelscale[5] : 0));
+ // skip scale data for now
+ if(pose[j].channelmask&64) framedata++;
+ if(pose[j].channelmask&128) framedata++;
+ if(pose[j].channelmask&256) framedata++;
+ }
+ }
+
+ // load bounding box data
+ if (header->ofs_bounds)
+ {
+ float xyradius = 0, radius = 0;
+ bounds = (iqmbounds_t *) (pbase + header->ofs_bounds);
+ VectorClear(loadmodel->normalmins);
+ VectorClear(loadmodel->normalmaxs);
+ for (i = 0; i < (int)header->num_frames;i++)
+ {
+ bounds[i].mins[0] = LittleFloat(bounds[i].mins[0]);
+ bounds[i].mins[1] = LittleFloat(bounds[i].mins[1]);
+ bounds[i].mins[2] = LittleFloat(bounds[i].mins[2]);
+ bounds[i].maxs[0] = LittleFloat(bounds[i].maxs[0]);
+ bounds[i].maxs[1] = LittleFloat(bounds[i].maxs[1]);
+ bounds[i].maxs[2] = LittleFloat(bounds[i].maxs[2]);
+ bounds[i].xyradius = LittleFloat(bounds[i].xyradius);
+ bounds[i].radius = LittleFloat(bounds[i].radius);
+ if (!i)
+ {
+ VectorCopy(bounds[i].mins, loadmodel->normalmins);
+ VectorCopy(bounds[i].maxs, loadmodel->normalmaxs);
+ }
+ else
+ {
+ if (loadmodel->normalmins[0] > bounds[i].mins[0]) loadmodel->normalmins[0] = bounds[i].mins[0];
+ if (loadmodel->normalmins[1] > bounds[i].mins[1]) loadmodel->normalmins[1] = bounds[i].mins[1];
+ if (loadmodel->normalmins[2] > bounds[i].mins[2]) loadmodel->normalmins[2] = bounds[i].mins[2];
+ if (loadmodel->normalmaxs[0] < bounds[i].maxs[0]) loadmodel->normalmaxs[0] = bounds[i].maxs[0];
+ if (loadmodel->normalmaxs[1] < bounds[i].maxs[1]) loadmodel->normalmaxs[1] = bounds[i].maxs[1];
+ if (loadmodel->normalmaxs[2] < bounds[i].maxs[2]) loadmodel->normalmaxs[2] = bounds[i].maxs[2];
+ }
+ if (bounds[i].xyradius > xyradius)
+ xyradius = bounds[i].xyradius;
+ if (bounds[i].radius > radius)
+ radius = bounds[i].radius;
+ }
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -xyradius;
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = xyradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
+ loadmodel->radius = radius;
+ loadmodel->radius2 = radius * radius;
+ }
+
+ // load triangle data
+ inelements = (const int *) (pbase + header->ofs_triangles);
+ outelements = loadmodel->surfmesh.data_element3i;
+ for (i = 0;i < (int)header->num_triangles;i++)
+ {
+ outelements[0] = LittleLong(inelements[0]);
+ outelements[1] = LittleLong(inelements[1]);
+ outelements[2] = LittleLong(inelements[2]);
+ outelements += 3;
+ inelements += 3;
+ }
+ Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, header->num_vertexes, __FILE__, __LINE__);
+
+ if (header->ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
+ {
+ inelements = (const int *) (pbase + header->ofs_neighbors);
+ outelements = loadmodel->surfmesh.data_neighbor3i;
+ for (i = 0;i < (int)header->num_triangles;i++)
+ {
+ outelements[0] = LittleLong(inelements[0]);
+ outelements[1] = LittleLong(inelements[1]);
+ outelements[2] = LittleLong(inelements[2]);
+ outelements += 3;
+ inelements += 3;
+ }
+ }
+
+ // load vertex data
+ outvertex = loadmodel->surfmesh.data_vertex3f;
+ for (i = 0;i < (int)header->num_vertexes;i++)
+ {
+ outvertex[0] = LittleFloat(vposition[0]);
+ outvertex[1] = LittleFloat(vposition[1]);
+ outvertex[2] = LittleFloat(vposition[2]);
+ vposition += 3;
+ outvertex += 3;
+ }
+
+ outtexcoord = loadmodel->surfmesh.data_texcoordtexture2f;
+ for (i = 0;i < (int)header->num_vertexes;i++)
+ {
+ outtexcoord[0] = LittleFloat(vtexcoord[0]);
+ outtexcoord[1] = LittleFloat(vtexcoord[1]);
+ vtexcoord += 2;
+ outtexcoord += 2;
+ }
+
+ if(vnormal)
+ {
+ outnormal = loadmodel->surfmesh.data_normal3f;
+ for (i = 0;i < (int)header->num_vertexes;i++)
+ {
+ outnormal[0] = LittleFloat(vnormal[0]);
+ outnormal[1] = LittleFloat(vnormal[1]);
+ outnormal[2] = LittleFloat(vnormal[2]);
+ vnormal += 3;
+ outnormal += 3;
+ }
+ }
+
+ if(vnormal && vtangent)
+ {
+ outnormal = loadmodel->surfmesh.data_normal3f;
+ outsvector = loadmodel->surfmesh.data_svector3f;
+ outtvector = loadmodel->surfmesh.data_tvector3f;
+ for (i = 0;i < (int)header->num_vertexes;i++)
+ {
+ outsvector[0] = LittleFloat(vtangent[0]);
+ outsvector[1] = LittleFloat(vtangent[1]);
+ outsvector[2] = LittleFloat(vtangent[2]);
+ if(LittleFloat(vtangent[3]) < 0)
+ CrossProduct(outsvector, outnormal, outtvector);
+ else
+ CrossProduct(outnormal, outsvector, outtvector);
+ vtangent += 4;
+ outnormal += 3;
+ outsvector += 3;
+ outtvector += 3;
+ }
+ }
+
+ for (i = 0; i < (int)header->num_vertexes;i++)
+ {
+ blendweights_t weights;
+ memcpy(weights.index, vblendindexes + i*4, 4);
+ memcpy(weights.influence, vblendweights + i*4, 4);
+ loadmodel->surfmesh.blends[i] = Mod_Skeletal_AddBlend(loadmodel, &weights);
+ }
+
+ // load meshes
+ mesh = (iqmmesh_t *) (pbase + header->ofs_meshes);
+ for (i = 0;i < (int)header->num_meshes;i++)
+ {
+ msurface_t *surface;
+
+ mesh[i].name = LittleLong(mesh[i].name);
+ mesh[i].material = LittleLong(mesh[i].material);
+ mesh[i].first_vertex = LittleLong(mesh[i].first_vertex);
+ mesh[i].num_vertexes = LittleLong(mesh[i].num_vertexes);
+ mesh[i].first_triangle = LittleLong(mesh[i].first_triangle);
+ mesh[i].num_triangles = LittleLong(mesh[i].num_triangles);
+
+ loadmodel->sortedmodelsurfaces[i] = i;
+ surface = loadmodel->data_surfaces + i;
+ surface->texture = loadmodel->data_textures + i;
+ surface->num_firsttriangle = mesh[i].first_triangle;
+ surface->num_triangles = mesh[i].num_triangles;
+ surface->num_firstvertex = mesh[i].first_vertex;
+ surface->num_vertices = mesh[i].num_vertexes;
+
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, &text[mesh[i].name], &text[mesh[i].material]);
+ }
+
+ Mod_FreeSkinFiles(skinfiles);
+ Mod_MakeSortedSurfaces(loadmodel);
+
+ // compute all the mesh information that was not loaded from the file
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+ if (!vnormal)
+ Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
+ if (!vnormal || !vtangent)
+ Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
+ if (!header->ofs_neighbors && loadmodel->surfmesh.data_neighbor3i)
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ if (!header->ofs_bounds)
+ Mod_Alias_CalculateBoundingBox();
+
+ loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+ if (!loadmodel->surfmesh.isanimated)
+ {
+ Mod_MakeCollisionBIH(loadmodel, true, &loadmodel->collision_bih);
+ loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+ loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
+ loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+ loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+ loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+ }
+}
+
+