*/
#include "quakedef.h"
+#include "image.h"
static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
Cvar_RegisterVariable(&r_mipskins);
}
-static void Mod_Alias_SERAddEntity(void)
-{
- R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL);
-}
-
-// LordHavoc: proper bounding box considerations
-static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
-
static float vertst[MAXALIASVERTS][2];
static int vertusage[MAXALIASVERTS];
static int vertonseam[MAXALIASVERTS];
static int vertremap[MAXALIASVERTS];
static int temptris[MAXALIASTRIS][3];
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
+static void Mod_CalcAliasModelBBoxes (void)
+{
+ int vnum, meshnum;
+ float dist, yawradius, radius;
+ aliasmesh_t *mesh;
+ aliasvertex_t *v;
+ VectorClear(loadmodel->normalmins);
+ VectorClear(loadmodel->normalmaxs);
+ yawradius = 0;
+ radius = 0;
+ for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
+ {
+ for (vnum = 0, v = mesh->data_vertices;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v++)
+ {
+ if (loadmodel->normalmins[0] > v->origin[0]) loadmodel->normalmins[0] = v->origin[0];
+ if (loadmodel->normalmins[1] > v->origin[1]) loadmodel->normalmins[1] = v->origin[1];
+ if (loadmodel->normalmins[2] > v->origin[2]) loadmodel->normalmins[2] = v->origin[2];
+ if (loadmodel->normalmaxs[0] < v->origin[0]) loadmodel->normalmaxs[0] = v->origin[0];
+ if (loadmodel->normalmaxs[1] < v->origin[1]) loadmodel->normalmaxs[1] = v->origin[1];
+ if (loadmodel->normalmaxs[2] < v->origin[2]) loadmodel->normalmaxs[2] = v->origin[2];
+ dist = v->origin[0] * v->origin[0] + v->origin[1] * v->origin[1];
+ if (yawradius < dist)
+ yawradius = dist;
+ dist += v->origin[2] * v->origin[2];
+ if (radius < dist)
+ radius = dist;
+ }
+ }
+ radius = sqrt(radius);
+ yawradius = sqrt(yawradius);
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
+ loadmodel->radius = radius;
+ loadmodel->radius2 = radius * radius;
+}
+
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out)
{
- int i, j, invalidnormals = 0;
- float dist;
+ int i, j;
vec3_t temp;
for (i = 0;i < inverts;i++)
{
if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
continue;
-
temp[0] = v[i].v[0] * scale[0] + translate[0];
temp[1] = v[i].v[1] * scale[1] + translate[1];
temp[2] = v[i].v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- dist = temp[0]*temp[0]+temp[1]*temp[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += temp[2]*temp[2];
- if (modelradius < dist)
- modelradius = dist;
-
j = vertremap[i]; // not onseam
if (j >= 0)
- {
- VectorCopy(v[i].v, out[j].v);
- out[j].lightnormalindex = v[i].lightnormalindex;
- if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
- {
- invalidnormals++;
- out[j].lightnormalindex = 0;
- }
- }
+ VectorCopy(temp, out[j].origin);
j = vertremap[i+inverts]; // onseam
if (j >= 0)
- {
- VectorCopy(v[i].v, out[j].v);
- out[j].lightnormalindex = v[i].lightnormalindex;
- if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
- {
- invalidnormals++;
- out[j].lightnormalindex = 0;
- }
- }
+ VectorCopy(temp, out[j].origin);
}
- if (invalidnormals)
- Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
}
-static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
+static void Mod_BuildAliasVertexTextureVectors(int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer, int numtriangles, const int *elements)
{
- daliasframetype_t *pframetype;
- daliasframe_t *pinframe;
- daliasgroup_t *group;
- daliasinterval_t *intervals;
- int i, f, pose, groupframes;
- float interval;
- animscene_t *scene;
+ int i;
+ for (i = 0;i < numverts;i++)
+ VectorCopy(vertices[i].origin, &vertexbuffer[i * 4]);
+ Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
+ for (i = 0;i < numverts;i++)
+ {
+ // LordHavoc: alias models are backwards, apparently
+ vertices[i].normal[0] = normalsbuffer[i * 4 + 0];
+ vertices[i].normal[1] = normalsbuffer[i * 4 + 1];
+ vertices[i].normal[2] = normalsbuffer[i * 4 + 2];
+ vertices[i].svector[0] = svectorsbuffer[i * 4 + 0];
+ vertices[i].svector[1] = svectorsbuffer[i * 4 + 1];
+ vertices[i].svector[2] = svectorsbuffer[i * 4 + 2];
+ }
+}
+
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate, float *texcoords, aliasvertex_t *posedata, int numtris, int *elements)
+{
+ int i, f, pose, groupframes;
+ float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ daliasframetype_t *pframetype;
+ daliasframe_t *pinframe;
+ daliasgroup_t *group;
+ daliasinterval_t *intervals;
+ animscene_t *scene;
pose = 0;
scene = loadmodel->animscenes;
+ vertexbuffer = Mem_Alloc(tempmempool, outverts * sizeof(float[4]) * 4);
+ svectorsbuffer = vertexbuffer + outverts * 4;
+ tvectorsbuffer = svectorsbuffer + outverts * 4;
+ normalsbuffer = tvectorsbuffer + outverts * 4;
for (f = 0;f < loadmodel->numframes;f++)
{
pframetype = (daliasframetype_t *)datapointer;
interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
if (interval < 0.01f)
- Host_Error("Mod_LoadAliasGroup: invalid interval");
+ Host_Error("Mod_MDL_LoadFrames: invalid interval");
}
// get scene name from first frame
{
pinframe = (daliasframe_t *)datapointer;
datapointer += sizeof(daliasframe_t);
-
- // convert to MD2 frame headers
- strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
- VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
- VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
-
- Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts);
+ Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * outverts);
+ Mod_BuildAliasVertexTextureVectors(outverts, posedata + pose * outverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
datapointer += sizeof(trivertx_t) * inverts;
pose++;
}
}
+ Mem_Free(vertexbuffer);
}
-static rtexture_t *GL_SkinSplitShirt(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
+static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache)
{
- int i, pixels, passed;
- qbyte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
- {
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
- {
- passed++;
- // turn to white while copying
- if (*in >= 128 && *in < 224) // backwards ranges
- *out = (*in & 15) ^ 15;
- else
- *out = *in & 15;
- }
- else
- *out = 0;
- in++;
- out++;
+ int i;
+ for (i = 0;i < width*height;i++)
+ if (((qbyte *)&palette[in[i]])[3] > 0)
+ return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette);
+ return NULL;
+}
+
+static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
+{
+ skinframe->nmap = loadtextureimage(loadmodel->texturepool, va("%s_nmap" , basename), 0, 0, false, (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ if (skinframe->nmap == NULL)
+ skinframe->nmap = loadtextureimagebumpasnmap(loadmodel->texturepool, va("%s_bump" , basename), 0, 0, false, (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ if (skinframe->nmap != NULL)
+ {
+ skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ if (skinframe->base == NULL)
+ skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->fog = image_masktex;
}
- if (passed)
- return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
else
- return NULL;
+ {
+ skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ if (skinframe->base == NULL)
+ skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ skinframe->fog = image_masktex;
+ skinframe->nmap = image_nmaptex;
+ }
+ skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ if (skinframe->glow == NULL)
+ skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_luma" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->merged = skinframe->base;
+ return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
}
-static rtexture_t *GL_SkinSplit(qbyte *in, qbyte *out, int width, int height, int bits, char *name, int precache)
+static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache)
{
- int i, pixels, passed;
- qbyte pixeltest[16];
- for (i = 0;i < 16;i++)
- pixeltest[i] = (bits & (1 << i)) != 0;
- pixels = width*height;
- passed = 0;
- while(pixels--)
- {
- if (pixeltest[*in >> 4] && *in != 0 && *in != 255)
- {
- passed++;
- *out = *in;
- }
- else
- *out = 0;
- in++;
- out++;
+ qbyte *temp1, *temp2;
+ if (!skindata)
+ return false;
+ temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8);
+ temp2 = temp1 + width * height * 4;
+ Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights);
+ Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1);
+ skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL);
+ Mem_Free(temp1);
+ skinframe->gloss = NULL;
+ skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants
+ skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt
+ skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow
+ if (skinframe->pants || skinframe->shirt)
+ {
+ skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors)
+ skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow)
}
- if (passed)
- return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0));
else
- return NULL;
+ skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors
+ // quake model skins don't have alpha
+ skinframe->fog = NULL;
+ return true;
}
-static void Mod_LoadSkin (char *basename, qbyte *skindata, qbyte *skintemp, int width, int height, skinframe_t *skinframe, int precache)
+void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
{
- skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->fog = image_masktex;
- skinframe->pants = NULL;
- skinframe->shirt = NULL;
- skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->merged = NULL;
- if (skinframe->base)
+ aliaslayer_t *layer;
+ skin->flags = 0;
+ // fog texture only exists if some pixels are transparent...
+ if (skinframe->fog != NULL)
+ skin->flags |= ALIASSKIN_TRANSPARENT;
+ // fog and gloss layers always exist
+ skin->num_layers = 2;
+ if (skinframe->glow != NULL)
+ skin->num_layers++;
+ if (skinframe->merged != NULL)
+ skin->num_layers += 2;
+ if (skinframe->base != NULL)
+ skin->num_layers += 2;
+ if (skinframe->pants != NULL)
+ skin->num_layers += 2;
+ if (skinframe->shirt != NULL)
+ skin->num_layers += 2;
+ layer = skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
+ if (skinframe->glow != NULL)
{
- skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, precache);
- skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, precache);
+ layer->flags = 0;
+ layer->texture = skinframe->glow;
+ layer++;
}
- else
+ if (skinframe->merged != NULL)
{
- skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, true, true);
- skinframe->fog = image_masktex;
- if (!skinframe->base)
- {
- skinframe->pants = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants
- skinframe->shirt = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt
- skinframe->glow = GL_SkinSplit (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), precache); // glow
- if (skinframe->pants || skinframe->shirt)
- {
- skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors)
- skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), precache); // body (normal + pants + shirt, but not glow)
- }
- else
- skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), precache); // no special colors
- // quake model skins don't have alpha
- skinframe->fog = NULL;
- }
+ layer->flags = ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
+ if (skinframe->glow != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->merged;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->base != NULL)
+ {
+ layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
+ if (skinframe->glow != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->base;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->pants != NULL)
+ {
+ layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
+ if (skinframe->glow != NULL || skinframe->base != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->pants;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->shirt != NULL)
+ {
+ layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
+ if (skinframe->glow != NULL || skinframe->base != NULL || skinframe->pants != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->shirt;
+ layer->nmap = skinframe->nmap;
+ layer++;
}
+ layer->flags = ALIASLAYER_FOG;
+ layer->texture = skinframe->fog;
+ layer++;
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_SPECULAR;
+ layer->texture = skinframe->gloss;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ if (skinframe->merged != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
+ layer->texture = skinframe->merged;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->base != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
+ layer->texture = skinframe->base;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->pants != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_PANTS;
+ layer->texture = skinframe->pants;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->shirt != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
+ layer->texture = skinframe->shirt;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+}
+
+void Mod_BuildMDLMD2MeshInfo(int numverts, int numtris, int *elements, float *texcoords, aliasvertex_t *posedata)
+{
+ int i;
+ aliasmesh_t *mesh;
+
+ loadmodel->aliasnum_meshes = 1;
+ mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
+ mesh->num_skins = 0;
+ mesh->num_frames = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ mesh->num_frames += loadmodel->animscenes[i].framecount;
+ for (i = 0;i < loadmodel->numskins;i++)
+ mesh->num_skins += loadmodel->skinscenes[i].framecount;
+ mesh->num_triangles = numtris;
+ mesh->num_vertices = numverts;
+ mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+ mesh->data_elements = elements;
+ mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
+ Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
+ mesh->data_texcoords = texcoords;
+ mesh->data_vertices = posedata;
+ for (i = 0;i < mesh->num_skins;i++)
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + i, loadmodel->skinframes + i);
+ Mod_CalcAliasModelBBoxes();
}
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
-void Mod_LoadAliasModel (model_t *mod, void *buffer)
+extern void R_Model_Alias_Draw(entity_render_t *ent);
+extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
+void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
{
- int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
- mdl_t *pinmodel;
- stvert_t *pinstverts;
- dtriangle_t *pintriangles;
- daliasskintype_t *pinskintype;
- daliasskingroup_t *pinskingroup;
- daliasskininterval_t *pinskinintervals;
- daliasframetype_t *pinframetype;
- daliasgroup_t *pinframegroup;
- float scales, scalet, scale[3], translate[3], interval;
- qbyte *datapointer, *startframes, *startskins;
- char name[MAX_QPATH];
- qbyte *skintemp = NULL;
- modelyawradius = 0;
- modelradius = 0;
+ int i, j, version, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements, numverts, numtris;
+ float scales, scalet, scale[3], translate[3], interval, *texcoords;
+ mdl_t *pinmodel;
+ stvert_t *pinstverts;
+ dtriangle_t *pintriangles;
+ daliasskintype_t *pinskintype;
+ daliasskingroup_t *pinskingroup;
+ daliasskininterval_t *pinskinintervals;
+ daliasframetype_t *pinframetype;
+ daliasgroup_t *pinframegroup;
+ aliasvertex_t *posedata;
+ qbyte *datapointer, *startframes, *startskins;
+ char name[MAX_QPATH];
+ skinframe_t tempskinframe;
+ animscene_t *tempskinscenes;
+ skinframe_t *tempskinframes;
datapointer = buffer;
pinmodel = (mdl_t *)datapointer;
loadmodel->name, version, ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MDLMD2;
+ loadmodel->aliastype = ALIASTYPE_ALIAS;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,256);
BOUNDI(skinwidth,0,4096);
skinheight = LittleLong (pinmodel->skinheight);
BOUNDI(skinheight,0,4096);
- loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
- BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
- loadmodel->numtris = LittleLong(pinmodel->numtris);
- BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
+ numverts = LittleLong(pinmodel->numverts);
+ BOUNDI(numverts,0,MAXALIASVERTS);
+ numtris = LittleLong(pinmodel->numtris);
+ BOUNDI(numtris,0,MAXALIASTRIS);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
loadmodel->synctype = LittleLong (pinmodel->synctype);
datapointer += sizeof(stvert_t) * numverts;
pintriangles = (dtriangle_t *)datapointer;
- datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
+ datapointer += sizeof(dtriangle_t) * numtris;
startframes = datapointer;
totalposes = 0;
}
// load the skins
- skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight);
loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
totalskins = 0;
interval = LittleFloat(pinskinintervals[0].interval);
if (interval < 0.01f)
- Host_Error("Mod_LoadAliasModel: invalid interval\n");
+ Host_Error("Mod_LoadQ1AliasModel: invalid interval\n");
}
sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
else
sprintf (name, "%s_%i", loadmodel->name, i);
- Mod_LoadSkin(name, (qbyte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
+ if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
+ Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
datapointer += skinwidth * skinheight;
totalskins++;
}
}
- Mem_Free(skintemp);
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ for (;;)
+ {
+ sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
+ if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
+ {
+ // expand the arrays to make room
+ tempskinscenes = loadmodel->skinscenes;
+ tempskinframes = loadmodel->skinframes;
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
+ memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+ memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
+ Mem_Free(tempskinscenes);
+ Mem_Free(tempskinframes);
+ // store the info about the new skin
+ strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+ loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+ loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+ loadmodel->skinscenes[loadmodel->numskins].loop = true;
+ loadmodel->skinframes[totalskins] = tempskinframe;
+ loadmodel->numskins++;
+ totalskins++;
+ }
+ else
+ break;
+ }
// store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
scales = 1.0 / skinwidth;
for (i = 0;i < numverts;i++)
{
vertonseam[i] = LittleLong(pinstverts[i].onseam);
- vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
- vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
+ vertst[i][0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+ vertst[i][1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
vertst[i+numverts][0] = vertst[i][0] + 0.5;
vertst[i+numverts][1] = vertst[i][1];
vertusage[i] = 0;
}
// load triangle data
- loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
+ elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * numtris);
// count the vertices used
for (i = 0;i < numverts*2;i++)
vertusage[i] = 0;
- for (i = 0;i < loadmodel->numtris;i++)
+ for (i = 0;i < numtris;i++)
{
temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
else
vertremap[i] = -1; // not used at all
}
- loadmodel->numverts = totalverts;
// remap the triangle references
- for (i = 0;i < loadmodel->numtris;i++)
+ for (i = 0;i < numtris;i++)
{
- loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
- loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
- loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
+ elements[i*3+0] = vertremap[temptris[i][0]];
+ elements[i*3+1] = vertremap[temptris[i][1]];
+ elements[i*3+2] = vertremap[temptris[i][2]];
}
// store the texture coordinates
- loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
+ texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
for (i = 0;i < totalverts;i++)
{
- loadmodel->mdlmd2data_texcoords[i*2+0] = vertst[i][0];
- loadmodel->mdlmd2data_texcoords[i*2+1] = vertst[i][1];
+ texcoords[i*4+0] = vertst[i][0];
+ texcoords[i*4+1] = vertst[i][1];
}
// load the frames
loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
- loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts);
-
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
-
- Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
-
- // LordHavoc: fixed model bbox - was //FIXME: do this right
- //loadmodel->mins[0] = loadmodel->mins[1] = loadmodel->mins[2] = -16;
- //loadmodel->maxs[0] = loadmodel->maxs[1] = loadmodel->maxs[2] = 16;
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
-// loadmodel->modelradius = modelradius;
- for (j = 0;j < 3;j++)
- {
- loadmodel->normalmins[j] = aliasbboxmin[j];
- loadmodel->normalmaxs[j] = aliasbboxmax[j];
- loadmodel->rotatedmins[j] = -modelradius;
- loadmodel->rotatedmaxs[j] = modelradius;
- }
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
-
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
+ Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate, texcoords, posedata, numtris, elements);
+ Mod_BuildMDLMD2MeshInfo(totalverts, numtris, elements, texcoords, posedata);
}
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int numverts, int *vertremap)
{
- int i, invalidnormals = 0;
- float dist;
+ int i;
trivertx_t *in;
- vec3_t temp;
- for (i = 0;i < loadmodel->numverts;i++)
+ for (i = 0;i < numverts;i++)
{
in = v + vertremap[i];
- VectorCopy(in->v, out[i].v);
- temp[0] = in->v[0] * scale[0] + translate[0];
- temp[1] = in->v[1] * scale[1] + translate[1];
- temp[2] = in->v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- dist = temp[0]*temp[0]+temp[1]*temp[1];
- if (modelyawradius < dist)
- modelyawradius = dist;
- dist += temp[2]*temp[2];
- if (modelradius < dist)
- modelradius = dist;
- out[i].lightnormalindex = in->lightnormalindex;
- if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
- {
- invalidnormals++;
- out[i].lightnormalindex = 0;
- }
+ out[i].origin[0] = in->v[0] * scale[0] + translate[0];
+ out[i].origin[1] = in->v[1] * scale[1] + translate[1];
+ out[i].origin[2] = in->v[2] * scale[2] + translate[2];
}
- if (invalidnormals)
- Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
}
void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
{
- int *vertremap;
+ int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements, numverts, numtris;
+ float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords;
+ aliasvertex_t *posedata;
md2_t *pinmodel;
- qbyte *base;
- int version, end;
- int i, j, k, hashindex, num, numxyz, numst, xyz, st;
- float *stverts, s, t;
+ qbyte *base, *datapointer;
+ md2frame_t *pinframe;
+ char *inskin;
+ md2triangle_t *intri;
+ unsigned short *inst;
struct md2verthash_s
{
struct md2verthash_s *next;
float st[2];
}
*hash, **md2verthash, *md2verthashdata;
- qbyte *datapointer;
- md2frame_t *pinframe;
- char *inskin;
- md2triangle_t *intri;
- unsigned short *inst;
- int skinwidth, skinheight;
pinmodel = buffer;
base = buffer;
loadmodel->name, version, MD2ALIAS_VERSION);
loadmodel->type = mod_alias;
- loadmodel->aliastype = ALIASTYPE_MDLMD2;
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
+ loadmodel->aliastype = ALIASTYPE_ALIAS;
loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
loadmodel->numskins = LittleLong(pinmodel->num_skins);
numxyz = LittleLong(pinmodel->num_xyz);
numst = LittleLong(pinmodel->num_st);
- loadmodel->numtris = LittleLong(pinmodel->num_tris);
+ numtris = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
loadmodel->flags = 0; // there are no MD2 flags
inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
if (loadmodel->numskins)
{
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
+ loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
loadmodel->skinscenes[i].framecount = 1;
loadmodel->skinscenes[i].loop = true;
loadmodel->skinscenes[i].framerate = 10;
- loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, inskin, 0, 0, true, r_mipskins.integer, true);
- loadmodel->skinframes[i].fog = image_masktex;
- loadmodel->skinframes[i].pants = NULL;
- loadmodel->skinframes[i].shirt = NULL;
- loadmodel->skinframes[i].glow = NULL;
- loadmodel->skinframes[i].merged = NULL;
+ Mod_LoadExternalSkin (inskin, loadmodel->skinframes + i, true);
inskin += MD2MAX_SKINNAME;
}
}
}
md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
+ md2verthashdata = Mem_Alloc(tempmempool, numtris * 3 * sizeof(*hash));
// swap the triangle list
num = 0;
- loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
- for (i = 0;i < loadmodel->numtris;i++)
+ elements = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
+ for (i = 0;i < numtris;i++)
{
for (j = 0;j < 3;j++)
{
hash->next = md2verthash[hashindex];
md2verthash[hashindex] = hash;
}
- loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
+ elements[i*3+j] = (hash - md2verthashdata);
}
}
Mem_Free(stverts);
- loadmodel->numverts = num;
+ numverts = num;
vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+ texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
for (i = 0;i < num;i++)
{
hash = md2verthashdata + i;
vertremap[i] = hash->xyz;
- loadmodel->mdlmd2data_texcoords[i*2+0] = hash->st[0];
- loadmodel->mdlmd2data_texcoords[i*2+1] = hash->st[1];
+ texcoords[i*4+0] = hash->st[0];
+ texcoords[i*4+1] = hash->st[1];
}
Mem_Free(md2verthash);
Mem_Free(md2verthashdata);
- // load frames
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
- modelyawradius = 0;
- modelradius = 0;
-
- datapointer = (base + LittleLong(pinmodel->ofs_frames));
// load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
- loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
+ posedata = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->numframes * sizeof(trivertx_t));
+ vertexbuffer = Mem_Alloc(tempmempool, numverts * sizeof(float[4]) * 4);
+ svectorsbuffer = vertexbuffer + numverts * 4;
+ tvectorsbuffer = svectorsbuffer + numverts * 4;
+ normalsbuffer = tvectorsbuffer + numverts * 4;
for (i = 0;i < loadmodel->numframes;i++)
{
pinframe = (md2frame_t *)datapointer;
datapointer += sizeof(md2frame_t);
- strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
for (j = 0;j < 3;j++)
{
- loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
- loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
+ scale[j] = LittleFloat(pinframe->scale[j]);
+ translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
+ Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * numverts, numverts, vertremap);
+ Mod_BuildAliasVertexTextureVectors(numverts, posedata + i * numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
datapointer += numxyz * sizeof(trivertx_t);
- strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->animscenes[i].loop = true;
}
+ Mem_Free(vertexbuffer);
Mem_Free(vertremap);
- // LordHavoc: model bbox
- modelyawradius = sqrt(modelyawradius);
- modelradius = sqrt(modelradius);
-// loadmodel->modelradius = modelradius;
- for (j = 0;j < 3;j++)
- {
- loadmodel->normalmins[j] = aliasbboxmin[j];
- loadmodel->normalmaxs[j] = aliasbboxmax[j];
- loadmodel->rotatedmins[j] = -modelradius;
- loadmodel->rotatedmaxs[j] = modelradius;
- }
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ Mod_BuildMDLMD2MeshInfo(numverts, numtris, elements, texcoords, posedata);
}
-static void zymswapintblock(int *m, int size)
+void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
{
- size /= 4;
- while(size--)
+ int i, j, version;
+ float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ md3modelheader_t *pinmodel;
+ md3frameinfo_t *pinframe;
+ md3mesh_t *pinmesh;
+ aliasmesh_t *mesh;
+ skinframe_t tempskinframe;
+
+ pinmodel = buffer;
+
+ if (memcmp(pinmodel->identifier, "IDP3", 4))
+ Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ version = LittleLong (pinmodel->version);
+ if (version != MD3VERSION)
+ Host_Error ("%s has wrong version number (%i should be %i)",
+ loadmodel->name, version, MD3VERSION);
+
+ loadmodel->type = mod_alias;
+ loadmodel->aliastype = ALIASTYPE_ALIAS;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->flags = 0;
+ loadmodel->synctype = ST_RAND;
+
+ // set up some global info about the model
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->numskins = 1;
+ loadmodel->aliasnum_meshes = LittleLong(pinmodel->num_meshes);
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->skinscenes[0].firstframe = 0;
+ loadmodel->skinscenes[0].framecount = 1;
+ loadmodel->skinscenes[0].loop = true;
+ loadmodel->skinscenes[0].framerate = 10;
+
+ // load frameinfo
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
+ {
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ // tags are not loaded yet
+
+ // load meshes
+ loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
+ for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
{
- *m = BigLong(*m);
- m++;
+ if (memcmp(pinmesh->identifier, "IDP3", 4))
+ Host_Error("Mod_LoadQ3AliasModel: invalid mesh identifier (not IDP3)\n");
+ mesh = loadmodel->aliasdata_meshes + i;
+ mesh->num_skins = loadmodel->numskins;
+ mesh->num_frames = LittleLong(pinmesh->num_frames);
+ mesh->num_vertices = LittleLong(pinmesh->num_vertices);
+ mesh->num_triangles = LittleLong(pinmesh->num_triangles);
+ mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+ mesh->data_elements = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoords = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[4]));
+ mesh->data_vertices = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(aliasvertex_t));
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_elements[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ mesh->data_texcoords[j * 4 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+ mesh->data_texcoords[j * 4 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+ }
+ for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
+ {
+ mesh->data_vertices[j].origin[0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_vertices[j].origin[1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_vertices[j].origin[2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+ }
+ vertexbuffer = Mem_Alloc(tempmempool, mesh->num_vertices * sizeof(float[4]) * 4);
+ svectorsbuffer = vertexbuffer + mesh->num_vertices * 4;
+ tvectorsbuffer = svectorsbuffer + mesh->num_vertices * 4;
+ normalsbuffer = tvectorsbuffer + mesh->num_vertices * 4;
+ for (j = 0;j < mesh->num_frames;j++)
+ Mod_BuildAliasVertexTextureVectors(mesh->num_vertices, mesh->data_vertices + j * mesh->num_vertices, mesh->data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, mesh->num_triangles, mesh->data_elements);
+ Mem_Free(vertexbuffer);
+
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
+ Mod_LoadExternalSkin (((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, &tempskinframe, true);
+ Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
}
+ Mod_CalcAliasModelBBoxes();
}
+extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
+extern void R_Model_Zymotic_Draw(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
void Mod_LoadZymoticModel(model_t *mod, void *buffer)
{
- int i, pbase, *bonecount, numposes;
- unsigned int count, a, b, c, *renderlist, *renderlistend;
- rtexture_t **texture;
- char *shadername;
zymtype1header_t *pinmodel, *pheader;
- zymscene_t *scene;
- zymbone_t *bone;
- float corner[2], modelradius;
+ qbyte *pbase;
pinmodel = (void *)buffer;
-
+ pbase = buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
-
if (BigLong(pinmodel->type) != 1)
Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
loadmodel->type = mod_alias;
loadmodel->aliastype = ALIASTYPE_ZYM;
-
- loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize));
-
- pbase = (int) pheader;
-
- memcpy(pheader, pinmodel, BigLong(pinmodel->filesize));
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Zymotic_Draw;
+ loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
+ loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
// byteswap header
-#define SWAPLONG(var) var = BigLong(var)
-#define SWAPFLOAT(var) var = BigFloat(var)
-#define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2])
- SWAPLONG(pheader->type);
- SWAPLONG(pheader->filesize);
- SWAPVEC(pheader->mins);
- SWAPVEC(pheader->maxs);
- SWAPFLOAT(pheader->radius);
- SWAPLONG(pheader->numverts);
- SWAPLONG(pheader->numtris);
- SWAPLONG(pheader->numshaders);
- SWAPLONG(pheader->numbones);
- SWAPLONG(pheader->numscenes);
-
-#define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length)
- SWAPLUMPINFO(scenes);
- SWAPLUMPINFO(poses);
- SWAPLUMPINFO(bones);
- SWAPLUMPINFO(vertbonecounts);
- SWAPLUMPINFO(verts);
- SWAPLUMPINFO(texcoords);
- SWAPLUMPINFO(render);
- SWAPLUMPINFO(shaders);
- SWAPLUMPINFO(trizone);
+ pheader = pinmodel;
+ pheader->type = BigLong(pinmodel->type);
+ pheader->filesize = BigLong(pinmodel->filesize);
+ pheader->mins[0] = BigFloat(pinmodel->mins[0]);
+ pheader->mins[1] = BigFloat(pinmodel->mins[1]);
+ pheader->mins[2] = BigFloat(pinmodel->mins[2]);
+ pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
+ pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
+ pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
+ pheader->radius = BigFloat(pinmodel->radius);
+ pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
+ pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
+ pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
+ pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
+ pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+ pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
+ pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
+ pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
+ pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
+ pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
+ pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
+ pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
+ pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
+ pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
+ pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
+ pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
+ pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
+ pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
+ pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
+ pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
+ pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
+ pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
+ pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
loadmodel->flags = 0; // there are no flags
loadmodel->numframes = pheader->numscenes;
loadmodel->synctype = ST_SYNC;
- loadmodel->numtris = pheader->numtris;
+ //loadmodel->numtris = pheader->numtris;
+ //loadmodel->numverts = 0;
- // FIXME: add skin support and texturing and shaders and...
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
- loadmodel->skinscenes[0].firstframe = 0;
- loadmodel->skinscenes[0].framecount = 1;
- loadmodel->skinscenes[0].loop = true;
- loadmodel->skinscenes[0].framerate = 10;
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
- loadmodel->skinframes->base = NULL;
- loadmodel->skinframes->fog = NULL;
- loadmodel->skinframes->pants = NULL;
- loadmodel->skinframes->shirt = NULL;
- loadmodel->skinframes->glow = NULL;
- loadmodel->skinframes->merged = NULL;
- loadmodel->numskins = 1;
- numposes = pheader->lump_poses.length / sizeof(float[3][4]) / pheader->numbones;
+ {
+ unsigned int i;
+ float modelradius, corner[2];
+ // model bbox
+ modelradius = pheader->radius;
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ if (loadmodel->yawmaxs[0] > modelradius)
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+ }
+
+ {
+ // FIXME: add shaders, and make them switchable shader sets and...
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+ loadmodel->skinscenes[0].firstframe = 0;
+ loadmodel->skinscenes[0].framecount = 1;
+ loadmodel->skinscenes[0].loop = true;
+ loadmodel->skinscenes[0].framerate = 10;
+ loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
+ loadmodel->skinframes->base = NULL;
+ loadmodel->skinframes->fog = NULL;
+ loadmodel->skinframes->pants = NULL;
+ loadmodel->skinframes->shirt = NULL;
+ loadmodel->skinframes->glow = NULL;
+ loadmodel->skinframes->merged = NULL;
+ loadmodel->numskins = 1;
+ }
// go through the lumps, swapping things
-// zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- scene = (void *) (pheader->lump_scenes.start + pbase);
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- for (i = 0;i < pheader->numscenes;i++)
- {
- SWAPVEC(scene->mins);
- SWAPVEC(scene->maxs);
- SWAPFLOAT(scene->radius);
- SWAPFLOAT(scene->framerate);
- SWAPLONG(scene->flags);
- SWAPLONG(scene->start);
- SWAPLONG(scene->length);
-
- memcpy(loadmodel->animscenes[i].name, scene->name, 32);
- loadmodel->animscenes[i].firstframe = scene->start;
- loadmodel->animscenes[i].framecount = scene->length;
- loadmodel->animscenes[i].framerate = scene->framerate;
- loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0;
-
- if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
- if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
- Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
- if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
- scene++;
+ {
+ int i, numposes;
+ zymscene_t *scene;
+ // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (void *) (pheader->lump_scenes.start + pbase);
+ numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
+ for (i = 0;i < pheader->numscenes;i++)
+ {
+ memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+ loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+ loadmodel->animscenes[i].framecount = BigLong(scene->length);
+ loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+ loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+ if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
+ Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
+ if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
+ Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ if (loadmodel->animscenes[i].framerate < 0)
+ Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+ scene++;
+ }
+ }
+
+ {
+ int i;
+ float *poses;
+ // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (void *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
+ }
+
+ {
+ int i;
+ zymbone_t *bone;
+ // zymlump_t lump_bones; // zymbone_t bone[numbones];
+ loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
+ bone = (void *) (pheader->lump_bones.start + pbase);
+ for (i = 0;i < pheader->numbones;i++)
+ {
+ memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->zymdata_bones[i].parent >= i)
+ Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
+ }
}
-// zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
- zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length);
-
-// zymlump_t lump_bones; // zymbone_t bone[numbones];
- bone = (void *) (pheader->lump_bones.start + pbase);
- for (i = 0;i < pheader->numbones;i++)
- {
- SWAPLONG(bone[i].flags);
- SWAPLONG(bone[i].parent);
- if (bone[i].parent >= i)
- Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
- }
-
-// zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length);
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
- for (i = 0;i < pheader->numbones;i++)
- if (bonecount[i] < 1)
- Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
-
-// zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length);
-
-// zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length);
-
-// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
- zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length);
- // validate renderlist and swap winding order of tris
- renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
- i = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
- if (pheader->lump_render.length != i)
- Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, i);
- for (i = 0;i < pheader->numshaders;i++)
- {
- if (renderlist >= renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- count = *renderlist++;
- if (renderlist + count * 3 > renderlistend)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
- while (count--)
+ {
+ int i, *bonecount;
+ // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
{
- a = renderlist[0];
- b = renderlist[1];
- c = renderlist[2];
- if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
- Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
- renderlist[0] = c;
- renderlist[1] = b;
- renderlist[2] = a;
- renderlist += 3;
+ loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
+ if (loadmodel->zymdata_vertbonecounts[i] < 1)
+ Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
}
}
-// zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
- shadername = (void *) (pheader->lump_shaders.start + pbase);
- texture = (void *) shadername;
- for (i = 0;i < pheader->numshaders;i++)
{
- rtexture_t *rt;
- rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true);
- shadername += 32;
- *texture++ = rt; // reuse shader name list for texture pointers
+ int i;
+ zymvertex_t *vertdata;
+ // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (void *) (pheader->lump_verts.start + pbase);
+ for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
+ {
+ loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
+ loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
+ loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
+ loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
+ }
}
-// zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
- zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length);
+ {
+ int i;
+ float *intexcoord, *outtexcoord;
+ // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
+ intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
+ // flip T coordinate for OpenGL
+ outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
+ }
+ }
- // model bbox
- modelradius = pheader->radius;
-// loadmodel->modelradius = pheader->radius;
- for (i = 0;i < 3;i++)
{
- loadmodel->normalmins[i] = pheader->mins[i];
- loadmodel->normalmaxs[i] = pheader->maxs[i];
- loadmodel->rotatedmins[i] = -modelradius;
- loadmodel->rotatedmaxs[i] = modelradius;
- }
- corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
- corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
- if (loadmodel->yawmaxs[0] > modelradius)
- loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
- loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
- loadmodel->yawmins[2] = loadmodel->normalmins[2];
- loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ int i, count, *renderlist, *renderlistend, *outrenderlist;
+ // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
+ renderlist = (void *) (pheader->lump_render.start + pbase);
+ renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < pheader->numshaders;i++)
+ {
+ if (renderlist >= renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ *outrenderlist++ = count;
+ while (count--)
+ {
+ outrenderlist[2] = BigLong(renderlist[0]);
+ outrenderlist[1] = BigLong(renderlist[1]);
+ outrenderlist[0] = BigLong(renderlist[2]);
+ if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
+ || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
+ || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+ renderlist += 3;
+ outrenderlist += 3;
+ }
+ }
+ }
- loadmodel->SERAddEntity = Mod_Alias_SERAddEntity;
- loadmodel->Draw = R_DrawAliasModel;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawShadow = NULL;
+ {
+ int i;
+ char *shadername;
+ // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
+ shadername = (void *) (pheader->lump_shaders.start + pbase);
+ for (i = 0;i < pheader->numshaders;i++)
+ loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ }
+
+ {
+ // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+ loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+ memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+ }
}