This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
#include "quakedef.h"
+#include "image.h"
+
+static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
-/*
-===============
-Mod_AliasInit
-===============
-*/
void Mod_AliasInit (void)
{
+ Cvar_RegisterVariable(&r_mipskins);
}
-aliashdr_t *pheader;
+static float vertst[MAXALIASVERTS][2];
+static int vertusage[MAXALIASVERTS];
+static int vertonseam[MAXALIASVERTS];
+static int vertremap[MAXALIASVERTS];
+static int temptris[MAXALIASTRIS][3];
-typedef struct
+static void Mod_CalcAliasModelBBoxes (void)
{
- int v[3];
- vec3_t normal;
-} temptris_t;
-temptris_t *temptris;
-//stvert_t stverts[MAXALIASVERTS];
-//mtriangle_t triangles[MAXALIASTRIS];
-
-// a pose is a single set of vertexes. a frame may be
-// an animating sequence of poses
-//trivertx_t *poseverts[MAXALIASFRAMES];
-int posenum;
-
-byte **player_8bit_texels_tbl;
-byte *player_8bit_texels;
-
-float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations
-
-// LordHavoc: changed to use the normals from the model data itself
-#define NUMVERTEXNORMALS 162
-extern float r_avertexnormals[NUMVERTEXNORMALS][3];
-void Mod_ConvertAliasVerts (int numverts, int numtris, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out)
+ int vnum, meshnum;
+ float dist, yawradius, radius;
+ aliasmesh_t *mesh;
+ aliasvertex_t *v;
+ VectorClear(loadmodel->normalmins);
+ VectorClear(loadmodel->normalmaxs);
+ yawradius = 0;
+ radius = 0;
+ for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
+ {
+ for (vnum = 0, v = mesh->data_vertices;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v++)
+ {
+ if (loadmodel->normalmins[0] > v->origin[0]) loadmodel->normalmins[0] = v->origin[0];
+ if (loadmodel->normalmins[1] > v->origin[1]) loadmodel->normalmins[1] = v->origin[1];
+ if (loadmodel->normalmins[2] > v->origin[2]) loadmodel->normalmins[2] = v->origin[2];
+ if (loadmodel->normalmaxs[0] < v->origin[0]) loadmodel->normalmaxs[0] = v->origin[0];
+ if (loadmodel->normalmaxs[1] < v->origin[1]) loadmodel->normalmaxs[1] = v->origin[1];
+ if (loadmodel->normalmaxs[2] < v->origin[2]) loadmodel->normalmaxs[2] = v->origin[2];
+ dist = v->origin[0] * v->origin[0] + v->origin[1] * v->origin[1];
+ if (yawradius < dist)
+ yawradius = dist;
+ dist += v->origin[2] * v->origin[2];
+ if (radius < dist)
+ radius = dist;
+ }
+ }
+ radius = sqrt(radius);
+ yawradius = sqrt(yawradius);
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
+ loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
+ loadmodel->radius = radius;
+ loadmodel->radius2 = radius * radius;
+}
+
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out)
{
- int i;
+ int i, j;
vec3_t temp;
- for (i = 0;i < numverts;i++)
+ for (i = 0;i < inverts;i++)
{
- VectorCopy(v[i].v, out[i].v);
+ if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
+ continue;
temp[0] = v[i].v[0] * scale[0] + translate[0];
temp[1] = v[i].v[1] * scale[1] + translate[1];
temp[2] = v[i].v[2] * scale[2] + translate[2];
- // update bounding box
- if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
- if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
- if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
- if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
- if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
- if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
- out[i].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0);
- out[i].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0);
- out[i].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0);
- }
- /*
- int i, j;
- vec3_t t1, t2;
- struct
- {
- vec3_t v;
- vec3_t normal;
- int count;
- } tempvert[MD2MAX_VERTS];
- temptris_t *tris;
- // decompress vertices
+ j = vertremap[i]; // not onseam
+ if (j >= 0)
+ VectorCopy(temp, out[j].origin);
+ j = vertremap[i+inverts]; // onseam
+ if (j >= 0)
+ VectorCopy(temp, out[j].origin);
+ }
+}
+
+static void Mod_BuildAliasVertexTextureVectors(int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer, int numtriangles, const int *elements)
+{
+ int i;
+ for (i = 0;i < numverts;i++)
+ VectorCopy(vertices[i].origin, &vertexbuffer[i * 4]);
+ Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
for (i = 0;i < numverts;i++)
{
- VectorCopy(v[i].v, out[i].v);
- tempvert[i].v[0] = v[i].v[0] * scale[0] + translate[0];
- tempvert[i].v[1] = v[i].v[1] * scale[1] + translate[1];
- tempvert[i].v[2] = v[i].v[2] * scale[2] + translate[2];
- tempvert[i].normal[0] = tempvert[i].normal[1] = tempvert[i].normal[2] = 0;
- tempvert[i].count = 0;
- // update bounding box
- if (tempvert[i].v[0] < aliasbboxmin[0]) aliasbboxmin[0] = tempvert[i].v[0];
- if (tempvert[i].v[1] < aliasbboxmin[1]) aliasbboxmin[1] = tempvert[i].v[1];
- if (tempvert[i].v[2] < aliasbboxmin[2]) aliasbboxmin[2] = tempvert[i].v[2];
- if (tempvert[i].v[0] > aliasbboxmax[0]) aliasbboxmax[0] = tempvert[i].v[0];
- if (tempvert[i].v[1] > aliasbboxmax[1]) aliasbboxmax[1] = tempvert[i].v[1];
- if (tempvert[i].v[2] > aliasbboxmax[2]) aliasbboxmax[2] = tempvert[i].v[2];
- }
- // calculate surface normals
- tris = temptris;
- for (i = 0;i < numtris;i++)
+ // LordHavoc: alias models are backwards, apparently
+ vertices[i].normal[0] = normalsbuffer[i * 4 + 0];
+ vertices[i].normal[1] = normalsbuffer[i * 4 + 1];
+ vertices[i].normal[2] = normalsbuffer[i * 4 + 2];
+ vertices[i].svector[0] = svectorsbuffer[i * 4 + 0];
+ vertices[i].svector[1] = svectorsbuffer[i * 4 + 1];
+ vertices[i].svector[2] = svectorsbuffer[i * 4 + 2];
+ }
+}
+
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate, float *texcoords, aliasvertex_t *posedata, int numtris, int *elements)
+{
+ int i, f, pose, groupframes;
+ float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ daliasframetype_t *pframetype;
+ daliasframe_t *pinframe;
+ daliasgroup_t *group;
+ daliasinterval_t *intervals;
+ animscene_t *scene;
+ pose = 0;
+ scene = loadmodel->animscenes;
+ vertexbuffer = Mem_Alloc(tempmempool, outverts * sizeof(float[4]) * 4);
+ svectorsbuffer = vertexbuffer + outverts * 4;
+ tvectorsbuffer = svectorsbuffer + outverts * 4;
+ normalsbuffer = tvectorsbuffer + outverts * 4;
+ for (f = 0;f < loadmodel->numframes;f++)
{
- VectorSubtract(tempvert[tris->v[0]].v, tempvert[tris->v[1]].v, t1);
- VectorSubtract(tempvert[tris->v[2]].v, tempvert[tris->v[1]].v, t2);
- CrossProduct(t1, t2, tris->normal);
- VectorNormalize(tris->normal);
- // add surface normal to vertices
- for (j = 0;j < 3;j++)
+ pframetype = (daliasframetype_t *)datapointer;
+ datapointer += sizeof(daliasframetype_t);
+ if (LittleLong (pframetype->type) == ALIAS_SINGLE)
{
- VectorAdd(tris->normal, tempvert[tris->v[j]].normal, tempvert[tris->v[j]].normal);
- tempvert[tris->v[j]].count++;
+ // a single frame is still treated as a group
+ interval = 0.1f;
+ groupframes = 1;
+ }
+ else
+ {
+ // read group header
+ group = (daliasgroup_t *)datapointer;
+ datapointer += sizeof(daliasgroup_t);
+ groupframes = LittleLong (group->numframes);
+
+ // intervals (time per frame)
+ intervals = (daliasinterval_t *)datapointer;
+ datapointer += sizeof(daliasinterval_t) * groupframes;
+
+ interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
+ if (interval < 0.01f)
+ Host_Error("Mod_MDL_LoadFrames: invalid interval");
+ }
+
+ // get scene name from first frame
+ pinframe = (daliasframe_t *)datapointer;
+
+ strcpy(scene->name, pinframe->name);
+ scene->firstframe = pose;
+ scene->framecount = groupframes;
+ scene->framerate = 1.0f / interval;
+ scene->loop = true;
+ scene++;
+
+ // read frames
+ for (i = 0;i < groupframes;i++)
+ {
+ pinframe = (daliasframe_t *)datapointer;
+ datapointer += sizeof(daliasframe_t);
+ Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * outverts);
+ Mod_BuildAliasVertexTextureVectors(outverts, posedata + pose * outverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+ datapointer += sizeof(trivertx_t) * inverts;
+ pose++;
}
- tris++;
- }
- // average normals and write out 1.7bit format
- for (i = 0;i < pheader->numtris;i++)
- {
- VectorNormalize(tempvert[i].normal);
- out[i].n[0] = (signed char) (tempvert[i].normal[0] * 127.0);
- out[i].n[1] = (signed char) (tempvert[i].normal[1] * 127.0);
- out[i].n[2] = (signed char) (tempvert[i].normal[2] * 127.0);
}
- */
+ Mem_Free(vertexbuffer);
}
-/*
-=================
-Mod_LoadAliasFrame
-=================
-*/
-void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
+static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache)
{
- trivertx_t *pinframe;
- int i;
- daliasframe_t *pdaliasframe;
-
- pdaliasframe = (daliasframe_t *)pin;
-
- strcpy (frame->name, pdaliasframe->name);
- frame->firstpose = posenum;
- frame->numposes = 1;
+ int i;
+ for (i = 0;i < width*height;i++)
+ if (((qbyte *)&palette[in[i]])[3] > 0)
+ return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette);
+ return NULL;
+}
- for (i=0 ; i<3 ; i++)
+static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
+{
+ skinframe->nmap = loadtextureimage(loadmodel->texturepool, va("%s_nmap" , basename), 0, 0, false, (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ if (skinframe->nmap == NULL)
+ skinframe->nmap = loadtextureimagebumpasnmap(loadmodel->texturepool, va("%s_bump" , basename), 0, 0, false, (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ if (skinframe->nmap != NULL)
{
- // these are byte values, so we don't have to worry about
- // endianness
- frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
- frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug)
+ skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ if (skinframe->base == NULL)
+ skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->fog = image_masktex;
}
-
- pinframe = (trivertx_t *)(pdaliasframe + 1);
-
-// poseverts[posenum] = pinframe;
- Mod_ConvertAliasVerts(pheader->numverts, pheader->numtris, pheader->scale, pheader->scale_origin, pinframe, (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum));
-// // LordHavoc: copy the frame data
-// memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), pinframe, sizeof(trivertx_t) * pheader->numverts);
- posenum++;
-
- pinframe += pheader->numverts;
-
- return (void *)pinframe;
+ else
+ {
+ skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ if (skinframe->base == NULL)
+ skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
+ skinframe->fog = image_masktex;
+ skinframe->nmap = image_nmaptex;
+ }
+ skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ if (skinframe->glow == NULL)
+ skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_luma" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ skinframe->merged = skinframe->base;
+ return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
}
+static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache)
+{
+ qbyte *temp1, *temp2;
+ if (!skindata)
+ return false;
+ temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8);
+ temp2 = temp1 + width * height * 4;
+ Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights);
+ Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1);
+ skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL);
+ Mem_Free(temp1);
+ skinframe->gloss = NULL;
+ skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants
+ skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt
+ skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow
+ if (skinframe->pants || skinframe->shirt)
+ {
+ skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors)
+ skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow)
+ }
+ else
+ skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors
+ // quake model skins don't have alpha
+ skinframe->fog = NULL;
+ return true;
+}
-/*
-=================
-Mod_LoadAliasGroup
-=================
-*/
-void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
+void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
{
- daliasgroup_t *pingroup;
- int i, numframes;
- daliasinterval_t *pin_intervals;
- void *ptemp;
-
- pingroup = (daliasgroup_t *)pin;
+ aliaslayer_t *layer;
+ skin->flags = 0;
+ // fog texture only exists if some pixels are transparent...
+ if (skinframe->fog != NULL)
+ skin->flags |= ALIASSKIN_TRANSPARENT;
+ // fog and gloss layers always exist
+ skin->num_layers = 2;
+ if (skinframe->glow != NULL)
+ skin->num_layers++;
+ if (skinframe->merged != NULL)
+ skin->num_layers += 2;
+ if (skinframe->base != NULL)
+ skin->num_layers += 2;
+ if (skinframe->pants != NULL)
+ skin->num_layers += 2;
+ if (skinframe->shirt != NULL)
+ skin->num_layers += 2;
+ layer = skin->data_layers = Mem_Alloc(loadmodel->mempool, skin->num_layers * sizeof(aliaslayer_t));
+ if (skinframe->glow != NULL)
+ {
+ layer->flags = 0;
+ layer->texture = skinframe->glow;
+ layer++;
+ }
+ if (skinframe->merged != NULL)
+ {
+ layer->flags = ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
+ if (skinframe->glow != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->merged;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->base != NULL)
+ {
+ layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
+ if (skinframe->glow != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->base;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->pants != NULL)
+ {
+ layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
+ if (skinframe->glow != NULL || skinframe->base != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->pants;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->shirt != NULL)
+ {
+ layer->flags = ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
+ if (skinframe->glow != NULL || skinframe->base != NULL || skinframe->pants != NULL)
+ layer->flags |= ALIASLAYER_ADD;
+ layer->texture = skinframe->shirt;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ layer->flags = ALIASLAYER_FOG;
+ layer->texture = skinframe->fog;
+ layer++;
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_SPECULAR;
+ layer->texture = skinframe->gloss;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ if (skinframe->merged != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_COLORMAPPED | ALIASLAYER_DIFFUSE;
+ layer->texture = skinframe->merged;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->base != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE;
+ layer->texture = skinframe->base;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->pants != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_PANTS;
+ layer->texture = skinframe->pants;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+ if (skinframe->shirt != NULL)
+ {
+ layer->flags = ALIASLAYER_DRAW_PER_LIGHT | ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED | ALIASLAYER_DIFFUSE | ALIASLAYER_COLORMAP_SHIRT;
+ layer->texture = skinframe->shirt;
+ layer->nmap = skinframe->nmap;
+ layer++;
+ }
+}
- numframes = LittleLong (pingroup->numframes);
+void Mod_BuildMDLMD2MeshInfo(int numverts, int numtris, int *elements, float *texcoords, aliasvertex_t *posedata)
+{
+ int i;
+ aliasmesh_t *mesh;
+
+ loadmodel->aliasnum_meshes = 1;
+ mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
+ mesh->num_skins = 0;
+ mesh->num_frames = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
+ mesh->num_frames += loadmodel->animscenes[i].framecount;
+ for (i = 0;i < loadmodel->numskins;i++)
+ mesh->num_skins += loadmodel->skinscenes[i].framecount;
+ mesh->num_triangles = numtris;
+ mesh->num_vertices = numverts;
+ mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+ mesh->data_elements = elements;
+ mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
+ Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
+ mesh->data_texcoords = texcoords;
+ mesh->data_vertices = posedata;
+ for (i = 0;i < mesh->num_skins;i++)
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + i, loadmodel->skinframes + i);
+ Mod_CalcAliasModelBBoxes();
+}
- frame->firstpose = posenum;
- frame->numposes = numframes;
+#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
+#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
+extern void R_Model_Alias_Draw(entity_render_t *ent);
+extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
+void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
+{
+ int i, j, version, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements, numverts, numtris;
+ float scales, scalet, scale[3], translate[3], interval, *texcoords;
+ mdl_t *pinmodel;
+ stvert_t *pinstverts;
+ dtriangle_t *pintriangles;
+ daliasskintype_t *pinskintype;
+ daliasskingroup_t *pinskingroup;
+ daliasskininterval_t *pinskinintervals;
+ daliasframetype_t *pinframetype;
+ daliasgroup_t *pinframegroup;
+ aliasvertex_t *posedata;
+ qbyte *datapointer, *startframes, *startskins;
+ char name[MAX_QPATH];
+ skinframe_t tempskinframe;
+ animscene_t *tempskinscenes;
+ skinframe_t *tempskinframes;
+
+ datapointer = buffer;
+ pinmodel = (mdl_t *)datapointer;
+ datapointer += sizeof(mdl_t);
- for (i=0 ; i<3 ; i++)
+ version = LittleLong (pinmodel->version);
+ if (version != ALIAS_VERSION)
+ Host_Error ("%s has wrong version number (%i should be %i)",
+ loadmodel->name, version, ALIAS_VERSION);
+
+ loadmodel->type = mod_alias;
+ loadmodel->aliastype = ALIASTYPE_ALIAS;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
+
+ loadmodel->numskins = LittleLong(pinmodel->numskins);
+ BOUNDI(loadmodel->numskins,0,256);
+ skinwidth = LittleLong (pinmodel->skinwidth);
+ BOUNDI(skinwidth,0,4096);
+ skinheight = LittleLong (pinmodel->skinheight);
+ BOUNDI(skinheight,0,4096);
+ numverts = LittleLong(pinmodel->numverts);
+ BOUNDI(numverts,0,MAXALIASVERTS);
+ numtris = LittleLong(pinmodel->numtris);
+ BOUNDI(numtris,0,MAXALIASTRIS);
+ loadmodel->numframes = LittleLong(pinmodel->numframes);
+ BOUNDI(loadmodel->numframes,0,65536);
+ loadmodel->synctype = LittleLong (pinmodel->synctype);
+ BOUNDI(loadmodel->synctype,0,2);
+ loadmodel->flags = LittleLong (pinmodel->flags);
+
+ for (i = 0;i < 3;i++)
{
- // these are byte values, so we don't have to worry about endianness
- frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
- frame->bboxmax.v[i] = pingroup->bboxmax.v[i]; // LordHavoc: was setting bboxmin a second time (bug)
+ scale[i] = LittleFloat (pinmodel->scale[i]);
+ translate[i] = LittleFloat (pinmodel->scale_origin[i]);
}
- pin_intervals = (daliasinterval_t *)(pingroup + 1);
+ startskins = datapointer;
+ totalskins = 0;
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
+ if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
+ groupskins = 1;
+ else
+ {
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
+ groupskins = LittleLong(pinskingroup->numskins);
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
+ }
- frame->interval = LittleFloat (pin_intervals->interval);
+ for (j = 0;j < groupskins;j++)
+ {
+ datapointer += skinwidth * skinheight;
+ totalskins++;
+ }
+ }
- pin_intervals += numframes;
+ pinstverts = (stvert_t *)datapointer;
+ datapointer += sizeof(stvert_t) * numverts;
- ptemp = (void *)pin_intervals;
+ pintriangles = (dtriangle_t *)datapointer;
+ datapointer += sizeof(dtriangle_t) * numtris;
- for (i=0 ; i<numframes ; i++)
+ startframes = datapointer;
+ totalposes = 0;
+ for (i = 0;i < loadmodel->numframes;i++)
{
-// poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
- Mod_ConvertAliasVerts(pheader->numverts, pheader->numtris, pheader->scale, pheader->scale_origin, (void *)((daliasframe_t *)ptemp + 1), (void *)((int) pheader + pheader->posedata + sizeof(trivert2) * pheader->numverts * posenum));
-// // LordHavoc: copy the frame data
-// memcpy((void *)((int) pheader + pheader->posedata + sizeof(trivertx_t) * pheader->numverts * posenum), (void *)((daliasframe_t *)ptemp + 1), sizeof(trivertx_t) * pheader->numverts);
- posenum++;
+ pinframetype = (daliasframetype_t *)datapointer;
+ datapointer += sizeof(daliasframetype_t);
+ if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
+ groupframes = 1;
+ else
+ {
+ pinframegroup = (daliasgroup_t *)datapointer;
+ datapointer += sizeof(daliasgroup_t);
+ groupframes = LittleLong(pinframegroup->numframes);
+ datapointer += sizeof(daliasinterval_t) * groupframes;
+ }
- ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
+ for (j = 0;j < groupframes;j++)
+ {
+ datapointer += sizeof(daliasframe_t);
+ datapointer += sizeof(trivertx_t) * numverts;
+ totalposes++;
+ }
}
- return ptemp;
-}
+ // load the skins
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
+ totalskins = 0;
+ datapointer = startskins;
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
-//=========================================================
+ if (pinskintype->type == ALIAS_SKIN_SINGLE)
+ {
+ groupskins = 1;
+ interval = 0.1f;
+ }
+ else
+ {
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
-/*
-=================
-Mod_FloodFillSkin
+ groupskins = LittleLong (pinskingroup->numskins);
-Fill background pixels so mipmapping doesn't have haloes - Ed
-=================
-*/
+ pinskinintervals = (daliasskininterval_t *)datapointer;
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
-typedef struct
-{
- short x, y;
-} floodfill_t;
-
-extern unsigned d_8to24table[];
-
-// must be a power of 2
-#define FLOODFILL_FIFO_SIZE 0x1000
-#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
-
-#define FLOODFILL_STEP( off, dx, dy ) \
-{ \
- if (pos[off] == fillcolor) \
- { \
- pos[off] = 255; \
- fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
- } \
- else if (pos[off] != 255) fdc = pos[off]; \
-}
+ interval = LittleFloat(pinskinintervals[0].interval);
+ if (interval < 0.01f)
+ Host_Error("Mod_LoadQ1AliasModel: invalid interval\n");
+ }
-void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
-{
- byte fillcolor = *skin; // assume this is the pixel to fill
- floodfill_t fifo[FLOODFILL_FIFO_SIZE];
- int inpt = 0, outpt = 0;
- int filledcolor = -1;
- int i;
-
- if (filledcolor == -1)
- {
- filledcolor = 0;
- // attempt to find opaque black
- for (i = 0; i < 256; ++i)
- if (d_8to24table[i] == (255 << 0)) // alpha 1.0
- {
- filledcolor = i;
- break;
- }
- }
+ sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+ loadmodel->skinscenes[i].firstframe = totalskins;
+ loadmodel->skinscenes[i].framecount = groupskins;
+ loadmodel->skinscenes[i].framerate = 1.0f / interval;
+ loadmodel->skinscenes[i].loop = true;
- // can't fill to filled color or to transparent color (used as visited marker)
- if ((fillcolor == filledcolor) || (fillcolor == 255))
+ for (j = 0;j < groupskins;j++)
+ {
+ if (groupskins > 1)
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+ else
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
+ Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
+ datapointer += skinwidth * skinheight;
+ totalskins++;
+ }
+ }
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ for (;;)
{
- //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
- return;
+ sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
+ if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
+ {
+ // expand the arrays to make room
+ tempskinscenes = loadmodel->skinscenes;
+ tempskinframes = loadmodel->skinframes;
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
+ memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+ memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
+ Mem_Free(tempskinscenes);
+ Mem_Free(tempskinframes);
+ // store the info about the new skin
+ strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+ loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+ loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+ loadmodel->skinscenes[loadmodel->numskins].loop = true;
+ loadmodel->skinframes[totalskins] = tempskinframe;
+ loadmodel->numskins++;
+ totalskins++;
+ }
+ else
+ break;
}
- fifo[inpt].x = 0, fifo[inpt].y = 0;
- inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
-
- while (outpt != inpt)
+ // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
+ scales = 1.0 / skinwidth;
+ scalet = 1.0 / skinheight;
+ for (i = 0;i < numverts;i++)
{
- int x = fifo[outpt].x, y = fifo[outpt].y;
- int fdc = filledcolor;
- byte *pos = &skin[x + skinwidth * y];
-
- outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
-
- if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
- if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
- if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
- if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
- skin[x + skinwidth * y] = fdc;
+ vertonseam[i] = LittleLong(pinstverts[i].onseam);
+ vertst[i][0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
+ vertst[i][1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
+ vertst[i+numverts][0] = vertst[i][0] + 0.5;
+ vertst[i+numverts][1] = vertst[i][1];
+ vertusage[i] = 0;
+ vertusage[i+numverts] = 0;
}
-}
-
-/*
-===============
-Mod_LoadAllSkins
-===============
-*/
-void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int bytesperpixel)
-{
- int i, j, k;
- char name[32];
- int s;
- byte *skin;
- byte *texels;
- daliasskingroup_t *pinskingroup;
- int groupskins;
- daliasskininterval_t *pinskinintervals;
-
- skin = (byte *)(pskintype + 1);
-
- if (numskins < 1 || numskins > MAX_SKINS)
- Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
- s = pheader->skinwidth * pheader->skinheight;
+// load triangle data
+ elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * numtris);
- for (i = 0;i < numskins;i++)
+ // count the vertices used
+ for (i = 0;i < numverts*2;i++)
+ vertusage[i] = 0;
+ for (i = 0;i < numtris;i++)
{
- if (pskintype->type == ALIAS_SKIN_SINGLE)
+ temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
+ temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
+ temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
+ if (!LittleLong(pintriangles[i].facesfront)) // backface
{
- if (bytesperpixel == 1)
- Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
-
- // save 8 bit texels for the player model to remap
- // if (!strcmp(loadmodel->name,"progs/player.mdl")) {
- texels = Hunk_AllocName(s, loadname);
- pheader->texels[i] = texels - (byte *)pheader;
- memcpy (texels, (byte *)(pskintype + 1), s);
- // }
- sprintf (name, "%s_%i", loadmodel->name, i);
- pheader->gl_texturenum[i][0] =
- pheader->gl_texturenum[i][1] =
- pheader->gl_texturenum[i][2] =
- pheader->gl_texturenum[i][3] =
- GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype + 1), true, false, bytesperpixel);
- pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
+ if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
+ if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
+ if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
}
- else
+ vertusage[temptris[i][0]]++;
+ vertusage[temptris[i][1]]++;
+ vertusage[temptris[i][2]]++;
+ }
+ // build remapping table and compact array
+ totalverts = 0;
+ for (i = 0;i < numverts*2;i++)
+ {
+ if (vertusage[i])
{
- // animating skin group. yuck.
- pskintype++;
- pinskingroup = (daliasskingroup_t *)pskintype;
- groupskins = LittleLong (pinskingroup->numskins);
- pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
-
- pskintype = (void *)(pinskinintervals + groupskins);
-
- for (j = 0;j < groupskins;j++)
- {
- if (bytesperpixel == 1)
- Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
- if (j == 0)
- {
- texels = Hunk_AllocName(s, loadname);
- pheader->texels[i] = texels - (byte *)pheader;
- memcpy (texels, (byte *)(pskintype), s);
- }
- sprintf (name, "%s_%i_%i", loadmodel->name, i,j);
- pheader->gl_texturenum[i][j&3] =
- GL_LoadTexture (name, pheader->skinwidth, pheader->skinheight, (byte *)(pskintype), true, false, bytesperpixel);
- pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
- }
- k = j;
- for (;j < 4;j++)
- pheader->gl_texturenum[i][j&3] = pheader->gl_texturenum[i][j - k];
+ vertremap[i] = totalverts;
+ vertst[totalverts][0] = vertst[i][0];
+ vertst[totalverts][1] = vertst[i][1];
+ totalverts++;
}
+ else
+ vertremap[i] = -1; // not used at all
+ }
+ // remap the triangle references
+ for (i = 0;i < numtris;i++)
+ {
+ elements[i*3+0] = vertremap[temptris[i][0]];
+ elements[i*3+1] = vertremap[temptris[i][1]];
+ elements[i*3+2] = vertremap[temptris[i][2]];
+ }
+ // store the texture coordinates
+ texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
+ for (i = 0;i < totalverts;i++)
+ {
+ texcoords[i*4+0] = vertst[i][0];
+ texcoords[i*4+1] = vertst[i][1];
}
- return (void *)pskintype;
+// load the frames
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
+ Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate, texcoords, posedata, numtris, elements);
+ Mod_BuildMDLMD2MeshInfo(totalverts, numtris, elements, texcoords, posedata);
}
-//=========================================================================
-
-//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int numverts, int *vertremap)
+{
+ int i;
+ trivertx_t *in;
+ for (i = 0;i < numverts;i++)
+ {
+ in = v + vertremap[i];
+ out[i].origin[0] = in->v[0] * scale[0] + translate[0];
+ out[i].origin[1] = in->v[1] * scale[1] + translate[1];
+ out[i].origin[2] = in->v[2] * scale[2] + translate[2];
+ }
+}
-/*
-=================
-Mod_LoadAliasModel
-=================
-*/
-#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX);
-#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%g exceeds %g - %g)\n", mod->name, VALUE, MIN, MAX);
-void Mod_LoadAliasModel (model_t *mod, void *buffer)
+void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
{
- int i, j, version, numframes, size, start, end, total;
- mdl_t *pinmodel;
- stvert_t *pinstverts;
- dtriangle_t *pintriangles;
- daliasframetype_t *pframetype;
- daliasskintype_t *pskintype;
- // LordHavoc: 32bit textures
- int bytesperpixel;
- unsigned short *poutvertindices;
- float *pouttexcoords, scales, scalet;
- temptris_t *tris;
+ int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements, numverts, numtris;
+ float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords;
+ aliasvertex_t *posedata;
+ md2_t *pinmodel;
+ qbyte *base, *datapointer;
+ md2frame_t *pinframe;
+ char *inskin;
+ md2triangle_t *intri;
+ unsigned short *inst;
+ struct md2verthash_s
+ {
+ struct md2verthash_s *next;
+ int xyz;
+ float st[2];
+ }
+ *hash, **md2verthash, *md2verthashdata;
- start = Hunk_LowMark ();
+ pinmodel = buffer;
+ base = buffer;
- if (!temptris)
- temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES);
+ version = LittleLong (pinmodel->version);
+ if (version != MD2ALIAS_VERSION)
+ Host_Error ("%s has wrong version number (%i should be %i)",
+ loadmodel->name, version, MD2ALIAS_VERSION);
- pinmodel = (mdl_t *)buffer;
+ loadmodel->type = mod_alias;
+ loadmodel->aliastype = ALIASTYPE_ALIAS;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
- version = LittleLong (pinmodel->version);
- if (version != ALIAS_VERSION && version != ALIAS32_VERSION)
- Host_Error ("%s has wrong version number (%i should be %i or %i)",
- mod->name, version, ALIAS_VERSION, ALIAS32_VERSION);
-
- mod->type = ALIASTYPE_MDL;
-
-//
-// allocate space for a working header, plus all the data except the frames,
-// skin and group info
-//
-// size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pinmodel->frames[0]));
- size = sizeof (aliashdr_t);
- size += LittleLong (pinmodel->numverts) * sizeof(float[2][2]);
- size += LittleLong (pinmodel->numtris) * sizeof(unsigned short[3]);
- size += LittleLong (pinmodel->numframes) * (sizeof(trivert2) * LittleLong (pinmodel->numverts) + sizeof(maliasframedesc_t));
- BOUNDI(size,256,4194304);
- pheader = Hunk_AllocName (size, loadname);
-
- mod->flags = LittleLong (pinmodel->flags);
- mod->type = mod_alias;
-
-// endian-adjust and copy the data, starting with the alias model header
- pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
- BOUNDF(pheader->boundingradius,0,65536);
- pheader->numskins = LittleLong (pinmodel->numskins);
- BOUNDI(pheader->numskins,0,256);
- pheader->skinwidth = LittleLong (pinmodel->skinwidth);
- BOUNDI(pheader->skinwidth,0,4096);
- pheader->skinheight = LittleLong (pinmodel->skinheight);
- BOUNDI(pheader->skinheight,0,1024);
-//LordHavoc: 32bit textures
- bytesperpixel = version == ALIAS32_VERSION ? 4 : 1;
-
-// if (pheader->skinheight > MAX_LBM_HEIGHT)
-// Host_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT);
-
- pheader->numverts = LittleLong (pinmodel->numverts);
- BOUNDI(pheader->numverts,0,MAXALIASVERTS);
- /*
- if (pheader->numverts <= 0)
- Host_Error ("model %s has no vertices", mod->name);
- if (pheader->numverts > MAXALIASVERTS)
- Host_Error ("model %s has too many vertices", mod->name);
- */
-
- pheader->numtris = LittleLong (pinmodel->numtris);
- BOUNDI(pheader->numtris,0,65536);
-// if (pheader->numtris <= 0)
-// Host_Error ("model %s has no triangles", mod->name);
-
- pheader->numframes = LittleLong (pinmodel->numframes);
- BOUNDI(pheader->numframes,0,65536);
- numframes = pheader->numframes;
-// if (numframes < 1)
-// Host_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
-
- pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
- BOUNDF(pheader->size,0,65536);
- mod->synctype = LittleLong (pinmodel->synctype);
- BOUNDI(pheader->synctype,0,2);
- mod->numframes = pheader->numframes;
-
- for (i=0 ; i<3 ; i++)
- {
- pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
- BOUNDF(pheader->scale[i],0,65536);
- pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
- BOUNDF(pheader->scale_origin[i],-65536,65536);
- pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
- BOUNDF(pheader->eyeposition[i],-65536,65536);
- }
-
-// load the skins
- pskintype = (daliasskintype_t *)&pinmodel[1];
- pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype, bytesperpixel);
-
-// load base s and t vertices
- pinstverts = (stvert_t *)pskintype;
- pouttexcoords = (float *)&pheader->frames[numframes];
- pheader->texcoords = (int) pouttexcoords - (int) pheader;
-
- // LordHavoc: byteswap and convert stvert data
- scales = 1.0 / pheader->skinwidth;
- scalet = 1.0 / pheader->skinheight;
- for (i = 0;i < pheader->numverts;i++)
- {
- pouttexcoords[i*2] = LittleLong (pinstverts[i].s) * scales;
- pouttexcoords[i*2+1] = LittleLong (pinstverts[i].t) * scalet;
- pouttexcoords[(i+pheader->numverts)*2] = LittleLong (pinstverts[i].s) * scales + 0.5;
- pouttexcoords[(i+pheader->numverts)*2+1] = LittleLong (pinstverts[i].t) * scalet;
- if (pouttexcoords[i*2] >= 0.5) // already a back side coordinate
+ if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
+ Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
+ if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
+ Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
+ if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
+ Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
+ if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
+ Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
+
+ end = LittleLong(pinmodel->ofs_end);
+ if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+ if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
+ Host_Error ("%s is not a valid model", loadmodel->name);
+
+ loadmodel->numskins = LittleLong(pinmodel->num_skins);
+ numxyz = LittleLong(pinmodel->num_xyz);
+ numst = LittleLong(pinmodel->num_st);
+ numtris = LittleLong(pinmodel->num_tris);
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+
+ loadmodel->flags = 0; // there are no MD2 flags
+ loadmodel->synctype = ST_RAND;
+
+ // load the skins
+ inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
+ if (loadmodel->numskins)
+ {
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
+ loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
{
- pouttexcoords[i*2] -= 0.5;
- pouttexcoords[(i+pheader->numverts)*2] -= 0.5;
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ Mod_LoadExternalSkin (inskin, loadmodel->skinframes + i, true);
+ inskin += MD2MAX_SKINNAME;
}
- BOUNDF(pouttexcoords[i*2],0,1);
- BOUNDF(pouttexcoords[i*2+1],0,1);
- BOUNDF(pouttexcoords[(i+pheader->numverts)*2],0,1);
- BOUNDF(pouttexcoords[(i+pheader->numverts)*2+1],0,1);
}
-// load triangle data
- pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
- poutvertindices = (unsigned short *)&pouttexcoords[pheader->numverts*4];
- pheader->vertindices = (int) poutvertindices - (int) pheader;
- // LordHavoc: sort triangles into front and back lists
- // so they can be drawn refering to different texture coordinate arrays,
- // but sharing vertex data
- pheader->frontfaces = 0;
- pheader->backfaces = 0;
- tris = temptris;
- for (i=0 ; i<pheader->numtris ; i++)
- {
- if (LittleLong(pintriangles[i].facesfront))
+ // load the triangles and stvert data
+ inst = (void*)(base + LittleLong(pinmodel->ofs_st));
+ intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+
+ stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+ s = 1.0f / skinwidth;
+ t = 1.0f / skinheight;
+ for (i = 0;i < numst;i++)
+ {
+ j = (unsigned short) LittleShort(inst[i*2+0]);
+ k = (unsigned short) LittleShort(inst[i*2+1]);
+ if (j >= skinwidth || k >= skinheight)
{
- pheader->frontfaces++;
- for (j=0 ; j<3 ; j++)
- *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]);
+ Mem_Free(stverts);
+ Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
}
- for (j=0 ; j<3 ; j++)
- tris->v[j] = LittleLong (pintriangles[i].vertindex[j]);
- tris++;
+ stverts[i*2+0] = j * s;
+ stverts[i*2+1] = k * t;
}
- for (i=0 ; i<pheader->numtris ; i++)
+
+ md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
+ md2verthashdata = Mem_Alloc(tempmempool, numtris * 3 * sizeof(*hash));
+ // swap the triangle list
+ num = 0;
+ elements = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
+ for (i = 0;i < numtris;i++)
{
- if (!LittleLong(pintriangles[i].facesfront))
+ for (j = 0;j < 3;j++)
{
- pheader->backfaces++;
- for (j=0 ; j<3 ; j++)
- *poutvertindices++ = LittleLong (pintriangles[i].vertindex[j]);
+ xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+ st = (unsigned short) LittleShort (intri[i].index_st[j]);
+ if (xyz >= numxyz || st >= numst)
+ {
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
+ Mem_Free(stverts);
+ if (xyz >= numxyz)
+ Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
+ if (st >= numst)
+ Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
+ }
+ s = stverts[st*2+0];
+ t = stverts[st*2+1];
+ hashindex = (xyz * 17 + st) & 255;
+ for (hash = md2verthash[hashindex];hash;hash = hash->next)
+ if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
+ break;
+ if (hash == NULL)
+ {
+ hash = md2verthashdata + num++;
+ hash->xyz = xyz;
+ hash->st[0] = s;
+ hash->st[1] = t;
+ hash->next = md2verthash[hashindex];
+ md2verthash[hashindex] = hash;
+ }
+ elements[i*3+j] = (hash - md2verthashdata);
}
}
-// load the frames
- posenum = 0;
- pheader->posedata = (int) poutvertindices - (int) pheader;
- pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
-
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
+ Mem_Free(stverts);
- for (i=0 ; i<numframes ; i++)
+ numverts = num;
+ vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+ texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
+ for (i = 0;i < num;i++)
{
- aliasframetype_t frametype;
+ hash = md2verthashdata + i;
+ vertremap[i] = hash->xyz;
+ texcoords[i*4+0] = hash->st[0];
+ texcoords[i*4+1] = hash->st[1];
+ }
- frametype = LittleLong (pframetype->type);
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
- if (frametype == ALIAS_SINGLE)
- pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
- else
- pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
+ // load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ posedata = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->numframes * sizeof(trivertx_t));
+
+ vertexbuffer = Mem_Alloc(tempmempool, numverts * sizeof(float[4]) * 4);
+ svectorsbuffer = vertexbuffer + numverts * 4;
+ tvectorsbuffer = svectorsbuffer + numverts * 4;
+ normalsbuffer = tvectorsbuffer + numverts * 4;
+ for (i = 0;i < loadmodel->numframes;i++)
+ {
+ pinframe = (md2frame_t *)datapointer;
+ datapointer += sizeof(md2frame_t);
+ for (j = 0;j < 3;j++)
+ {
+ scale[j] = LittleFloat(pinframe->scale[j]);
+ translate[j] = LittleFloat(pinframe->translate[j]);
+ }
+ Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * numverts, numverts, vertremap);
+ Mod_BuildAliasVertexTextureVectors(numverts, posedata + i * numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+ datapointer += numxyz * sizeof(trivertx_t);
+
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
}
+ Mem_Free(vertexbuffer);
- pheader->numposes = posenum;
+ Mem_Free(vertremap);
- // LordHavoc: fixed model bbox - was //FIXME: do this right
- //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
- //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
- for (j = 0;j < 3;j++)
+ Mod_BuildMDLMD2MeshInfo(numverts, numtris, elements, texcoords, posedata);
+}
+
+void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
+{
+ int i, j, version;
+ float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ md3modelheader_t *pinmodel;
+ md3frameinfo_t *pinframe;
+ md3mesh_t *pinmesh;
+ aliasmesh_t *mesh;
+ skinframe_t tempskinframe;
+
+ pinmodel = buffer;
+
+ if (memcmp(pinmodel->identifier, "IDP3", 4))
+ Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
+ version = LittleLong (pinmodel->version);
+ if (version != MD3VERSION)
+ Host_Error ("%s has wrong version number (%i should be %i)",
+ loadmodel->name, version, MD3VERSION);
+
+ loadmodel->type = mod_alias;
+ loadmodel->aliastype = ALIASTYPE_ALIAS;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Alias_Draw;
+ loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
+ loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->flags = 0;
+ loadmodel->synctype = ST_RAND;
+
+ // set up some global info about the model
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->numskins = 1;
+ loadmodel->aliasnum_meshes = LittleLong(pinmodel->num_meshes);
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->skinscenes[0].firstframe = 0;
+ loadmodel->skinscenes[0].framecount = 1;
+ loadmodel->skinscenes[0].loop = true;
+ loadmodel->skinscenes[0].framerate = 10;
+
+ // load frameinfo
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
{
- mod->mins[j] = aliasbboxmin[j];
- mod->maxs[j] = aliasbboxmax[j];
+ strcpy(loadmodel->animscenes[i].name, pinframe->name);
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
}
-// move the complete, relocatable alias model to the cache
- end = Hunk_LowMark ();
- total = end - start;
-
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, pheader, total);
+ // tags are not loaded yet
- Hunk_FreeToLowMark (start);
+ // load meshes
+ loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
+ for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
+ {
+ if (memcmp(pinmesh->identifier, "IDP3", 4))
+ Host_Error("Mod_LoadQ3AliasModel: invalid mesh identifier (not IDP3)\n");
+ mesh = loadmodel->aliasdata_meshes + i;
+ mesh->num_skins = loadmodel->numskins;
+ mesh->num_frames = LittleLong(pinmesh->num_frames);
+ mesh->num_vertices = LittleLong(pinmesh->num_vertices);
+ mesh->num_triangles = LittleLong(pinmesh->num_triangles);
+ mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
+ mesh->data_elements = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbors = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoords = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[4]));
+ mesh->data_vertices = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(aliasvertex_t));
+ for (j = 0;j < mesh->num_triangles * 3;j++)
+ mesh->data_elements[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
+ for (j = 0;j < mesh->num_vertices;j++)
+ {
+ mesh->data_texcoords[j * 4 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+ mesh->data_texcoords[j * 4 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+ }
+ for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
+ {
+ mesh->data_vertices[j].origin[0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_vertices[j].origin[1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_vertices[j].origin[2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+ }
+ vertexbuffer = Mem_Alloc(tempmempool, mesh->num_vertices * sizeof(float[4]) * 4);
+ svectorsbuffer = vertexbuffer + mesh->num_vertices * 4;
+ tvectorsbuffer = svectorsbuffer + mesh->num_vertices * 4;
+ normalsbuffer = tvectorsbuffer + mesh->num_vertices * 4;
+ for (j = 0;j < mesh->num_frames;j++)
+ Mod_BuildAliasVertexTextureVectors(mesh->num_vertices, mesh->data_vertices + j * mesh->num_vertices, mesh->data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, mesh->num_triangles, mesh->data_elements);
+ Mem_Free(vertexbuffer);
+
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
+ Mod_LoadExternalSkin (((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, &tempskinframe, true);
+ Mod_ValidateElements(mesh->data_elements, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
+ Mod_BuildTriangleNeighbors(mesh->data_neighbors, mesh->data_elements, mesh->num_triangles);
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
+ }
+ Mod_CalcAliasModelBBoxes();
}
-/*
-=================
-Mod_LoadQ2AliasModel
-=================
-*/
-int loadtextureimage (int texnum, char* filename, qboolean complain, int matchwidth, int matchheight);
-void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
+extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
+extern void R_Model_Zymotic_Draw(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
+extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
+extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
+void Mod_LoadZymoticModel(model_t *mod, void *buffer)
{
- int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize;
- md2_t *pinmodel;
- md2mem_t *pheader;
- md2triangle_t *pintriangles, *pouttriangles;
- md2frame_t *pinframe;
- md2memframe_t *poutframe;
- char *pinskins;
- temptris_t *tris;
+ zymtype1header_t *pinmodel, *pheader;
+ qbyte *pbase;
+
+ pinmodel = (void *)buffer;
+ pbase = buffer;
+ if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
+ Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
+ if (BigLong(pinmodel->type) != 1)
+ Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
+
+ loadmodel->type = mod_alias;
+ loadmodel->aliastype = ALIASTYPE_ZYM;
+ loadmodel->DrawSky = NULL;
+ loadmodel->Draw = R_Model_Zymotic_Draw;
+ loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
+ loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
+ loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
+
+ // byteswap header
+ pheader = pinmodel;
+ pheader->type = BigLong(pinmodel->type);
+ pheader->filesize = BigLong(pinmodel->filesize);
+ pheader->mins[0] = BigFloat(pinmodel->mins[0]);
+ pheader->mins[1] = BigFloat(pinmodel->mins[1]);
+ pheader->mins[2] = BigFloat(pinmodel->mins[2]);
+ pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
+ pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
+ pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
+ pheader->radius = BigFloat(pinmodel->radius);
+ pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
+ pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
+ pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
+ pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
+ pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
+ pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
+ pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
+ pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
+ pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
+ pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
+ pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
+ pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
+ pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
+ pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
+ pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
+ pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
+ pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
+ pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
+ pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
+ pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
+ pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
+ pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
+ pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
+
+ loadmodel->flags = 0; // there are no flags
+ loadmodel->numframes = pheader->numscenes;
+ loadmodel->synctype = ST_SYNC;
+ //loadmodel->numtris = pheader->numtris;
+ //loadmodel->numverts = 0;
- start = Hunk_LowMark ();
-
- if (!temptris)
- temptris = malloc(sizeof(temptris_t) * MD2MAX_TRIANGLES);
+ {
+ unsigned int i;
+ float modelradius, corner[2];
+ // model bbox
+ modelradius = pheader->radius;
+ for (i = 0;i < 3;i++)
+ {
+ loadmodel->normalmins[i] = pheader->mins[i];
+ loadmodel->normalmaxs[i] = pheader->maxs[i];
+ loadmodel->rotatedmins[i] = -modelradius;
+ loadmodel->rotatedmaxs[i] = modelradius;
+ }
+ corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
+ corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
+ if (loadmodel->yawmaxs[0] > modelradius)
+ loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
+ loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
+ loadmodel->yawmins[2] = loadmodel->normalmins[2];
+ loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
+ loadmodel->radius = modelradius;
+ loadmodel->radius2 = modelradius * modelradius;
+ }
- pinmodel = (md2_t *)buffer;
+ {
+ // FIXME: add shaders, and make them switchable shader sets and...
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+ loadmodel->skinscenes[0].firstframe = 0;
+ loadmodel->skinscenes[0].framecount = 1;
+ loadmodel->skinscenes[0].loop = true;
+ loadmodel->skinscenes[0].framerate = 10;
+ loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
+ loadmodel->skinframes->base = NULL;
+ loadmodel->skinframes->fog = NULL;
+ loadmodel->skinframes->pants = NULL;
+ loadmodel->skinframes->shirt = NULL;
+ loadmodel->skinframes->glow = NULL;
+ loadmodel->skinframes->merged = NULL;
+ loadmodel->numskins = 1;
+ }
- version = LittleLong (pinmodel->version);
- if (version != MD2ALIAS_VERSION)
- Host_Error ("%s has wrong version number (%i should be %i)",
- mod->name, version, MD2ALIAS_VERSION);
-
- mod->type = mod_alias;
- mod->aliastype = ALIASTYPE_MD2;
-
- framesize = sizeof(md2memframe_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivert2);
- // LordHavoc: calculate size for in memory version
- size = sizeof(md2mem_t)
- + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t)
- + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t)
- + LittleLong(pinmodel->num_frames) * framesize
- + LittleLong(pinmodel->num_glcmds) * sizeof(int);
- if (size <= 0 || size >= MD2MAX_SIZE)
- Host_Error ("%s is not a valid model", mod->name);
- pheader = Hunk_AllocName (size, loadname);
-
- mod->flags = 0; // there are no MD2 flags
- mod->numframes = LittleLong(pinmodel->num_frames);
- mod->synctype = ST_RAND;
-
- if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end)))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
- if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end))
- Host_Error ("%s is not a valid model", mod->name);
+ // go through the lumps, swapping things
- if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
- Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris));
- if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
- Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz));
- if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 256) //MD2MAX_FRAMES)
- Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames));
- if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MD2MAX_SKINS)
- Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins));
-
- pheader->framesize = framesize;
- pheader->num_skins = LittleLong(pinmodel->num_skins);
- pheader->num_xyz = LittleLong(pinmodel->num_xyz);
- pheader->num_st = LittleLong(pinmodel->num_st);
- pheader->num_tris = LittleLong(pinmodel->num_tris);
- pheader->num_frames = LittleLong(pinmodel->num_frames);
- pheader->num_glcmds = LittleLong(pinmodel->num_glcmds);
-
-// load the skins
- if (pheader->num_skins)
- {
- pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins));
- for (i = 0;i < pheader->num_skins;i++)
+ {
+ int i, numposes;
+ zymscene_t *scene;
+ // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (void *) (pheader->lump_scenes.start + pbase);
+ numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
+ for (i = 0;i < pheader->numscenes;i++)
{
- pheader->gl_texturenum[i] = loadtextureimage (-1, pinskins, TRUE, 0, 0);
- pinskins += MD2MAX_SKINNAME;
+ memcpy(loadmodel->animscenes[i].name, scene->name, 32);
+ loadmodel->animscenes[i].firstframe = BigLong(scene->start);
+ loadmodel->animscenes[i].framecount = BigLong(scene->length);
+ loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
+ loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
+ if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
+ Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
+ if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
+ Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ if (loadmodel->animscenes[i].framerate < 0)
+ Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+ scene++;
}
}
-// load triangles
- pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris));
- pouttriangles = (void*)&pheader[1];
- pheader->ofs_tris = (int) pouttriangles - (int) pheader;
- tris = temptris;
- // swap the triangle list
- for (i=0 ; i<pheader->num_tris ; i++)
{
- for (j=0 ; j<3 ; j++)
+ int i;
+ float *poses;
+ // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
+ loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (void *) (pheader->lump_poses.start + pbase);
+ for (i = 0;i < pheader->lump_poses.length / 4;i++)
+ loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
+ }
+
+ {
+ int i;
+ zymbone_t *bone;
+ // zymlump_t lump_bones; // zymbone_t bone[numbones];
+ loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
+ bone = (void *) (pheader->lump_bones.start + pbase);
+ for (i = 0;i < pheader->numbones;i++)
{
- tris->v[j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]);
- pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]);
- if (pouttriangles->index_xyz[j] >= pheader->num_xyz)
- Host_Error ("%s has invalid vertex indices", mod->name);
- if (pouttriangles->index_st[j] >= pheader->num_st)
- Host_Error ("%s has invalid vertex indices", mod->name);
+ memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
+ loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
+ loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
+ if (loadmodel->zymdata_bones[i].parent >= i)
+ Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
}
- pintriangles++;
- pouttriangles++;
- tris++;
}
- // LordHavoc: doing proper bbox for model
- aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
- aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
+ {
+ int i, *bonecount;
+ // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
+ loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
+ if (loadmodel->zymdata_vertbonecounts[i] < 1)
+ Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
+ }
+ }
-// load the frames
- pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames));
- poutframe = (void*) pouttriangles;
- pheader->ofs_frames = (int) poutframe - (int) pheader;
- for (i=0 ; i<pheader->num_frames ; i++)
{
- for (j = 0;j < 3;j++)
+ int i;
+ zymvertex_t *vertdata;
+ // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
+ loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (void *) (pheader->lump_verts.start + pbase);
+ for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
{
- poutframe->scale[j] = LittleFloat(pinframe->scale[j]);
- poutframe->translate[j] = LittleFloat(pinframe->translate[j]);
+ loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
+ loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
+ loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
+ loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
}
- Mod_ConvertAliasVerts (pheader->num_xyz, pheader->num_tris, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]);
- pinframe = (void*) &pinframe->verts[j];
- poutframe = (void*) &poutframe->verts[j];
}
- // LordHavoc: model bbox
- for (j = 0;j < 3;j++)
{
- mod->mins[j] = aliasbboxmin[j];
- mod->maxs[j] = aliasbboxmax[j];
+ int i;
+ float *intexcoord, *outtexcoord;
+ // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
+ loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
+ intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
+ for (i = 0;i < pheader->numverts;i++)
+ {
+ outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
+ // flip T coordinate for OpenGL
+ outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
+ }
}
- // load the draw list
- pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds));
- poutglcmd = (void*) poutframe;
- pheader->ofs_glcmds = (int) poutglcmd - (int) pheader;
- for (i = 0;i < pheader->num_glcmds;i++)
- *poutglcmd++ = LittleLong(*pinglcmd++);
+ {
+ int i, count, *renderlist, *renderlistend, *outrenderlist;
+ // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
+ loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
+ // byteswap, validate, and swap winding order of tris
+ count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
+ if (pheader->lump_render.length != count)
+ Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
+ renderlist = (void *) (pheader->lump_render.start + pbase);
+ renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ for (i = 0;i < pheader->numshaders;i++)
+ {
+ if (renderlist >= renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ count = BigLong(*renderlist);renderlist++;
+ if (renderlist + count * 3 > renderlistend)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ *outrenderlist++ = count;
+ while (count--)
+ {
+ outrenderlist[2] = BigLong(renderlist[0]);
+ outrenderlist[1] = BigLong(renderlist[1]);
+ outrenderlist[0] = BigLong(renderlist[2]);
+ if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
+ || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
+ || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
+ Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+ renderlist += 3;
+ outrenderlist += 3;
+ }
+ }
+ }
-// move the complete, relocatable alias model to the cache
- end = Hunk_LowMark ();
- total = end - start;
-
- Cache_Alloc (&mod->cache, total, loadname);
- if (!mod->cache.data)
- return;
- memcpy (mod->cache.data, pheader, total);
+ {
+ int i;
+ char *shadername;
+ // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
+ loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *));
+ shadername = (void *) (pheader->lump_shaders.start + pbase);
+ for (i = 0;i < pheader->numshaders;i++)
+ loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
+ }
- Hunk_FreeToLowMark (start);
+ {
+ // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
+ loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
+ memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
+ }
}