+// for walking bots:
+// :%s/cc teleport\(totarget\)/move\1/g
+// for teleporting bots:
+// :%s/move\(totarget\)/cc teleport\1/g
+
timeoffset_preinit 2
timeoffset_postinit 2
timeoffset_predone 2
timeoffset_postintermission 2
time_forgetfulness 3
-raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
-raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
-raw set places_vocals "tVocals"
-raw set places_metalsteps "tMetalSteps1 tMetalSteps2 tMetalSteps3"
-raw set places_nosteps "tNoSteps1 tNoSteps2 tNoSteps3 tNoSteps4"
+list places_tuba tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32
+list places_percussion tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32
+list places_vocals tVocals
+list places_metalsteps tMetalSteps1 tMetalSteps2 tMetalSteps3
+list places_nosteps tNoSteps1 tNoSteps2 tNoSteps3 tNoSteps4
raw settemp bot_ai_thinkinterval 0
raw settemp bot_sound_monopoly 1
time 0
cmd debug_assert_canfire 1
buttons left backward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -18
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -17
time 0
cmd debug_assert_canfire 1
buttons backward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -17
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -16
time 0
cmd debug_assert_canfire 1
buttons right backward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -16
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -13
time 0
cmd debug_assert_canfire 1
buttons forward right crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -13
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -12
time 0
cmd debug_assert_canfire 1
buttons crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -12
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -11
time 0
cmd debug_assert_canfire 1
buttons left backward crouch attack2
+ aim_random -5 5 0.05
time 0.05
note off -11
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -10
time 0
cmd debug_assert_canfire 1
buttons right crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -10
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -9
time 0
cmd debug_assert_canfire 1
buttons forward left crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -9
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -8
time 0
cmd debug_assert_canfire 1
buttons forward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -8
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -7
time 0
cmd debug_assert_canfire 1
buttons left crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -7
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -6
time 0
cmd debug_assert_canfire 1
buttons left backward attack1
+ aim_random -5 5 0.05
time 0.05
note off -6
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -5
time 0
cmd debug_assert_canfire 1
buttons backward attack1
+ aim_random -5 5 0.05
time 0.05
note off -5
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -4
time 0
cmd debug_assert_canfire 1
buttons backward right attack1
+ aim_random -5 5 0.05
time 0.05
note off -4
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -3
time 0
cmd debug_assert_canfire 1
buttons right crouch attack2
+ aim_random -5 5 0.05
time 0.05
note off -3
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -2
time 0
cmd debug_assert_canfire 1
buttons forward left crouch attack2
+ aim_random -5 5 0.05
time 0.05
note off -2
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on -1
time 0
cmd debug_assert_canfire 1
buttons forward right attack1
+ aim_random -5 5 0.05
time 0.05
note off -1
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 0
time 0
cmd debug_assert_canfire 1
buttons attack1
+ aim_random -5 5 0.05
time 0.05
note off 0
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 1
time 0
cmd debug_assert_canfire 1
buttons left backward attack2
+ aim_random -5 5 0.05
time 0.05
note off 1
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 2
time 0
cmd debug_assert_canfire 1
buttons right attack1
+ aim_random -5 5 0.05
time 0.05
note off 2
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 3
time 0
cmd debug_assert_canfire 1
buttons forward left attack1
+ aim_random -5 5 0.05
time 0.05
note off 3
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 4
time 0
cmd debug_assert_canfire 1
buttons forward attack1
+ aim_random -5 5 0.05
time 0.05
note off 4
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 5
time 0
cmd debug_assert_canfire 1
buttons left attack1
+ aim_random -5 5 0.05
time 0.05
note off 5
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 6
time 0
cmd debug_assert_canfire 1
buttons forward right attack2
+ aim_random -5 5 0.05
time 0.05
note off 6
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 7
time 0
cmd debug_assert_canfire 1
buttons attack2
+ aim_random -5 5 0.05
time 0.05
note off 7
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 8
time 0
cmd debug_assert_canfire 1
buttons backward right jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 8
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 9
time 0
cmd debug_assert_canfire 1
buttons right attack2
+ aim_random -5 5 0.05
time 0.05
note off 9
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 10
time 0
cmd debug_assert_canfire 1
buttons forward left attack2
+ aim_random -5 5 0.05
time 0.05
note off 10
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 11
time 0
cmd debug_assert_canfire 1
buttons forward attack2
+ aim_random -5 5 0.05
time 0.05
note off 11
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 12
time 0
cmd debug_assert_canfire 1
buttons left attack2
+ aim_random -5 5 0.05
time 0.05
note off 12
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 13
time 0
cmd debug_assert_canfire 1
buttons left backward jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 13
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 14
time 0
cmd debug_assert_canfire 1
buttons right jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 14
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 15
time 0
cmd debug_assert_canfire 1
buttons forward left jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 15
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 16
time 0
cmd debug_assert_canfire 1
buttons forward jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 16
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 17
time 0
cmd debug_assert_canfire 1
buttons left jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 17
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 18
time 0
cmd debug_assert_canfire 1
buttons forward right jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 18
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 19
time 0
cmd debug_assert_canfire 1
buttons jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 19
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 21
time 0
cmd debug_assert_canfire 1
buttons right jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 21
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 22
time 0
cmd debug_assert_canfire 1
buttons forward left jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 22
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 23
time 0
cmd debug_assert_canfire 1
buttons forward jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 23
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
note on 24
time 0
cmd debug_assert_canfire 1
buttons left jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 24
time -0.05
cmd debug_assert_canfire 0
buttons
+ aim_random -5 5 0.05
time 0
bot tuba
include tuba
transpose 0
init
- cmd cc "color 68"
+ cmd cc color 68
super
bot tuba_blue
include tuba
transpose 3
init
- cmd cc "color 221"
+ cmd cc color 221
super
bot accordeon_red
include accordeon
transpose 0
init
- cmd cc "color 68"
+ cmd cc color 68
super
bot accordeon_blue
include accordeon
transpose 3
init
- cmd cc "color 221"
+ cmd cc color 221
super
-# laser = lasershot NONE
+// laser = lasershot NONE
bot laser
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 1
cmd wait 0.5
raw settemp g_balance_laser_primary_refire 0.3
- percussion 38 # 038_Snare_1-0.wav
+ percussion 38 // 038_Snare_1-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.3
- percussion 40 # 040_Snare_2-0.wav
+ percussion 40 // 040_Snare_2-0.wav
percussion 38
-# shotgun = RELOADSOUND slap
+// shotgun = RELOADSOUND slap
bot shotgun
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 2
cmd wait 0.5
- percussion 74 # 074_Guiro_2_Long-0.wav
+ percussion 74 // 074_Guiro_2_Long-0.wav
time -0.4
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0
busy 1.1
- percussion 73 # 073_Guiro_1_Short-0.wav
+ percussion 73 // 073_Guiro_1_Short-0.wav
percussion 74
-# uzi = bullet BAD
+// uzi = bullet BAD
bot uzi
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 3
cmd wait 0.5
raw settemp g_balance_uzi_first_refire 0.1
raw settemp g_balance_uzi_sustained_refire 0.1
raw settemp g_casings 0
- percussion 27 # 027_High_Q-0.wav
+ percussion 27 // 027_High_Q-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.1
- percussion 31 # 031_Sticks-0.wav
+ percussion 31 // 031_Sticks-0.wav
percussion 27
- percussion 37 # 037_Stick_Rim-0.wav
+ percussion 37 // 037_Stick_Rim-0.wav
percussion 27
- percussion 33 # 033_Metronome_Click-0.wav
+ percussion 33 // 033_Metronome_Click-0.wav
percussion 27
- percussion 53 # 053_Cymbal_Ride_Bell-0.wav
+ percussion 53 // 053_Cymbal_Ride_Bell-0.wav
percussion 27
- percussion 54 # 054_Tambourine-0.wav
+ percussion 54 // 054_Tambourine-0.wav
percussion 27
-# grenadelauncher = RELOADSOUND RELOADSOUND
+// grenadelauncher = RELOADSOUND RELOADSOUND
-# electro = beam BADFLYSOUND
+// electro = beam BADFLYSOUND
bot electro
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 6
cmd wait 0.5
raw settemp g_balance_electro_primary_refire 0.2
- percussion 49 # 049_Cymbal_Crash_1-0.wav
+ percussion 49 // 049_Cymbal_Crash_1-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.2
- percussion 57 # 057_Cymbal_Crash_2-0.wav
+ percussion 57 // 057_Cymbal_Crash_2-0.wav
percussion 49
-# crylink = big small
+// crylink = big small
bot crylink
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 7
cmd wait 0.5
raw settemp g_balance_crylink_primary_refire 0.3
raw settemp g_balance_crylink_secondary_refire 0.2
- percussion 34 # 034_Metronome_Bell-0.wav
+ percussion 34 // 034_Metronome_Bell-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.3
- percussion 45 # 045_Tom_Mid_2-0.wav
+ percussion 45 // 045_Tom_Mid_2-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0.1
busy 0.2
- percussion 47 # 047_Tom_Mid_1-0.wav
+ percussion 47 // 047_Tom_Mid_1-0.wav
percussion 45
- percussion 48 # 048_Tom_High_2-0.wav
+ percussion 48 // 048_Tom_High_2-0.wav
percussion 34
- percussion 50 # 048_Tom_High_2-0.wav
+ percussion 50 // 048_Tom_High_2-0.wav
percussion 34
- percussion 56 # 056_Cow_Bell-0.wav
+ percussion 56 // 056_Cow_Bell-0.wav
percussion 34
- percussion 67 # 067_Agogo_High-0.wav
+ percussion 67 // 067_Agogo_High-0.wav
percussion 34
- percussion 68 # 068_Agogo_Low-0.wav
+ percussion 68 // 068_Agogo_Low-0.wav
percussion 45
- percussion 71 # 071_Whistle_1_High_Short-0.wav
+ percussion 71 // 071_Whistle_1_High_Short-0.wav
percussion 34
- percussion 72 # 072_Whistle_2_Low_Long-0.wav
+ percussion 72 // 072_Whistle_2_Low_Long-0.wav
percussion 45
- percussion 75 # 075_Claves-0.wav
+ percussion 75 // 075_Claves-0.wav
percussion 34
-# nex is nex NONE
+// nex is nex NONE
bot nex
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 8
cmd wait 0.5
raw settemp g_balance_nex_primary_refire 1.25
- percussion 52 # 052_Cymbal_Chinese-0.wav
+ percussion 52 // 052_Cymbal_Chinese-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
time 0.1
busy 1.25
-# minstanex is nex CLONE_OF_LASER
+// minstanex is nex CLONE_OF_LASER
bot minstanex
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 12
cmd wait 0.5
raw settemp g_balance_minstanex_refire 1
- percussion 55 # 055_Cymbal_Splash-0.wav
+ percussion 55 // 055_Cymbal_Splash-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
time 0.1
busy 1
-# hagar is rocket BAD
+// hagar is rocket BAD
bot hagar
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 9
cmd wait 0.5
raw settemp g_balance_hagar_primary_refire 0.2
- percussion 35 # 035_Kick_1-0.wav
+ percussion 35 // 035_Kick_1-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.2
- percussion 39 # 039_Clap_Hand-0.wav
+ percussion 39 // 039_Clap_Hand-0.wav
percussion 35
- percussion 60 # 060_Bongo_High-0.wav
+ percussion 60 // 060_Bongo_High-0.wav
percussion 35
- percussion 61 # 061_Bongo_Low-0.wav
+ percussion 61 // 061_Bongo_Low-0.wav
percussion 35
-# TODO hookbomb would be useful for #60
+// TODO hookbomb would be useful for //60
-# RL is rocket NONE
+// RL is rocket NONE
bot rocket
channels 10
init
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 10
cmd wait 0.5
raw settemp g_balance_rocketlauncher_refire 1.1
- percussion 25 # 025_Snare_Roll-0.wav
+ percussion 25 // 025_Snare_Roll-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
time 0.1
busy 1.1
-# hook is hook bomb
+// hook is hook bomb
bot hook
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 13
cmd wait 0.5
raw settemp g_balance_hook_primary_refire 0.3
raw settemp g_balance_hook_secondary_refire 0.9
- percussion 62 # 062_Conga_High_1_Mute-0.wav
+ percussion 62 // 062_Conga_High_1_Mute-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack1
buttons
time 0.1
busy 0.3
- percussion 63 # 063_Conga_High_2_Open-0.wav
+ percussion 63 // 063_Conga_High_2_Open-0.wav
percussion 62
- percussion 84 # 084_Belltree-0.wav
+ percussion 84 // 084_Belltree-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0.1
busy 0.9
- percussion 81 # 081_Triangle_2_Open-0.wav
+ percussion 81 // 081_Triangle_2_Open-0.wav
percussion 62
- percussion 80 # 081_Triangle_1_Mute-0.wav
+ percussion 80 // 081_Triangle_1_Mute-0.wav
percussion 62
-# seeker is BADFLYSOUND tag
+// seeker is BADFLYSOUND tag
bot seeker
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 18
cmd wait 0.5
raw settemp g_balance_seeker_tag_refire 0.2
- percussion 41 # 041_Tom_Low_2-0.wav
+ percussion 41 // 041_Tom_Low_2-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
buttons
time 0.1
busy 0.2
- percussion 51 # 051_Cymbal_Ride_1-0.wav
+ percussion 51 // 051_Cymbal_Ride_1-0.wav
percussion 41
- percussion 43 # 043_Tom_Low_1-0.wav
+ percussion 43 // 043_Tom_Low_1-0.wav
percussion 41
- percussion 59 # 059_Cymbal_Ride_2-0.wav
+ percussion 59 // 059_Cymbal_Ride_2-0.wav
percussion 41
- percussion 46 # 046_Hi-Hat_Open-0.wav
+ percussion 46 // 046_Hi-Hat_Open-0.wav
percussion 41
- percussion 69 # 069_Cabasa-0.wav
+ percussion 69 // 069_Cabasa-0.wav
percussion 41
- percussion 82 # 069_Shaker-0.wav
+ percussion 82 // 069_Shaker-0.wav
percussion 41
-# rifle is hard soft
+// rifle is hard soft
bot rifle
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd selectweapon 16
cmd wait 0.5
raw settemp g_balance_rifle_secondary_refire 0.3
-# percussion FIXME
-# time 0
-# cmd debug_assert_canfire 1
-# buttons attack1
-# time 0.05
-# cmd debug_assert_canfire 0
-# buttons
-# time 0.1
-# busy 1.2
- percussion 58 # 058_Vibra-Slap-0.wav
+// percussion FIXME
+// time 0
+// cmd debug_assert_canfire 1
+// buttons attack1
+// time 0.05
+// cmd debug_assert_canfire 0
+// buttons
+// time 0.1
+// busy 1.2
+ percussion 58 // 058_Vibra-Slap-0.wav
time 0
cmd debug_assert_canfire 1
buttons attack2
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
raw settemp g_jetpack_attenuation 0.5
cmd wait 0.5
- percussion 42 # 042_Hi-Hat_Closed-0.wav
+ percussion 42 // 042_Hi-Hat_Closed-0.wav
time 0
buttons hook
time 0.05
buttons
- percussion 32 # 032_Square_Click-0.wav
+ percussion 32 // 032_Square_Click-0.wav
percussion 42
- percussion 44 # 044_Hi-Hat_Pedal-0.wav
+ percussion 44 // 044_Hi-Hat_Pedal-0.wav
percussion 42
- percussion 64 # 064_Conga_Low-0.wav
+ percussion 64 // 064_Conga_Low-0.wav
percussion 42
- percussion 70 # 070_Maracas-0.wav
+ percussion 70 // 070_Maracas-0.wav
percussion 42
bot jumper
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
- percussion 36 # 036_Kick_2-0.wav
+ percussion 36 // 036_Kick_2-0.wav
time -0.6666666
buttons jump
time -0.5
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
- percussion 65 # 065_Timbale_High-0.wav
+ percussion 65 // 065_Timbale_High-0.wav
time -0.6666666
buttons jump
time -0.5
buttons
time 0
busy 0.1
- percussion 66 # 066_Timbale_Low-0.wav
+ percussion 66 // 066_Timbale_Low-0.wav
percussion 65
bot switcher
channels 10
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
- percussion 29 # not in freepats
+ percussion 29 // not in freepats
time 0
cmd impulse 10
time 0.05
busy 0.3
- percussion 30 # not in freepats
+ percussion 30 // not in freepats
percussion 29
bot vocals
channels -1
init
time -2
- cmd aimtarget "tPercussion 1"
+ cmd aimtarget tPercussion 1
cmd barrier
cmd wait 0.5
vocals
bot common
done
cmd resetaim
- cmd aim "270 0"
+ cmd aim 270 0
cmd wait 1
barrier
buttons crouch
cmd wait 1
barrier
buttons use
- cmd cc "kill"
+ cmd cc kill
cmd wait 900
-# instantiate our bots!
+// instantiate our bots!
bot instance_tuba_red
include tuba_red
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd cc teleporttotarget @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd cc teleporttotarget @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd cc teleporttotarget @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_tuba
+ cmd cc teleporttotarget @places_tuba
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_nosteps
+ cmd cc teleporttotarget @places_nosteps
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_metalsteps
+ cmd cc teleporttotarget @places_metalsteps
cmd barrier
super
include common
count 16
init
- cmd movetotarget @places_percussion
+ cmd cc teleporttotarget @places_percussion
cmd barrier
super
include common
count 1
init
- cmd cc "playermodel models/player/suiseiseki.zym"
- cmd movetotarget @places_vocals
+ cmd cc playermodel models/player/suiseiseki.zym
+ cmd cc teleporttotarget @places_vocals
cmd barrier
super
-# TODO jumping?
+// TODO jumping?