+++ /dev/null
-MD5Version 10\r
-commandline ""\r
-\r
-numJoints 4\r
-numMeshes 1\r
-\r
-joints {\r
- "origin" -1 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) // \r
- "weapon" 0 ( 6.930429 -9.985567 -20.237291 ) ( -0.000000 0.000000 0.000332 ) // origin\r
- "shot" 1 ( 67.176018 -9.964480 -15.204337 ) ( -0.000000 -0.000000 0.000000 ) // weapon\r
- "shell" 1 ( 18.438971 -13.184451 -15.513476 ) ( 0.000000 -0.000000 -0.000000 ) // weapon\r
-}\r
-\r
-mesh {\r
- shader "textures/common/nodraw"\r
-\r
- numverts 4\r
- vert 0 ( 1.000000 0.000000 ) 0 1\r
- vert 1 ( 0.000000 0.000000 ) 1 1\r
- vert 2 ( 0.000000 1.000000 ) 2 1\r
- vert 3 ( 1.000000 1.000000 ) 3 1\r
-\r
- numtris 2\r
- tri 0 0 2 1\r
- tri 1 0 3 2\r
-\r
- numweights 4\r
- weight 0 0 1.000000 ( 0.000000 1.414214 0.000000 )\r
- weight 1 0 1.000000 ( -1.414214 0.000001 0.000000 )\r
- weight 2 0 1.000000 ( -0.000000 -1.414214 0.000000 )\r
- weight 3 0 1.000000 ( 1.414214 0.000000 0.000000 )\r
-}\r
-\r