* specify the subsystems which you will be using in your application.
*/
/* @{ */
-#define SDL_INIT_TIMER 0x00000001
-#define SDL_INIT_AUDIO 0x00000010
-#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
-#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
-#define SDL_INIT_HAPTIC 0x00001000
-#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
-#define SDL_INIT_EVENTS 0x00004000
-#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
+#define SDL_INIT_TIMER 0x00000001u
+#define SDL_INIT_AUDIO 0x00000010u
+#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
+#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
+#define SDL_INIT_HAPTIC 0x00001000u
+#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
+#define SDL_INIT_EVENTS 0x00004000u
+#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
- * SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
- * shutdown a subsystem manually (or call SDL_Quit to force shutdown).
+ * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
+ * shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/