+++ /dev/null
-.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
-.SH "NAME"
-SDL_GLattr \- SDL GL Attributes
-.SH "ATTRIBUTES"
-.TP 20
-\fBSDL_GL_RED_SIZE\fP
-Size of the framebuffer red component, in bits
-.TP 20
-\fBSDL_GL_GREEN_SIZE\fP
-Size of the framebuffer green component, in bits
-.TP 20
-\fBSDL_GL_BLUE_SIZE\fP
-Size of the framebuffer blue component, in bits
-.TP 20
-\fBSDL_GL_ALPHA_SIZE\fP
-Size of the framebuffer alpha component, in bits
-.TP 20
-\fBSDL_GL_DOUBLEBUFFER\fP
-0 or 1, enable or disable double buffering
-.TP 20
-\fBSDL_GL_BUFFER_SIZE\fP
-Size of the framebuffer, in bits
-.TP 20
-\fBSDL_GL_DEPTH_SIZE\fP
-Size of the depth buffer, in bits
-.TP 20
-\fBSDL_GL_STENCIL_SIZE\fP
-Size of the stencil buffer, in bits
-.TP 20
-\fBSDL_GL_ACCUM_RED_SIZE\fP
-Size of the accumulation buffer red component, in bits
-.TP 20
-\fBSDL_GL_ACCUM_GREEN_SIZE\fP
-Size of the accumulation buffer green component, in bits
-.TP 20
-\fBSDL_GL_ACCUM_BLUE_SIZE\fP
-Size of the accumulation buffer blue component, in bits
-.TP 20
-\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
-Size of the accumulation buffer alpha component, in bits
-.SH "DESCRIPTION"
-.PP
-While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
-.SH "SEE ALSO"
-.PP
-\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
-.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01