#ifndef MENU_H
#define MENU_H
+#define M_PROG_FILENAME "menu.dat"
+#define M_NAME "menu"
+#define M_MAX_EDICTS (1 << 11) // should be enough for a menu
+
enum m_state_e {
m_none,
m_main,
m_demo,
m_singleplayer,
+ m_transfusion_episode,
+ m_transfusion_skill,
m_load,
m_save,
m_multiplayer,
m_video,
m_keys,
m_help,
+ m_credits,
m_quit,
m_lanconfig,
m_gameoptions,
m_slist,
m_options_effects,
- m_options_colorcontrol
+ m_options_graphics,
+ m_options_colorcontrol,
+ m_reset
};
extern enum m_state_e m_state;
extern char m_return_reason[32];
+void M_Update_Return_Reason(char *s);
-//
-// menus
+/*
+// hard-coded menus
//
void M_Init (void);
void M_Keydown (int key);
void M_Draw (void);
void M_ToggleMenu_f (void);
+//
+// menu prog menu
+//
+void MP_Init (void);
+void MP_Keydown (int key);
+void MP_Draw (void);
+void MP_ToggleMenu_f (void);
+void MP_Shutdown (void);*/
+
+//
+// menu router
+//
+void MR_Init_Commands (void);
+void MR_Init (void);
+void MR_Restart (void);
+void (*MR_Keydown) (int key, char ascii);
+void (*MR_Draw) (void);
+void (*MR_ToggleMenu_f) (void);
+void (*MR_Shutdown) (void);
#endif