#define M_PROG_FILENAME "menu.dat"
#define M_NAME "menu"
-#define M_MAX_EDICTS (1 << 11) // should be enough for a menu
+#define M_MAX_EDICTS (1 << 12) // should be enough for a menu
enum m_state_e {
m_none,
m_main,
m_demo,
m_singleplayer,
+ m_transfusion_episode,
+ m_transfusion_skill,
m_load,
m_save,
m_multiplayer,
m_video,
m_keys,
m_help,
+ m_credits,
m_quit,
m_lanconfig,
m_gameoptions,
extern enum m_state_e m_state;
extern char m_return_reason[32];
+void M_Update_Return_Reason(char *s);
/*
// hard-coded menus
void MR_Init_Commands (void);
void MR_Init (void);
void MR_Restart (void);
-void (*MR_Keydown) (int key, char ascii);
-void (*MR_Draw) (void);
-void (*MR_ToggleMenu_f) (void);
-void (*MR_Shutdown) (void);
+extern void (*MR_Keydown) (int key, char ascii);
+extern void (*MR_Draw) (void);
+extern void (*MR_ToggleMenu_f) (void);
+extern void (*MR_Shutdown) (void);
#endif