#define TYPE_GAME 2
#define TYPE_BOTH 3
-mempool_t *menu_mempool;
+static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
-int NehGameType;
+static int NehGameType;
enum m_state_e m_state;
+char m_return_reason[32];
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
+ void M_Menu_Transfusion_Episode_f (void);
+ void M_Menu_Transfusion_Skill_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Reset_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
+ void M_Menu_Credits_f (void);
void M_Menu_Quit_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_ServerList_f (void);
-
-void M_Main_Draw (void);
- void M_SinglePlayer_Draw (void);
- void M_Load_Draw (void);
- void M_Save_Draw (void);
- void M_MultiPlayer_Draw (void);
- void M_Setup_Draw (void);
- void M_Options_Draw (void);
- void M_Options_Effects_Draw (void);
- void M_Options_Graphics_Draw (void);
- void M_Options_ColorControl_Draw (void);
- void M_Keys_Draw (void);
- void M_Reset_Draw (void);
- void M_Video_Draw (void);
- void M_Help_Draw (void);
- void M_Quit_Draw (void);
-void M_LanConfig_Draw (void);
-void M_GameOptions_Draw (void);
-void M_ServerList_Draw (void);
-
-void M_Main_Key (int key, char ascii);
- void M_SinglePlayer_Key (int key, char ascii);
- void M_Load_Key (int key, char ascii);
- void M_Save_Key (int key, char ascii);
- void M_MultiPlayer_Key (int key, char ascii);
- void M_Setup_Key (int key, char ascii);
- void M_Options_Key (int key, char ascii);
- void M_Options_Effects_Key (int key, char ascii);
- void M_Options_Graphics_Key (int key, char ascii);
- void M_Options_ColorControl_Key (int key, char ascii);
- void M_Keys_Key (int key, char ascii);
- void M_Reset_Key (int key, char ascii);
- void M_Video_Key (int key, char ascii);
- void M_Help_Key (int key, char ascii);
- void M_Quit_Key (int key, char ascii);
-void M_LanConfig_Key (int key, char ascii);
-void M_GameOptions_Key (int key, char ascii);
-void M_ServerList_Key (int key, char ascii);
-
-qboolean m_entersound; // play after drawing a frame, so caching
- // won't disrupt the sound
-
-char m_return_reason [32];
+void M_Menu_ModList_f (void);
+
+static void M_Main_Draw (void);
+ static void M_SinglePlayer_Draw (void);
+ static void M_Transfusion_Episode_Draw (void);
+ static void M_Transfusion_Skill_Draw (void);
+ static void M_Load_Draw (void);
+ static void M_Save_Draw (void);
+ static void M_MultiPlayer_Draw (void);
+ static void M_Setup_Draw (void);
+ static void M_Options_Draw (void);
+ static void M_Options_Effects_Draw (void);
+ static void M_Options_Graphics_Draw (void);
+ static void M_Options_ColorControl_Draw (void);
+ static void M_Keys_Draw (void);
+ static void M_Reset_Draw (void);
+ static void M_Video_Draw (void);
+ static void M_Help_Draw (void);
+ static void M_Credits_Draw (void);
+ static void M_Quit_Draw (void);
+static void M_LanConfig_Draw (void);
+static void M_GameOptions_Draw (void);
+static void M_ServerList_Draw (void);
+static void M_ModList_Draw (void);
+
+
+static void M_Main_Key (int key, char ascii);
+ static void M_SinglePlayer_Key (int key, char ascii);
+ static void M_Transfusion_Episode_Key (int key, char ascii);
+ static void M_Transfusion_Skill_Key (int key, char ascii);
+ static void M_Load_Key (int key, char ascii);
+ static void M_Save_Key (int key, char ascii);
+ static void M_MultiPlayer_Key (int key, char ascii);
+ static void M_Setup_Key (int key, char ascii);
+ static void M_Options_Key (int key, char ascii);
+ static void M_Options_Effects_Key (int key, char ascii);
+ static void M_Options_Graphics_Key (int key, char ascii);
+ static void M_Options_ColorControl_Key (int key, char ascii);
+ static void M_Keys_Key (int key, char ascii);
+ static void M_Reset_Key (int key, char ascii);
+ static void M_Video_Key (int key, char ascii);
+ static void M_Help_Key (int key, char ascii);
+ static void M_Credits_Key (int key, char ascii);
+ static void M_Quit_Key (int key, char ascii);
+static void M_LanConfig_Key (int key, char ascii);
+static void M_GameOptions_Key (int key, char ascii);
+static void M_ServerList_Key (int key, char ascii);
+static void M_ModList_Key (int key, char ascii);
+
+static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
void M_Update_Return_Reason(char *s)
{
// Nehahra
#define NumberOfNehahraDemos 34
-typedef struct
+typedef struct nehahrademonames_s
{
char *name;
char *desc;
} nehahrademonames_t;
-nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
+static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
{
{"intro", "Prologue"},
{"genf", "The Beginning"},
{"seal", "The Seal is Broken"}
};
-float menu_x, menu_y, menu_width, menu_height;
+static float menu_x, menu_y, menu_width, menu_height;
-void M_Background(int width, int height)
+static void M_Background(int width, int height)
{
- menu_width = bound(1, width, vid.conwidth);
- menu_height = bound(1, height, vid.conheight);
- menu_x = (vid.conwidth - menu_width) * 0.5;
- menu_y = (vid.conheight - menu_height) * 0.5;
+ menu_width = bound(1, width, vid_conwidth.integer);
+ menu_height = bound(1, height, vid_conheight.integer);
+ menu_x = (vid_conwidth.integer - menu_width) * 0.5;
+ menu_y = (vid_conheight.integer - menu_height) * 0.5;
//DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
- DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
}
/*
Draws one solid graphics character
================
*/
-void M_DrawCharacter (float cx, float cy, int num)
+static void M_DrawCharacter (float cx, float cy, int num)
{
char temp[2];
temp[0] = num;
temp[1] = 0;
- DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true);
+}
+
+static void M_PrintColored(float cx, float cy, const char *str)
+{
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false);
}
-void M_Print(float cx, float cy, const char *str)
+static void M_Print(float cx, float cy, const char *str)
{
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
}
-void M_PrintRed (float cx, float cy, const char *str)
+static void M_PrintRed(float cx, float cy, const char *str)
{
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true);
}
-void M_ItemPrint(float cx, float cy, char *str, int unghosted)
+static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
{
if (unghosted)
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
else
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true);
}
-void M_DrawPic (float cx, float cy, char *picname)
+static void M_DrawPic(float cx, float cy, const char *picname)
{
- DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
}
-qbyte identityTable[256];
-qbyte translationTable[256];
+static unsigned char identityTable[256];
+static unsigned char translationTable[256];
-void M_BuildTranslationTable(int top, int bottom)
+static void M_BuildTranslationTable(int top, int bottom)
{
int j;
- qbyte *dest, *source;
+ unsigned char *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
-
-void M_DrawTextBox (float x, float y, float width, float height)
+static void M_DrawTextBox(float x, float y, float width, float height)
{
int n;
float cx, cy;
// draw left side
cx = x;
cy = y;
- M_DrawPic (cx, cy, "gfx/box_tl.lmp");
+ M_DrawPic (cx, cy, "gfx/box_tl");
for (n = 0; n < height; n++)
{
cy += 8;
- M_DrawPic (cx, cy, "gfx/box_ml.lmp");
+ M_DrawPic (cx, cy, "gfx/box_ml");
}
- M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
+ M_DrawPic (cx, cy+8, "gfx/box_bl");
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
- M_DrawPic (cx, cy, "gfx/box_tm.lmp");
+ M_DrawPic (cx, cy, "gfx/box_tm");
for (n = 0; n < height; n++)
{
cy += 8;
if (n >= 1)
- M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
+ M_DrawPic (cx, cy, "gfx/box_mm2");
else
- M_DrawPic (cx, cy, "gfx/box_mm.lmp");
+ M_DrawPic (cx, cy, "gfx/box_mm");
}
- M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
+ M_DrawPic (cx, cy+8, "gfx/box_bm");
width -= 2;
cx += 16;
}
// draw right side
cy = y;
- M_DrawPic (cx, cy, "gfx/box_tr.lmp");
+ M_DrawPic (cx, cy, "gfx/box_tr");
for (n = 0; n < height; n++)
{
cy += 8;
- M_DrawPic (cx, cy, "gfx/box_mr.lmp");
+ M_DrawPic (cx, cy, "gfx/box_mr");
}
- M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
+ M_DrawPic (cx, cy+8, "gfx/box_br");
}
//=============================================================================
m_entersound = true;
if (key_dest != key_menu || m_state != m_main)
+ {
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
+ return;
M_Menu_Main_f ();
+ }
else
{
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
+ return;
key_dest = key_game;
m_state = m_none;
}
}
-int demo_cursor;
-void M_Demo_Draw (void)
+static int demo_cursor;
+static void M_Demo_Draw (void)
{
int i;
m_entersound = true;
}
-void M_Demo_Key (int k, char ascii)
+
+static void M_Demo_Key (int k, char ascii)
{
switch (k)
{
//=============================================================================
/* MAIN MENU */
-int m_main_cursor;
+static int m_main_cursor;
+static qboolean m_missingdata = false;
+
+static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
-int MAIN_ITEMS = 4; // Nehahra: Menu Disable
void M_Menu_Main_f (void)
{
+ const char *s;
+ s = "gfx/mainmenu";
if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_DEMO)
}
else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
MAIN_ITEMS = 6;
+ else if (gamemode == GAME_TRANSFUSION)
+ {
+ s = "gfx/menu/mainmenu1";
+ if (sv.active && !cl.intermission && cl.islocalgame)
+ MAIN_ITEMS = 8;
+ else
+ MAIN_ITEMS = 7;
+ }
else
MAIN_ITEMS = 5;
+ // check if the game data is missing and use a different main menu if so
+ m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
+ if (m_missingdata)
+ MAIN_ITEMS = 2;
+
/*
if (key_dest != key_menu)
{
}
-void M_Main_Draw (void)
+static void M_Main_Draw (void)
{
int f;
cachepic_t *p;
- M_Background(320, 200);
+ if (m_missingdata)
+ {
+ float y;
+ const char *s;
+ M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
+ y = 480/3-16;
+ s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
+ y+=8;
+ s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
+ M_Print (640/2 - 48, 480/2 + 8, "Quit");
+ M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
+ return;
+ }
+
+ if (gamemode == GAME_TRANSFUSION) {
+ int y1, y2, y3;
+ M_Background(640, 480);
+ p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
+ M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
+ y2 = 120;
+ // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
+ for (y1 = 1; y1 <= 8; y1++)
+ {
+ if (MAIN_ITEMS == 7 && y1 == 4)
+ y1++;
+ M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
+ y2 += 40;
+ }
+ if (MAIN_ITEMS == 7 && m_main_cursor > 2)
+ y3 = m_main_cursor + 2;
+ else
+ y3 = m_main_cursor + 1;
+ M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
+ return;
+ }
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/ttl_main.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
+ M_Background(320, 200);
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/ttl_main", true);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
// Nehahra
if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_BOTH)
- M_DrawPic (72, 32, "gfx/mainmenu.lmp");
+ M_DrawPic (72, 32, "gfx/mainmenu");
else if (NehGameType == TYPE_GAME)
- M_DrawPic (72, 32, "gfx/gamemenu.lmp");
+ M_DrawPic (72, 32, "gfx/gamemenu");
else
- M_DrawPic (72, 32, "gfx/demomenu.lmp");
+ M_DrawPic (72, 32, "gfx/demomenu");
}
else
- M_DrawPic (72, 32, "gfx/mainmenu.lmp");
+ M_DrawPic (72, 32, "gfx/mainmenu");
f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
}
-void M_Main_Key (int key, char ascii)
+static void M_Main_Key (int key, char ascii)
{
switch (key)
{
case K_ENTER:
m_entersound = true;
- if (gamemode == GAME_NEHAHRA)
+ if (m_missingdata)
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ if (cls.state == ca_connected)
+ {
+ m_state = m_none;
+ key_dest = key_game;
+ }
+ Con_ToggleConsole_f ();
+ break;
+ case 1:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ else if (gamemode == GAME_NEHAHRA)
{
switch (NehGameType)
{
break;
}
}
+ else if (gamemode == GAME_TRANSFUSION) {
+ if (MAIN_ITEMS == 7)
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case 1:
+ M_Menu_MultiPlayer_f ();
+ break;
+
+ case 2:
+ M_Menu_Options_f ();
+ break;
+
+ case 3:
+ M_Menu_Load_f ();
+ break;
+
+ case 4:
+ M_Menu_Help_f ();
+ break;
+
+ case 5:
+ M_Menu_Credits_f ();
+ break;
+
+ case 6:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ else
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case 1:
+ M_Menu_MultiPlayer_f ();
+ break;
+
+ case 2:
+ M_Menu_Options_f ();
+ break;
+
+ case 3:
+ M_Menu_Save_f ();
+ break;
+
+ case 4:
+ M_Menu_Load_f ();
+ break;
+
+ case 5:
+ M_Menu_Help_f ();
+ break;
+
+ case 6:
+ M_Menu_Credits_f ();
+ break;
+
+ case 7:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ }
else
{
switch (m_main_cursor)
//=============================================================================
/* SINGLE PLAYER MENU */
-int m_singleplayer_cursor;
+static int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 3
}
-void M_SinglePlayer_Draw (void)
+static void M_SinglePlayer_Draw (void)
{
cachepic_t *p;
M_Background(320, 200);
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/ttl_sgl.lmp");
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/ttl_sgl", true);
// Some mods don't have a single player mode
- if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+ if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
{
- M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
+ M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
M_DrawTextBox (60, 8 * 8, 23, 4);
- if (gamemode == GAME_NEXUIZ)
- M_Print(95, 10 * 8, "Nexuiz is for");
- else if (gamemode == GAME_GOODVSBAD2)
+ if (gamemode == GAME_GOODVSBAD2)
M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
else // if (gamemode == GAME_BATTLEMECH)
M_Print(95, 10 * 8, "Battlemech is for");
{
int f;
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
- M_DrawPic (72, 32, "gfx/sp_menu.lmp");
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
+ M_DrawPic (72, 32, "gfx/sp_menu");
f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
}
}
-void M_SinglePlayer_Key (int key, char ascii)
+static void M_SinglePlayer_Key (int key, char ascii)
{
- if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
+ if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
{
if (key == K_ESCAPE || key == K_ENTER)
m_state = m_main;
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
- if (gamemode == GAME_NEHAHRA)
- Cbuf_AddText ("map nehstart\n");
- else if (gamemode == GAME_TRANSFUSION)
- Cbuf_AddText ("map e1m1\n");
- else
- Cbuf_AddText ("map start\n");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ key_dest = key_menu;
+ M_Menu_Transfusion_Episode_f ();
+ break;
+ }
+ Cbuf_AddText ("startmap_sp\n");
break;
case 1:
//=============================================================================
/* LOAD/SAVE MENU */
-int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
+static int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
#define MAX_SAVEGAMES 12
-char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
-int loadable[MAX_SAVEGAMES];
+static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
+static int loadable[MAX_SAVEGAMES];
-void M_ScanSaves (void)
+static void M_ScanSaves (void)
{
int i, j, len;
char name[MAX_OSPATH];
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
- strcpy (m_filenames[i], "--- UNUSED SLOT ---");
+ strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
loadable[i] = false;
- sprintf (name, "s%i.sav", i);
- f = FS_Open (name, "rb", false);
+ sprintf (name, "s%i.sav", (int)i);
+ f = FS_Open (name, "rb", false, false);
if (!f)
continue;
// read enough to get the comment
buf[sizeof(buf) - 1] = 0;
t = buf;
// version
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false, false);
version = atoi(com_token);
// description
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false, false);
strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
// change _ back to space
}
-void M_Load_Draw (void)
+static void M_Load_Draw (void)
{
int i;
cachepic_t *p;
M_Background(320, 200);
- p = Draw_CachePic ("gfx/p_load.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
+ p = Draw_CachePic ("gfx/p_load", true);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
for (i=0 ; i< MAX_SAVEGAMES; i++)
M_Print(16, 32 + 8*i, m_filenames[i]);
}
-void M_Save_Draw (void)
+static void M_Save_Draw (void)
{
int i;
cachepic_t *p;
M_Background(320, 200);
- p = Draw_CachePic ("gfx/p_save.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
+ p = Draw_CachePic ("gfx/p_save", true);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
for (i=0 ; i<MAX_SAVEGAMES ; i++)
M_Print(16, 32 + 8*i, m_filenames[i]);
}
-void M_Load_Key (int k, char ascii)
+static void M_Load_Key (int k, char ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
+ if (gamemode == GAME_TRANSFUSION)
+ M_Menu_Main_f ();
+ else
+ M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
}
-void M_Save_Key (int k, char ascii)
+static void M_Save_Key (int k, char ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_SinglePlayer_f ();
+ if (gamemode == GAME_TRANSFUSION)
+ M_Menu_Main_f ();
+ else
+ M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
}
}
+//=============================================================================
+/* Transfusion Single Player Episode Menu */
+
+static int m_episode_cursor;
+#define EPISODE_ITEMS 6
+
+void M_Menu_Transfusion_Episode_f (void)
+{
+ m_entersound = true;
+ m_state = m_transfusion_episode;
+ key_dest = key_menu;
+}
+
+static void M_Transfusion_Episode_Draw (void)
+{
+ int y;
+ cachepic_t *p;
+ M_Background(640, 480);
+
+ p = Draw_CachePic ("gfx/menu/tb-episodes", true);
+ M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
+ for (y = 0; y < EPISODE_ITEMS; y++){
+ M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
+ }
+
+ M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
+}
+
+static void M_Transfusion_Episode_Key (int key, char ascii)
+{
+ switch (key)
+ {
+ case K_ESCAPE:
+ M_Menu_Main_f ();
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_episode_cursor++;
+ if (m_episode_cursor >= EPISODE_ITEMS)
+ m_episode_cursor = 0;
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_episode_cursor--;
+ if (m_episode_cursor < 0)
+ m_episode_cursor = EPISODE_ITEMS - 1;
+ break;
+
+ case K_ENTER:
+ Cbuf_AddText ("deathmatch 0\n");
+ m_entersound = true;
+ M_Menu_Transfusion_Skill_f ();
+ }
+}
+
+//=============================================================================
+/* Transfusion Single Player Skill Menu */
+
+static int m_skill_cursor = 2;
+#define SKILL_ITEMS 5
+
+void M_Menu_Transfusion_Skill_f (void)
+{
+ m_entersound = true;
+ m_state = m_transfusion_skill;
+ key_dest = key_menu;
+}
+
+static void M_Transfusion_Skill_Draw (void)
+{
+ int y;
+ cachepic_t *p;
+ M_Background(640, 480);
+
+ p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
+ M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
+
+ for (y = 0; y < SKILL_ITEMS; y++)
+ {
+ M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
+ }
+ M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
+}
+
+static void M_Transfusion_Skill_Key (int key, char ascii)
+{
+ switch (key)
+ {
+ case K_ESCAPE:
+ M_Menu_Transfusion_Episode_f ();
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_skill_cursor++;
+ if (m_skill_cursor >= SKILL_ITEMS)
+ m_skill_cursor = 0;
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ m_skill_cursor--;
+ if (m_skill_cursor < 0)
+ m_skill_cursor = SKILL_ITEMS - 1;
+ break;
+
+ case K_ENTER:
+ m_entersound = true;
+ switch (m_skill_cursor)
+ {
+ case 0:
+ Cbuf_AddText ("skill 1\n");
+ break;
+ case 1:
+ Cbuf_AddText ("skill 2\n");
+ break;
+ case 2:
+ Cbuf_AddText ("skill 3\n");
+ break;
+ case 3:
+ Cbuf_AddText ("skill 4\n");
+ break;
+ case 4:
+ Cbuf_AddText ("skill 5\n");
+ break;
+ }
+ key_dest = key_game;
+ if (sv.active)
+ Cbuf_AddText ("disconnect\n");
+ Cbuf_AddText ("maxplayers 1\n");
+ Cbuf_AddText ("deathmatch 0\n");
+ Cbuf_AddText ("coop 0\n");
+ switch (m_episode_cursor)
+ {
+ case 0:
+ Cbuf_AddText ("map e1m1\n");
+ break;
+ case 1:
+ Cbuf_AddText ("map e2m1\n");
+ break;
+ case 2:
+ Cbuf_AddText ("map e3m1\n");
+ break;
+ case 3:
+ Cbuf_AddText ("map e4m1\n");
+ break;
+ case 4:
+ Cbuf_AddText ("map e6m1\n");
+ break;
+ case 5:
+ Cbuf_AddText ("map cp01\n");
+ break;
+ }
+ }
+}
//=============================================================================
/* MULTIPLAYER MENU */
-int m_multiplayer_cursor;
+static int m_multiplayer_cursor;
#define MULTIPLAYER_ITEMS 3
}
-void M_MultiPlayer_Draw (void)
+static void M_MultiPlayer_Draw (void)
{
int f;
cachepic_t *p;
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ M_Background(640, 480);
+ p = Draw_CachePic ("gfx/menu/tb-online", true);
+ M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
+ for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
+ M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
+ M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
+ return;
+ }
M_Background(320, 200);
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
- M_DrawPic (72, 32, "gfx/mp_menu.lmp");
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi", true);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
+ M_DrawPic (72, 32, "gfx/mp_menu");
f = (int)(realtime * 10)%6;
- M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
+ M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
}
-void M_MultiPlayer_Key (int key, char ascii)
+static void M_MultiPlayer_Key (int key, char ascii)
{
switch (key)
{
//=============================================================================
/* SETUP MENU */
-int setup_cursor = 4;
-int setup_cursor_table[] = {40, 64, 88, 124, 140};
+static int setup_cursor = 4;
+static int setup_cursor_table[] = {40, 64, 88, 124, 140};
-char setup_myname[32];
-int setup_oldtop;
-int setup_oldbottom;
-int setup_top;
-int setup_bottom;
-int setup_rate;
-int setup_oldrate;
+static char setup_myname[32];
+static int setup_oldtop;
+static int setup_oldbottom;
+static int setup_top;
+static int setup_bottom;
+static int setup_rate;
+static int setup_oldrate;
#define NUM_SETUP_CMDS 5
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
- strcpy(setup_myname, cl_name.string);
+ strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
setup_top = setup_oldtop = cl_color.integer >> 4;
setup_bottom = setup_oldbottom = cl_color.integer & 15;
setup_rate = cl_rate.integer;
}
static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
-static qbyte *menuplyr_pixels;
+static unsigned char *menuplyr_pixels;
static unsigned int *menuplyr_translated;
typedef struct ratetable_s
return bound(1, i, RATES) - 1;
}
-void M_Setup_Draw (void)
+static void M_Setup_Draw (void)
{
int i;
cachepic_t *p;
M_Background(320, 200);
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi", true);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_Print(64, 40, "Your name");
M_DrawTextBox (160, 32, 16, 1);
- M_Print(168, 40, setup_myname);
+ M_PrintColored(168, 40, setup_myname);
if (gamemode != GAME_GOODVSBAD2)
{
// LordHavoc: rewrote this code greatly
if (menuplyr_load)
{
- qbyte *data, *f;
+ unsigned char *data, *f;
+ fs_offset_t filesize;
menuplyr_load = false;
menuplyr_top = -1;
menuplyr_bottom = -1;
- if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
+ if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
{
- data = LoadLMPAs8Bit (f, 0, 0);
+ data = LoadLMP (f, filesize, 0, 0, true);
menuplyr_width = image_width;
menuplyr_height = image_height;
Mem_Free(f);
- menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
- menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
+ menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
+ menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
Mem_Free(data);
}
menuplyr_bottom = setup_bottom;
M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
for (i = 0;i < menuplyr_width * menuplyr_height;i++)
- menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
- Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
+ menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
+ Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
}
- M_DrawPic(160, 48, "gfx/bigbox.lmp");
- M_DrawPic(172, 56, "gfx/menuplyr.lmp");
+ M_DrawPic(160, 48, "gfx/bigbox");
+ M_DrawPic(172, 56, "gfx/menuplyr");
}
if (setup_cursor == 0)
}
-void M_Setup_Key (int k, char ascii)
+static void M_Setup_Key (int k, char ascii)
{
int l;
break;
default:
- if (ascii < 32 || ascii > 126)
+ if (ascii < 32)
break;
if (setup_cursor == 0)
{
- l = strlen(setup_myname);
+ l = (int)strlen(setup_myname);
if (l < 15)
{
setup_myname[l+1] = 0;
#define SLIDER_RANGE 10
-void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
+static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
{
char text[16];
int i;
if (fabs((int)num - num) < 0.01)
sprintf(text, "%i", (int)num);
else
- sprintf(text, "%.2f", num);
+ sprintf(text, "%.3f", num);
M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
}
-void M_DrawCheckbox (int x, int y, int on)
+static void M_DrawCheckbox (int x, int y, int on)
{
if (on)
M_Print(x, y, "on");
}
-#define OPTIONS_ITEMS 40
+//#define OPTIONS_ITEMS 25 aule was here
+#define OPTIONS_ITEMS 26
+
-int options_cursor;
+static int options_cursor;
void M_Menu_Options_f (void)
{
extern dllhandle_t jpeg_dll;
extern cvar_t gl_texture_anisotropy;
extern cvar_t r_textshadow;
+extern cvar_t r_hdr_scenebrightness;
-void M_Menu_Options_AdjustSliders (int dir)
+static void M_Menu_Options_AdjustSliders (int dir)
{
int optnum;
+ double f;
S_LocalSound ("sound/misc/menu3.wav");
- optnum = 7;
- if (options_cursor == optnum++)
- Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&r_sky, !r_sky.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&showfps, !showfps.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&showtime, !showtime.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&showdate, !showdate.integer);
- else if (options_cursor == optnum++)
- {
- if (cl_forwardspeed.value > 200)
- {
- Cvar_SetValueQuick (&cl_forwardspeed, 200);
- Cvar_SetValueQuick (&cl_backspeed, 200);
- }
- else
- {
- Cvar_SetValueQuick (&cl_forwardspeed, 400);
- Cvar_SetValueQuick (&cl_backspeed, 400);
- }
- }
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&lookspring, !lookspring.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&freelook, !freelook.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
-}
-
-int optnum;
-int opty;
-int optcursor;
-
-void M_Options_PrintCommand(char *s, int enabled)
+ optnum = 0;
+ if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
+ else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
+}
+
+static int optnum;
+static int opty;
+static int optcursor;
+
+static void M_Options_PrintCommand(const char *s, int enabled)
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0, opty, s, enabled);
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
}
opty += 8;
optnum++;
}
-void M_Options_PrintCheckbox(char *s, int enabled, int yes)
+static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0, opty, s, enabled);
- M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
+ M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
}
opty += 8;
optnum++;
}
-void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
+static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0, opty, s, enabled);
- M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
+ M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
}
opty += 8;
optnum++;
}
-void M_Options_Draw (void)
+static void M_Options_Draw (void)
{
int visible;
cachepic_t *p;
- M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight));
+ M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
- M_DrawPic(16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic("gfx/p_option.lmp");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic("gfx/p_option", true);
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optnum = 0;
optcursor = options_cursor;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
- M_Options_PrintCommand( "Customize controls", true);
- M_Options_PrintCommand( " Go to console", true);
- M_Options_PrintCommand( " Reset to defaults", true);
- M_Options_PrintCommand( " Video", true);
- M_Options_PrintCommand( " Effects", true);
- M_Options_PrintCommand( " Graphics", true);
- M_Options_PrintCommand( " Color Control", true);
- M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
- M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
- M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
- M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
- M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
- M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
- M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
- M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
- M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
- M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
- M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
- M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
- M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
- M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
- M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
- M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
- M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
- M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
- M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
- M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
- M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
- M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
- M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
- M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
- M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
- M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
- M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
- M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
- M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
- M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
- M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
- M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
- M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
-}
-
-
-void M_Options_Key (int k, char ascii)
+ M_Options_PrintCommand( " Customize controls", true);
+ M_Options_PrintCommand( " Go to console", true);
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCommand( " Change Video Mode", true);
+ M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
+ M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
+ M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
+ M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
+ M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
+ M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
+ M_Options_PrintCommand( " Custom Brightness", true);
+ M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
+ M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
+ M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
+ M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
+ M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
+ M_Options_PrintCommand( " Customize Effects", true);
+ M_Options_PrintCommand( " Effects: Quake", true);
+ M_Options_PrintCommand( " Effects: Normal", true);
+ M_Options_PrintCommand( " Effects: High", true);
+ M_Options_PrintCommand( " Customize Lighting", true);
+ M_Options_PrintCommand( " Lighting: Flares", true);
+ M_Options_PrintCommand( " Lighting: Normal", true);
+ M_Options_PrintCommand( " Lighting: High", true);
+ M_Options_PrintCommand( " Lighting: Full", true);
+ M_Options_PrintCommand( " Browse Mods", true);
+}
+
+
+static void M_Options_Key (int k, char ascii)
{
switch (k)
{
case 3:
M_Menu_Video_f ();
break;
- case 4:
+ case 10:
+ M_Menu_Options_ColorControl_f ();
+ break;
+ case 16: // Customize Effects
M_Menu_Options_Effects_f ();
break;
- case 5:
+ case 17: // Effects: Quake
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 18: // Effects: Normal
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 19: // Effects: High
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 20:
M_Menu_Options_Graphics_f ();
break;
- case 6:
- M_Menu_Options_ColorControl_f ();
+ case 21: // Lighting: Flares
+ Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
+ break;
+ case 22: // Lighting: Normal
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
+ break;
+ case 23: // Lighting: High
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
+ break;
+ case 24: // Lighting: Full
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
+ break;
+ case 25:
+ M_Menu_ModList_f ();
break;
default:
M_Menu_Options_AdjustSliders (1);
}
}
-#define OPTIONS_EFFECTS_ITEMS 37
+#define OPTIONS_EFFECTS_ITEMS 34
-int options_effects_cursor;
+static int options_effects_cursor;
void M_Menu_Options_Effects_f (void)
{
}
-extern cvar_t r_detailtextures;
extern cvar_t cl_stainmaps;
extern cvar_t cl_stainmaps_clearonload;
extern cvar_t r_explosionclip;
-extern cvar_t r_modellights;
extern cvar_t r_coronas;
extern cvar_t gl_flashblend;
-extern cvar_t cl_beams_polygon;
-extern cvar_t cl_beams_relative;
+extern cvar_t cl_beams_polygons;
+extern cvar_t cl_beams_quakepositionhack;
+extern cvar_t cl_beams_instantaimhack;
extern cvar_t cl_beams_lightatend;
extern cvar_t r_lightningbeam_thickness;
extern cvar_t r_lightningbeam_scroll;
extern cvar_t r_lightningbeam_color_blue;
extern cvar_t r_lightningbeam_qmbtexture;
-void M_Menu_Options_Effects_AdjustSliders (int dir)
+static void M_Menu_Options_Effects_AdjustSliders (int dir)
{
int optnum;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 0;
- if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
}
-void M_Options_Effects_Draw (void)
+static void M_Options_Effects_Draw (void)
{
int visible;
cachepic_t *p;
- M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight));
+ M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
- M_DrawPic(16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic("gfx/p_option.lmp");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic("gfx/p_option", true);
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_effects_cursor;
optnum = 0;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
- M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
- M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
- M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
+ M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
- M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
- M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
- M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
+ M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
+ M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
+ M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
- M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
}
-void M_Options_Effects_Key (int k, char ascii)
+static void M_Options_Effects_Key (int k, char ascii)
{
switch (k)
{
}
-#define OPTIONS_GRAPHICS_ITEMS 12
+#define OPTIONS_GRAPHICS_ITEMS 20
-int options_graphics_cursor;
+static int options_graphics_cursor;
void M_Menu_Options_Graphics_f (void)
{
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_dlight_shadows;
extern cvar_t r_shadow_realtime_world;
-extern cvar_t r_shadow_realtime_world_dlightshadows;
extern cvar_t r_shadow_realtime_world_lightmaps;
extern cvar_t r_shadow_realtime_world_shadows;
extern cvar_t r_bloom;
-extern cvar_t r_bloom_intensity;
-extern cvar_t r_bloom_power;
+extern cvar_t r_bloom_colorscale;
+extern cvar_t r_bloom_colorsubtract;
+extern cvar_t r_bloom_colorexponent;
extern cvar_t r_bloom_blur;
+extern cvar_t r_bloom_brighten;
extern cvar_t r_bloom_resolution;
+extern cvar_t r_hdr;
+extern cvar_t r_hdr_scenebrightness;
+extern cvar_t r_hdr_glowintensity;
+extern cvar_t r_hdr_range;
+extern cvar_t gl_picmip;
-void M_Menu_Options_Graphics_AdjustSliders (int dir)
+static void M_Menu_Options_Graphics_AdjustSliders (int dir)
{
int optnum;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 0;
- if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
+ if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
+ else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
}
-void M_Options_Graphics_Draw (void)
+static void M_Options_Graphics_Draw (void)
{
int visible;
cachepic_t *p;
- M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight));
+ M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
- M_DrawPic(16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic("gfx/p_option.lmp");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic("gfx/p_option", true);
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_graphics_cursor;
optnum = 0;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
- M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
- M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
- M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
- M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
- M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
- M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
- M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
- M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
- M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
- M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
- M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
- M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
+ M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
+ M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
+ M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
+ M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
+ M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
+ M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
+ M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
+ M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
+ M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
+ M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
+ M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
+ M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
+ M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
+ M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
+ M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
+ M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
+ M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
+ M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
+ M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
+ M_Options_PrintCommand( " Restart Renderer", true);
}
-void M_Options_Graphics_Key (int k, char ascii)
+static void M_Options_Graphics_Key (int k, char ascii)
{
switch (k)
{
#define OPTIONS_COLORCONTROL_ITEMS 18
-int options_colorcontrol_cursor;
+static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
-cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
+static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
void M_Menu_Options_ColorControl_f (void)
{
}
-void M_Menu_Options_ColorControl_AdjustSliders (int dir)
+static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
{
int optnum;
float f;
}
}
-void M_Options_ColorControl_Draw (void)
+static void M_Options_ColorControl_Draw (void)
{
int visible;
float x, c, s, t, u, v;
- cachepic_t *p;
+ cachepic_t *p, *dither;
+
+ dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
M_Background(320, 256);
- M_DrawPic(16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic("gfx/p_option.lmp");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic("gfx/p_option", true);
+ M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_colorcontrol_cursor;
optnum = 0;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Reset to defaults", true);
opty += 4;
DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
- s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
- t = (float) 4 / 2 * vid.realheight / vid.conheight;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
+ s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
+ t = (float) 4 / 2 * vid.height / vid_conheight.integer;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
- s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
- t = (float) 48 / 2 * vid.realheight / vid.conheight;
+ s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
+ t = (float) 48 / 2 * vid.height / vid_conheight.integer;
u = s * 0.5;
v = t * 0.5;
opty += 8;
x = 4;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
x += 80;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
x += 80;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
x += 80;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
}
-void M_Options_ColorControl_Key (int k, char ascii)
+static void M_Options_ColorControl_Key (int k, char ascii)
{
switch (k)
{
//=============================================================================
/* KEYS MENU */
-char *quakebindnames[][2] =
+static char *quakebindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"+movedown", "swim down"}
};
-char *transfusionbindnames[][2] =
+static char *transfusionbindnames[][2] =
{
{"", "Movement"}, // Movement commands
{"+forward", "walk forward"},
{"impulse 79", "taunt 9"}
};
-char *goodvsbad2bindnames[][2] =
+static char *goodvsbad2bindnames[][2] =
{
{"impulse 69", "Power 1"},
{"impulse 70", "Power 2"},
{"+movedown", "swim down"}
};
-int numcommands;
-char *(*bindnames)[2];
+static int numcommands;
+static char *(*bindnames)[2];
/*
typedef struct binditem_s
}
bindcategory_t;
-bindcategory_t *bindcategories = NULL;
+static bindcategory_t *bindcategories = NULL;
-void M_ClearBinds (void)
+static void M_ClearBinds (void)
{
for (c = bindcategories;c;c = cnext)
{
bindcategories = NULL;
}
-void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
+static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
{
for (b = &c->binds;*b;*b = &(*b)->next);
*b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
*b->command = (char *)((*b) + 1);
*b->description = *b->command + strlen(command) + 1;
- strcpy(*b->command, command);
- strcpy(*b->description, description);
+ strlcpy(*b->command, command, strlen(command) + 1);
+ strlcpy(*b->description, description, strlen(description) + 1);
}
-void M_AddBind (char *category, char *command, char *description)
+static void M_AddBind (char *category, char *command, char *description)
{
for (c = &bindcategories;*c;c = &(*c)->next)
{
M_AddBindToCategory(*c, command, description);
}
-void M_DefaultBinds (void)
+static void M_DefaultBinds (void)
{
M_ClearBinds();
M_AddBind("movement", "+jump", "jump / swim up");
*/
-int keys_cursor;
-int bind_grab;
+static int keys_cursor;
+static int bind_grab;
void M_Menu_Keys_f (void)
{
#define NUMKEYS 5
-void M_FindKeysForCommand (char *command, int *keys)
+void M_FindKeysForCommand (const char *command, int *keys)
{
int count;
int j;
}
}
-void M_UnbindCommand (char *command)
+static void M_UnbindCommand (char *command)
{
int j;
char *b;
}
-void M_Keys_Draw (void)
+static void M_Keys_Draw (void)
{
int i, j;
int keys[NUMKEYS];
int y;
cachepic_t *p;
- char keystring[1024];
+ char keystring[MAX_INPUTLINE];
M_Background(320, 48 + 8 * numcommands);
- p = Draw_CachePic ("gfx/ttl_cstm.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
+ p = Draw_CachePic ("gfx/ttl_cstm", true);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
if (bind_grab)
M_Print(12, 32, "Press a key or button for this action");
// LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- strcpy(keystring, "???");
+ strlcpy(keystring, "???", sizeof(keystring));
else
{
keystring[0] = 0;
if (keys[j] != -1)
{
if (j > 0)
- strcat(keystring, " or ");
- strcat(keystring, Key_KeynumToString (keys[j]));
+ strlcat(keystring, " or ", sizeof(keystring));
+ strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
}
}
}
}
-void M_Keys_Key (int k, char ascii)
+static void M_Keys_Key (int k, char ascii)
{
char cmd[80];
int keys[NUMKEYS];
}
-void M_Reset_Key (int key, char ascii)
+static void M_Reset_Key (int key, char ascii)
{
switch (key)
{
+ case 'Y':
+ case 'y':
+ Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
+ // no break here since we also exit the menu
+
case K_ESCAPE:
case 'n':
case 'N':
m_entersound = true;
break;
- case 'Y':
- case 'y':
- Cbuf_AddText ("exec default.cfg\n");
- break;
-
default:
break;
}
}
-void M_Reset_Draw (void)
+static void M_Reset_Draw (void)
{
int lines = 2, linelength = 20;
M_Background(linelength * 8 + 16, lines * 8 + 16);
//=============================================================================
/* VIDEO MENU */
-#define VIDEO_ITEMS 5
-
-int video_cursor = 0;
-int video_cursor_table[] = {56, 68, 80, 100, 120};
-// note: if modes are added to the beginning of this list, update the
-// video_resolution = x; in M_Menu_Video_f below
-unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
-// this is the number of the 640x480 mode in the list
-#define VID_640 3
+// note: if modes are added to the beginning of this list, update VID_DEFAULT
+typedef struct video_resolution_s
+{
+ const char *type;
+ int width, height;
+ int conwidth, conheight;
+ double pixelheight; // pixel aspect
+}
+video_resolution_t;
+video_resolution_t video_resolutions[] =
+{
+{"Standard 4x3" , 320, 240, 320, 240, 1 },
+{"Standard 4x3" , 400, 300, 400, 300, 1 },
+{"Standard 4x3" , 512, 384, 512, 384, 1 },
+{"Standard 4x3" , 640, 480, 640, 480, 1 },
+{"Standard 4x3" , 800, 600, 640, 480, 1 },
+{"Standard 4x3" , 1024, 768, 640, 480, 1 },
+{"Standard 4x3" , 1152, 864, 640, 480, 1 },
+{"Standard 4x3" , 1280, 960, 640, 480, 1 },
+{"Standard 4x3" , 1400,1050, 640, 480, 1 },
+{"Standard 4x3" , 1600,1200, 640, 480, 1 },
+{"Standard 4x3" , 1792,1344, 640, 480, 1 },
+{"Standard 4x3" , 1856,1392, 640, 480, 1 },
+{"Standard 4x3" , 1920,1440, 640, 480, 1 },
+{"Standard 4x3" , 2048,1536, 640, 480, 1 },
+{"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
+{"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
+{"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
+{"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
+{"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
+{"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
+{"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
+{"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
+{"WideScreen 5x3" , 640, 384, 640, 384, 1 },
+{"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
+{"WideScreen 8x5" , 320, 200, 320, 200, 1 },
+{"WideScreen 8x5" , 640, 400, 640, 400, 1 },
+{"WideScreen 8x5" , 720, 450, 720, 450, 1 },
+{"WideScreen 8x5" , 840, 525, 640, 400, 1 },
+{"WideScreen 8x5" , 960, 600, 640, 400, 1 },
+{"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
+{"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
+{"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
+{"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
+{"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
+{"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
+{"WideScreen 14x9" , 840, 540, 640, 400, 1 },
+{"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
+{"WideScreen 16x9" , 640, 360, 640, 360, 1 },
+{"WideScreen 16x9" , 683, 384, 683, 384, 1 },
+{"WideScreen 16x9" , 960, 540, 640, 360, 1 },
+{"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
+{"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
+{"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
+{"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
+{"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
+{"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
+{"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
+{"PAL 14x11" , 360, 283, 360, 283, 0.9545},
+{"PAL 14x11" , 720, 566, 720, 566, 0.9545},
+{"NES 8x7" , 256, 224, 256, 224, 1.1667},
+{"SNES 8x7" , 512, 448, 512, 448, 1.1667},
+{NULL, 0, 0, 0, 0, 0}
+};
+// this is the number of the default mode (640x480) in the list above
+#define VID_DEFAULT 3
#define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
-int video_resolution;
-
-extern int current_vid_fullscreen;
-extern int current_vid_width;
-extern int current_vid_height;
-extern int current_vid_bitsperpixel;
+#define VIDEO_ITEMS 10
+static int video_cursor = 0;
+static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 170, 178, 186};
+static int video_resolution;
void M_Menu_Video_f (void)
{
+ int i;
+
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
- // Look for the current resolution
- for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
+ // Look for the closest match to the current resolution
+ video_resolution = 0;
+ for (i = 1;i < VID_RES_COUNT;i++)
{
- if (video_resolutions[video_resolution][0] == current_vid_width &&
- video_resolutions[video_resolution][1] == current_vid_height)
- break;
- }
-
- // Default to VID_640 if we didn't find it
- if (video_resolution == VID_RES_COUNT)
- {
- // may need to update this number if mode list changes
- video_resolution = VID_640;
- Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
- Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
+ // if the new mode would be a worse match in width, skip it
+ if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
+ continue;
+ // if it is equal in width, check height
+ if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
+ {
+ // if the new mode would be a worse match in height, skip it
+ if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
+ continue;
+ // if it is equal in width and height, check pixel aspect
+ if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
+ {
+ // if the new mode would be a worse match in pixel aspect, skip it
+ if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
+ continue;
+ // if it is equal in everything, skip it (prefer earlier modes)
+ if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
+ continue;
+ // better match for width, height, and pixel aspect
+ video_resolution = i;
+ }
+ else // better match for width and height
+ video_resolution = i;
+ }
+ else // better match for width
+ video_resolution = i;
}
}
-void M_Video_Draw (void)
+static void M_Video_Draw (void)
{
cachepic_t *p;
- const char* string;
M_Background(320, 200);
- M_DrawPic(16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic("gfx/vidmodes.lmp");
- M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
+ M_DrawPic(16, 4, "gfx/qplaque");
+ p = Draw_CachePic("gfx/vidmodes", true);
+ M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
- // Resolution
- M_Print(16, video_cursor_table[0], " Resolution");
- string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
- M_Print(220, video_cursor_table[0], string);
+ // Current Resolution
+ M_Print(16, video_cursor_table[0], " Current Resolution");
+ if (vid_supportrefreshrate && vid.fullscreen)
+ M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
+ else
+ M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
+
+ // Proposed Resolution
+ M_Print(16, video_cursor_table[1], " New Resolution");
+ M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
+ M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
// Bits per pixel
- M_Print(16, video_cursor_table[1], " Bits per pixel");
- M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+ M_Print(16, video_cursor_table[2], " Bits per pixel");
+ M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
+
+ // Refresh Rate
+ M_ItemPrint(16, video_cursor_table[3], " Refresh Rate", vid_supportrefreshrate);
+ M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
// Fullscreen
- M_Print(16, video_cursor_table[2], " Fullscreen");
- M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
+ M_Print(16, video_cursor_table[4], " Fullscreen");
+ M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
// "Apply" button
- M_Print(220, video_cursor_table[3], "Apply");
+ M_Print(220, video_cursor_table[5], "Apply");
// Vertical Sync
- M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable);
- M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
+ M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
+ M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
+
+ M_ItemPrint(16, video_cursor_table[7], " Anisotropic Filter", gl_support_anisotropy);
+ M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
+
+ M_ItemPrint(16, video_cursor_table[8], " Texture Quality", true);
+ M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
+
+ M_ItemPrint(16, video_cursor_table[9], " Texture Compression", gl_support_texture_compression);
+ M_DrawCheckbox(220, video_cursor_table[9], gl_texturecompression.integer);
// Cursor
M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
}
-void M_Menu_Video_AdjustSliders (int dir)
+static void M_Menu_Video_AdjustSliders (int dir)
{
S_LocalSound ("sound/misc/menu3.wav");
switch (video_cursor)
{
// Resolution
- case 0:
+ case 1:
{
- int new_resolution = video_resolution + dir;
- if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
- video_resolution = VID_RES_COUNT - 1;
- else if (new_resolution > VID_RES_COUNT - 1)
- video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
- else
- video_resolution = new_resolution;
-
- Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
- Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
+ int r;
+ for(r = 0;r < VID_RES_COUNT;r++)
+ {
+ video_resolution += dir;
+ if (video_resolution >= VID_RES_COUNT)
+ video_resolution = 0;
+ if (video_resolution < 0)
+ video_resolution = VID_RES_COUNT - 1;
+ if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
+ break;
+ }
break;
}
// Bits per pixel
- case 1:
+ case 2:
Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
break;
- case 2:
+ // Refresh Rate
+ case 3:
+ Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
+ break;
+ case 4:
Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
break;
- case 4:
+ case 6:
Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
break;
+ case 7:
+ Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
+ break;
+ case 8:
+ Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
+ break;
+ case 9:
+ Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
+ break;
}
}
-void M_Video_Key (int key, char ascii)
+static void M_Video_Key (int key, char ascii)
{
switch (key)
{
case K_ESCAPE:
// vid_shared.c has a copy of the current video config. We restore it
- Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
- Cvar_SetValueQuick(&vid_width, current_vid_width);
- Cvar_SetValueQuick(&vid_height, current_vid_height);
- Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
+ Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
+ Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
+ if (vid_supportrefreshrate)
+ Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
S_LocalSound ("sound/misc/menu1.wav");
M_Menu_Options_f ();
m_entersound = true;
switch (video_cursor)
{
- case 3:
+ case 5:
+ Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
+ Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
+ Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
+ Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
+ Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
Cbuf_AddText ("vid_restart\n");
M_Menu_Options_f ();
break;
//=============================================================================
/* HELP MENU */
-int help_page;
+static int help_page;
#define NUM_HELP_PAGES 6
-void M_Help_Draw (void)
+static void M_Help_Draw (void)
{
M_Background(320, 200);
- M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
+ M_DrawPic (0, 0, va("gfx/help%i", help_page));
}
-void M_Help_Key (int key, char ascii)
+static void M_Help_Key (int key, char ascii)
{
switch (key)
{
}
+//=============================================================================
+/* CEDITS MENU */
+
+void M_Menu_Credits_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_credits;
+ m_entersound = true;
+}
+
+
+
+static void M_Credits_Draw (void)
+{
+ M_Background(640, 480);
+ M_DrawPic (0, 0, "gfx/creditsmiddle");
+ M_Print (640/2 - 14/2*8, 236, "Coming soon...");
+ M_DrawPic (0, 0, "gfx/creditstop");
+ M_DrawPic (0, 433, "gfx/creditsbottom");
+}
+
+
+static void M_Credits_Key (int key, char ascii)
+{
+ M_Menu_Main_f ();
+}
+
//=============================================================================
/* QUIT MENU */
-char *m_quit_message[9];
-int m_quit_prevstate;
-qboolean wasInMenus;
+static char *m_quit_message[9];
+static int m_quit_prevstate;
+static qboolean wasInMenus;
-int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
+static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
{
m_quit_message[0] = line1;
m_quit_message[1] = line2;
return 1;
}
-int M_ChooseQuitMessage(int request)
+static int M_ChooseQuitMessage(int request)
{
+ if (m_missingdata)
+ {
+ // frag related quit messages are pointless for a fallback menu, so use something generic
+ if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ return 0;
+ }
switch (gamemode)
{
case GAME_NORMAL:
case GAME_HIPNOTIC:
case GAME_ROGUE:
case GAME_NEHAHRA:
+ case GAME_DEFEATINDETAIL2:
if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
m_state = m_quit;
m_entersound = true;
// count how many there are
- for (n = 0;M_ChooseQuitMessage(n);n++);
+ for (n = 1;M_ChooseQuitMessage(n);n++);
// choose one
M_ChooseQuitMessage(rand() % n);
}
-void M_Quit_Key (int key, char ascii)
+static void M_Quit_Key (int key, char ascii)
{
switch (key)
{
case 'N':
if (wasInMenus)
{
- m_state = m_quit_prevstate;
+ m_state = (enum m_state_e)m_quit_prevstate;
m_entersound = true;
}
else
}
}
-void M_Quit_Draw (void)
+static void M_Quit_Draw (void)
{
int i, l, linelength, firstline, lastline, lines;
for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
{
- if ((l = strlen(m_quit_message[i])))
+ if ((l = (int)strlen(m_quit_message[i])))
{
if (firstline > i)
firstline = i;
}
lines = (lastline - firstline) + 1;
M_Background(linelength * 8 + 16, lines * 8 + 16);
- M_DrawTextBox(0, 0, linelength, lines);
+ if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
+ M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
for (i = 0, l = firstline;i < lines;i++, l++)
M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}
//=============================================================================
/* LAN CONFIG MENU */
-int lanConfig_cursor = -1;
-int lanConfig_cursor_table [] = {56, 76, 112};
-#define NUM_LANCONFIG_CMDS 3
+static int lanConfig_cursor = -1;
+static int lanConfig_cursor_table [] = {56, 76, 84, 120};
+#define NUM_LANCONFIG_CMDS 4
-int lanConfig_port;
-char lanConfig_portname[6];
-char lanConfig_joinname[22];
+static int lanConfig_port;
+static char lanConfig_portname[6];
+static char lanConfig_joinname[22];
void M_Menu_LanConfig_f (void)
{
if (StartingGame)
lanConfig_cursor = 1;
lanConfig_port = 26000;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
M_Update_Return_Reason("");
}
-void M_LanConfig_Draw (void)
+static void M_LanConfig_Draw (void)
{
cachepic_t *p;
int basex;
M_Background(320, 200);
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi", true);
basex = (320-p->width)/2;
- M_DrawPic (basex, 4, "gfx/p_multi.lmp");
+ M_DrawPic (basex, 4, "gfx/p_multi");
if (StartingGame)
startJoin = "New Game";
if (JoiningGame)
{
- M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
- M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
- M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
- M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
+ M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
+ M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
+ M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
+ M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
+ M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
}
else
{
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
if (lanConfig_cursor == 0)
- M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
+ M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
- if (lanConfig_cursor == 2)
- M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
+ if (lanConfig_cursor == 3)
+ M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
if (*m_return_reason)
M_Print(basex, 168, m_return_reason);
}
-void M_LanConfig_Key (int key, char ascii)
+static void M_LanConfig_Key (int key, char ascii)
{
int l;
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
+ // when in start game menu, skip the unused search qw servers item
+ if (StartingGame && lanConfig_cursor == 2)
+ lanConfig_cursor = 1;
break;
case K_DOWNARROW:
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
+ // when in start game menu, skip the unused search qw servers item
+ if (StartingGame && lanConfig_cursor == 1)
+ lanConfig_cursor = 2;
break;
case K_ENTER:
Cvar_SetValue("port", lanConfig_port);
- if (lanConfig_cursor == 1)
+ if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
{
if (StartingGame)
{
break;
}
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
break;
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
}
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
{
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
break;
default:
- if (ascii < 32 || ascii > 126)
+ if (ascii < 32)
break;
- if (lanConfig_cursor == 2)
+ if (lanConfig_cursor == 3)
{
- l = strlen(lanConfig_joinname);
+ l = (int)strlen(lanConfig_joinname);
if (l < 21)
{
lanConfig_joinname[l+1] = 0;
break;
if (lanConfig_cursor == 0)
{
- l = strlen(lanConfig_portname);
+ l = (int)strlen(lanConfig_portname);
if (l < 5)
{
lanConfig_portname[l+1] = 0;
}
}
- if (StartingGame && lanConfig_cursor == 2)
+ if (StartingGame && lanConfig_cursor == 3)
{
if (key == K_UPARROW)
lanConfig_cursor = 1;
l = atoi(lanConfig_portname);
if (l <= 65535)
lanConfig_port = l;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
}
//=============================================================================
/* GAME OPTIONS MENU */
-typedef struct
+typedef struct level_s
{
char *name;
char *description;
} level_t;
-typedef struct
+typedef struct episode_s
{
char *description;
int firstLevel;
int levels;
} episode_t;
-typedef struct
+typedef struct gamelevels_s
{
char *gamename;
level_t *levels;
}
gamelevels_t;
-level_t quakelevels[] =
+static level_t quakelevels[] =
{
{"start", "Entrance"}, // 0
{"dm6", "The Dark Zone"}
};
-episode_t quakeepisodes[] =
+static episode_t quakeepisodes[] =
{
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
};
//MED 01/06/97 added hipnotic levels
-level_t hipnoticlevels[] =
+static level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
};
//MED 01/06/97 added hipnotic episodes
-episode_t hipnoticepisodes[] =
+static episode_t hipnoticepisodes[] =
{
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
-level_t roguelevels[] =
+static level_t roguelevels[] =
{
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
-episode_t rogueepisodes[] =
+static episode_t rogueepisodes[] =
{
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Deathmatch Arena", 16, 1}
};
-level_t nehahralevels[] =
+static level_t nehahralevels[] =
{
{"nehstart", "Welcome to Nehahra"},
{"neh1m1", "Forge City1: Slipgates"},
{"nehend", "Quintessence"}
};
-episode_t nehahraepisodes[] =
+static episode_t nehahraepisodes[] =
{
{"Welcome to Nehahra", 0, 1},
{"The Fall of Forge", 1, 9},
};
// Map list for Transfusion
-level_t transfusionlevels[] =
+static level_t transfusionlevels[] =
{
{"e1m1", "Cradle to Grave"},
{"e1m2", "Wrong Side of the Tracks"},
{"cpbb04", "Deadly Inspirations"},
{"b2a15", "Area 15 (B2)"},
+ {"b2bodies", "BB_Bodies (B2)"},
+ {"b2cabana", "BB_Cabana"},
{"b2power", "BB_Power"},
{"barena", "Blood Arena"},
{"bkeep", "Blood Keep"},
{"fragm", "Frag'M"},
{"maim", "Maim"},
{"qe1m7", "The House of Chthon"},
- {"qmorbias", "Dm-Morbias"},
+ {"qdm1", "Place of Two Deaths"},
+ {"qdm4", "The Bad Place"},
+ {"qdm5", "The Cistern"},
+ {"qmorbias", "DM-Morbias"},
{"simple", "Dead Simple"}
};
-episode_t transfusionepisodes[] =
+static episode_t transfusionepisodes[] =
{
{"The Way of All Flesh", 0, 8},
{"Even Death May Die", 8, 9},
{"Post Mortem", 45, 9},
{"Cryptic Passage", 54, 10},
{"Cryptic BloodBath", 64, 4},
- {"Blood 2", 68, 6},
- {"Transfusion", 74, 9},
- {"Conversions", 83, 6}
+ {"Blood 2", 68, 8},
+ {"Transfusion", 76, 9},
+ {"Conversions", 85, 9}
};
-level_t goodvsbad2levels[] =
+static level_t goodvsbad2levels[] =
{
{"rts", "Many Paths"}, // 0
{"chess", "Chess, Scott Hess"}, // 1
{"island", "Adventure Islands"},
};
-episode_t goodvsbad2episodes[] =
+static episode_t goodvsbad2episodes[] =
{
{"Levels? Bevels!", 0, 8},
};
-level_t battlemechlevels[] =
+static level_t battlemechlevels[] =
{
{"start", "Parking Level"},
{"dm1", "Hot Dump"}, // 1
{"dm6", "Army go Underground"},
};
-episode_t battlemechepisodes[] =
+static episode_t battlemechepisodes[] =
{
{"Time for Battle", 0, 7},
};
-level_t openquartzlevels[] =
+static level_t openquartzlevels[] =
{
{"start", "Welcome to Openquartz"},
{"am1", "The nameless chambers"},
};
-episode_t openquartzepisodes[] =
+static episode_t openquartzepisodes[] =
{
{"Single Player", 0, 1},
{"Void Deathmatch", 1, 6},
{"Contrib", 7, 6},
};
-gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
-gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
-gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
-gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
-gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
-gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
-gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
-gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
+static level_t defeatindetail2levels[] =
+{
+ {"atac3", "River Crossing"},
+ {"atac4", "Canyon Chaos"},
+ {"atac7", "Desert Stormer"},
+};
+
+static episode_t defeatindetail2episodes[] =
+{
+ {"ATAC Campaign", 0, 3},
+};
-typedef struct
+static level_t prydonlevels[] =
{
- int gameid;
+ {"curig2", "Capel Curig"}, // 0
+
+ {"tdastart", "Gateway"}, // 1
+};
+
+static episode_t prydonepisodes[] =
+{
+ {"Prydon Gate", 0, 1},
+ {"The Dark Age", 1, 1}
+};
+
+static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
+static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
+static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
+static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
+static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
+static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
+static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
+static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
+static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
+static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
+static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
+
+typedef struct gameinfo_s
+{
+ gamemode_t gameid;
gamelevels_t *notregistered;
gamelevels_t *registered;
}
gameinfo_t;
-gameinfo_t gamelist[] =
+static gameinfo_t gamelist[] =
{
{GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
{GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
{GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
{GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
- {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
+ {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
+ {GAME_PRYDON, &prydongame, &prydongame},
+ {GAME_NORMAL, NULL, NULL} // terminator
};
-gamelevels_t *lookupgameinfo(void)
+static gamelevels_t *lookupgameinfo(void)
{
- int i;
- for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
+ int i = 0;
+ while (gamelist[i].gameid != gamemode)
+ {
+ if (gamelist[i].notregistered == NULL)
+ {
+ i = 0;
+ break;
+ }
+ i++;
+ }
if (registered.integer)
return gamelist[i].registered;
else
return gamelist[i].notregistered;
}
-int startepisode;
-int startlevel;
-int maxplayers;
-qboolean m_serverInfoMessage = false;
-double m_serverInfoMessageTime;
+static int startepisode;
+static int startlevel;
+static int maxplayers;
+static qboolean m_serverInfoMessage = false;
+static double m_serverInfoMessageTime;
void M_Menu_GameOptions_f (void)
{
}
-int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
+static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
#define NUM_GAMEOPTIONS 12
-int gameoptions_cursor;
+static int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
M_Background(320, 200);
- M_DrawPic (16, 4, "gfx/qplaque.lmp");
- p = Draw_CachePic ("gfx/p_multi.lmp");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
+ M_DrawPic (16, 4, "gfx/qplaque");
+ p = Draw_CachePic ("gfx/p_multi", true);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_DrawTextBox (152, 32, 10, 1);
M_Print(160, 40, "begin game");
}
M_Print(160, 72, msg);
}
-
M_Print(0, 80, " Skill");
- if (skill.integer == 0)
- M_Print(160, 80, "Easy difficulty");
- else if (skill.integer == 1)
- M_Print(160, 80, "Normal difficulty");
- else if (skill.integer == 2)
- M_Print(160, 80, "Hard difficulty");
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (skill.integer == 1)
+ M_Print(160, 80, "Still Kicking");
+ else if (skill.integer == 2)
+ M_Print(160, 80, "Pink On The Inside");
+ else if (skill.integer == 3)
+ M_Print(160, 80, "Lightly Broiled");
+ else if (skill.integer == 4)
+ M_Print(160, 80, "Well Done");
+ else
+ M_Print(160, 80, "Extra Crispy");
+ }
else
- M_Print(160, 80, "Nightmare difficulty");
-
+ {
+ if (skill.integer == 0)
+ M_Print(160, 80, "Easy difficulty");
+ else if (skill.integer == 1)
+ M_Print(160, 80, "Normal difficulty");
+ else if (skill.integer == 2)
+ M_Print(160, 80, "Hard difficulty");
+ else
+ M_Print(160, 80, "Nightmare difficulty");
+ }
M_Print(0, 88, " Frag Limit");
if (fraglimit.integer == 0)
M_Print(160, 88, "none");
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
- M_Print(x, 146, " More than 64 players?? ");
+ M_Print(x, 146, " More than 255 players??");
M_Print(x, 154, " First, question your ");
M_Print(x, 162, " sanity, then email ");
- M_Print(x, 170, " havoc@telefragged.com ");
+ M_Print(x, 170, " lordhavoc@ghdigital.com");
}
else
m_serverInfoMessage = false;
}
-void M_NetStart_Change (int dir)
+static void M_NetStart_Change (int dir)
{
gamelevels_t *g;
int count;
if (gamemode == GAME_GOODVSBAD2)
break;
Cvar_SetValueQuick (&skill, skill.integer + dir);
- if (skill.integer > 3)
- Cvar_SetValueQuick (&skill, 0);
- if (skill.integer < 0)
- Cvar_SetValueQuick (&skill, 3);
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ if (skill.integer > 5)
+ Cvar_SetValueQuick (&skill, 1);
+ if (skill.integer < 1)
+ Cvar_SetValueQuick (&skill, 5);
+ }
+ else
+ {
+ if (skill.integer > 3)
+ Cvar_SetValueQuick (&skill, 0);
+ if (skill.integer < 0)
+ Cvar_SetValueQuick (&skill, 3);
+ }
break;
case 5:
case 8:
Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
- if (sv_maxrate.integer > NET_MAXRATE)
- Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
if (sv_maxrate.integer < NET_MINRATE)
Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
break;
}
}
-void M_GameOptions_Key (int key, char ascii)
+static void M_GameOptions_Key (int key, char ascii)
{
gamelevels_t *g;
int l;
case K_BACKSPACE:
if (gameoptions_cursor == 9)
{
- l = strlen(hostname.string);
+ l = (int)strlen(hostname.string);
if (l)
{
l = min(l - 1, 37);
break;
default:
- if (ascii < 32 || ascii > 126)
+ if (ascii < 32)
break;
if (gameoptions_cursor == 9)
{
- l = strlen(hostname.string);
+ l = (int)strlen(hostname.string);
if (l < 37)
{
memcpy(hostnamebuf, hostname.string, l);
//=============================================================================
/* SLIST MENU */
-int slist_cursor;
+static int slist_cursor;
void M_Menu_ServerList_f (void)
{
m_entersound = true;
slist_cursor = 0;
M_Update_Return_Reason("");
- Net_Slist_f();
+ if (lanConfig_cursor == 2)
+ Net_SlistQW_f();
+ else
+ Net_Slist_f();
}
-void M_ServerList_Draw (void)
+static void M_ServerList_Draw (void)
{
int n, y, visible, start, end;
cachepic_t *p;
const char *s;
// use as much vertical space as available
- M_Background(640, vid.conheight);
+ if (gamemode == GAME_TRANSFUSION)
+ M_Background(640, vid_conheight.integer - 80);
+ else
+ M_Background(640, vid_conheight.integer);
// scroll the list as the cursor moves
s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
if (*m_return_reason)
M_Print(16, menu_height - 8, m_return_reason);
y = 48;
- visible = (menu_height - 16 - y) / 8 / 2;
- start = bound(0, slist_cursor - (visible >> 1), hostcache_viewcount - visible);
- end = min(start + visible, hostcache_viewcount);
+ visible = (int)((menu_height - 16 - y) / 8 / 2);
+ start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
+ end = min(start + visible, serverlist_viewcount);
- p = Draw_CachePic("gfx/p_multi.lmp");
- M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
+ p = Draw_CachePic("gfx/p_multi", true);
+ M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
if (end > start)
{
for (n = start;n < end;n++)
{
DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_Print(0, y, hostcache_viewset[n]->line1);y += 8;
- M_Print(0, y, hostcache_viewset[n]->line2);y += 8;
+ M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
+ M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
}
}
- else if (realtime - masterquerytime < 3)
+ else if (realtime - masterquerytime > 10)
{
if (masterquerycount)
M_Print(0, y, "No servers found");
else
M_Print(0, y, "No master servers found (network problem?)");
}
+ else
+ {
+ if (serverquerycount)
+ M_Print(0, y, "Querying servers");
+ else
+ M_Print(0, y, "Querying master servers");
+ }
}
-void M_ServerList_Key(int k, char ascii)
+static void M_ServerList_Key(int k, char ascii)
{
switch (k)
{
break;
case K_SPACE:
- Net_Slist_f();
+ if (lanConfig_cursor == 2)
+ Net_SlistQW_f();
+ else
+ Net_Slist_f();
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor--;
if (slist_cursor < 0)
- slist_cursor = hostcache_viewcount - 1;
+ slist_cursor = serverlist_viewcount - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor++;
- if (slist_cursor >= hostcache_viewcount)
+ if (slist_cursor >= serverlist_viewcount)
slist_cursor = 0;
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
- Cbuf_AddText(va("connect \"%s\"\n", hostcache_viewset[slist_cursor]->info.cname));
+ if (serverlist_viewcount)
+ Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
+ break;
+
+ default:
+ break;
+ }
+
+}
+
+//=============================================================================
+/* MODLIST MENU */
+// same limit of mod dirs as in fs.c
+#define MODLIST_MAXDIRS 16
+static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
+static int modlist_numenabled; //number of enabled (or in process to be..) mods
+
+typedef struct modlist_entry_s
+{
+ qboolean loaded; // used to determine whether this entry is loaded and running
+ int enabled; // index to array of modlist_enabled
+
+ // name of the modification, this is (will...be) displayed on the menu entry
+ char name[128];
+ // directory where we will find it
+ char dir[MAX_QPATH];
+} modlist_entry_t;
+
+static int modlist_cursor;
+//static int modlist_viewcount;
+
+#define MODLIST_TOTALSIZE 256
+static int modlist_count = 0;
+static modlist_entry_t modlist[MODLIST_TOTALSIZE];
+
+void ModList_RebuildList(void)
+{
+ int i,j;
+ stringlist_t list;
+
+ stringlistinit(&list);
+ if (fs_basedir[0])
+ listdirectory(&list, fs_basedir);
+ else
+ listdirectory(&list, "./");
+ stringlistsort(&list);
+ modlist_count = 0;
+ modlist_numenabled = fs_numgamedirs;
+ for (i = 0;i < list.numstrings;i++)
+ {
+ if (modlist_count >= MODLIST_TOTALSIZE) break;
+ // check all dirs to see if they "appear" to be mods
+ // reject any dirs that are part of the base game
+ // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
+ if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
+ if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
+ if (FS_CheckNastyPath (list.strings[i], true)) continue;
+ if (!FS_CheckGameDir(list.strings[i])) continue;
+
+ strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
+ //check currently loaded mods
+ modlist[modlist_count].loaded = false;
+ if (fs_numgamedirs)
+ for (j = 0; j < fs_numgamedirs; j++)
+ if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
+ {
+ modlist[modlist_count].loaded = true;
+ modlist[modlist_count].enabled = j;
+ modlist_enabled[j] = modlist_count;
+ break;
+ }
+ modlist_count ++;
+ }
+ stringlistfreecontents(&list);
+}
+
+void ModList_Enable (void)
+{
+ int i;
+ int numgamedirs;
+ char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
+
+ // copy our mod list into an array for FS_ChangeGameDirs
+ numgamedirs = modlist_numenabled;
+ for (i = 0; i < modlist_numenabled; i++)
+ strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
+
+ // this code snippet is from FS_ChangeGameDirs
+ if (fs_numgamedirs == numgamedirs)
+ {
+ for (i = 0;i < numgamedirs;i++)
+ if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
+ break;
+ if (i == numgamedirs)
+ return; // already using this set of gamedirs, do nothing
+ }
+
+ // this part is basically the same as the FS_GameDir_f function
+ if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
+ {
+ // actually, changing during game would work fine, but would be stupid
+ Con_Printf("Can not change gamedir while client is connected or server is running!\n");
+ return;
+ }
+
+ FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
+}
+
+void M_Menu_ModList_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_modlist;
+ m_entersound = true;
+ modlist_cursor = 0;
+ M_Update_Return_Reason("");
+ ModList_RebuildList();
+}
+
+static void M_Menu_ModList_AdjustSliders (int dir)
+{
+ int i;
+ S_LocalSound ("sound/misc/menu3.wav");
+
+ // stop adding mods, we reach the limit
+ if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
+ modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
+ if (modlist[modlist_cursor].loaded)
+ {
+ modlist[modlist_cursor].enabled = modlist_numenabled;
+ //push the value on the enabled list
+ modlist_enabled[modlist_numenabled++] = modlist_cursor;
+ }
+ else
+ {
+ //eliminate the value from the enabled list
+ for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
+ {
+ modlist_enabled[i] = modlist_enabled[i+1];
+ modlist[modlist_enabled[i]].enabled--;
+ }
+ modlist_numenabled--;
+ }
+}
+
+static void M_ModList_Draw (void)
+{
+ int n, y, visible, start, end;
+ cachepic_t *p;
+ const char *s_available = "Available Mods";
+ const char *s_enabled = "Enabled Mods";
+
+ // use as much vertical space as available
+ if (gamemode == GAME_TRANSFUSION)
+ M_Background(640, vid_conheight.integer - 80);
+ else
+ M_Background(640, vid_conheight.integer);
+
+ M_PrintRed(48 + 32, 32, s_available);
+ M_PrintRed(432, 32, s_enabled);
+ // Draw a list box with all enabled mods
+ DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
+ for (y = 0; y < modlist_numenabled; y++)
+ M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
+
+ if (*m_return_reason)
+ M_Print(16, menu_height - 8, m_return_reason);
+ // scroll the list as the cursor moves
+ y = 48;
+ visible = (int)((menu_height - 16 - y) / 8 / 2);
+ start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
+ end = min(start + visible, modlist_count);
+
+ p = Draw_CachePic("gfx/p_option", true);
+ M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
+ if (end > start)
+ {
+ for (n = start;n < end;n++)
+ {
+ DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(80, y, modlist[n].dir, true);
+ M_DrawCheckbox(48, y, modlist[n].loaded);
+ y +=8;
+ }
+ }
+ else
+ {
+ M_Print(80, y, "No Mods found");
+ }
+}
+
+static void M_ModList_Key(int k, char ascii)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ ModList_Enable ();
+ M_Menu_Options_f();
+ break;
+
+ case K_SPACE:
+ S_LocalSound ("sound/misc/menu2.wav");
+ ModList_RebuildList();
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ modlist_cursor--;
+ if (modlist_cursor < 0)
+ modlist_cursor = modlist_count - 1;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_ModList_AdjustSliders (-1);
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ modlist_cursor++;
+ if (modlist_cursor >= modlist_count)
+ modlist_cursor = 0;
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_ModList_AdjustSliders (1);
+ break;
+
+ case K_ENTER:
+ S_LocalSound ("sound/misc/menu2.wav");
+ ModList_Enable ();
break;
default:
//=============================================================================
/* Menu Subsystem */
-void M_Keydown(int key, char ascii);
-void M_Draw(void);
+static void M_KeyEvent(int key, char ascii, qboolean downevent);
+static void M_Draw(void);
void M_ToggleMenu_f(void);
-void M_Shutdown(void);
+static void M_Shutdown(void);
void M_Init (void)
{
- menu_mempool = Mem_AllocPool("Menu", 0, NULL);
menuplyr_load = true;
menuplyr_pixels = NULL;
- Cmd_AddCommand ("menu_main", M_Menu_Main_f);
- Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
- Cmd_AddCommand ("menu_load", M_Menu_Load_f);
- Cmd_AddCommand ("menu_save", M_Menu_Save_f);
- Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
- Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
- Cmd_AddCommand ("menu_options", M_Menu_Options_f);
- Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
- Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
- Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
- Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
- Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
- Cmd_AddCommand ("menu_video", M_Menu_Video_f);
- Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
- Cmd_AddCommand ("help", M_Menu_Help_f);
- Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
+ Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
+ Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
+ Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
+ Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
+ Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
+ Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
+ Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
+ Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
+ Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
+ Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
+ Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
+ Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
+ Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
+ Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
+ Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
+ Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
+ Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
+ Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
+ Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
if (gamemode == GAME_TRANSFUSION)
{
M_SinglePlayer_Draw ();
break;
+ case m_transfusion_episode:
+ M_Transfusion_Episode_Draw ();
+ break;
+
+ case m_transfusion_skill:
+ M_Transfusion_Skill_Draw ();
+ break;
+
case m_load:
M_Load_Draw ();
break;
M_Help_Draw ();
break;
+ case m_credits:
+ M_Credits_Draw ();
+ break;
+
case m_quit:
M_Quit_Draw ();
break;
case m_slist:
M_ServerList_Draw ();
break;
+
+ case m_modlist:
+ M_ModList_Draw ();
+ break;
+ }
+
+ if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
+ if (m_state != m_credits) {
+ cachepic_t *p, *drop1, *drop2, *drop3;
+ int g, scale_x, scale_y, scale_y_repeat, top_offset;
+ float scale_y_rate;
+ scale_y_repeat = vid_conheight.integer * 2;
+ g = (int)(realtime * 64)%96;
+ scale_y_rate = (float)(g+1) / 96;
+ top_offset = (g+12)/12;
+ p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
+ drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
+ drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
+ drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
+ for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
+ for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
+ DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
+ }
+ DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
+ }
+ }
}
if (m_entersound)
}
-void M_Keydown (int key, char ascii)
+void M_KeyEvent (int key, char ascii, qboolean downevent)
{
+ if (!downevent)
+ return;
switch (m_state)
{
case m_none:
M_SinglePlayer_Key (key, ascii);
return;
+ case m_transfusion_episode:
+ M_Transfusion_Episode_Key (key, ascii);
+ return;
+
+ case m_transfusion_skill:
+ M_Transfusion_Skill_Key (key, ascii);
+ return;
+
case m_load:
M_Load_Key (key, ascii);
return;
M_Reset_Key (key, ascii);
return;
-
case m_video:
M_Video_Key (key, ascii);
return;
M_Help_Key (key, ascii);
return;
+ case m_credits:
+ M_Credits_Key (key, ascii);
+ return;
+
case m_quit:
M_Quit_Key (key, ascii);
return;
case m_slist:
M_ServerList_Key (key, ascii);
return;
+
+ case m_modlist:
+ M_ModList_Key (key, ascii);
+ return;
}
+
}
void M_Shutdown(void)
{
// reset key_dest
key_dest = key_game;
-
- Mem_FreePool (&menu_mempool);
}
void M_Restart(void)
//============================================================================
// Menu prog handling
-mfunction_t *PRVM_ED_FindFunction(const char *);
-
-#define M_F_INIT "m_init"
-#define M_F_KEYDOWN "m_keydown"
-#define M_F_DRAW "m_draw"
-// normal menu names (rest)
-#define M_F_TOGGLE "m_toggle"
-#define M_F_SHUTDOWN "m_shutdown"
static char *m_required_func[] = {
-M_F_INIT,
-M_F_KEYDOWN,
-M_F_DRAW,
-M_F_TOGGLE,
-M_F_SHUTDOWN,
+"m_init",
+"m_keydown",
+"m_draw",
+"m_toggle",
+"m_shutdown",
};
#ifdef NG_MENU
-qboolean m_displayed;
+static qboolean m_displayed;
#endif
static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
-static func_t m_draw, m_keydown;
-
void MR_SetRouting (qboolean forceold);
-void MP_Error(void)
+void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
+void MP_Error(const char *format, ...)
{
+ static qboolean processingError = false;
+ char errorstring[MAX_INPUTLINE];
+ va_list argptr;
+
+ va_start (argptr, format);
+ dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
+ va_end (argptr);
+ Con_Printf( "Menu_Error: %s\n", errorstring );
+
+ if( !processingError ) {
+ processingError = true;
+ PRVM_Crash();
+ processingError = false;
+ } else {
+ Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
+ }
+
// fall back to the normal menu
// say it
key_dest = key_game;
- //PRVM_ResetProg();
-
// init the normal menu now -> this will also correct the menu router pointers
MR_SetRouting (TRUE);
+
+ Host_AbortCurrentFrame();
}
-void MP_Keydown (int key, char ascii)
+void MP_KeyEvent (int key, char ascii, qboolean downevent)
{
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
// pass key
- prog->globals[OFS_PARM0] = (float) key;
- prog->globals[OFS_PARM1] = (float) ascii;
- PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
+ prog->globals.generic[OFS_PARM0] = (float) key;
+ prog->globals.generic[OFS_PARM1] = (float) ascii;
+ if (downevent)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
+ else if (prog->funcoffsets.m_keyup)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
PRVM_End;
}
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
- PRVM_ExecuteProgram(m_draw,"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
PRVM_End;
}
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
#ifdef NG_MENU
m_displayed = !m_displayed;
if( m_displayed )
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
else
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
#else
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
#endif
PRVM_End;
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
// reset key_dest
key_dest = key_game;
PRVM_End;
}
+void MP_Fallback (void)
+{
+ MP_Shutdown();
+
+ key_dest = key_game;
+
+ // init the normal menu now -> this will also correct the menu router pointers
+ MR_SetRouting (TRUE);
+}
+
void MP_Init (void)
{
PRVM_Begin;
PRVM_InitProg(PRVM_MENUPROG);
- prog->crc = M_PROGHEADER_CRC;
+ prog->headercrc = M_PROGHEADER_CRC;
prog->edictprivate_size = 0; // no private struct used
prog->name = M_NAME;
+ prog->num_edicts = 1;
prog->limit_edicts = M_MAX_EDICTS;
prog->extensionstring = vm_m_extensions;
prog->builtins = vm_m_builtins;
prog->error_cmd = MP_Error;
// allocate the mempools
- prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
- prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
- PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
+ PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
- // set m_draw and m_keydown
- m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
- m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
+ // note: OP_STATE is not supported by menu qc, we don't even try to detect
+ // it here
#ifdef NG_MENU
m_displayed = false;
#endif
- // set time
- *prog->time = realtime;
-
// call the prog init
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
PRVM_End;
}
//============================================================================
// Menu router
-static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
+void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
+void (*MR_Draw) (void);
+void (*MR_ToggleMenu_f) (void);
+void (*MR_Shutdown) (void);
void MR_SetRouting(qboolean forceold)
{
if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
{
// set menu router function pointers
- MR_Keydown = M_Keydown;
+ MR_KeyEvent = M_KeyEvent;
MR_Draw = M_Draw;
MR_ToggleMenu_f = M_ToggleMenu_f;
MR_Shutdown = M_Shutdown;
else
{
// set menu router function pointers
- MR_Keydown = MP_Keydown;
+ MR_KeyEvent = MP_KeyEvent;
MR_Draw = MP_Draw;
MR_ToggleMenu_f = MP_ToggleMenu_f;
MR_Shutdown = MP_Shutdown;
void Call_MR_ToggleMenu_f(void)
{
+ Host_StartVideo();
if(MR_ToggleMenu_f)
MR_ToggleMenu_f();
}
{
// set router console commands
Cvar_RegisterVariable (&forceqmenu);
+ Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
if (gamemode == GAME_NETHERWORLD)
- Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
- Cmd_AddCommand ("menu_restart",MR_Restart);
- Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
+ Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
+ Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
+ Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}
void MR_Init(void)