*/
#include "quakedef.h"
-#ifdef CONFIG_CD
#include "cdaudio.h"
-#endif
#include "image.h"
#include "progsvm.h"
#define TYPE_GAME 2
#define TYPE_BOTH 3
-static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
-static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
+static cvar_t forceqmenu = {CVAR_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
+static cvar_t menu_progs = {CVAR_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
static int NehGameType;
enum m_state_e m_state;
char m_return_reason[128];
-void M_Menu_Main_f (void);
- void M_Menu_SinglePlayer_f (void);
- void M_Menu_Transfusion_Episode_f (void);
- void M_Menu_Transfusion_Skill_f (void);
- void M_Menu_Load_f (void);
- void M_Menu_Save_f (void);
- void M_Menu_MultiPlayer_f (void);
- void M_Menu_Setup_f (void);
- void M_Menu_Options_f (void);
- void M_Menu_Options_Effects_f (void);
- void M_Menu_Options_Graphics_f (void);
- void M_Menu_Options_ColorControl_f (void);
- void M_Menu_Keys_f (void);
- void M_Menu_Reset_f (void);
- void M_Menu_Video_f (void);
- void M_Menu_Help_f (void);
- void M_Menu_Credits_f (void);
- void M_Menu_Quit_f (void);
-void M_Menu_LanConfig_f (void);
-void M_Menu_GameOptions_f (void);
-void M_Menu_ServerList_f (void);
-void M_Menu_ModList_f (void);
+void M_Menu_Main_f(cmd_state_t *cmd);
+ void M_Menu_SinglePlayer_f(cmd_state_t *cmd);
+ void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd);
+ void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd);
+ void M_Menu_Load_f(cmd_state_t *cmd);
+ void M_Menu_Save_f(cmd_state_t *cmd);
+ void M_Menu_MultiPlayer_f(cmd_state_t *cmd);
+ void M_Menu_Setup_f(cmd_state_t *cmd);
+ void M_Menu_Options_f(cmd_state_t *cmd);
+ void M_Menu_Options_Effects_f(cmd_state_t *cmd);
+ void M_Menu_Options_Graphics_f(cmd_state_t *cmd);
+ void M_Menu_Options_ColorControl_f(cmd_state_t *cmd);
+ void M_Menu_Keys_f(cmd_state_t *cmd);
+ void M_Menu_Reset_f(cmd_state_t *cmd);
+ void M_Menu_Video_f(cmd_state_t *cmd);
+ void M_Menu_Help_f(cmd_state_t *cmd);
+ void M_Menu_Credits_f(cmd_state_t *cmd);
+ void M_Menu_Quit_f(cmd_state_t *cmd);
+void M_Menu_LanConfig_f(cmd_state_t *cmd);
+void M_Menu_GameOptions_f(cmd_state_t *cmd);
+void M_Menu_ServerList_f(cmd_state_t *cmd);
+void M_Menu_ModList_f(cmd_state_t *cmd);
static void M_Main_Draw (void);
static void M_SinglePlayer_Draw (void);
static void M_ModList_Draw (void);
-static void M_Main_Key (int key, int ascii);
- static void M_SinglePlayer_Key (int key, int ascii);
- static void M_Transfusion_Episode_Key (int key, int ascii);
- static void M_Transfusion_Skill_Key (int key, int ascii);
- static void M_Load_Key (int key, int ascii);
- static void M_Save_Key (int key, int ascii);
- static void M_MultiPlayer_Key (int key, int ascii);
- static void M_Setup_Key (int key, int ascii);
- static void M_Options_Key (int key, int ascii);
- static void M_Options_Effects_Key (int key, int ascii);
- static void M_Options_Graphics_Key (int key, int ascii);
- static void M_Options_ColorControl_Key (int key, int ascii);
- static void M_Keys_Key (int key, int ascii);
- static void M_Reset_Key (int key, int ascii);
- static void M_Video_Key (int key, int ascii);
- static void M_Help_Key (int key, int ascii);
- static void M_Credits_Key (int key, int ascii);
- static void M_Quit_Key (int key, int ascii);
-static void M_LanConfig_Key (int key, int ascii);
-static void M_GameOptions_Key (int key, int ascii);
-static void M_ServerList_Key (int key, int ascii);
-static void M_ModList_Key (int key, int ascii);
+static void M_Main_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Load_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Save_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Setup_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_Effects_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_Graphics_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_ColorControl_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Keys_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Video_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Help_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_ServerList_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_ModList_Key(cmd_state_t *cmd, int key, int ascii);
static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
{
if(mode == 0)
return; // the menu is off, and we want it off
- M_Menu_Main_f ();
+ M_Menu_Main_f (&cmd_client);
}
else
{
}
-static void M_Menu_Demos_f (void)
+static void M_Menu_Demos_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_demo;
}
-static void M_Demo_Key (int k, int ascii)
+static void M_Demo_Key (cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f (cmd);
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
m_state = m_none;
key_dest = key_game;
- Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
+ Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
return;
case K_UPARROW:
static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
-void M_Menu_Main_f (void)
+void M_Menu_Main_f(cmd_state_t *cmd)
{
const char *s;
s = "gfx/mainmenu";
}
-static void M_Main_Key (int key, int ascii)
+static void M_Main_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
m_state = m_none;
key_dest = key_game;
}
- Con_ToggleConsole_f ();
+ Con_ToggleConsole_f(cmd);
break;
case 1:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
switch (m_main_cursor)
{
case 0:
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case 1:
- M_Menu_Demos_f ();
+ M_Menu_Demos_f(cmd);
break;
case 2:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 3:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 4:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("playdemo endcred\n");
+ Cbuf_AddText (cmd, "disconnect\n");
+ Cbuf_AddText (cmd, "playdemo endcred\n");
break;
case 5:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
break;
switch (m_main_cursor)
{
case 0:
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("playdemo endcred\n");
+ Cbuf_AddText (cmd, "disconnect\n");
+ Cbuf_AddText (cmd, "playdemo endcred\n");
break;
case 4:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
break;
switch (m_main_cursor)
{
case 0:
- M_Menu_Demos_f ();
+ M_Menu_Demos_f(cmd);
break;
case 1:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("playdemo endcred\n");
+ Cbuf_AddText (cmd, "disconnect\n");
+ Cbuf_AddText (cmd, "playdemo endcred\n");
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
break;
switch (m_main_cursor)
{
case 0:
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Load_f ();
+ M_Menu_Load_f(cmd);
break;
case 4:
- M_Menu_Help_f ();
+ M_Menu_Help_f(cmd);
break;
case 5:
- M_Menu_Credits_f ();
+ M_Menu_Credits_f(cmd);
break;
case 6:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
switch (m_main_cursor)
{
case 0:
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Save_f ();
+ M_Menu_Save_f(cmd);
break;
case 4:
- M_Menu_Load_f ();
+ M_Menu_Load_f(cmd);
break;
case 5:
- M_Menu_Help_f ();
+ M_Menu_Help_f(cmd);
break;
case 6:
- M_Menu_Credits_f ();
+ M_Menu_Credits_f(cmd);
break;
case 7:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
switch (m_main_cursor)
{
case 0:
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Help_f ();
+ M_Menu_Help_f(cmd);
break;
case 4:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
#define SINGLEPLAYER_ITEMS 3
-void M_Menu_SinglePlayer_f (void)
+void M_Menu_SinglePlayer_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_singleplayer;
}
-static void M_SinglePlayer_Key (int key, int ascii)
+static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii)
{
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_DOWNARROW:
case 0:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("maxplayers 1\n");
- Cbuf_AddText ("deathmatch 0\n");
- Cbuf_AddText ("coop 0\n");
+ Cbuf_AddText(cmd, "disconnect\n");
+ Cbuf_AddText(cmd, "maxplayers 1\n");
+ Cbuf_AddText(cmd, "deathmatch 0\n");
+ Cbuf_AddText(cmd, "coop 0\n");
if (gamemode == GAME_TRANSFUSION)
{
key_dest = key_menu;
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
}
- Cbuf_AddText ("startmap_sp\n");
+ Cbuf_AddText(cmd, "startmap_sp\n");
break;
case 1:
- M_Menu_Load_f ();
+ M_Menu_Load_f(cmd);
break;
case 2:
- M_Menu_Save_f ();
+ M_Menu_Save_f(cmd);
break;
}
}
}
}
-void M_Menu_Load_f (void)
+void M_Menu_Load_f(cmd_state_t *cmd)
{
m_entersound = true;
m_state = m_load;
}
-void M_Menu_Save_f (void)
+void M_Menu_Save_f(cmd_state_t *cmd)
{
if (!sv.active)
return;
#if 1
- // LordHavoc: allow saving multiplayer games
+ // LadyHavoc: allow saving multiplayer games
if (cl.islocalgame && cl.intermission)
return;
#else
}
-static void M_Load_Key (int k, int ascii)
+static void M_Load_Key(cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
if (gamemode == GAME_TRANSFUSION)
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
else
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case K_ENTER:
key_dest = key_game;
// issue the load command
- Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
+ Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
return;
case K_UPARROW:
}
-static void M_Save_Key (int k, int ascii)
+static void M_Save_Key(cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
if (gamemode == GAME_TRANSFUSION)
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
else
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case K_ENTER:
m_state = m_none;
key_dest = key_game;
- Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
return;
case K_UPARROW:
static int m_episode_cursor;
#define EPISODE_ITEMS 6
-void M_Menu_Transfusion_Episode_f (void)
+void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd)
{
m_entersound = true;
m_state = m_transfusion_episode;
M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
}
-static void M_Transfusion_Episode_Key (int key, int ascii)
+static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_DOWNARROW:
break;
case K_ENTER:
- Cbuf_AddText ("deathmatch 0\n");
+ Cbuf_AddText(cmd, "deathmatch 0\n");
m_entersound = true;
- M_Menu_Transfusion_Skill_f ();
+ M_Menu_Transfusion_Skill_f(cmd);
}
}
static int m_skill_cursor = 2;
#define SKILL_ITEMS 5
-void M_Menu_Transfusion_Skill_f (void)
+void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd)
{
m_entersound = true;
m_state = m_transfusion_skill;
M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
}
-static void M_Transfusion_Skill_Key (int key, int ascii)
+static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
case K_DOWNARROW:
switch (m_skill_cursor)
{
case 0:
- Cbuf_AddText ("skill 1\n");
+ Cbuf_AddText(cmd, "skill 1\n");
break;
case 1:
- Cbuf_AddText ("skill 2\n");
+ Cbuf_AddText(cmd, "skill 2\n");
break;
case 2:
- Cbuf_AddText ("skill 3\n");
+ Cbuf_AddText(cmd, "skill 3\n");
break;
case 3:
- Cbuf_AddText ("skill 4\n");
+ Cbuf_AddText(cmd, "skill 4\n");
break;
case 4:
- Cbuf_AddText ("skill 5\n");
+ Cbuf_AddText(cmd, "skill 5\n");
break;
}
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("maxplayers 1\n");
- Cbuf_AddText ("deathmatch 0\n");
- Cbuf_AddText ("coop 0\n");
+ Cbuf_AddText(cmd, "disconnect\n");
+ Cbuf_AddText(cmd, "maxplayers 1\n");
+ Cbuf_AddText(cmd, "deathmatch 0\n");
+ Cbuf_AddText(cmd, "coop 0\n");
switch (m_episode_cursor)
{
case 0:
- Cbuf_AddText ("map e1m1\n");
+ Cbuf_AddText(cmd, "map e1m1\n");
break;
case 1:
- Cbuf_AddText ("map e2m1\n");
+ Cbuf_AddText(cmd, "map e2m1\n");
break;
case 2:
- Cbuf_AddText ("map e3m1\n");
+ Cbuf_AddText(cmd, "map e3m1\n");
break;
case 3:
- Cbuf_AddText ("map e4m1\n");
+ Cbuf_AddText(cmd, "map e4m1\n");
break;
case 4:
- Cbuf_AddText ("map e6m1\n");
+ Cbuf_AddText(cmd, "map e6m1\n");
break;
case 5:
- Cbuf_AddText ("map cp01\n");
+ Cbuf_AddText(cmd, "map cp01\n");
break;
}
}
#define MULTIPLAYER_ITEMS 3
-void M_Menu_MultiPlayer_f (void)
+void M_Menu_MultiPlayer_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_multiplayer;
}
-static void M_MultiPlayer_Key (int key, int ascii)
+static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_DOWNARROW:
{
case 0:
case 1:
- M_Menu_LanConfig_f ();
+ M_Menu_LanConfig_f(cmd);
break;
case 2:
- M_Menu_Setup_f ();
+ M_Menu_Setup_f(cmd);
break;
}
}
#define NUM_SETUP_CMDS 5
-void M_Menu_Setup_f (void)
+void M_Menu_Setup_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_setup;
M_DrawTextBox (64, 140-8, 14, 1);
M_Print(72, 140, "Accept Changes");
- // LordHavoc: rewrote this code greatly
+ // LadyHavoc: rewrote this code greatly
if (menuplyr_load)
{
unsigned char *f;
}
-static void M_Setup_Key (int k, int ascii)
+static void M_Setup_Key(cmd_state_t *cmd, int k, int ascii)
{
int l;
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_UPARROW:
// setup_cursor == 4 (Accept changes)
if (strcmp(cl_name.string, setup_myname) != 0)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
if (setup_rate != setup_oldrate)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
m_entersound = true;
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_BACKSPACE:
static int options_cursor;
-void M_Menu_Options_f (void)
+void M_Menu_Options_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options;
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
-#ifdef CONFIG_CD
else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
-#endif
}
static int m_optnum;
M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
-#ifdef CONFIG_CD
M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
-#endif
M_Options_PrintCommand( " Customize Effects", true);
M_Options_PrintCommand( " Effects: Quake", true);
M_Options_PrintCommand( " Effects: Normal", true);
}
-static void M_Options_Key (int k, int ascii)
+static void M_Options_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_ENTER:
switch (options_cursor)
{
case 0:
- M_Menu_Keys_f ();
+ M_Menu_Keys_f(cmd);
break;
case 1:
m_state = m_none;
key_dest = key_game;
- Con_ToggleConsole_f ();
+ Con_ToggleConsole_f(cmd);
break;
case 2:
- M_Menu_Reset_f ();
+ M_Menu_Reset_f(cmd);
break;
case 3:
- M_Menu_Video_f ();
+ M_Menu_Video_f(cmd);
break;
case 11:
- M_Menu_Options_ColorControl_f ();
+ M_Menu_Options_ColorControl_f(cmd);
break;
case 17: // Customize Effects
- M_Menu_Options_Effects_f ();
+ M_Menu_Options_Effects_f(cmd);
break;
case 18: // Effects: Quake
- Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 19: // Effects: Normal
- Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 20: // Effects: High
- Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 21:
- M_Menu_Options_Graphics_f ();
+ M_Menu_Options_Graphics_f(cmd);
break;
case 22: // Lighting: Flares
- Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
break;
case 23: // Lighting: Normal
- Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
break;
case 24: // Lighting: High
- Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
break;
case 25: // Lighting: Full
- Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
break;
case 26:
- M_Menu_ModList_f ();
+ M_Menu_ModList_f(cmd);
break;
default:
M_Menu_Options_AdjustSliders (1);
static int options_effects_cursor;
-void M_Menu_Options_Effects_f (void)
+void M_Menu_Options_Effects_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options_effects;
}
-static void M_Options_Effects_Key (int k, int ascii)
+static void M_Options_Effects_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
static int options_graphics_cursor;
-void M_Menu_Options_Graphics_f (void)
+void M_Menu_Options_Graphics_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options_graphics;
extern cvar_t r_hdr_glowintensity;
extern cvar_t gl_picmip;
-static void M_Menu_Options_Graphics_AdjustSliders (int dir)
+static void M_Menu_Options_Graphics_AdjustSliders (cmd_state_t *cmd, int dir)
{
int optnum;
S_LocalSound ("sound/misc/menu3.wav");
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
- else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
+ else if (options_graphics_cursor == optnum++) Cbuf_AddText(cmd, "r_restart\n");
}
}
-static void M_Options_Graphics_Key (int k, int ascii)
+static void M_Options_Graphics_Key (cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
- M_Menu_Options_Graphics_AdjustSliders (1);
+ M_Menu_Options_Graphics_AdjustSliders (cmd, 1);
break;
case K_UPARROW:
break;
case K_LEFTARROW:
- M_Menu_Options_Graphics_AdjustSliders (-1);
+ M_Menu_Options_Graphics_AdjustSliders(cmd, -1);
break;
case K_RIGHTARROW:
- M_Menu_Options_Graphics_AdjustSliders (1);
+ M_Menu_Options_Graphics_AdjustSliders(cmd, 1);
break;
}
}
static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
-static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
+static cvar_t menu_options_colorcontrol_correctionvalue = {CVAR_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
-void M_Menu_Options_ColorControl_f (void)
+void M_Menu_Options_ColorControl_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options_colorcontrol;
}
-static void M_Options_ColorControl_Key (int k, int ascii)
+static void M_Options_ColorControl_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
static int keys_cursor;
static int bind_grab;
-void M_Menu_Keys_f (void)
+void M_Menu_Keys_f(cmd_state_t *cmd)
{
key_dest = key_menu_grabbed;
m_state = m_keys;
Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
- // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
+ // LadyHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
strlcpy(keystring, "???", sizeof(keystring));
else
}
-static void M_Keys_Key (int k, int ascii)
+static void M_Keys_Key(cmd_state_t *cmd, int k, int ascii)
{
- char cmd[80];
+ char line[80];
int keys[NUMKEYS];
char tinystr[2];
}
else //if (k != '`')
{
- dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
- Cbuf_InsertText (cmd);
+ dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
+ Cbuf_InsertText (cmd, line);
}
bind_grab = false;
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_LEFTARROW:
}
}
-void M_Menu_Reset_f (void)
+void M_Menu_Reset_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_reset;
}
-static void M_Reset_Key (int key, int ascii)
+static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case 'Y':
case 'y':
- Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
+ Cbuf_AddText(cmd, "cvar_resettodefaults_all;exec default.cfg\n");
// no break here since we also exit the menu
case K_ESCAPE:
}
}
-void M_Menu_Video_f (void)
+void M_Menu_Video_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_video;
M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
t++;
- M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
+ M_ItemPrint(16, video_cursor_table[t], " Texture Compression", true);
M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
t++;
}
-static void M_Video_Key (int key, int ascii)
+static void M_Video_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
S_LocalSound ("sound/misc/menu1.wav");
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
- Cbuf_AddText ("vid_restart\n");
- M_Menu_Options_f ();
+ Cbuf_AddText(cmd, "vid_restart\n");
+ M_Menu_Options_f(cmd);
break;
default:
M_Menu_Video_AdjustSliders (1);
#define NUM_HELP_PAGES 6
-void M_Menu_Help_f (void)
+void M_Menu_Help_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_help;
}
-static void M_Help_Key (int key, int ascii)
+static void M_Help_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_UPARROW:
//=============================================================================
/* CEDITS MENU */
-void M_Menu_Credits_f (void)
+void M_Menu_Credits_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_credits;
}
-static void M_Credits_Key (int key, int ascii)
+static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii)
{
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
}
//=============================================================================
return 0;
}
-void M_Menu_Quit_f (void)
+void M_Menu_Quit_f(cmd_state_t *cmd)
{
int n;
if (m_state == m_quit)
}
-static void M_Quit_Key (int key, int ascii)
+static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case 'Y':
case 'y':
- Host_Quit_f ();
+ Host_Quit_f(cmd);
break;
default:
static char lanConfig_portname[6];
static char lanConfig_joinname[40];
-void M_Menu_LanConfig_f (void)
+void M_Menu_LanConfig_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_lanconfig;
}
-static void M_LanConfig_Key (int key, int ascii)
+static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii)
{
int l;
char vabuf[1024];
switch (key)
{
case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_UPARROW:
m_entersound = true;
- Cbuf_AddText ("stopdemo\n");
+ Cbuf_AddText(cmd, "stopdemo\n");
- Cvar_SetValue("port", lanConfig_port);
+ Cvar_SetValue(&cvars_all, "port", lanConfig_port);
if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
{
if (StartingGame)
{
- M_Menu_GameOptions_f ();
+ M_Menu_GameOptions_f(cmd);
break;
}
- M_Menu_ServerList_f();
+ M_Menu_ServerList_f(cmd);
break;
}
if (lanConfig_cursor == 3)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
break;
case K_BACKSPACE:
static qboolean m_serverInfoMessage = false;
static double m_serverInfoMessageTime;
-void M_Menu_GameOptions_f (void)
+void M_Menu_GameOptions_f(cmd_state_t *cmd)
{
int i;
key_dest = key_menu;
if (gamemode == GAME_TRANSFUSION)
{
if (!coop.integer && !deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
+ Cvar_SetValue(&cvars_all, "deathmatch", 1);
if (deathmatch.integer == 0)
M_Print(160, 64, "Cooperative");
else if (deathmatch.integer == 2)
else if (gamemode == GAME_BATTLEMECH)
{
if (!deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
+ Cvar_SetValue(&cvars_all, "deathmatch", 1);
if (deathmatch.integer == 2)
M_Print(160, 64, "Rambo Match");
else
else
{
if (!coop.integer && !deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
+ Cvar_SetValue(&cvars_all, "deathmatch", 1);
if (coop.integer)
M_Print(160, 64, "Cooperative");
else
}
}
-static void M_GameOptions_Key (int key, int ascii)
+static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii)
{
int l;
char hostnamebuf[128];
switch (key)
{
case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_UPARROW:
if (gameoptions_cursor == 0)
{
if (sv.active)
- Cbuf_AddText("disconnect\n");
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
+ Cbuf_AddText(cmd, "disconnect\n");
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
return;
}
l = min(l - 1, 37);
memcpy(hostnamebuf, hostname.string, l);
hostnamebuf[l] = 0;
- Cvar_Set("hostname", hostnamebuf);
+ Cvar_Set(&cvars_all, "hostname", hostnamebuf);
}
}
break;
memcpy(hostnamebuf, hostname.string, l);
hostnamebuf[l] = ascii;
hostnamebuf[l+1] = 0;
- Cvar_Set("hostname", hostnamebuf);
+ Cvar_Set(&cvars_all, "hostname", hostnamebuf);
}
}
}
static int slist_cursor;
-void M_Menu_ServerList_f (void)
+void M_Menu_ServerList_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_slist;
slist_cursor = 0;
M_Update_Return_Reason("");
if (lanConfig_cursor == 2)
- Net_SlistQW_f();
+ Net_SlistQW_f(cmd);
else
- Net_Slist_f();
+ Net_Slist_f(cmd);
}
}
-static void M_ServerList_Key(int k, int ascii)
+static void M_ServerList_Key(cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
- M_Menu_LanConfig_f();
+ M_Menu_LanConfig_f(cmd);
break;
case K_SPACE:
if (lanConfig_cursor == 2)
- Net_SlistQW_f();
+ Net_SlistQW_f(cmd);
else
- Net_Slist_f();
+ Net_Slist_f(cmd);
break;
case K_UPARROW:
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
if (serverlist_viewcount)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
break;
default:
FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
}
-void M_Menu_ModList_f (void)
+void M_Menu_ModList_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_modlist;
}
}
-static void M_ModList_Key(int k, int ascii)
+static void M_ModList_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
ModList_Enable ();
- M_Menu_Options_f();
+ M_Menu_Options_f(cmd);
break;
case K_SPACE:
menuplyr_load = true;
menuplyr_pixels = NULL;
- Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
- Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
- Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
- Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
- Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
- Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
- Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
- Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
- Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
- Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
- Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
- Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
- Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
- Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
- Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
- Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
- Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
- Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
- Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
+ Cmd_AddCommand(&cmd_client, "menu_main", M_Menu_Main_f, "open the main menu");
+ Cmd_AddCommand(&cmd_client, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
+ Cmd_AddCommand(&cmd_client, "menu_load", M_Menu_Load_f, "open the loadgame menu");
+ Cmd_AddCommand(&cmd_client, "menu_save", M_Menu_Save_f, "open the savegame menu");
+ Cmd_AddCommand(&cmd_client, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
+ Cmd_AddCommand(&cmd_client, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
+ Cmd_AddCommand(&cmd_client, "menu_options", M_Menu_Options_f, "open the options menu");
+ Cmd_AddCommand(&cmd_client, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
+ Cmd_AddCommand(&cmd_client, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
+ Cmd_AddCommand(&cmd_client, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
+ Cmd_AddCommand(&cmd_client, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
+ Cmd_AddCommand(&cmd_client, "menu_video", M_Menu_Video_f, "open the video options menu");
+ Cmd_AddCommand(&cmd_client, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
+ Cmd_AddCommand(&cmd_client, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
+ Cmd_AddCommand(&cmd_client, "help", M_Menu_Help_f, "open the help menu");
+ Cmd_AddCommand(&cmd_client, "menu_quit", M_Menu_Quit_f, "open the quit menu");
+ Cmd_AddCommand(&cmd_client, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
+ Cmd_AddCommand(&cmd_client, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
+ Cmd_AddCommand(&cmd_client, "menu_credits", M_Menu_Credits_f, "open the credits menu");
}
void M_Draw (void)
void M_KeyEvent (int key, int ascii, qboolean downevent)
{
+ cmd_state_t *cmd = &cmd_client;
if (!downevent)
return;
switch (m_state)
return;
case m_main:
- M_Main_Key (key, ascii);
+ M_Main_Key(cmd, key, ascii);
return;
case m_demo:
- M_Demo_Key (key, ascii);
+ M_Demo_Key(cmd, key, ascii);
return;
case m_singleplayer:
- M_SinglePlayer_Key (key, ascii);
+ M_SinglePlayer_Key(cmd, key, ascii);
return;
case m_transfusion_episode:
- M_Transfusion_Episode_Key (key, ascii);
+ M_Transfusion_Episode_Key(cmd, key, ascii);
return;
case m_transfusion_skill:
- M_Transfusion_Skill_Key (key, ascii);
+ M_Transfusion_Skill_Key(cmd, key, ascii);
return;
case m_load:
- M_Load_Key (key, ascii);
+ M_Load_Key(cmd, key, ascii);
return;
case m_save:
- M_Save_Key (key, ascii);
+ M_Save_Key(cmd, key, ascii);
return;
case m_multiplayer:
- M_MultiPlayer_Key (key, ascii);
+ M_MultiPlayer_Key(cmd, key, ascii);
return;
case m_setup:
- M_Setup_Key (key, ascii);
+ M_Setup_Key(cmd, key, ascii);
return;
case m_options:
- M_Options_Key (key, ascii);
+ M_Options_Key(cmd, key, ascii);
return;
case m_options_effects:
- M_Options_Effects_Key (key, ascii);
+ M_Options_Effects_Key(cmd, key, ascii);
return;
case m_options_graphics:
- M_Options_Graphics_Key (key, ascii);
+ M_Options_Graphics_Key(cmd, key, ascii);
return;
case m_options_colorcontrol:
- M_Options_ColorControl_Key (key, ascii);
+ M_Options_ColorControl_Key(cmd, key, ascii);
return;
case m_keys:
- M_Keys_Key (key, ascii);
+ M_Keys_Key(cmd, key, ascii);
return;
case m_reset:
- M_Reset_Key (key, ascii);
+ M_Reset_Key(cmd, key, ascii);
return;
case m_video:
- M_Video_Key (key, ascii);
+ M_Video_Key(cmd, key, ascii);
return;
case m_help:
- M_Help_Key (key, ascii);
+ M_Help_Key(cmd, key, ascii);
return;
case m_credits:
- M_Credits_Key (key, ascii);
+ M_Credits_Key(cmd, key, ascii);
return;
case m_quit:
- M_Quit_Key (key, ascii);
+ M_Quit_Key(cmd, key, ascii);
return;
case m_lanconfig:
- M_LanConfig_Key (key, ascii);
+ M_LanConfig_Key(cmd, key, ascii);
return;
case m_gameoptions:
- M_GameOptions_Key (key, ascii);
+ M_GameOptions_Key(cmd, key, ascii);
return;
case m_slist:
- M_ServerList_Key (key, ascii);
+ M_ServerList_Key(cmd, key, ascii);
return;
case m_modlist:
- M_ModList_Key (key, ascii);
+ M_ModList_Key(cmd, key, ascii);
return;
}
// TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
r_refdef.scene.time = realtime;
+ // free memory for resources that are no longer referenced
+ PRVM_GarbageCollection(prog);
+
// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
// or does it kill the server too?
PRVM_G_FLOAT(OFS_PARM0) = vid.width;
static void MP_Init (void)
{
prvm_prog_t *prog = MVM_prog;
- PRVM_Prog_Init(prog);
+ PRVM_Prog_Init(prog, &cmd_client);
prog->edictprivate_size = 0; // no private struct used
prog->name = "menu";
MR_SetRouting (FALSE);
}
-static void Call_MR_ToggleMenu_f(void)
+static void MR_Restart_f(cmd_state_t *cmd)
+{
+ MR_Restart();
+}
+
+static void Call_MR_ToggleMenu_f(cmd_state_t *cmd)
{
int m;
- m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
+ m = ((Cmd_Argc(cmd) < 2) ? -1 : atoi(Cmd_Argv(cmd, 1)));
Host_StartVideo();
if(MR_ToggleMenu)
MR_ToggleMenu(m);
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
Cvar_RegisterVariable (&menu_progs);
- Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
- Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
+ Cmd_AddCommand(&cmd_client, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
+ Cmd_AddCommand(&cmd_client, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}
void MR_Init(void)