DP_ARCH:=$(shell uname)
ifneq ($(filter %BSD,$(DP_ARCH)),)
DP_MAKE_TARGET=bsd
+else
+ifeq ($(DP_ARCH), Darwin)
+ DP_MAKE_TARGET=macosx
+else
+ifeq ($(DP_ARCH), SunOS)
+ DP_MAKE_TARGET=sunos
else
DP_MAKE_TARGET=linux
-endif
-
-endif
-endif
+endif # ifeq ($(DP_ARCH), SunOS)
+endif # ifeq ($(DP_ARCH), Darwin)
+endif # ifneq ($(filter %BSD,$(DP_ARCH)),)
+endif # ifdef windir
+endif # ifndef DP_MAKE_TARGET
# If we're not on compiling for Win32, we need additional information
ifneq ($(DP_MAKE_TARGET), mingw)
# 64bits AMD CPUs use another lib directory
ifeq ($(DP_MACHINE),x86_64)
- UNIX_X11LIBPATH:=-L/usr/X11R6/lib64
+ UNIX_X11LIBPATH:=/usr/X11R6/lib64
else
- UNIX_X11LIBPATH:=-L/usr/X11R6/lib
+ UNIX_X11LIBPATH:=/usr/X11R6/lib
endif
# Linux configuration
ifeq ($(DP_MAKE_TARGET), linux)
- OBJ_SOUND=$(OBJ_LINUXSOUND)
- LIB_SOUND=$(LIB_LINUXSOUND)
+ DEFAULT_SNDAPI=ALSA
OBJ_CD=$(OBJ_LINUXCD)
OBJ_CL=$(OBJ_GLX)
EXE_SDL=$(EXE_UNIXSDL)
endif
+# Mac OS X configuration
+ifeq ($(DP_MAKE_TARGET), macosx)
+ DEFAULT_SNDAPI=COREAUDIO
+ OBJ_CD=$(OBJ_MACOSXCD)
+
+ OBJ_CL=$(OBJ_AGL)
+
+ LDFLAGS_CL=$(LDFLAGS_MACOSXCL)
+ LDFLAGS_SV=$(LDFLAGS_MACOSXSV)
+ LDFLAGS_SDL=$(LDFLAGS_MACOSXSDL)
+
+ EXE_CL=$(EXE_MACOSXCL)
+ EXE_SV=$(EXE_UNIXSV)
+ EXE_SDL=$(EXE_UNIXSDL)
+endif
+
+# SunOS configuration (Solaris)
+ifeq ($(DP_MAKE_TARGET), sunos)
+ DEFAULT_SNDAPI=BSD
+ OBJ_CD=$(OBJ_SUNOSCD)
+
+ OBJ_CL=$(OBJ_GLX)
+
+ CFLAGS_EXTRA=$(CFLAGS_SUNOS)
+
+ LDFLAGS_CL=$(LDFLAGS_SUNOSCL)
+ LDFLAGS_SV=$(LDFLAGS_SUNOSSV)
+ LDFLAGS_SDL=$(LDFLAGS_SUNOSSDL)
+
+ EXE_CL=$(EXE_UNIXCL)
+ EXE_SV=$(EXE_UNIXSV)
+ EXE_SDL=$(EXE_UNIXSDL)
+endif
+
# BSD configuration
ifeq ($(DP_MAKE_TARGET), bsd)
ifeq ($(DP_ARCH),FreeBSD)
- OBJ_SOUND=$(OBJ_OSSSOUND)
- LIB_SOUND=$(LIB_OSSSOUND)
+ DEFAULT_SNDAPI=OSS
else
- OBJ_SOUND=$(OBJ_BSDSOUND)
- LIB_SOUND=$(LIB_BSDSOUND)
+ DEFAULT_SNDAPI=BSD
endif
OBJ_CD=$(OBJ_BSDCD)
# Win32 configuration
ifeq ($(DP_MAKE_TARGET), mingw)
- OBJ_SOUND=$(OBJ_WINSOUND)
- LIB_SOUND=$(LIB_WINSOUND)
+ DEFAULT_SNDAPI=WIN
OBJ_CD=$(OBJ_WINCD)
OBJ_CL=$(OBJ_WGL)
endif
+##### Sound configuration #####
+
+ifndef DP_SOUND_API
+ DP_SOUND_API=$(DEFAULT_SNDAPI)
+endif
+
+# NULL: no sound
+ifeq ($(DP_SOUND_API), NULL)
+ OBJ_SOUND=$(OBJ_SND_NULL)
+ LIB_SOUND=$(LIB_SND_NULL)
+endif
+
+# OSS: Open Sound System
+ifeq ($(DP_SOUND_API), OSS)
+ OBJ_SOUND=$(OBJ_SND_OSS)
+ LIB_SOUND=$(LIB_SND_OSS)
+endif
+
+# ALSA: Advanced Linux Sound Architecture
+ifeq ($(DP_SOUND_API), ALSA)
+ OBJ_SOUND=$(OBJ_SND_ALSA)
+ LIB_SOUND=$(LIB_SND_ALSA)
+endif
+
+# COREAUDIO: Core Audio
+ifeq ($(DP_SOUND_API), COREAUDIO)
+ OBJ_SOUND=$(OBJ_SND_COREAUDIO)
+ LIB_SOUND=$(LIB_SND_COREAUDIO)
+endif
+
+# BSD: BSD / Sun audio API
+ifeq ($(DP_SOUND_API), BSD)
+ OBJ_SOUND=$(OBJ_SND_BSD)
+ LIB_SOUND=$(LIB_SND_BSD)
+endif
+
+# WIN: DirectX and Win32 WAVE output
+ifeq ($(DP_SOUND_API), WIN)
+ OBJ_SOUND=$(OBJ_SND_WIN)
+ LIB_SOUND=$(LIB_SND_WIN)
+endif
+
+
##### GNU Make specific definitions #####
DO_LD=$(CC) -o $@ $^ $(LDFLAGS)