/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined (INCLUDED_TEXTURELIB_H)
+#if !defined ( INCLUDED_TEXTURELIB_H )
#define INCLUDED_TEXTURELIB_H
-#include "math/vector.h"
+#include "generic/vector.h"
typedef Vector3 Colour3;
typedef unsigned int GLuint;
class LoadImageCallback;
// describes a GL texture
struct qtexture_t
{
- qtexture_t(const LoadImageCallback& load, const char* name) : load(load), name(name)
- {
- }
- const LoadImageCallback& load;
- const char* name;
- std::size_t width, height;
- GLuint texture_number; // gl bind number
- Colour3 color; // for flat shade mode
- int surfaceFlags, contentFlags, value;
+ qtexture_t( const LoadImageCallback& load, const char* name ) : load( load ), name( name ){
+ }
+ const LoadImageCallback& load;
+ const char* name;
+ std::size_t width, height;
+ GLuint texture_number; // gl bind number
+ Colour3 color; // for flat shade mode
+ int surfaceFlags, contentFlags, value;
};
#endif