--- /dev/null
+/*\r
+Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
+For a list of contributors, see the accompanying CONTRIBUTORS file.\r
+\r
+This file is part of GtkRadiant.\r
+\r
+GtkRadiant is free software; you can redistribute it and/or modify\r
+it under the terms of the GNU General Public License as published by\r
+the Free Software Foundation; either version 2 of the License, or\r
+(at your option) any later version.\r
+\r
+GtkRadiant is distributed in the hope that it will be useful,\r
+but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+GNU General Public License for more details.\r
+\r
+You should have received a copy of the GNU General Public License\r
+along with GtkRadiant; if not, write to the Free Software\r
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
+*/\r
+\r
+#include "math_vector.h"\r
+#include <assert.h>\r
+#include <math.h>\r
+#include <stdio.h>\r
+#include <stdarg.h>\r
+#include <string.h>\r
+#include <stdlib.h>\r
+#include <time.h>\r
+#include <ctype.h>\r
+\r
+#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h\r
+\r
+#define LERP_DELTA 1e-6\r
+\r
+idVec3 vec_zero( 0.0f, 0.0f, 0.0f );\r
+\r
+Bounds boundsZero;\r
+\r
+float idVec3::toYaw( void ) {\r
+ float yaw;\r
+ \r
+ if ( ( y == 0 ) && ( x == 0 ) ) {\r
+ yaw = 0;\r
+ } else {\r
+ yaw = atan2( y, x ) * 180 / M_PI;\r
+ if ( yaw < 0 ) {\r
+ yaw += 360;\r
+ }\r
+ }\r
+\r
+ return yaw;\r
+}\r
+\r
+float idVec3::toPitch( void ) {\r
+ float forward;\r
+ float pitch;\r
+ \r
+ if ( ( x == 0 ) && ( y == 0 ) ) {\r
+ if ( z > 0 ) {\r
+ pitch = 90;\r
+ } else {\r
+ pitch = 270;\r
+ }\r
+ } else {\r
+ forward = ( float )idSqrt( x * x + y * y );\r
+ pitch = atan2( z, forward ) * 180 / M_PI;\r
+ if ( pitch < 0 ) {\r
+ pitch += 360;\r
+ }\r
+ }\r
+\r
+ return pitch;\r
+}\r
+\r
+/*\r
+angles_t idVec3::toAngles( void ) {\r
+ float forward;\r
+ float yaw;\r
+ float pitch;\r
+ \r
+ if ( ( x == 0 ) && ( y == 0 ) ) {\r
+ yaw = 0;\r
+ if ( z > 0 ) {\r
+ pitch = 90;\r
+ } else {\r
+ pitch = 270;\r
+ }\r
+ } else {\r
+ yaw = atan2( y, x ) * 180 / M_PI;\r
+ if ( yaw < 0 ) {\r
+ yaw += 360;\r
+ }\r
+\r
+ forward = ( float )idSqrt( x * x + y * y );\r
+ pitch = atan2( z, forward ) * 180 / M_PI;\r
+ if ( pitch < 0 ) {\r
+ pitch += 360;\r
+ }\r
+ }\r
+\r
+ return angles_t( -pitch, yaw, 0 );\r
+}\r
+*/\r
+\r
+idVec3 LerpVector( idVec3 &w1, idVec3 &w2, const float t ) {\r
+ float omega, cosom, sinom, scale0, scale1;\r
+\r
+ cosom = w1 * w2;\r
+ if ( ( 1.0 - cosom ) > LERP_DELTA ) {\r
+ omega = acos( cosom );\r
+ sinom = sin( omega );\r
+ scale0 = sin( ( 1.0 - t ) * omega ) / sinom;\r
+ scale1 = sin( t * omega ) / sinom;\r
+ } else {\r
+ scale0 = 1.0 - t;\r
+ scale1 = t;\r
+ }\r
+\r
+ return ( w1 * scale0 + w2 * scale1 );\r
+}\r
+\r
+/*\r
+=============\r
+idVec3::string\r
+\r
+This is just a convenience function\r
+for printing vectors\r
+=============\r
+*/\r
+char *idVec3::string( void ) {\r
+ static int index = 0;\r
+ static char str[ 8 ][ 36 ];\r
+ char *s;\r
+\r
+ // use an array so that multiple toString's won't collide\r
+ s = str[ index ];\r
+ index = (index + 1)&7;\r
+\r
+ sprintf( s, "%.2f %.2f %.2f", x, y, z );\r
+\r
+ return s;\r
+}\r