void initialise(){
m_typeId = GlobalSceneGraph().getNodeTypeId( Name() );
}
-typedef MemberCaller<NodeType<Type>, &NodeType<Type>::initialise> InitialiseCaller;
+typedef MemberCaller<NodeType<Type>, void(), &NodeType<Type>::initialise> InitialiseCaller;
TypeId getTypeId(){
#if GDEF_DEBUG
ASSERT_MESSAGE( m_typeId != NODETYPEID_NONE, "node-type " << makeQuoted( Name() ) << " used before being initialised" );
void initialise(){
m_typeId = GlobalSceneGraph().getInstanceTypeId( Name() );
}
-typedef MemberCaller<InstanceType<Type>, &InstanceType<Type>::initialise> InitialiseCaller;
+typedef MemberCaller<InstanceType<Type>, void(), &InstanceType<Type>::initialise> InitialiseCaller;
TypeId getTypeId(){
#if GDEF_DEBUG
ASSERT_MESSAGE( m_typeId != INSTANCETYPEID_NONE, "instance-type " << makeQuoted( Name() ) << " used before being initialised" );
mutable bool m_childSelectedChanged;
mutable bool m_parentSelected;
mutable bool m_parentSelectedChanged;
-Callback m_childSelectedChangedCallback;
-Callback m_transformChangedCallback;
+Callback<void()> m_childSelectedChangedCallback;
+Callback<void()> m_transformChangedCallback;
void evaluateTransform() const {
GlobalSceneGraph().traverse_subgraph( TransformChangedWalker(), m_path );
boundsChanged();
}
-void setTransformChangedCallback( const Callback& callback ){
+void setTransformChangedCallback( const Callback<void()>& callback ){
m_transformChangedCallback = callback;
}
return m_childSelected;
}
-void setChildSelectedChangedCallback( const Callback& callback ){
+void setChildSelectedChangedCallback( const Callback<void()>& callback ){
m_childSelectedChangedCallback = callback;
}
void selectedChanged(){
class SimpleCounter : public Counter
{
-Callback m_countChanged;
+Callback<void()> m_countChanged;
std::size_t m_count;
public:
-void setCountChangedCallback( const Callback& countChanged ){
+void setCountChangedCallback( const Callback<void()>& countChanged ){
m_countChanged = countChanged;
}
void increment(){