}
/* detox and set shader name */
- _pico_setfext( shader, "" );
+ _pico_setfext( shader, NULL );
_pico_unixify( shader );
PicoSetShaderName( picoShader, shader );
_pico_free( shader );
_pico_set_color( color, colorPixel[ 0 ], colorPixel[ 1 ], colorPixel[ 2 ], colorPixel[ 3 ] );
}
else{
- _pico_set_color( color, 255, 255, 255, 255 );
+ _pico_copy_color( picoColor_white, color );
}
PicoSetSurfaceColor( picoSurface, 0, v, color );