shader = PicoFindShader( model, name, 1 );
if (shader == NULL)
{
- _pico_printf( PICO_ERROR,"Undefined material name in OBJ, line %d. Making a default shader.",p->curLine);
+ _pico_printf( PICO_WARNING,"Undefined material name in OBJ, line %d. Making a default shader.",p->curLine);
/* create a new pico shader */
shader = PicoNewShader( model );