#define DEBUG_PM_MS3D
#define DEBUG_PM_MS3D_EX
-/* plain white */
-static picoColor_t white = { 255,255,255,255 };
-
/* ms3d limits */
const int MS3D_MAX_VERTS = 8192;
const int MS3D_MAX_TRIS = 16384;
PicoSetSurfaceXYZ( surface,vertexIndex,vertex->xyz );
/* store vertex color */
- PicoSetSurfaceColor( surface,0,vertexIndex,white );
+ PicoSetSurfaceColor( surface, 0, vertexIndex, picoColor_white );
/* store vertex normal */
PicoSetSurfaceNormal( surface,vertexIndex,triangle->vertexNormals[ m ] );